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Game Developer (website)
Game Developer (website)
from Wikipedia

Game Developer (known as Gamasutra until 2021)[1] is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print magazine Game Developer prior to the latter's closure in 2013.[2]

Key Information

Site sections

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Game Developer publishes daily news, features like post-game post-mortems and critical essays from developers, and user-submitted blog posts. The articles can be filtered by topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) and category (Programming, Art, Audio, Design, Production, Biz (Business)/Marketing). The site has an online storefront for books on game design, RSS feeds and the website's Twitter account.[3]

The site also has a section for users to apply for contracted work and open positions at various development studios.[4]

Trade Center Resource

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While it does post news found on typical video game websites, Game Developer provides articles for professional game developers on the disciplines of design, audio, public relations, and art. The site encourages professionals to publish blogs in order to share their expertise with other developers. The editorial staff also takes part in conducting interviews with developers and hardware designers, such as Dragon Quest creator Yuji Horii,[5] Nintendo 3DS designer Hideki Konno,[6] and Portal writer Erik Wolpaw.[7]

Post-mortems

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Project post-mortems, articles in which developers recount the successful and unsuccessful elements of a specific game's development, provide direct insight in all aspects of game design and educate other developers on various risks and important tips. Many post-mortems have been published, ranging from independent games such as Okabu and The Path to major studio projects such as Ōkamiden and BioShock. There are currently over 150 collected post-mortems dating back as far as 1997.[8] There have been unusual post-mortem articles published, including "A Story of GameLayers, Inc." that reveals the tumultuous development and eventual cancellation of a Firefox toolbar-based MMORPG,[9] and "What Went Wrong? Learning from Past Post-Mortems" that details the most common mistakes that developers make as admitted in the articles.[10]

Guidelines

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Game Developer offers the opportunity for users to publish blog articles on their website. To ensure a high standard of quality, interested authors are required to collaborate with their editorial team. Contributors retain the rights to their content after publishing it with Game Developer.[11]

Users are also allowed to comment on articles, but there is a strict set of rules. Comment guidelines are designed to keep user discussions of a given article on the topic and prevent comments from devolving into[12] flame wars (hostile interactions on the Internet), as seen on other community-driven websites where comment regulations are looser. Users are encouraged to post only constructive thoughts that add to the conversation.

GameSetWatch

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GameSetWatch is an alternative video game weblog and sister site of Game Developer. It is dedicated to collecting curious links and media for offbeat and often ignored games from old and new consoles, as well as digital downloads such as iOS, and indie spaces.[13]

GameSetWatch was founded by Simon Carless in November 2005. It was up and running for six years until its semi-permanent hiatus in November 2011. The site stopped as the creators saw an overlap of content with their sister site IndieGames.com and because they felt the mainstream gaming blogs were covering more of the "weirder" and alternative video game news.[14]

Those that contributed to the launch included IGF chairman Brandon Boyer, GameTrailers stalwart Michael McWhertor, Game Developer news director Frank Cifaldi, Alice Taylor, as well as Game Developer magazine EIC Brandon Sheffield.[15]

IndieGames.com

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IndieGames.com started in October 2005. IndieGames.com is Game Developer's sister site dedicated to reporting on indie games. It became the UBM TechWeb's main method to deliver news about independent games after GameSetWatch closed.[14] In September 2018, IndieGames.com split from its longtime owner UBM. The writers started a new independently ran website called Indie Games Plus and carried over the older IndieGames.com posts to the new website.[16]

Interviews

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The interviews section of the site features interviews with indie game creators and developers. The interviewees answer a set of questions posed by the interviewer including questions regarding their inspirations and hardships. The page is also split into three categories: desktop, console, and mobile to organize the interviews by platform interests.[17]

Features

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The features section of the site consists of posts by the writers and editors of the site. Articles are written on any topic in the indie game sector. It was announced in September 2014 that there would be a collaboration with the Games We Care About Twitter page to help gamers discover alternative games recommended by developers and peers.[18]

There also is a Best of Features page that highlights some of the more notable freeware and indie games of current and previous years.[19]

Reviews

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The Reviews section of the site is written by Michael Rose starting in February 2009. It features reviews on the games mentioned in the "Best of Features" page to give readers a look into the game before playing it themselves.[20]

Awards

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As Gamasutra, the site and its team of editors won a Webby Award in 2006 and 2007; their five-word acceptance speeches were "Heart plus science equals games" and "Art plus science, still games", respectively.[21]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Game Developer is an online publication dedicated to , offering breaking news, in-depth analysis, developer insights, and resources for professionals in the gaming industry. Founded in as Gamasutra, it rebranded to Game Developer in August 2021 to better reflect its mission and move away from its original name's unintended connotations. The site delivers daily updates on industry trends, technical advancements, business strategies, and creative processes, making it a vital hub for game designers, programmers, artists, and producers worldwide. Originally launched as an online companion to the print magazine Game Developer, the website evolved into a standalone digital platform after the magazine's closure in , continuing to provide comprehensive coverage of game creation from concept to release. Key sections include Programming, Design, Business, Production, and Art, featuring articles on topics like AI in game engines, studio management, and emerging technologies such as ray tracing and . It also hosts developer blogs, interviews with industry leaders, and newsletters offering curated insights on , layoffs, and innovation. Owned and operated by TechTarget—a global B2B media company formed in December 2024 through the merger of Informa Tech's digital businesses and TechTarget—the publication maintains strong ties to events like the GDC Festival of Gaming (GDC), which Informa organizes annually. Over its nearly three decades, Game Developer has documented pivotal shifts in the industry, from the rise of indie development to challenges like studio closures and diversity initiatives, establishing itself as an authoritative voice for fostering professional growth and knowledge-sharing in video game creation.

History

Founding and early development

Gamasutra, the predecessor to the Game Developer website, was launched in 1997 by CMP Media—a publishing company later acquired and restructured under UBM and eventually Informa—as a digital resource complementing the existing print magazine Game Developer, published at the time by Miller Freeman Inc. Following mergers in 1999–2000, the two became sister publications under United Business Media, sharing editorial resources to deliver timely content to the burgeoning video game industry. This connection allowed Gamasutra to draw on the magazine's expertise in game creation, positioning it as a dedicated hub for professionals navigating the technical and creative challenges of the era. From its inception, Gamasutra's content emphasized practical support for game developers, featuring technical articles on programming techniques, industry news updates, and resources tailored to professional workflows. These elements addressed the needs of an industry in rapid evolution during the late , when console and PC development demanded specialized knowledge amid advancing hardware like the PlayStation and emerging 3D graphics standards. The site's early offerings helped bridge the gap between print publications and the internet's potential for interactive, real-time information sharing. In the late and early , Gamasutra expanded its scope by incorporating developer interviews and opinion pieces, which provided deeper insights into project successes, challenges, and industry trends. This evolution reflected growing , as the platform became a vital forum for among creators, fostering a sense of shared in a field still defining its boundaries.

Acquisitions and expansion

In the mid-2000s, Gamasutra underwent significant expansions to broaden its scope beyond core game development news, incorporating affiliated blogs and resources for industry networking and cultural analysis. The CMP Game Group, Gamasutra's parent company at the time, launched GameSetWatch in November 2005 as a sister site, providing an alternative platform for in-depth game commentary, cultural insights, and offbeat industry links that complemented Gamasutra's technical focus. After six years, GameSetWatch ceased new posts in November 2011. This integration allowed Gamasutra to diversify its content ecosystem, attracting contributors like Brandon Boyer and fostering discussions on game design's societal impacts. Building on this, Gamasutra further expanded its indie coverage through IndieGames.com, a dedicated sister site that by was actively highlighting independent titles with previews, spotlights, and developer interviews, thereby supporting the growing indie scene during a pivotal era for platforms like . The site's emphasis on emerging creators helped Gamasutra position itself as a comprehensive resource for both mainstream and alternative game development trends. IndieGames.com operated as a sister site until September 2018, when it split to become independent. In 2009, Gamasutra introduced the Trade Center Resource, a specialized section functioning as a classifieds and job board to facilitate industry networking, job placements, and business opportunities among developers and publishers. This addition addressed practical needs within the community, enabling direct connections that extended the site's utility beyond editorial content. The post-mortem series, a longstanding feature offering developer retrospectives on shipped games, saw formalized expansion around 2010, with increased frequency and depth to provide more structured insights into production challenges and successes. This growth emphasized for the industry. By 2015, Gamasutra's editorial team had grown with dedicated hires for blogs and features, enabling a substantial increase in output to over 1,000 articles annually and solidifying its role as a central hub for game development discourse.

Rebranding and ownership changes

On August 23, 2021, Gamasutra announced its rebranding to Game Developer, stating that the original name's pun on "Kama Sutra" had become outdated amid broader industry efforts to promote inclusivity and respect. The site officially relaunched under the new name at gamedeveloper.com on August 26, 2021, with all existing editorial content migrated and permanent redirects implemented for legacy links. The rebranding featured a refreshed design and a sharpened focus on developer-centric content, aligning the platform more closely with its mission to serve game creators. In the lead-up to the launch, the editorial team temporarily paused new original content to publish reflection pieces and curated selections of historical articles, allowing the community to revisit the site's legacy. Regarding ownership, Game Developer traces its roots to Gamasutra, which was founded in 1997 under CMP Media. CMP Media was acquired by United Business Media (UBM) in 1999, placing the site under UBM Tech. acquired UBM in 2018, integrating Game Developer into its portfolio. In December 2024, Informa Tech's digital businesses, including Game Developer, merged with TechTarget to create Informa TechTarget, a combined entity aimed at enhancing B2B technology media through greater integration and expanded audience reach across sectors. This merger positioned Game Developer within a larger network of over 7,500 customers and more than 2,000 employees, broadening its distribution of game development resources. As of 2025, the site's copyright is held by Informa TechTarget.

Content and features

News and industry updates

Game Developer maintains a dedicated section that delivers timely, developer-focused reporting on the video game industry's , , and market developments. The site publishes daily articles covering critical events such as studio funding rounds, mergers, technological advancements, and policy shifts, emphasizing their implications for game creators. This format prioritizes short-form pieces under 1,000 words to provide quick, actionable insights for professionals navigating the fast-paced sector. A key aspect of the news coverage includes extensive reporting on workforce challenges, including layoffs, studio closures, and economic pressures. From 2023 to 2025, the site documented the industry-wide layoffs that affected over 10,500 jobs in 2023 and 14,600 in 2024, highlighting cases like the quiet dismissal of eight employees at in late 2023 and broader trends such as Microsoft's repeated cuts across divisions. These articles often analyze the human and operational impacts, drawing from developer surveys and economic data to contextualize the ongoing "deprofessionalization" of roles in the field. Funding announcements and policy changes, such as regulatory scrutiny on digital currencies, also feature prominently, with reports underscoring risks to studio viability in regions like . To extend its reach, Game Developer offers subscription-based newsletters that curate these updates for subscribers. Options include "Industry Updates," which aggregates weekly highlights on business and market trends, and "Game Dev Deep Dives," focusing on technical and creative insights. Additional topic-specific newsletters allow users to receive tailored content on areas like production and , ensuring developers stay informed without sifting through the full site. The "Patch Notes" series, for instance, provides curated weekly roundups of top stories, including layoffs and union activities, to track evolving industry dynamics. The site's content is organized through dedicated keyword tags and categories, facilitating targeted access to news on programming, , and . These tags aggregate hundreds of articles annually, enabling users to follow specialized streams such as code optimization techniques or strategies. For example, the programming category covers engine-specific developments, while tags address funding and legal issues. What sets Game Developer's reporting apart is its developer-centric lens, prioritizing practical implications over general consumer news. This includes in-depth coverage of updates, such as Unity's shift to "generational" release models in 2024 to encourage more frequent adoption of improvements, and ' pricing adjustments for in non-gaming applications. Regulatory developments receive similar attention, with analyses of policies like the and emerging rules on digital fairness that could reshape game distribution and for studios.

In-depth articles and developer resources

Game Developer offers a range of longer-form articles that delve into practical aspects of game creation, providing actionable advice for professionals and aspiring developers alike. These pieces cover diverse topics, including strategies, the integration of in design processes, and effective team management techniques. For instance, a 2024 guide outlines comprehensive approaches to game , from audience targeting to unconventional promotional tactics, emphasizing the importance of early planning and . Similarly, articles explore AI's role in enhancing and efficiency, such as through generative tools that automate asset creation while addressing ethical challenges like originality in content generation. On team dynamics, contributions discuss balancing leadership responsibilities with technical tasks, particularly in resource-constrained environments like student projects, to foster productive collaboration. The site maintains dedicated resources to support contributor involvement, including clear submission guidelines that encourage original, industry-focused content from developers across scales—from indie teams to large studios. Blogs must adhere to professional standards, avoiding promotional material while prioritizing educational value through formats like tutorials or analyses, with authors retaining ownership and encouraged to cross-post their work. Style guides promote a tone, urging writers to demonstrate expertise via in-depth insights rather than superficial overviews, and submissions are edited minimally to preserve author voice. Additionally, practical tools such as the jobs board facilitate networking and hiring, listing opportunities from studios like to connect developers with roles in , programming, and production— a feature that has supported industry recruitment since the site's early years. Tutorials and practical tips form a core of the developer resources, offering step-by-step guidance on technical and creative challenges. Examples include primers on techniques, explaining algorithmic data creation for levels and graphics to enable replayability without manual design overload. Programming-focused content addresses optimization strategies, such as refining shaders for better performance in real-time rendering, though specific tutorials often integrate broader engine-specific advice. Narrative design resources examine structuring stories within interactive mediums, building on linear frameworks to incorporate player agency through fractured or adaptive plots. These articles typically exceed 2,000 words, incorporating interviews and case studies from ongoing projects to illustrate concepts, distinguishing them from shorter updates by emphasizing timeless, applicable knowledge over timely events.

Post-mortems and blogs

The post-mortems series on Game Developer offers in-depth accounts of game development projects, detailing processes, successes, and failures from the perspectives of developers. Initiated in 1997 alongside the launch of the print magazine, the series transitioned seamlessly to the website and has since amassed hundreds of entries, with academic analyses examining over 200 such pieces published between 1997 and 2019 to identify common industry patterns in and challenges. These articles are typically contributed by studio leads or key team members and follow a structured format emphasizing sections on "what went right" and "what went wrong," often highlighting five key points in each category to balance reflection on achievements and pitfalls. A representative example is the 2023 postmortem for Windy Meadow: A Roadwarden Tale by Moral Anxiety Studio, which focused on -driven themes in development. The solo developer, Moral Anxiet, described how active engagement on and forums provided essential feedback that shaped narrative expansions and feature updates, turning initial into a strength through iterative ; however, inadequate early testing led to persistent bugs and performance issues that delayed the October 2023 release. Successes included efficient use of the Unity engine for streamlined prototyping, while failures stemmed from overambition in solo production, underscoring the value of phased planning in independent projects. Seminal entries have had lasting influence on industry practices. The 2000 postmortem for by Ion Storm's detailed the project's emphasis on , where player-driven interactions with environmental systems and narrative choices created unpredictable outcomes, a that challenged linear norms and inspired subsequent immersive sims like and Prey. This piece, published shortly after the game's release, highlighted scheduling methodologies and technology integration that prioritized flexibility, contributing to broader adoption of non-scripted player agency in AAA titles. Complementing the post-mortems, Game Developer's developer blogs series, established in 2007, provides a platform for user-submitted narratives on personal and team experiences in game creation. These posts often explore topics like strategies for avoiding crunch during production or navigating iteration challenges in prototyping, fostering a collaborative space for mid-career and indie developers to share practical lessons. The searchable archive, hosted on the site, enables easy access to a vast collection of such contributions, promoting ongoing dialogue within the community without the formal structure of post-mortems.

Affiliated sites

GameSetWatch

GameSetWatch was launched on November 29, 2005, by the CMP Game Group as an "alt.games" weblog and sister site to Gamasutra, with the aim of providing cultural commentary, offbeat news, and analysis on video games beyond core development topics. Founded and headed by Simon Carless, then editor-in-chief of Game Developer and Gamasutra, the blog served as a platform for lighter, more exploratory content that complemented the main site's technical focus. Although initially positioned as part of the Gamasutra network from its inception, it operated with a degree of independence in tone and subject matter, drawing on Carless's background as a former Games editor. The site's content emphasized essays and commentary on game history, media adaptations, and broader cultural aspects of gaming, including non-development topics like emerging indie trends in the early . For instance, it featured roundups of unusual game releases, historical retrospectives on classic titles, and discussions of games' influence on other media forms, such as and . Updated daily during its active years, GameSetWatch fostered a space for analytical pieces that highlighted games as cultural artifacts rather than solely technical products. Initial contributors included Simon Carless, Michael McWhertor, Brandon Boyer, Frank Cifaldi, Alice Taylor, and Brandon Sheffield. Following its active period, GameSetWatch entered a semi-permanent hiatus in November 2011, as announced by Carless, due to increasing overlap with other affiliated sites like IndieGames.com and a shift in editorial priorities toward more structured developer resources. The blog's archives were preserved and integrated into the main Gamasutra (later Game Developer) site by the mid-2010s, allowing its cultural essays and analyses to continue informing broader discussions on game discourse and history. This evolution ensured that GameSetWatch's unique voice on game culture remained accessible within the ecosystem of the primary site, supporting ongoing exploration of non-technical topics.

IndieGames.com

IndieGames.com was founded in October 2005 as a dedicated and resource for promoting independent video games, emerging at a time when indie development was gaining traction through online distribution platforms. It operated as a sister site to Gamasutra (now Game Developer) within the UBM network. The platform's content is organized into key sub-sections that support indie creators, including in-depth interviews with developers. For instance, in 2024, it featured conversations exploring solo development processes, such as the creative and logistical hurdles faced by individual makers in bringing projects to market. Additional sections cover emerging trends in indie gaming, like techniques and narrative innovation in low-budget productions, providing analysis and examples from recent releases. Reviews form a core pillar, focusing exclusively on non-AAA titles to amplify visibility for smaller studios. A distinctive aspect of IndieGames.com is its spotlight series, such as "Indie Surprise," which curates and promotes under-the-radar titles as hidden gems, often uncovering games with unique mechanics or themes that might otherwise go unnoticed. The site has provided ongoing coverage of major indie events, including the (IGF), dating back to 2009, with previews, winner analyses, and post-event reflections that highlight award nominees and broader festival impacts. In September 2018, IndieGames.com split from its longtime owner UBM, with the writers starting a new independently run called Indie Games Plus, carrying over older posts. As of 2025, it operates independently, focusing on coverage without formal affiliation to Game Developer, though its legacy contributes to the broader indie media landscape.

Recognition

Site awards and honors

Game Developer, previously operating as Gamasutra from 1997 to 2021, earned early acclaim for its role in providing essential resources to the game development community. In 2006, Gamasutra received the Webby Award for Best Games Related Web Site, recognizing its comprehensive coverage of game industry news, technical articles, and developer insights as a leading online platform. The following year, in 2007, Gamasutra secured another Webby Award in the Games & Games Related category, affirming its ongoing influence and quality in digital media dedicated to interactive entertainment professionals. This honor highlighted the site's evolution into a vital hub for in-depth analysis and community discourse within the burgeoning video game sector. Game Developer sponsored several awards programs from the late 1990s to the early 2010s to recognize innovations in game development technologies and creative achievements, focusing on tools, , and genre-defining titles that advanced the industry. These initiatives highlighted contributions from developers and vendors, providing peer validation and increased exposure within the professional community. The Front Line Awards, established in 1998 and running until approximately 2013, were an annual recognition of outstanding , engines, and production tools that enabled creation. Categories typically included , audio, programming/production, engines, , and networking, with a Hall of Fame for enduring impacts. The process began with nominations submitted by the site's readership of professional developers, followed by the editorial team selecting finalists, and concluding with a public vote among verified industry professionals to determine winners. Over 15 years (1998–2013), the awards honored tools across editions, such as Havok Physics and in audio and physics categories in the early . Notable inductees to the Hall of Fame include the compression technology in 2009 for its widespread use in video playback within games, and in 2007 for revolutionizing real-time rendering. The Quantum Leap Awards, introduced in 2006 under the site's former Gamasutra branding and concluding around 2007, celebrated groundbreaking games and innovations within specific genres through reader voting by industry professionals. These awards emphasized titles that pushed boundaries in design, storytelling, or mechanics, with categories covering areas like games, first-person shooters, multiplayer experiences, and techniques. Nominations and final selections relied on community input from developers, with results announced based on votes from the site's expert audience. For instance, in the game category during the 2000s, received the award for its innovative depth in character-driven storytelling and philosophical themes, influencing subsequent RPG designs. These sponsored programs enhanced the visibility of emerging and established technologies, often leading to broader adoption in the industry; for example, Front Line winners like saw accelerated integration in major titles due to the endorsement from Game Developer's readership. Ceremonies and announcements were frequently aligned with key events such as the Game Developers Conference (GDC), amplifying their reach among global professionals. The programs concluded in the early , with no active sponsored awards as of 2025.

References

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