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Aya Kyogoku
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Brief
Known For
Game producer and director at Nintendo, known for her work on the Animal Crossing and Splatoon series.
Key Dates and Places
  • Born Date: c.
Career
  • Current occupation: Game Producer.
  • Past occupations: Game Director, Script Writer.
  • Current Place of Work: Nintendo.
Achievements and Recognition
  • Awards: Credited with contributing to the success and widespread appeal of the Animal Crossing and Splatoon franchises, although specific awards are not publicly documented.
Main Milestones
Joining Nintendo and Early Game Design Roles
Early Career (c. Early 2000s)
Aya Kyogoku joined Nintendo in the early 2000s, initially working as a game designer. Specific details about her earliest projects are scarce, but this period was crucial for honing her skills and understanding Nintendo's design philosophy, laying the foundation for her future leadership roles. This initial phase likely involved contributing to various projects and learning from experienced developers.
Game Designer for "The Legend of Zelda: Four Swords Adventures"
2003
Kyogoku was a game designer for "The Legend of Zelda: Four Swords Adventures" on the GameCube. This marked her involvement in a major Nintendo franchise and provided valuable experience in working within a larger team on a complex project. It also exposed her to the challenges and rewards of contributing to a beloved and established series.
Scriptwriter and Designer for "Animal Crossing: Wild World"
2005
Kyogoku took on the role of scriptwriter and designer for "Animal Crossing: Wild World" on the Nintendo DS. This was a pivotal moment as she began to significantly influence the direction of the "Animal Crossing" series. Her work on the script and design helped shape the game's charming and engaging world, contributing to its massive success and establishing her as a key figure in the franchise's development.
Director of "Animal Crossing: City Folk"
2008
Aya Kyogoku stepped into the director role for "Animal Crossing: City Folk" on the Wii. This promotion demonstrated Nintendo's confidence in her abilities and marked her as a leader within the "Animal Crossing" team. As director, she oversaw the entire development process, guiding the team's creative vision and ensuring the game's quality.
Director of "Animal Crossing: New Leaf"
2012
"Animal Crossing: New Leaf" on the Nintendo 3DS was another critically acclaimed entry in the series that Kyogoku directed. The game introduced significant new features, such as becoming the mayor of the town, further expanding the gameplay possibilities and solidifying the franchise's popularity. Her direction ensured that these new elements were seamlessly integrated into the established "Animal Crossing" formula, appealing to both long-time fans and newcomers.
Manager of Production Group No. 5 and Producer of "Splatoon"
2015
Kyogoku was promoted to Manager of Production Group No. 5, and became a producer for "Splatoon" on the Wii U. This move was significant as it expanded her responsibilities beyond the "Animal Crossing" series and into a completely new IP. As a producer, she oversaw the development and ensured the success of "Splatoon", a game that quickly became a major hit for Nintendo. Her involvement in "Splatoon" demonstrated her versatility and ability to manage a different type of game effectively, leveraging experience from past game development. This expanded responsibilities from director to producer, including leadership duties.
Producer of "Animal Crossing: Pocket Camp"
2017
While still involved with "Splatoon 2", Kyogoku also served as a producer for "Animal Crossing: Pocket Camp" on mobile platforms. This marked the "Animal Crossing" series' entry into the mobile gaming market. Her oversight as producer ensured that the mobile adaptation retained the core charm and appeal of the main series while adapting to the unique demands of mobile gameplay.
Producer of "Splatoon 2"
2017
Kyogoku returned as producer for "Splatoon 2" on the Nintendo Switch, further solidifying her role in shaping the "Splatoon" franchise. The game built upon the success of its predecessor, introducing new features, maps, and weapons, and benefiting from Kyogoku's continued guidance and oversight to be critically acclaimed.
Producer of "Animal Crossing: New Horizons"
2019
Kyogoku served as a producer for "Animal Crossing: New Horizons" on the Nintendo Switch. This title became a global phenomenon, particularly during the COVID-19 pandemic, offering players a comforting and engaging escape. Her role as producer was crucial in ensuring the game's polish, depth, and widespread appeal, making it one of the best-selling games on the Nintendo Switch and a cultural touchstone.
Aya Kyogoku

Aya Kyogoku (Japanese: 京極あや, Hepburn: Kyōgoku Aya; born c. 1981) is a Japanese video game director and producer. She is the current manager of Nintendo's Entertainment Planning & Development (EPD) Production Group No. 5, which oversees the Animal Crossing, Splatoon, and Wii Sports franchises. Kyogoku is best known for her work on Animal Crossing, where she has alternately served as a producer, director, and supervisor since 2008.

Key Information

Career

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Kyogoku began her career in 2000 at the video game company Atlus before joining Nintendo in September 2003.[1][3] While at Atlus, she served as an Assistant Planner for the Dreamcast title deSPIRIA and Assistant Director for the PlayStation 2 title Wizardry: Tale of the Forsaken Land before moving to Nintendo.[4][5] At Nintendo, Kyogoku worked as a scriptwriter on The Legend of Zelda: Four Swords Adventures and The Legend of Zelda: Twilight Princess, work for which she won a Game Developers Choice Award.[1][6]

In 2008, she worked as a sequence director on Animal Crossing: City Folk, where she was responsible for script writing and all elements relating to non-player character behavior and dialogue.[1][7] Kyogoku and Isao Moro jointly served as directors of Animal Crossing: New Leaf, the 2012 sequel to City Folk.[8] Following the mixed critical and commercial performance of City Folk, Kyogoku sought to "get back to the series' roots" in New Leaf.[9] In 2015, Kyogoku produced the Animal Crossing spin-off title Happy Home Designer.[10] In 2019, she was named as Manager of Nintendo Entertainment Planning & Development (EPD) Production Group No. 5, a position previously held by Hisashi Nogami before he was promoted at Deputy General Manager of Nintendo EPD.[1][11] She directed Animal Crossing: New Horizons, the fifth main series title in the Animal Crossing series, in 2020.[1] Following the extensive critical and commercial success of New Horizons, Kyogoku has received media attention from both video-game and non-video-game media outlets alike, being dubbed “Nintendo’s Rising Star and Secret Weapon.”[12][13][14]

Serving as the director of Animal Crossing: New Leaf, Kyogoku became the first woman to direct a video game at Nintendo Entertainment Analysis & Development (EAD).[1][11] After noting that she was frequently the only woman on development teams, Kyogoku and New Leaf producer Katsuya Eguchi hired a team that was half female; Kyogoku also encouraged all individuals on the development team to contribute ideas for the game, regardless of their role on the project.[15][16] Kyogoku credits the diversity of the team for New Leaf's critical and commercial success,[1][16] stating that "when you are trying to create something that will appeal to many types of people, I have experienced how beneficial it is to have diversity on your team"[9] and “it is very exciting to be able to have different types of people on the development team.”[17] When asked for a message to women who would like to work in the game industry during a Nintendo Developer Chat, Kyogoku responded, “if you want to, please join! I’ll be so happy if we can work together.”[17]

Furthermore, Kyogoku has been praised for broadening the series' appeal "beyond the typical teenage-male demographic.”[12] Notably, Animal Crossing: New Horizons expanded visibility and representation through increased character customization options, including skin tone options and gender-neutral hairstyles that the player can switch between freely. Kyogoku explained that these options are "not just about gender," but rather the sentiment that "society is shifting to valuing a lot of people's different identities."[13] She explained further that “we basically wanted to create a game where users didn't really have to think about gender or if they wanted to think about gender, they're also able to."[13]

Works

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References

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Further reading

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