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List of Dance Dance Revolution video games
List of Dance Dance Revolution video games
from Wikipedia

The Dance Dance Revolution series started in 1998 and has grown to a large set of games in the franchise. This list of Dance Dance Revolution games documents games released, including systems, formats, and regions for which the games were released.

Legend

[edit]
Flag Country
Japan Japanese release
China Chinese release
Korea Korean release
Region
European Union European release
Asia Asian release
North America North American release
South America South American release
Oceania Oceanic release

These lists are sorted by platform of release, then region, then best-known release date, then regional or renamed version title, if any. Releases that have sold more than one million copies or have been re-issued as Greatest Hits are colored orange.


Dance Dance Revolution

[edit]
Title Platform Country-region Release
Dance Dance Revolution
Dancing Stage (Europe)
Arcade JapanJapan 1998-11-18
PlayStation JapanJapan 1999-04-10
Arcade South KoreaSouth Korea AsiaAsia March 1999
North AmericaNorth America 1999
EuropeEuropean Union March 1999
EuropeEuropean Union 1999-03-05
Dance Dance Revolution 2ndMix
Dance Dance Revolution 2ndRemix
Dance Dance Revolution 2ndMix Dreamcast Edition
Arcade JapanJapan 1999-01-19
PlayStation JapanJapan 1999-08-26
Dreamcast JapanJapan 2000-02-17
Dance Dance Revolution Best of Cool Dancers Arcade JapanJapan 1999-02-11
Dance Dance Revolution 2ndMix with Beatmania IIDX Club Version[1] Arcade JapanJapan 1999-04-21
Dance Dance Revolution 2ndMix Link Version Arcade JapanJapan 1999-04-28
Dance Dance Revolution 2ndMix and Beatmania IIDX Substream Club Version 2 Arcade JapanJapan 1999-07-27
Dancing Stage featuring True Kiss Destination Arcade JapanJapan 1999-07-27
AsiaAsia
PlayStation JapanJapan 1999-12-09
Dance Dance Revolution 3rdMix
Dance Dance Revolution USA
PlayStation JapanJapan 2000-06-01
Arcade JapanJapan 1999-10-30
AsiaAsia 1999-10-30
North AmericaNorth America October 2000
South KoreaSouth Korea 2000
Dance Dance Revolution Karaoke Mix Arcade JapanJapan November 1999
Dancing Stage featuring Dreams Come True Arcade JapanJapan 1999-12-25
Dance Dance Revolution 3rdMix Plus Arcade JapanJapan 2000-06-21
Dance Dance Revolution Karaoke Mix 2nd Arcade JapanJapan July 2000
Dance Dance Revolution 4thMix Arcade JapanJapan 2000-08-24
PlayStation JapanJapan 2001-03-15
Arcade South KoreaSouth Korea AsiaAsia 2000-08-24
Dancing Stage featuring Disney's Rave
Dance Dance Revolution Disney's Rave
Dance Dance Revolution Disney Mix
Dancing Stage Disney Mix
Arcade JapanJapan 2000-11-30
PlayStation JapanJapan 2000-11-30
North AmericaNorth America 2001-09-18
EuropeEuropean Union 2001-09-28
OceaniaOceania 2001-09-28[1]
Dance Dance Revolution Kids Arcade JapanJapan December 2000
Dance Dance Revolution 4thMix Plus Arcade JapanJapan 2000-12-28
Arcade AsiaAsia 2000-12-28
Dance Dance Revolution 5thMix Arcade JapanJapan 2001-03-27
PlayStation JapanJapan 2001-09-20
DDRMAX Dance Dance Revolution 6thMix Arcade JapanJapan 2001-10-19
PlayStation 2 JapanJapan 2002-05-16
DDRMAX2 Dance Dance Revolution 7thMix Arcade JapanJapan 2002-03-27
PlayStation 2 JapanJapan 2003-04-24
Dance Dance Revolution Extreme Arcade JapanJapan 2002-12-25
PlayStation 2 JapanJapan 2003-10-09
Dance Dance Revolution SuperNova[2]
Dancing Stage SuperNova
Arcade JapanJapan 2006-07-12
North AmericaNorth America 2006-05-15
North AmericaNorth America 2006-06-15 (re-release)[2][2]
EuropeEuropean Union 2006-04-28
EuropeEuropean Union 2006-07-15
AsiaAsia 2006-07-12
PlayStation 2 JapanJapan 2007-01-25
PlayStation 2 North AmericaNorth America 2006-09-26
PlayStation 2 EuropeEuropean Union 2007-04-27
Dance Dance Revolution SuperNova 2[3]
Dancing Stage SuperNova 2
Arcade JapanJapan 2007-08-22
North AmericaNorth America 2008-01-17[4]
South AmericaSouth America 2008-01-17
AsiaAsia 2007-08-22
PlayStation 2 JapanJapan 2008-02-21
PlayStation 2 EuropeEuropean Union 2008-10-03
PlayStation 2 North AmericaNorth America 2007-09-26
Dance Dance Revolution X Arcade JapanJapan 2008-12-24
North AmericaNorth America 2009-06-09
EuropeEuropean Union 2009-06-03
PlayStation 2 JapanJapan 2009-01-29
PlayStation 2 North AmericaNorth America 2008-09-16
Dance Dance Revolution X2 Arcade JapanJapan 2010-07-07
North AmericaNorth America 2010-12-31
EuropeEuropean Union 2011-05-13
Dance Dance Revolution X3 VS 2ndMix Arcade JapanJapan 2011-11-16
Dance Dance Revolution (2013 edition) Arcade JapanJapan 2013-03-14
South KoreaSouth Korea 2014-02-07
Dance Dance Revolution (2014 edition) Arcade JapanJapan 2014-05-12
South KoreaSouth Korea 2014-07-22
Dance Dance Revolution A Arcade JapanJapan 2016–03–3
South KoreaSouth Korea 2016-04-04
North AmericaNorth America 2016-07-06
EuropeEuropean Union 2017-12-15
Dance Dance Revolution A20 Arcade JapanJapan 2019-03-20
South KoreaSouth Korea 2019-08-01
North AmericaNorth America 2019-09-24
EuropeEuropean Union TBA
Dance Dance Revolution A20 Plus Arcade JapanJapan 2020-07-01
South KoreaSouth Korea North AmericaNorth America 2020-07-06
Dance Dance Revolution A3 Arcade JapanJapan 2022-03-17
South KoreaSouth Korea AsiaAsia 2022-06-22
Dance Dance Revolution World Arcade 2024-06-12
Dance Dance Revolution 2ndReMix Append Club Version Vol.1 PlayStation JapanJapan 1999-11-25
Dance Dance Revolution 2ndReMix Append Club Version Vol.1 PlayStation JapanJapan 1999-11-25
Dance Dance Revolution 2ndReMix Append Club Version Vol.2 PlayStation JapanJapan 1999-12-22
Dancing Stage featuring Dreams Come True PlayStation JapanJapan 2000-04-20
Oha Suta Dance Dance Revolution PlayStation JapanJapan 2000-09-14
Dance Dance Revolution Best Hits PlayStation JapanJapan 2000-12-21
Dance Dance Revolution Extra Mix PlayStation JapanJapan 2001-06-07
Dance Dance Revolution Party Collection PlayStation 2 JapanJapan 2003-12-11
DDR Festival Dance Dance Revolution PlayStation 2 JapanJapan 2004-11-18
Dance Dance Revolution Strike PlayStation 2 JapanJapan 2006-02-16
Dance Dance Revolution Club Version Dreamcast Edition Dreamcast JapanJapan 2000-04-27
Dance Dance Revolution GB Game Boy Color JapanJapan 2000-08-03
Dance Dance Revolution GB2 Game Boy Color JapanJapan 2000-11-16
Oha Suta Dance Dance Revolution GB Game Boy Color JapanJapan 2001-02-08
Dance Dance Revolution GB3 Game Boy Color JapanJapan 2001-03-15
Dance Dance Revolution GB Disney Mix Game Boy Color JapanJapan 2001-03-29
Dance Dance Revolution Disney Dancing Museum[5] Nintendo 64 JapanJapan 2000-11-30
Dance Dance Revolution with Mario
Dance Dance Revolution Mario Mix
Dancing Stage Mario Mix
GameCube JapanJapan 2005-07-14
North AmericaNorth America 2005-10-24
EuropeEuropean Union 2005-10-28
OceaniaOceania 2005-12-15
Dance Dance Revolution Hottest Party
Dancing Stage Hottest Party
Wii JapanJapan 2007-10-25[6]
North AmericaNorth America 2007-09-26[6][7]
EuropeEuropean Union 2008-03-28[6]
Dance Dance Revolution Full Full Party Wii JapanJapan 2008-12-18
Dance Dance Revolution Music Fit Wii JapanJapan 2010-01-28
Dancing Karaoke DKara Windows JapanJapan 2001-01-16
Dance Dance Revolution Finger Step[8] Bemani Pocket JapanJapan 1999-09-09
Dance Dance Revolution Hello Kitty[9] Bemani Pocket JapanJapan 1999-12-23
Dance Dance Revolution Dear Daniel[10] Bemani Pocket JapanJapan 2000-02-02
Dance Dance Revolution Winnie the Pooh[11] Bemani Pocket JapanJapan 2000-10-26
Dance Dance Revolution Mobile game JapanJapan 2001-02-19
Dance Dance Revolution (re-release) Mobile game JapanJapan 2004-01-21
Dance Dance Revolution S iOS JapanJapan 2009-02-05
Dance Dance Revolution S+ iOS JapanJapan 2009-10-05
Dance Dance Revolution Family Mat[citation needed] TV game JapanJapan 2001-08-09
My First Dance Dance Revolution TV game JapanJapan 2001-11-09
Dance Dance Revolution Universe 3 Chinese Music Special Edition Xbox 360 ChinaChina 2009-05-12[12]
Dance Dance Revolution Ultramix[3] Xbox North AmericaNorth America 2003-11-19
Dance Dance Revolution S iOS North AmericaNorth America 2009-03-05
Dance Dance Revolution PlayStation North AmericaNorth America 2001-03-20
Dance Dance Revolution Konamix PlayStation North AmericaNorth America 2002-04-24
DDRMAX Dance Dance Revolution PlayStation 2 North AmericaNorth America 2002-10-29
DDRMAX2 Dance Dance Revolution PlayStation 2 North AmericaNorth America 2003-09-23
Dance Dance Revolution Extreme PlayStation 2 North AmericaNorth America 2004-09-21
Dance Dance Revolution Extreme 2 PlayStation 2 North AmericaNorth America 2005-09-28
Dance Dance Revolution Disney Channel Edition PlayStation 2 North AmericaNorth America 2008-01-08
Dance Dance Revolution X2 PlayStation 2 North AmericaNorth America 2009-10-27
DanceDanceRevolution
DanceDanceRevolution New Moves
PlayStation 3 North AmericaNorth America 2010-11-16
EuropeEuropean Union 2011-03-18
Dance Dance Revolution Ultramix (re-release) Xbox North AmericaNorth America 2004
Dance Dance Revolution Ultramix 2 Xbox North AmericaNorth America 2004-11-18
Dance Dance Revolution Ultramix 3 Xbox North AmericaNorth America 2005-11-15
Dance Dance Revolution Ultramix 4 Xbox North AmericaNorth America 2006-11-14
Dance Dance Revolution Universe[13] Xbox 360 North AmericaNorth America 2007-02-27
Dance Dance Revolution Universe 2 Xbox 360 North AmericaNorth America 2007-12-05
Dance Dance Revolution Universe 3 Xbox 360 North AmericaNorth America 2008-10-21
DanceDanceRevolution Xbox 360 North AmericaNorth America 2011-04-12
Dance Dance Revolution Hottest Party 2 Wii North AmericaNorth America 2008-09-16
EuropeEuropean Union 2009-06-26[citation needed]
Dance Dance Revolution Disney Grooves Wii North AmericaNorth America 2009-04-02[14]
Dance Dance Revolution Hottest Party 3 Wii North AmericaNorth America 2009-10-27
EuropeEuropean Union 2010-06-04[15]
DanceDanceRevolution
DanceDanceRevolution Hottest Party 4
Wii North AmericaNorth America 2010-11-02
EuropeEuropean Union 2011-05-06
Dance Dance Revolution II
DanceDanceRevolution Hottest Party 5
Wii North AmericaNorth America 2011-10-11
EuropeEuropean Union 2011-11-25[16]
Dance Dance Revolution Windows North AmericaNorth America 2002-05-24
Dance Dance Revolution Strawberry Shortcake TV game North AmericaNorth America 2006-11-14
Dance Dance Revolution Disney Mix TV game North AmericaNorth America 2006-12-05
My First Dance Dance Revolution TV game North AmericaNorth America 2006-12-07
Dance Dance Revolution DVD Game DVD game North AmericaNorth America 2006
Dance Dance Revolution Mobile 3D[17] Mobile game North AmericaNorth America 2005
Dance Dance Revolution[18] Mobile game North AmericaNorth America 2006-05-02
Dancing Stage EuroMix Arcade EuropeEuropean Union 2000-07-31
Dancing Stage EuroMix (re-release) Arcade EuropeEuropean Union 2000
Dancing Stage EuroMix 2 Arcade EuropeEuropean Union 2002-08-06
Dancing Stage Fusion Arcade EuropeEuropean Union April 2005
Dancing Stage EuroMix PlayStation EuropeEuropean Union 2000-02-16
Dancing Stage Party Edition PlayStation EuropeEuropean Union 2002-11-15
Dancing Stage Fever PlayStation EuropeEuropean Union 2003-10-24
Dancing Stage Fusion PlayStation EuropeEuropean Union 2004-11-05
Dancing Stage MegaMix PlayStation 2 EuropeEuropean Union 2003-05-30
Dancing Stage Fever PlayStation 2 EuropeEuropean Union 2003-10-24
Dancing Stage Fusion PlayStation 2 EuropeEuropean Union 2004-11-05
Dancing Stage Max PlayStation 2 EuropeEuropean Union 2005-11-25
Dancing Stage Unleashed Xbox EuropeEuropean Union 2004-03-12
Dancing Stage Unleashed 2 Xbox EuropeEuropean Union 2005-05-13
Dancing Stage Unleashed 3 Xbox EuropeEuropean Union 2006-03-17
Dancing Stage Universe Xbox 360 EuropeEuropean Union 2007-12-07
Dancing Stage Universe 2 Xbox 360 EuropeEuropean Union 2008-10-03
Dance Dance Revolution Winx Club Wii EuropeEuropean Union 2009-03-26[citation needed]
Dancing Stage Mobile game EuropeEuropean Union 2005
Dancing Stage DVD Game DVD game EuropeEuropean Union 2007
Dancing Stage EuroMix PlayStation OceaniaOceania 2000-02-16
Dancing Stage Fever PlayStation OceaniaOceania 2003-10-24
Dancing Stage MegaMix[19] PlayStation 2 OceaniaOceania 2003-09-26
Dancing Stage Fusion[20] PlayStation 2 OceaniaOceania 2004-10-01
Dancing Stage Universe[21] Xbox 360 OceaniaOceania 2007-12-21
Dance Dance Revolution DVD Game[22] DVD game OceaniaOceania 2007
Dancing Stage Hottest Party[23] Wii OceaniaOceania 2008-04-11[6][23]
Dance Dance Revolution Classroom Edition Windows North AmericaNorth America September 2012
Dance Dance Revolution Dance Wars iOS North AmericaNorth America 2013-02-14[24]
EuropeEuropean Union 2013-02-14
Dance Dance Revolution Pocket Edition iOS North AmericaNorth America 2013-10-05
JapanJapan 2013-10-05
EuropeEuropean Union 2013-10-05
Dance Dance Revolution Grand Prix Windows WorldwideWorldwide 2021-11-08

Dance Dance Revolution Solo

[edit]
Title Platform Region Release date
Dance Dance Revolution Solo Bass Mix Arcade JapanJapan 1999-08-19
Arcade AsiaAsia 1999-08-19
Dance Dance Revolution Solo 2000 Arcade JapanJapan 1999-12-16
Arcade South KoreaSouth Korea AsiaAsia 1999-12-16
Dance Dance Revolution 4thMix Arcade JapanJapan 2000-08-24
Arcade South KoreaSouth Korea AsiaAsia 2000-08-24
Dance Dance Revolution 4thMix Plus Arcade JapanJapan 2000-12-28
Arcade AsiaAsia 2000-12-28 [citation needed]

Unreleased games

[edit]
The gameplay screen of the preview version of Dance Dance Revolution Ultramix (top) and the gameplay screen of the released version (bottom)

Dance Dance Revolution Solo (International)

[edit]
Only a test build existed in North America; this game never saw a full release outside of Asia.

Dance Dance Revolution Solo Bass Mix had a public test build in early 2000 in the United States at Konami's former test location Diversions in Chicago, IL. It was later replaced with Dance Dance Revolution USA.

Major differences from the Japanese build is the absence of 3 songs: "That's The Way '98," "Together and Forever", and "Get Off." The Nonstop Megamix course including these songs were also not present. All other functions and hidden modes were available for play including Maniac mode, Ultimate Maniac mode, Nonstop Megamix, and machine link play.

Dancing Stage Solo is a cancelled video game for Europe. Konami filed to trademark the name on July 9, 1999. It was registered on July 25, 2000, but expired ten years after filing.[25] This game's Caution screen, high score background and title screen were present as unused game data in the Asian versions of Dance Dance Revolution Solo 2000.[26]

Dance Dance Revolution Ultramix (Windows)

[edit]
Released as Dance Dance Revolution Ultramix for the Xbox.

Originally Dance Dance Revolution Ultramix was going to be a Windows title, sequeling Dance Dance Revolution which had been released a couple of years before.[27] Screenshots of the game under development were released to video game news sites showing an interface that closely resembled the previous Windows game.[28] Later in development the game was completely changed visually and released on the Microsoft Xbox.[29]

Dancing Stage SuperNova 2 (Europe)

[edit]
This game was never released. Reason: PlayStation 2 and arcade board blacklist issues.

The European arcade release of Dance Dance Revolution SuperNova 2, titled Dancing Stage SuperNova 2, was never released due to importation issues surrounding the PlayStation 2-based engine. The arcade release of DDR SuperNova 2 uses an imported Japanese PlayStation 2 to power the game.[30] The import ban came after the release of Dancing Stage SuperNova, the second Dance Dance Revolution arcade released in Europe to use a PlayStation 2 engine.[30]

Dancing Stage SuperNova 2 was released for the European PlayStation 2 directly on October 3, 2008. The songlist is mostly based on the North American PlayStation 2 release of Dance Dance Revolution SuperNova 2 instead of the arcade release, but with 12 of the licenses removed and a new one, Cara Mia by Måns Zelmerlöw, added.

Dance Dance Revolution (2014) (North America)

[edit]
Dance Dance Revolution (2014) had a location test in USA.
Only a test build existed; this game never saw a full release in North America.

The test build was available to the public on mid 2015 in select Round 1 and Dave & Buster's shops in the United States. e-Amusement functionality was available. The game was later replaced with Dance Dance Revolution A in North America, making it the first Dance Dance Revolution release in that region since Dance Dance Revolution X2.

The USA location test of Dance Dance Revolution (2014) removed 47 songs found in the Japanese release:

Dance Dance Revolution A20 (Europe)

[edit]
Only a test build existed; this game never saw a full release in Europe.

The test build was available from October 7, 2019, to March 16, 2020, at Namco Funscape in London, England.[31][better source needed] It uses a European build from August 6, 2019. As with the release of Dance Dance Revolution A in Europe, it did not offer e-Amusement functionality. The location test was concluded shortly before the United Kingdom imposed a stay-at-home order on March 23, 2020, in response to the COVID-19 pandemic. Upon reopening, the location test of A20 was replaced with an August 2018 edition of Dance Dance Revolution A.

While Dance Dance Revolution A20 was not released in Europe, Konami provided other updates to European machines:

  • Dance Dance Revolution A received an offline update on May 21, 2021, in the United Kingdom. The build date is of April 15, 2021.[32]
  • Dance Dance Revolution A20 Plus was released on January 14, 2022, in Europe. The build date is of February 10, 2021 and it is an upgrade to Dance Dance Revolution A cabinets. Other regions received A20 Plus earlier, in July 2020. This European update is the first instance where a regional Plus version of Dance Dance Revolution is released without the original version being available.

Unofficial releases

[edit]

Dance Dance Revolution Megamix, Dance Dance Revolution Extreme Plus and Dance Dance Revolution Extreme Clean are commercial bootlegs of Dance Dance Revolution Extreme.

Dance Dance Revolution Extreme Pro and Dance Dance Revolution Extreme Clarity are fan-made unofficial patches for Dance Dance Revolution Extreme. Pro enables the Marvelous timing window in all play modes,[33][unreliable source?] a feature that debuted in Dance Dance Revolution SuperNova 2, while also unlocking all songs automatically and using Oni scoring in all modes. It also adds support for BrightWhite, a fan-made alternative to the memory card reader. DDR Extreme Clarity improves upon Pro by adding Slow and Fast timing indicators,[33] a feature only available in some circumstances beginning with Dance Dance Revolution X2.

Other unofficial fan-made releases are typically powered by StepMania software, and generally use official Dance Dance Revolution releases as inspiration.

Notes

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Dance Dance Revolution (DDR) video game series is a pioneering rhythm and dance franchise developed and published by , debuting as an arcade title in on September 26, 1998, as part of the company's music simulation brand, where players stand on a dance platform or mat and step on illuminated arrows to match on-screen prompts synchronized with popular music tracks across genres like , , and video game soundtracks. The series has evolved through more than 25 major arcade iterations, introducing innovations such as increased song libraries, advanced difficulty levels (from BEGINNER to CHALLENGE), gameplay modifiers, multiplayer modes (SINGLE, DOUBLE, VERSUS), and themed events, with key milestones including the 2001 release of DDRMAX -DanceDanceRevolution 6thMIX- that introduced Freeze Notes and the Groove Radar, the 2006 SuperNOVA emphasizing e-Amusement online features, the 2019 DanceDanceRevolution A20 celebrating the franchise's 20th anniversary, culminating in the latest arcade entry Dance Dance Revolution World in 2024 as of 2025. In addition to arcade cabinets, has released dozens of console ports, spin-offs, and regional variants for home systems, adapting the core mechanics to controllers or optional mats while incorporating licensed content from , , and other franchises; notable examples include over 20 PlayStation 2 titles like DanceDanceRevolution EXTREME (2004), Xbox series such as DanceDanceRevolution ULTRAMIX (2003), Wii games including DanceDanceRevolution Hottest Party (2007), and more recent PC and mobile adaptations, resulting in approximately 50 unique titles across global markets as of 2025.

General Information

Legend

This section provides standardized abbreviations, symbols, and used across the article to ensure clarity in referencing Dance Dance Revolution (DDR) releases, platforms, and features. Common regional abbreviations include "JP" for , "NA" for , "EU" for , and "AS" for (excluding , often encompassing locations like Korea and other parts of the region). These denote the primary market and localization for each game version, with variations in song selections, interfaces, and hardware compatibility. Symbols for release status and variants include bullet points (•) to indicate confirmed main releases, italics for regional variants or sub-versions (e.g., Dance Dance Revolution Solo 2000), and platform icons in tables such as a coin-operated cabinet for arcade versions or a disc icon for PlayStation 1 ports. These help distinguish core entries from adaptations without altering the overall list structure. Key terminology encompasses the "BEMANI" series, which is Konami's brand for rhythm and music simulation games, including DDR as a flagship title focused on dance-based gameplay. "e-AMUSEMENT" refers to Konami's online arcade network service, introduced in later DDR iterations for features like player data storage, rankings, and remote updates via connected terminals. Step chart difficulties, which gauge the complexity of arrow patterns in songs, progress from Beginner (easiest, for novices) to Basic, Difficult, Expert, and Challenge (most advanced, often with high-speed or irregular rhythms).
Symbol/TermMeaningExample Usage
JPJapan regionDDR releases localized for Japanese arcades and consoles.
NANorth America regionVersions adapted for U.S. and Canadian markets, often with ESRB ratings.
EUEurope regionEuropean-localized editions, sometimes under the Dancing Stage branding.
AS (excl. Japan) regionReleases for markets like Korea or , with bilingual support.
Confirmed main releaseDance Dance Revolution (1998, arcade).
ItalicVariant or sub-versionDDR Solo (PlayStation 1 port).
🪙Arcade platformCoin-op cabinet releases in the BEMANI lineup.
💿PlayStation 1 platformHome console ports on optical disc.
BEMANI's rhythm game brandDDR as part of the BEMANI family alongside beatmania.
e-AMUSEMENTOnline arcade serviceEnables networked play and stats in DDR from SuperNOVA onward.
BeginnerLowest difficulty levelGreen-coded charts for introductory play.
BasicEntry-level difficultyBlue-coded, standard patterns for beginners.
DifficultIntermediate difficultyRed-coded, increased arrow density.
ExpertAdvanced difficultyPurple-coded, complex rhythms and speeds.
ChallengeHighest difficultyBlack/white-coded, extreme patterns with tricks.

Release Formats and Regions

Dance Dance Revolution (DDR) titles have been distributed across multiple formats since the series' inception in 1998, adapting to different platforms while maintaining core rhythm-based gameplay on dance pads. Arcade releases dominate the series, utilizing dedicated cabinets equipped with four-panel dance mats for single or dual-player modes; these machines connect to the e-AMUSEMENT network, introduced with DDR SuperNOVA in 2006, enabling online score registration, global rankings, and access to exclusive songs. Home console versions appear on physical discs or cartridges for systems such as PlayStation, , and , typically bundled with optional soft or hard dance mats to simulate arcade play, though they lack network features unless specified. Mobile adaptations, starting with titles like DDR Mobius in 2008 and DDR S in 2009, rely on app downloads for and Android devices, substituting physical pads with on-screen touch controls or device tilting for accessibility on the go. Regional availability and content differ significantly due to market priorities and licensing constraints, with as the core development hub offering the fullest song libraries, including exclusive , , and original tracks unavailable internationally. North American releases, often delayed ports of Japanese arcade iterations, feature simplified mechanics, censored visuals, and a focus on Western-licensed music to comply with ESRB ratings and regional copyrights, resulting in fewer total songs compared to Japanese counterparts. In , the series launched under the "" branding through 2008, with adaptations emphasizing local pop and tracks, while later releases used the "" name; Asian markets outside , including Korea, receive localized cabinets with region-locked content such as exclusives or pan-Asian song packs. These variations stem from music licensing agreements, which limit cross-regional portability and lead to divergent tracklists— for instance, Japanese versions prioritize domestic artists, whereas North American editions emphasize global hits from labels like BMG or Universal. Arcade hardware has progressed from early System 573-based cabinets with standard 29-inch CRT screens and basic four-arrow mats in the late 1990s to advanced PC-driven models like the PC Type 4 in the DDR X era (2008 onward), incorporating higher-resolution LCD displays and enhanced durability. Modern iterations, such as the 2019 20th anniversary cabinets and the 2024 DDR World update, integrate RGB lighting for visual feedback, improved sensor sensitivity, and over-the-air (OTA) content downloads via e-AMUSEMENT, allowing seamless song and feature updates without hardware swaps. As of November 2025, DDR World continues to receive over-the-air updates and events via e-AMUSEMENT. These evolutions enhance player immersion and operational efficiency for arcade operators, while and mobile formats remain more static, relying on peripheral compatibility rather than networked upgrades.

Arcade Releases

Original Series (1998–2001)

The Original Series of Dance Dance Revolution arcade games marked the inception of Konami's influential rhythm dance franchise, introducing core gameplay mechanics centered on timing steps to music using a specialized dance mat. Released exclusively in arcades during this period, these titles emphasized multiplayer versus modes and progressively built upon a library of licensed pop, dance, and Konami-original tracks, establishing the four-arrow panel as the standard interface for synchronized stepping. The series began in Japan and expanded internationally, fostering a global community through competitive play and cabinet-based experiences. Dance Dance Revolution, the inaugural entry, launched in Japanese arcades on September 26, 1998, with North American, European, and Asian releases following in 1999. It featured a base library of 12 songs drawn from soundtracks and external licenses, utilizing a 4-panel dance mat where players timed steps to upward-scrolling arrows in basic modes ranging from beginner to standard difficulty. The game's scoring system rewarded accuracy with "Perfect," "Great," "Good," "Boo," and "Miss" judgments, without advanced life bar mechanics. Home console ports of this title later appeared for PlayStation. Dance Dance Revolution 2ndMix debuted in Japanese arcades on January 27, 1999, expanding to North American and Asian markets later that year. Expanding the to 18 songs, it introduced freeze notes—arrows requiring sustained holds for bonus points—and the link disc feature, allowing players to save performance data for transfer to compatible home systems. This iteration enhanced visual feedback with improved sprite animations and added couple versus modes for paired play. Dance Dance Revolution Solo Bass Mix, a single-player oriented spin-off, released exclusively in Japanese arcades on August 19, 1999. It offered configurable panel layouts of 6, 8, or 10 arrows for increased challenge, alongside a 25-song selection blending prior tracks with new originals. The format emphasized endurance through nonstop courses and introduced solo scoring adjustments to simulate versus play without a second participant. Dance Dance Revolution 3rdMix arrived in Japanese and Asian arcades on October 30, 1999, reaching in October 2000. With 28 songs incorporating fresh licenses, it pioneered save functionality for tracking high scores and progress across sessions, alongside team play modes enabling cooperative scoring between pairs of players. Background visuals shifted toward more dynamic 2D animations synced to beats. Dance Dance Revolution 4thMix launched in Japanese and Asian arcades on August 10, 2000. Featuring 36 songs, it debuted reverse scroll mode, inverting arrow direction for disorienting challenge, and laid groundwork for online rankings via e-Amusement connectivity precursors. This release transitioned to 3D-rendered backgrounds for immersive video integration, enhancing the audiovisual spectacle. Dance Dance Revolution 5thMix concluded the era with a Japanese arcade release on March 27, 2001. It boasted 39 songs, including crossovers from other titles, and offered light and dark cabinet variants for aesthetic customization while maintaining core four-panel gameplay. The series' foundational innovations—such as evolving from static 2D sprites to dynamic 3D environments and sourcing tracks from 's extensive music catalog—solidified Dance Dance Revolution as a benchmark for interactive music gaming.

DDRMAX to Extreme Era (2001–2005)

The DDRMAX to Extreme era (2001–2005) saw evolve from its foundational arcade roots into a more sophisticated , with innovations in chart design, scoring, and visual presentation that catered to advanced players and fostered competitive play. This period introduced mechanics like the Groove Radar and expanded non-stop courses, while integrating songs from other series such as and , broadening the musical variety with BPM ranges spanning 80 to 400. The era's arcade releases emphasized escalating difficulty through complex step patterns and new modes, bridging the original series to a temporary hiatus driven by challenges and hardware upgrades at . DDRMAX -Dance Dance Revolution 6thMIX-, released on October 19, 2001, in Japan and Asia, marked the start of this phase with 42 songs total, including 36 debuting in arcades. It pioneered the Groove Radar, a radar chart displaying a song's complexity across five attributes—voltage (density), stream (rapid sequences), freeze (hold notes), chaos (irregular patterns), and air (jumps)—to help players gauge difficulty at a glance. Freeze arrows were added as a new step type, requiring players to hold them for full scoring, while non-stop courses allowed seamless multi-song play with shared life gauges. The game also fixed the maximum score per song at 1,000,000 points and treated jumps as single combos, standardizing competitive scoring. A variant, DDRMAX USA, adapted the title for North American arcades later that year with localized song selections.) Building on its predecessor, DDRMAX2 -Dance Dance Revolution 7thMIX- arrived on March 27, 2002, exclusively in , featuring 53 new songs alongside revivals from earlier mixes for a total of 135 playable tracks including unlocks. It reintroduced difficulty ratings (Basic, Standard, Heavy) omitted in DDRMAX and added the modifier, which concealed the step zone to heighten challenge. Challenge mode debuted as a rigorous non-stop variant with 5–10 song courses at a fixed difficulty scale up to level 10, including 19 exclusive remixes unavailable in standard play. The game supported versus play with shared life bars that shifted based on performance, enhancing multiplayer dynamics.) Dance Dance Revolution EXTREME, the era's capstone, launched on December 25, 2002, exclusively in . It offered 58 default songs expanding to 240 via unlocks, with high-definition visuals delivering vibrant, animated backgrounds and full-motion dancer models for immersive performances. Enhanced versus battle modes featured dynamic life bars and interference options, while the scoring system rewarded near-perfect timing with escalating bonuses up to 10,000,000 points per song. The title deepened crossovers, incorporating tracks from series like , and maintained the Groove Radar while introducing more variable BPM shifts for rhythmic diversity. Following EXTREME, Konami entered a hiatus on new arcade DDR releases from 2003 to 2005, attributed to music licensing renewals and shifts to advanced hardware platforms like e-AMUSEMENT, allowing focus on home ports during this transitional phase.

Supernova and X Series (2005–2011)

The Supernova series revitalized the Dance Dance Revolution arcade lineup following a hiatus, introducing the BEMANI Python 2 hardware platform for improved graphics, sound quality, and user interface enhancements, including more intuitive menu navigation. Released starting in 2006, these titles emphasized expanded music libraries drawn from prior entries, new licensed tracks, and Konami originals, while integrating e-AMUSEMENT online connectivity for the first time in the series. This allowed players to access internet rankings, save progress, and receive periodic content updates resembling downloadable packs, marking a shift toward networked gameplay that encouraged competitive play across locations. Unlike earlier offline-focused eras, the Supernova games prioritized global synchronization and community features, with cabinets supporting both single and versus modes. Dance Dance Revolution SuperNOVA, the inaugural entry in the series, launched on April 28, 2006, in as Dancing Stage SuperNOVA, May 15, 2006, in , and July 12, 2006, in . It featured over 300 songs in total, including 62 new tracks comprising licensed music, Konami originals, and BEMANI crossovers from other Konami rhythm games, alongside ports from previous console versions. The game introduced e-AMUSEMENT support exclusively for Japanese cabinets initially, enabling online score tracking and content delivery, though North American and European versions relied on disc-based updates. Gameplay innovations included simplified mode selections for beginners and advanced challenge courses, with the series' signature arrow-scrolling mechanics enhanced by higher-resolution visuals. Dance Dance Revolution SuperNOVA 2 followed on August 22, 2007, in and January 17, 2008, in , expanding the library to more than 70 songs at launch, with 62 new additions such as remixed licensed tracks and original compositions. It marked the first full e-AMUSEMENT implementation in , allowing calorie and weight tracking alongside rankings, and introduced in home ports to restrict access and monitor playtime. The European arcade variant, SuperNOVA 2, released on April 28, 2008, included around 50 songs with localized tracks adapted for regional audiences, such as European pop selections, while maintaining core e-AMUSEMENT features for cross-region competition. The X subseries built on Supernova's foundation, launching with on December 24, 2008, in , June 9, 2009, in , and June 3, 2009, in . It debuted 48 default songs, emphasizing a mix of returning classics and new entries, and introduced X-Special charts—extreme difficulty step patterns for veteran players—alongside the DDR MEGAMIX mode, a medley course blending iconic tracks into a continuous performance. Enhanced e-AMUSEMENT enabled DLC-like song packs via updates, fostering online leaderboards and versus matchmaking. The cabinet interface shifted toward more responsive controls, supporting elements for song selection in later updates. Dance Dance Revolution X2 arrived on July 7, 2010, in , May 13, 2011, in , and December 31, 2010, in , with 55 songs including fresh licenses and originals. It expanded social features through crew battles, where players formed teams for competitive online showdowns against rival groups, and customizable avatars allowing personalization of dancer appearances with alternate costumes and accessories. e-AMUSEMENT integration deepened, supporting crew rankings and event-based challenges that unlocked additional content packs. The series concluded its arcade run with Dance Dance Revolution X3 vs. 2ndMIX on November 16, 2011, in , blending X-series mechanics with a high-definition remake of the 1999 classic Dance Dance Revolution 2ndMIX. This hybrid featured 70 songs, combining modern e-AMUSEMENT tools like star-based extra stage unlocks with nostalgic 2ndMIX elements such as groove gauge variations and hidden tracks. Distribution was limited primarily to and , with minimal North American and European availability through upgrade kits rather than new cabinets, reflecting a transitional phase before further evolutions.

2013–2014 Versions

The 2013–2014 versions of represent a transitional period in the arcade series, following a hiatus after Dance Dance Revolution X3 vs. 2ndMIX in 2010 and preceding the more expansive A series in 2016. These iterations were developed with a focus on Asian markets amid declining global interest in arcade games, resulting in simplified updates that prioritized library expansions over major gameplay overhauls or new hardware innovations. Released exclusively for , other Asian regions, and Korea, they lacked widespread distribution in or , with only limited testing noted in the U.S. later on.

Dance Dance Revolution (2013)

Released initially in on March 14, 2013, with upgrade kits following on March 21 for other Asian regions and new cabinets on March 20 in , this version marked the series' return after three years. The Korean release occurred later on February 7, 2014, as the first full arcade DDR title in that market since 2000. It introduced 102 new songs, bringing the total library to 610 tracks, many of which were revivals of legacy tunes from earlier eras to appeal to longtime fans. Gameplay retained core mechanics but featured a streamlined , omitting the mode present in prior entries like DDR X2. The cabinet included a larger display screen compared to X-series models, enhancing visual feedback during play. e-AMUSEMENT online connectivity was mandatory for initial boot-up to verify licensing, though the game remained playable offline afterward, allowing score tracking and basic progression without network reliance. No significant systems were implemented at launch.

Dance Dance Revolution (2014)

This update arrived on May 12, 2014, in , with Asian and Korean rollouts on July 22, 2014, serving as a mid-cycle refresh to the 2013 base. It added approximately 94 new songs, expanding the library further with a mix of originals and returning classics, emphasizing revivals from the franchise's history to maintain player engagement in core markets. The total song count reached around 700, reinforcing the focus on content depth over breadth. The interface received a visual upgrade, adopting the 2013 color scheme while introducing a layout inspired by Konami's GuitarFreaks & DrumMania series for improved navigation, including repositioned song selection elements. Hardware saw a minor refresh with compatibility for updated cabinets, but no major mechanical changes. Notably, PASELI microtransactions were integrated, enabling players to purchase digital credits for extended play sessions or unlocks via e-AMUSEMENT-linked accounts, marking an early adoption of this system in the series. e-AMUSEMENT support continued, with enhanced online features for event participation. Support for both versions ended on June 30, 2017.
VersionRelease DatesNew SongsKey FeaturesRegions
Dance Dance Revolution (2013)JP: March 14, 2013
AS: March 21, 2013
KR: February 7, 2014
102Streamlined UI, no tutorial, e-AMUSEMENT boot requirement, larger screen, , Korea
Dance Dance Revolution (2014)JP: May 12, 2014
AS/KR: July 22, 2014
94Upgraded interface, PASELI microtransactions, hardware compatibility refresh, , Korea
These releases bridged a challenging period for the series, with reduced development resources allocated due to shifting arcade market dynamics in the West, allowing Konami to sustain regional popularity before investing in the global-oriented A era.

A Series (2016–2023)

The A Series represented a significant revival of the Dance Dance Revolution arcade franchise, emphasizing modern hardware enhancements, online connectivity, and anniversary celebrations to re-engage global players after a period of simplified updates. Launched in 2016, this era introduced touchscreen interfaces for intuitive navigation, full restoration of 's e-AMUSEMENT platform for score tracking and unlocks, and specialized cabinets featuring LED lighting panels for immersive visuals during gameplay. The series incorporated crossovers from other rhythm games like and , alongside seasonal events such as limited-time song packs and competitive tournaments tied to the e-AMUSEMENT network. Hardware upgrades included durable arrow panels with responsive feedback, supporting both dedicated anniversary models and upgrade kits for existing machines. Dance Dance Revolution A, the inaugural entry, debuted on March 30, 2016, in and , followed by April 4 in Korea, July 6 in , and December 15, 2017, in . It offered over 50 songs at launch, blending new originals, legacy tracks from prior DDR iterations, and licensed pop hits, with additional unlocks available through e-AMUSEMENT progression. The touchscreen allowed players to customize options like difficulty modifiers and visual effects directly on the cabinet, streamlining access to advanced features absent in earlier simplified versions. This release fully reactivated e-AMUSEMENT capabilities, enabling global rankings, rival challenges, and content expansions via online updates. Dance Dance Revolution A20, celebrating the franchise's 20th anniversary, launched on March 20, 2019, in , , Korea, and via new golden cabinets and software upgrades. It included 60 core songs, focusing on high-energy remixes and legacy chart unlocks that rewarded veteran players with classic step patterns from series history. Seasonal events highlighted anniversary themes, with crossovers adding tracks from affiliated titles, and LED panels on cabinets syncing lights to beats for enhanced stage presence. The free A20 PLUS expansion, released globally on July 6, 2020, added 30 new songs, including fresh originals and collaborations, along with expanded courses and event modes, serving as a major content boost without requiring hardware changes. In , A20 deployment was limited to location tests, without a full commercial rollout. Dance Dance Revolution A3, the final entry in the series, arrived on March 17, 2022, in , , Korea, and , with North American deployment on August 19, 2023. It introduced 40 new songs, emphasizing diverse genres through originals and crossovers, while team legacy modes allowed cooperative play with shared unlocks drawing from prior A Series content. Seasonal events continued the tradition of timed challenges and music packs, leveraging e-AMUSEMENT for multiplayer rivalries and global leaderboards. Positioned as a capstone with no direct successor in the A lineage, A3 refined touchscreen controls and LED hardware for peak performance, consolidating the era's innovations before transitioning to subsequent formats.

DDR World (2024)

Dance Dance Revolution World is the latest arcade installment in the series, released simultaneously on June 12, 2024, in , , , and as a software upgrade for existing LCD-based cabinets. It launched with 50 initial songs, comprising originals, licensed tracks, and contest entries, alongside support for over-the-air (OTA) updates to introduce new content post-release. Enhanced RGB lighting enhances the visual immersion during gameplay, syncing with and effects for a dynamic cabinet experience. A major shift in this version is the unified global branding, eliminating regional variants and enabling immediate worldwide access to all features and updates, which directly addresses the North American release delay experienced with its predecessor, Dance Dance Revolution A3. The game incorporates ongoing events such as the GALAXY BRAVE event launched on November 6, 2025, offering competitive challenges and rewards, as well as SELECTION packs spanning volumes 1 through 26, including new step charts released on March 31, 2025. These elements emphasize sustained content delivery through software means rather than hardware overhauls. Core features include cross-Bemani integration, allowing seamless incorporation of songs and charts from other Konami rhythm titles like DANCERUSH STARDOM and , alongside customizable worlds that let players personalize backgrounds and themes. Monetization is limited to the e-AMUSEMENT online service, with no additional microtransactions required for core play. Throughout , the title has prioritized software longevity via OTA updates and trial events like GALAXY BRAVE, fostering community engagement without introducing new arcade hardware.

Home Console Releases

PlayStation 1 Ports

The PlayStation 1 ports of Dance Dance Revolution provided an affordable entry point for home players into the arcade series, often bundled with USB dance mats for compatibility with the console's limited peripheral support. These releases focused on porting early arcade versions from the original series, emphasizing 4-panel gameplay with some support for advanced modes, but lacked online features due to the era's hardware limitations. They served as introductory titles for beginners, featuring simplified interfaces and workout modes to encourage , and were primarily released in with select international versions. Dance Dance Revolution, released on April 10, 1999 in , November 18, 1999 in , and March 21, 2000 in North America, ports content from the arcade's 1st and 2ndMix versions, including 10 songs. Dance Dance Revolution 2nd Remix, released on November 25, 1999 in , expands on the 2ndMix arcade version with 32 songs. Dance Dance Revolution Solo, released on June 8, 2000 in , ports the arcade Solo version, supporting 5- and 7-panel playstyles for single-player focus and featuring 36 songs tailored for individual performance practice. Dance Dance Revolution 3rd Mix, released on June 1, 2000 in , includes the 3rdMix arcade content plus bonus tracks for a total of 57 songs, along with memory card-based workout modes to track player progress and calorie burn. Dance Dance Revolution Konamix, a North America-exclusive release on April 25, 2002, combines elements from the 1st through 3rdMix arcade versions into a mashup format with 20 songs, designed with simplified difficulty levels and beginner-friendly tutorials to broaden appeal. Dance Dance Revolution Best Hits, released on November 16, 2000 in , compiles tracks from the 1st through 3rdMix arcade releases, offering 29 songs in a greatest-hits collection optimized for home replay value. These PS1 titles highlighted the series' early emphasis on , with bundled mats making them self-contained experiences that introduced global audiences to rhythm-based dancing without requiring arcade visits.

PlayStation 2 Ports

The ports of Dance Dance Revolution marked a significant evolution in the series' home console adaptations, introducing advanced , expanded song libraries, and interactive features tailored to the platform's capabilities during the early to mid-2000s. These releases closely mirrored their arcade counterparts while adding home-exclusive elements like workout-oriented modes and hidden challenges to enhance replayability. developed these titles to appeal to both casual players and dedicated fans, often bundling them with premium dance mats for improved accuracy and comfort. DDRMAX -Dance Dance Revolution 6thMIX-, released on May 16, 2002, in and October 1, 2002, in , featured 71 songs drawn primarily from the arcade version, marking the home debut of the Groove Radar system that visually rates song difficulty across five metrics: voltage, stream, freeze, chaos, and air. The port introduced non-stop sequences, allowing players to chain multiple tracks for extended sessions, and included home-specific options like adjustable arrow speeds for accessibility. Bundles with wireless dance pads were available, emphasizing the game's focus on physical engagement. Dance Dance Revolution EXTREME, launched on October 9, 2003, in and September 21, 2004, in , expanded the library to 71 songs, incorporating high-definition animated backgrounds that synchronized with the music for immersive visuals. A new party mode enabled multiplayer challenges with randomized elements, while workout tracking integrated calorie estimates based on performance to promote fitness. Hidden modes, unlocked via specific score thresholds, included boss battle-style endurance tests against themed opponents. Dance Dance Revolution SuperNOVA, the June 15, 2006, Japanese release (September 26, 2006, in North America), boasted 80 songs in the Japanese version and 50 in North America, including licensed pop tracks and originals, with a step maker tool allowing users to create and edit custom charts for personal routines. It introduced e-AMUSEMENT lite for limited online connectivity, enabling score uploads and basic rankings via broadband adapter, alongside EyeToy camera support for visual feedback. Exclusive hidden modes featured advanced challenge courses simulating arcade boss encounters. Dance Dance Revolution X, released October 23, 2008, in and September 16, 2008, in , offered 47 songs with innovative XSD (eXtreme Step Data) charts that incorporated shock arrows requiring jumps and complex rhythms. Online rankings were accessible through the PS2's adapter, fostering competitive play with global leaderboards. The port included and a remix editor for modifying tracks, bundled frequently with full-size mats for home arcade authenticity. Dance Dance Revolution SuperNOVA 2, available September 16, 2008, in (with Japanese and European variants in 2007–2008), contained 45 new songs alongside legacy tracks, emphasizing a parental lock system to restrict content access. A editor expanded creative options, while workout modes provided detailed exercise logs; hidden boss battle sequences added depth for high-level players. Dance Dance Revolution Universe, a compilation released September 18, 2007, aggregated over 100 songs from the DDRMAX through SuperNOVA era into a two-disc set, serving as a definitive home collection with enhanced navigation and bonus workout features. It included exclusives like integrated non-stop marathons and mat bundles for comprehensive play.

Xbox and Xbox 360 Releases

The and releases of Dance Dance Revolution represent Konami's effort to expand the series beyond PlayStation platforms, targeting North American audiences with original content tailored to Western music preferences and leveraging Microsoft's online ecosystem for competitive play. These titles, developed primarily by Konami's studio, introduced exclusive features like enhanced multiplayer via Xbox Live, while maintaining the core rhythm-based gameplay of stepping on arrows in sync with on-screen cues. Unlike ports on other consoles, the Xbox lineup emphasized custom modes and digital expansions, though none received official Japanese releases. The series debuted on the original with Dance Dance Revolution Ultramix, an original North American title released on November 20, 2003. It included 34 songs, blending licensed Western tracks with originals, and marked the franchise's first appearance on a non-PlayStation console. Key innovations included Xbox Live integration for leaderboards, allowing players to compare scores globally, and modes like non-stop sequences for extended sessions. This was followed by Dance Dance Revolution Ultramix 2 on November 18, 2004, also for the original . The game expanded to 42 songs, incorporating more licensed and electronic tracks, and introduced mode for cooperative play alongside custom routine creation, where users could design their own step patterns. Enhanced Xbox Live support enabled head-to-head online competitions, building on the previous entry's multiplayer foundation. The original Xbox era concluded with Dance Dance Revolution Ultramix 3, released on November 15, 2005. Featuring 35 songs with a focus on upbeat Western artists, it added workout mode with calorie tracking to promote fitness, estimating energy expenditure based on performance and difficulty. As the final entry for the original , it retained robust Xbox Live functionality for online challenges but shifted emphasis toward solo progression goals. Transitioning to the Xbox 360, Dance Dance Revolution Universe 2 launched on December 4, 2007, offering 50 songs in high-definition visuals and full backward compatibility with original Xbox dance pads. It incorporated the console's achievement system, with 36 unlockable rewards tied to song clears and mode completions, alongside expanded Xbox Live features for ranked matches and community events. A later Xbox 360 entry, Dance Dance Revolution X, arrived on October 20, 2009, as a port of the arcade version with 48 songs, including a mix of returning arcade tracks and new additions. It supported downloadable content packs via Xbox Live Marketplace for additional songs and routines, emphasizing online multiplayer lobbies for up to eight players in competitive formats. These releases distinguished themselves through a strong emphasis on Xbox Live for asynchronous and synchronous multiplayer, such as global leaderboards and party modes, fostering a competitive community absent in earlier home ports. All titles were North America-centric, featuring predominantly English-language Western music selections like pop, hip-hop, and electronica to appeal to local tastes, without parallel Japanese versions or arcade-direct fidelity.

Nintendo Console Releases

Nintendo console releases of the Dance Dance Revolution series adapted the rhythm gameplay to portable and motion-controlled hardware, emphasizing family-friendly themes, simplified controls, and integration with 's ecosystems. These titles often featured licensed crossovers or casual modes to differentiate from arcade-focused ports on other platforms, with the era highlighting wireless and full-body motion mechanics. The earliest entry, GB Mix, launched exclusively in for the Game Boy Color on October 4, 2002, as a simplified of the first arcade mix with 10 songs and button-based input instead of a full . It prioritized portability for on-the-go play, using the handheld's and buttons to simulate stepping patterns. For the Game Boy Advance, Dance Dance Revolution Extreme arrived in North America on September 22, 2005, serving as a portable port of the arcade's 3rdMix with 20 songs and support for link cable multiplayer between two players. The game retained core mechanics but adapted visuals and controls to the GBA's screen and buttons, allowing competitive sessions without dedicated mats. The GameCube hosted Dance Dance Revolution Mario Mix, a Mario-themed crossover released in on July 14, 2005, on October 24, 2005, and Europe on October 28, 2005. Featuring 28 songs blending Nintendo classics and original tracks, it introduced an adventure mode where players control and friends to restore music in the Mushroom Kingdom, replacing standard arrows with character-based directional icons for thematic immersion. The bundle included a , supporting up to two players in story and versus modes. The Wii series began with Dance Dance Revolution Hottest Party on October 2, 2007, in and , offering 40 songs across pop hits and series staples, with motion-sensitive controls via and Nunchuk that allowed mat-free play through arm gestures. It introduced Groove Circuit mode for progressive venue unlocks and supported up to four players in party-style multiplayer. Dance Dance Revolution Hottest Party 2, released October 14, 2008, in for , expanded to 44 songs and added a mode using the for non-stepping participation, alongside online features via for global leaderboards. New training and course modes enhanced progression, maintaining four-player local play. Dance Dance Revolution Hottest Party 3, the final full entry, launched October 6, 2009, in with 40 songs, introducing tag team mode for alternating dancers and Balance Board support for calorie-tracking workouts. It featured customization and hypermove mechanics for intensified motion input. Japan received the exclusive Dance Dance Revolution Dance Wars on October 21, 2008, for , with 30 songs and native support for wireless dance mats, focusing on competitive battle modes tailored to the region's arcade heritage. By 2025, no titles had been released for the , marking the end of the Wii-focused Hottest Party era.

Other Home Platforms

The Dance Dance Revolution series extended to several niche home platforms beyond the dominant PlayStation, , and systems, primarily targeting the Japanese market with limited-run releases that adapted the arcade experience to unique hardware constraints. These ports often featured simplified controls, such as button-based stepping on controllers or handheld interfaces, and focused on portability or family-friendly themes. Releases on the , , and exemplified this approach, emphasizing accessibility over full compatibility. On the , released : Disney Dancing Museum exclusively in Japan on November 30, 2000. This kid-oriented spin-off featured 22 Disney-themed songs, with 10 available by default and 12 unlocked through puzzles or password inputs, drawing from classics like "" and "." Gameplay simulated dance steps using the N64 controller's and buttons, supporting single-player modes without requiring a peripheral mat, and included training and session modes for beginners. The game shared three tracks with the PlayStation's but tailored its interface for younger audiences with animated Disney characters guiding players. The hosted two early home ports of the series, both Japan-exclusive and leveraging the console's (VMU) for save data and mini-games. Club Version Edition, launched on April 27, 2000, ported the arcade's 2ndMIX CLUB VERSiON with 18 songs, including originals like "Club Tropical" and crossovers from other titles. It supported the official peripheral or controller simulation, with VMU integration allowing rhythm practice on the handheld unit. Later that year, on February 17, 2000, 2ndMIX Edition followed as a more comprehensive port of the 2ndMIX arcade version, offering 28 songs such as "" and "Paranoia," enhanced visuals, and options for solo or versus play. These titles captured the arcade's energy but were limited by the 's short lifespan, resulting in no further sequels on the platform. For portable play, the Game Boy Color received Dance Dance Revolution GB on August 3, 2000, also Japan-only. This handheld adaptation simplified mechanics for solo play using the system's and buttons to mimic arrow steps, featuring 10 original tracks like "Little Bit" and easy-to-moderate difficulty levels across three modes: lesson, party, and challenge. With no mat support, it emphasized quick sessions and included a song unlock system based on performance scores, making it suitable for on-the-go rhythm practice despite the hardware's graphical limitations. No North American release occurred, limiting its reach to import enthusiasts. Other experimental releases included hybrid formats like the 2001 Dance Dance Revolution Family Mat, a plug-and-play device compatible with the e-kara karaoke system via special cartridges. This standalone unit, released in , blended dancing with singing through 20 tracks from DDRMAX2, using a built-in mat and for play, though it required the e-kara hardware for full functionality and was not a traditional PC . These niche entries, often confined to with production runs under 50,000 units, highlight Konami's efforts to diversify the series before consolidating on major consoles; no significant releases appeared on other minor platforms in the .
TitlePlatformRelease DateRegionKey Features
Dance Dance Revolution: Disney Dancing MuseumNovember 30, 200022 Disney songs; controller-based stepping; unlockable content via puzzles.
Dance Dance Revolution Club Version Dreamcast EditionApril 27, 200018 songs from 2ndMIX CLUB; VMU support; dance pad compatible.
Dance Dance Revolution 2ndMIX Dreamcast EditionFebruary 17, 200028 songs; versus modes; enhanced arcade port.
Dance Dance Revolution GBAugust 3, 200010 tracks; D-pad controls; portable solo play.
Dance Dance Revolution Family Mat (with e-kara)Plug-and-Play / e-kara200120 DDRMAX2 songs; karaoke-dance hybrid; mat included.

Mobile and Digital Releases

iOS and Mobile Apps

Dance Dance Revolution S, released in Japan on February 27, 2009, and in on March 5, 2009, marked 's first official adaptation of the series, available as a free download with paid song expansion packs. The base game featured approximately 20 songs, primarily originals and licensed tracks from prior arcade and console entries, adapted for touch controls on and devices. A sequel, Dance Dance Revolution S+, launched in on October 5, 2009, and internationally on June 30, 2010, expanded the library through downloadable content packs, adding dozens of additional tracks including crossovers from arcade versions like . DLC support for Dance Dance Revolution S and S+ continued until at least 2012, with packs introducing over 200 songs in total by early 2011, though no new official titles emerged after 2013's Dance Dance Revolution Pocket Edition. Dance Wars, released on February 14, 2013, was a title with touch-based gameplay and additional songs via in-app purchases, but was withdrawn from the on July 2, 2013. Pocket Edition, released on October 10, 2013, required an alongside an or , featured motion sensor controls without a dance mat, and offered over 300 songs through DLC packs; its service was discontinued on September 25, 2014. By 2015, discontinued and delisted these apps from the , rendering them incompatible with and later versions due to outdated architecture. Gameplay mechanics relied on the device's for tilt-based stepping, where players shook or oriented the phone to align with on-screen arrows, alongside touch-tapping on a virtual dance mat overlay. Integration with Konami's e-AMUSEMENT platform allowed limited syncing of progress and scores to arcade profiles via a companion app, bridging mobile and cabinet experiences. However, these adaptations faced inherent limitations, such as shorter play sessions constrained by battery life and screen size, the absence of physical dance mats for full-body movement, and licensing focused predominantly on Japanese markets, restricting global song availability.

Android and Digital Ports

The Android version of Dance Dance Revolution S was released in on March 25, 2011, serving as a companion to the arcade series with a focus on touch-screen and accelerometer-based "Shake Mode" for motion controls. It included an initial set of approximately 20 songs from previous arcade and console entries, with additional tracks available via in-app purchases, and supported standard matching without dedicated hardware peripherals, though users could connect Bluetooth-compatible dance mats for enhanced play. The app was discontinued on September 10, 2015, limiting its long-term availability on the Store, though APK files remain accessible through third-party archives. Digital re-releases of earlier Dance Dance Revolution titles have appeared on modern platforms, primarily through the PlayStation Store, where PS1 and PS2 ports like DanceDanceRevolution (1999) and DDRMAX Dance Dance Revolution (2003) were made available as downloadable versions for PS3 and PS Vita users starting around 2011. These ports retained original features such as song packs and compatibility with USB dance pads, but lacked new content or Android-exclusive variants by 2025. No official Android-specific Dance Dance Revolution releases emerged after 2015, with announced projects like DanceDanceRevolution ULTIMATE MOBILE—intended for Android, iOS, and PC with cloud saves and subscription-based song access—undergoing location tests in 2019 before being quietly cancelled without a full launch. Post-2015 adoption of Android Dance Dance Revolution titles has been limited, overshadowed by fan simulations and general rhythm games, though the series maintains relevance through arcade integrations like e-AMUSEMENT for score syncing in hybrid play setups. Android's hardware favors external pad attachments for authentic experiences, but official support for such integrations waned after DDR S. By 2025, community events centered on arcade versions, with no active mobile-specific updates reported.

Unreleased Games

Cancelled International Ports

Several international ports of Dance Dance Revolution titles were announced or tested for release outside Japan and Asia but ultimately cancelled, leaving players in those regions without official localized versions. These cancellations often stemmed from regulatory hurdles, licensing issues, and shifting market priorities by , which increasingly focused on Asian and North American markets after the decline of European demand following Dance Dance Revolution X3 in 2009. One early example is the planned international release of Solo, a spin-off emphasizing single-player modes with additional arrow panels. A test build for was developed around 2000 for the PlayStation 1, but the project was cancelled due to licensing complications, with no full build ever released outside . Similarly, unused graphics and multilingual warning screens (in English, French, German, Italian, and Spanish) for a European arcade version of Solo Bass Mix were discovered in the data of Solo 2000, indicating an abandoned localization effort during development. In 2008, planned an arcade release of Dancing Stage SuperNOVA 2 for , a regional variant of Dance Dance Revolution SuperNOVA 2 that would have included European-licensed tracks. However, the project was scrapped after initial tests due to environmental regulations prohibiting the import of the "fat" hardware used in the game's Python 2 cabinets, owing to high mercury content. Only the Japanese and North American versions of SuperNOVA 2 were released, forcing European players to rely on imports or earlier titles. More recently, underwent location testing for European arcades from October 7, 2019, to March 16, 2020, at sites like Funscape London, with an announced rollout that included potential updates for regional content. Although the base A20 was not fully released in , the A20 Plus expansion was deployed there on , 2022, adding new songs and features but operating offline without e-AMUSEMENT support. prioritized the North American launch of A20, which saw successful deployment alongside its A20 Plus update. As of 2025, European access relies on these limited official deployments amid ongoing low regional demand.

Test Builds and Prototypes

Several test builds and prototypes of Dance Dance Revolution games have surfaced through leaks and location tests, though none progressed to full commercial release, often due to technical challenges, market considerations, or shifts in development priorities. These versions provide insight into 's experimental efforts to expand the series across platforms and regions during periods of declining arcade popularity in certain markets. In mid-2015, conducted location tests for a North American arcade adaptation of Dance Dance Revolution (2014), deploying cabinets at Round1 arcades in . The build included songs from the Japanese DDR 2014 release, such as crossovers from other series, and aimed to revive the series in the U.S. market with updated e-AMUSEMENT support. However, the tests, which ran from July to August at sites like and later in Irvine, generated insufficient player interest, leading to abandonment without a wider rollout. This represented 's last major attempt at a dedicated NA arcade version before shifting focus to global updates like Dance Dance Revolution A. More recently, in June 2025, tested DanceDanceRevolution Stomp Arrows, a redemption-focused variant of the core DDR gameplay, at Round1USA's Puente Hills Mall location. Unlike traditional rhythm modes, this prototype emphasized ticket-earning mechanics through simplified arrow-stepping challenges, housed in an environmental cabinet design for family entertainment venues. As of November 2025, the test remains ongoing without a confirmed release date, positioning it as a non-competitive spin-off rather than a full DDR installment.

Unofficial Releases

Bootlegs and Hacks

Bootlegs and hacks of (DDR) typically involve unauthorized modifications to official arcade hardware or software, often incorporating pirated or unlicensed content to extend gameplay beyond Konami's licensed releases. These modifications emerged prominently in the early as a response to the game's popularity in arcades, particularly in regions with limited access to official machines. One notable example is Megamix, a bootleg version of DDR Extreme that appeared around 2003–2005. This hack modified Extreme arcade cabinets by altering graphics, menus, and adding over 100 unlicensed songs, making it prevalent in Asian arcades and some international locations like the . Software-based hacks, such as those using the open-source emulator (version 5.1 as of 2025), have allowed users to run DDR ROMs on personal computers while incorporating custom bootlegs with pirated tracks. , originally released in 2001, supports simfiles that recreate DDR charts, but community modifications often include ripped audio and video from official ROMs, enabling ongoing use for home setups. These hacks facilitate playback of extensive DDR libraries but rely on unauthorized emulation of Konami's proprietary code. Hardware clones, particularly from Chinese manufacturers, have proliferated since the , offering low-cost alternatives under names like "Dance Machine" or "E舞成名." These cabinets mimic DDR's interface but include only about 50 generic songs without licensing, often using cheaper mats and simplified electronics for venues unable to afford official units. Such clones remain available through international suppliers as of 2025, targeting budget-conscious operators in non-Western markets. Konami has pursued legal actions against entities distributing or operating these bootlegs and clones, including lawsuits for on DDR's mechanics. For instance, in 2005, sued Roxor Games over their In the Groove title, which shared similarities with DDR, leading to a 2006 settlement that restricted certain features. These efforts highlight risks for users, including potential takedowns and inaccurate timing calibration in hacks, which can degrade precision; bootlegs are thus common in unofficial venues but avoided in licensed arcades. In the , enthusiasts have developed USB-based hacks to adapt legacy PS2-era DDR mats for modern PCs, often integrating them with StepMania via custom adapters. Projects like PS2-to-USB keyboard emulators convert analog mat inputs into digital signals, allowing compatibility with contemporary hardware without native PS2 support. These modifications, documented in open-source repositories, enable continued use of vintage peripherals but carry similar legal and technical risks as other hacks.

Fan-Made and Unauthorized Versions

In The Groove (ITG), developed by Roxor Games and released as an arcade title in 2004, stands as a key unlicensed recreation of Dance Dance Revolution mechanics, featuring a four-panel and a library of over 130 licensed and original tracks across its arcade and console iterations. The game emphasized stamina-based modes, including marathon sessions, and garnered a dedicated following for its challenging step charts and Western music focus. However, initiated a against Roxor in May 2005, alleging similarities in rhythm detection and arrow-scrolling systems, leading to a 2006 settlement that granted control of the ITG and halted further production by Roxor. Following the official shutdown, community efforts have preserved access through emulated fan servers and software recreations, such as open-source builds hosted post-2010 to simulate arcade cabinets, with active maintenance as of 2025. StepMania, an open-source engine launched in the early , emerged as a cornerstone for fan-driven DDR simulations, enabling players to load custom step charts on personal computers or compatible hardware without commercial distribution (latest stable version 5.1 as of 2025). This simulator supports recreations of official DDR songs alongside thousands of user-generated charts, fostering a non-commercial for practice and creative expression. Mobile extensions include free apps like Tapmania for , released around 2019, which imports StepMania-compatible files for touchscreen-based play, and Android titles such as BeatX, offering downloadable user-created levels since 2012—both carry legal risks for unauthorized content due to Konami's history of IP enforcement. In parallel, the osu! platform's mania mode, introduced in 2012, has hosted DDR-inspired four-key charting since the 2010s, with community tools like ArrowVortex facilitating the creation and editing of over a thousand custom step files mimicking arrow patterns. Fans have extended this to tracks from 's Project DIVA series, adapting PC mods and simfiles in StepMania to generate DDR-style arrows for songs like those in the Vocaloid Project Pad Packs, often incorporating ripped audio not licensed by or . The trajectory of these unauthorized versions traces from rudimentary early-2000s simfile experiments in precursors like Dance With Intensity, which predated StepMania by using basic text-based chart formats for home play, to sophisticated innovations like AI-assisted generation. models, such as the 2017 Dance Dance Convolution , analyze audio inputs to produce viable step routines, influencing modern fan tools for automated charting in simulators. These developments highlight a persistent, creative response to gaps in official support, prioritizing accessibility over monetization.

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