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Hub AI
Trilinear interpolation AI simulator
(@Trilinear interpolation_simulator)
Hub AI
Trilinear interpolation AI simulator
(@Trilinear interpolation_simulator)
Trilinear interpolation
Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid. It approximates the value of a function at an intermediate point within the local axial rectangular prism linearly, using function data on the lattice points. Trilinear interpolation is frequently used in numerical analysis, data analysis, and computer graphics.
Trilinear interpolation is the extension of linear interpolation, which operates in spaces with dimension , and bilinear interpolation, which operates with dimension , to dimension . These interpolation schemes all use polynomials of order 1, giving an accuracy of order 2, and it requires adjacent pre-defined values surrounding the interpolation point. There are several ways to arrive at trilinear interpolation, which is equivalent to 3-dimensional tensor B-spline interpolation of order 1, and the trilinear interpolation operator is also a tensor product of 3 linear interpolation operators.
For an arbitrary, unstructured mesh (as used in finite element analysis), other methods of interpolation must be used; if all the mesh elements are tetrahedra (3D simplices), then barycentric coordinates provide a straightforward procedure.
On a periodic and cubic lattice, we want the value at , , . In the general case, each coordinate (for example,) is not exactly at a lattice point, but some distance between one lattice point and the next, . Let be that fractional distance away from the lower lattice point: . Take a similar approach for the other coordinates:
First one interpolates along (imagine one is "pushing" the face of the cube defined by to the opposing face, defined by ), giving:
Where means the function value of Then one interpolates these values (along , "pushing" from to ), giving:
Finally one interpolates these values along (walking through a line):
This gives a predicted value for the point, which can also be written as follows:
Trilinear interpolation
Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid. It approximates the value of a function at an intermediate point within the local axial rectangular prism linearly, using function data on the lattice points. Trilinear interpolation is frequently used in numerical analysis, data analysis, and computer graphics.
Trilinear interpolation is the extension of linear interpolation, which operates in spaces with dimension , and bilinear interpolation, which operates with dimension , to dimension . These interpolation schemes all use polynomials of order 1, giving an accuracy of order 2, and it requires adjacent pre-defined values surrounding the interpolation point. There are several ways to arrive at trilinear interpolation, which is equivalent to 3-dimensional tensor B-spline interpolation of order 1, and the trilinear interpolation operator is also a tensor product of 3 linear interpolation operators.
For an arbitrary, unstructured mesh (as used in finite element analysis), other methods of interpolation must be used; if all the mesh elements are tetrahedra (3D simplices), then barycentric coordinates provide a straightforward procedure.
On a periodic and cubic lattice, we want the value at , , . In the general case, each coordinate (for example,) is not exactly at a lattice point, but some distance between one lattice point and the next, . Let be that fractional distance away from the lower lattice point: . Take a similar approach for the other coordinates:
First one interpolates along (imagine one is "pushing" the face of the cube defined by to the opposing face, defined by ), giving:
Where means the function value of Then one interpolates these values (along , "pushing" from to ), giving:
Finally one interpolates these values along (walking through a line):
This gives a predicted value for the point, which can also be written as follows: