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Beyond Oasis
View on Wikipedia| Beyond Oasis | |
|---|---|
North American cover art | |
| Developer | Ancient |
| Publisher | Sega |
| Producer | Yuzo Koshiro |
| Designer | Kataru Uchimura |
| Programmer | Yukio Takahashi |
| Artist | Ayano Koshiro |
| Writer | Juri Ogawa |
| Composer | Yuzo Koshiro |
| Platform | Sega Genesis |
| Release | |
| Genre | Action-adventure |
| Mode | Single-player |
Beyond Oasis[a] is a 1994 action-adventure game developed by Ancient and published by Sega for the Sega Genesis. The game has also been re-released in various emulated collections. A prequel to the game, The Legend of Oasis, was released for the Sega Saturn in 1996.
Plot
[edit]The player takes the role of Prince Ali, who has discovered a buried gold "armlet" which once belonged to a wizard who waged a long war against the evil wielder of a silver armlet. The silver armlet was used to create chaos and destruction, while the gold armlet had the power to summon four spirits: the water spirit, "Dytto"; the fire spirit, "Efreet"; the shadow spirit, "Shade"; and the plant spirit, "Bow". Ali travels the land of Oasis, gradually acquiring the ability to summon all these spirits, in an attempt to stop the person who has discovered the ancient silver armlet and is once again using it for evil.
Gameplay
[edit]The game has action adventure elements similar to The Legend of Zelda series. The player controls Prince Ali and control him across the map to fulfill his quest. Along the way the player picks up special items to restore health and mana, special weapons to help defeat enemies, and four magic spirits found in shrines to aid Prince Ali in his mission.
Prince Ali's default weapon is his knife, which can perform special attacks and has unlimited usage, but during the course of the game the player can equip Prince Ali with special weapons such as swords, crossbows, and bombs. Some crossbows (and a sword) can ignite their targets on fire. However, unlike the knife, these weapons do generally not have unlimited usage and will break after a set number of uses, unless unlimited versions of these weapons are found.
Re-releases
[edit]Beyond Oasis was re-released as a downloadable game for various home and portable platforms: on the Wii Virtual Console in 2007,[5] on Steam in 2012, App Store and Google Play Store in 2017 (now delisted[6]), and the Nintendo Classics service in 2022.[7] Additionally, the game was included in the 2009 Sonic's Ultimate Genesis Collection compilation for PlayStation 3 and Xbox 360, Vol.5 of Sega Genesis Classics, and was preloaded on the Sega Genesis Mini hardware.[8]
Reception
[edit]| Aggregator | Score |
|---|---|
| GameRankings | 78%[9] |
| Publication | Score |
|---|---|
| Beep! MegaDrive | 8/10[10] |
| Computer and Video Games | 89/100[11] |
| Electronic Gaming Monthly | 8/10, 8/10, 7/10, 7/10, 8/10[12] |
| Famitsu | 6/10, 7/10, 6/10, 5/10[13] |
| Game Informer | 8.75/10[14] |
| Game Players | 75%[15] |
| GameFan | 92/100, 95/100, 97/100[16] |
| GamesMaster | 93%[17] |
| Hyper | 83%[18] |
| Mean Machines Sega | 93/100[19] |
| Next Generation | 2/5[20] |
| Electronic Games | C+[21] |
| Games World | 93/100[22] |
| Mega | 93%[23] |
| Sega Magazine | 90/100[24] |
| Sega Power | 93%[25] |
| Sega Pro | 90%[26] |
| Ultimate Future Games | 84%[27] |
| VideoGames | 8/10[28] |
| Publication | Award |
|---|---|
| GameFan (1995) | Action RPG of the Year[29] |
This section needs expansion. You can help by adding missing information. (October 2025) |
The Japanese publication Micom BASIC Magazine ranked the game third in popularity in its March 1995 issue, and it received a 22.8/30 score in a poll conducted by Mega Drive Fan and a 8.2138/10 score in a 1995 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among Sega Mega Drive titles at the number 78 spot.[30][31][32] Beyond Oasis received generally favorable reception from critics, holding a rating of 78% based on seven reviews according to review aggregator GameRankings.[9]
Electronic Gaming Monthly praised its vast game world and strong plot twists.[12] Next Generation contended that the combination of RPG and action elements results in a game which is average on both fronts. He added: "The use of magic, whether it be the fireball or meteor storm; a user-friendly interface; and an ever-ready map put Beyond Oasis beyond others of its type. But ultimately, poor fighting and an uninspired storyline leave this title looking more like a mirage."[20] GamePro's The Unknown Gamer commented that the game "is definitely not for hardcore RPGers" due to its small game world, limited challenge, and greater emphasis on hack-n-slash combat and puzzle solving than on RPG elements, but would be a good game for players new to the RPG genre. They praised the "intriguing" gameplay and the 3D feel of the graphics.[33]
IGN gave the Virtual Console re-release an 8/10, calling it "very stylish," and expressing "surprise" that despite a lack of polish in certain areas, its "unique" mechanics "deserve to be mentioned alongside such classics as Secret of Mana".[34] In 2017, GamesRadar rated Beyond Oasis 38th on their Best Sega Genesis/Mega Drive games of all time, giving praise to the game's graphics and sound.[35]
Notes
[edit]References
[edit]- ^ "Fact File: Beyond Oasis". Electronic Gaming Monthly. No. 67. February 1995. pp. 134–135. Retrieved January 10, 2022.
- ^ "Mega Drive Review - The Story of Thor: A Successor of the Light". Sega Magazine. EMAP. March 1995. pp. 94–95. Retrieved 9 March 2025.
- ^ "Software List (Sega Release)". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Retrieved May 15, 2023.
- ^ Japanese: ストーリー オブ トア 〜光を継ぐ者〜, Hepburn: Sutōrī obu Toa ~Hikari wo Tsugu Mono~
- ^ "VC Monday Madness: Beyond Oasis, SPLATTERHOUSE [update 1]". Engadget. 2007-03-19. Retrieved 2024-10-10.
- ^ Extension, Time (2023-09-28). "Sega Forever Games Are Being Delisted From iOS And Android". Time Extension. Retrieved 2024-10-10.
- ^ "Switch Online's latest Mega Drive/Genesis update adds Alisia Dragoon, Beyond Oasis and Earthworm Jim". VGC. 2022-09-16. Retrieved 2024-10-10.
- ^ "Sega Genesis Mini Games List: Sonic 2, Castlevania: Bloodlines, Tetris, And More". GameSpot. Retrieved 2024-10-10.
- ^ a b "Beyond Oasis for Genesis". GameRankings. CBS Interactive. 2013. Archived from the original on 2013-06-19. Retrieved 2025-10-04.
- ^ "BEメガドッグレース: ストーリー オブ トア 〜光を継ぐ者〜". Beep! Mega Drive (in Japanese). Vol. 11, no. 1. SoftBank Creative. January 1995. p. 22.
- ^ Lawrence, Edward; Patterson, Mark (March 1995). "CVG Review: Story of Thor". Computer and Video Games. No. 160. EMAP Images. pp. 78–80.
- ^ a b Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (March 1995). "Review Crew - Major Mike's Game Roundup: Beyond Oasis". Electronic Gaming Monthly. No. 68. Sendai Publishing. p. 36.
- ^ "New Games Cross Review: The Story of Thor 〜光を継ぐ者〜". Famitsu (in Japanese). No. 313. ASCII Corporation. December 16, 1994. p. 39.
- ^ McNamara, Andrew; VanDerSchaegen, Ross; Anderson, Paul (March 1995). "Genesis Reviews: Beyond Oasis". Game Informer. No. 23. Sunrise Publications. pp. 16–17.
- ^ Lundrigan, Jeff; Slate, Chris (April 1995). "Genesis Review: Beyond Oasis". Game Players. No. 70. GP Publications. pp. 46–47.
- ^ Halverson, Dave; Des Barres, Nicholas Dean; Keller, Craig (March 1995). "Viewpoint: Beyond Oasis; Sega Sector - Genesis Review: Beyond Oasis". GameFan. Vol. 3, no. 3. DieHard Gamers Club. pp. 18, 38–41.
- ^ Ellis, Les; Kirrane, Simon (March 1995). "Reviews (Mega Drive): The Story of Thor". GamesMaster. No. 27. Future Publishing. pp. 54–55.
- ^ Smith, Tim (August 1995). "Review: The Story of Thor". Hyper. No. 21. nextmedia. pp. 52–53.
- ^ Swan, Angus; Bufton, Paul (March 1995). "Megadrive Review: The Story of Thor: A Successor of the Light". Mean Machines Sega. No. 29. EMAP Images. pp. 56–61.
- ^ a b "Finals - Genesis: Beyond Oasis". Next Generation. No. 4. Imagine Media. April 1995. p. 94.
- ^ Camron, Marc (June 1995). "Consoles: The Ease Of Adventure — Sega joins arcade action with an RPG in Beyond Oasis". Electronic Games. Vol. 3, no. 6. Decker Publications. p. 84.
- ^ Perry, Dave; Wilton, Pete; Roberts, Nick; Price, Adrian (April 1995). "4-Play Reviews: The Story of Thor". Games World. No. 10. Paragon Publishing. p. 14.
- ^ Lloyd, Rich (March 1995). "Mega Drive Review: The Story of Thor". Mega. No. 30. Maverick Magazines. pp. 52–55.
- ^ Guise, Tom; Leadbetter, Richard (March 1995). "Mega Drive Review: The Story of Thor: A Successor of the Light". Sega Magazine. No. 15. EMAP Images. pp. 94–95.
- ^ Lowe, Andy (April 1995). "Reviews: The Story of Thor". Sega Power. No. 65. Future Publishing. pp. 42–45.
- ^ King, Phil (April 1995). "Review: The Story of Thor: A Successor of the Light". Sega Pro. No. 43. Paragon Publishing. pp. 36–37.
- ^ "Ultimate Review Sector: The Story of Thor". Ultimate Future Games. No. 5. Future Publishing. April 1995. p. 90.
- ^ Higgins, Geoff (April 1995). "Power Reviews: Beyond Oasis". VideoGames - The Ultimate Gaming Magazine. No. 75. Larry Flynt Publications. p. 71.
- ^ "GameFan's 4th Annual 1995 Megawards". GameFan. Vol. 4, no. 1. Metropolis Media. January 1996. pp. 104–106.
- ^ Nishibu, Masako (March 1995). "メガドライブ". Micom BASIC Magazine (supplement). Super Soft Hot Information (in Japanese). No. 153. The Dempa Shimbunsha Corporation. pp. 31–32.
- ^ "メガドラ読者レース". Sega Saturn Magazine (in Japanese). Vol. 11, no. 9. SoftBank Creative. September 1995. pp. 82–85.
- ^ "超絶 大技林 '98年春版". PlayStation Magazine (Special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. April 15, 1998. p. 841.
- ^ The Unknown Gamer (May 1995). "Role-Player's Realm: Beyond Oasis". GamePro. No. 70. IDG. p. 103.
- ^ Thomas, Lucas (March 21, 2007). "Beyond Oasis Review". IGN. Archived from the original on February 17, 2012. Retrieved October 20, 2011.
- ^ Loveridge, Sam (June 21, 2017). "Best Sega Genesis/Mega Drive games of all time". GamesRadar. Retrieved February 21, 2022.
External links
[edit]Beyond Oasis
View on GrokipediaDevelopment
Studio background
Ancient was founded on April 1, 1990, by Japanese video game composer Yuzo Koshiro, his mother Tomo Koshiro, and his sister Ayano Koshiro, establishing a family-run development studio based in Hino, Tokyo.[7][8] The studio, known as Ancient Corp., began operations with a small team focused on music composition and game development, leveraging Yuzo Koshiro's growing reputation in the industry.[9] Prior to working on Beyond Oasis, Ancient contributed to notable projects, including the soundtrack for ActRaiser (1990), composed by Yuzo Koshiro, and co-development of Streets of Rage 2 (1992).[7][10] In Streets of Rage 2, Ancient handled key aspects such as character design and art direction under Ayano Koshiro, marking one of the studio's early collaborations with Sega.[10] Yuzo Koshiro served as the lead composer for these Sega projects, drawing from his experience with the Streets of Rage series to blend house, techno, and club music influences into video game soundtracks.[7] Operating independently from Sega, Ancient maintained a close partnership with the publisher, providing external development support while retaining creative autonomy.[7] This relationship allowed the studio to contribute to Sega's Mega Drive titles without being an internal team, fostering Yuzo Koshiro's signature composition style that later influenced the audio in Beyond Oasis.[10]Production process
Development of Beyond Oasis was handled by the Japanese studio Ancient for the Sega Genesis console, with Sega acting as publisher as part of the company's Mega Roleplay Project aimed at expanding the system's RPG offerings.[3] The game, released in 1994, drew from action RPG traditions, particularly the exploration, puzzle-solving, and combat systems seen in Nintendo's Legend of Zelda series, while incorporating Ancient's prior experience with dynamic action gameplay to craft its fluid top-down adventure structure.[3] In Japan, the game was released as The Story of Thor: Hikari o Tsugu Mono (translated as The Story of Thor: A Successor of the Light), while in Europe it was titled The Story of Thor. These names underscored the project's mythological themes inspired by ancient folklore, including elemental spirits and epic quests for powerful armlets.[11] Key creative contributions came from staff such as game designer and main planner Kataru Uchimura, art director and character designer Ayano Koshiro, and main programmer Yukio Takahashi, who optimized the game's systems for the Genesis hardware.[11] Yuzo Koshiro, Ancient's founder and CEO, served as producer and composed the orchestral-inspired soundtrack using the studio's custom Ancient Music Driver MD, ensuring audio integration aligned closely with gameplay prototyping to evoke the mythical atmosphere from the outset.[11][3] The production team navigated significant challenges posed by the Sega Genesis's technical constraints, including limited sprite handling that required clever techniques to simulate scaling for larger enemies and environmental elements, as well as multi-layered background scrolling to achieve the illusion of depth in expansive areas like forests and deserts.[3] These limitations particularly affected the soundtrack's fidelity, as the console's Yamaha YM2612 sound chip struggled to fully capture Koshiro's ambitious orchestral arrangements without compression artifacts.[3] Despite these hurdles, the developers leveraged Ancient's established expertise in sound design—stemming from the studio's founding in 1990 by Yuzo Koshiro—to prioritize immersive audio that complemented the action-oriented mechanics.Setting and plot
World and lore
The Island of Oasis serves as the primary setting for Beyond Oasis, a sprawling landmass encompassing diverse biomes such as lush forests, arid deserts, towering mountains, sandy beaches, subterranean caves, ancient ruins, and fortified castles.[3] These varied environments reflect the island's natural harmony, with rivers and rocky paths connecting grassy plains to more rugged terrains, underscoring the kingdom's reliance on elemental equilibrium for prosperity.[3] At the core of the game's mythology are the four elemental spirits—Dytto of water, Efreet of fire, Bow of plant (representing earth), and Shade of shadow—which embody the forces of nature and can be summoned to maintain balance.[12][3] Opposing this harmony is the destructive force of Chaos, embodied by the ancient Silver Armlet, a relic capable of unleashing monsters and undead to ravage the land.[3] The Gold Armlet, its counterpart, was forged through ancient pacts to govern these spirits and protect Oasis from such threats.[12] The historical backstory of the Oasis kingdom traces to an epic ancient battle in the Shadowlands between rival sorcerers wielding the armlets, establishing a legacy of magical guardianship passed down through the royal family.[3] This lineage emphasizes pacts with the elemental spirits to preserve the island's stability, with key cultural sites like the Water Shrine—dedicated to aquatic harmony—and Fire Mountain—home to volcanic fury—symbolizing the interconnected themes of elemental balance and the perils of disruption.[12][3] The protagonist Ali, a member of the royal family, inherits this lore through his discovery of the Gold Armlet, linking him to the kingdom's mythological defense against Chaos.[12]Story summary
In Beyond Oasis, the story centers on Prince Ali, the adventurous crown prince of the kingdom of Oasis, who discovers a long-buried golden armlet during an exploration of a coastal cave. This artifact, once wielded by a legendary wizard in ancient wars against evil, grants Ali the power to summon the four elemental spirits. Motivated by a deep sense of duty to protect his homeland, Ali embarks on a perilous quest upon learning that dark forces threaten Oasis, led by the malevolent sorcerer Agito, who seeks to unleash chaos using a counterpart silver armlet.[3][13] As Ali traverses the diverse landscapes of Oasis—from lush forests and volcanic mountains to shadowy ruins and underground caverns—he gathers four ancient spirits to aid his cause, each embodying an element and providing unique support in his battles against encroaching evil. The water spirit Dytto offers healing and defensive capabilities, reflecting Ali's need for resilience; the fire spirit Efreet delivers fiery offense, symbolizing his growing resolve; the shadow spirit Shade enables stealth and protection in treacherous areas, highlighting themes of hidden dangers; and the plant spirit Bow facilitates navigation through overgrown terrains, underscoring harmony with nature. These spirits, awakened from their slumber, join Ali out of a shared motivation to restore balance and prevent the world's domination by darkness.[3][14] Throughout his journey, Ali confronts formidable bosses that guard key regions, such as the massive Red Dragon in volcanic depths and the hulking Black Skull in fortified ruins, each encounter escalating the stakes as Agito's influence spreads corruption across the land. The narrative builds to a climactic showdown at the heart of the Shadowlands, where Ali must rally all his summoned spirits to challenge Agito and the forces of chaos directly. Ultimately, the tale resolves with the restoration of harmony to Oasis, emphasizing the eternal struggle between light and darkness and the power of unity to preserve equilibrium, without delving into unforeseen revelations.[3][15]Gameplay
Core mechanics
Beyond Oasis employs a top-down action-adventure structure, allowing players to control the protagonist Ali in real-time exploration across an interconnected overworld that spans diverse environments such as beaches, forests, deserts, and mountains on the island of Oasis.[3] This design emphasizes fluid movement, with Ali capable of running, jumping, and interacting with the environment to navigate seamless transitions between areas, often requiring backtracking to uncover hidden paths or secrets.[16] Health and magic management form central pillars of player survival, utilizing a segmented health bar that depletes upon taking damage from enemies or hazards and can be restored through consumable items like apples, cheese, and herbs found in the overworld or purchased in villages.[17] The spirit energy system, represented by a magic meter, powers the summoning of elemental spirits and is replenished via sunlight exposure, magic-restoring food such as dates and mushrooms, or standing in designated magic circles.[3] The inventory system limits players to a 16-slot pouch—eight for health items and eight for magic restoratives—along with separate slots for weapons like swords and bows (which have limited uses unless upgraded to infinite variants) and armor pieces that provide defensive boosts.[16] Consumables such as antidotes counter status effects like poison encountered in certain areas.[18] Progression occurs through accumulating experience points gained from defeating enemies, which fill a meter leading to level-ups that increase Ali's maximum hit points and overall power, enabling him to withstand tougher challenges.[17][18] New areas are unlocked via color-coded keys obtained from bosses or chests and environmental puzzles that often require strategic use of the environment or briefly summoned spirits to progress, such as activating switches or clearing obstacles.[16] Non-linear elements enhance replayability, including optional side quests in villages where players can assist locals—such as defending against attacks—to acquire improved equipment like enhanced weapons or armor, encouraging exploration beyond the main path.[3]Spirits and combat
The combat system in Beyond Oasis revolves around Prince Ali's fluid sword-based melee, augmented by the summoning of four elemental spirits that introduce tactical variety and elemental strategy. Ali performs combo chains using light attacks (quick taps of the attack button) and heavy strikes (held inputs), enabling sweeping arcs, rolling dodges, and directional lunges to chain into multi-hit sequences against groups of enemies. These mechanics emphasize timing and positioning, with sword durability limiting prolonged engagements unless upgraded weapons like the unbreakable Omega Sword are acquired later.[19] The four summonable spirits—Efreet (fire), Dytto (water), Bow (earth/plant), and Shade (shadow)—are progressively obtained by defeating bosses and serve as AI-controlled companions that join Ali in combat across specific story areas. Each spirit is invoked by launching a light ball (via the summon button) at resonant environmental triggers, such as flames for Efreet or reflective surfaces for Shade, and remains active until their spirit points (SP) deplete or they are manually dismissed (by pressing all three action buttons simultaneously). Spirits can be powered up via collectible gems, enhancing their attack potency and duration.[20] Efreet specializes in aggressive melee support, charging forward with flame breath to scorch close-range foes and executing fireball projectiles or explosive melt bombers for crowd-clearing bursts, making it ideal for direct confrontations. Dytto provides ranged versatility, firing stunning bubbles to immobilize distant enemies and channeling a magic storm to topple groups, while also doubling as a healer by restoring Ali's health on command. Bow offers defensive utility through entangling vine bites that restrain attackers and poison pollen clouds that slow and debilitate foes over time, creating safe zones amid battles. Shade facilitates stealth tactics, deploying dark claws to grapple and pull enemies into vulnerable positions or summoning a doppelganger for split attacks, alongside granting brief invulnerability to shield Ali from harm. Special spirit moves can fuse with Ali's sword combos for amplified effects, such as fiery slashes or shadowy teleports, rewarding skillful integration.[20] Boss encounters heighten combat's strategic demands, often requiring mid-fight switches between spirits to exploit elemental affinities—for example, Dytto's water assaults neutralize fire-based bosses like the volcanic guardian by extinguishing their defenses and amplifying damage output. These AI companions provide autonomous support fire during such clashes, though players can direct their positioning for optimal synergy, such as positioning Bow to block boss charges. Later battles incorporate puzzle elements, like using Shade's lifts to access weak points amid collapsing arenas, blending combat flow with environmental problem-solving.[19] The system's difficulty escalates in advanced areas, with spikes arising from relentless enemy waves, SP-draining hazards, and bosses that punish predictable patterns, necessitating mastery of dodges, combos, and spirit rotations to survive.[19]Audio
Music composition
The soundtrack for Beyond Oasis was composed by Yuzo Koshiro, who leveraged the Sega Genesis's FM synthesis capabilities to produce a score of over 30 tracks without relying on PCM samples.[21][22] Koshiro's composition adopted a late romantic orchestral style, drawing inspiration from classical composers of the period to evoke sweeping, emotive atmospheres within the constraints of 16-bit hardware.[23] This approach marked a stylistic evolution from his earlier rock-infused, techno-driven work on Streets of Rage, incorporating dynamic shifts in tempo and intensity to synchronize with gameplay transitions, such as from exploration to combat.[24][25] The music features region-specific thematic motifs that immerse players in the game's world, exemplified by the ethereal, flute-emulating melodies of the "Aqua" and "Water Cave" tracks for the Water Shrine area, and the aggressive, guitar-like riffs in "Burning Cave" for the fiery perils of Fire Mountain.[26][27] These elements play a crucial role in amplifying emotional narrative beats, particularly through the triumphant brass and rhythmic drive of the "The Story of Thor" theme, which underscores pivotal moments of victory and discovery.[28] The original soundtrack accompanied the game's Japanese release as The Story of Thor: Hikari o Tsugumono in December 1994, with official reissues including a limited-edition vinyl album by Wayô Records in 2024; fan-created arrangements, such as orchestral mock-ups, have also extended its legacy.[29][30][23]Sound effects
The sound effects in Beyond Oasis were programmed by Hideki Koyama using the Ancient Music Driver MD, a custom audio engine developed for the Sega Genesis hardware.[11] This driver facilitated the creation of custom sound effects tailored to the Genesis's YM2612 FM synthesis chip and PSG channels, enabling varied audio cues for gameplay interactions such as combat strikes and enemy reactions.[11] The effects demonstrate logical integration with on-screen actions, including multiple layered sounds per event—like distinct impacts for sword clashes and over a dozen unique screams for defeated enemies—to enhance the immediacy of battles.[4] Due to the Genesis's hardware limitations, the sound effects exhibit some inherent scratchiness, a common artifact from FM-based synthesis that adds a gritty texture to environmental and action-oriented audio without overpowering the experience.[4] Character-specific cues, such as grunts during exertion, were implemented sparingly to fit within memory constraints, relying on short, repetitive samples rather than full voice acting.[31] A hidden sound test mode, accessible by pressing B + Start on an empty save slot, allows players to preview these effects alongside other audio elements, highlighting their role in syncing with spirit summons and monster encounters.[19] Yuzo Koshiro oversaw the overall audio production, ensuring sound effects complemented the game's dynamic combat and exploration without clashing with visual animations like synchronized spirit invocations. Early prototypes reused some menu sound effects from Streets of Rage 2 before finalizing custom assets for Oasis's unique fantasy setting.[32] This approach balanced the Genesis's capabilities, prioritizing functional feedback—like echoing ruins ambiance or desert wind howls—over high-fidelity samples, contributing to the game's immersive action-adventure feel.[4]Release
Original release
Beyond Oasis was initially released in Japan on December 9, 1994, for the Sega Mega Drive under the title The Story of Thor: A Successor of the Light, developed by Ancient and published by Sega Enterprises, Ltd..[1][11] The title was localized for international markets and launched in North America on March 15, 1995, for the Sega Genesis as Beyond Oasis, published by Sega of America, Inc..[31][11] In Europe, it was released in March 1995 under its Japanese title, The Story of Thor: A Successor of the Light, also published by Sega Enterprises, Ltd., with regional variations such as La Légende de Thor in France..[33][34][11] Sega marketed the game as an epic action RPG, emphasizing its summoning mechanics, adventurous exploration, and mythological themes to appeal to players during the Sega Genesis's later years..[11] Promotional efforts included print advertisements in magazines like Beep! MegaDrive in Japan, GamePro in North America, and Consoles + in France, showcasing dynamic artwork of the protagonist Ali wielding elemental spirits..[11] Packaging varied by region: the North American version used a standard cardboard box with vibrant cover art depicting an oasis landscape and summoning effects, while some European editions included collector cards but no additional bundles or extras were offered across releases..[11][35]Re-releases and ports
Beyond Oasis was first re-released digitally on the Wii Virtual Console in 2007, with launches in Japan on February 27, North America on March 19, Europe, Australia, and the United Kingdom on April 5.[36] This version, published by Sega, emulated the original Sega Genesis hardware and included standard Virtual Console features such as save states created by exiting to the Wii menu.[37] No native widescreen support was added, though third-party modifications later enabled it.[38] The game appeared in compilations starting with Sonic's Ultimate Genesis Collection in 2009, released for PlayStation 3 and Xbox 360 in North America on February 10 and PAL regions on February 20, followed by a PC port in 2010.[39] This Sega-published collection preserved the original Genesis version without significant alterations, focusing on emulation for modern hardware. It was later included in the Sega Genesis Mini hardware replica, launched worldwide in September 2019 with 42 pre-loaded games.[40] A standalone digital release arrived on Steam for Windows in 2012, published by Sega of America.[41] This port used emulation and offered basic quality-of-life options like adjustable aspect ratios, but no major content changes. Mobile versions for iOS and Android were released on October 11, 2017, as part of Sega Forever, developed with goGame Pte Ltd.[42] These ports featured customizable virtual touch controls adapted for smartphones and tablets, along with rewind functionality to ease progression, while maintaining the core gameplay without substantial difficulty adjustments.[43] Beyond Oasis was integrated into Sega Genesis Classics (also known as Sega Mega Drive Classics), which launched for PlayStation 4 and Xbox One on May 29, 2018, with a simultaneous update for the existing PC version and later support for Nintendo Switch.[44] Published by Sega, this collection enhanced emulation with features like HD filter options, rewind, and improved save states, allowing players to apply visual upgrades such as CRT scanlines or smoothing without altering the original content.[45] Ports for Linux and macOS followed on May 29, 2018, via Steam. In September 2022, the game joined the Nintendo Switch Online + Expansion Pack service, available worldwide starting September 15 in North America and September 16 elsewhere.[46] This cloud-based emulation, published in partnership with Sega, supported save states and online multiplayer access for compatible titles, though Beyond Oasis remained a single-player experience with no game-specific online modes added.[47] Across all re-releases, no significant new content or gameplay modifications were introduced beyond emulation tweaks and accessibility options.Reception and legacy
Critical reception
Upon its release in 1995 for the Sega Genesis, Beyond Oasis garnered generally favorable reviews from critics, who lauded its stunning graphics, smooth combat animations, and the innovative spirit summoning system that added depth to both exploration and battles. GamePro praised the game's lush, detailed environments and fluid action sequences, awarding it 4 out of 5 stars for delivering an engaging action-adventure experience despite its late-gen console timing.[48] Electronic Gaming Monthly gave it an average score of 7.6 out of 10, highlighting the impressive boss fights and spirit-assisted combat as standout features that set it apart from typical overhead adventures.[1] Critics frequently commended the title's vibrant art direction and dynamic enemy encounters, with the fire, water, plant, and shadow spirits enabling creative puzzle-solving and combo-based fighting that felt fresh for the era. However, common criticisms included the game's brevity, often clocking in at 5-6 hours for a main playthrough, which some felt limited replay value despite hidden secrets and optional challenges.[49] Reviewers also pointed to high difficulty spikes in certain boss battles and platforming sections, alongside repetitive enemy waves that could disrupt pacing, and minor control imprecisions during crowded fights.[50] These elements contributed to a mixed aggregate reception, with an average of around 78-86% across period sources.[1] In Japan, where the game launched in 1994 as The Story of Thor: A Successor of the Light, it received solid but unremarkable attention, overshadowed by dominant RPG franchises like Final Fantasy. Critics appreciated the summoning mechanics and orchestral soundtrack but noted its shorter scope compared to longer epics on competing platforms.[3] The 2007 Wii Virtual Console re-release earned positive feedback for improving accessibility on modern hardware, allowing new players to experience the original's charm without emulation hassles. IGN scored it 8 out of 10, emphasizing the enduring appeal of its stylish visuals and combat focus as a strong Zelda alternative.[51] GameSpot awarded 7.5 out of 10, praising the emphasis on real-time action over puzzle-heavy exploration, though it noted the core mechanics felt somewhat dated even then.[52] Later ports, such as the 2017 mobile Sega Forever version, drew complaints about touch control issues and emulation glitches that exacerbated original flaws like hit detection, though the spirit system continued to impress for its tactical variety.[53]Cultural impact and sequels
Beyond Oasis has earned a reputation as a cult classic among Sega Genesis role-playing games, often highlighted in retrospectives for its innovative mechanics that felt ahead of their time, such as the dynamic spirit summoning system integrated into real-time combat.[3] Developed during the console's later years, the game was initially overlooked but has since been praised for blending action-adventure elements with RPG progression in a way that pushed the hardware's limits.[54] The game received one direct sequel, The Legend of Oasis (known as The Story of Thor 2 in some regions), released in 1996 for the Sega Saturn and developed by the original team at Ancient. This prequel shifts to 3D graphics while expanding on the lore, including retcons to the spirit lineup central to the series' narrative, though it maintains core gameplay similarities like spirit-based combat.[55][56][3] No additional sequels followed, marking the end of the Oasis saga.[55] In modern times, Beyond Oasis has seen renewed appreciation through its inclusion in various "best Sega Genesis games" compilations and retrospective rankings, underscoring its enduring appeal among retro gaming enthusiasts. Fan communities have contributed enhanced ports and modifications, such as widescreen patches and retranslations, available through emulation tools to improve accessibility on contemporary hardware.[57][58] Culturally, composer Yuzo Koshiro's soundtrack has influenced chiptune music circles, with its FM synthesis tracks frequently featured in retro audio collections and inspiring remixes that highlight the Genesis sound chip's capabilities. Visibility surged in 2022 when the game was added to the Sega Genesis library on Nintendo Switch Online, introducing it to new audiences via the Expansion Pack service and boosting playthroughs and discussions.[59][60]References
- https://strategywiki.org/wiki/Beyond_Oasis
