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Custom Robo V2
Custom Robo V2
from Wikipedia
Custom Robo V2
DeveloperNoise
PublisherNintendo
DirectorKoji Kenjo
DesignersShigeo Sasaki
Yoshitaka Mizushima
WriterKoji Kenjo
ComposersShinji Hosoe
Ayako Saso
Yasuhisa Watanabe
Yousuke Yasui
SeriesCustom Robo
PlatformNintendo 64
Release
  • JP: November 10, 2000
GenreAction role-playing
ModesSingle-player, multiplayer

Custom Robo V2[a] is an action role playing video game developed by Noise and published by Nintendo. It was released for the Nintendo 64 in Japan on November 10, 2000. It was later re-released on February 19, 2008, for the Wii Virtual Console in Japan, and June 8, 2016, for the Wii U Virtual Console. It is the second title of the Custom Robo series, as well as the last of the series for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of two players. The game was re-released along with its predecessor on the Nintendo Classics service in Japan in July 2022.[1]

Gameplay

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Screenshot of Custom Robo V2

The battle system in Custom Robo V2 is very similar to the first game in the series, except it features tag-teaming, which was never used in later 3D Custom Robo titles except for Custom Robo for the GameCube.

The gameplay of Custom Robo V2 is divided into two main parts: the over world and Robo battles. During the over world, parts of the game play like any other RPG, meaning that the player can control a character in a free roaming world where other characters follow. The main object of the game is to finish its plot by collecting every Robo, battle part, and other items, while winning every battle that moves the character from one part of the storyline to the next.

In Custom Robo battles, the object is to reduce the opponent's hit points from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and dash attacks. Battles begin with both robos being launched out of a Robocannon which is controlled with the control stick. There are six ways your robo can land once shot out of the Robocannon. Custom Robos are arranged in groups that are similar to their abilities. An endurance bar is located above the hit points. Once it runs out the robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds.

Reception

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Custom Robo V2 sold 62,558 copies during its first week of sale in Japan.[citation needed]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Custom Robo V2 is an action role-playing video game developed by and published by for the console. Released exclusively in on November 10, 2000, it serves as the direct sequel to the original and centers on customizable miniature robots known as "Robos" that engage in arena-based battles. The game's core gameplay revolves around third-person mech combat, where players assemble and pilot Robos using modular parts including bodies, legs, arms, and weapons to compete in real-time battles against opponents. A key innovation in Custom Robo V2 is the introduction of tag-teaming mechanics, allowing players to switch between two Robos during matches for strategic depth, alongside of an map to progress through the story and unlock new arenas and customizations. In terms of narrative, players follow a young protagonist aspiring to become a Robo champion, navigating rivalries and tournaments in a futuristic setting, with enhanced scenarios, new Robo models, and advanced AI rivals compared to its predecessor. The game emphasizes customization for diverse playstyles, such as speedy aerial maneuvers or heavy ground assaults, and was praised for its tight controls and replayability in single-player modes. Although never localized outside , Custom Robo V2 received Virtual Console re-releases for the on February 19, 2008, and for the on June 8, 2016, and on the service in on July 15, 2022, making it accessible to international audiences via emulation, and it remains a cult favorite among enthusiasts for its unique blend of RPG elements and competitive battling.

Development and release

Development

Custom Robo V2 was developed by , a Japanese studio that had previously created the original for the in 1999, directly expanding upon its core robot customization and arena battle mechanics. The studio, founded in 1996 initially for PC game development, shifted to platforms and focused on refining the series' blend of action RPG and competitive battling elements. A major innovation in V2 was the introduction of tag-team battles, allowing players to switch between two robots in 2v2 matches using the C-Up button, which added strategic depth by enabling mid-battle switches between units. This mode, absent from the first game, was complemented by expanded four-player multiplayer support, enabling team-based competitions that broadened social and competitive play options on the hardware. The development emphasized strengthening the RPG components, particularly through a that builds a greater of mystery around the central conflict and explores ethical dilemmas related to the societal role and misuse of Custom Robos, such as their potential for criminal exploitation and moral implications in combat. These themes were woven into the story progression, enhancing player immersion beyond the mechanical battles inherited from the predecessor.

Release

Custom Robo V2 was released exclusively in for the on November 10, 2000, and was published by . The physical release remained Japan-only, with no international versions or localizations produced. The game received a digital re-release on the in on February 19, 2008, enabling easier access for modern players through download. It was re-released on the in on June 8, 2016, and added to the + Expansion Pack service ( Classics) in on July 15, 2022.

Plot and characters

Plot

Custom Robo V2 is set one year after the events of the original game. The narrative follows a young who has moved to a new town and receives a Ray Mk II robot as a in a , marking the beginning of their involvement in the world of Custom Robo battles. With this robot in hand, the protagonist joins a group of friends to participate in competitive Custom Robo tournaments, aiming to rise through the ranks and ultimately contend for top honors in major events like the Robo Cup. As the progresses in the , the story unfolds to reveal a deeper mystery involving rogue robots that operate independently and pose threats beyond standard competitions. This central conflict intertwines the excitement of tournament battles with investigative elements, as the uncovers connections to criminal organizations such as the Dread Army and the Goliath group, which exploit Custom Robos for illicit purposes. The journey to become the premier fighter is thus complicated by these encounters, blending personal growth in the arena with efforts to address the escalating dangers from malfunctioning or weaponized machines. The game's narrative explores broader themes concerning the societal integration of Custom Robos, including their potential for criminal misuse and the moral dilemmas arising from the deep mental links between pilots and their machines. Criminal elements weaponize these robots, raising ethical questions about regulation and the balance between sport and conflict, while the protagonist's experiences highlight the responsibilities tied to such technology. Through this arc, the story emphasizes the dual nature of Custom Robos as tools for entertainment and instruments of potential harm, prompting reflections on their role in society.

Characters

The of Custom Robo V2 is an unnamed robo , customizable by the player, who aspires to become a champion in the competitive robo battling scene. Motivated by winning a Ray Mk II robo as a lottery prize, the relocates to a new town and enters tournaments to hone skills and pursue victory in the Great Robo Cup. The forms a core group of allies consisting of close friends and supporters who assist in training and preparation. Futaba, the protagonist's younger sister, shares a passion for robo battles and occasionally competes as a rival in local events, using a Per Mille robo equipped with a ; her enthusiasm strengthens family bonds within the team. Genta and Taihei serve as reliable friends who host informal at the Battle Fort and , respectively, providing practical advice on scoring and strategy while fostering a sense of camaraderie. Robodoc, also known as Professor Kusama, acts as the tech-savvy supporter, offering expertise on rare parts and technical upgrades to enhance the team's robos. Jirou, a former leader at Takuma Academy, guides the protagonist through new areas and entry into competitive circuits, evolving from a mentor to a trusted ally. Yurie, initially encountered as a opponent with a robo and V-Laser , transitions into a friendly collaborator, even proposing personal rewards like dates to motivate the group. Mamoru, a formidable commander, tests the team's limits in high-stakes trials, ultimately recognizing their potential and aiding in advancement. These relationships build a collaborative team dynamic centered on mutual growth in the robo community. Antagonists in Custom Robo V2 include rogue fighters from the Dread Army, such as Gousetsu and Minamo, who employ illegal robo parts to disrupt legitimate competitions and pose ethical threats through unauthorized modifications. The Organization, led by figures like Rouga, Boronji, Kotengu, and Rokudou, represents a more insidious danger by using to manipulate commanders and seize control of the robo battling world. Tsurugi and Nanase, both tournament competitors with Tsurugi wielding a robo and Multiple Gun and Nanase piloting a Meijeru robo with Flame Gun, align with Goliath for personal power gains, escalating rivalries into broader conflicts over robo integrity. The Doppelganger emerges as a mysterious rival who mirrors the protagonist's style with a Ray Mk 2 Dark robo, challenging their legitimacy and identity in battles that highlight themes of unethical robo autonomy. These foes embody threats from rogue elements and corrupt influences in the custom robo subculture. Supporting characters enrich the world by organizing events and providing context on robo ethics. Tournament hosts like Shinichi at the Cottage and Takuma, head of Takuma Academy, facilitate and offer mentorship on fair play versus illicit enhancements. Town residents such as Kengo, an engineer with ties to antagonistic groups, and Karin, a competitor using a robo with Drill Gun, deliver quests and backstory discussions on the moral implications of robo customization, emphasizing community standards against exploitation. These figures ground the protagonist's journey in a vibrant social fabric of organizers and locals committed to ethical battling practices.

Gameplay

Overworld exploration

In Custom Robo V2, the is navigated in a third-person perspective, where players control the on foot using the control stick to explore various locations such as towns, academies, and parks. Movement is straightforward, with the A button used to interact with objects or non-player characters (NPCs), and the Start button accessing the for saving or warping options. This setup resembles traditional RPG exploration, emphasizing free movement around buildings, paths, and event areas to uncover hidden elements and progress the narrative. Interactions with NPCs form a core part of overworld activities, as players talk to characters in locations like Takuma Academy, Robo Station, and to accept quests and learn about the society's customs surrounding Custom Robos. For instance, figures such as Genta, Taihei, and Robodoc provide dialogue-driven tasks, including investigations or festival participation, which reveal lore on , battles, and community events without delving into combat specifics. These conversations often require multiple interactions—such as speaking to a girl at the Festival four times—to unlock hints, story advancements, or access to new areas, integrating social simulations into the daily life of the game's world. Item collection and side activities enhance , with players searching secret bases or event sites for hidden rewards like parts , which can be redeemed at generators in hubs such as Robo Station. Examples include discovering Chick Parts in areas like Goliath Base or through thorough on-foot searches around warps and structures. These activities simulate everyday tasks in the , such as chatting for tips on progression or collecting items that tie into broader exploratory goals. Travel mechanics rely on a for transitioning between locations, with progression structured linearly across days and areas—starting from initial hubs like Takuma Academy and unlocking new zones through quest completions. A "jump" feature in the allows warping to sites for efficiency, while automatic transitions handle story beats, emphasizing a journey from novice explorer to champion via interconnected social and navigational challenges. This system culminates in accessing advanced areas like Futaba's Clock Tower after gathering trophies from exploratory tasks.

Combat system

The combat system in Custom Robo V2 centers on arena-based third-person action battles, in which players control customizable miniature robots launched from a into enclosed Holosseum environments to engage opponents in solo or tag-team formats. The perspective allows for dynamic navigation and targeting, with battles emphasizing real-time positioning and against one or more foes, often structured as sequences requiring multiple victories to advance. Core mechanics revolve around three primary attack types: guns, which deliver rapid, auto-targeting projectiles via the A button for consistent pressure; bombs, activated with the button and requiring held aiming for precise, high-damage explosions; and pods, triggered by the button to deploy directional support effects like homing seekers or area freezes. Movement options enhance tactical depth, including control stick navigation, R button jumps for elevation changes, and leg-dependent dashing that enables midair adjustments and evasion, with all robots capable of aerial attacks except strikes. These elements combine for fluid, combo-oriented engagements, where downed opponents become vulnerable to follow-up damage at half effectiveness. Introduced in V2 to expand strategic layers, the tag-team system supports 2-on-2 battles, permitting switches between paired robots using the C-up button—restricted during firing or dashing and followed by a cooldown—to facilitate adaptive tactics and synergistic combos based on robot parts. Victory is secured by depleting an opponent's health points to zero, typically through accumulated damage from attacks and environmental interactions, within time or scoring limits in modes. Arenas incorporate hazards like icy surfaces that reduce traction, conveyor belts altering paths, fire zones inflicting passive damage, and barriers dictating flow, compelling players to exploit terrain for ambushes or evasion while mitigating risks to their own positioning.

Customization and progression

In Custom Robo V2, players engage in deep customization of their robots by assembling that define and . The core components include the body, which influences overall defense and mobility; legs (or ), which determine jump height, dash style, and ; arms, which can enhance grip or power in select configurations; and weapons such as guns for primary ranged attacks, bombs for secondary explosives, and pods for backpack-deployed utilities. These parts directly affect key stats like speed, power output, knockdown resistance, and flight capabilities, allowing players to tailor robots for diverse playstyles—such as agile aerial maneuvers or heavy ground assaults. Robot types, such as Aerial Beauties optimized for flight and midair combat or Wild Soldiers suited for durable ground engagements, impose compatibility guidelines that favor certain part combinations for optimal performance. For instance, Aerial Beauties pair effectively with Quick Jump Legs or Legs to maximize elevation changes and aerial dominance, while incompatible or suboptimal parts may reduce efficiency in speed or power. Each type features five subclass models—Jump, Power, Normal, Speed, and Armor—further enabling experimentation with swaps to shift from speedy sprinters to robust heavy hitters. Over 100 parts are available, categorized as normal or illegal variants, with examples including the Rayfall Gun for long-range precision, Wave Bomb for area control, and Seeker Pod for tracking projectiles. Parts are collected progressively through quests in Scenario Mode, victories in battles and exploration across areas like Takuma Academy and , and tournament completions such as Genta’s Battle Fort or the Great Robo Cup. This accumulation encourages ongoing experimentation, as acquiring rarer components like the Homura Gun or Giant Pod unlocks new tactical depths without rigid restrictions beyond tournament-specific rules, such as parts confiscation. Player advancement relies on a rank-based system tied to tournament performance, where success in events like the Bronze Tower or Gold Tower elevates standing and unlocks new areas, challenges, and story chapters in modes such as A New Journey and The Grand Battle. Robots themselves do not feature traditional leveling but gain effective progression through part upgrades and rank improvements, which expand access to advanced arenas and over 47 additional parts across progression tiers. Scoring in , based on remaining health (up to 30,000 points) and completion time (up to 10,000 points) with bonuses for undamaged victories, further incentivizes refined customization for higher ranks and narrative advancement.

Reception

Critical response

Critics praised Custom Robo V2 for its engaging story mystery, which features a larger overarching with compelling characters and unexpected twists compared to the original game. The game's RPG elements, including multiple campaigns and a well-balanced difficulty curve that encourages adaptation to new challenges like limited parts usage, were highlighted as significant improvements. The multiplayer mode received acclaim for its enhancements, supporting up to four players in tag-team battles, adding strategic depth to the combat system. Customization options were deeper than in the predecessor, unlocking over 40 robo designs along with additional equipment for varied movement and attack styles. Japanese publication scored the game 32 out of 40, noting its impressive refinements in these areas. Some reviews noted fun and tactical battles but criticized the repetitive overworld exploration, which offers limited opportunities beyond auto-walking to locations. The Japan-only release was seen as limiting its global appeal, though it later became accessible internationally via import or the Japan-exclusive service. The absence of voice acting, typical for titles, and underdeveloped exploration of ethical themes such as weaponized robos and mental links with machines were additional points of critique in import analyses. Overall, the game earned acclaim for advancing the series through tag-team innovations and introductory ethical explorations in robo combat, with an aggregated critic score of 83% on review sites.

Commercial performance

Custom Robo V2 achieved strong initial commercial success in Japan, selling 62,558 copies during its first week of release on November 10, 2000, for the Nintendo 64, which demonstrated significant demand for the sequel to the original Custom Robo. This figure positioned it as one of the better-performing titles on the aging N64 platform toward the end of its lifecycle. Overall, the game sold 264,164 units lifetime in Japan, contributing to the momentum of the Custom Robo series despite the console's declining market share and the game's exclusivity to the Japanese region. The N64 had sold only about 5.54 million units in Japan by 2005, limiting broader reach compared to competing platforms like the PlayStation. The game's availability was later expanded through digital re-releases, starting with its launch on the Wii Virtual Console in on February 19, 2008, which improved accessibility for newer audiences without requiring original hardware. It was further ported to the service exclusively in on July 15, 2022, as part of the Expansion Pack tier, though no remakes or international localizations have followed. These re-releases helped sustain interest in the title amid the franchise's hiatus. Custom Robo V2 influenced subsequent entries in the series, particularly Custom Robo GX for , released in 2002, which is set three years after the events of V2 and incorporates expanded customization and combat features from its predecessor to further develop the robot battling formula. This continuity helped propel the series forward, even as hardware transitions constrained overall growth.
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