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Stephanie Bendixsen
Stephanie Bendixsen
from Wikipedia

Stephanie Claire Bendixsen (born 31 March 1985[1]) is an Australian video game critic, author, and is best known as one of the former presenters of the video game television programs Good Game and Good Game: Spawn Point, where she went by the gamertag "Hex", and screenPLAY.

Key Information

Early life

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Bendixsen was born in Sydney, New South Wales,[1] to an Argentinian father Axel Bendixsen and a Dutch mother Winifred Margaretha Klinkhamer.[2][3][non-primary source needed] When she was two years old,[4] she moved with her family to Auckland, New Zealand, where she lived until the age of nine when she moved back to Australia.[5] When she was a child, she wanted to be an equestrian due to her fascination with horses.[6]

In adolescence, her parents refused to let her play any form of video games,[7] and she would sneak out of home to her friends' places to play games with them.[8] When she was fifteen years old, Bendixsen stumbled upon a Multi-user dungeon video game titled Lensmoor, and she became addicted to it. Bendixsen influenced her peers to play the game, causing her to regularly play the game deep into the night and consequently passing out from exhaustion during class. This addiction ended when her teacher notified her parents, and she was sent to therapy.[9]

Bendixsen became interested in arts, as they provided her with some degree of escapism. She studied acting at Western Sydney University[10] with the goal to obtain a basic arts degree.[11] Bendixsen did not finish her studies and worked full-time in a call centre.[12]

Career

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Good Game

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In 2009, the ABC ran a nationwide search for television presenters to host a new kids channel, ABC3, and Bendixsen auditioned for one of the positions. While shooting her audition video, she discovered that the ABC2 video game review show Good Game[13][14] was looking for a presenter. Bendixsen was approached by the ABC for the Good Game presenter role after auditioning for the role of a judge on ABC 3's talent search Me on 3. Being a long-time fan of the show herself,[15] she applied for—and won—the role, replacing former host Jeremy Ray.[16] Bendixsen also became a co-host for the show's spin-off Good Game: Spawn Point, on ABC3 aimed at younger audiences.[17]

On 26 October 2009, she made her debut on Good Game[13] and Good Game: Spawn Point on 20 February 2010[18] alongside host Steven "Bajo" O'Donnell. Bendixsen replaced the former Good Game co-host Jeremy "Junglist" Ray—even though it was originally planned that she would join the two hosts instead of replacing one of them.[19] Due to this incident, Bendixsen endured cyberbullying and doxing attempts from the viewers of Good Game, who were infuriated by Ray's forced departure from the show.[2]

In January 2017, Bendixsen announced her departure from the show, resulting in its cancellation.[20][non-primary source needed]

screenPLAY

[edit]

In June 2017, Bendixsen joined a new video game television program called screenPLAY on Channel Seven. The show launched online on 19 June.[21] On 30 April 2018, screenPLAY was cancelled.[22]

Back Pocket

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In 2020, Bendixsen helped to launch an online gaming show called Back Pocket, where she and her colleagues present video game–related news and gameplays. The show is funded by its audience using the membership platform Patreon.[23]

Other

[edit]

Bendixsen wrote a monthly gaming column for Dolly magazine,[24] and acted in an online mini-series called People You May Know.[25]

In 2016, Bendixsen created and presented her own program called How To Be A Fan With Hex.[26] For the show, she also directed a fan film called Dangerous Night, which pays homage to the 1982 film Blade Runner.[27]

She has co-written four children's books with her former Good Game co-host Steven "Bajo" O'Donnell. Dig World[28] and Dragon Land[29] were published in 2016, Speed Zone was published in 2017, and Space Fortress was published in 2018.[30]

In September 2022, Bendixsen co-hosted high-school television series Ultimate Classroom alongside Eddie Woo, an educational STEM competition sponsored by the Australian Defence Force.[31]

Personal life

[edit]

Bendixsen's Gamertag "Hex" came from her love of spellcasters in role-playing games, and their common attribute in a spell called "Hex", whereby an enemy would be afflicted by a curse which usually would cause damage or immobilise its current state. Hex now plays more stealth-based characters, such as a Rogue or Thief, but chooses to keep the name as a nickname.[32]

In 2012, Bendixsen started a relationship with Good Game's former production coordinator Peter "Pierreth" Burns.[33][34][non-primary source needed] The two became engaged in February 2019, and they married on 17 August 2019.[35][36]

Credits

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Film

[edit]
Year Film Role Notes
2009 Braille Stephanie Independent film
2016 Dangerous Night - Director

Television

[edit]
Year Title Role Notes
2009–2016 Good Game Herself Co-host
2010–2016 Good Game: Spawn Point Herself Co-host
2011 The Bazura Project Space Cheerleader Queen -
2013–2014 Good Game: Pocket Edition Herself Co-host
2014–2015 My Great Big Adventure Herself Co-host
2017–2018 screenPLAY Herself Co-host
2019 Thrones 360 Herself Co-host
2019 Bluey Corgi/Vet Episode: Copycat (Voice role)
2019 Only in Oz Herself Co-host
2022 Ultimate Classroom Herself Co-host

Web series

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Year Title Role Notes
2012 People You May Know Dylan -
2016 How To Be A Fan With Hex Herself Host
2020–present Back Pocket Herself Host

Bibliography

[edit]
Year Title
2016 Dig World
Dragon Land
2017 Speed Zone
2018 Space Fortress

References

[edit]

Further reading

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Stephanie Bendixsen, known professionally as Hex, is an Australian television presenter, critic, author, and content creator best recognized for co-hosting the ABC television program Good Game from 2009 to 2017 alongside Steven "Bajo" O'Donnell. Born on 31 March 1985 in , , Bendixsen developed a passion for gaming and nerd culture early in life, influenced by and despite initial parental restrictions on s. She began her media career in 2009 when she was approached by ABC producers while filming an audition tape at a convention, which led to her and casting as a presenter for Good Game, Good Game: Spawn Point, and Good Game: Pocket Edition. During her tenure on Good Game, Bendixsen became a prominent voice in Australian gaming media, reviewing titles, interviewing industry figures, and engaging audiences on topics like game design and pop culture crossovers, while also facing and addressing online harassment as a female presenter in the field. The show, which ran for over a decade, helped popularize video game journalism among younger viewers in Australia. Following the end of Good Game in 2017, Bendixsen transitioned to broader media roles, including work as a commercial television host and content creator focused on gaming and pop culture. She co-authored the Pixel Raiders children's book series with O'Donnell, published by Scholastic , comprising titles such as Dig World (2016), Dragon Land (2016), (2017), and Space Fortress (2018), which blend adventure narratives with gaming themes for young readers. As of 2025, Bendixsen maintains an active presence as a partnered Twitch broadcaster, producing streams and commentary, and is in production on a new educational show for . She also serves as an ambassador for Dementia Australia, drawing from personal experiences with her mother's condition to promote awareness and living in the moment. In 2019, she married producer Peter Burns in a ceremony inspired by historical dramas like Outlander and .

Early life and education

Childhood and family background

Stephanie Bendixsen was born on 31 March 1985 in , . Her father is from and her mother from the . At the age of two, her family relocated to Auckland, , where they resided until she was nine, before returning to . Bendixsen's family did not own video game consoles, and her parents were opposed to video games, viewing them negatively. Despite this, she developed an early passion for and pop culture by sneaking to friends' houses to play, where she first encountered titles that sparked her interest in gaming narratives and fantasy elements. During her childhood, she adopted the gamertag "Hex," which became a key part of her in gaming communities.

Academic pursuits and early interests

Bendixsen pursued studies in at , aiming for a career in performance and entertainment. During her university years, she honed self-taught skills in analysis and content creation, drawing from her longstanding passion for gaming that originated in her teens with text-based multiplayer online role-playing games (MUDs) like Lensmoor and early PC titles such as Sky Runner. This period allowed her to deepen her understanding of , narratives, and community dynamics through independent play and online experimentation, laying the groundwork for her future media work. After leaving university without completing her degree, limited acting opportunities led Bendixsen to take a full-time position in a call centre, where she handled tech support queries while continuing to nurture her gaming interests on the side. She also began writing about gaming, contributing a monthly column on the topic to Dolly magazine targeted at teen readers.

Professional career

Stephanie Bendixsen joined the Australian Broadcasting Corporation's (ABC) gaming television program Good Game in 2009, marking her entry into broadcast media after submitting written game reviews that impressed producers. She made her on-screen debut in the episode aired on 26 October 2009, becoming the show's first full-time female presenter alongside co-host Steven "Bajo" O'Donnell. In this role, known on-air as "Hex," Bendixsen contributed to making Good Game a key resource for Australian gamers by providing accessible insights into the industry. In 2010, Bendixsen expanded her involvement with the launch of Good Game: Spawn Point, a spin-off program targeted at younger audiences and families, which premiered on ABC3 (later ABC ME) on 20 February 2010. She co-hosted the series with O'Donnell from its inception through 2016, adapting content to be more kid-friendly while maintaining educational value on gaming topics. The show emphasized safe and engaging exploration of video games, helping to cultivate early interest in technology and digital literacy among children. During her tenure on both Good Game and Good Game: Spawn Point, Bendixsen participated in core segments that defined the programs' format, including in-depth game reviews that balanced entertainment with critical analysis, interviews with game developers to highlight industry behind-the-scenes work, and coverage of live events such as gaming conventions. These elements, often featuring hands-on demonstrations and tips, positioned the shows as trusted platforms for gaming education and community building in . Bendixsen announced her departure from Good Game and its related programs in January 2017, citing a desire to pursue new opportunities in commercial television before reaching an age she felt might limit such transitions. Her exit contributed to the ABC's decision to cancel the series later that month after a decade on air, ending an era of youth-focused gaming programming on the network.

screenPLAY

In June 2017, Stephanie Bendixsen transitioned from her long-running role at the ABC to co-host the new program on Channel Seven's , alongside former Good Game colleague Nich Richardson. The show launched online on 19 June 2017, with television episodes following shortly thereafter, marking Seven's first major foray into and gaming content as a commercial broadcaster. The half-hour format emphasized gaming news, reviews, livestreams, interviews, and esports coverage, aiming to capture the broader culture and personalities within the industry rather than in-depth game analyses. Bendixsen described the move to commercial television as an opportunity to explore a different working environment after nearly a decade at the ABC, but she encountered significant challenges, including a restrictive corporate culture with strict dress codes and a push from management to reframe the show as a sports-like broadcast, which she felt alienated gaming audiences. This transition highlighted a cultural mismatch, as Bendixsen noted the emphasis on appearance—such as directives to "dress like a " to appeal to a demographic—contrasted sharply with the creative freedom she had enjoyed previously. Audience reception was mixed, with the program building a dedicated through platforms like livestreams, though it struggled to achieve broad mainstream appeal. Bendixsen reflected on the feedback as validating for younger viewers, particularly girls who felt represented in gaming media, but the show's overall viewership remained modest amid high production costs. screenPLAY was cancelled on 30 April 2018 after less than a year on air, with Seven citing unmet performance targets and commercial pressures as the key factors. Bendixsen later characterized the experience as "pretty awful," leading her to seek greater creative control in subsequent independent projects.

Back Pocket

In 2020, Stephanie Bendixsen co-launched Back Pocket, an , alongside hosts Gus Ronald and Peter Burns, with funding secured through to enable community-driven production without traditional network backing. The series debuted on Twitch with live episodes titled Back Pocket Tonight, airing weekly on Thursdays at 7:00 PM AEST, and emphasized creative freedom through the hosts' production company, LowKii Studios. The show's core content revolved around in-depth discussions of video games, news, and cultural topics, featuring the recurring "The Game Plan" segment that provided overviews of upcoming releases to guide viewer planning and engagement. Community interaction was integral, with live chat, servers, and audience-submitted segments like parody commercials fostering a collaborative atmosphere akin to an informal . This format allowed for flexible guest appearances and experimental elements, such as talent shows and green screen skits, distinguishing it from structured television formats. Back Pocket evolved into multifaceted ongoing content across platforms, expanding from Twitch streams to edited episodes on and short-form videos on , with the "The Game Plan" segment revived in early 2023 to address renewed interest in release calendars. By 2025, the series maintained its weekly rhythm, incorporating special events like live shows at conventions, though Bendixsen reduced her involvement to balance other commitments while remaining an occasional guest. Independent production presented challenges, including high studio operating costs and scheduling conflicts from balancing client work with show demands, all sustained by Patreon supporters numbering 331 paid members as of the latest updates. Growth leveraged the hosts' prior audience from ABC programs like Good Game, enabling team expansion and diverse contributions while prioritizing sustainability in Australia's evolving streaming landscape.

Other television and media roles

In addition to her primary hosting roles on programs like Good Game and , Bendixsen has taken on various guest and supporting roles across television and web media. Bendixsen created and presented the 2016 ABC web series How To Be A Fan With Hex, an observational documentary exploring pop culture fandoms, where she immersed herself in communities dedicated to gaming, , and other interests to understand fan motivations. Earlier, in 2012, she appeared as Dylan in the online mini-series People You May Know, a dramatic production that highlighted her acting alongside her media career. On the animated series Bluey, Bendixsen provided the voice for the character Vet Corgi in the 2019 episode "Copycat," contributing to the show's portrayal of everyday family scenarios through animal perspectives. In September 2022, she co-hosted the educational competition series Ultimate Classroom on Network 10, partnering with mathematics educator Eddie Woo to guide high school teams in STEM challenges. Bendixsen has also participated in gaming-focused panels and discussions, including co-hosting the 2019 Foxtel series Thrones 360, a weekly recap panel for Game of Thrones.

Writing and publications

Prior to her television career, Bendixsen contributed a regular gaming column to the Australian teen magazine Dolly, focusing on video game reviews and industry insights aimed at a young female audience. In 2016, Bendixsen co-authored the five-book children's adventure series Pixel Raiders with her former Good Game co-host Steven "Bajo" O'Donnell, published by Scholastic . The series, illustrated by Kennett, follows school friends Rip and Mei as they become trapped in immersive games, drawing on mechanics from popular titles like and to explore survival, crafting, and exploration. Volumes include Dig World (2016), Dragon Land (2016), Speed Zone (2017), Fortress (2018), and Lava Island (2018), with the books translated into French and Russian for international release. Bendixsen's writing in the series emphasizes collaborative problem-solving and the excitement of gaming narratives, while featuring strong female characters like the resourceful Mei to promote better gender representation in stories inspired by video games. This approach reflects her broader advocacy for inclusive storytelling in media. The Pixel Raiders series concluded with Lava Island in 2018, and Bendixsen has not authored any new books since.

Streaming and public speaking

Following the conclusion of her traditional television commitments, Stephanie Bendixsen expanded her digital presence through live streaming on Twitch, where she operates two partnered channels: hexsteph and back_pocket. The hexsteph channel, created in February 2015, features regular streams focused on gaming and pop culture discussions, with Bendixsen engaging audiences through gameplay sessions and interactive commentary. The back_pocket channel, established in January 2020, complements this by hosting collaborative variety streams involving gaming personalities such as Gus 'Goose' Ronald and Peter 'Pierreth' Burns, emphasizing community-driven content. These platforms have allowed Bendixsen to maintain a direct connection with fans since transitioning to independent content creation around 2016. In recent years, Bendixsen's streaming activities have included notable collaborative projects, such as the 2023 episodes of The Game Plan, a Back Pocket series where she analyzed upcoming titles like Atomic Heart and Horizon expansions alongside industry peers. Her involvement extended to high-profile public appearances, including hosting an exclusive interview with Final Fantasy XIV director Naoki Yoshida at the 2024 Melbourne International Games Week, where they discussed innovative game development approaches and the evolution of MMORPG narratives during a live audience event at ACMI. By 2025, Bendixsen actively promoted cultural initiatives, such as ACMI's Game Worlds exhibition in Melbourne, which showcased over 30 video games spanning 50 years of history; she highlighted playable titles and their historical significance through social media previews and on-site endorsements. Bendixsen has also established herself as a sought-after speaker at conferences, delivering talks on topics including technology's role in gaming, the advancement of women in the industry, and the progression of narrative design in video games. Her presentations often draw from personal experiences to advocate for greater female representation and STEM opportunities, as seen in engagements with organizations like ICMI and Keynote Entertainment. These speaking roles underscore her influence in fostering inclusive discussions within gaming communities. Complementing her streaming efforts, Bendixsen has grown her footprint for sharing behind-the-scenes content, insights, and promotional material. On (@hexsteph), with nearly 98,000 followers, she posts updates on streams, events, and pop culture analyses. Similarly, her TikTok account (@hexsteph), boasting over 70,000 followers and 776,000 likes, features short-form videos on gaming trends and personal reflections, enhancing audience engagement across platforms.

Personal life

Marriage and relationships

Stephanie Bendixsen married Peter Burns, a former production coordinator on the ABC's Good Game, on 17 August 2019 in a ceremony at Breenhold Gardens in the Blue Mountains, New South Wales. The couple first met in 2012 while collaborating on Good Game, where their professional relationship evolved into a romantic one through shared passions in gaming and media production circles. They became engaged in February 2019 and bonded over mutual interests in video games, British period dramas such as Outlander and Poldark, and fantasy works like The Lord of the Rings, which influenced the forest-fantasy theme of their wedding. Bendixsen and Burns have maintained a low public profile regarding their relationship, sharing limited details beyond occasional mentions in interviews about their gaming routines as a couple.

Interests outside gaming

Bendixsen has demonstrated a keen interest in pop culture, particularly cinema, through her acting appearance in the Australian comedy series The Bazura Project as Space Cheerleader Queen. This participation reflects her engagement with broader entertainment narratives beyond her primary field. Her affinity for elements in storytelling is evident in her early experiences with text-based fantasy adventures, shaping her creative outlook. Bendixsen advocates for dementia awareness—a condition profoundly affecting —by sharing personal anecdotes from interviews about her mother's decade-long battle with , which ended in 2018. As an ambassador for Dementia Australia, she leverages her media platform to reduce isolation for , emphasizing the emotional challenges like , frustration over personality changes, and the loss of meaningful relationships. In a 2020 , she recounted early symptoms such as forgetfulness and withdrawal, regretting family arguments stemming from unaccepted realities and advocating for earlier in caregiving.

Advocacy and impact

Promotion of diversity in gaming

Stephanie Bendixsen emerged as a trailblazing presenter in the Australian gaming media landscape when she joined ABC's Good Game in 2009 as its first full-time host, challenging in a male-dominated industry. Her visibility on the program helped normalize women's participation in gaming commentary and content creation, inspiring subsequent generations of female creators and critics. By sharing her experiences as a navigating tech and gaming spaces, Bendixsen has consistently worked to dismantle barriers and promote inclusivity. In public discussions, Bendixsen has addressed double standards faced by women in gaming, such as unequal scrutiny of female gamers' skills and societal stereotypes that undermine their expertise compared to male counterparts. These conversations underscore her commitment to exposing and combating gender inequities within the community. Through speaking engagements, Bendixsen has advocated for stronger female characters in narratives, emphasizing their role in fostering diverse storytelling and representation. At events like the Sydney Opera House's Digital Talk series, she explores how evolving game narratives can feature empowered female protagonists, moving beyond traditional tropes of damsels or sidekicks to reflect broader societal progress. She leverages her platform to champion these changes, urging developers and creators to prioritize inclusive character development. Bendixsen has participated in panels focused on women in tech and online gaming spaces, sharing insights on career navigation and industry opportunities. As a regular speaker at conferences, she discusses pathways for women in STEM and gaming, drawing from her own journey to mentor emerging talents and promote gender-balanced professional environments. Her involvement in these forums has contributed to building supportive networks for female professionals in the sector.

Educational contributions

Bendixsen has significantly contributed to gaming education by creating accessible content for young audiences, emphasizing critical analysis and digital skills through television and publishing. As co-host of the Australian Broadcasting Corporation's Good Game: Spawn Point from 2010 to 2016, she developed and presented segments tailored for children aged 6 to 16, covering game reviews, mechanics, and ethical considerations in gaming to foster early and analytical thinking. These efforts positioned the show as a key resource for introducing youth to responsible gaming practices and creative expression in . In 2022, Bendixsen co-hosted Ultimate Classroom on , a competitive series featuring high students tackling STEM challenges, with a focus on , coding, and technology integration to inspire practical skills in emerging fields. The program, guided by educators like expert , highlighted real-world applications of gaming and tech, earning a nomination for Most Outstanding Children's Program at the 2023 . Bendixsen has also promoted game history through public interviews and exhibitions, such as hosting developer talks at the Australian Centre for the Moving Image (ACMI) in 2024, where she discussed creative processes behind landmark titles like to contextualize gaming's evolution for broader audiences. Complementing her media work, she co-authored the Pixel Raiders series (2016–2018) with Steven O'Donnell, a collection of five illustrated middle-grade novels set in virtual game worlds that introduce concepts like puzzle-solving, level design, and multiplayer dynamics to young readers aged 8–12. As of 2025, she is in production on a new educational show for .

Credits and bibliography

Television appearances

Stephanie Bendixsen made her television debut as co-host of the Australian Broadcasting Corporation's (ABC) video game review program Good Game on October 26, 2009, alongside Steven "Bajo" O'Donnell, contributing reviews, news segments, and live demonstrations until the show's final episode on December 16, 2016. She quickly expanded her role to the companion series Good Game: Spawn Point, targeted at younger audiences, debuting on February 20, 2010, and co-hosting through 2016, where she focused on accessible gaming content, educational tips, and family-friendly previews. Following the end of Good Game and her departure from Spawn Point, Bendixsen transitioned to commercial television as co-host of screenPLAY, a gaming and esports show on Channel 7mate, which premiered online on June 19, 2017, and aired weekly from June 29, 2017, until its cancellation in April 2018 after 10 months due to ratings challenges. In this role, she covered esports events, game reviews, and industry news alongside Nich Richardson, marking her shift to broader digital distribution alongside traditional broadcast. Bendixsen ventured into voice acting with a guest role as Vet Corgi in the ABC Kids animated series Bluey, voicing the character in the episode "Copycat," which aired on April 12, 2019. She reprised the role with a brief cameo appearance in the 2024 episode "The Sign," contributing to the show's family-oriented storytelling. In 2022, Bendixsen co-hosted the educational competition series Ultimate Classroom on Network 10, partnering with mathematics educator Eddie Woo to guide high school students through STEM challenges sponsored by the Australian Defence Force, emphasizing innovation and problem-solving in a gaming-infused format. Throughout the early 2020s, Bendixsen made occasional guest appearances in Australian television gaming segments, including contributions to ABC's gaming content and pop culture discussions, maintaining her presence in the medium up to 2025.

Film and voice roles

Bendixsen's early foray into film acting came with the 2009 independent Braille, directed by Matthew Chuang, in which she played the lead role of , a character navigating themes of and blindness. In 2016, Bendixsen appeared in the short fan film Dangerous Nights, a -inspired project she also directed and wrote as part of her web series a Fan with Hex. The film featured actors including Sarah Aubrey and , paying homage to aesthetics through its narrative of futuristic intrigue. Bendixsen ventured into voice acting with the Australian animated children's series Bluey, providing the voice for the Vet Corgi in the 2019 episode "Copycat," which explores themes of and pet loss. Among her minor credits, Bendixsen portrayed the character Dylan, a reluctant copywriter, in the 2012 web series People You May Know, a comedic exploration of online dating set in an advertising agency.

Web series and online content

Bendixsen created and presented the 2016 web series How to Be a Fan with Hex, an Australian observational documentary that explores various pop culture fandoms and the communities behind them. The series features episodes dedicated to specific fandoms, offering insights into fan experiences and cultural impacts through interviews and on-site visits. From 2020 onward, Bendixsen has co-hosted Back Pocket, a video game variety show with episodes uploaded to YouTube, running through 2025 and produced by LowKii Studios. The series includes discussions on gaming news, reviews, and interactive segments with co-hosts Gus Ronald and Peter Burns, emphasizing community-driven content. On TikTok, Bendixsen shares short-form gaming content, including the 2023 Game Plan videos where she recommends titles and strategies for viewers. In 2025, she produced promotional videos for the ACMI Game Worlds exhibition, showcasing playable games spanning 50 years of video game history to encourage attendance. Back Pocket offers Patreon-exclusive content linked to its live streams, such as extended post-show chats and behind-the-scenes footage, funded entirely by subscriber support. This model allows for deeper engagement with fans beyond public releases.

Books

Stephanie Bendixsen has co-authored a five-book children's series titled Pixel Raiders with Steven O'Donnell, illustrated by Chris Kennett, and published by between 2016 and 2018. The series follows young gamers Rip and Mei, who become trapped in a called InReal and must navigate various digital worlds to escape, blending adventure, problem-solving, and themes of teamwork and . The first book, Dig World (2016), introduces Rip and Mei as they enter the beta version of InReal and get stuck in a mining-themed level filled with underground dangers and robotic foes. In Dragon Land (2016), the protagonists shift to a fantasy realm where they ally with dragons and outwit bandits in a quest to advance levels. Speed Zone (2017) places them in a high-octane world, emphasizing quick thinking amid vehicular challenges and rival players. The fourth installment, Space Fortress (2018), explores a sci-fi setting with zero-gravity battles and alien encounters. Finally, Lava Island (2018) concludes the series in a volcanic environment, where Rip and Mei face ultimate bosses to log out of the game. As of November 2025, Bendixsen has not published any additional books beyond the Pixel Raiders series. The series highlights educational elements such as in gaming contexts, aligning with her broader advocacy for youth engagement in technology.

References

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