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Vidme
Vidme
from Wikipedia

Vidme was a video hosting service that launched to the public in 2014.[1] It described itself as a hybrid between video hosting website YouTube and social news site Reddit.[1] It shut down in 2017.

Key Information

History

[edit]

The company was founded in 2014 by Warren Shaeffer and Alex Benzer in Los Angeles, California, and was originally called Viddme. After gaining in popularity, Vidme purchased the domain for Vidme and changed its name.[2] In April 2015, the site received a $3.2 million Series A round of funding.[3][4] Investors in the seed round included Mark Suster of Upfront Ventures and Reddit co-founder Alexis Ohanian. As of April 2015, Vidme had 30 million unique visitors per month.[4] The following year, it received a $6 million round.[5]

Closure

[edit]

On December 1, 2017, after nearly four years of operation, Vidme announced on Reddit that it would shut down on December 15, 2017. Vidme stopped accepting new uploads or new members at that time. The site's closure was due to, according to the company, not finding a sustainable model and due to an increase in competition.[6][7] In particular, Google (through YouTube), Facebook, and Instagram were named by co-founder Warren Shaeffer as too competitive for Vidme.[8][9]

On their website, the team announced that they would be launching a new website called Digital Objects (digitalobjects.art), which later was discontinued.[10]

Vidme was acquired by Giphy[11] and shortly after Bit Kitchen was renamed to Knowable once it was launched.

In July 2021, the Vid.me domain name was acquired by a pornography company. As a result, news articles and social media posts with an embedded Vidme video instead displayed hardcore pornography. The Washington Post, New York Magazine and The Guardian were some of the major news sites that were affected.[12][13]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Vidme was an American video-sharing platform founded in 2014 that enabled users to upload, share, and discover short videos through a community-driven interface, positioning itself as a creator-friendly alternative to dominant services like YouTube. The platform, initially launched as Viddme, was developed by a team including co-founders Warren Shaeffer and Alex Benzer with the goal of empowering independent video creators by providing tools for audience discovery and revenue generation, addressing perceived shortcomings in larger platforms' support for niche content. It featured one-step video uploads without requiring an account for basic sharing, categorization in areas like gaming and entertainment, tipping mechanisms, paid channel subscriptions, and algorithmic community curation to highlight user-generated content. Vidme experienced significant growth, attracting nearly 1 million registered creators and over 25 million unique monthly users, while delivering a total of 6 billion video views and reaching an annual audience of 200 million people. The company secured $12.2 million in funding across angel, seed, and Series A rounds from investors, which supported its expansion into mobile apps and web services. Despite its innovations, Vidme struggled with financial sustainability due to high costs for video storage and delivery, challenges in monetizing through amid competition from and , and difficulties scaling audience acquisition. On December 1, 2017, the company announced its closure, disabling new sign-ups and uploads immediately, suspending paid subscriptions, and allowing existing videos to remain viewable and exportable until the full shutdown on December 15, 2017, at noon PT, after which all content was deleted. The shutdown resulted in the of its four remaining employees. Following the closure, Vidme was acquired by Giphy on January 1, 2018, allowing its creator-focused mission to continue as part of the Giphy platform.

Overview

Founding

Vidme was founded by Warren Shaeffer and Alex Benzer, both former executives at SocialEngine, through their Los Angeles-based incubator Bit Kitchen, a product lab focused on video technologies. The platform originated as Viddme, with some reports indicating early conceptualization as far back as 2009, though development accelerated under Bit Kitchen's umbrella. The service officially launched to the public on January 22, 2014, positioning itself as a lightweight, community-driven video sharing site that blended elements of and . Shaeffer and Benzer's primary motivations stemmed from frustrations among content creators with 's evolving algorithms, which increasingly favored established channels and diminished visibility for smaller creators, alongside concerns over inadequate revenue sharing and payout structures. They aimed to create a more equitable ecosystem that prioritized direct community engagement, easier discovery for niche content, and fairer monetization opportunities to empower emerging entertainers. To support initial development and scaling, Vidme secured a $3.2 million seed round in early 2015 from investors including Upfront Ventures, (co-founded by Reddit's ), First Round Capital, , and SV Angel. This funding enabled the team to refine the platform as a creator-centric alternative amid YouTube's growing dominance in online video.

Core Concept

Vidme operated as a hybrid video-sharing platform that blended the upload capabilities of sites like with the community-driven discovery mechanisms of , enabling users to post videos while relying on upvoting and downvoting systems to surface popular content within categorized communities such as gaming and . Launched in 2014, it initially emphasized short-form videos and quick, simplified publishing to facilitate easy sharing, particularly appealing to users seeking a streamlined alternative to more complex platforms. The platform differentiated itself through a creator-centric , offering ad-free viewing experiences without pre-roll advertisements to prioritize user enjoyment and content discovery over intrusive . In contrast to YouTube's standard 55% share to creators from ad earnings, Vidme provided a more generous model, taking only a 5% cut from fan tipping donations, thereby allowing creators to retain 95% of such direct support, while also sharing ad generated on the platform. This approach underscored Vidme's commitment to empowering creators financially without heavy reliance on advertiser demands. Vidme positioned itself as a haven for with minimal moderation influenced by advertisers, criticizing platforms like for demonetizing content over minor issues like language, which stifled creative expression. Targeting independent creators disillusioned by 's 2016-2017 "Adpocalypse"—a period of advertiser pullouts due to controversial content leading to widespread demonetization—Vidme aimed to foster a supportive environment where creators could build direct fan relationships and sustain livelihoods through patronage rather than algorithmic or corporate constraints.

Platform Features

User Interface and Functionality

Vidme's was designed with a mobile-first approach, providing tab-based navigation for content discovery across devices, drawing influences from Reddit's upvote-driven discovery and YouTube's video-centric layout. The mobile app, available for and Android, offered easy navigation through tabs for upvoted content, latest uploads, trending videos, and favorites from followed creators, enabling seamless browsing without requiring an account for basic viewing. On the web version, users could access a similar feed while benefiting from straightforward drag-and-drop uploads, supporting quick sharing via shortlinks. This anonymous viewing functionality allowed anyone to watch and interact with videos without registration, lowering and promoting broad . Key functionalities included effortless video uploads via the app's camera roll integration or the web's drag-and-drop interface, with no initial account needed, though optional sign-up enabled across devices; this feature originated at launch in for lightweight, anonymous sharing. The platform employed algorithmic recommendations driven by user votes and view counts to personalize feeds, surfacing relevant content based on engagement patterns. For discovery, Vidme utilized an upvote and downvote system similar to and , where positive votes boosted a video's visibility on the main feed and trending sections, fostering community-curated prominence. Creators could organize content into personal channels, allowing followers to subscribe and access dedicated streams, while hashtag-based searches—limited to single-word tags in descriptions—facilitated topic-specific exploration.

Content Creation Tools

Vidme offered creators a range of tools designed to simplify and management, emphasizing ease of use across devices. Uploads were facilitated through drag-and-drop functionality on the and quick selection from device galleries or cameras on mobile apps, allowing seamless integration with users' existing hardware for capturing and sharing content. By the platform's later years, these tools evolved to include on-platform tipping and paid channel subscriptions, enabling direct for creators as of 2017. Customization options enabled creators to personalize their presence on the platform, including dedicated profile pages for organizing uploaded videos and adding descriptive text to provide context and tags for better discoverability. Videos could also be embedded on external websites and social networks using simple share links or code snippets, extending reach beyond Vidme's ecosystem. The platform maintained cross-platform accessibility with dedicated apps for and Android alongside web support, ensuring creators could manage content regardless of device. To aid in refining content, Vidme incorporated a voting system where users could upvote videos, offering direct feedback on popularity and helping creators gauge audience for future productions.

Growth and Operations

User Adoption

Vidme experienced significant user growth during its operational years, particularly accelerating in 2016 amid dissatisfaction with YouTube's policies. The platform's user base surged as creators sought alternatives following YouTube's "Adpocalypse," a series of advertiser boycotts and stricter rules that demonetized many channels starting in late 2016. This exodus contributed to Vidme reaching over 25 million unique monthly active users by , with nearly 1 million registered creators at its peak. The platform's core audience consisted primarily of young creators , appealing to those frustrated with larger competitors' algorithms and . International expansion added momentum, especially in , where nearly 100,000 new creators from joined shortly after prominent Gronkh migrated his channel in 2017, drawing his 4.6 million subscribers. This growth highlighted Vidme's appeal to emerging digital communities beyond North America. Content creation flourished on Vidme, culminating in 6 billion total views. Popular categories encompassed comedy sketches, gaming content—such as walkthroughs and live streams—and music clips, reflecting the platform's emphasis on short-form, community-curated that fostered viral sharing and engagement. Monetization incentives, including direct fan subscriptions, further encouraged sustained participation among creators.

Monetization Strategies

Vidme pioneered native video monetization tools within the creator economy, offering creators multiple revenue streams without requiring upfront costs or large audience thresholds. The platform's revenue model included a 90/10 split for premium subscriptions, where creators retained 90% of earnings after a 10% fee for transactions and hosting, and a 70/30 split for ad revenue during the program's beta rollout in 2017. Sponsorship integrations further allowed creators to secure brand deals through platform discovery features. This structure positioned Vidme as an early innovator in direct fan-supported earnings, emphasizing community-driven income over algorithm-dependent ad views. Key tools included channel subscriptions, allowing creators to charge monthly fees—such as $4.99—for access to exclusive content, badges, and perks, while keeping other videos free. In-video ads provided an additional avenue, with creators receiving 70% of ad revenue during the program's beta rollout in 2017. Tip jars enabled one-time viewer donations directly to channels, complementing these options and fostering immediate support. To build and scale this infrastructure amid growing user adoption, Vidme raised $9.2 million in total funding by 2016, including a $6 million led by investors such as and Upfront Ventures. These funds supported enhancements to capabilities, enabling broader rollout of revenue tools.

Challenges

Competition Dynamics

Vidme operated in a highly competitive video-sharing landscape dominated by established platforms, particularly , which boasted over 1.5 billion logged-in monthly users by mid-2017 and commanded a significant share of online video consumption. Other key rivals included and , which aggressively pursued video content through native players and algorithmic prioritization, as well as short-form platforms like , which struggled before its shutdown in 2017 despite backing from . Vidme positioned itself explicitly as a alternative following the platform's 2016 demonetization policies, which imposed stricter advertiser-friendly guidelines and alienated many creators by limiting revenue opportunities for content deemed controversial or edgy. This strategy appealed to creators facing ad revenue cuts on , encouraging migrations to Vidme's more permissive environment for uploading and sharing videos without immediate account suspensions. The platform encountered substantial market challenges stemming from its limited resources compared to tech giants like , which backed with vast marketing budgets and infrastructure investments. Vidme, despite reaching 25 million unique monthly users and 1 million creators by late 2016, grappled with network effects that favored incumbents, where creators and audiences were reluctant to fragment across multiple sites. App store visibility proved elusive amid the dominance of pre-installed apps like on mobile devices, while referrals declined as platforms such as deprioritized external video embeds in favor of in-app playback. Additionally, the high costs of video storage and delivery—handling 6 billion annual views—outpaced revenue growth, exacerbated by advertisers' preference for the data-rich, brand-safe environments of and , which together captured about 60% of U.S. digital ad spending. These dynamics mirrored the fates of other challengers, such as and Verizon's Vessel and , which folded despite substantial funding due to similar scalability barriers. To counter these pressures, Vidme pursued strategic responses centered on and targeted partnerships, particularly within niche audiences like gaming and creators. The platform curated video categories resembling subreddits, fostering dedicated communities for genres such as gaming, where users could discover and engage with specialized content. It secured partnerships with prominent influencers, including for entertainment reviews, I Hate Everything for critical commentary, and Ozzy Man Reviews for humorous takes, to attract established followings and bolster content diversity. These efforts were supported by funding rounds, including a $6 million investment in 2016 led by , which enabled enhancements like seamless mobile uploads and integrations to improve creator tools and retention. Vidme also emphasized direct options like tipping and subscriptions, providing an edge over ad-reliant competitors by allowing immediate fan support without algorithmic gatekeeping.

Policy and Content Issues

Vidme implemented a light-touch content moderation policy that prioritized free speech, explicitly stating it would not censor videos for bad language or controversial subject matter, with the platform embracing "weird" content as part of its ethos. This approach positioned Vidme as an alternative to more restrictive platforms, particularly during YouTube's "Adpocalypse," when advertisers boycotted the site over ads appearing alongside extremist and hateful content, leading stricter enforcement that demonetized or removed many creators' videos. The permissive drew significant in for enabling the proliferation of offensive and unmoderated videos, including profanity-laced material and NSFW content that flooded user feeds, prompting complaints about the platform's environment. Amid the broader industry on video platforms for failing to curb harmful content—exemplified by YouTube's advertiser exodus—Vidme encountered similar backlash from potential partners wary of associating with unvetted uploads, highlighting internal challenges in scaling moderation without compromising its creator-freedom focus. This moderation stance had mixed effects on users: it attracted migrations from , such as a surge of approximately 100,000 German creators in September 2017 led by prominent , who cited frustration with 's unpredictable policies as a key reason for switching. Conversely, the resulting toxicity and influx of controversial uploads alienated others, contributing to a damaged reputation for the platform despite no major lawsuits arising from these issues.

Shutdown and Aftermath

Closure Announcement

On December 1, 2017, Vidme co-founder Warren Schaeffer announced via the company's official blog that the platform would suspend operations, citing insurmountable financial challenges. The decision came despite the service having attracted over 25 million unique monthly users and generating more than 6 billion total video views, as independent startups struggled to achieve profitability in the space. The core reasons for the closure included the inability to secure sustainable streams amid escalating and server costs, coupled with fierce from dominant platforms like and , which benefited from vast resources and established user bases. Vidme's team emphasized that, after nearly four years of operation, they could not compete effectively with tech giants willing to subsidize losses longer while building critical audience mass for advertisers. To mitigate user impact, Vidme immediately disabled new sign-ups and video uploads, while allowing existing content to remain viewable and downloadable through the video manager until the platform's full shutdown on December 15, , at noon PT. Paid subscriptions were suspended right away, with outstanding creator earnings promised to be disbursed within 60 days, and the announcement led to the of Vidme's four full-time employees. The closure prompted widespread disappointment among creators and users who had valued the platform's ad-free, community-driven alternative to larger services.

Acquisition by Giphy

Vidme was acquired by on , 2018, for an undisclosed amount shortly after announcing its platform shutdown. This deal aligned with Vidme's closure timeline, allowing users to export videos until December 15, 2017, after which content was permanently deleted. Following the acquisition, Vidme's mission to empower independent video creators continued as part of the platform. The standalone Vidme platform was not revived, with its site and apps suspended permanently. In the long term, Vidme's emphasis on creator empowerment influenced Giphy's expansions in visual content tools and partnerships. was acquired by on May 15, 2020, for a reported $400 million, and was later divested to on May 23, 2023, for $53 million following antitrust concerns. This progression supported 's evolution toward broader video creation and distribution capabilities within social and content platforms.

References

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