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Zetman
First tankōbon volume cover, featuring Jin Kanzaki as Zetman
Genre
Manga
Written byMasakazu Katsura
Published byShueisha
ImprintYoung Jump Comics
MagazineWeekly Young Jump
Original runOctober 31, 2002July 24, 2014
Volumes20 (List of volumes)
Anime television series
Directed byOsamu Nabeshima
Produced by
  • Takashi Takano
  • Shūichi Kitada
  • Yoshihiro Furusawa
  • Jun'ichi Hatano
  • Yōsuke Tsuruki
Written byAtsuhiro Tomioka
Music by
  • Gabriele Roberto
  • Suble
  • Yū Yanaura
  • Megumi Sasano
  • Yasushi Sasamoto
StudioTMS Entertainment
Licensed by
Original networkytv, Tokyo MX, BS11
English network
Original run April 3, 2012 June 26, 2012
Episodes13
icon Anime and manga portal

Zetman (stylized in all caps) is a Japanese manga series written and illustrated by Masakazu Katsura. First published as a 49-page one-shot in Shueisha's shōnen manga magazine Weekly Shōnen Jump's 1994 Autumn Special, the full-fledged series was published in Shueisha's seinen manga magazine Weekly Young Jump from October 2002 to July 2014, with its chapters collected in 20 tankōbon volumes. A 13-episode anime television series adaptation by TMS Entertainment was broadcast in Japan from April to June 2012. In North America, the anime series was licensed for English language release by Viz Media.

Plot

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The story starts off with a face-off between two rival superheroes, ZET and Alphas, and then traces their origins – Jin Kanzaki, a young man with the ability to transform into a superhuman being known as ZET, and Kouga Amagi, a young man with a strong sense of justice who uses technology to fight as Alphas.

The fates of these two men and those around them intertwine as they fight to protect mankind and destroy monstrous abominations known as Players, who ironically are the creations of the Amagi Corporation, the company founded by Kouga's grandfather, Mitsugai Amagi.

Characters

[edit]
Jin Kanzaki (神崎 人, Kanzaki Jin) / Jin (ジン) / ZET
Voiced by: Daisuke Namikawa, Romi Park (young) (Japanese); Jason Griffith, Casey Mongillo (young) (English)[3]
A mysterious young man. Jin is a result of the N.E.T. Project by the Amagi Corporation to create the perfect being to fight and destroy the escaped Players. He was however released by Gorō Kanzaki, who wanted nothing more for Jin than to grow up as a normal human. After the death of Kanzaki, Jin stayed with Akemi Kawakami until he witnessed her 'death' under the hands of the Amagi Corp., in an effort to retrieve their creation.
Jin is able to transform a creature known as "ZET", a mutant possessing superhuman abilities, but often mistaken for another Player. The transformation is slow, though it may be accelerated due to extreme rage and conditions.
Kouga Amagi (天城 高雅, Amagi Kōga) or Kouga (コウガ, Kōga) / Alphas (アルファス, Arufasu)
Voiced by: Mamoru Miyano, Yuki Kaida (young) (Japanese); Grant George, Colin Francis (young) (English)[3]
A young man both academically and sports-inclined. He is the grandson of Mitsugai Amagi, founder of the Amagi Corporation. Due to his attraction to an anime 'Ginga Chōjin Alphas', Kouga has developed a strong sense of justice since young. Urged by his encounter with Jin during a fire accident, he had been depending on a trio of researchers since middle school for gadgets which could assist him in his escapades. He lost his right forearm during his captivity by Jirou Nakata, together with his sense of justice.
After learning about the Players and his grandfather's involvement in the project, he initiates the Alphas Project with the trio, who created a high-performance combat body suit resembling Kouga's childhood hero, complete with high-tech weaponry and gadgets, to combat his grandfather's creations. He is very protective of his family, especially his sister, Konoha.
Konoha Amagi (天城 小葉, Amagi Konoha)
Voiced by: Kana Hanazawa (Japanese); Sophie Roberts (Teen), Stephanie Sheh (Young) (English)
Sister to Kouga and granddaughter of Mitsugai. She bears a distinct dislike to her grandfather due to childhood trauma. Konoha first met Jin during her secret volunteer work with her mother when they were still small, and has been harboring feelings for him ever since. When she saw Jin emerge from the building destroyed by the Fire Player and see him faint, she picks up his grandfather's pendant, which she continued to hold onto until the Jin clones stole it from her during the assault on Amagi manor. She is unaware of Jin being ZET, nor of her family's involvement with the Players.
Hanako Tanaka (田中 花子, Tanaka Hanako)
Voiced by: Mariya Ise (Japanese); Erin Fitzgerald (English)
A tomboyish teenage girl. She has had constant headaches since she was born, leading her to go to the nurse's office quite often as a result. Because of this, students thought she was just slacking off. She was frequently bullied by them, leaving her traumatized and unwilling to go to high school. After her pattern of not attending school increased, her parents started becoming apathetic to her. This contributed to her decision to run away. She met Jin as he was living in the slum she ran away to and has developed romantic feelings for him.

Amagi Corporation

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Mitsugai Amagi (天城 光鎧, Amagi Mitsugai)
Voiced by: Shozo Iizuka (Japanese); Steve Kramer (English)
Founder and ex-CEO of the Amagi Corporation, who believed in a distinct divide between the rich and the poor. In the pursuit of his dream to create the perfect artificial humans, he initiated the N.E.T. Project, but it eventually led to the escape of his creations, the Players. Having a heavy sense of responsibility for the incident, Mitsugai then commenced Project Z.E.T. to set things right, though once again his plans were foiled by the betrayal of Kanzaki. He then became hell-bent on retrieving ZET back after countless failures to create a new one.
Mitsugai's methods were often hard-handed, but after the destruction of his laboratory a second time by Players, he seems to have experienced a change of heart. He then gave Jin a choice of either becoming ZET or living as a normal human, though it is unknown if this is just a facade or not. He has also agreed to help Kouga in any way he can.
Seizou Amagi (天城 清造, Amagi Seizō)
Voiced by: Masashi Hirose (Japanese); Stephen Mann (English)
Son of Mitsugai, husband of Youko and father to Kouga and Konoha. Current CEO of the Amagi Corporation. An arrogant, sober and cold-hearted man and with elitist attitude. Amagi's entitlement attitude is tied in part to his family's name. He was named one of the masterminds of the NET Project by Jirou, but he feigns ignorance to all the various secret projects under Amagi Corp.
Hayami (早見)
Voiced by: Kenichi Suzumura (Japanese); Matthew Mercer (English)
An executive in Amagi Corp. and assistant to Seizou Kouga. He supports Kouga's actions as Alphas, though he only does so to prevent him from taking over Amagi Corp. After being left in a vegetative state, Hayami was brought back by an unknown individual, revealing to Kouga that he was in league with him in a plan to bring down the Amagi clan, which would allow Hayami to take position as the new C.E.O. of Amagi Corp. Soon after his revelation to Kouga, he injects him with one of the insects made by a clone of Ichirō, in order for Kouga's body to reach superhuman levels and help him achieve his agenda. Afterwards, Hayami, Seiji, and Suzuki ("Katou") launched a terrorist attack on a New Year's Eve party that Seizou is hosting, in an attempt to make Seizou confess to all the injustices that he committed on film. One of the hostages tried to grab a machine gun from one of the underlings, and in the chaos, Hayami was shot in the chest and seemingly killed.

EVOL

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EVOL leader (マスター, Masutā)
Voiced by: Kōji Ishii (Japanese); Taylor Henry (English)
The mysterious leader of EVOL, he intends to conquer the world and wipe out humanity. It is unknown what the extent of his power is, though he has the power to keep Players from reverting, and his Player form was modeled after a wolf (while he was fully organic). He was one of the original 13 Players that rebelled, and the creator of the G2 and G3 Players.
Seiji Haitani (灰谷 政次, Haitani Seiji) / Anvil (エンヴィル, Envuiru)
Voiced by: Kōji Yusa (Japanese); Keith Silverstein (English)
The brains of EVOL. He seems to have an interest in Jin, as he implanted a ceramic spike into Jin's heart in order to allow him to freely become ZET. He is shown to be merciless when it comes to getting what he wants. As Anvil, Haitani appears as an angelic being with demonic wings, the complete opposite of Inzen's Degel form. He has even stated that his powers are the opposite of Degel's, so they are pretty much neutralized by each other. The eye in the middle of his chest, if gazed into by Inzen/Degel, is able to keep him frozen in place. He desires to become one with Degel, though is unable to because of their opposing natures.
The Sweeper (掃除人, Sōjinin)
Voiced by: Rikiya Koyama (Japanese); Marc Diraison (English)
Little is known about him except for his appearances to kill off defective Players and that there are dozens of him. He also shows some interest in ZET and wishes to fight with him.
Souya Inzen (陰禅 宗弥, Inzen Sōya) / Degel (デゼル, Dezeru)
Another high ranking EVOL. He and Seiji are two of the three main EVOLs, along with their mysterious leader. He is shown to disapprove of the tactics Seiji uses to get what he wants, and is weary of him doing whatever he wants. He is also a firm believer of the ends justifying the means. Inzen is shown to be strong enough to defeat Kouga/Alphasz in an instant. When he first appeared, he and Kosuri/Bat Player kidnapped the creator of the "Ginga Chōjin Alphasz" anime series for unknown reasons. He later appears during Haitani's attack on Amagi Corp., intent on ending the rogue Player for his betrayal as well as kill Jin, believing him to be too dangerous to allow to live.
As Degel, he appears in a towering demonic form with angelic wings, the complete opposite of Haitani's Anvil form. He is also able to shoot demonic-appearing rods out of his hands, which have the ability to transform into soldiers that follow his commands.

Other characters

[edit]
Jirou Nakata (中田 二郎, Nakata Jirō)
Voiced by: Katsunosuke Hori (Japanese); Dave Mallow (English)
The father of Ichirou, one of the Players. Jirou is a former scientist of Amagi Corp. and an expert in researching the creation of the Players. He admits that the only people he ever cared for were his wife and son, and was devastated when he witnessed his son's murder. When he discovered that the Players were to be used as a means of entertainment, he spoke out against the idea to Kabe, and was sealed inside his underground laboratory soon after, along with the corpse of his son. He soon revived Ichirou by turning him into a Player, and the two survived in the laboratory for sixteen years on nothing but water and medications. When they were set free, he began to plot his revenge against Amagi Corp., along with Ichirou and Katou, a greedy Amagi employee.
Gorō Kanzaki (神崎 悟郎, Kanzaki Gorō)
Voiced by: Mitsuo Senda (Japanese); Adam Nevel (English)
A pioneer in both the N.E.T. and Z.E.T. Projects in the Amagi Corporation, Kanzaki escaped with an infant Jin in defiance to turning his 'child' into a killing machine. Later disguised himself as a homeless old man and posed as the grandfather of the growing Jin. He was killed in a bid to protect Jin from an awakened Player. Kanzaki's head was however retrieved by the Amagi Corp. and hooked up to a computer so as to obtain unknown information about ZET/Jin.
Akemi Kawakami (川上 明美, Kawakami Akemi)
The foster parent to Jin after Kanzaki. Always addressed as "old lady" or "auntie" by Jin, Akemi was an ex-hostess who had a son she lost custody of to her ex-husband. Her face was slashed by a crazed client, who in turn suffered near fatal injuries by a young Jin, having recalled how his grandfather was killed. She has been selling crepes at a roadside stall ever since. She was seemingly killed right in front of Jin's eyes in a bid to let Jin return to the Amagi Corp., but was later revealed by Mitsugai to be alive, and was given back custody of her son with the help of Amagi Corp.
Youko Amagi (天城 葉子, Amagi Yōko)
Voiced by: Aya Hisakawa (Japanese); Cricket Brown (English)
Seizou's wife, and mother to Kouga and Konoha. She was chastised by Mitsugai for doing volunteer work in secret, resulting in Konoha's childhood trauma. She then ran away from home while continuing her volunteer work, and never returned. However, she and Seizou are not officially divorced yet. It is eventually revealed that she has been staying at the home of her lover, Suzuki. She and Konoha are soon kidnapped by Seiji and Suzuki, the latter revealing that Seizou funded human experiments on his wife and his son, Katou. Soon afterwards, Amagi Tower starts to be destroyed, and in the chaos, she is seen falling into an inferno, but she was saved by Suzuki.
Satoshi Suzuki (鈴木 聡史, Suzuki Satoshi)
A friend of Jin's and Youko's lover. After Youko ran away, she went to live with him, where they continued to help the homeless. After Jin was nearly captured, he offers him and those with him sanctuary. Soon afterwards, it is revealed that he is working with Seiji, and the two of them kidnap Konoha and Youko. During Seiji's planned attack on Amagi Corp., he reveals to Seizou, Youko and Konoha that Seizou's funding of human experiments cost him the lives of his wife and his son, Katou. Thus, he reveals that he was Katou, the mastermind behind the incident with Jirou.

Media

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Manga

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Written and illustrated by Masakazu Katsura, Zetman was first published as a 49-page one-shot story in Shueisha's shōnen manga magazine Weekly Shōnen Jump's 1994 Autumn Special.[4][5] The chapter was collected, alongside three other one-shots by Katsura, in a single volume titled Zetman, released on July 4, 1995.[6][7] It later started publication as a full-fledged series in the seinen manga magazine Weekly Young Jump on October 31, 2002,[8] and finished on July 24, 2014 (announced as the ending of "Act 1").[9] Shueisha collected its chapters in 20 tankōbon volumes, released from November 19, 2003,[10] to October 17, 2014.[11] In 2023, Katsura said he would like to draw a continuation, "but I'm well past my prime".[12]

Anime

[edit]

Zetman was adapted into an anime television series directed by Osamu Nabeshima, with screenplay by Atsuhiro Tomioka, and character design by Hirotoshi Takaya. Gabriele Roberto supervised the music.[13][14][15] It was broadcast for 13 episodes on Yomiuri TV, Tokyo MX and BS11 from April 3 to June 26, 2012.[16][a]

The anime was available on streaming on Hulu and Viz Media's streaming service.[18] The series started streaming on RetroCrush on November 12, 2021.[19]

Episodes

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No.TitleOriginal release date [16]
1"Untaught Emotions"
"Mijukuna Kanjō" (未熟な感情)
April 3, 2012 (2012-04-03)
2"In the Fire"
"Guren no Naka de" (紅蓮の中で)
April 10, 2012 (2012-04-10)
3"Tears"
"Namida" ()
April 17, 2012 (2012-04-17)
4"Ill Fortune"
"Yakubyōgami" (疫病神)
April 24, 2012 (2012-04-24)
5"Alphas"
"Arufasu" (アルファス)
May 1, 2012 (2012-05-01)
6"Hostage"
"Hitojichi" (人質)
May 8, 2012 (2012-05-08)
7"The Ring Of Exposure"
"Abaki no Wa" (暴きの輪)
May 15, 2012 (2012-05-15)
8"A Normal Family"
"Futsū no Kazoku" (普通の家族)
May 22, 2012 (2012-05-22)
9"Whereabouts of the Pendant"
"Katami no Yukue" (形見の行方)
May 29, 2012 (2012-05-29)
10"Party"
"Pātī" (パーティー)
June 5, 2012 (2012-06-05)
11"Puppet"
"Ayatsuri Ningyō" (操り人形)
June 12, 2012 (2012-06-12)
12"The Red Stake"
"Akai Kui" (赤い杭)
June 19, 2012 (2012-06-19)
13"Funeral Procession"
"Sōretsu" (葬列)
June 26, 2012 (2012-06-26)

Reception

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By October 2011, the manga had sold 3.5 million copies.[14]

Sébastien Kimbergt of Animeland noted that the author's previous tales were about "teens' trifles", in contrast to Zetman's "brutal adventures with a profound darkness", and that they preferred Zetman to the author's other works. Animeland noted that Zetman was serialised over a period of many years, which Animeland says gave "the advantage of time to refine the script".[20] Mickaël Géreaume from Planet BD felt that the first volume was inspired by the author's great love of Batman, finding it surprising considering the author's other works were romantic comedies.[21]

Notes

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References

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Further reading

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Zetman is a Japanese manga series written and illustrated by , serialized in Shueisha's magazine from 2002 to 2014 and compiled into 20 volumes. The story centers on childhood friends Jin Kanzaki and Kouga Amagi, who grow up to become rival superheroes known as ZET and , respectively, as they battle monstrous creatures called Players that threaten humanity. Jin, raised in poverty after the death of his grandfather, possesses innate abilities and a strong sense of shaped by his street life, while Kouga, heir to a wealthy responsible for creating the Players, embodies a more calculated and corporate approach to heroism. Their diverging philosophies on and protection lead to conflict, exploring themes of humanity, morality, and the cost of power amid intense action and dramatic personal relationships. As a seinen work, Zetman deconstructs traditional superhero tropes with graphic violence, mature content, and psychological depth, marking a shift for Katsura from his earlier romantic comedies like Video Girl Ai toward darker, superhero-inspired narratives influenced by Western comics such as Batman. The series originated from a one-shot prototype published in Weekly Shōnen Jump in the early 1990s before evolving into its full serialized form. An adaptation produced by aired from April to June 2012, consisting of 13 episodes and simulcast internationally by . later released the anime on DVD and Blu-ray in 2013, while the received an English localization starting in 2021 through independent publishers, reflecting ongoing interest in Katsura's work.

Synopsis

Premise

Zetman is set in a world where the Amagi Corporation, a powerful conglomerate, secretly conducts genetic experiments through its N.E.T. , resulting in the creation of Players—monstrous, instinct-driven creatures engineered originally for warfare but now escaped and posing a lethal threat to humanity. These Players exhibit animalistic behaviors and , blending human and beastly traits in a grotesque hybrid form, driven solely by survival instincts and predatory urges. The corporation's in unleashing these abominations sets the stage for an unseen war, as the Players infiltrate , committing brutal murders and evading detection. To counter the Players, the Amagi Corporation initiates the parallel Z.E.T. project, developing superhuman entities known as ZETs—altered humans capable of transforming into powerful, armored forms to combat the monsters effectively. ZETs possess enhanced physical abilities, regenerative powers, and specialized combat instincts, designed as the ultimate protectors of mankind against the very threats their creators unleashed. Jin Kanzaki serves as the archetypal ZET, a young man whose latent abilities awaken to embody this role in the fight for survival. This dual project underscores the corporation's paradoxical role in both engineering global peril and devising its defense. Complementing the biological ZETs is a technological solution from the Amagi family itself: the powered suit, worn by Kouga , which grants its user advanced weaponry, flight capabilities, and defensive armor inspired by heroic archetypes. This suit represents a human-engineered bulwark against the Players, emphasizing reliance on innovation over genetic alteration. Together, these elements—Players as the existential threat, ZETs and as the vanguards—form the core conflict of a clandestine battle waged in the shadows to preserve humanity from corporate-engineered extinction.

Plot summary

The story of Zetman opens with an intense confrontation between the armored hero ZET and the technologically enhanced , setting the stage for their intertwined destinies. The narrative then flashes back to the origins of ZET, revealing Jin Kanzaki's harsh childhood in the urban slums, where he lives with his grandfather, Gorō, a former scientist who imparts survival skills through brutal training. Gorō's secretive past with the Corporation's Z.E.T. project—aimed at engineering superhumans to ensure humanity's evolution—comes to light when Jin discovers his latent transformation abilities, marked by a distinctive ring on his hand that activates during moments of rage, turning him into the powerful ZET form to combat monstrous threats. As Jin matures, he encounters Hanako, a kind-hearted girl from an ordinary family, whose influence draws him toward a semblance of normalcy, including life and budding romance, though his violent outbursts and Player hunts—monstrous artificial humans created by the Corporation's experiments—continually disrupt this fragile peace. In parallel, Kouga , heir to the wealthy Corporation responsible for the Z.E.T. experiments, enjoys a privileged upbringing but yearns for heroism; he activates the advanced suit, a corporate-engineered , to vigilante against crime and Players, initially viewing his role through an idealistic lens of . These dual paths converge as Jin and Kouga independently battle escalating Player attacks, with Jin's raw, instinctual power clashing against Kouga's calculated, tech-driven approach, while Konoha , Kouga's sister, becomes entangled in their world through her own connections to the corporation. The conflict intensifies with major assaults on facilities, exposing deep betrayals within the corporation, including executives exploiting the Z.E.T. project for personal gain and unleashing controlled "EVOL" variants—advanced Players manipulated for dominance. Revelations about the project's true scope, including Gorō's role in creating Jin as the ultimate counter to the Players, force Jin to confront his engineered destiny, while Kouga grapples with his family's complicity. Key turning points involve Konoha's deepening involvement, which bridges the protagonists' worlds, and internal corporate treacheries that pit allies against one another, culminating in large-scale battles where Jin and Kouga's rivalry evolves into reluctant cooperation against overwhelming odds. The narrative builds to climactic confrontations as EVOL forces seize control over hordes of Players, threatening global catastrophe, with Jin and Kouga's paths fully merging in a bid to dismantle the legacy. The series finale, concluding in the manga's 20th volume in 2014, resolves the corporate machinations and the Z.E.T. experiment's fallout through a decisive showdown, affirming themes of personal amid humanity's engineered .

Themes and concepts

Justice and morality

In Zetman, justice is portrayed through the starkly contrasting philosophies of protagonists Jin Kanzaki and Kouga Amagi, embodying instinctual vigilantism versus structured heroism. Jin's approach is raw and personal, driven by a protective instinct honed from a harsh upbringing, where he transforms into ZET to combat threats like the Players out of vengeance and duty to loved ones, unbound by formal codes or public acclaim. In opposition, Kouga's heroism is methodical and influenced by his affluent background, utilizing advanced technology from the Amagi Corporation to enforce law and order while seeking societal admiration, reflecting a calculated pursuit of justice aligned with institutional norms. This rivalry, evolving from childhood friendship to ideological confrontation, serves as a metaphor for the tension between individual moral imperatives and systemic ethical frameworks. The Corporation's experiments introduce profound moral ambiguities, framing exploitation under the guise of advancing . The creation of Players—genetically engineered human-animal hybrids initially designed for elite gambling spectacles—exemplifies corporate , as these beings escape and perpetrate slaughters of innocents, forcing a reevaluation of the ethical cost of "progress." The subsequent ZET project, intended to produce super-soldiers like Jin to eradicate the Players, justifies further human subject exploitation by positing it as necessary for evolutionary supremacy, yet it underscores the dehumanizing toll on participants and the corporation's disregard for life in favor of control and profit. These acts highlight a narrative critique of how power structures rationalize atrocities, blurring lines between savior and oppressor. Personal ethics in Zetman are complicated by the transformative process's impact on humanity, particularly the ZETs' struggle with animalistic urges that erode their sense of self during battles. Jin's internal conflicts, including moments of rage-fueled loss of control, illustrate the sacrifice of for power, raising questions about whether such heroism preserves or destroys one's moral core. Heroes' dilemmas intensify through events like Players' indiscriminate killings, prompting reflections on redemption—such as Jin's path toward protecting despite his origins—and the ultimate sacrifices required to reconcile personal with broader , emphasizing that true morality often demands confronting one's monstrous potential.

Evolution and humanity

In Zetman, the N.E.T. and Z.E.T. projects exemplify unchecked scientific progress, as the Corporation's genetic experiments intended to engineer superior life forms instead produce the Players—devolved, predatory creatures that revert to monstrous, animalistic states when their urges overpower their disguises. These beings, originally designed for underground gladiatorial to fund broader research, escape control and embody the perils of tampering with , turning creators into prey. The narrative engages with by contrasting ZETs, biologically enhanced warriors like the protagonist who transform into powerful yet instinct-driven forms, with Alphas, who rely on technological augmentations for their abilities. This highlights the potential loss of and in enhanced individuals, as ZETs grapple with primal impulses that threaten their humanity, while baseline humans remain vulnerable to the very threats these modifications were meant to counter. At the core of the Amagi Corporation's pursuits lies a corporate vision of engineering "perfect humans" through genetic supremacy, spearheaded by figures like the family patriarchs who prioritize over . However, this ambition yields chaotic outcomes, as seen in the EVOL group's exploitation of latent genetic powers to manipulate and dominate, underscoring the instability of forced evolutionary leaps. Symbolic elements, such as the animal motifs in character transformations—ranging from reptilian scales to mammalian ferocity—further blur the boundary between monster and savior, portraying enhanced beings as both evolutionary saviors of humanity and potential devolutions into savagery.

Characters

Protagonists

Jin Kanzaki, the primary protagonist of Zetman, is an orphaned young man raised in poverty after being hidden as a baby by scientist Gorou Kanzaki, who escaped the Amagi Corporation with him to protect him from extermination. Living in a homeless camp under a bridge, Jin struggles with debts and supports himself by performing odd jobs and occasionally rescuing people for payment, viewing heroism as a practical means of survival rather than an ideal. He possesses a circular lump on the back of his left hand, the source of his ability to transform into ZET, a superhuman mutant form granting enhanced strength, speed, and durability, though the transformation is initially slow and beast-like, often leading to confusion with the antagonistic Players. Throughout the story, Jin grapples with internal conflicts stemming from his feral instincts during transformation, which threaten to overwhelm his humanity, while developing romantic connections with Hanako Tanaka, a childhood acquaintance, and Konoha Amagi, fostering his emotional growth. Kouga Amagi serves as the secondary and heir to the vast Corporation fortune, living a privileged life on a hilltop estate that contrasts sharply with Jin's circumstances. Inspired by the fictional hero from his youth, Kouga rejects his corporate destiny to pursue , donning a high-tech suit that enables flight, energy weapons, and augmented physical capabilities, embodying an initial arrogance rooted in his sense of entitlement to justice. His motivations stem from a rigid, fundamentalist view of heroism, influenced by his grandfather Mitsugai 's legacy and his close sibling dynamic with younger sister Konoha, though this evolves into profound self-doubt following personal losses and revelations about his family's dark experiments. The narrative arc of Jin and Kouga begins with a rivalry between ZET and Alphas, fueled by clashing philosophies—Jin's pragmatic, instinct-driven approach versus Kouga's idealistic enforcement of justice—leading to initial confrontations that highlight their differing upbringings and power sources. This antagonism gradually shifts into an alliance as shared threats from the Players and the EVOL organization force collaboration, marked by key power-ups such as Jin's accelerated transformations triggered by rage and Kouga's upgraded suit enhancements, while personal losses like the deaths of mentors and allies deepen their resolve and mutual respect, shaping them into complementary heroes committed to humanity's protection.

Antagonists and Players

The primary antagonists in Zetman are the Players, genetically engineered monsters originating from the Corporation's N.E.T. Project, which sought to develop perfect artificial humans through human-animal hybridization. These creatures exhibit diverse forms, including insectoid and variants, and are compelled by insatiable hunger and destructive impulses, resulting in widespread mass attacks that terrorize urban populations. EVOL antagonists represent an escalated threat, an organization of advanced, humanoid Players who disguise themselves as humans within society, harnessing superior abilities and frequently commanding or allying with lesser Players to advance their agendas. These figures engage in elaborate manipulative schemes, such as those linked to the erosion of the Corporation's influence, with their overarching goal of global domination and human subjugation driving coordinated assaults. Institutional opposition stems from the Amagi Corporation's leadership, particularly founder and ex-CEO Mitsugai Amagi, whose ambitious vision of engineering ultimate humans via initiatives like the N.E.T. Project inadvertently unleashes the Players and perpetuates the resulting societal chaos. The nature of these threats progresses from isolated, instinct-driven Player rampages to sophisticated, organized EVOL conspiracies, intensifying confrontations and intertwining the antagonists' origins with broader systemic failures.

Supporting characters

Gorō Kanzaki serves as Jin Kanzaki's grandfather and primary caregiver, raising him in the impoverished slums after fleeing the Corporation. A former scientist involved in the corporation's Z.E.T. Project, Gorō imparts essential to Jin, emphasizing self-reliance and street smarts amid their harsh living conditions. He deliberately withholds information about Jin's ZET origins and the project's true purpose, shielding his grandson from the dangers tied to his artificial heritage. Konoha Amagi is the younger sister of Kouga Amagi, providing a grounded, civilian viewpoint that contrasts with the conflicts surrounding her . As a high school student uninvolved in the Amagi Corporation's experiments, she develops unrequited romantic feelings for Jin, which add layers of emotional tension and humanize the protagonists' struggles. Her presence highlights themes of normalcy and vulnerability, often serving as a moral anchor for Kouga's more aggressive sense of justice. Hanako Tanaka acts as Jin's childhood friend and a symbol of everyday life amidst his extraordinary circumstances. With her tomboyish demeanor and straightforward personality, she offers Jin moments of levity and companionship during his formative years in the slums. Over time, their relationship evolves into a romantic subplot, underscoring Jin's internal conflict between his isolated existence and desires for connection. Additional supporting allies include various EVOL defectors who provide insider knowledge on Player weaknesses and corporate secrets. These characters contribute to subplots by facilitating alliances against the Players, such as sharing resources or intel that aids the protagonists' evasion and counterattacks. Their roles emphasize the broader network of resistance forming against the Corporation's influence.

Production

Manga development

Zetman originated as a 49-page one-shot manga written and illustrated by , published in Shueisha's 1994 Autumn Special issue. The story introduced core elements of a vigilante hero confronting injustice in a gritty urban setting, laying the groundwork for the expanded narrative. This prototype allowed Katsura to explore themes of personal honor and transformation early on. The full serialization commenced in Shueisha's magazine on October 31, 2002, and ran until July 24, 2014, comprising 226 chapters collected into 20 volumes under the Young Jump Comics imprint. This 12-year run marked a significant departure for Katsura, who had built his reputation on romantic comedies like (1989–1992) and I"s (1997–2000), shifting toward a darker sci-fi action genre with mature, deconstructive elements. In a 2012 interview, Katsura described Zetman as a seinen work emphasizing complex human relationships and drama between protagonists from opposing backgrounds, rather than simplistic good-versus-evil dichotomies or clear villains, allowing for nuanced explorations of morality and identity. Production spanned over a decade without major interruptions, though the extended timeline influenced the pacing, culminating in the conclusion of "Act 1" in 2014, with Katsura leaving room for potential future arcs. Katsura has expressed interest in continuing the story but noted in 2024 that he lacks the current motivation to do so. In November 2025, Katsura announced he underwent major and is halting all new work to recuperate, with recovery expected to take time. The vigilante motifs, including a non-powered employing brutal methods against crime, reflect Katsura's affinity for deconstructions, evolving from his earlier heroic tales in works like (1983–1985). Katsura's in Zetman matured into a highly detailed aesthetic suited to sci-fi action, with intricate designs for mecha-inspired transformations and monstrous forms that heightened the intensity of combat sequences. He relied heavily on for backgrounds and mechanical elements, as photos were insufficient for the futuristic settings, which doubled the time required for rendering compared to his prior character-focused romances. Throughout the series, dynamic paneling and fluid action choreography emphasized visceral fights, showcasing an evolution toward cinematic storytelling that prioritized emotional stakes amid chaos.

Anime adaptation

The anime adaptation of Zetman was announced in October 2011, with production handled by . The series was directed by Osamu Nabeshima and aired from April 3 to June 26, 2012, on networks including Yomiuri TV (an MBS/TBS affiliate), , and BS11. Key production staff included series composer Atsuhiro Tomioka, who handled screenplay for all 13 episodes, and character designer Hirotoshi Takaya, adapting original designs supervised by mangaka . The music was composed and supervised by Gabriele Roberto, with additional contributions from Megumi Sasano, Yasushi Sasamoto, and others. The voice cast was led by as protagonist Jin Kanzaki and Mamoru Miyano as Kouga Amagi, supported by actors including , , and others for key roles. The 13-episode format condensed the ongoing into a single cour, covering origins, early Zet transformations, and mid-series arcs up to major battles against Players and , but halting before later developments like the full corporation confrontations. To fit the TV runtime, the featured accelerated pacing—such as compressing multiple chapters into single episodes—and omitted several subplots, including deeper explorations of supporting characters' backstories and secondary conflicts, resulting in a streamlined but rushed progression. The episode structure followed an arc-based flow, beginning with Jin's childhood and Zet awakening, building through interpersonal rivalries and escalating fights, and culminating in a partial resolution of the Zet- divide without exhaustive detail on every encounter.

Media releases

Manga

Zetman was serialized in Shueisha's magazine Weekly Young Jump from October 31, 2002, to July 24, 2014. The series comprises 226 chapters, which were collected and published in 20 volumes under the Young Jump Comics imprint, with the first volume released on November 19, 2003, and the final volume on October 17, 2014. The has been licensed for international publication in several languages, including French by Tonkam starting in 2004 and Spanish by Glénat España beginning in 2006, with later volumes republished by Editorial Ivrea starting in 2015 after Glénat's bankruptcy. As of November 2025, the series has not been officially licensed for an English-language edition by or any other publisher, though unofficial translations exist and the original Japanese version remains available through various digital platforms and print reprints. No major collector's editions of the Zetman manga exist, but artwork from the series is featured in Masakazu Katsura's art books, such as Katsura Taizen: 30th Anniversary Book (2012), which compiles illustrations from Zetman alongside his other works like Video Girl Ai and I"s, and Zuroku Extended (2012), which includes additional concept art and designs from the series.

Anime

The Zetman anime adaptation comprises 13 episodes, which aired weekly on Japanese networks including and Yomiuri TV from April 3, 2012, to June 26, 2012. The series begins with "Untaught Emotions," establishing the backstory of protagonist Jin Kanzaki and his transformation abilities, and concludes with "Funeral Procession," depicting the final confrontations and resolutions among the ZET and Players.
EpisodeTitleAir DateSummary
1Untaught EmotionsApril 3, 2012Introduces Jin's peaceful life with his grandfather and his initial encounters with danger, covering his origin as a potential ZET.
2In the FireApril 10, 2012 shows Kouga's pursuit of heroism amid attacks, bridging to Jin's disappearance and early Player threats.
3TearsApril 17, 2012Jin confronts a monstrous transformation of his foster mother, highlighting Mitsugai's experiments to awaken ZET powers.
4Ill FortuneApril 24, 2012Depicts escalating Player chaos in society, with humans unaware, and failed attempts to replicate ZET.
5May 1, 2012Focuses on Kouga's development of the suit and his tests to become a .
6HostageMay 8, 2012Konoha is kidnapped, forcing Jin to fight without full ZET transformation, emphasizing his limitations.
7The Ring of ExposureMay 15, 2012ZET exhibits enhanced red form powers against a Player, while Kouga grapples with his identity.
8May 22, 2012Reveals Jin's identity as ZET to Kouga, who vows alliance, as they probe ZET's evolving abilities.
9The Whereabouts of the PendantMay 29, 2012Konoha's pendant becomes key to ZET completion, unknowingly passed to a Jin clone amid rising tensions.
10PartyJune 5, 2012Konoha's disappearance triggers Kouga's reflections on past moral dilemmas during a social gathering.
11PuppetJune 12, 2012Haitani broadcasts war on humanity, with ZET intervening to safeguard civilians from Player assaults.
12The Red StakeJune 19, 2012ZET battles Haitani at Tower, sustaining severe injuries and questioning completion motives.
13Funeral ProcessionJune 26, 2012Culminates in Jin's bloody ZET rampage and ' justice pursuit, resolving core conflicts.
In , the series received Blu-ray and DVD releases in volumes by TC Entertainment throughout 2012, with the final volume issued on September 28. Internationally, licensed the adaptation and released the complete series on Blu-ray and DVD in on November 5, 2013, featuring uncut episodes with English subtitles and dub. As of 2025, Zetman is accessible for streaming on platforms such as Retrocrush and , offering English subtitles for global audiences.

Reception

Critical response

Critics have praised the Zetman manga's artwork by for its high level of detail, dynamic action choreography, and striking character designs that blend retro and fresh aesthetics. Reviewers highlighted how Katsura's illustrations effectively convey the series' gritty themes, with backgrounds and compositions contributing to emotional impact and pacing in fight scenes. The adaptation received commendations for its visuals and action sequences, which faithfully captured Katsura's style through fluid and a dark, gritty aesthetic. assigned it a B+ for , emphasizing the intensity of bloody fight scenes and distinctive character appearances, though the overall rating was C+ due to shortcomings. However, the 13-episode format led to widespread critiques of rushed pacing, which condensed over 16 volumes and sacrificed character development and emotional depth, resulting in choppy storytelling and deviations that alienated some fans. Zetman has no major awards but has been mentioned in discussions of notable for its bold take on tropes, often compared favorably to Katsura's earlier works like in terms of artistic ambition.

Commercial performance

By October 2011, following the release of its 15th , Zetman had sold 3.5 million copies in circulation in . Individual volumes frequently appeared on Oricon's weekly sales rankings during its , with volume 16 achieving a debut-week sale of 58,768 copies in 2011. Post-serialization, the series maintained a presence through digital platforms, contributing to sustained readership among seinen audiences despite the manga's conclusion in 2014. The 2012 anime adaptation garnered modest viewership in , with episodes airing on networks like MBS and TBS affiliates during its spring slot. Blu-ray volumes underperformed commercially. However, the series saw a boost in accessibility via streaming, including on Viz Media's Neon Alley service in , where an English dub was produced to broaden its appeal. Zetman has developed a cult following over the years, particularly evident in online communities; for instance, discussions on in 2021 and as recently as 2025 highlight its status as an underrated sci-fi seinen work, praising its gritty themes despite narrative flaws. No sequels or direct adaptations have followed, but the series has influenced subsequent dark narratives in , underscoring Masakazu Katsura's enduring impact on the . As of 2025, while no new reprints are confirmed, fan interest persists through secondhand markets and digital archives.

References

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