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Dragon Quest VII

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Dragon Quest VII

Dragon Quest VII: Fragments of the Forgotten Past, known in Japan as Dragon Quest VII: Warriors of Eden, is a 2000 role-playing video game developed by Heartbeat and ArtePiazza, and published by Enix for the PlayStation. The game was produced by Yuji Horii, who has presided over the Dragon Quest series since its inception. Artwork and character designs were once again provided by Dragon Ball creator Akira Toriyama, the artist responsible for all previous Dragon Quest games. It was released in North America in 2001 under the title Dragon Warrior VII. The game received a remake on the Nintendo 3DS in Japan in 2013, released in English under the title Dragon Quest VII: Fragments of the Forgotten Past in 2016. A version of the game for Android and iOS was released in Japan in 2015. Another remake, entitled Dragon Quest VII Reimagined, was announced for Nintendo Switch, Nintendo Switch 2, Playstation 5, Xbox Series X/S, and PC that is scheduled to release on February 5, 2026.

The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their home of Estard. Through some ancient ruins, they are transported to the pasts of various islands and must defeat evil in each new location. Game mechanics are largely unchanged from previous games in the series, although an extensive Class system allows players to customize their characters.

Dragon Quest VII: Fragments of the Forgotten Past is the seventh installment of the popular Dragon Quest series of role playing games, and is the successor to 1995's Dragon Quest VI for the Super Famicom. An immediate success upon release, Dragon Warrior VII's sales totalled 4.06 million by April 6, 2001, making it the best-selling PlayStation game in Japan, and is an Ultimate Hits title. It was the first main series Dragon Quest title to be released outside Japan since the release of Dragon Quest IV in North America in 1992, the last Dragon Quest title to be released in North America with the Dragon Warrior name, and the last Dragon Quest game outside of Japan to be published by Enix, before merging with Squaresoft in 2003 to form Square Enix.

Dragon Quest VII is best known for its huge size. Without completing the game's side quests, a single game of Dragon Quest VII can take a hundred hours or more. In terms of gameplay, not much has changed from previous installments; battles are still fought in a turn-based mode from a first person perspective. Although non-battle sequences are rendered in 3D, battles themselves are still portrayed two dimensionally. The ability to talk with the party characters in and outside of battles was added to this game. They offer advice about battle strategies and plot points, or simply comment on how they feel at a given moment. There are four ways and means of locomotion: walking (striding), sailing a boat, flying a magic carpet, or using an object known as the skystone. Each of these can move across different terrain; however, some are more limited than others.

The main flow of the game is different from the other Dragon Quest games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in Estard Fane. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location in the past. After solving whatever problems plague the location, the party then travels back to Estard, the beginning island. From there, they can travel via boat, carpet, or skystone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can be revisited through the ruins.

Like most of the other Dragon Quest games, this game has several mini-games to participate in. The Immigrant Town, similar to the one in Dragon Quest IV, lets the player recruit people from various towns. They then live in the town, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). A prominent feature in most Dragon Quest games is the casino. Poker, slot machines, and luck panel can all be played in Dragon Quest VII. The Ranking Association allows the player to compete for the highest stats, like the Beauty Competition from Dragon Quest VI. The player can also catch monsters, although they are only displayed in the Monster Park, unlike in Dragon Quest V, where monsters fought in the party. Blueprints are found to add new environments to the park.

Dragon Quest VII uses a class system for learning abilities, similar to that of Dragon Quest VI. Some available classes include Warrior, Fighter, Cleric, Mage, Bard, Dancer, Jester, Thief, Idol, Pirate, Ranger, Gladiator, Paladin, Summoner, God Hand ("Champion" in the localized 3DS version), and Hero, some of which are unlocked by mastering other classes. The game also includes monster classes, which can be unlocked by using the appropriate monster heart or mastering pre-requisite monster classes.

Characters generally stop learning character specific spells and skills around experience level 15; however, around this time in the game, players will reach Dharma Island, where they can give their characters certain classes. Each non-monster class belongs to one of three tiers (Basic, Intermediate, and Advanced), while monster classes have more tiers. Characters gain levels in classes by fighting a certain number of battles, as opposed to gaining experience points. Characters learn different spells and skills when they reach another class level and their stats are affected by what class they are. Once a character reaches the 8th and final level of a class, it is considered "mastered", if a character masters certain classes, higher-tier classes will become available to them. For example, if a character masters the Mage and Cleric classes, which are both Basic, then the Intermediate class Sage will be available to them. If that character was to then master the Teen Idol class, the Advanced Summoner class would open up.

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