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Alien Storm
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| Alien Storm | |
|---|---|
Genesis cover art | |
| Developers | Sega (AM1) (arcade) Sega (Genesis) SIMS (Master System) Tiertex (home computers) |
| Publishers | Sega U.S. Gold (home computers) |
| Composer | Keisuke Tsukahara |
| Platforms | Arcade, Genesis, Master System, Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Virtual Console |
| Release | Arcade Mega Drive/GenesisMaster System |
| Genres | Beat 'em up, shooter |
| Modes | Single-player, multiplayer |
Alien Storm (エイリアンストーム) is a beat 'em up shooter released as an arcade video game by Sega in 1990.[6] It was ported to the Genesis/Mega Drive and Master System. The Mega Drive version was re-released on Wii's Virtual Console in 2007 and was also included on Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. [citation needed] The game was also re-released on the Nintendo Classics service in 2022.
Plot
[edit]A homicidal alien race is invading Earth, and the only thing that stands between them and world domination are a special forces team known as the "Alien Busters", composed of Karen (absent in the Master System version, named "Karla" in some versions), Garth (named "Gordon" in some versions) and Scooter (the robot, named "Slammer" in Master System and PAL versions).
Gameplay
[edit]Alien Storm is a side-scrolling beat 'em up.[7][better source needed] The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion.
All of the Busters are playable from the beginning of the game. There are six missions to complete (eight in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, post boxes, trash cans, drums, and other items. Each mission has an objective such as rescuing people or destroying a UFO.
After defeating certain aliens, flying skulls will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy-based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons.
In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons a U.S. Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive and arcade versions he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low.
There are few bosses in the game. The arcade original features an alien spaceship, an alien brain and a single boss in the middle of the game that has three distinct forms. This boss is repeated as a common enemy near the end of the last mission. The Mega Drive port has two of these forms as three separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both by Sega, or a running section that is similar to the side-scrolling mode but plays like a horizontal shooter instead with projectile weapons.
Release
[edit]In October 1993, Atari Corporation filed a lawsuit against Sega for an alleged infringement of a patent originally created by Atari Corp. in the 1980s, and Atari sought a preliminary injunction to stop manufacturing, usage, and sales of hardware and software for the Genesis and Game Gear. On September 28, 1994, both parties reached a settlement involving a cross-licensing agreement to publish up to five games each year across their systems until 2001. The Master System version is one of the first five games approved from the deal by Sega in order to be converted for the Atari Jaguar, but it was never released.[8][9]
Reception
[edit]| Aggregator | Score | |
|---|---|---|
| Master System | Sega Genesis | |
| GameRankings | 61% (5 retrospective reviews)[10] | |
| Publication | Score | |
|---|---|---|
| Master System | Sega Genesis | |
| Console XS | 80%[11] | 78%[17] |
| Famicom Tsūshin | 8/10, 7/10, 8/10, 6/10[12] | |
| Sega Master Force | 77%[13] | |
| Sega-16 | 7/10[14] | |
| MegaTech | 78%[15] | |
| Mega Play | 7/10, 5/10, 7/10, 6/10[16] | |
In Japan, Game Machine listed Alien Storm on their June 15, 1990 issue as being the most-successful table arcade unit of the month.[18] MegaTech reviewed the Sega Genesis version and gave an overall score of 78%, they praised the game for being an outstanding conversion of the arcade version and praised the graphics and saying the gameplay is highly enjoyable. The only criticism they had was the game being too easy.[19] Mega Play's four reviewers gave above average reviews and praising the game’s graphics, animation and felt the game was a near perfect port from the arcade version, despite being similar to Golden Axe. The criticism they had was with the gameplay being too easy and repetitive.[20]
In 2023, Time Extension included the arcade version on their top 25 "Best Beat 'Em Ups of All Time" list.[21]
References
[edit]- ^ "Machine Catalog: Video Games". RePlay. Vol. 16, no. 1. October 1990. pp. 78–85.
- ^ "16-bit Gamer's Guide". GamePro. June 1991. p. 36. Retrieved November 23, 2024.
- ^ "Genesis Pro Review: Alien Storm". GamePro. No. 24. IDG. July 1991. p. 46.
- ^ "Software List (Sega Release)". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Retrieved May 15, 2023.
- ^ "The Release Schedule" (PDF). Computer Trade Weekly. No. 365. Opportunity Publishing. 2 December 1991. p. 23. Retrieved 25 February 2025.
- ^ "Alien Storm". The International Arcade Museum. Archived from the original on 27 March 2014. Retrieved 9 Nov 2013.
- ^ "Alien Storm". MobyGames. Archived from the original on 2013-11-09. Retrieved 9 Nov 2013.
- ^ CRV (August 6, 2017). "Blog:Legal Brief: Atari vs. Sega". gdri.smspower.org. Archived from the original on November 16, 2018. Retrieved November 15, 2018.
- ^ "Flashback: The Atari Jaguar Almost Got Shinobi, Streets of Rage, Wonder Boy and Other Sega Classics". April 26, 2023. Archived from the original on May 24, 2024.
- ^ "Alien Storm review score". Archived from the original on 2019-05-03.
- ^ "Software A-Z: Master System". Console XS. No. 1 (June/July 1992). United Kingdom: Paragon Publishing. 23 April 1992. pp. 137–47.
- ^ Famibo, Tofuya; Mizuno, Tenchou; Morishita, Mariko; Taco X (July 12, 1991). "新作ゲーム クロスレビュー" [New Games Cross Review]. Famicom Tsūshin (in Japanese). No. 135. ASCII Corporation. p. 20.
- ^ "Alien Storm". Sega Master Force. No. 3. October 1993. p. 48. Archived from the original on 2015-12-12. Retrieved December 4, 2015.
- ^ "Alien Storm Sega Genesis Sega-16 review". 19 January 2006.
- ^ "Alien Storm Megatech Review". Megatech. No. 1. United Kingdom: Emap. December 1991. p. 76. Retrieved August 30, 2021.
- ^ "Mega Reviews". Mega Play. July–August 1991. p. 61. Retrieved March 6, 2022.
- ^ "Software A-Z: Master System". Console XS. No. 1 (June/July 1992). United Kingdom: Paragon Publishing. 23 April 1992. pp. 137–47.
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 382. Amusement Press, Inc. 15 June 1990. p. 25.
- ^ "Alien Storm Megatech Review". Megatech. No. 1. United Kingdom: Emap. December 1991. p. 76. Retrieved August 30, 2021.
- ^ "Mega Reviews". Mega Play. July–August 1991. p. 61. Retrieved March 6, 2022.
- ^ Banks, George (14 February 2023). "Best Beat 'Em Ups Of All Time". Time Extension. Hookshot Media. Retrieved 19 February 2023.
External links
[edit]- Alien Storm at MobyGames
- Alien Storm at the Killer List of Videogames
- Mean Machines – Alien Storm – Mega Drive review at Mean Machines
- Alien Storm at Arcade-History.com
- Alien Storm at SpectrumComputing.co.uk
- Alien Storm can be played for free in the browser on the Internet Archive
Alien Storm
View on GrokipediaStory and Characters
Plot
Alien Storm centers on an invasion of Earth by shape-shifting extraterrestrials that disguise themselves as everyday objects, such as plants and postboxes, to infiltrate cities and sow chaos.[3] In response, a special forces unit called the Alien Busters is assembled to combat the threat and prevent a global takeover by eliminating the invaders and their creator.[2] The narrative unfolds across six missions in the arcade version, progressing from urban streets where the team rescues civilians from initial alien assaults, to destroying hidden nests in convenience stores and warehouses.[1] Subsequent stages escalate to laboratory defenses against infiltrating creatures and nighttime pursuits through darkened areas, culminating in a confrontation with a massive UFO that serves as the invaders' mothership.[4] The Mega Drive port expands the storyline to eight missions, incorporating additional sequences such as entering the UFO interior and a final space-based battle against the alien overlord, known as the Master Brain, to fully eradicate the invasion.[2] Throughout, the Alien Busters' efforts focus on key objectives like saving hostages, dismantling alien strongholds, and thwarting the extraterrestrials' plan for domination.[5]Characters
Alien Storm features three playable protagonists in the arcade version and most home ports, who form an impromptu team to repel an alien invasion of Earth. (The Sega Master System version omits the female character, featuring only two.) These characters, known collectively as the "Alien Busters," originate from workers at the "Alien Burgers" food truck in the arcade version, which they repurpose into a mobile command center during the crisis (this element is omitted in the Mega Drive port).[1][6] The male character is named Gordon in the Japanese arcade version and Garth in Western releases, depicted as a humanoid figure in a red-and-yellow uniform suggestive of fast-food attire adapted for combat. He wields a lightning gun or electric shocks and serves as a core member of the team, contributing to the group's efforts across urban and extraterrestrial battlegrounds.[1][6] The female protagonist is Karla in the Japanese arcade and Karen in Western ports, portrayed as a similarly attired humanoid with a determined expression, emphasizing her role in the cooperative assault on alien forces. She uses a flamethrower. Regional localizations alter her appearance slightly, such as color variations in her outfit, to align with different market preferences. (She is absent in the Master System version.)[1][6] Scooter, the robotic ally, is renamed Slammer in some overseas home console versions like the Sega Master System; designed as a mechanical humanoid with a metallic frame and glowing accents, he functions as the technological specialist in the trio, supporting the human members in their mission to eradicate the invaders. He attacks with electric shocks.[1][6] In the arcade version, players can select one character for single-player mode or up to three for cooperative play, allowing the full team to be utilized simultaneously in the fight against the alien threat.[1]Gameplay
Core Mechanics
Alien Storm combines beat 'em up and shooter genres in a side-scrolling format, where players progress from left to right while combating alien enemies using a mix of melee and ranged attacks.[6] The game features three playable characters—Gordon with an electric gun, Karla with a flamethrower, and Scooter with an electric whip—each offering distinct attack styles that emphasize the hybrid nature of the gameplay.[4] Controls in the arcade version utilize an 8-way joystick for directional movement and three buttons: one for standard attacks (melee punches, kicks, or weapon shots depending on energy levels), one for special attacks, and one for rolling to evade enemies.[7][8] Rapidly tapping the attack button executes combos for efficient crowd control, while holding directions enables running or charging lunges.[9] There is no dedicated jump button, but rolling serves as a dodge mechanic to avoid projectiles and close distances.[6] The energy system governs special weapon usage, with a depletable meter that refills through pickups dropped by defeated enemies or destructible environmental objects.[4] When energy is available, attacks fire character-specific projectiles (e.g., electric bolts or flames) that consume the meter gradually; depletion forces reliance on unlimited but weaker melee strikes until replenished.[6] Screen-clearing super attacks, such as Gordon's helicopter summon or Karla's missile barrage, require full energy and provide temporary relief from enemy swarms.[4] Power-ups appear as collectible items, including energy units that restore the meter and life kits that partially heal the health bar, which decreases upon taking damage and leads to a game over when fully depleted.[10] These are strategically placed or dropped to encourage aggressive play without halting momentum. The arcade cabinet supports cooperative multiplayer for up to three players simultaneously, allowing joint progression through missions with shared screen space and no friendly fire.[8] Difficulty scales progressively with increased enemy density, speed, and variety across missions, culminating in boss encounters that demand coordinated attacks to exploit weaknesses.[6]Levels and Objectives
Alien Storm features six missions in its original arcade version, progressing through diverse environments such as city streets, subway systems, wooded areas, building infiltrations, underground tunnels, and a climactic UFO confrontation, with each mission structured around combating alien incursions and achieving specific sub-goals like civilian rescues under time limits.[11] The Mega Drive port extends this to eight missions, incorporating additional stages in sewer networks and the interior of an alien ship to heighten the scope of the invasion.[4] Gameplay variety across missions includes side-scrolling brawls where players advance horizontally while pummeling foes, top-down shooting galleries to target hidden aliens emerging from objects like trash cans or plants, and rail-shooter segments that automate forward movement for rapid enemy elimination.[11] Objectives emphasize clearing waves of invaders while protecting bystanders, often with urgent timers that add tension to rescue operations, and stage transitions culminate in boss battles against formidable entities employing predictable pattern-based attacks.[4] The enemy roster comprises shape-shifting aliens manifesting as scorpions, slimes, and human disguises to ambush players, alongside flying heads that drop energy or life pickups upon defeat.[11] Boss encounters feature giant insects, hovering UFOs, and multi-phase creatures such as alien brains, requiring coordinated dodging and strikes to overcome.[4] Cooperative dynamics support up to three players in the arcade version and two in the Mega Drive port, which facilitates sustained progress during challenging multi-stage assaults.[11]Development
Design and Production
Alien Storm was developed by Sega's AM1 division for the company's System 18 arcade hardware and released in 1990.[1] The project was directed by Makoto Uchida, a veteran Sega designer known for his work on scrolling beat 'em ups, positioning the game as a spiritual successor to Golden Axe by shifting the medieval fantasy setting to a sci-fi alien invasion theme.[6] This evolution aimed to blend traditional side-scrolling beat 'em up mechanics with shooter elements, drawing inspiration from Sega's earlier titles such as Golden Axe for combo-based combat and Shinobi for run-and-gun variety, while emphasizing three-player cooperative play and diverse level segments—including first-person shooting galleries and auto-scrolling runs—to stand out from competitors like Capcom's Final Fight.[6] Production occurred amid Sega's aggressive arcade expansion in the late 1980s, with the game launching in Japan in May 1990 and rolling out worldwide later that year.[12] Documentation from the era remains sparse, reflecting the industry's focus on rapid iteration over detailed records, though the alien invasion narrative was chosen to broaden appeal beyond region-specific fantasy tropes.[6] Technically, the System 18 platform featured a Motorola 68000 CPU running at 10 MHz, enabling smooth sprite handling and support for up to three simultaneous players in upright cabinets.[13] A port to the Atari Jaguar console was planned but ultimately canceled following Atari's decision to discontinue the console and exit the hardware market in 1995.[14]Audio and Music
The audio for Alien Storm was composed by Keisuke Tsukahara, who crafted a chiptune soundtrack featuring electronic synthesizer themes that build sci-fi tension through pulsating rhythms and atmospheric layers.[15][16] Tsukahara's score draws on Sega's arcade sound design traditions, blending upbeat mission tracks like "Break Out" and "Cybernate-Q"—which propel action with driving basslines and melodic hooks—with ominous boss themes such as "That's G.G.," characterized by dissonant synth swells and urgent percussion to heighten encounters.[17][18] Sound effects complement the music, emphasizing the game's weaponry with sharp, synthesized noises: electric zaps for Karen's whip attacks, laser blasts for Gordon's gun, and explosive bursts for Scooter's bombs, all generated via frequency modulation to evoke otherworldly combat.[1] In the arcade version on Sega's System 18 hardware, these elements were produced using two Yamaha YM3438 chips for FM synthesis and a Ricoh RF5C68 chip for PCM samples.[13] Home ports adapted accordingly; the Sega Genesis/Mega Drive version retained rich FM capabilities through the YM2612 chip, while the Master System port simplified the audio to the SN76489 PSG chip, resulting in more basic waveforms but preserving core motifs.[17][19] Voice acting is minimal, limited to sampled grunts from the player characters during attacks and eerie alien snarls or hisses for enemies, with no spoken dialogue to maintain the fast-paced arcade feel.[20] The soundtrack's legacy endures through re-releases, including its inclusion in Sega Mega Drive Ultimate Collection (known as Sonic's Ultimate Genesis Collection in North America), where the Genesis audio is faithfully emulated, and a 2020 vinyl edition by Data Discs that remasters the original hardware rips for modern listeners.[21]Release
Arcade Release
Alien Storm was released in arcades internationally in April 1990, with the Japanese version following in May 1990.[2][12] The game quickly gained popularity, ranking as the number one arcade title in Japan according to the June 1990 issue of Game Machine magazine, and demonstrated strong initial earnings in arcades globally.[22] The arcade version utilized Sega's upright System 18 hardware, supporting up to three simultaneous players in a coin-operated format that included continue mechanics for extended play.[23][8] It was marketed as an alien invasion-themed cooperative action game, aligning with Sega's lineup of beat 'em ups and shooters during the era.[24] In Japan, the game was titled Eirian Sutōmu (エイリアンストーム), with minor localization differences in graphics, such as text overlays tailored for the domestic market.[1]Home Ports
The Sega Genesis (known as Mega Drive outside North America) version of Alien Storm, developed and published by Sega in 1991, is widely regarded as the most faithful home adaptation of the arcade original.[6] It expands the game to eight missions—adding a laboratory level after the initial farm setting—while condensing the final battleship stages and omitting certain arcade elements like scaling effects in shooting sections and humorous cutscenes.[2] The port supports two-player cooperative mode, features graphics visually close to the arcade with enhanced color depth, and includes improved sound effects compared to 8-bit systems, though some enemies such as slime pools are absent.[6] In contrast, the Sega Master System port, also developed by Sega and released in 1991 exclusively in Europe and Brazil (published by U.S. Gold in the UK and Tec Toy in Brazil), simplifies the experience for the hardware's limitations.[1] It restricts gameplay to single-player only, reduces the mission count to five levels with a slower pace and one-hit kills on enemies, and alters character abilities—such as replacing Gordon's super attack with a nuclear missile—while removing combo mechanics and multiplayer support.[6] Controls are streamlined but feel less dynamic, emphasizing beat 'em up elements over the arcade's hybrid shooting, and the game operates on a single life system with three credits.[1] Home computer ports, developed by Tiertex and published by U.S. Gold in 1991 for platforms including the Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC, generally feature downgraded visuals and performance to accommodate varying hardware capabilities.[1] These versions retain two-player cooperative mode but exhibit choppy animation and slower pacing across the board; the Amiga and Atari ST editions offer the best approximations with decent color palettes, though still inferior to the Genesis in fluidity and detail.[6] On 8-bit systems like the Commodore 64, ZX Spectrum, and Amstrad CPC, enemy AI is noticeably reduced for playability, sprites are redrawn or simplified (with the Spectrum rendering in monochrome and lacking in-game music), and introductory sequences are often cut to minimize loading times.[1] Overall, these ports prioritize accessibility over arcade fidelity, resulting in a more straightforward beat 'em up feel with diminished shooting precision.[6]Re-releases
The Mega Drive version of Alien Storm was re-released on the Wii Virtual Console in Japan on March 27, 2007, in North America on December 17, 2007, and in Europe and Australia on January 11, 2008, offering save states and compatibility with classic controllers as standard Virtual Console features.[25] In 2009, the game appeared in the compilation Sonic's Ultimate Genesis Collection (known as Sonic's Ultimate Sega Genesis Collection in PAL regions), released for PlayStation 3 and Xbox 360 on February 10 in North America and February 20 in Europe, presenting the Mega Drive port in high-definition with widescreen support and achievement integration.[26] Sega Mega Drive Classics, a multi-platform collection encompassing over 50 titles, included Alien Storm upon its launch in 2018 for PlayStation 4, Xbox One, Nintendo Switch, and Windows via Steam, introducing enhancements such as online leaderboards, rewind functionality, and custom controller mapping. The Mega Drive version joined the Nintendo Switch Online + Expansion Pack service on December 15, 2022, as part of a Sega Genesis library update, featuring online multiplayer, save states, and gameplay rewind for subscribers.[27] No major remasters have been produced, though the title remains accessible through these digital compilations and emulation services without significant post-2022 updates as of November 2025.[28]Reception
Initial Reviews
Upon its 1990 arcade release, Alien Storm received positive initial reception for its cooperative multiplayer fun and gameplay variety, though some critics pointed out repetitive enemy designs despite praising the solid graphics. Computer & Video Games awarded the arcade version 88% in September 1990, highlighting the engaging co-op mode and diverse level structures as strengths while noting the enemies' lack of variation as a minor flaw.[29] The Sega Genesis/Mega Drive port, released in 1991, was lauded for its faithful recreation of the arcade experience, particularly the impressive animations and sound design, but criticized for its short length and relative ease. MegaTech scored it 78% in December 1991, commending the smooth visuals and audio while faulting the brevity and lack of challenge.[30] Mean Machines gave it 71% in August 1991, appreciating the graphics and co-op elements but echoing concerns over repetition and simplicity.[30] GamePro offered a higher 96% in July 1991, emphasizing the fun alien-busting action.[30] Ports to the Master System and computers like the Amiga and Atari ST elicited mixed responses in 1991, with appreciation for visuals but frequent criticism of controls and technical limitations. The Amiga version earned 83% from Amiga Action in October 1991 for its decent graphics, but lower scores like 42% from Amiga Joker in November 1991 due to sluggish controls and porting issues.[31][32] Amiga Format rated it 59% in February 1992, noting good visuals but faulting responsiveness.[33] The Atari ST port similarly received around 70% in contemporary reviews for its animations but was docked points for control inaccuracies. 8-bit Master System version scored in the 60-70% range in UK magazines like S Mega, hampered by hardware constraints that reduced sprite detail and speed compared to 16-bit counterparts.Retrospective Assessments
In the 2000s, re-releases of Alien Storm on platforms like the Wii Virtual Console garnered positive feedback for evoking nostalgia and highlighting its cooperative charm. Reviewers appreciated the game's blend of beat 'em up action with shooter elements, noting that while the graphics had not aged gracefully, the quirky alien designs and co-op gameplay remained engaging for short play sessions. For instance, IGN awarded the Virtual Console version a 6.5 out of 10, describing it as a "Golden Axe with robots" that incorporated memorable first-person shooting sections, making it less forgettable than expected.[34] During the 2010s, inclusions in compilations such as Sonic's Ultimate Genesis Collection (released in 2008) were praised in retrospectives for preserving the game's genre-blending appeal and accessibility to new audiences. Critics highlighted how the port captured the arcade's fast-paced alien-busting action, positioning it as a nostalgic gem amid Sega's broader catalog of beat 'em ups. A GameFAQs user review from the collection era called it a "fun romp" ideal for friends, emphasizing its simple yet entertaining co-op dynamics despite its brevity.[35] In 2022, the arcade version was added to Nintendo Switch Online, receiving praise for its nostalgic value and co-op accessibility on modern hardware, with outlets like Nintendo Life scoring it 6/10 and noting its unique blend of genres as a fun, if dated, retro experience.[36] In 2023, Time Extension ranked the arcade version of Alien Storm among the top 25 beat 'em ups of all time, commending its innovative integration of shooter mechanics like first-person galleries and run-and-gun segments into traditional side-scrolling combat. The publication noted the game's whimsical characters—such as spandex-clad alien busters and a robotic teammate—and its disturbing, varied alien encounters emerging from everyday objects, which played with genre conventions for a fresh, if flawed, experience on home ports.[37] Modern critiques from the 2020s, often from emulation and re-release playthroughs, acknowledge the game's dated difficulty spikes but praise its enduring fun and replayability in co-op settings. Sites like Arcade Attack described the Mega Drive version as a "fine" arcade conversion with slick visuals and enjoyable gameplay, though criticized for its shortness, while Old School Gamer Magazine lauded the 2021 iiRcade cabinet release as a "blast" that evokes Aliens meets Ghostbusters in a Golden Axe-style package, particularly with a friend. Aggregate sentiments from retro gaming outlets hover around 7/10, valuing its chaotic energy over technical shortcomings.[38][39] The game maintains a cult following in Sega retrospectives, where it is often compared to contemporaries like Streets of Rage for advancing beat 'em up diversity through sci-fi themes and hybrid mechanics. This appreciation has grown, with analysts crediting Alien Storm for expanding the genre beyond urban brawlers by incorporating environmental surprises and weapon variety, influencing later titles in Sega's lineup.[40]References
- https://strategywiki.org/wiki/Alien_Storm/Walkthrough
