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Atomic Knight is the codename of Gardner Grayle, a DC Comics superhero who first appeared in Strange Adventures #117 in June 1960, created by writer John Broome and artist Murphy Anderson. In his original stories, Grayle is an army sergeant who, following a nuclear war in 1986, discovers medieval-style armor that protects against radiation and leads a group known as the Atomic Knights to rebuild society and combat threats in a post-apocalyptic world. These backup features in Strange Adventures, running quarterly from 1960 to 1964, depicted the team—including members like Douglas Herald, Marene Herald, Bryndon, and the Hobard brothers—facing mutants, barbarians, and environmental hazards while seeking to restore civilization. Later retcons revealed the early adventures as a hallucinatory experience induced by a U.S. sensory deprivation experiment at S.T.A.R. Labs, transforming Grayle into the modern Atomic Knight equipped with a solar-powered battle suit. This suit grants him enhanced strength, durability, energy projection via heat and cold beams, a stasis field, and limited precognitive abilities, enabling him to operate effectively in conditions. Grayle has been a member of several superhero teams, including the Seven Soldiers of Victory, the Forgotten Heroes during the Crisis on Infinite Earths (1985–1986), and the Outsiders, where he participated in conflicts like the Markovia crisis and battles against Eclipso in the 1990s. His character embodies themes of heroism amid atomic devastation, evolving from a team leader in Silver Age tales to a solo operative in post-Crisis continuity, with appearances spanning over 115 issues up to events like Final Crisis (2008–2009).

Publication History

Creation and Development

The Atomic Knight was created by writer John Broome and artist Murphy Anderson for DC Comics, making its debut in Strange Adventures #117 in June 1960. The character, centered on protagonist Gardner Grayle, emerged as part of the anthology series edited by Julius Schwartz, blending science fiction with heroic adventure in a post-apocalyptic world. Broome's concept drew direct inspiration from the legends of King Arthur and the Knights of the Round Table, reimagining medieval chivalry in a futuristic context ravaged by nuclear war to symbolize enduring justice and hope amid devastation. As Broome recalled in a 1980s discussion, "I remember, in the beginning, we both got the feeling that it had something to do with King Arthur and the Knights of the Round Table. We thought if we could make a modern version of that spirit and the feeling, that would be a new kind of comic that hadn't been done and we would enjoy doing it. So we worked out a third World War where life was almost destroyed and crime was all over. And the Atomic Knights stand for justice and faith and all that." This adaptation allowed the series to explore themes of rebuilding society through noble ideals, distinct from typical superhero narratives of the era. Originally conceived as a standalone tale, the Atomic Knight feature quickly gained popularity among readers, leading to its expansion into a regular backup series spanning 15 issues in from 1960 to 1964. The stories were set in the year 1992, following a fictional in 1986 that left the world in ruins, reflecting broader cultural anxieties about nuclear annihilation during the period of the 1950s and early 1960s. Comics of this time often incorporated post-apocalyptic scenarios to grapple with atomic fears, using heroic figures like the Atomic Knights to offer visions of survival and moral order in the face of existential threats.

Original Atomic Knights Series

The Atomic Knights series debuted as a backup feature in Strange Adventures #117 (June 1960) and ran for 15 issues through #160 (January 1964), appearing every third issue and written by John Broome with artwork primarily by Murphy Anderson. The stories unfolded in "real time," with approximately three months passing between each installment, creating a serialized narrative set in the year 1992, six years after the devastating Hydrogen War of 1986 that had reduced much of the world to a radioactive wasteland. In the premiere tale, "The Rise of the Atomic Knights," amnesiac soldier Gardner Grayle awakens in the ruins of post-apocalyptic America and encounters schoolteacher Douglas Herald; together, they discover six suits of medieval armor in a ruined , which prove impervious to due to prolonged exposure that altered their molecular structure. Grayle recruits Herald, scientist Bryndon, twins Wayne and Hollis Hobard, and Herald's sister Marene to form the Atomic Knights, donning the salvaged atomic-powered armor to defend the starving citizens of the Midwestern town of Durvale from the tyrannical Black Baron, a hoarding food and supplies in a fortified . The Knights storm the Baron's stronghold, defeat him, and distribute resources, establishing themselves as protectors who blend chivalric ideals with modern survival tactics in their quest to rebuild society. Subsequent issues expanded the series' scope, with the Knights venturing across the irradiated landscape of central to aid other settlements, confronting threats such as mutants, Atlantean invaders led by the warlord , underground mole men, and various post-war despots. Themes of permeated the narratives, as the armored heroes operated under a reminiscent of Arthurian , emphasizing , camaraderie, and the restoration of amid nuclear devastation; stories often highlighted resource scarcity, ethical dilemmas in scavenging , and the hope of communal recovery without descending into outright despair. The series concluded in Strange Adventures #160 with the Knights thwarting a final incursion, leaving Durvale as a burgeoning beacon of order in the wasteland.

Later Comic Appearances

The Atomic Knights were revived in the post-apocalyptic "Great Disaster" continuity in Hercules Unbound #10 (April–May 1977), where Gardner Grayle and his team encountered Hercules and Kamandi while battling mutants and warlords in a irradiated future Earth. This appearance expanded their role beyond the original series, portraying them as survivors in a shared universe of DC's Earth-AD stories. In DC Comics Presents #57 (May 1983), the character's backstory was retconned to integrate the Atomic Knights into the main DC Universe, revealing the original 1960s adventures as visions or a simulated future experienced by Grayle during a suspended animation experiment at S.T.A.R. Labs, accessed via time travel elements. This allowed Grayle to emerge in the present day as the Atomic Knight, motivated by prophetic warnings of nuclear devastation to prevent such a timeline. Grayle joined the during Crisis on Infinite Earths (1985–1986), teaming with obscure DC characters like and to combat global threats, marking his first major crossover in modern continuity. During the 1980s, he briefly served as a member of the Outsiders, appearing in Outsiders #27 (August 1985), where he contributed his armored expertise to the team's battles against interstellar foes, and later in Outsiders (vol. 2) #5 (October 1993), clashing with amid castle intrigue. In the 2006 miniseries Battle for Blüdhaven #1–6, Gardner Grayle led a reimagined team of Atomic Knights operating from an underground bunker in the nuclear-devastated city of Blüdhaven, defending survivors from corporate exploiters and superhuman raiders in the wake of . The group allied uneasily with heroes like Robin and while opposing S.H.A.D.E. agents attempting to quarantine the area. During Final Crisis #3 (September 2008), the Atomic Knights assisted Wonder Woman in containing an infected zone in Blüdhaven, but team member Marene Herald was brutally killed by a Darkseid-possessed Mary Marvel, highlighting the team's vulnerability amid the event's cosmic chaos. In post-2016 Rebirth continuity, the Atomic Knights appear in S.H.A.D.E.-related narratives, with Grayle reforming the team to shield Blüdhaven refugees from the agency's overreach, as seen in ties to Frankenstein, Agent of S.H.A.D.E. stories where they navigated supernatural threats in quarantined zones. In the 2020s, the Atomic Knights made cameos in narratives and inspirational roles in the 2024–2025 Creature Commandos animated series, where variants like the Knights echoed their armored legacy in monstrous team dynamics. In 2025, Atomic Knight appears in a historical in the Hall of in the Superman film.

Fictional Character Biography

Gardner Grayle

Gardner Grayle was a in the U.S. Army during the , assigned to the infamous Platoon 13, whose emblem featured a knight. Deeply opposed to nuclear weapons and the specter of atomic warfare, Grayle volunteered for an experimental project at S.T.A.R. Labs aimed at simulating the psychological impacts of a post-nuclear through . During the experiment, Grayle experienced a vivid mental displacement to the year 1986, a ravaged future world scarred by and rampant . In this hallucinatory scenario—later retconned as a simulation inspired by his subconscious fears—he awoke amnesiac in the ruins of Durvale, and discovered suits of medieval-style armor impervious to , which he donned to become the Atomic Knight. Driven by survival instincts and a burgeoning sense of , he formed the Atomic Knights to combat post-apocalyptic tyrants like the Black Baron, leveraging his military training to lead strategic defenses against irradiated threats and restore order in the wasteland. This visionary ordeal profoundly shaped Grayle, instilling a lifelong commitment to averting nuclear doom through heroic action. Upon emerging from the experiment in the present day, Grayle channeled the insights from his "future" experiences to construct functional atomic armor, establishing himself as the real-world Atomic Knight dedicated to global security. He briefly adopted the identity of the , recreating an ancient armored suit enhanced with modern science under the influence of historical and mystical guidance, which allowed him to join the Seven Soldiers of Victory in combating otherworldly dangers. Throughout his career, Grayle allied with prominent teams, including the Outsiders. His honorable nature, rooted in a chivalric code blended with disciplined military precision, made him a reliable figure in ensemble efforts, always prioritizing protection of the innocent over personal glory. In the aftermath of major cataclysms, Grayle demonstrated resilient leadership, particularly during the Battle for Blüdhaven miniseries, where he organized and commanded a contingent of Atomic Knights to safeguard displaced civilians from aggressive incursions by S.H.A.D.E. agents in the quarantined ruins of the city. Though he faced profound losses—including the death of close allies during conflicts tied to the event—Grayle persisted, embodying unyielding determination to rebuild and defend against apocalyptic perils. His adaptive heroism, forged in both simulated futures and real-world battles, solidified his role as a steadfast guardian against humanity's self-destructive tendencies. In 2024, Grayle appeared as the Atomic Knight in the animated film Justice League: Crisis on Infinite Earths - Part One, as a member of the .

The Atomic Knights Team

The Atomic Knights were originally formed in the aftermath of , which devastated Earth in 1986, by U.S. Army Gardner Grayle in the small town of Durvale. Grayle, discovering suits of medieval-style armor that had become resistant to radiation and energy weapons due to the , recruited a group of local survivors to don the armor and defend their community. The core team consisted of Grayle as leader, schoolteacher and scientist Douglas Herald, Herald's sister Marene, scientist Bryndon, and twin brothers Wayne and Hollis Hobard, who served as glider experts; each member piloted one of the atomic-powered suits, enhancing their strength and durability for combat. The team's dynamics emphasized collective heroism among ordinary survivors, with Grayle's military experience providing leadership, Bryndon's scientific knowledge driving inventions like transportation via giant Dalmatians, and the group's shared commitment to democracy and rebuilding society fostering tight-knit cooperation. Their primary goals were to protect post-apocalyptic communities from raiders and mutants, distribute scarce resources, and combat authoritarian threats, exemplified by their initial battles against the Black Baron, a seeking to enslave Durvale. Over the course of their adventures, the Knights expanded their efforts to safeguard wider regions, confronting diverse dangers such as invading Atlanteans, underground , and alien incursions while promoting scientific progress and freedom. In the post-Crisis continuity, the Atomic Knights were reimagined and expanded following the nuclear destruction of Blüdhaven in 2006, with Gardner Grayle reforming the team from displaced survivors to operate as an underground resistance. The roster grew to include additional members like the returning Douglas Herald alongside new recruits from the fallout zones, all equipped with upgraded atomic armor to evade detection. Operating covertly in the quarantined ruins, the team focused on shielding civilians from exploitation while clashing with the authoritarian S.H.A.D.E. organization, which sought to control the area; key events included skirmishes to secure vital cargo and disrupt S.H.A.D.E. operations during the 2006 Battle for Blüdhaven storyline. Across continuities, the Atomic Knights' goals evolved to include integration into larger DC hero networks, with Grayle allying with the Outsiders in the late as an individual and the team participating in broader post-apocalyptic conflicts tied to events. In modern stories, they continued fighting authoritarian regimes and environmental threats in irradiated wastelands, maintaining their role as guardians of hope amid chaos.

Powers and Abilities

Physical Enhancements

The Atomic Knight's armor, powered by cells designed for low-light conditions such as , amplifies Gardner Grayle's physical capabilities to levels, enabling him to lift heavy objects and engage in effectively. This strength derives from the suit's amplification, which augments his musculature without straining his body. For instance, in battles against superpowered foes, he has demonstrated the ability to overpower adversaries, establishing his role as a formidable frontline fighter. In addition to strength, the suit grants superhuman speed and , allowing for swift maneuvers such as dodging projectiles and leaping great distances to close in on enemies. These enhancements facilitate acrobatic combat styles adapted to modern threats, with Grayle capable of rapid sprints and aerial bounds. Such proves essential in dynamic environments, where he navigates ruins or engages multiple opponents fluidly. The armor further bolsters durability and endurance, shielding Grayle from radiation, small-arms fire, bullets, and extreme environmental conditions like nuclear fallout or blistering heat without succumbing to fatigue. This resilience stems from the suit's radiation-proof design and energy-absorbing properties, permitting prolonged exertion in hazardous settings. He has withstood direct impacts from superpowered individuals and toxic exposures that would incapacitate ordinary humans, maintaining operational effectiveness over extended periods.

Special Abilities

The Atomic Knight's primary special ability involves energy projection, enabling him to emit or beams from his for offensive purposes. These beams can be used to subdue foes or deliver intense attacks. This energy projection stems from the integration of advanced within his , allowing precise control over output to tactical needs. Complementing his energy manipulation is a precognitive faculty triggered by the S.T.A.R. Labs experiment, which manifests as vivid visions of impending threats, often centered on nuclear catastrophes or global perils. These glimpses of the future provide , enabling proactive interventions to avert disasters, though the visions are involuntary and sometimes disorienting. This mental ability distinguishes Grayle as more than a mere armored warrior, positioning him as a seer against apocalyptic scenarios. The suit also generates a stasis field to immobilize enemies, holding them in suspended animation for containment or interrogation. This ability enhances his non-lethal takedown options in combat. In radiation-saturated environments, the Atomic Knight demonstrates remarkable adaptation, rendering him immune to harmful nuclear effects while sustaining his operations. Such resilience was pivotal in his encounters with radiation-based threats. His sword serves as a conduit for energy channeling, augmenting close-quarters combat by infusing the blade with , which heightens its cutting power against armored or reinforced targets. This allows the weapon to slice through barriers effectively, blending knightly aesthetics with modern technology.

Equipment

The Atomic Knight's primary equipment is a solar-powered battle suit developed at S.T.A.R. Labs following his sensory deprivation experiment, along with an sword. The suit incorporates advanced functionality in a medieval-inspired . Key components include a equipped with vision enhancement capabilities for low-light and radiation-filtered sight; gauntlets that channel for projection attacks; and reinforced boots that boost mobility, such as leaping and stability on uneven terrain. The suit is physiologically adaptable, molding to the wearer's body to prevent restriction during prolonged use, while providing baseline protection against environmental hazards like fallout and conventional projectiles. Complementing the armor, the Atomic Knight wields an energy-charged sword, whose blade is powered by the suit, allowing it to slice through hardened metals and armored foes with minimal resistance. Despite their potency, these tools carry inherent limitations tied to their source. The armor and weapons require exposure to light sources for recharging to maintain functionality, with prolonged operation in total darkness leading to reduced output over time.

Alternate Versions

Pre-Crisis Continuity

In the pre-Crisis DC continuity, the Atomic Knights were established as inhabitants of 's future timeline, with their stories commencing in 1992 following a catastrophic war that ravaged the planet in 1986. This setting positioned them as survivors in a post-apocalyptic world, distinct from the present-day adventures of heroes like and the , emphasizing a separate chronological branch within the Earth-One universe. The Knights' initial appearances unfolded through a series of standalone tales in , beginning with issue #117 (June 1960) and continuing irregularly through #160 (January 1964). These narratives centered on Gardner Grayle and his companions scavenging medieval-style armor from a museum to withstand , then forming a knightly order to combat threats like , mutants, and environmental hazards in isolated communities such as Durvale. Without any crossovers to contemporary DC characters, the stories highlighted self-reliant survival efforts, including battles against the Black Baron and explorations of ruined landmarks like New Orleans, underscoring themes of human resilience amid nuclear devastation. A significant retcon occurred in 1977 with Hercules Unbound #10-11 (April-July 1977), which connected the Atomic Knights' world to the prophesied "Great Disaster"—a global cataclysm foretold in ancient texts—while preserving their temporal isolation from Earth-One's main heroic era. In these issues, the Knights allied briefly with and his companions against monstrous entities, forging armor and confronting energy beings, but the encounter reinforced their role as guardians of a fractured future rather than integrating them into broader team dynamics. Throughout their pre-Crisis depictions, the Atomic Knights embodied morality, promoting democratic rebuilding, scientific ingenuity, and anti-war cautionary tales through their radiation-proof "zaxion" armor and quests to restore civilization, without ever joining organizations like the .

Post-Crisis and Modern Continuities

Following on Infinite Earths event, Gardner Grayle, as the Atomic Knight, was integrated into the unified as a time-displaced from a post-apocalyptic future, brought to the present day to aid in multiversal threats. He joined the , a team assembled to combat the forces of the during the event's climax, marking his first major team affiliation in the post-Crisis continuity. In the late 1980s, Grayle briefly served with the Outsiders, appearing in their series to assist against escalating global dangers, including a pivotal role in Outsiders #25 where he helps avert a catastrophic tied to his nuclear expertise. This period emphasized his role in bridging future apocalyptic scenarios with contemporary superhero conflicts. After the destruction of Blüdhaven by a nuclear device during , Grayle reformed the Atomic Knights in 2006 as an underground resistance group in the irradiated ruins, initially allying with but soon antagonizing the secretive agency SHADE, which sought to quarantine and exploit the area. In the Infinite Crisis Aftermath: The Battle for Blüdhaven miniseries, Grayle led the Knights in protecting displaced civilians from SHADE's aggressive containment operations, positioning him as a government operative turned adversary to bureaucratic overreach. This storyline solidified his post-Crisis evolution into a protector of fallout victims, drawing directly from his original future origins. During in 2017, the Atomic Knights received a brief revival in #33, where a squad led by Grayle confronted the villain but was swiftly eliminated, underscoring their vulnerability in the restored, interconnected universe. The 2020s saw renewed interest in the character through multimedia tie-ins. In the 2024 animated film Justice League: Crisis on Infinite Earths - Part Two, the Atomic Knights make a cameo as defenders in a parallel Earth under siege by shadow demons, reinforcing Grayle's legacy in multiversal crises. That same year, the Max series featured Pokolistani warriors styled after the Atomic Knights guarding against threats in the fictional country of Pokolistan.

Multiverse Variants

In the DC Multiverse, one prominent variant of the Atomic Knight appears on Earth-17, a post-apocalyptic world devastated by nuclear war in 1963, where superhuman "super-soldiers" fight in ongoing global conflicts. This iteration is featured in 52 #52 (2007), where the Atomic Knights are depicted as a team of armored warriors patrolling radioactive wastelands on giant dogs, led by figures like Captain Adam Strange in efforts to rebuild society amid perpetual warfare. A distinctive Earth-17 variant reimagines Bruce Wayne as Batman the Atomic Knight, a member of the Atomic Knights of Justice who wears medieval-style armor enhanced for survival in the nuclear fallout. This character first gains detailed profile in The Multiversity Guidebook #1 (2015), portraying him as a knightly vigilante combating threats in the ruined landscape of Novamerika. He later appears in Dark Nights: Death Metal - The Multiverse Who Laughs #1 (2020), joining other multiversal heroes against the Batman Who Laughs' infected variants during the crisis that reshapes the DC Multiverse. In the non-canon Amalgam Universe, a crossover imprint between DC and , Atomic Knight merges with Marvel's Black Knight (Dane Whitman) to form Atomic Black Knight (Dane Grayle). This hybrid character, empowered by the Ebony Blade and atomic armor, fights time-traveling threats like Professor Kang in a blended medieval-futuristic setting, as profiled in the : handbook (1996).

In Other Media

Television

The character of Atomic Knight, known in the comics as Gardner Grayle, received his first live-action television portrayal in the third season of Black Lightning (2019–2020), where he was played by actor Boone Platt as Sergeant Gardner Grayle, an A.S.A. operative who defects to join the hero's team. In the series, Grayle becomes a key ally to (Jefferson Pierce) and the Outsiders during the escalating Markovian conflict, aiding in operations against meta-human threats and the A.S.A.'s oppressive control over Freeland. His involvement peaks in missions to infiltrate Markovia and rescue Lynn Stewart from enemy forces, demonstrating his tactical expertise and commitment to the team's cause in high-stakes urban confrontations. Grayle appears across eight episodes of the season, contributing to team dynamics by providing insider knowledge of A.S.A. operations and supporting combat efforts without the atomic armor from his comic origins. Notable appearances include "The Book of Resistance: Chapter Three: The Battle of Franklin Terrace" (season 3, episode 8), where he participates in a direct assault on A.S.A. forces at Franklin Terrace, and "The Book of Markovia: Chapter Three: Motherless ID" (season 3, episode 12), focusing on the Markovian rescue arc. In these storylines, Grayle temporarily gains meta-human abilities, such as one-hour invisibility from a serum, to facilitate stealth operations, though his role emphasizes human resolve over superhuman enhancements. As of 2025, Atomic Knight has not appeared in any additional live-action television series beyond , though the Arrowverse's interconnected narrative includes indirect references to related elements in crossovers like .

Animation and Film

Atomic Knight, as part of the Atomic Knights group, made a notable appearance in the 2024 animated film Justice League: – Part Two, where he was voiced by Keith Ferguson. In this adaptation of the classic DC Comics crossover event, Atomic Knight fights alongside the and other heroes from various s against the Anti-Monitor's multiversal threat, representing a post-apocalyptic in the ensemble battle to preserve reality. His role highlights the character's enduring place in DC's broader narrative, drawing from his origins in irradiated, knight-armored survival scenarios. The Atomic Knights featured in a cameo capacity in the first episode of the 2024 animated series Creature Commandos, the inaugural project in James Gunn's DC Universe (DCU). Titled "The Death of the Creature Commandos," the episode depicts the Knights as armored guards protecting Princess Ilana Rostovic in the war-torn nation of Pokolistan, evoking their post-nuclear wasteland patrols without direct interaction with the titular monster team, and led by a character named Alexi. This brief showcase ties into the series' themes of monstrous and unconventional heroism in a shared DCU continuity, updating the Knights' Silver Age design for modern animation while nodding to their influence on the Creature Commandos concept itself. In the 2025 live-action film , directed by , Atomic Knight appears symbolically as part of a expansive mural in the Hall of Justice, illustrating 300 years of DC metahuman history. The artwork, revealed in promotional materials and featured in the movie, positions Atomic Knight among legacy heroes like the Flash and , signaling potential future integration into the DCU's evolving roster without a narrative role. This visual tribute underscores the character's historical significance in DC lore, bridging comic roots to cinematic expansion. Gunn has confirmed that two characters from this mural factor into scripts for forthcoming DCU projects.

Video Games and Other Adaptations

Atomic Knight features as a summonable character in the 2013 Scribblenauts Unmasked: A DC Comics Adventure, where players can deploy him to aid in solving challenges by leveraging his blasts and capacity to summon knight allies, drawing from his abilities. In the DC Universe Online (launched in 2011 and ongoing), Atomic Knight appears as a integrated into the game's lore, particularly in post-apocalyptic themed zones that echo his comic origins. Beyond video games, Atomic Knight has limited appearances in peripheral media. Merchandise includes custom action figures inspired by his design, though no official line tied to the 2024 Creature Commandos animated series features him directly.

Collected Editions

Early Stories Collections

The Atomic Knights originally appeared as backup features in Strange Adventures from issues #117 (June 1960) to #160 (January 1964), spanning 15 stories that explored post-apocalyptic adventures in a world ravaged by atomic war. In 2010, DC Comics published The Atomic Knights, a hardcover collection compiling all the original Silver Age tales for the first time in a dedicated volume. This edition gathers stories from Strange Adventures #117, 120, 123, 126, 129, 132, 135, 138, 141, 144, 147, 150, 153, 156, and 160, focusing exclusively on the backup features written by John Broome and illustrated by Anderson. The 192-page book, with ISBN 978-1401227487, presents the narratives in their full color format, emphasizing the era's atomic themes of radiation-resistant armor, mutant threats, and societal rebuilding in a hydrogen war-devastated 1986. It includes introductory material highlighting the context that inspired the series' speculative fiction elements. The collection highlights the restored presentation of Anderson's detailed artwork, which captures the knights' medieval-futuristic aesthetic against barren landscapes, while foregrounding historical notes on mid-20th-century anxieties about and . These annotations provide context for the stories' conceptual blend of chivalric heroism and sci-fi survivalism, without delving into later DC continuities. As of 2025, the physical hardcover is and primarily available through secondary markets, though digital editions of the collected stories are accessible via , allowing readers to experience the backup features in a modern format. Reception has been generally positive, with praise for the Silver Age charm, imaginative plotting, and Anderson's evocative art that evokes a sense of nostalgic wonder in the post-apocalyptic setting. Critics have noted, however, that the dated sci-fi tropes, such as simplistic mechanics and era-specific social attitudes, may feel anachronistic to contemporary audiences.

Broader Post-Apocalyptic Anthologies

The Showcase Presents: The Great Disaster Featuring the Atomic Knights (2014) collects a range of DC Comics stories depicting post-nuclear wastelands, integrating Atomic Knight tales with narratives from other series to illustrate interconnected apocalyptic futures. This black-and-white trade paperback, spanning 576 pages, includes the original Atomic Knights backups from Strange Adventures #117, 120, 123, 126, 129, 132, 135, 138, 141, 144, 147, 150, 153, 156, and 160, the full run of Hercules Unbound #1-12 by Mike Grell and José Luis García-López, Kamandi #43-46 by Jack Kirby, and select issues of Weird War Tales such as #22, 23, 30, 32, 40, 42-44, 46-49, 51-53, 64, 68, 69, and 123, alongside stories from House of Mystery #318, Superman #295, House of Secrets #86, 95, 97, The Unexpected #215, 221, and Amazing World of DC Comics #12. The volume emphasizes the "Great Disaster" as a unifying cataclysm—a 1986 hydrogen bomb war that devastates Earth—linking Gardner Grayle's armored knights to Hercules's rampaging adventures and Kamandi's mutant-filled survival tales, all under editorial curation that highlights thematic overlaps in DC's Silver and Bronze Age output. Atomic Knight's crossovers in team-up anthologies extend to DC Comics Presents #57 (1983), where Gardner Grayle and his knights confront a radioactive menace alongside in a ruined New York, blending post-apocalyptic survival with superhero intervention. This story, scripted by Dan Mishkin and with art by Alex Saviuk and Frank McLaughlin, appears in broader collections such as digital editions of DC Comics Presents archives, underscoring the character's role in larger ensembles without dedicated solo focus. Similarly, Grayle's involvement with the —a group of obscure Silver Age figures including , , and Dan the Dyna-Mite—features in DC Comics Presents #77-78 (1985), written by with pencils by , where they battle cosmic threats like the sorcerer Tannarak and the entity Yggardis. These issues are reprinted in select Superman: The Lost Books digital compilations and annual team retrospectives, positioning Atomic Knight within DC's "forgotten" hero revivals. In team-oriented volumes like the Outsiders series collections, Atomic Knight briefly joins the rogue superhero squad in Outsiders (vol. 1) #25 (1987), scripted by Mike W. Barr with art by Jim Aparo, amid a storyline involving hallucinations and global crises. This appearance is included in trade paperbacks such as Batman and the Outsiders: The Chrysalis Broken (2018 reprint) and digital bundles of the 1985-1988 run, reflecting editorial efforts to weave post-apocalyptic elements into contemporary team dynamics.

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