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Christian video game
Christian video games are a video game genre and a form of Christian media that focus on the narrative and themes of Christian morals and Christianity. The term can also refer to Christian symbolism, mythology, media franchises, and Christian media organizations within video game culture and industry.
These games usually emphasize the teachings of the ministry of Jesus, or retell Bible stories such as Noah's Ark or the life of Jesus. While Christian video games are considered a genre, they usually intersect with other genres, such as early computer title Bible Computer Games which is an educational game, action-adventure games Spiritual Warfare and Super 3D Noah's Ark, the Guitar Praise series of rhythm games, or the simulation video game I Am Jesus Christ. They are usually developed to appeal to Christian audiences.
Many of the earliest Christian video games were written by the company BibleBytes in 1982 for the TRS-80 Color Computer. That year, the company released eleven games for the computer, including such titles as Manna from Heaven, Moses' Rod, and Noah's Ark. These games were compiled together and released under the name Bible Computer Games.[citation needed] Several Christian-themed computer programming books, based on the original BibleBytes Bible Computer Games source code, were written by John and Joyce Conrod in 1984. The Conrods were the primary authors of the first two books while their son, Phil Conrod, was one of the original game developers and served as technical editor. The first BASIC programming book, "Computer Bible Games", included the BASIC source code for the Timex/Sinclair, Radio Shack TRS-80 Color Computer, and TI-99/4A. The book included tips for adapting the programs for the Apple II, Atari 8-bit computers, VIC-20, Commodore 64, and TRS-80 Since then, PC Enterprises and BibleByte Books has published several "Computer Bible Games" programming books for Microsoft Small Basic, Visual Basic, Visual C# and Java. Another Christian video game pioneer was Bernard K. Bangley, who wrote Bible BASIC: Bible Games for Personal Computers with his son, David Bangley. Bible BASIC was published by Harper & Row in December, 1983. His book included type-in BASIC programs to create Bible games. All of these Bible themed programming books were designed for Christian schools.
The annual Christian Game Developers Conference (CGDC) was started in 2001 by Tim Emmerich, founder of the small independent studio GraceWorks Interactive. The conference has been described as a place for Christian game developers to gather, make deals with other Christian developers, and gain encouragement from developers with a shared faith.
Game Developer, affiliated with the Game Developers Conference, featured an article by Greg Campbell titled "How to Handle Christianity in Video Games" in 2018. The article covered historical depictions of Christianity in video games, and suggested how developers can incorporate Christianity into their Christian game design.
While other Christian media formats such as music, literature, and film have big budget record labels, publishers, and blockbusters, the Christian video game industry has primarily been led by indie games and is generally devoid of AAA developers. This has led to criticism related to quality control concerns.
Many major publishers and studios are highly diversified, with brands under their moniker with both Christian media and video game culture. This would include mass media Warner Bros. Discovery which owns Warner Bros. Interactive Entertainment, Rooster Teeth and distributes the independent record label Word Entertainment, major media conglomerates like NBCUniversal which is parent company of both Big Idea Entertainment and G4 Media. While companies like G4 are not Christian media outlets, NBCUniversal operates both VeggieTales Christian studio Big Idea Entertainment and G4 Media, formerly the G4 TV network, as in-name only production units. Similarly Warner Bros. Discovery operates their interactive and Rooster Teeth studios separately from the distribution of Word Entertainment.
Some of the early Christian video games are sought after by computer museums, particularly video game museums and private video game collections. This is due to them being distributed in small numbers at hobbyist conventions or at Christian bookstores and magazines, instead of high-volume video game retailers. One such example is the 1983 Atari 2600 game Red Sea Crossing, of which only two copies are known to have appeared on the resale market, one of which sold for over $10,000 in 2013. Another such Atari 2600 game was the 1982 The Music Machine, which sold for over $5,000 in 2017.
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Christian video game
Christian video games are a video game genre and a form of Christian media that focus on the narrative and themes of Christian morals and Christianity. The term can also refer to Christian symbolism, mythology, media franchises, and Christian media organizations within video game culture and industry.
These games usually emphasize the teachings of the ministry of Jesus, or retell Bible stories such as Noah's Ark or the life of Jesus. While Christian video games are considered a genre, they usually intersect with other genres, such as early computer title Bible Computer Games which is an educational game, action-adventure games Spiritual Warfare and Super 3D Noah's Ark, the Guitar Praise series of rhythm games, or the simulation video game I Am Jesus Christ. They are usually developed to appeal to Christian audiences.
Many of the earliest Christian video games were written by the company BibleBytes in 1982 for the TRS-80 Color Computer. That year, the company released eleven games for the computer, including such titles as Manna from Heaven, Moses' Rod, and Noah's Ark. These games were compiled together and released under the name Bible Computer Games.[citation needed] Several Christian-themed computer programming books, based on the original BibleBytes Bible Computer Games source code, were written by John and Joyce Conrod in 1984. The Conrods were the primary authors of the first two books while their son, Phil Conrod, was one of the original game developers and served as technical editor. The first BASIC programming book, "Computer Bible Games", included the BASIC source code for the Timex/Sinclair, Radio Shack TRS-80 Color Computer, and TI-99/4A. The book included tips for adapting the programs for the Apple II, Atari 8-bit computers, VIC-20, Commodore 64, and TRS-80 Since then, PC Enterprises and BibleByte Books has published several "Computer Bible Games" programming books for Microsoft Small Basic, Visual Basic, Visual C# and Java. Another Christian video game pioneer was Bernard K. Bangley, who wrote Bible BASIC: Bible Games for Personal Computers with his son, David Bangley. Bible BASIC was published by Harper & Row in December, 1983. His book included type-in BASIC programs to create Bible games. All of these Bible themed programming books were designed for Christian schools.
The annual Christian Game Developers Conference (CGDC) was started in 2001 by Tim Emmerich, founder of the small independent studio GraceWorks Interactive. The conference has been described as a place for Christian game developers to gather, make deals with other Christian developers, and gain encouragement from developers with a shared faith.
Game Developer, affiliated with the Game Developers Conference, featured an article by Greg Campbell titled "How to Handle Christianity in Video Games" in 2018. The article covered historical depictions of Christianity in video games, and suggested how developers can incorporate Christianity into their Christian game design.
While other Christian media formats such as music, literature, and film have big budget record labels, publishers, and blockbusters, the Christian video game industry has primarily been led by indie games and is generally devoid of AAA developers. This has led to criticism related to quality control concerns.
Many major publishers and studios are highly diversified, with brands under their moniker with both Christian media and video game culture. This would include mass media Warner Bros. Discovery which owns Warner Bros. Interactive Entertainment, Rooster Teeth and distributes the independent record label Word Entertainment, major media conglomerates like NBCUniversal which is parent company of both Big Idea Entertainment and G4 Media. While companies like G4 are not Christian media outlets, NBCUniversal operates both VeggieTales Christian studio Big Idea Entertainment and G4 Media, formerly the G4 TV network, as in-name only production units. Similarly Warner Bros. Discovery operates their interactive and Rooster Teeth studios separately from the distribution of Word Entertainment.
Some of the early Christian video games are sought after by computer museums, particularly video game museums and private video game collections. This is due to them being distributed in small numbers at hobbyist conventions or at Christian bookstores and magazines, instead of high-volume video game retailers. One such example is the 1983 Atari 2600 game Red Sea Crossing, of which only two copies are known to have appeared on the resale market, one of which sold for over $10,000 in 2013. Another such Atari 2600 game was the 1982 The Music Machine, which sold for over $5,000 in 2017.