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Table shuffleboard
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Table shuffleboard (also known as American shuffleboard, indoor shuffleboard, slingers, shufflepuck, and quoits, sandy table) is a game in which players push metal-and-plastic weighted pucks (also called weights or quoits) down a long and smooth wooden table into a scoring area at the opposite end of the table. Shooting is performed with the hand directly, as opposed to deck shuffleboard's use of cue sticks.
Tables
[edit]
Shuffleboard tables vary in length, usually within a 9–22-foot range (2.7–6.7 m), and are at least 20 inches (510 mm) wide. Tables are intended to be kept flat, but any given table may have its own slight concave or convex condition, adding an extra challenge. In order to decrease friction, the table is periodically sprinkled liberally with tiny beads of silicone (often referred to as shuffleboard wax even though silicone is not a wax, or sometimes as shuffleboard sand, or shuffleboard cheese, due to its visual similarity to grated cheese). These beads act like ball bearings, letting a puck slide down the table a great distance with only a slight push. There are many different speeds of wax to choose from to match the player's skill level. Powdered wax is made of silicone, cornmeal and sometimes compressed walnut shells. The longer the table, the greater speed of wax that is needed. Faster speed waxes have more silicone and less cornmeal.
Each end of the table is divided into three scoring sections by straight lines across the width of the table. The scoring sections extend from the very edge of either end of the table towards the middle of the table, covering approximately one-third of the length of the table. The outer scoring section, at the end of the table, is labeled with the number "3" in the middle (for "3 points"). The next section is adjacent to this section, of equal length (6 inches), and is labeled with a "2." The final section, "1", is adjacent to section "2." This section continues all the way to the foul line. The foul line measures 6 feet from the end of the table. The center third of the table is unmarked. The line that separates the center third of the table and the beginning of the "1 point" section is called the "foul line" (a weight which does not pass the foul line closest to the player is removed from the table for the round). The table is surrounded by a gutter, or "alley"; pucks that accidentally fall, or are knocked, into a gutter are out of play for the rest of the round.
Game play
[edit]Scoring
[edit]
Players take turns sliding, or "shuffling," the weights to the opposite end of the board, trying to score points, bump opposing pucks off the board, or protect their own pucks from bump-offs. Points are scored by getting a weight to stop in one of the numbered scoring areas. A weight has to completely cross the zone line to count as a full score (if a weight is partially in zone 2 and 3 the weight's score is 2). A weight that's hanging partially over the edge at the end of the table in the 3-point area, called a "hanger" (or sometimes a "shipper"), usually receives an extra point (count as 4). If a puck hangs off the end corner, it receives no additional scoring points other than being a 4 for hanging over the back edge of the board.
Weights that haven't passed the foul line closest to the player are removed for the round. Pucks that fall off or are bumped off the table into the gutter are removed from play for the round. No points are tabulated until the end of the round.
When all weights have been shuffled, the player with the puck closest to the far edge of the table takes points for all pucks that are ahead of their opponent's furthest shot. The other player does not take points. For example: there is a red puck in 3, a red in 1, a blue in 1, but not as close to the end as the red, and two red pucks in 1 but further away from the end of the table than the blue puck. Red player would receive 4 points for the first 2 pucks ahead of the blue and no points for the pucks behind the blue, blue player does not score. The player who scores will shoot first the next round.
In 1974, Reginald Charles Gilchrist invented the digital scoring unit for table shuffleboards while president of Universal Shuffleboards, one of the companies he founded.
Object of the game
[edit]The objective of the game is to slide, by hand, all four of one's weights alternately against those of an opponent, so that they reach the highest scoring area without falling off the end of the board into the alley. Furthermore, a player's weight(s) must be farther down the board than their opponent's weight(s), in order to be in scoring position. This may be achieved either by knocking off the opponent's weight(s), or by outdistancing them. Horse collar, the most common form of the game, is played to either 15 or, more typically, 21.
One-on-one
[edit]
In one-on-one, each player is assigned a color of puck (4 pucks per player). Play begins at one end of the table, and each player alternates shuffling one weight at a time down towards the opposite end of the table (which becomes the "scoring end" of the table), until all 8 pucks have been shuffled. Each player tries to either land their puck closest to the end of the table, knock the opponent's pucks off the table, knock their own puck into a higher scoring area, or position a puck so that it will block their opponent from being able to hit another puck off the table.
This finishes the "round." Play then continues from the other end of the table, where the pucks have come to rest. When a set number of points has been reached by a player (often 15 or 21), that player has won that "frame." A "match" consists of a predetermined number of frames.
Teams
[edit]In two-on-two, teammates stand on the opposite end of the table and play every other round, shooting from alternating ends of the table (i.e. two games are effectively played at once, with team scores combined). Sometimes players will switch to the other end of the table between frames.
An unofficial but common variation has all players at one end of the table. Each player will have 2 weights/shots per round. Teams alternate turns, with each teammate shooting every other turn.
Variations
[edit]
While there are some official rules agreed upon by shuffleboard organizations, players should be aware that it can be a very informal and spontaneous game, and as such, regional variations and house rules abound. There are some differences by country, as well.
In Canada, the game is played under rules approved by the Canadian Shuffleboard Congress. Except in certain tournaments, in one-on-one play, games are played to 15. Two-person teams compete until one team reaches 21 points. In both cases, a frame consists of four stones (pucks) per player.
In the U.S. League and Tournament Rules are established by The Shuffleboard Federation and the Table Shuffleboard Association. These rules can be very detailed and complex. The Shuffleboard Federation also has more basic rules that are geared towards beginners and casual recreational players. These fall under the heading of How To Play Shuffleboard. The Shuffleboard Federation website also provides rules and instructions for other games that can be played on a shuffleboard table, such as Horse Collar and Crazy Eights.[1][2][3][4]
Variants and related games
[edit]Sjoelen
[edit]
A Dutch variation known as sjoelen, apparently influenced by bagatelle (a billiards offshoot and pinball ancestor), bar billiards, skeeball, miniature golf and related games, makes use of a long, unidirectional board placed on a table in which the goal is to slide 30 wooden pucks towards the end of the board and try to have them enter through small open doorways or arches into numbered scoring boxes. Each player has 3 sub-turns to get as many pucks as they can in the scoring boxes. The boxes are numbered from left to right: 2, 3, 4 and 1.
A notable rule is that for each set of pucks (a puck in every box) they count double so instead of 10 points for a set, the player will get 20 points for each set. The maximum score is 148 which is accomplished by getting 7 pucks in 2, 7 pucks in 3, 9 pucks in 4 and 7 pucks in 1. It totals to 7 × 20 + 4 + 4 = 148. However, if the player accomplishes the max score of 148 in less than 3 sub-turns, they are returned one puck for each sub-turn less, increasing the maximum possible score to either 152 (148 in 2 sub-turns) or 156 (148 in 1 sub-turn).
The most famous manufacturers of sjoelbakken (sjoelen boards) are Homas, Heemskerk Sport and Schilte, who mass-produce the game for the continental European market. A typical sjoelbak is two metres long and 40cm wide, although there are slight variations between manufacturers and models.[5]
A Sjoelen World Cup has taken place since 2008;[6] the 2023 edition took place in Beneden-Leeuwen, Netherlands, on 1 and 2 September 2023[7] and was organized by the Algemene Nederlandse Sjoelbond (the Dutch governing body of the sport, which is affiliated with the NOC*NSF).
Shove ha'penny
[edit]An even more miniaturized, related British game, with a much less elongated board and many more scoring zones, is played with coins and known as shove ha'penny.[8] An evolutionary relationship between the game variants is uncertain.
Bonus Shuffle
[edit]In the 1979–1980 version of Beat the Clock which aired on CBS and was hosted by Monty Hall, the final round of the main game was called Bonus Shuffle, a game of table shuffleboard where the two teams attempted to throw disks to win cash from $300–$1,000. The team whose disk was the farthest won the game and the chance to play the Bonus Stunt for 10 times their Bonus Shuffle amount from $3,000–$10,000.
Tins of Glory World Tinnie Hurling Championships
[edit]Tins of Glory World Tinnie Hurling Championships is a version of the game made by Balter Brewing Company using beer cans on a table shuffleboard started in 2017.[9][10][11]
See also
[edit]References
[edit]- ^ "Table Shuffleboard Association Website". www.tableshuffleboard.org.
- ^ "How to Play Table Shuffleboard - Shuffleboard Game Rules". www.shuffleboardfederation.com.
- ^ "NASC XXIX - Tournament Program & Official Rules/Guidelines" (PDF). sep.turbifycdn.com. 2018-10-27.
- ^ "How To Play Table Shuffleboard Table Shuffleboard Framed Print". www.shuffleboardfederation.com.
- ^ "Shop". www.sjoelen.ch. Retrieved 2023-09-04.
- ^ "Sjoelen", Wikipedia (in Dutch), 2023-08-30, retrieved 2023-09-04
- ^ "WK Sjoelen | Alles over het WK Sjoelen" (in Dutch). Retrieved 2023-09-04.
- ^ Masters, James (1997). "Shove Ha'penny: History and Useful Information". The Online Guide to Traditional Games. United Kingdom. Retrieved 2007-09-22.
- ^ "Merivale".
- ^ "Tins of Glory World Championships".
- ^ "Tog: The Greatest Sport of All Time".
External links
[edit]Table shuffleboard
View on GrokipediaHistory
European origins
Table shuffleboard traces its roots to 15th-century Tudor England, where it emerged as a postprandial pastime known as "shove-groat" or "shovillabourde." Players slid large silver coins called groats across tables surfaced with sand or sawdust to reduce friction and facilitate smooth gliding.[2] This simple sliding game quickly gained traction among both commoners and the aristocracy, often played in taverns and great houses for entertainment after meals.[3] Historical records from the 1400s and 1500s document the game's early popularity, with notable references to its play in royal circles. King Henry VIII was an avid participant, wagering high stakes on matches around 1530; the Privy Purse Expenses of King Henry the Eighth from November 1529 to December 1532 detail payments of £36 for two custom "shovillabourde" tables and additional sums for winnings from the game.[4] These bespoke tables, maintained in wealthy households, underscored the game's status as a refined indoor diversion, distinct from rougher outdoor variants.[5] The game's association with gambling and idleness prompted regulatory measures in England during the 16th century. The Unlawful Games Act of 1541 explicitly banned "shove-groat" (listed alongside "slide-thrift") to curb its spread, citing concerns that it distracted men from archery practice essential for national defense and contributed to public disturbances through betting.[6] Despite such prohibitions—later reinforced by Henry VIII's decrees limiting play to aristocrats—the game persisted in taverns and homes, evading full suppression.[3] By the 16th and 17th centuries, the game began evolving on the European continent, particularly in France, where it entered aristocratic circles under King Louis XIII (r. 1610–1643). There, it transitioned from coin-sliding to formalized play using wooden pucks or discs, spreading from royal courts to taverns and private residences as a sociable indoor pursuit.[7] This period marked a shift toward more structured table variants, influenced by similar precision-based sliding games akin to miniature curling, distinguishing them from the larger outdoor "shovelboard" played on ship decks or lawns.[8]American development and popularization
Table shuffleboard arrived in the United States through European immigrants, particularly English settlers in the colonial era, where it gained popularity as a tavern game as early as the late 17th century.[9] In 1692, during the Salem witch trials, Bridget Bishop was accused of maintaining a shuffleboard table in her tavern, illustrating its early integration into American social spaces like saloons.[9] By the 19th century, the game persisted in bars and public houses along the East Coast, often played with coins or weighted discs on improvised surfaces.[10] In 1848, a Pennsylvania court ruling in The State vs. John Bishop classified shuffleboard as a game of skill rather than chance, legitimizing its play amid gambling concerns.[2] During the 19th century, American cabinetmakers such as George Hepplewhite and Duncan Phyfe crafted ornate tables for affluent New York households.[2] Organized tournaments emerged in New York and New Jersey around 1897, featuring notable players like "Big Ed" Morris and drawing large crowds.[2] The game expanded westward by 1904, when boxer Gentleman Jim Corbett had the first California table installed in an Alameda tavern.[2] By the 1930s, following the repeal of Prohibition in 1933, shuffleboard reemerged in taverns as an inexpensive form of entertainment during the Great Depression, appealing to patrons seeking low-cost leisure amid economic hardship.[11] The decade saw further commercialization, with standardized table lengths of 16 to 22 feet becoming prevalent in bars and clubs, facilitating organized play and tournaments that boosted its status as a barroom staple.[12] The game reached peak popularity in the 1950s, with massive events such as a Chicago tournament involving 576 teams, before declining in the 1960s and 1970s due to the rise of television, pinball, and other competing amusements, as well as a lack of formal organization.[2] A resurgence began in the mid-1980s, aided by efforts to engage younger players and innovations in equipment.[2] In the 2010s, table shuffleboard enjoyed a revival in urban hipster bars, transforming from a nostalgic pastime into a trendy social activity in cities like New York and Portland, where renovated venues featured restored tables alongside craft drinks.[13] By the 2020s, the game's enduring appeal was evident in its widespread presence, with the global shuffleboard table market valued at approximately $146 million as of 2024 and the North American market at $66 million, projected to grow and reflecting thousands of installations in bars, homes, and recreational facilities.[14]Equipment
Tables
Table shuffleboard tables vary in size to accommodate different settings, with lengths ranging from 9 to 22 feet; the most common sizes for bars and homes are 12 to 16 feet, while 22 feet is the regulation length used in tournaments.[15][16] The playing surface is typically 20 inches wide, with the overall table width measuring 24 to 32 inches to include the surrounding cradle or rails.[17] These dimensions ensure sufficient space for pucks to slide without excessive interference from the edges, promoting fair play across various environments. The layout of the table is designed to facilitate precise shooting and scoring, divided into three main sections per side along its length. At each end, scoring triangles mark the zones: a 3-point area at the tip (from the end to 6 inches), a 2-point zone (6 to 12 inches from the end), and a 1-point area extending to the foul line, which is positioned 6 feet from the end of the table.[1] Beyond the foul line toward the center, the surface serves as the shooting area, while penalty areas extend off the table's edges, where pucks that fall off are considered dead and removed from play. This configuration creates a balanced field that rewards accuracy and strategy. The playing surface is constructed from hard maple or birch wood for its smoothness and durability, providing a consistent glide essential for competitive play.[18] It is coated with lacquer, varnish, or polyurethane to protect the wood and maintain a low-friction environment.[19] Maintenance involves applying silicone wax beads weekly to the surface, which reduces friction and ensures pucks slide predictably without sticking or bouncing erratically.[20] Construction differs between home and commercial models, with commercial tables featuring thicker walls—often 3 inches—for enhanced durability in high-traffic bar settings.[21] Portable folding tables are available for events and casual use, allowing easy transport and storage. Electronic scoring integrations, which automate point tracking via sensors or cameras, have been incorporated into modern tables to streamline gameplay.[22] Prices for shuffleboard tables typically range from $2,000 to $10,000, depending on size, materials, and features.[23] Regular maintenance, including cleaning the surface and controlling humidity to prevent wood warping, is crucial for longevity and performance.[24] As the central playing field, the table's design directly influences the setup and flow of shuffleboard games.[17]Pucks and cues
In table shuffleboard, a standard set includes eight pucks, with four allocated to each player or team and distinguished by contrasting colors such as red and blue. These pucks feature dense plastic tops encasing metal cores for added weight, typically ranging from 11 to 12.5 ounces (310 to 355 grams), where heavier variants promote slower play on faster table surfaces. The standard diameter measures 2.3125 inches, allowing the pucks to fit precisely into grooves on tables that have them. Pucks must be balanced to avoid wobbling during slides, ensuring consistent performance.[1][25][1][26] Cue sticks are optional tools in table shuffleboard, often constructed from wood or composite materials and measuring 36 to 52 inches in length with a tapered design for enhanced control during shots. While some players employ these cues for greater precision, particularly in competitive settings, many opt to push the pucks directly with their hands, as no cue is required by official rules.[27][28][1] Accessories complement the pucks and cues, including silicone-based wax powder applied to the table surface for puck lubrication and friction control. Scoreboards, available in manual or digital formats, track points during play, while cleaning kits maintain the equipment's condition. The Shuffleboard Federation, through its official regulations, specifies strict tolerances for pucks in tournaments, such as weight between 310 and 355 grams and dimensions with a ±0.05-inch margin, to ensure fairness.[29][1] Historically, pucks in the early 20th century were constructed entirely from metal, which could complicate color differentiation and increase table wear. Modern hybrid designs, combining metal cores with plastic caps, address these issues by improving visibility—through vibrant red or blue tops—and reducing surface damage during prolonged use. Custom puck sets typically cost between $50 and $200, depending on material quality and brand.[12][26]Gameplay
Objective and setup
Table shuffleboard is played by two to four participants, either individually or in teams of two, requiring a level table free of obstacles for fair play.[30] The primary objective is to score points by sliding weighted pucks down the length of the table into the scoring zones at the far end, positioning them farther into these areas than the opponent's pucks to maximize points while knocking their pucks out or into lower-scoring positions.[30] Games are typically contested to 15 or 21 points, with the first player or team to reach or exceed that total declared the winner, though tournament variations may adjust this threshold.[1] Prior to play, the table surface is cleaned and lightly coated with silicone wax to facilitate smooth puck movement, and players select their puck colors—commonly red versus blue or yellow versus green—while determining shooting order through a coin toss, where the winner chooses the "hammer" (last shot in the frame) and the loser picks color.[31] Each player or team is allocated four pucks of their chosen color, with no pucks placed on the table at the start; sides are alternated after each round to balance any table inconsistencies.[30] The playing field is oriented with participants shooting from the baseline, or alley—a narrow shooting area at one end—toward the opponent's scoring triangle at the opposite end, divided into zones awarding 1, 2, or 3 points based on proximity to the table's edge.[1] Only pucks fully crossing the foul line into these zones are eligible to score, emphasizing precision to avoid penalties for short shots.[1]Shooting sequence
In table shuffleboard, players or teams alternate turns during each frame, with each participant sliding one puck per turn until all four pucks per player (eight total) have been played.[1] The player or team without the hammer (the last shot advantage) shoots first, and opponents stand side by side at the baseline, which is positioned behind the deuce line at one end of the table.[32] Shots are executed by sliding the puck toward the opposite end using either the hand directly or a cue stick, with the puck released before reaching the near foul line to ensure proper momentum carries it across the table.[1] Players must keep at least one foot on the floor and cannot step over the baseline during the slide.[1] Shooting techniques emphasize control and precision, with players often using a straight push for accurate placement or an angled shot to knock an opponent's puck away.[31] The objective is to land pucks in the scoring zones at the far end, but any puck that fails to fully cross the short foul line is considered a foul and immediately removed from play, with no opportunity for a do-over.[1] Additionally, pucks that overhang the table's edges or sides are dead if they fall off before the opponent's next shot comes to rest, though they remain in play if stable until then.[1] A frame concludes once all eight pucks have been slid, at which point players agree on the positions before proceeding to scoring, allowing knocked pucks to be defended against through strategic positioning of blockers.[1] Basic strategy involves using an opponent's pucks as shields to protect one's own scoring positions or as targets for knock-offs to disrupt their placement.[31]Scoring
In table shuffleboard, points are awarded at the end of each round based on the final positions of the pucks within the designated scoring zones at the far end of the table. The scoring area consists of a triangular section divided into three zones: the zone closest to the foul line awards 1 point to any puck that comes to rest entirely within it, the middle zone awards 2 points, and the farthest zone awards 3 points. Pucks must lie completely within a zone to score, with those touching a boundary line counting for the lower-value zone.[33] Only the player or team possessing the single furthest puck from the shooting end scores points in a given round; the opposing side scores nothing, even if their pucks occupy scoring zones. The scoring player or team then tallies points for every one of their pucks that lies ahead of the opponent's furthest puck, based on the zone each occupies—for instance, if three scoring pucks qualify with one in each zone, the total is 6 points (3 + 2 + 1). Pucks knocked off the table or into non-scoring areas during play are removed and score nothing, but strategic knock-offs can prevent opponents from advancing their pucks.[31][30] A special case involves "hangers," which are pucks balanced on the table's edge with a portion overhanging the end. Such pucks are considered to score 4 points if the majority of their surface extends beyond the edge while remaining in the 3-point zone and are stable until the opponent's shot; if a hanger falls after being declared safe (e.g., via a light touch to confirm it stays), it is typically respotted or scored as positioned.[1] Once scoring is agreed upon by players, all pucks are cleared from the table, and competitors switch shooting ends for the next round to account for any table inconsistencies. No points are awarded if both sides' furthest pucks are equidistant. While the standard "knock-off" format emphasizes the furthest-puck rule, some variations simply award points for every puck in a zone irrespective of relative positions, though this is less common in competitive play.[30][31]Game formats
Table shuffleboard is primarily played in singles or doubles formats, with variations in match structure to accommodate different skill levels and competitive settings. In singles play, two opponents compete one-on-one, each sliding four weighted pucks alternately per frame until one reaches 15 points, though some casual games extend to 21 points for added challenge.[1][30] This format is prevalent in informal bar and pub environments, where players alternate shots from opposite ends of the table, applying basic scoring to determine points based on puck positions at the end of each frame.[31] Doubles, or team play, involves two players per side, with partners typically alternating shots using a shared set of four pucks per team, fostering strategic communication for offensive placements and defensive blocks.[30][1] Unlike singles, doubles allows limited coaching from a partner during play, such as advice on shot selection, which enhances teamwork but is strictly confined to team members to maintain fairness.[1] Games in this format often aim for 15 or 21 points, emphasizing coordination to outscore the opposing team.[31] Tournament and league matches commonly adopt a best-of-three games structure to determine overall winners, providing multiple opportunities to demonstrate consistency under pressure.[1] To balance skill disparities, handicaps are frequently implemented, such as awarding starting points to the weaker player or team, or adjusting shot order so the novice begins each frame; these must be declared before the second frame to avoid forfeiture.[1][30] Etiquette in all formats underscores sportsmanship, prohibiting mid-shot coaching in singles—resulting in warnings or point deductions for violations—and requiring players to concede clearly unwinnable games promptly to respect opponents' time.[1] Physical or verbal harassment leads to penalties ranging from point losses to disqualification, ensuring a professional atmosphere.[1]Variations
Standard rule variations
Standard rule variations in table shuffleboard often adapt the core gameplay to suit regional preferences, casual settings, or venue constraints, while maintaining the fundamental objective of sliding pucks into scoring zones. In the United States, the Shuffleboard Federation outlines rules emphasizing competitive balance, with games typically played to 15 points, though some informal or league settings extend to 21 points for added challenge.[1] Scoring awards points to all of a player's pucks that lie beyond the opponent's furthest puck, based on the zone values (usually 1, 2, or 3 points), and hangers—pucks overhanging the table's end—are valued at 4 points if they remain stable after the opponent's turn.[1] These rules prioritize the furthest advance, with fouls for pucks not clearing the baseline resulting in removal, ensuring fair play without excessive risk-taking like extreme hangers. Canadian rules, governed by the Canadian Shuffleboard Congress, diverge significantly by allowing all pucks in designated scoring zones to count independently for the shooting player, regardless of the opponent's position, promoting offensive play over defensive blocking.[34] Zones are valued at 10, 8, and 7 points, with games extending to 75 points for more prolonged matches, often lasting multiple frames.[34] A notable feature is the 10-off penalty area at the table's start, where errant shots—such as touching side lines or an opponent's puck—deduct 10 points, adding strategic caution; additional 5-off penalties apply for baseline violations.[34] For quicker bar or casual sessions, a fast-play variant shortens games to 15 points without alternating ends between frames, enabling rounds in 10-15 minutes to accommodate high-turnover environments.[35] The horse collar variation, popular in U.S. bar scenes like those in Florida, introduces team-based strategy where players from the same side shoot consecutively, requiring at least one puck in the 3-point zone to score in a frame, with games to 51 points emphasizing knock-offs and positioning to "collar" opponents' advances.[36] In home settings, lighter pucks (9-11 ounces) are commonly used on shorter tables (9-14 feet) to enhance control and speed up play, contrasting heavier regulation weights (11-12 ounces) for full-sized venues.[37]Tournament and league play
Organized tournament and league play for table shuffleboard is primarily governed in North America by the Table Shuffleboard Association (TSA), a non-profit organization dedicated to promoting and reviving the sport among amateurs through events, guidelines, and a hall of fame established in the 1990s.[38][39] The TSA, which evolved from earlier efforts like the National Shuffleboard Hall of Fame renamed in 2000, sets official rules in collaboration with bodies like the Shuffleboard Federation to standardize competitive play.[40] Internationally, while there is no dedicated global federation for table shuffleboard, cross-border participation occurs through North American-focused events that include players from Canada, and informal networks extend to regions like the UK and Australia via local bar leagues and championships.[1] Competitive formats typically feature singles and doubles brackets or round-robin preliminaries leading to elimination rounds, played on regulation 22-foot tables to 15 or 21 points per game using the knock-off variant, with certified referees resolving disputes over puck positions or fouls.[1][41] Games enforce strict rules, such as the short foul line and no double-release shots, to ensure fairness in professional settings.[42] Leagues often involve team play in bars, with weekly matches across venues, fostering community competition through organizations like the US Table Shuffleboard League, which coordinates events including regional shootouts.[43][44] The premier major event is the annual North American Shuffleboard Championships (NASC), held since the late 1990s and organized by the Shuffleboard Federation, attracting hundreds of competitors to locations such as Reno, Nevada, and Las Vegas, Nevada, for multi-day tournaments across multiple divisions.[45][46] Other notable gatherings include regional nationals like the Southwest Open in Oklahoma and the Kansas City Shootout, which draw dedicated players for cash prizes.[43] Tournaments cater to skill levels from novice to professional, with the NASC offering four divisions including open and pro categories, where top pros compete for payouts that can reach several thousand dollars per event, such as an additional $3,000 in pro singles for larger fields.[47] Electronic digital scoring units, introduced in the 1970s and now standard in high-level play for accuracy, help track points and rounds efficiently during pro matches.[48] The sport's global reach includes established leagues in Canada, where TSA-sanctioned events occur alongside the NASC, and growing bar-based competitions in the UK through organizations like English Shuffleboard, which hosts tournaments with provided equipment.[49][50] In Australia, weekly shuffleboard leagues and themed tournaments thrive in urban bars, such as those at Bone Idol Brewery and SHUFL venues in Brisbane and Melbourne, drawing local teams for casual-to-competitive play.[51][52] The 2024 NASC in Reno exemplified international participation, with hundreds of players across skill levels competing on 32 tables.[47]Related games
Sjoelen
Sjoelen, also known as Dutch shuffleboard, is a traditional tabletop game originating in the Netherlands, where players slide wooden discs toward numbered scoring compartments on a elongated board. The game is played on a unidirectional wooden board measuring approximately 2 meters in length by 0.4 meters in width, featuring raised sides on three edges and a series of four arches or gates at the far end, each leading to compartments labeled with point values of 1, 2, 3, and 4. Using 30 round wooden pucks, typically 5.2 cm in diameter, participants aim to propel the discs with their fingers across the board's smooth surface, focusing on precision to pass them through the gates without knocking or interfering with others. Unlike some variants, sjoelen emphasizes individual accuracy over strategy involving displacement, making it accessible for all ages.[53][54] The rules of sjoelen are straightforward and can be played solo, in pairs, or teams, with each player or team taking three consecutive rounds to slide all 30 pucks. Only pucks that fully cross the gate bar and land within the designated compartments score points based on the compartment's value; those that fail are collected and reused in the next round. Scoring rewards balanced distribution: if exactly one puck lands in each compartment, the total (1+2+3+4=10 points) is doubled to 20 per set of four, allowing a maximum of 148 points per full turn of three rounds (with potential bonuses up to 152 in some rule sets). Games typically continue until a predetermined number of rounds or until a player reaches 100 or more points, with the highest cumulative score determining the winner; there is no provision for knocking opponents' pucks, prioritizing fair play and skill. This mechanic shares a basic sliding principle with table shuffleboard but differs in its one-way setup and non-competitive puck interaction.[53][55] Sjoelen traces its roots to the late 19th century in the Netherlands, evolving from earlier European disc-sliding games and becoming a cherished family pastime, particularly during winter holidays and gatherings. By the mid-20th century, it had formalized as a competitive sport, with the first World Sjoelen Championship held in 1976 in Alphen aan den Rijn, attracting around 500 participants from various countries. The event has continued annually, organized by the Algemene Nederlandse Sjoelbond (ANS), the national governing body established in 1977, with the 2023 championship taking place from August 31 to September 2 in Beneden-Leeuwen, followed by the 2024 event in Bischheim, France.[56][54][57][58][59] Equipment remains simple and home-friendly: a basic wooden board with integrated gates, often handcrafted and passed down generations, paired with lightweight pucks weighing approximately 20 grams (0.7 ounces), distinguishing it from bar-oriented versions elsewhere.[60] Unlike commercial pub games, sjoelen thrives in domestic settings, fostering social bonds without alcohol-centric environments. In Dutch culture, sjoelen is a cherished traditional pastime, symbolizing communal leisure and precision skill, with the ANS overseeing 50 affiliated clubs and more than 800 dedicated competitive players across the country. Its enduring appeal lies in its inclusivity, drawing families and communities for casual play while supporting organized tournaments that highlight tactical depth in achieving high scores like the elusive 152-point maximum.[61]Shove ha'penny and other pub games
Shove ha'penny is a traditional English pub game originating in the 16th century, evolved from earlier coin-sliding activities like shove-groat, where players use coins or discs to shove across a short board marked with horizontal lines for scoring.[62] The board, typically measuring around 20 by 14 inches and made of materials such as slate or wood, features nine scoring beds defined by thin horizontal lines, without the extended length or triangular scoring zones found in table shuffleboard.[63] Players score points by landing pieces fully within these beds, with the game commonly played to a total of 27 points by achieving three scores in each bed.[63][62] In play, two players or teams alternate turns, with each shoving five coins or discs up the board one at a time using the palm of the hand, starting from a baseline groove.[63] To score, a piece must cross the required lines and rest entirely within a bed without overhanging edges or other pieces, which constitutes a foul and results in no points; overlapping or touching lines also disqualifies the shot.[63] The board is often lubricated with talcum powder for smooth sliding, and excess scores in a completed bed transfer to the opponent, adding a strategic element of blocking.[63] These rules, formalized by the mid-19th century, emphasize precision over distance, distinguishing the game from longer sliding pursuits.[62] The game remains popular in British pubs, particularly in leagues such as the Chew Valley Shove Halfpenny League in Somerset, where local variations are enforced.[64] It shares historical roots with European shuffleboard origins, both descending from medieval coin-shoving practices documented as early as the 15th century, but shove ha'penny uses compact boards suited to pub tabletops and often involves betting among patrons.[62] Other related pub games include informal Australian variants like tinnie hurling, known as Tins of Glory, where players slide or hurl empty beer cans toward targets in a competitive format popularized in craft beer venues. Annual World Tinnie Hurling Championships have been held since 2017 by Balter Brewing Company in Queensland, drawing teams for prizes and fostering a social, betting-oriented atmosphere akin to shove ha'penny.[65] In modern contexts, shove ha'penny has seen revival in craft beer scenes across the UK and Australia, with wooden board sets and replica coins available for purchase online to recreate the pub experience at home.[63]References
- https://en.wikisource.org/wiki/An_Act_for_the_Maintenance_of_Artillery_and_the_Debarring_of_Unlawful_Games