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Connor MacLeod
Connor MacLeod
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Connor MacLeod
Highlander character
First appearanceHighlander (1986)
Portrayed byChristopher Lambert (original series)
Henry Cavill (reboot)
In-universe information
Born1518, Glenfinnan, Scottish Highlands
First death1536
TeacherJuan Sánchez-Villalobos Ramírez
Nakano the Sorcerer

Connor MacLeod, also known as The Highlander, is a fictional character in the Highlander film series, and appears in the extended franchise of the television programs: Highlander: The Series and Highlander: The Animated Series. In the films and live-action series, he is portrayed by Christopher Lambert.

The Highlander franchise covers different fictional timelines. Though his fate is different in each of these timelines, generally Connor MacLeod's origins remain the same: he is a man born in the Scottish Highlands in the 16th century who becomes ageless after his first death in 1536. He later learns he is one of several immortals born with an energy called "the Quickening", unable to die unless beheaded. If he beheads another immortal, he will absorb the power of their Quickening, and for this reason many of his kind hunt each other in "the Game" where the winner will win the collective power of all immortals who lived, a "Prize" that can make them ruler of the Earth. Connor is taught about his nature and how to fight by another immortal named Juan Sánchez-Villalobos Ramírez (played in the films by Sean Connery). The film Highlander III: The Sorcerer revealed a second immortal mentor, a sorcerer named Nakano.

The film Highlander II: The Quickening introduced an alternate backstory that said Connor was an alien, while a later version of the same film said he was born in Earth's distant past before recorded history, then sent forward to the 16th century. Highlander II is generally regarded as outside the canon of the rest of the franchise.

Character concept

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The character of Connor MacLeod and his role as an immortal swordsman was the creation of scriptwriter Gregory Widen. Widen was studying film at University of California, Los Angeles (UCLA) and working on a class writing project. Widen was inspired by a vacation to Scotland and England, as well as the 1977 Ridley Scott film The Duellists. According to Widen, "the idea of the story was basically a combination of a riff on The Duellists — guy wants to finish a duel over years — and a visit I made both to Scotland and the Tower of London armor display, where I thought, 'What if you owned all this? What if you'd worn it all through history, and were giving someone a tour of your life through it?' That scene is basically in the movie."[1] According to William Panzer, producer of Highlander: The Series: "And that's where everything fell into place — the idea that there are Immortals and they were in conflict with each other, leading secret lives that the rest of us are unaware of."[2]

Widen decided to make the immortal protagonist MacLeod relatable by depicting him as someone who experiences emotional loss and loneliness due to his power, falling in love with people and forging friendships but knowing he will eventually outlast and lose them all. He was also an underdog in the story, one who wasn't as old, experienced, powerful, or physically intimidating as the enemy he would have to face in the story's climax. Widen's instructor advised him to send in the class project script to an agent. It became the first draft of what would eventually be the screenplay for the 1986 film Highlander.[1] In a 2006 interview with The Action Elite, Gregory Widen remarked: "I’ve always been amazed that a project I wrote as a UCLA student has had this kind of life. I think its appeal is the uniqueness of how the story was told and the fact it had a heart and a point of view about immortality."[3]

As the film readied for production, Kurt Russell was cast as Connor Macleod beating Michael DouglasEd HarrisSam ShepardDavid KeithKevin CostnerScott GlennSting (who was also considered to provide the soundtrack for the movie), Mickey RourkePeter WellerMel Gibson and William Hurt; however, Russell dropped out of the film at the insistence of Goldie Hawn. Russell Mulcahy, director of Highlander, became interested in actor Christopher Lambert after seeing a photograph of the 28-year-old actor in his portrayal of Tarzan in Greystoke: The Legend of Tarzan, Lord of the Apes. At the Neuchâtel International Fantastic Film Festival in 2015, Mulcahy said he saw the photo in a magazine and showed the production staff: "I said, 'Who's this?' They had no idea. He couldn't speak English. But he had the perfect look. And he learned English very fast."[1]

Mulcahy met with Christopher Lambert and decided to cast him. In preparation to play Connor MacLeod, Lambert spent months working with a dialect coach (four hours each morning) and sword-training with Bob Anderson (four hours each afternoon) who had been a Darth Vader stunt double in the Star Wars franchise.[4] During an interview regarding the characters he played in Highlander, Fortress and Greystoke, Lambert remarked that these heroes "all have one thing in common: that is that they will never give up. If they have to die for a cause, they would go for it because the purpose is not themselves, it's the other people... You can't win if you don't try, so you've gotta try."[5]

Gregory Widen had originally envisioned Connor as a very serious, grim character following centuries of violence and loss. The film however portrayed MacLeod as a person who has suffered loss and fears new attachments but who still pursues the possibility of love, maintains a sense of humor about life, and adopts a daughter whom he tells to keep hope and remain optimistic. In a 2016 interview with HeyUGuys, Lambert said he found Connor MacLeod appealing for still having humor and hope despite his long life and many losses: "It's the only role that I have played that is touching on the subject of immortality, through a character carrying five hundred years of violence, pain, love, and suffering on his shoulders, who is still walking around and being positive. That is what amazed me about him the most... It's difficult living through one life but to see all the people around you dying over and over. How do you cope with that pain? How do you have the strength to keep on walking, to keep being positive and optimistic? To be capable of falling in love again when you know the pain it creates when you lose them."[6]

In a 2016 interview with The Guardian, Lambert said he reflected on Connor MacLeod following the loss of his own brother: "When my brother died of cancer, I had the same feeling I had during Highlander, with its idea that you cannot get the past back – life has to go on. If Connor MacLeod can get through five or six lifetimes, we should be able to manage one."[4]

Film continuity

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In the first Highlander movie, it is established that immortals are rare human beings born with "the Quickening." Once they have experienced their First Death, they will stop aging and heal from any wound except the loss of their head. The Quickening connects them to nature and allows them to sense each other, and one immortal can absorb the Quickening power of another if they behead them. For this reason, some immortals hunt each other, a "Game" with only one rule: never fight on holy ground. It is said that when only a few immortals are left, they will be drawn to "a faraway land" to fight for the Prize: the combined power of all immortals before them, granting enough power and knowledge to enslave humanity.

Connor MacLeod is born in 1518 in Glenfinnan, Scotland near the shores of Loch Shiel. In 1536, he enters his first battle when the Clan MacLeod fights the Clan Fraser. An immortal known as The Kurgan allies with Clan Fraser, sensing MacLeod is an immortal and deciding to take his head before the young man learns his true nature and becomes an experienced fighter. Kurgan delivers a fatal wound but is attacked by others of the Clan MacLeod before he can take Connor's head. After he recovers fully healed, Connor's family and lover accuse him of witchcraft and demand he be burned at the stake. Clan chieftain Angus MacLeod decides to simply banish Connor. The exiled man roams the Scottish Highlands, eventually becoming a blacksmith and marrying Heather MacDonald in 1539. In 1541, he meets the immortal Egyptian Juan Sánchez-Villalobos Ramírez, who teaches him his true nature and how to fight. While Connor only wants a family and a quiet life, Ramírez informs him immortals cannot have children and argues it is their duty to make sure evil people such as the Kurgan don't win the Prize. "In the end, there can be only one."[7]

While Connor is away one night, the Kurgan duels Ramírez and kills him, then rapes Heather before leaving, thinking MacLeod has moved on from Scotland. After Heather dies of old age, Connor wanders the world, adopting the katana of Ramírez as his own. During World War II, he rescues a young Jewish girl named Rachel Ellenstein from Nazis, adopting her as a daughter. By 1985, the immortal Highlander is living in New York as an antique dealer called "Russell Nash".

In 1985, the Gathering occurs, while Connor meets forensics scientist Brenda Wyatt who uncovers his true nature. When the Kurgan and the Highlander are the last two immortals left alive, Brenda witnesses their final battle. Connor wins the Prize, becoming a mortal man who can have children and gaining the power to know the thoughts and dreams of all human beings. Returning to Scotland with Brenda, he is relieved that the Game is over and hopes to unite the world and help people reach greater understanding of each other.

During filming, the studio took control of the project and the story. Highlander II: The Quickening was released in 1991 and met with negative responses. A director's cut called Highlander II: Renegade Version was released in 1995, altering parts of the story. Both versions contradict parts of the original film.

1991 version – The film reveals that Connor MacLeod and Ramírez were originally born 500 years ago on the planet Zeist and were members of a revolution against the tyrant General Katana. Now depicted as a sorcerer-like figure, Ramírez declares MacLeod the leader of the revolution and then creates a bond between them both via "the ancient power of the Quickening," which he explains is magic. He later says not even death can break this bond. Katana captures the revolutionaries and the priests of Zeist exile them all to the planet Earth where they will become immortal. They can only end their ageless exile by battling each other until the last survivor wins the Prize. The victor may then choose to either return to Zeist or remain on Earth but now as a mortal. It is not explained how the trip to Earth makes someone from Zeist immortal nor why the priests and government of Zeist would choose to give revolutionaries this power instead of simply executing them as enemies of the state. It is said that although Connor won the Prize in 1985 by killing the Kurgan and now ages as a mortal, he has not yet actually declared his choice and thus still has the opportunity to decide to return to Zeist before he dies.

Years after Connor wins the Prize, the ozone layer is destroyed by industrial pollution, causing the deaths of many (it is implied MacLeod's wife Brenda died as a result of this as well but this is not clear). The now-mortal Connor uses his considerable wealth to supervise the creation of the Shield, an energy barrier protecting Earth from solar radiation while the ozone layer can have time to heal. The barrier also hides the sun, stars, and sky from view, contributing to greater depression worldwide as well as a halt to space exploration. Eventually, the shield comes under the control of The Shield Corporation (TSC), which charges countries for protection from solar radiation. By 2024, Connor MacLeod is an old man and society has declined into widespread corruption and poverty. On Zeist, Katana decides to kill MacLeod rather than chance that the man will change his mind and return to their planet. He sends two assassins to Earth, who become immortal as a result. Killing them, MacLeod regains his youth. The film then follows his fight against Katana (who also comes to Earth) and The Shield Corporation after he discovers the ozone layer has already been healed for years. He is aided by political activist Louise Marcus, who becomes his lover, and by Ramírez, who is resurrected when Connor summons him with the mystical Quickening. Ramírez later sacrifices himself to help MacLeod escape a deadly trap. The film ends with MacLeod beheading Katana and deactivating the Shield. Mortal once more, Connor is content to start a new life with Louise.

In the TV cut of this film, Connor's reasons for creating the Shield are further explained. The ending was expanded to show him returning to Zeist with Louise accompanying him.

Highlander II: Renegade Version / Highlander II: Special Edition – In recut versions of the film, all verbal mention of Zeist is removed. The flashback scenes of Zeist are now said to take place on Earth in a society that existed but was lost before recorded history, a forgotten time when people utilized both magic and advanced technology. In this version of events, Ramírez and MacLeod are already immortals who can only die by beheading due to each being born with the Quickening. Ramírez is still a man who forms a connection with MacLeod through magic, though he no longer calls it the Quickening. He and MacLeod, along with others, are still revolutionaries opposed to General Katana, now also said to be an immortal. In the revised trial scene, the Priests and their Chief Justice mention that the immortal revolutionaries, as well as other immortal criminals, will be exiled into the far future where they will fight each other in trial by combat. The winner may then remain in the future as a mortal being to live out their days or return to the past with their immortality intact and their freedom restored by amnesty.

The film added footage with MacLeod visiting Brenda Wyatt at her deathbed in 1995. To better explain why Connor became so personally involved in the creation of the Shield, a new scene shows Brenda on her deathbed asking him to promise her he'll find a way to save humanity from the deadly solar radiation. The film also fixed a continuity error in the previous film by dividing two different sword fights that had been previously merged into one. A scene is added where Louise and Connor go above the shield and confirm the ozone layer has been repaired before making their final attack. The ending is slightly different, indicating that Connor destroys the shield by releasing his Quickening energy into it, possibly becoming mortal again in the process.

This film, also called Highlander: The Final Dimension, acts as an alternate sequel to the original movie and erases the canon of Highlander II by confirming Connor was born in 16th century Scotland. The movie says Brenda Wyatt died in a car crash in 1987 after being married to Connor for two years, resulting in a new timeline that ignores the events of the second film (Highlander II depicted Brenda dying in 1995 from solar radiation poisoning).

The film begins by revealing that after the death of his first wife Heather in the late 16th century, Connor travels to Japan to meet the immortal sorcerer Nakano, a master of illusion and old acquaintance of Ramírez. In a cave in Mount Niri, Nakano teaches Connor how to fight with Ramírez's katana. The evil immortal Kane and two immortal soldiers arrive and kill Nakano, but the sorcerer casts a spell as his Quickening is released. As MacLeod escapes, the cave is destroyed and buried, and Kane and his two soldiers are frozen by the magic, effectively removing them from the Game and preventing them from joining the Gathering in 1985. Further flashback scenes reveal MacLeod falling in love with Sarah Barrington in 18th century France, but she marries someone else and has children with them after she mistakenly believes Connor died during the French Revolution.

In 1994, the cave of Nakano is discovered by archaeologist Dr. Alexandra Johnson (who looks like Sarah Barrington). The cave being disturbed awakens Kane and his henchmen. Kane, now possessing Nakano's sorcery, immediately kills one of his men to gain power while sending the other to track down MacLeod. In Marrakesh, Morocco, Connor is raising his adopted son John in peace when he senses a release of the Quickening and realizes the Game is not over. His suspicions are confirmed when he meets and kills Kane's other soldier. Investigating Nakano, Alex finds Connor and realizes he is immortal. After his katana is destroyed in battle, Connor uses refined steel from Nakano's cave to forge a new katana. Kane later kidnaps John to draw out Connor. The Highlander duels Kane and kills him, gaining his power and finally ending the Game. He then leaves to start a new life with John and Alex.

Live-action TV series continuity

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The live-action TV series takes place after the events of the original 1985 movie and also this takes place in another alternate timeline. In this timeline, the events of the original film still happened with one major change: Connor did not win the Prize when he killed Kurgan because there were still several immortals remaining on Earth. Christopher Lambert declined to reprise his movie role for a weekly series, and so the show cast Adrian Paul to be the protagonist. Believing the show needed to create its own hero and avoid negative comparison to Lambert's performance, Paul suggested creating a new immortal Scottish Highlander. The first episode, "The Gathering", introduced Paul as Duncan MacLeod, an immortal born in the Clan MacLeod decades after Connor's exile. Lambert appeared as Connor in the very first episode, revealed to be Duncan's first immortal mentor and practically a brother to the man. After this guest appearance, Connor never appeared again in the TV series but was occasionally mentioned with respect. Duncan later recalls that Connor "taught me how to live".

The show's first two episodes, along with the later movie Highlander: Endgame, explain that Duncan MacLeod was a boy adopted into the Clan MacLeod roughly 75 years after Connor's birth. Like Connor, Duncan dies in battle only to miraculously revive, leading the clan to banish him because it is believed he is a demon or changeling. Soon after this, Duncan discovers he was adopted (although his mother considers him no less her son) but never learns his true parentage. Connor MacLeod returns to Scotland in 1625 and finds Duncan, training him in sword fighting and teaching him what it means to be immortal. The two become close friends, though their personalities sometimes clash and eventually they go separate ways, only occasionally reuniting. By the 1990s, when the series opens, Duncan owns an antique shop in the fictional city of Seacouver, Washington, just as Connor owned an antique shop in the first movie. His co-owner is artist Tessa Noël, who has been in a relationship with Duncan for a decade and knows he is immortal. In the first episode, the two meet troubled youth Richie Ryan, who witnesses the arrival of the evil immortal Quince and Duncan's clansman Connor. Realizing that Tessa knows about immortality but not about the Game or the Prize, Connor lectures Duncan on believing he can live a life without worrying about other immortals that may wish to hunt him. After defeating Quince, Duncan believes he must separate from Tessa and romantic attachment in order to keep her safe from the violence of his immortal life, but Connor disagrees. He advises Duncan to mentor Richie and reunites the man with Tessa, then leaves to follow his own path. Duncan, Tessa, and Richie become a close group. Together, they share several adventures dealing with evil immortals who target Duncan, helping immortals who consider Duncan their friend, and providing aid to ordinary people they come across.

The TV series introduces the Watchers, humans who record the lives and battles of immortals. It is revealed that Connor was studied from afar by many Watchers, including three named Alistair MacDougal, Nathaniel Post, and Dana Brooks. The second-season episode "Watchers" (1993) confirms the battle from Highlander between Connor and the Kurgan in 1985 did happen in the TV series canon. It is mentioned that many Watchers were relieved when Connor killed the Kurgan, fearing humanity would suffer greatly if the villain survived long enough to win the Prize. The series also references Duncan meeting a mentor and a student of Connor's mentor Ramírez.

The theatrical film Highlander: Endgame follows the continuity of the live-action TV series. No reference is made to the events of Highlander III: The Sorcerer or to Connor's adopted son John from that film. According to the film, the TV series continuity version of Connor MacLeod has beheaded 262 immortals by the year 2000. Highlander: Endgame shows more of Connor and Duncan's shared past and reveals Connor's mother was ultimately executed by the Clan MacLeod for not disavowing her son after his banishment. In the night of her execution, Connor tries to save her but fails. Kneeling over her, Connor is startled by a priest and then kills in a rage. The priest's adopted son Jacob Kell later discovers he too is immortal and swears vengeance. Jacob Kell hunts many immortals across the centuries, often cheating by ignoring the rules of the Game.

In 1990, Connor is on his way to visit his adopted daughter Rachel Ellenstein at his old antique shop. Kell uses a bomb to destroy it and Connor's old apartment, killing Rachel inside. Overcome by depression and disillusioned with his ageless life, Connor immediately leaves the Game and the world in general by entering a place called the Sanctuary, where he and other like-minded immortals are kept in a near-coma state, looked after by a group of Watchers who believe there must always be at least two immortals so no one wins the Prize and possibly dominates humanity.

Ten years later when the film takes place, Jacob Kell's activities force Connor to leave the Sanctuary. Unwilling to see anyone else he loves die, and believing neither he nor Duncan are powerful enough to stop Kell in a proper duel, Connor attacks the younger MacLeod, insisting Duncan to take his power and knowledge. Refusing at first, Duncan sees Connor will not change his mind and is tired of life. As Connor says, "Goodbye, Duncan, my true brother", Duncan beheads him. During his subsequent fight with Kell, Duncan momentarily takes on Connor's voice and appearance. With his newly increased power, Duncan kills Kell. He then buries Connor in the Scottish Highlands next to his first wife Heather and his mentor Ramírez.

With his character's death, Christopher Lambert departed the franchise after Endgame. Connor isn't seen or mentioned in the sequel, Highlander: The Source.

Some fans have argued the film must take place in 2004 in order for the events of Highlander III to have still happened to Connor, but the film itself makes no mention of taking place in the near future nor that this version of Connor has an adopted son he would've had to abandon in order to live in the Sanctuary in the early 1990s. Just as Highlander III took place in a continuity that doesn't acknowledge the TV series and actively contradicts it, Highlander: Endgame extends the TV series continuity while ignoring the sequel films. However, it is revealed that this film takes place in an alternate timeline different from the original film. This is a different version of Connor MacLeod.

Animated series

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Connor MacLeod as depicted in the animated series.

Highlander: The Animated Series aired from 1994 to 1996, presenting a new continuity and taking place on 27th century Earth, roughly 700 years after the planet suffers apocalyptic devastation from a meteorite impact. After the devastation causes much of human society to fall, all of Earth's immortals decide to stop the Game so they can preserve knowledge, uncover lost history, and guide humanity rather than kill each other. Those who agree cast away their swords and call themselves Jettators (from the French jette, "thrown away"). The only immortal who decides not to give up of killing and conquest is Kortan, who is ruler over much of Earth by the 27th century. He is opposed by young immortal Quentin MacLeod (Miklos Perlos), the last of the Clan MacLeod, and the boy's mentor Don Vincente Marino Ramírez (who resembles Sean Connery but is a different character altogether). Quentin has discovered a way to absorb the Quickening of other immortals without killing them, gaining their power and making them mortal in the process. He hopes one day to defeat Kortan.

In the fifth episode of the animated series, entitled "The Sound of Madness", a flashback reveals that Connor MacLeod and Don Vincente Marino Ramírez were friends in the 20th century and both became Jettators soon after the meteorite fell. When Kortan says he desires conquest and will not take the vow of non-violence, Connor (wearing his trench coat from the original movie) duels the villain, but loses. Realizing he will die in a moment, Connor prophesies that Kortan will be defeated by an immortal of the Clan MacLeod. Connor MacLeod is never seen in the series again.

Books and comics

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Connor appears in the TV-series tie-in novel Highlander: The Element of Fire by Jason Henderson, published in 1995. Along with exploring the friendship between the two Highlanders and Duncan's training period, the book introduces an immortal pirate Khordas who haunts them both.

Connor MacLeod is the lead character of Highlander comic books published by Dynamite Comics. Like the live-action TV series, the Dynamite Comics continuity treats the first film as canon but depicts the battle with Kurgan as not being the final battle for the Prize. Unlike the TV series, the comics also reference characters from Highlander III: The Sorcerer (also as Highlander: The Final Dimension).

The 13-issue Highlander comic series published from 2006 to 2007 follows Connor on an adventure he experiences after the events of the first movie. Connor is the star of two mini-series that each act as a prequels to the original film: Highlander: Way of the Sword and Highlander: The American Dream. He appears in the mini-series Highlander Origins: The Kurgan. The comics met with a mixed reception.

Legacy

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Star Fox programmer Dylan Cuthbert gave Fox McCloud the family name based upon MacLeod though he modified the spelling for it to sound more "spacey".[8]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Connor MacLeod is a fictional character and the central protagonist of the Highlander film franchise, portrayed by French actor Christopher Lambert in the role of an immortal Scottish warrior born in the 16th century. Discovered to be immortal after surviving a fatal battlefield wound during a clan war, MacLeod is exiled from his village and later mentored by the ancient Egyptian immortal Ramirez, played by Sean Connery, who teaches him the rules of immortality: immortals must fight and behead one another until only one remains to claim "the Prize," a mystical power. Living through centuries while concealing his true nature—often under aliases like Russell Nash, an antiques dealer in 1980s New York—MacLeod engages in ritual combats known as "the Gathering" against formidable adversaries, including the sadistic Kurgan. The character first appeared in the 1986 cult fantasy film Highlander, directed by Russell Mulcahy, where MacLeod triumphs over the Kurgan in a climactic duel, winning the Prize and gaining mortality along with enhanced abilities such as reading minds, though this outcome is retconned or disregarded in subsequent films. He returns in sequels including Highlander II: The Quickening (1991), which controversially retcons the immortals as aliens from the planet Zeist, and Highlander: The Final Dimension (1994), where MacLeod faces a new immortal threat while grappling with lost memories. A reboot featuring a new portrayal of MacLeod by Henry Cavill is in development, with filming set to begin in 2026 as of November 2025. MacLeod also features in the 2000 crossover film Highlander: Endgame, linking to the Highlander: The Series television program (1992–1998), in which he mentors his clansman and fellow immortal Duncan MacLeod, portrayed by Adrian Paul. Known for his brooding intensity, , and the iconic line "There can be only one," MacLeod embodies themes of eternal struggle, loss, and resilience across the franchise's of novels, , and games, though the films remain the core depiction.

Fictional Character

Concept and Creation

Connor MacLeod originated as the central character in a screenplay written by in 1982, during his time as an undergraduate film student at UCLA, where it served as his senior thesis project. Widen conceived the idea during a backpacking trip through and , inspired by the suits of armor at the , which sparked his imagination about the experience of amid historical change. Drawing from Scottish history and mythology, Widen envisioned MacLeod as a 16th-century Highlander from the village of , who discovers his immortality after surviving a fatal battle wound, leading to exile by his clan who brand him a sorcerer. The original script portrayed a darker tone, influenced by Ridley Scott's (1977), emphasizing endless duels between immortals as a grim, perpetual "game" where is the only means of death, and featuring MacLeod's mentor Ramirez as a bleak figure who describes immortals as "walking corpses." During script development, producers Peter S. Davis and William N. Panzer commissioned revisions from screenwriters Peter Bellwood and Larry Ferguson to refine Widen's concept for production. Bellwood and Ferguson lightened the narrative's tone, introducing key rules such as "There can be only one," which established the ultimate prize for the last surviving immortal, and the concept of the Gathering, a prophesied final convergence of immortals in modern times to battle until a sole victor emerges. They also shaped MacLeod's backstory further around the , adding emotional layers like his romance with Heather to underscore the curse of , including the profound toll of outliving loved ones and the isolation of eternal life. These changes formalized the mythology of immortals as beings who cannot have children and gain power through the ""—an energy transfer during beheading—while replacing the script's unnamed knight antagonist with the more vivid . The character's development emphasized thematic depth, portraying immortality not as a gift but a burdensome existence marked by loss and moral conflict, rooted in Widen's initial exploration of historical immortals clashing across eras. Initial casting considerations focused on finding an actor who could embody MacLeod's outsider status, with the backstory tailored to evoke the rugged authenticity of 16th-century Scotland. Christopher Lambert's portrayal ultimately became the definitive visual embodiment of this enduring, tormented immortal.

Characteristics and Abilities

Connor MacLeod is depicted as a noble and honorable warrior, marked by a melancholic outlook shaped by the cumulative losses of loved ones across centuries, fostering a deep reluctance to engage in unnecessary violence despite his warrior background. As an immortal, MacLeod exhibits rapid regenerative healing from any non-decapitating injury, including fatal wounds that cause temporary death followed by revival, with the process often accompanied by electrical discharges. He can sense the presence of other immortals through an internal "buzz" detectable within approximately 20 to 100 feet, a trait latent until after his first death. His sole vulnerability lies in decapitation by another immortal, as this severs the connection to his immortality. Upon beheading another immortal, MacLeod experiences the , a powerful release manifesting as an electrical storm that transfers the defeated immortal's essence, knowledge, and accumulated power to the victor. MacLeod's signature weapon is a distinctive featuring a dragon-head hilt, originally forged by the legendary Japanese swordsmith in 593 BC and later gifted to him by his mentor, Juan Sánchez Villa-Lobos Ramírez, symbolizing his training in the art of combat and the enduring bonds of immortal mentorship. Following his first death in 1536 during a battle at age 18, MacLeod's aging halts, preserving his physical appearance as a man in his early thirties; flashbacks reveal his pre-immortal life as a young Scottish clansman from near .

Portrayal

Casting and Performance

Christopher was cast as Connor MacLeod in 1985 after director discovered him through a in a French magazine featuring his role in the film Greystoke: The Legend of , Lord of the Apes. Mulcahy was drawn to Lambert's intense eyes and presence, insisting on him despite the actor's limited command of English at the time, which stemmed from his French background and recent move to international cinema. Other actors, including , had been considered for the role, with Russell reportedly attached early on before dropping out at the insistence of his then-girlfriend . Lambert's performance emphasized emotional depth through subtle facial expressions and physical restraint, conveying the immortality's isolating burden with a brooding intensity rather than overt dramatics. To embody the Scottish Highlander, he underwent accent training with Aberdeen-based voice coach Sheelagh Wells, who helped craft a unique, timeless blending his natural French with Highland inflections to reflect centuries of wandering. Additionally, Lambert trained rigorously for 12 to 16 weeks in sword fighting under choreographer William Hobbs, mastering techniques to perform his own stunts and lend authenticity to the duels. His delivery of the iconic line "There can be only one" captured this weary resolve, becoming a hallmark of the character's fatalistic philosophy. Lambert faced significant challenges during preparation and filming, including severe myopia that prevented him from wearing contact lenses or glasses, forcing him to act in action sequences while virtually blind and relying on muscle memory for sword work. This visual impairment heightened the physical demands but also contributed to his raw, instinctive portrayal. Over the subsequent years, reprising the role in sequels required adapting to varying production demands, from intensive stunt rehearsals to maintaining the character's essence across different creative teams. In later films like Highlander II: The Quickening (1991) and Highlander III: (1994), Lambert's performance evolved to reflect the sequels' shifting tones, adopting a more world-weary and subdued demeanor amid the increasingly fantastical and convoluted narratives, which contrasted the original's grounded emotional core. This adaptation highlighted his versatility in sustaining Connor's immortal fatigue, though the tonal changes sometimes limited opportunities for deeper character exploration.

Physical Appearance and Iconography

Connor MacLeod is consistently portrayed with long, dark hair tied back in a , a stylistic choice that emphasizes his enduring, ageless presence amid centuries of change. This feature, drawn from actor Christopher Lambert's own appearance, contributes to the character's rugged, timeless allure, blending 16th-century Highland with a modern edge. His physical build is athletic and imposing, suited to the demands of swordplay and survival, evolving visually from a kilted clansman in the misty Scottish glens to a sophisticated New Yorker navigating urban anonymity. The character's costumes reflect his journey through time, beginning with traditional 16th-century Scottish Highland attire such as woolen kilts in MacLeod patterns, leather boots, and simple tunics during battle flashbacks. As the narrative progresses, influences from his travels appear, including 18th-century elements with subtle pirate-like flourishes—loose shirts, breeches, and sashes—during his time with mentor Ramirez in . By the , MacLeod adopts disguises fitting his dealer , such as tailored suits, overcoats, and casual modern wear, allowing him to blend into contemporary while concealing his immortal nature. These designs, overseen by Academy Award-winning James Acheson, use high-quality fabrics to convey both historical authenticity and evolving adaptability. Iconic elements of MacLeod's include the ivory-handled sword, forged around 593 B.C. by the legendary swordsmith and inherited from Ramirez, which symbolizes his enduring power and serves as a phallic emblem of masculine strength and legacy in the franchise's ritualistic combats. The emerges as a recurring motif in later depictions, particularly the beige style in the 1986 , enhancing his solitary, noir-like against rainy cityscapes. The white lightning of The — the explosive energy release during an immortal's beheading—visually represents the transfer of life force, often depicted as crackling bolts enveloping MacLeod in moments of victory, underscoring themes of triumph and absorption. Symbolic motifs in MacLeod's portrayal emphasize isolation and , frequently shown through solitary such as standing alone on ancient battlements during flashbacks or wandering deserted, rain-slicked streets in modern settings. This visual mirrors his eternal loneliness, separated from mortal loved ones and bound by , reinforcing the franchise's exploration of immortality's burden.

Film Continuity

Highlander (1986)

In the original Highlander film, Connor MacLeod is introduced as an immortal born in 1518 in , , a member of near [Loch Shiel](/page/Loch Shiel). During a clan battle against the Frasers in 1536, he suffers a fatal from the immortal warrior but miraculously revives, leading his clansmen to accuse him of and him from the village. In 1541, Connor encounters Juan Sánchez Villa-Lobos Ramírez, an ancient Egyptian immortal living in , who recognizes his nature and begins mentoring him in the rules of , swordsmanship, and the ongoing "Game" among immortals that culminates in "The Gathering." Under Ramírez's guidance, Connor learns to conceal his while wandering the world, experiencing profound losses such as the of his wife Heather in 1594, which underscores the isolating burden of eternal life. The film's present-day narrative unfolds in 1985 New York City, where Connor lives under the alias Russell Nash as an antiques dealer, evading detection while sensing the approach of The Gathering—the final convergence of surviving immortals. He becomes entangled with , a brutal and sadistic immortal from ancient times who has killed countless others, including Ramírez in , and now seeks to claim the ultimate Prize by eliminating Connor. During this period, Connor initiates a romance with Brenda Wyatt, a forensic investigating a series of mysterious beheadings linked to immortal duels, drawing her into the deadly conflict as targets her to lure him out. These events highlight the tension between Connor's desire for a normal life and the inexorable pull of his immortal destiny, as he duels and absorbs the —the life force—of other immortals like Iman Fasil and Slan Quince in urban settings. The story builds to a climactic confrontation atop the rooftop in , where Connor engages in a fierce sword duel amid electrical storms triggered by their impending exchange. Victorious, Connor beheads and absorbs his essence, becoming the last immortal and winning the , which grants him mortality along with the collective power and knowledge of all immortals throughout history. He reunites with , and they return to the to live a normal life together. This resolution establishes the franchise's core mythology, emphasizing themes of immortality's profound solitude—Connor's centuries of watching loved ones age and die—and the as a double-edged ultimate power that amplifies one's will to shape the world.

Highlander II: The Quickening (1991)

Set in a dystopian future in , following the events of the 1986 film where Connor MacLeod had won "The Prize" and regained his mortality, the story depicts an aged Connor living in under perpetual darkness caused by a planetary he helped develop in 1999 to protect from ultraviolet radiation after the ozone layer's depletion. As the last surviving immortal from the Gathering, Connor has become a recluse, mourning the natural death of his wife Brenda Wyatt and grappling with his finite lifespan, while the shield's corporate owners, led by the Shield Corporation, profit from humanity's isolation. The film introduces a retcon explaining immortals as exiles from the distant planet , where Connor and his mentor Ramírez were banished for rebellion against the ruling council, sentenced to immortality on until one claims The Prize to return home. Connor's life changes when he witnesses the beheading of another former exile by assassins sent by General , the tyrannical leader of , prompting Connor's immortality to reactivate and restore his youth through the . , portrayed as a ruthless dictator intent on preventing Connor's return to , dispatches henchmen including the brutal Reno to eliminate him, resulting in the tragic death of Connor's adoptive daughter Rachel Ellenstein during an attack on his home. Resurrected by Ramírez's spirit, who appears to him, Connor allies with Louise Marcus, a former Corporation employee turned eco-terrorist leading the rebel group Cobalt; she believes the has naturally healed and seeks evidence to dismantle , unaware of Connor's otherworldly origins. Together, they infiltrate the corporation's headquarters in the , exposing the shield's unnecessary continuation for profit and igniting a global movement against it. The narrative culminates in a fierce confrontation where Connor battles Katana atop the shield generators in the Himalayas, ultimately decapitating him and absorbing his Quickening, which unleashes a massive energy surge that destroys the shield and clears the polluted atmosphere. With the sky reopening to sunlight, Connor chooses mortality over returning to Zeist, allowing him to live a normal life; in a poignant resolution, Rachel is miraculously revived by the final Quickening's power, enabling Connor to reunite with her and embrace a peaceful existence free from immortal conflicts. This sequel's Zeist retcon, which transformed the original's mystical immortality into an extraterrestrial exile plot, drew significant fan backlash for undermining the established mythology. Later versions, including the 1995 Renegade Edition director's cut, attempted to address the controversy by removing explicit Zeist references and dubbing lines to imply a vague ancient Earth origin, though this only compounded narrative inconsistencies.

Highlander III: The Sorcerer (1994)

In Highlander III: The Sorcerer (1994), Connor MacLeod resides in in 1994, operating a and embracing a serene existence after his presumed victory in the Gathering a decade earlier. Believing the immortal game concluded with the defeat of , he trains students in while guarding his secret, but his isolation ends when construction workers accidentally release Kane, a ruthless immortal sorcerer entombed for over 400 years in a cave on Mount Niri. Kane, driven by a thirst for power and vengeance, tracks Connor across continents, accompanied by his immortal allies and Senghi Khan, forcing MacLeod to reclaim his dragon-head and reenter the fray. Flashbacks illuminate Connor's historical ties to the conflict, depicting his 16th-century alliance with the Japanese immortal Nakano to battle and imprison Kane after a fierce confrontation in feudal Japan, where the sorcerer's dark magic nearly overwhelms them. Flashbacks also depict Connor's 18th-century romance with Sarah during the French Revolution, a woman who resembles the present-day Alex Johnson, underscoring themes of love and loss. These sequences highlight the immortals' code, including the prohibition against fighting on holy ground. The narrative escalates through global pursuits, with Connor allying briefly with archaeologist , whose research into ancient legends unwittingly aids Kane's quest. Climactic confrontations unfold in sacred sites, culminating in a decisive within a recreated ancient Japanese temple exhibit in a New York museum, where immortals' rules bar interference on consecrated soil until the fight spills into profane territory. Connor ultimately beheads Kane, absorbing his volatile in a torrent of lightning and ethereal energy that symbolizes the transfer of accumulated life force, thereby reaffirming the Earth-bound origins of immortality and the singular pursuit of "the Prize" as established in the original . The film marks a tonal pivot toward Eastern , integrating philosophy, illusionary sorcery, and balletic duels filmed with dynamic choreography, diverging from prior sci-fi detours to restore the franchise's supernatural fantasy essence centered on historical and spiritual depth.

Television Continuity

Highlander: The Series (1992–1998)

Highlander: The Series (1992–1998) features Connor MacLeod in a limited capacity as a mentor and kinsman to the protagonist, , emphasizing his role in bridging the immortal world to the uninitiated. reprises his portrayal of Connor exclusively in the pilot episode, "The Gathering," directed by Thomas J. Wright and aired on October 3, 1992. In this installment, Connor travels to Seacouver, Washington, to alert Duncan—a fellow Immortal from the —about the murderous intentions of the rogue Immortal , who threatens his mortal companion, , and seeks to challenge him in mortal combat. Connor's timely intervention during the climactic duel assists Duncan, who ultimately decapitates Quince, averting immediate danger and underscoring the "there can be only one" rule of Immortal combat shared from the film continuity. The episode interweaves present-day events with flashbacks to 1592 in the , where Connor discovers the newly awakened Immortal Duncan following his first death in battle and begins his training in swordsmanship and the secretive code of Immortals. These sequences highlight Connor's paternal guidance, forging a brotherly bond that influences Duncan's centuries-long journey, while revealing Connor's own experiences as a seasoned who has lived through multiple eras. This mentorship dynamic positions Connor as a legendary figure within the expanded Highlander universe, imparting lessons on vigilance and the hidden perils of . Beyond the pilot, the series lore subtly expands Connor's post-1986 film existence through off-screen references, depicting him as a nomadic guardian who traverses the globe, evading detection while monitoring threats to his kin and upholding the Gathering's inexorable progression toward a final confrontation. These allusions portray Connor's concealed life amid modern society, marked by solitude and strategic discretion after his victory over the Kurgan, though the narrative sidesteps direct contradictions with the film's conclusion by focusing on the broader Immortal saga. From a production standpoint, Lambert's cameo was strategically incorporated to authenticate the series' connection to the original Highlander film, with the actor—fresh from Highlander II: The Quickening—agreeing to a brief role despite his aversion to a long-term television commitment due to his thriving film career. Reportedly, Lambert requested only $50,000 for the three-day shoot, but French investors escalated the fee to $500,000 to secure his participation, ensuring the pilot's marketability and franchise cohesion. No further on-screen appearances by Lambert occurred in the series' 119 episodes, though Connor's mythic status permeates the narrative as Duncan's inspirational archetype.

Highlander: Endgame (2000)

Highlander: Endgame (2000) serves as the fifth installment in the Highlander film series and the first to directly connect the original film continuity with the television series, featuring Connor MacLeod (played by Christopher Lambert) as a central figure emerging from retirement to confront a long-standing enemy. The plot begins in 1992 when Connor witnesses the death of his protégé Rachel Ellenstein in an explosion orchestrated by Jacob Kell (Bruce Payne), prompting him to withdraw from the immortal "Game" by entering the Sanctuary, a Watcher-organized holy ground where immortals can live in seclusion without fighting. Ten years later, in 2002, Kell and his followers massacre the Sanctuary's inhabitants, forcing Connor to break his isolation and reunite with his kinsman Duncan MacLeod (Adrian Paul) to combat the threat. Kell, an immortal who has amassed over 600 Quickening powers by breaking traditional rules, leads a cult-like group that slaughters immortals and mortals alike, including members of the Watcher organization. The film expands Connor's backstory through flashbacks revealing his 16th-century connection to Kell: as a youth in , , Connor returns home to find his mother executed by a corrupt , leading him to kill the priest in retaliation; the priest's adopted son, Kell—a latent immortal and Connor's former childhood companion—survives and vows eternal revenge, systematically eliminating those close to Connor over the centuries, such as his wife Heather and mentor Ramírez. This vendetta culminates in Kell's relentless pursuit, having already claimed allies like Methos (Peter ), who aids Duncan but ultimately departs after the conflict. Connor's prior mentorship of Duncan from the television series is referenced as the foundation for their alliance, with Connor imparting wisdom on survival amid the escalating Gathering. The narrative highlights Connor's emotional toll from centuries of loss, portraying him as weary and detached, contrasting his earlier vigor in the original s. In the climax, Connor and Duncan engage Kell in a multi-stage duel at a construction site, where Connor initially holds his own but realizes Kell's overwhelming power requires a desperate measure. To bolster Duncan's strength, Connor sacrifices himself by goading Duncan into beheading him, transferring his ancient —accumulated over 400 years—to his kinsman, enabling Duncan to decapitate Kell and absorb his power. This act marks Connor's definitive death, as immortals cannot resurrect after losing their head. The film's resolution bridges lingering threads between the film and series continuities, confirming the Gathering's conclusion with no further immortals challenging Duncan, effectively closing the overarching lore of the immortal conflict.

Adaptations in Other Media

Animated Series

In the 1994–1996 French-Italian animated television series Highlander: The Animated Series, co-produced by Gaumont Télévision and SEPP International, Connor MacLeod is reimagined as the original Highlander, a timeless immortal warrior born in 1518 in , , who embodies the archetype in a post-apocalyptic medieval-fantasy world devastated by a 21st-century impact. Unlike the live-action , where immortals duel for "the Prize" through lethal combat, Connor in this adaptation becomes a legendary figure who breaks the Jettators' (immortals') oath of non-interference by challenging the tyrannical Kortan, resulting in his defeat and death during a ceremonial duel. His final act is prophesying the rise of a new Highlander to defeat Kortan, paving the way for the series' , Quentin MacLeod, a young clansman resurrected as an immortal and mentored by the ancient Jettator Ramirez. The series, consisting of 40 half-hour episodes across two seasons, shifts the franchise's focus to youthful adventure and heroism, toning down for a younger audience by eliminating such as beheadings and replacing the traditional with the Jettatura—a non-lethal where victors absorb defeated immortals' knowledge and skills through bursts of magical energy. Connor's backstory unfolds primarily in flashbacks, portraying him as a wandering across centuries, from defending his Scottish village against brigands to participating in historical events, before his fateful confrontation with Kortan in the 26th century. Key storylines reference Connor's legacy through Quentin's quests, such as retrieving ancient artifacts or allying with reformed immortals to undermine Kortan's fortress, emphasizing themes of destiny, mentorship, and redemption over the original's fatalistic conflicts. Production emphasized high-quality for its , with an estimated of 72 million French francs, prioritizing exploratory narratives in a barren, technology-scarce world where Connor's spirit of inspires Quentin's battles against Kortan's sorcerous forces. This kid-friendly retooling transforms Connor from a brooding, sword-wielding survivor into a mythic precursor whose heroic ideals drive the episodic adventures, avoiding the live-action series' darker undertones of isolation and moral ambiguity.

Books and Comics

The 1986 film Highlander was adapted into a by Garry Douglas Kilworth, published that year by Grafton Books in the UK and later by Warner Books in the , expanding on Connor MacLeod's 16th-century origins, his training under Ramirez, and his modern-day confrontation with through additional internal monologues and historical details. This remains the primary prose adaptation of the original film's storyline centered on Connor. Tie-in novels published by Warner Aspect in the extended the Highlander universe with original stories, often bridging gaps between the films and the television series' focus on . A key example is Highlander: The Element of Fire (1995) by Jason Henderson, which explores the early friendship between Connor and , depicting their first meeting in 1625 and an encounter with the immortal pirate Khordas, whose fiery abilities introduce new lore on the power's variations; the main plot follows Duncan's later confrontation with Khordas in 1897. The book also incorporates side characters like the antagonistic Khordas and explores Connor's emotional struggles post-Prize, providing untold adventures in 17th-century . Dynamite Entertainment released the Highlander comic series from 2006 to 2008, comprising multiple miniseries totaling over 13 issues that follow across eras, including post-film scenarios where he recovers the lost sword of his mentor Ramirez amid threats from lingering influences. Arcs such as Dark Quickening (issues #6–9) pair Connor with Duncan to combat a corrupted energy unleashed by the 's defeat, introducing print-exclusive antagonists and alternate manifestations of immortality's power, like shadowy possessions affecting mortals. Later volumes like Armageddon (2008) reference Connor's fate from Highlander: Endgame while expanding on side immortals and 20th-century exploits, such as Cold War-era confrontations. In 2017, released the five-issue miniseries Highlander: The American Dream by Brian Ruckley, depicting Connor MacLeod's adventures in America from the 1860s Civil War era through the 1950s to the Gathering in 1986.

Legacy and Cultural Impact

Reception and Analysis

Christopher Lambert's portrayal of Connor MacLeod in the 1986 film Highlander was praised by critics for its brooding intensity and emotional depth, capturing the character's internal conflict with through a mix of physical prowess and vulnerability. Reviewers highlighted how Lambert effectively conveyed MacLeod's loyalty and mystery, contributing to the film's cult appeal despite mixed initial reception, including thumbs down from and . In contrast, the sequels faced significant criticism for diluting the character's established arc; Highlander II: The Quickening (1991) was lambasted for its incoherent plot and drastic alterations to MacLeod's backstory, rendering the sequel "hilariously incomprehensible" and undermining the original's self-contained narrative. Later entries like Highlander: Endgame (2000) drew fan backlash for portraying an uncharacteristically depressed and passive Connor, which clashed with his resilient archetype from the first film. Academic analyses of Connor MacLeod have explored themes of and as metaphors for existential isolation, though scholarly work remains limited; one fan theory posits the immortality "curse" as an for the crisis in the , reflecting fears of an incurable affliction spread through intimacy. Among fans, Connor MacLeod enjoys enduring popularity at conventions, where frequently appears to discuss the role, drawing crowds nostalgic for the character's sword-wielding legacy. Fan communities actively debate canon inconsistencies across the franchise, particularly how sequels and the television series retcon MacLeod's "Prize" victory from the original film, leading to fractured timelines and alternate realities that spark ongoing forum discussions. Lambert's performance earned a nomination for Best International Actor at the 1987 Jupiter Awards, recognizing his central role in establishing the Highlander archetype. Connor MacLeod, the immortal Scottish warrior from the 1986 Highlander, has inspired numerous parodies in comedy media that satirize the franchise's dramatic sword duels and iconic one-liners. In the Adult Swim series Robot Chicken, a 2006 sketch titled "Lindsay Lohan Highlander" humorously reimagines the "there can be only one" rule among spoiled celebrities, with Lohan portrayed as an immortal battling rivals in a tabloid-fueled . Similarly, the Cartoon Network show The Amazing World of Gumball featured the 2018 episode "The One," a direct whole-plot of the original , where character Tobias dresses as Connor MacLeod, complete with a Queen-inspired parody song and exaggerated immortal confrontations. These sketches highlight how MacLeod's archetype of the brooding, katana-wielding eternal fighter lends itself to absurd, modern twists on the source material's high-stakes mythology. References to Connor MacLeod appear across television and gaming, often evoking the character's timeless warrior persona. The ABC sitcom The Goldbergs devoted its 2019 episode "There Can Be Only One Highlander Club" to rival fan clubs obsessed with the film, featuring a guest appearance by (the from Highlander) and poking fun at 1980s culture. In video games, the series draws on similar archetypes of immortal swordsmen locked in eternal battles, with fan creations frequently recreating MacLeod's look and fighting style using the game's character creation tools, reflecting the enduring appeal of his hybrid katana-claymore weapon and Highland heritage. The broader legacy of Connor MacLeod extends to shaping tropes, particularly the concept of reluctant immortals navigating modern society amid ancient conflicts. Films like Netflix's The Old Guard (2020), which follows a team of ageless mercenaries, echo MacLeod's themes of isolation, moral ambiguity, and violent resurrections, with director describing the project as "a disciple of Highlander" in its exploration of immortality's burdens. The character's catchphrase, "There can be only one," has permeated commentary and memes, symbolizing ultimate supremacy; for instance, it was invoked in a Guardian article analyzing FC's title chase against City, framing the competition as an immortal where only one team could claim victory. Merchandise tied to Connor MacLeod underscores his role in the 1980s-1990s revival of sword-and-sorcery pop culture, blending historical fantasy with rock-infused action alongside films like Conan the Barbarian. Licensed katana replicas of his dragon-etched blade, produced by Spanish manufacturer Marto since the late 1980s, remain popular collectibles among fans, often displayed as symbols of the era's escapist heroism. This surge in memorabilia, including apparel and props, helped cement Highlander's cult status, influencing a wave of media that romanticized eternal warriors in urban settings. As of November 2025, renewed interest in Connor MacLeod's legacy is evident with the Highlander reboot entering production, starring in the lead role and directed by , which aims to revive the immortal warrior archetype for a new generation.

References

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