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Nintendo World Championships
Nintendo World Championships
from Wikipedia

GenreEsports
LocationNationwide
CountryUnited States
InauguratedMarch 8, 1990; 35 years ago (1990-03-08)
Most recentOctober 7, 2017; 8 years ago (2017-10-07)[1]
Organized byNintendo of America
Websitenwc.nintendo.com

The Nintendo World Championships (NWC) are a nationwide video game competition series, organized by Nintendo of America at no particular interval.

The first Nintendo World Championships were held in 1990, touring 29 American cities, being hosted in Los Angeles, CA twice. The NWC was conceived by Steve Grossman and Jay Coleman, principals at EMCI, Nintendo's marketing agency. Greggory Vasquez-Vasquez was the inaugural champion defeating 48 others and dominating the NES championship event. The event won numerous marketing awards and was sponsored by Pepsi, Reebok, and Nabisco. It was based on a custom Nintendo Entertainment System Game Pak, which would historically become one of the most rare and valuable NES cartridges. The NWC is considered one of the first ever esports events.[citation needed] In 2014, Nintendo released NES Remix 2, featuring the reminiscent Nintendo World Championships Remix, which uses emulation and online leaderboards for amateur global competition. On June 15, 2015, the second Nintendo World Championships took place for the event's 25th anniversary as part of Nintendo's E3 2015 coverage. The third Nintendo World Championships were held on October 7, 2017.

A video game themed around the event, titled Nintendo World Championships: NES Edition, was released for the Nintendo Switch on July 18, 2024.[2]

1990

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Preceding the Nintendo World Championships, the Nintendo Challenge Championship (NCC) was held in Canada in 1989 and 1990, coinciding with Nintendo's 100th anniversary. This was Nintendo's first annual nationwide video game competition series.[3] Nintendo assumed full distribution and marketing from its partners and rebranded its competitions as the Nintendo World Championships.

The Nintendo World Championships began March 8–11, 1990,[4][5] in the Fair Park's Automobile Building in Dallas, Texas, and toured 29 cities across the United States.[6] Players from three separate age groups (11 and below, 12–17, and 18 and above) competed across three days. The top two scorers then competed for the title of City Champion. The finalists won a trophy, US$250, and a trip for two to the World Finals at Universal Studios Hollywood in Los Angeles, California. The runners-up won a Power Pad and a Game Boy.

The World Finals were held December 7–9, 1990,[7][8][9] conducted similarly to the City Championships and were located at Universal Studios Hollywood in Los Angeles, California within the Star Trek Theater (now the DreamWorks Theatre). There, contestants played a special Nintendo World Championships 1990 cartridge for the Nintendo Entertainment System.

The cartridge contains three customized minigames based upon the popular games Super Mario Bros. (1985), Rad Racer (1987), and Tetris (1989). The objective is to achieve a high score according to a custom cumulative scoring formula across all games, within a total time limit of 6 minutes and 21 seconds.[10]

Three 1990 World Champion titles were given. Jeff Hansen won in the under-11 category, Thor Aackerlund won in the 12–17 category, and Robert Whiteman won in the 18+ category.[11][12] There was no official competition round to crown a single winner. However, after the competition ended, there was an informal face-off between the three winners, with Aackerlund taking first place, Hansen taking second, and Whiteman finishing third. The top winner in each age category was awarded a $10,000 U.S. savings bond, a 1990 Geo Metro Convertible, a 40" rear-projection television, and a golden Mario trophy. Runners up in each age category received a $1,000 U.S. savings bond and a silver Mario trophy.[citation needed]

Immediately after winning the NWC, Aackerlund became the official video game spokesperson for Camerica Corporation, a direct competitor to Nintendo. Hansen later became the United States representative to Japan to win the World Championships title in Tokyo, Japan, and again in Las Vegas at a rematch with the Japanese champion, Yuichi Suyama.

Nintendo sponsored similar competitions, including the Nintendo Campus Challenge in 1991 and 1992, Nintendo PowerFest '94, and revived the Nintendo World Championships in 2015.

Cartridge

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The competition was based on the NES cartridge titled Nintendo World Championships 1990. It is unknown how many gray cartridges were made, and the highest numbered as of September 2020 is #353.[citation needed] Copies of the gray cartridge were given to the ninety finalists after the championships concluded. Another twenty-six gold copies are known to exist, similar to the gold cartridge design of The Legend of Zelda, which were given as prizes in a separate contest by Nintendo Power magazine.[13][14] Both versions have an exposed bank of DIP switches to set the amount of time the player has to complete the three games, shorter and longer than the 6 minutes 21 seconds used in the actual competition.

The Nintendo World Championships 1990 Game Pak is considered to be the most valuable NES cartridge ever released, and one of the rarest. Collectors have paid six-digit prices for a single copy.[15][16][17][18][19][20][21][22][23]

2015

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Narcissa Wright played Super Mario Maker during the final of Nintendo World Championships 2015.

On May 13, 2015, Nintendo announced the return of Nintendo World Championships for the 25th anniversary of the original event, as part of the company's E3 2015 coverage.[24] Qualifying competitions began on May 30, 2015, in eight Best Buy locations across the United States.[25] At each location, contestants competed for the high score in a custom mode of Ultimate NES Remix.[26][27][28][29] The winners from each of these eight locations, as well as eight players invited by Nintendo (six speedrunners and two celebrity contestants), became the contestants for the live event.[30]

The competition used an elimination tournament format with a repechage bracket named the Underground, with a wide history of Nintendo's game library. The live video of the final event was streamed online from Los Angeles on June 14, 2015; commentators included Audrey Drake of Nintendo Treehouse and competitive Pokémon VGC commentator Justin Flynn.[31] An edited, exclusive one-hour television special aired on Disney XD later that year, featuring retrospective interviews with many contestants and a shortened overview of the competition.[32][33] Notable competitors who failed to make it to the finale included Trihex, Arin Hanson, and The Mexican Runner.

The last contest consisted of custom levels within the then-unreleased Super Mario Maker for Wii U, played by the two finalists: professional Super Smash Bros. player John Numbers, the qualifying player from New York City; and professional speedrunner Narcissa Wright. In the first two levels, the players were alternately blindfolded while the other played. The player who completed the levels the fastest would receive a 5-second advantage in the final level. In the final level, they raced simultaneously to the end, where Numbers won the championship title. Gamesradar said that Numbers demonstrated "impulsive mastery" of the Super Mario Maker levels, which were "hellish", "sadistic", "evil", and "truly weird".[34] Nintendo's Shigeru Miyamoto made a surprise appearance to present a trophy to the winner, and an autographed New Nintendo 3DS XL system to each of the two finalists.[35][36]

2017

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On August 8, 2017, Nintendo of America announced the return of the Nintendo World Championships. Qualifying rounds took place from August 19 to September 10, 2017, at selected Best Buy locations across eight cities in the United States. John Numbers, the returning champion of 2015, was one of the 13-and-older qualifiers.[37] Eight invited competitors were slated in advance to compete against the sixteen qualifiers, including Bayley and Asa Butterfield.

The main event was held at the Manhattan Center's Grand Ballroom on October 7, 2017, and was streamed via YouTube and Twitch and simulcast on Disney XD's "D|XP" block. As in 2015, it used an elimination tournament format including the returning Underground repechage bracket, showcasing select gameplay modes and levels from recent and retro games.

The overall winner was Thomas Gonda (Thomas G.), who defeated the 2015 champion John Numbers in the then-unreleased Super Mario Odyssey.[38]

Reception

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In 2015, Gamesradar said the Super Mario Maker levels were "hellish", "sadistic", "evil", and "truly weird", summarizing: "The Super Mario Maker climax ended Nintendo's championships on a pitch-perfect retro note."[34] Contestant Joshua Ovenshire of Smosh Games said that the Nintendo World Championships should be "a staple at every E3 ... I was a part of Nintendo history. That's where the magic is at."[39]

In 2017, the Underground was noted to be generally more forgiving than it was in 2015, as multiple contestants had the opportunity to advance.[40]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Nintendo World Championships is a series of competitive video game tournaments organized by Nintendo to showcase player skill across its platforms, originating as a promotional event in 1990 and revived in 2015 and 2017 before inspiring a dedicated 2024 Nintendo Switch game. The inaugural 1990 event, known as the Nintendo World Championships or Power Fest '90, toured 29 cities across the United States from March to December, attracting approximately 500,000 participants divided into three age groups: under 12, 12-17, and 18 and older. Competitors used a rare custom NES cartridge containing modified versions of Super Mario Bros., Rad Racer, and Tetris, tasked with achieving the highest combined score within a strict total time limit of 6 minutes and 21 seconds across all three games. Regional qualifiers advanced top performers to the national finals in Los Angeles, where age-group champions were crowned, including Jeff Hansen in the under-12 division; finalists received one of 90 gray competition cartridges, while 26 gold versions were distributed via Nintendo Power magazine. The series lay dormant for 25 years until its revival on June 14, 2015, during Nintendo's presentation in , marking the first competitive event since 1990 and featuring 16 qualifiers competing in , , and challenges. John Numbers emerged as the overall champion, defeating Cosmo Wright in the final round. Building on this momentum, the 2017 edition expanded to include online and in-store qualifiers at locations across the U.S., , and other countries, culminating in finals that incorporated speedrunning elements from a mix of classic and modern titles such as Super Smash Bros., Mario Kart 8 Deluxe, and . Thomas G. won the championship, with 2015 victor John Numbers placing second and Cole G. third; the event also featured celebrity participants like WWE's Bayley and actor to broaden its appeal. In 2024, Nintendo released Nintendo World Championships: NES Edition for the Nintendo Switch on July 18, paying direct homage to the original 1990 competition through over 150 speedrun challenges drawn from 13 NES classics, including Super Mario Bros., The Legend of Zelda, and Metroid. The game supports single-player practice, local multiplayer for up to eight, and online competitions via Nintendo Switch Online, allowing global players to compete for rankings and S-ranks on leaderboards. A Deluxe Set edition includes a replica gold NES cartridge as a nod to the 1990 prizes, underscoring the championships' enduring legacy in esports history.

Overview

Background and Conception

The Nintendo World Championships was conceived in late 1989 by Steve Grossman, an executive at Entertainment Marketing Communications Inc. (EMCI), Nintendo of America's marketing agency, as a promotional strategy to revitalize interest in the (NES) and counter rising competition from Sega's Genesis console, which was eroding Nintendo's market dominance through aggressive advertising and lower-priced hardware. Planning commenced in early 1990 under the direction of Grossman, alongside EMCI principal Jay Coleman and MEGA's Danny Socolof, culminating in a nearly two-year development effort that consumed tens of thousands of man-hours to create a high-profile touring event. The core competition incorporated three games—Rad Racer for driving simulation, for puzzle-solving, and Super Mario Bros. for platforming—to highlight a range of gameplay genres and appeal to diverse player skills. To ensure the event was accessible and family-oriented, organizers established age-based divisions: participants 11 and under, those aged 12 to 17, and adults 18 and older, broadening participation beyond elite gamers. Hype was generated through tie-ins with magazine, which sponsored contests awarding 26 special gold cartridges to subscribers, complemented by local promotional events across 29 U.S. cities to draw crowds and sustain NES enthusiasm.

Competition Format

The Nintendo World Championships employed a core format centered on multi-game challenges completed within a strict time limit, designed to test competitors' speed, accuracy, and versatility across Nintendo titles. In the original 1990 event, participants had 6 minutes and 21 seconds to navigate sequential segments of gameplay on a custom NES cartridge, accumulating points based on performance metrics such as coins collected, laps completed, or lines cleared, with the total score determining advancement. This structure emphasized efficient play under pressure, as the timer ran continuously across all segments without pauses. The scoring system combined raw scores from each game using fixed multipliers to balance diverse objectives—for the 1990 event, score multiplied by 1, score by 10, and score by 25—before summation, preventing dominance by any single game type and rewarding balanced proficiency. Later revivals adapted this by assigning points based on completion times or head-to-head outcomes, such as awarding 24 points for sub-three-minute finishes in timed challenges during the 2017 event. Progression followed a tiered structure, beginning with local or regional qualifiers that funneled top performers into national finals, divided by age groups such as 11 and under, 12-17, and 18 and over in 1990 to accommodate varying skill levels. Regional winners advanced directly, while additional slots were sometimes filled by Nintendo's discretion, culminating in a finals bracket where elimination rounds whittled down the field to a grand champion. Prizes incentivized participation and excellence; in 1990, regional winners received trophies, $250 cash, and trips to the finals, while the 90 finalists were awarded gray custom cartridges and the top performers in each age group received savings bonds, trophies, and other honors; 26 gold cartridges were distributed separately via Nintendo Power magazine. Revivals maintained this tradition by offering trips to finals events, exclusive merchandise, and bragging rights, though shifted to digital rewards compatible with modern consoles. Subsequent events in 2015 and 2017 retained the multi-game, time-pressured essence but adapted to contemporary hardware like , , and Switch, incorporating elimination brackets with loser's brackets for second chances and focusing on a mix of classic and new titles to honor Nintendo's legacy.

1990 Event

Regional Tour

The Regional Tour for the 1990 Nintendo World Championships constituted the initial qualification phase, running from March 8 to August 4, 1990, and encompassing 29 cities across the , with visited twice. These events were hosted in prominent arenas, such as the Worcester Centrum in and the Fair Park's Automobile Building in , , transforming large venues into interactive gaming hubs over multi-day weekends. Admission was free, requiring only proof of age for verification, and each stop drew up to 1,000 participants divided into three age groups—under 12, 12–17, and 18 and over—to ensure fair competition among peers. At each location, competitors tackled a unified challenge using a custom gray NES cartridge that integrated three games under a strict 6:21 timer, with scores combined for overall ranking. The sequence started with Super Mario Bros., where players progressed from World 1-1 through 4-4 while skipping basement levels to avoid time-draining enemies, aiming to collect exactly 50 coins as quickly as possible (scored at a 1x multiplier). This transitioned seamlessly to Rad Racer, requiring completion of the first course's 4 laps at high speed (10x multiplier), followed by the remaining time allocated to Tetris, where participants sought to clear 40 lines for optimal scoring (25x multiplier). The format emphasized speed and precision, with normalization applied to balance contributions from each game, allowing skilled players to maximize their total by minimizing time on earlier segments. Logistically, Nintendo provided dozens of custom NES stations per event, each equipped with the proprietary cartridge and dual controllers for verification, while staff members oversaw judging to prevent cheating and resolve disputes on-site. Media coverage was robust, featuring local news segments, magazine promotions, and on-site entertainment to draw crowds and amplify excitement around the NES ecosystem. The top scorer in each age group per city advanced, yielding approximately 90 regional winners who proceeded to the national finals.

National Finals

The National Finals of the 1990 Nintendo World Championships took place over the weekend of December 7–9 at Universal Studios Hollywood in Los Angeles, California, bringing together 90 top scorers from the regional qualifiers across three age groups. The competition followed the same format as the regional events, with participants facing a 6-minute, 21-second time limit to play portions of Super Mario Bros., , and on custom gray Nintendo World Championships cartridges, under heightened tournament conditions including a live audience and media coverage. Scores were calculated by combining points from Super Mario Bros. (base value), (multiplied by 10), and (multiplied by 25), emphasizing speed and precision in a high-stakes environment. In the under-11 category, Jeff Hansen emerged as the winner; Thor Aackerlund took the 12–17 division; and Robert Whiteman claimed victory in the 18-and-over group, with Aackerlund achieving the highest overall score across all participants, though no single was officially crowned. The event featured a festive atmosphere with , music, and entertainment, including coverage by local television stations and the national program The Home Show. Category winners received a golden trophy, a $10,000 U.S. savings bond, a convertible automobile, and a 40-inch , while all 90 finalists were awarded one of the limited-edition gray competition cartridges on-site.

Official Cartridge

The Official Cartridge for the 1990 Nintendo World Championships was a custom multicart developed specifically for the event, featuring modified versions of three popular NES games: Super Mario Bros., Rad Racer, and Tetris. In Super Mario Bros., gameplay begins at World 1-1 with the player granted 99 lives to prevent game overs, and the objective is to collect 50 coins as quickly as possible before advancing. Rad Racer is altered to disable crashes that would end the game prematurely, allowing continuous driving while accumulating distance points. Tetris uses the A-Type mode, starting at a higher difficulty level equivalent to level 18 in standard versions, with line clears scored for the competition total. These modifications ensured focused, high-speed play without interruptions from standard game mechanics like continues or level resets. The cartridge incorporated a software-based timer enforced through DIP switches on the board, defaulting to a 6-minute-21-second limit to structure the competition rounds and total scoring across all three games. Scores from Super Mario Bros. are multiplied by 1, Rad Racer by 10, and Tetris by 25 before being combined into a final tally, emphasizing efficiency in coin collection, distance traveled, and lines cleared within the time constraint. The hardware used Mapper 105 for PRG ROM swapping between the games, enabling seamless transitions without reloading, and included no battery-backed clock, relying instead on the NES's internal timing for precision during play. This setup locked players into competition-specific parameters, such as prohibiting warps in Super Mario Bros. beyond the initial stage and fixing Tetris piece sequences based on the Mario coin score for deterministic challenge. Nintendo manufactured the cartridges in 1990 exclusively for the event, producing a total of 116 units that were never released commercially. Of these, 90 gray-colored cartridges were distributed as prizes to the finalists at the national championships in , each bearing a unique from 001 to at least 353 for and tracking purposes. An additional 26 gold-colored versions were created and awarded to of a magazine contest, featuring identical internals but housed in custom Zelda-style cases with special labeling; these lacked serial numbers. The gray variants were used during both regional qualifiers and finals to standardize scoring, while all units originated from an initial batch of about 1,200 blanks, some of which were repurposed for other promotions. Following the event, the cartridges emerged as highly sought-after collectibles due to their extreme rarity and . Gray versions have commanded prices exceeding $10,000 at , while gold editions have fetched even higher sums; for instance, a cartridge graded 9.0 by CGC sold for $207,400 in August , setting a record for NES hardware. Their scarcity—compounded by only about 16 known surviving units and tracked gray serials—has made them icons of , often displayed in custom cases to highlight their event-specific design.

2015 Revival

Qualification Process

The Nintendo World Championships were revived in 2015 to commemorate the 25th anniversary of the original 1990 event, with the return announced on May 13, 2015, as part of Nintendo's preparations. Detailed qualifier information followed on May 19, 2015, specifying a single day of events on May 30, 2015, from 10 a.m. to 7 p.m. local time at eight stores across the , including locations in , California; (near ); Long Island City, New York; and Dallas, Texas. Entry into the qualifiers operated on a first-come, first-served basis, with doors opening at 9 a.m. and a cap of 750 participants per store, allowing up to 6,000 total competitors nationwide. Prospective entrants were required to complete a simple registration form available from , but no advance online sign-up was offered, emphasizing accessibility while limiting crowds. At each venue, players competed using Nintendo-provided systems in the Championship mode of Ultimate NES Remix, which featured timed challenges from classic titles including Super Mario Bros., Super Mario Bros. 3, and Dr. Mario. This format tested speed and precision in retro gameplay, serving as a nostalgic bridge to the 1990 competition's cartridge-based challenges. Eligibility was restricted to individuals aged 13 and older, with those under 18 required to be accompanied by a parent or guardian; the process targeted skilled gamers capable of high scores rather than casual participants. The top scorer at each store advanced directly to the finals, determined by overall performance with ties broken via a Super Mario Bros. play-off; no age-group divisions were used. This yielded eight qualifiers from the stores, joined by eight pre-selected invitees chosen by Nintendo—often prominent esports players and content creators—to form a field of 16 finalists for the June 14 event in Los Angeles.

Championship Event

The Championship Event of the 2015 Nintendo World Championships took place on June 14, 2015, at the Microsoft Theater in , , as part of the . The event featured 16 competitors who had advanced from regional qualifiers at stores across the . It was live-streamed worldwide on Nintendo's official Treehouse channel, drawing significant viewership and integrating promotional segments for upcoming titles like and EarthBound Beginnings. The competition employed a bracket-style elimination format across multiple stages, emphasizing speed, strategy, and adaptability in a mix of classic and contemporary Nintendo games. The opening stage involved team-based Turf War matches in Splatoon, with players divided into 4v4 groups competing to cover the most turf in best-of-three series; the top performers advanced while others entered a loser's bracket featuring retro challenges like The Legend of Zelda. Subsequent stages included Blast Ball from Mario & Sonic at the Olympic Games Rio 2016, high-speed 200cc races in Mario Kart 8, and 1v1 battles in Super Smash Bros. for Wii U, with underground rounds incorporating titles such as Super Metroid and Balloon Fight for eliminated players. The grand final pitted the two remaining contestants against custom-designed levels in Super Mario Maker, testing precision platforming across themed stages inspired by Nintendo's history. John Numbers emerged as the champion after dominating key segments, particularly the stage, defeating runner-up Cosmo Wright in the finale. At 23 years old, Numbers showcased exceptional skill in time-sensitive challenges, securing the top spot among elite players. Prizes for the winner included a custom engraved trophy and an autographed XL system, personally presented by Nintendo creative director to Numbers and Wright. The event was produced by Nintendo Treehouse staff and hosted by company executives, including brief appearances by Miyamoto, blending competitive play with E3 promotional tie-ins to highlight Wii U hardware and software ecosystem. An exhibition match between Nintendo of America president and professional Smash player added entertainment value, underscoring the tournament's role in engaging both hardcore gamers and broader audiences.

2017 Event

Regional Qualifiers

The regional qualifiers for the 2017 Nintendo World Championships were held from August 19 to September 10, 2017, at select Best Buy stores across eight locations in the United States and Canada: New York City, the San Francisco Bay Area, Chicago, Los Angeles, Minneapolis, Dallas, Seattle, and Toronto. Each qualifier event lasted two days, operating on a first-come, first-served registration basis starting at store opening, with free entry and no purchase required for participation. Minors under 18 needed a parent or legal guardian present, and events were open to legal residents of the 50 U.S. states, Washington D.C., and Canada (excluding Quebec and Puerto Rico). Participants were divided into two age brackets: 12 and under, and 13 and over. The competition format consisted of individual time trials in Mario Kart games, judged on-site by Nintendo staff to determine the fastest lap times. In the younger bracket, players competed as Mario using a standard kart, wheels, and glider on the Luigi's Mansion course from Mario Kart 7 for Nintendo 3DS. For the older bracket, competitors raced as Mario with the same standard setup on the Moo Moo Meadows track from Mario Kart 8 for Wii U. The top performer in each age group from every location advanced to the grand finals, yielding 16 qualifiers overall (eight per bracket). These events built on the qualification process from the 2015 revival by expanding to more locations while focusing on accessible racing challenges to identify skilled players. Thousands of enthusiasts participated across the qualifiers, reflecting strong interest in Nintendo's competitive scene, though exact attendance varied by site due to capacity limits and early registration demands. In addition to the competitions, attendees had opportunities to demo upcoming titles, highlighting the console's emerging library ahead of its full competitive integration in later stages.

Grand Finals

The Grand Finals of the Nintendo World Championships 2017 took place on October 7, 2017, at the Manhattan Center's Grand Ballroom in New York City, with the event live-streamed on Nintendo's official YouTube channel starting at 5 p.m. ET. The competition featured 24 players, including 16 qualifiers from regional events (eight in the 12-and-under age group and eight in the 13-and-over group) and eight invited guests such as esports personalities and content creators. The tournament followed a double-elimination bracket format, divided into main and "Underground" (losers') stages, where players advanced or dropped based on performance across multiple games spanning Nintendo's history. Representative challenges included speedrunning segments in The Legend of Zelda: Breath of the Wild on Nintendo Switch, head-to-head battles in Super Smash Bros. for Wii U, and matches in ARMS and Splatoon 2, with later rounds incorporating Mario Kart 8 Deluxe at 200cc and a preview build of the then-unreleased Super Mario Odyssey for time-based platforming tasks. This structure emphasized adaptability, as competitors often faced unfamiliar titles or setups not disclosed in advance. In the final match, 21-year-old Thomas "Ito" Gonda from , defeated defending 2015 champion John "Numbers" Goldberg in a three-part showdown within , securing the overall victory after navigating the bracket from the 13-and-over division. Gonda, a qualifier and computer science student, earned the Nintendo World Championships trophy along with prizes including custom consoles and visits to Nintendo-themed attractions. The event boasted high production values, with professional hosting by Andrea Rene, elaborate stage setups evoking Nintendo's legacy, and celebrity guests including WWE Superstar Bayley and actor , who participated as invitees to heighten excitement. Timed to coincide with the Nintendo Switch's launch earlier that year, the finals prominently showcased the console's capabilities through multiple titles, amplifying hype for upcoming releases like . The broadcast drew significant viewership, blending competitive gaming with entertainment to engage a broad audience.

Legacy

Cultural Impact

The Nintendo World Championships played a pivotal role in popularizing within gaming culture, as the 1990 event's timed, multi-game format encouraged players to optimize strategies for high scores under pressure, inspiring early competitive communities across . This structure, which combined elements of Super Mario Bros., , and into a six-minute challenge, foreshadowed modern techniques like precise warps and intentional deaths to maximize points. The event's custom cartridge further fueled this by enabling fair, standardized play, leading to dedicated online leaderboards on platforms such as Speedrun.com, where enthusiasts continue to submit records for the original challenges. Modifications to these rare cartridges, including emulations and hacks for broader accessibility, also influenced the (TAS) community, with multiple TAS submissions optimizing the cartridge's segments for maximum scores on sites like TASVideos.org. Media portrayals amplified the championships' cultural footprint, with the 1989 film The Wizard serving as a pre-event inspiration by depicting a fictional tournament at —mirroring the 1990 finals' location—and featuring heavy Nintendo to hype titles like Super Mario Bros. 3. This cinematic tie-in helped transition gaming from niche hobby to mainstream spectacle, blending aspirational competition with family-friendly adventure. The 2015 and 2017 revivals, staged at , further elevated visibility, drawing over 5 million views in the first four days of the 2015 event alone and showcasing Nintendo's evolving support for competitive formats, as highlighted by then-president . Fan-driven recreations have sustained the championships' legacy, with ROM hacks like the NWC 35th Edition—a 2024 project offering updated versions of the original challenges on emulators or flash carts—that sparked discussions in preservation-focused forums before Nintendo issued a DMCA takedown against its campaign in June 2024. These efforts, alongside persistent online leaderboards, have kept the event alive in grassroots circles, influencing charity marathons such as , where NWC runs—both original and from the 2024 NES Edition—regularly appear to raise funds for causes like the Prevent Cancer Foundation. On a broader scale, the championships solidified Nintendo's position as a pioneer in competitive gaming, predating the formalized industry and setting precedents for structured tournaments that evolved into official leagues for franchises like and . The 1990 event's success in engaging diverse age groups and promoting fair play directly informed later initiatives, such as the annual World Championships and Deluxe World Championships, which continue the tradition of regional qualifiers culminating in global finals. This legacy underscores Nintendo's brand as a hub for accessible, high-stakes competition, bridging retro nostalgia with contemporary growth.

Collectibility and Reproductions

The gold versions of the 1990 Nintendo World Championships cartridge remain among the rarest video game collectibles, with only 26 produced as prizes for top regional competitors and subscribers. These cartridges frequently command six-figure sums at ; for instance, a CGC-graded gold example sold for $207,400 in August 2024, marking the second-highest price for any video game cartridge at the time. Grey participant cartridges, produced in greater quantities of around 350, are comparatively more accessible but still highly valuable, with a WATA 6.5-graded example fetching $78,080 in July 2024. Collectors prioritize through serial numbers, internal hardware verification, and professional grading to distinguish originals from proliferating counterfeits, which actively combats through enforcement. Memorabilia from the 2015 and 2017 revivals, such as participant trophies, winner plaques, and event T-shirts, constitute niche collectibles traded among enthusiasts on secondary markets. These items lack the scarcity of the original cartridges but appeal to fans for their direct ties to the competitive events, often selling for hundreds of dollars depending on condition and provenance. Unlike the 1990 tournament, no official cartridges were produced for the revivals, though fan-circulated ROM dumps of the original 1990 software enable emulation and informal recreations in preservation communities. Nintendo has pursued official reproductions to honor the event's legacy without compromising authenticity. The 2016 NES Classic Edition included core games from the championships like Super Mario Bros., but the full NWC experience remained unavailable until the 2024 release of Nintendo World Championships: NES Edition for the , which features over 150 speedrunning challenges drawn from 13 NES titles central to the original competition. Several of these games were previously re-released via the Virtual Console service, preserving the foundational challenges in a legal, accessible format. Fan preservation efforts, including early ROM dumps, have supported archival projects, though Nintendo emphasizes verified originals and official releases to deter unauthorized copies.

References

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