Whew!
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Whew!

Whew! is an American television game show that aired on CBS from April 23,1979, until May 30,1980. It was hosted by Tom Kennedy and announced by Rod Roddy. Contestants competed to correct "bloopers," factual statements in which one word has been changed on a game board to win cash.

The game was created by Jay Wolpert. Production was initially credited to the Bud Austin Company, then later changed to Jay Wolpert Productions in association with Burt Sugarman Inc. The animated opening sequence, featuring a woman named Bridget evading an array of villains, was produced by Hanna-Barbera. In September 2021, TV network Buzzr began reruns of Whew!

The gameboard consisted of five rows ("levels") of five squares each, with values from $10 to $50 in $10 increments, and a sixth level of three squares with values of $200, $350, and $500. Levels were numbered from the bottom of the board, working upward. Two contestants (or during the later half of the run, two teams of a celebrity and a civilian) were told the categories for the first two rounds of play at the start of the match. The current challenger (or the winner of a coin toss, if there was no returning champion) decided whether to play as the charger or the blocker for the first round, and the champion took the other role. The charger was led offstage to a soundproof booth, and the blocker then placed six blocks on the board. Up to three blocks could be placed on any of the first five levels, and no more than one on the sixth.

The charger was brought back onstage and given 60 seconds to advance through all six levels by correcting "bloopers," or factual statements in which one word had been changed (Example: "The B&O was the first American passenger smell," with "railroad" as the correct answer.) The charger started on level one by choosing one of its squares. If a blooper was hidden there, it was revealed on that space's trilon and read out. The incorrect word was marked with an underline, and was the only part that the charger needed to correct. A correct answer added the value to the charger's score for the match and allowed him/her to move to the next level, while a miss or failure to respond within three seconds required him/her to choose another square. Uncovering a block added the amount to the blocker's score and incurred a five-second penalty before the charger could continue. If the charger revealed all the squares on a level without a correct answer, the level was "exhausted" and the charger was allowed to advance.

If the charger believed that he/she was running short on time, and had not yet reached level six, he/she could call a "Longshot." The clock was stopped, the charger immediately advanced to level six, and the blocker hid one secret block on that level in addition to the one that may have already been placed there. The charger then selected one square and attempted to correct its blooper if one was hidden there. The charger won the round by either clearing all six levels or successfully completing a Longshot. If the charger ran out of time, or either hit a block or failed to correct a blooper after calling a Longshot, the blocker won the round. The charger could not call a Longshot after reaching level six or during the five-second penalty for hitting a block, but could do so at any other time, even while a blooper was read.

The contestants traded positions for the second round. If a third round was needed, Kennedy revealed its category at that time and the champion decided who played which role. The first contestant to win two rounds won the money accumulated from charging and blocking and advanced to the Gauntlet of Villains. The runner-up received consolation prizes.

The contestant stood at the beginning of a path lined with 10 cardboard caricatures of stereotypical villains, each with one arm raised as a barrier. He/she had 60 seconds, plus one extra second for every $100 earned in the main game, to reach the end of the path by correcting bloopers. If the contestant either responded incorrectly or failed to respond within two seconds, the correct answer was shown on a small screen embedded in the current villain's chest and Kennedy read a new blooper. A correct response led to the villain's arm being lowered so that the contestant could advance to the next one.

The contestant won $100 for each villain passed, or $25,000 for completing the Gauntlet. Since CBS had a $25,000 winnings limit in effect for its game shows at the time, any contestant who won this bonus round immediately retired from the show. Unsuccessful champions played the main game again. Later, an additional rule forced the champion to retire after five attempts at the bonus round.

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