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Thrashing (computer science)
In computer science, thrashing occurs in a system with memory paging when a computer's real memory (RAM) resources are overcommitted, leading to a constant state of paging (swapping, i.e. moving a page to disk) and page faults, slowing most application-level processing. This causes the performance of the computer to degrade or even collapse. The situation can continue indefinitely until the user closes some running applications or the active processes free up additional virtual memory resources.
After initialization, most programs operate on a small number of code and data pages compared to the total memory the program requires. The pages most frequently accessed at any point are called the working set, which may change over time.
When the working set is not significantly greater than the system's total number of real storage page frames, virtual memory systems work most efficiently, and an insignificant amount of computing is spent resolving page faults. As the total of the working sets grows, resolving page faults remains manageable until the growth reaches a critical point at which the number of faults increases dramatically and the time spent resolving them overwhelms the time spent on the computing the program was written to do. This condition is referred to as thrashing. Thrashing may occur on a program that randomly accesses huge data structures, as its large working set causes continual page faults that drastically slow down the system. Satisfying page faults may require freeing pages that will soon have to be re-read from disk.
The term is also used for various similar phenomena, particularly movement between other levels of the memory hierarchy, wherein a process progresses slowly because significant time is being spent acquiring resources.
"Thrashing" is also used in contexts other than virtual memory systems –for example, to describe cache issues in computing, or silly window syndrome in networking.
Memory paging and swapping works by treating a portion of secondary storage such as a computer hard disk as an additional layer of the cache hierarchy. Paging and swapping allows processes to use more memory than is physically present in main memory. Operating systems supporting paged virtual memory assign processes a virtual address space and each process refers to addresses in its execution context by a so-called virtual address. To access data such as code or variables at that address, the process must translate the address to a physical address in a process known as virtual address translation. In effect, physical main memory becomes a cache for virtual memory, which is in general stored on disk in memory pages.
Programs are allocated a certain number of pages as needed by the operating system. Active memory pages exist in both RAM and on disk. Inactive pages are removed from the cache and written to disk when the main memory becomes full.
If processes are utilizing all main memory and need additional memory pages, a cascade of severe cache misses known as page faults will occur, often leading to a noticeable lag in the operating system responsiveness. This process together with the futile, repetitive page swapping that occurs is known as "thrashing". This frequently leads to high, runaway CPU utilization that can grind the system to a halt. In modern computers, thrashing may occur in the paging system (if there is not sufficient physical memory or the disk access time is overly long), or in the I/O communications subsystem (especially in conflicts over internal bus access), etc.
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Thrashing (computer science)
In computer science, thrashing occurs in a system with memory paging when a computer's real memory (RAM) resources are overcommitted, leading to a constant state of paging (swapping, i.e. moving a page to disk) and page faults, slowing most application-level processing. This causes the performance of the computer to degrade or even collapse. The situation can continue indefinitely until the user closes some running applications or the active processes free up additional virtual memory resources.
After initialization, most programs operate on a small number of code and data pages compared to the total memory the program requires. The pages most frequently accessed at any point are called the working set, which may change over time.
When the working set is not significantly greater than the system's total number of real storage page frames, virtual memory systems work most efficiently, and an insignificant amount of computing is spent resolving page faults. As the total of the working sets grows, resolving page faults remains manageable until the growth reaches a critical point at which the number of faults increases dramatically and the time spent resolving them overwhelms the time spent on the computing the program was written to do. This condition is referred to as thrashing. Thrashing may occur on a program that randomly accesses huge data structures, as its large working set causes continual page faults that drastically slow down the system. Satisfying page faults may require freeing pages that will soon have to be re-read from disk.
The term is also used for various similar phenomena, particularly movement between other levels of the memory hierarchy, wherein a process progresses slowly because significant time is being spent acquiring resources.
"Thrashing" is also used in contexts other than virtual memory systems –for example, to describe cache issues in computing, or silly window syndrome in networking.
Memory paging and swapping works by treating a portion of secondary storage such as a computer hard disk as an additional layer of the cache hierarchy. Paging and swapping allows processes to use more memory than is physically present in main memory. Operating systems supporting paged virtual memory assign processes a virtual address space and each process refers to addresses in its execution context by a so-called virtual address. To access data such as code or variables at that address, the process must translate the address to a physical address in a process known as virtual address translation. In effect, physical main memory becomes a cache for virtual memory, which is in general stored on disk in memory pages.
Programs are allocated a certain number of pages as needed by the operating system. Active memory pages exist in both RAM and on disk. Inactive pages are removed from the cache and written to disk when the main memory becomes full.
If processes are utilizing all main memory and need additional memory pages, a cascade of severe cache misses known as page faults will occur, often leading to a noticeable lag in the operating system responsiveness. This process together with the futile, repetitive page swapping that occurs is known as "thrashing". This frequently leads to high, runaway CPU utilization that can grind the system to a halt. In modern computers, thrashing may occur in the paging system (if there is not sufficient physical memory or the disk access time is overly long), or in the I/O communications subsystem (especially in conflicts over internal bus access), etc.