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Tom Hudson (programmer)
Tom Hudson is an American programmer best known for co-creating the 3D modeling and animation package 3D Studio (which became 3D Studio Max, then Autodesk 3ds Max) as well as developing its precursor, CAD-3D for the Atari ST.
He began his career as a technical editor and programmer for Atari 8-bit computer magazine ANALOG Computing, where he wrote video games and utilities as type-in programs, including his first 3D rendering program, and tutorial columns for Atari BASIC and 6502 assembly language. He developed the software for the magazine's custom bulletin board system which ran on Atari 8-bit hardware. After the release of the Atari ST in 1985, he left ANALOG to create the bitmap paint program DEGAS, published by Batteries Included, and an enhanced version, Degas Elite.
Hudson drew the sample images for DEGAS and created the animated short, "Cornerstone", that shipped with 3D Studio.
Tom Hudson was born in Springfield, Missouri and received a bachelor's degree from Southwest Missouri State University. The first computer he owned was a Compucolor II, which he learned to program on. He later bought an Atari 400.
From 1982 until 1985, Hudson was a technical editor for ANALOG Computing, a magazine covering Atari 8-bit computers, based in Worcester, Massachusetts. While at ANALOG, he wrote a series of machine language games printed as type-in programs, including Fill 'er Up (based on Qix), Livewire! (based on Tempest), Retrofire!, Planetary Defense (co-written with Charles Bachand), and Fire Bug (co-written with Kyle Peacock). All games were accompanied by the assembly language source code. From issues 13 through 40, Hudson wrote a 6502 tutorial column called "Boot Camp." He also wrote a machine language monitor called HBUG, published in issue 18, for use by readers of the column.
In 1982, Hudson developed Buried Bucks (stylized as Buried Buck$), an action game sold commercially by the magazine under the name ANALOG Software. Buried Bucks was licensed to Imagic which enhanced and re-released it in 1984 as Chopper Hunt. In ANALOG Computing issue 8, Hudson presented a program called Graphic Violence! which creates visuals similar to the expanding explosions in Atari's 1980 Missile Command arcade game. That effect is used in both Buried Bucks and Planetary Defense.
In 1984 he wrote a 3D object viewer called Solid States for the Atari 8-bit computers, published in ANALOG #16. The Atari BASIC program lets the user enter a series of 3D points and connections between them and displays the result as a wireframe. The objects themselves are created on graph paper.
Hudson wrote the software for the ANALOG Telecommunications System, a subscription-only bulletin board system, which launched in May 1985. The system ran on multiple Atari 8-bit computers. ANALOG staffer Charles Bachand developed hardware allowing them to access the same hard drive.
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Tom Hudson (programmer) AI simulator
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Tom Hudson (programmer)
Tom Hudson is an American programmer best known for co-creating the 3D modeling and animation package 3D Studio (which became 3D Studio Max, then Autodesk 3ds Max) as well as developing its precursor, CAD-3D for the Atari ST.
He began his career as a technical editor and programmer for Atari 8-bit computer magazine ANALOG Computing, where he wrote video games and utilities as type-in programs, including his first 3D rendering program, and tutorial columns for Atari BASIC and 6502 assembly language. He developed the software for the magazine's custom bulletin board system which ran on Atari 8-bit hardware. After the release of the Atari ST in 1985, he left ANALOG to create the bitmap paint program DEGAS, published by Batteries Included, and an enhanced version, Degas Elite.
Hudson drew the sample images for DEGAS and created the animated short, "Cornerstone", that shipped with 3D Studio.
Tom Hudson was born in Springfield, Missouri and received a bachelor's degree from Southwest Missouri State University. The first computer he owned was a Compucolor II, which he learned to program on. He later bought an Atari 400.
From 1982 until 1985, Hudson was a technical editor for ANALOG Computing, a magazine covering Atari 8-bit computers, based in Worcester, Massachusetts. While at ANALOG, he wrote a series of machine language games printed as type-in programs, including Fill 'er Up (based on Qix), Livewire! (based on Tempest), Retrofire!, Planetary Defense (co-written with Charles Bachand), and Fire Bug (co-written with Kyle Peacock). All games were accompanied by the assembly language source code. From issues 13 through 40, Hudson wrote a 6502 tutorial column called "Boot Camp." He also wrote a machine language monitor called HBUG, published in issue 18, for use by readers of the column.
In 1982, Hudson developed Buried Bucks (stylized as Buried Buck$), an action game sold commercially by the magazine under the name ANALOG Software. Buried Bucks was licensed to Imagic which enhanced and re-released it in 1984 as Chopper Hunt. In ANALOG Computing issue 8, Hudson presented a program called Graphic Violence! which creates visuals similar to the expanding explosions in Atari's 1980 Missile Command arcade game. That effect is used in both Buried Bucks and Planetary Defense.
In 1984 he wrote a 3D object viewer called Solid States for the Atari 8-bit computers, published in ANALOG #16. The Atari BASIC program lets the user enter a series of 3D points and connections between them and displays the result as a wireframe. The objects themselves are created on graph paper.
Hudson wrote the software for the ANALOG Telecommunications System, a subscription-only bulletin board system, which launched in May 1985. The system ran on multiple Atari 8-bit computers. ANALOG staffer Charles Bachand developed hardware allowing them to access the same hard drive.