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Drak Pack
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| Drak Pack | |
|---|---|
Promotional art for The Drak Pack, from left to right: Toad, Dr. Dred, Vampira, Frankie, Drak Jr., Howler and "Big D" a.k.a. Dracula | |
| Genre | Adventure |
| Written by |
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| Directed by | Chris Cuddington |
| Voices of | |
| Narrated by | John Stephenson (opening narration) |
| Country of origin |
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| Original language | English |
| No. of episodes | 16 |
| Production | |
| Executive producers | |
| Producers |
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| Running time | 30 minutes |
| Production company | Hanna-Barbera Pty. Ltd. |
| Original release | |
| Network | CBS |
| Release | September 6 – December 20, 1980 |
Drak Pack is a 1980 animated television series about the classic Universal Monsters villains fighting for good.[1] It aired in the United States on CBS Saturday Morning from September 6 to December 20, 1980.[2] It was produced by the Australian division of Hanna-Barbera.
Premise
[edit]"From the monsters of the past, comes a new generation. Dedicated to reversing the evil image of their forefathers. Under the leadership of none other than Count Dracula, known as Big D. Three teenagers form the do-gooder group named The Drak Pack. With special powers, they can transform into super mighty monsters and use their skills against all evil-doers. Especially the diabolical Dr. Dred and his renegade rowdies: Toad, Fly, Mummy Man and Vampira. A group known as O.G.R.E. The Organization of Generally Rotten Enterprises. It's right versus wrong, good over greed, niceness against naughtiness. That's the dedication of the terrific trio: Frankie, Howler and Drak Jr., The Drak Pack!"
The series centers on three young men: Drak Jr., Frankie and Howler, descendants of Count Dracula, the Frankenstein monster, and the Wolf Man. To atone for their ancestors' wrongdoings, the three, united as the Drak Pack, became superheroes.[3]
They appear initially as normal humans, but whenever trouble arises, they strike their right hands together and shout "Wacko!" This is called the Drak Whack. They then transform into a vampire, a Frankenstein monster, and a werewolf, respectively.
Their principal mode of transport is an amphibious flying car which they called "the Drakster".
The Drak Pack's principal opponent is Dr. Dred, a blue-skinned evil genius. His evil organization O.G.R.E. ("The Organization of Generally Rotten Enterprises" or "Endeavours") includes Toad, Fly, Mummyman, and Vampira.[4]
When the Drak Pack needs counsel, they go to Drak's great-great-uncle Count Dracula himself, known to the team as "Big D".
Characters
[edit]- Drak Jr. (voiced by Jerry Dexter) is the great-great-grandnephew of Count Dracula and leader of the Drak Pack. Drak's powers include flight, telekinesis, changing shape, and walking on walls. Unlike most cartoon vampires, Drak may assume a variety of forms, although he favors a bat.
- Frankie (voiced by William Callaway) is the descendant of the Frankenstein Monster. Frankie has superhuman strength and can emit electrical charges from the bolts in his neck whenever he gets angry.
- Howler (voiced by William Callaway) is the descendant of the Wolf Man, and has an ultrasonic howl and super-breath.
- Count Dracula (voiced by Alan Oppenheimer) is Drak's great-great-granduncle, who the Drak Pack turn to when they need his counsel. The Drak Pack refers to him as "Big D". Count Dracula is the president of the Transylvania Retired Spooks, Spectres, and Spirits Society. He also has a pet spider in the series that often gets injured when Count Dracula is giving the Drak Pack orders.
- OGRE , short for "The Organization of Generally Rotten Enterprises" or "Endeavours", is the principal antagonist of the series. OGRE's headquarters is an artificial island called "the Dredquarters", but occasionally called "the Drednought" and "OGRE Island". They travel in an airship that Dr. Dred calls the "Dredgible".
- Dr. Dred (voiced by Hans Conried) is a blue-skinned evil genius and the leader of OGRE.
- Toad (voiced by Don Messick) is Dr. Dred's toad-like right-hand minion and a member of OGRE. Very often, he unwittingly assists the Drak Pack.
- Fly (voiced by Don Messick) is a humanoid fly and a member of OGRE who buzzes, flies, and walks on ceilings.
- Mummyman (voiced by Chuck McCann) is a large mumbling mummy and a member of OGRE. He has super-strength and can stretch his wrappings indefinitely, often using them to tie up the Drak Pack.
- Vampira (voiced by Julie McWhirter) is a female vampire with shapeshifting powers similar to Drak's and a member of OGRE. She has something of an unrequited crush on Drak.
Episodes
[edit]| No. | Title | Original release date | |
|---|---|---|---|
| 1 | "Color Me Dredful" | September 6, 1980 | |
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Dr. Dred is feeling like a failure because the Drak Pack has defeated him so often, so he builds a color collector that steals the color from anything the ray hits. His first victims are the Drak Pack. | |||
| 2 | "Mind Your Manners, Dr. Dred" | September 13, 1980 | |
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Dr. Dred plots to steal the golden artifacts of the Egyptian King Tut-Tut and put the blame on the Drak Pack. | |||
| 3 | "Happy Birthday, Dr. Dred" | September 20, 1980 | |
|
It is Dr. Dred's birthday and he is upset. It seems that the "birthday cake" that Toad baked was a bit too small: a cupcake. Dr. Dred is determined to celebrate his day in high style, letting everyone know that it is his birthday. | |||
| 4 | "Dreadful Weather We're Having" | September 27, 1980 | |
|
Drak, Frankie, and Howler are on vacation, but Dr. Dred follows them. Dred uses a weather machine — a little gold teapot with a lightning bolt on the side (the "tempest in a teapot") hooked up to a computer to amplify its power: to create a snowstorm in summer. | |||
| 5 | "Perilous Plunder of Pirate's Park" | October 4, 1980 | |
|
There is a new park in town called Pirate's Park. Dr. Dred and OGRE are there to steal the lost treasure. | |||
| 6 | "Night of the Terbites" | October 11, 1980 | |
|
Dr. Dred has a new invention called the Terbites. They are little pink eggs with little legs and feet, big teeth and bigger appetites. Upon command, the Terbites will eat anything. Meanwhile, Drak, Frankie, and Howler are going to a monster disco party. | |||
| 7 | "Time Out for Dr. Dred" | October 18, 1980 | |
|
Dr. Dred creates a Time Stopper, which he tests out on an ocean liner. Mummyman and Fly rob the passengers. They must finish quickly, however, because the ray's effects only last for five minutes. | |||
| 8 | "Hideout Hotel" | October 25, 1980 | |
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This adventure begins with a beach scene in Florida. Suddenly, a sea monster appears and scares everyone off. The sea monster is Vampira in disguise, as OGRE takes over a local hotel where Dr. Dred has invited every criminal in hopes of joining forces with them. Meanwhile, it is winter in the Drak Pack's home city and Big D is in Florida for the Transylvania Retired Spooks, Spectres, and Spirits Society's convention that would serve as a reunion for the Class of 1702 at the hotel. | |||
| 9 | "Dred Goes Hollywood" | November 1, 1980 | |
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Drak, Frankie and Howler arrive at the movies for a big sneak preview of a new film. Dr. Dred comes on the screen, roaring like the MGM lion. The movie is of the Drak Pack, who have never made movies, doing mean things that the team never did. | |||
| 10 | "Dred's Photo Finish" | November 8, 1980 | |
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Dred calls a meeting of OGRE to show them a new invention called the Photo Grabber, which turns anything it photographs into photographs. | |||
| 11 | "Dr. Dred is a Shrinker" | November 15, 1980 | |
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Dr. Dred creates a shrinking ray. He uses it to shrink a train and sneaks into Fork Knox with it. | |||
| 12 | "A Dire Day at Dredfulland" | November 22, 1980 | |
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Dr. Dred builds an amusement park. All of the rides are rather disturbing (because they are real) and all of the souvenirs are made not to last so that people will have to keep buying them. | |||
| 13 | "Package Deal" | November 29, 1980 | |
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Big D sends the Drak Pack on a mission to Transylvania for a mysterious package that he has buried near his castle. | |||
| 14 | "The Grimmest Book of Records" | December 6, 1980 | |
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Dr. Dred's objective is to set the world's record for criminal activity. After capturing the Drak Pack, he uses Frankie in a plot to steal a racehorse and returns the jockey to the race, replacing the horse with Frankie. | |||
| 15 | "International Graffiti" | December 13, 1980 | |
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Dr. Dred sets out to put his face everywhere, even on the statues of Easter Island. | |||
| 16 | "It's In the Bag, Dr. Dred" | December 20, 1980 | |
|
Dr. Dred plans to find the lost city of Burbankium, where everything is made out of silver and currently buried under a desert. Toad unknowingly activates the powerful vacuum cleaner that Dr. Dred invented while cleaning his laboratory. When OGRE begins its plot, they find the Drak Pack testing their new Sand Buggy as Professor Diggs works to find Burbankium. | |||
Home media
[edit]Visual Entertainment released Drak Pack: The Complete Series on DVD in Region 1 (Canada only) on February 5, 2008.[5] VEI (distributed by Millennium Entertainment) released the complete series on DVD in the U.S. on September 6, 2011.[6]
| DVD name | Ep # | Region 1 (Can.) | Region 1 (U.S.) |
|---|---|---|---|
| Drak Pack: The Complete Series | 16 | February 5, 2008 | September 6, 2011 |
References
[edit]- ^ Perlmutter, David (2018). The Encyclopedia of American Animated Television Shows. Rowman & Littlefield. p. 166. ISBN 978-1538103739.
- ^ Woolery, George W. (1983). Children's Television: The First Thirty-Five Years, 1946-1981. Scarecrow Press. pp. 84–85. ISBN 0-8108-1557-5. Retrieved March 14, 2020.
- ^ Leszczak, Bob (2016). Single Season Sitcoms of the 1980s: A Complete Guide. McFarland & Company. p. 30. ISBN 9781476623849. Retrieved March 9, 2020.
- ^ Erickson, Hal (2005). Television Cartoon Shows: An Illustrated Encyclopedia, 1949 Through 2003 (2nd ed.). McFarland & Co. pp. 287–288. ISBN 978-1476665993.
- ^ "The Drak Pack DVD news: Release Date Change for Drak Pack - The Complete Series". TVShowsOnDVD.com. Archived from the original on September 15, 2011. Retrieved March 19, 2012.
- ^ "The Drak Pack DVD news: Announcement for The Drak Pack - The Complete Series (USA)". TVShowsOnDVD.com. Archived from the original on September 16, 2011. Retrieved March 19, 2012.
External links
[edit]- Drak Pack at IMDb
- Episode guide at the Big Cartoon DataBase
- Drak Pack at Don Markstein's Toonopedia. Archived from the original on May 5, 2016.
Drak Pack
View on GrokipediaIntroduction and Premise
Premise
Drak Pack is an animated television series that follows three teenage boys—Drak Jr., Frankie, and Howler—descendants of Count Dracula, Frankenstein's monster, and the Wolf Man, respectively—who unite as the Drak Pack to combat evil forces and redeem the notorious legacies of their iconic Universal Monsters ancestors.[6] These young heroes, inspired by the classic horror figures from Universal Studios, channel their inherited supernatural traits into heroic endeavors, battling threats that blend mad science with monstrous schemes in a modern-day setting.[4] To activate their powers, the Drak Pack members join hands and shout "Wacko!" to perform the Drak Whack, instantly transforming into their monster forms: Drak Jr. becomes a vampire with abilities like flight, Frankie gains super strength as a Frankenstein-like giant, and Howler unleashes ultrasonic howls as a werewolf.[7] This transformation sequence serves as their signature ritual, enabling them to tackle supernatural dangers with enhanced physical prowess and thematic monster abilities.[8] The series' central conflict revolves around the Drak Pack's opposition to the sinister organization O.G.R.E. (Organization of Generally Rotten Enterprises), led by the blue-skinned evil genius Dr. Dred, who pursues global domination through diabolical inventions and an army of monstrous henchmen.[9] Dr. Dred's schemes often involve high-tech gadgets and creature minions, creating chaotic adventures that pit the heroes' monster heritage against villainous exploitation of similar themes.[4] Throughout their exploits, the Drak Pack receives guidance from Big D, the great-great-uncle of Drak Jr. and the legendary Count Dracula himself, who provides counsel from his castle to help the team navigate their missions against O.G.R.E.'s threats.[10] This mentorship underscores the narrative's focus on using ancestral powers responsibly amid contemporary supernatural perils.[4]Historical Context
Drak Pack premiered on September 6, 1980, as part of CBS's Saturday morning programming block, coinciding with the zenith of limited-animation cartoons designed for young audiences in the late 1970s and early 1980s. The series featured 16 half-hour episodes that aired weekly through December 20, 1980, before concluding its initial run. Produced by Hanna-Barbera's Australian studio, it exemplified the format's efficiency, using simplified animation techniques to deliver fast-paced stories on tight budgets.[1][11] Hanna-Barbera maintained unparalleled dominance in Saturday morning television during this era, supplying networks with a steady stream of adventure and superhero series that shaped children's viewing habits. From the late 1960s onward, the studio's innovations in limited animation—reducing frame counts and reusing backgrounds—enabled high-volume production of shows like Space Ghost and The Herculoids, which mixed fantastical elements with heroic quests. Drak Pack extended this tradition by infusing horror-inspired characters into lighthearted team-up narratives, appealing to kids amid the genre's broad appeal in syndicated reruns and merchandise.[12][13] The series drew from the ongoing revival of Universal Monsters in popular media, a phenomenon that gained momentum in the 1970s through television syndication, horror comedy films, and licensed products, fostering family-oriented parodies of classic scares. By recasting iconic villains as teenage heroes combating evil, Drak Pack tapped into this trend, mirroring earlier successes like The Munsters while adapting monstrous archetypes for comedic, adventure-driven children's entertainment. It aired during a transitional period for broadcast networks, which soon faced mounting competition from cable and shifting priorities, leading to its cancellation after one season.[14][15]Production and Cast
Production Details
Drak Pack was produced by Hanna-Barbera Pty. Ltd., the Australian subsidiary of the U.S.-based Hanna-Barbera Productions, with executive producers William Hanna and Joseph Barbera providing oversight for the project. The series was developed as a monster-themed superhero team-up concept designed to engage young audiences through comedic supernatural adventures featuring descendants of classic monsters.[16] A total of 16 half-hour episodes were planned and completed from the outset.[17] Key production personnel included associate producer Doug Paterson and producer Art Scott, with direction handled by Chris Cuddington.[5] The writing team included Doug Booth, Larz Bourne, Glenn Leopold, and Cliff Roberts, with credits attributed per episode. The show was classified in the adventure genre, blending humor, action, and fantasy elements within its 30-minute runtime.[1] It employed Hanna-Barbera's standard limited animation techniques, which focused on dynamic action sequences and supernatural effects while minimizing fluid motion to suit television production efficiencies.Voice Cast
The voice cast for Drak Pack featured a roster of experienced Hanna-Barbera voice actors, many of whom brought distinctive vocal styles to their roles, enhancing the show's blend of horror tropes and comedic adventure.[18][19] Key performers included Jerry Dexter as Drak Jr., delivering an energetic performance patterned after Don Adams' Get Smart style, which infused the character with witty, aristocratic flair and frequent spy parody references.[1][19] William Callaway provided dual voices as Frankie, with a gruff and powerful tone evoking the classic Frankenstein monster, and as Howler, adopting a youthful, howling exuberance that amplified the werewolf's playful energy.[6][19] Alan Oppenheimer voiced Count Dracula (Big D), lending an authoritative, booming presence drawn from his extensive villainous roles like Skeletor in He-Man.[1][20] Among the antagonists, Hans Conried portrayed Dr. Dred with a scheming, theatrical delivery that underscored the mad scientist's eccentricity, leveraging Conried's signature flair for diabolical characters as seen in his work as Captain Hook.[1][21] Don Messick handled Toad and Fly, employing squeaky, comedic timbres that highlighted their bumbling henchman antics.[18][11] Chuck McCann voiced Mummyman with a muffled, menacing growl, adding a layer of ominous humor to the bandaged brute.[1] Supporting roles featured Julie McWhirter as Vampira, channeling a seductive, Eva Gabor-inspired elegance that contrasted the show's monster mayhem, and John Stephenson as the narrator, delivering dramatic intros with his resonant, authoritative style honed in numerous Hanna-Barbera productions.[1][6][1] The casting drew heavily on Hanna-Barbera veterans for vocal consistency and familiarity, allowing seamless integration of character archetypes while Conried's exaggerated eccentricity particularly elevated Dr. Dred as the series' central schemer.[19][21]| Character | Voice Actor | Notable Contribution |
|---|---|---|
| Drak Jr. | Jerry Dexter | Energetic, Don Adams-style wit for leadership role.[1] |
| Frankie | William Callaway | Gruff, monstrous power evoking Frankenstein.[6] |
| Howler | William Callaway | Youthful, howling playfulness for werewolf antics.[6] |
| Count Dracula (Big D) | Alan Oppenheimer | Authoritative depth for mentor figure.[1] |
| Dr. Dred | Hans Conried | Theatrical scheming for mad scientist villain.[21] |
| Toad / Fly | Don Messick | Squeaky comedy for henchmen duo.[18] |
| Mummyman | Chuck McCann | Muffled menace with humorous edge.[1] |
| Vampira | Julie McWhirter | Seductive elegance inspired by Eva Gabor.[1] |
| Narrator | John Stephenson | Dramatic, resonant openings.[1] |
Characters
Main Heroes
The Drak Pack consists of three teenage protagonists who are descendants of famous monsters, united to fight evil and redeem their families' legacies. Led by Drak Jr., the group includes Frankie and Howler, who transform into their monstrous forms through a ritual known as the "Drak Whack" to harness their inherited abilities. Operating from a haunted mansion, they rely on teamwork to overcome challenges, guided by the wisdom of their mentor, Big D. Drak Jr. serves as the leader of the Drak Pack, drawing from his lineage as the great-great-grandnephew of Count Dracula. His vampire heritage grants him powers such as flight, telekinesis for moving objects with his mind, and shape-shifting into forms like a bat or mist, enabling versatile combat and evasion tactics. Motivated by a desire to atone for his ancestor's notorious deeds, Drak Jr. coordinates the team's strategies and often takes the forefront in directing missions.[7][22][4] Frankie, the descendant of Frankenstein's monster, functions as the group's primary powerhouse, providing brute force in confrontations. His abilities include superhuman strength and durability, allowing him to withstand heavy impacts and lift massive objects, complemented by electricity manipulation through generating bolts from his neck bolts. This Frankenstein-inspired physiology makes him the ideal muscle for the team, handling physically demanding roles while his steadfast nature supports his comrades.[23][4][24] Howler, inheriting traits from the Wolf Man, brings agility and sensory prowess to the Drak Pack, often serving as the scout and comic relief. His key powers encompass an ultrasonic howl that disorients foes, super breath capable of generating powerful gusts, and enhanced senses for tracking and detection, rooted in his werewolf lineage. Howler's quick reflexes and humorous demeanor lighten tense situations, enhancing the group's cohesion during agile maneuvers.[23][22][25] Count Dracula, affectionately called Big D by the team, acts as their non-combat advisor and great-great-granduncle to Drak Jr., offering strategic guidance, gadgets, and moral counsel from his haunted mansion base without undergoing transformations himself. The Drak Pack's dynamic emphasizes collaborative efforts, where Drak Jr.'s leadership, Frankie's strength, and Howler's agility combine under Big D's oversight to battle threats like the organization O.G.R.E., fostering redemption through unified heroic actions.[19][24][10]Villains and Others
The primary antagonists in Drak Pack are the members of O.G.R.E., the Organization for Generally Rotten Enterprises (or Endeavours), a criminal syndicate bent on world domination through monstrous technology and schemes. Led by the diabolical Dr. Dred, this group serves as a direct foil to the Drak Pack's heroic monster-hunting efforts, employing gadgetry and supernatural abilities in repeated, often comically thwarted attempts at global threats.[11][23] Dr. Dred, a blue-skinned mad scientist, heads O.G.R.E. from his mobile headquarters, an artificial island known as Dredquarters (also called the Drednought or O.G.R.E. Island), which travels via the airship Dredgible. Obsessed with conquest, he invents elaborate doomsday devices and constantly schemes to outsmart the Drak Pack, often explaining his plans aloud in secret meetings despite the risks. His villainy emphasizes intellectual arrogance and a flair for melodrama, positioning him as the mastermind behind the organization's rotten endeavors.[11][23] O.G.R.E.'s core minions form a quartet of monstrous henchmen, each contributing unique abilities to their leader's plots. Toad, a sycophantic amphibious thug resembling a Peter Lorre caricature, acts as Dr. Dred's right-hand man and frequently bungles assignments in ways that inadvertently aid the heroes. Fly, a humanoid insect with buzzing wings, provides agile aerial support, capable of walking on ceilings and providing agile aerial support with his buzzing wings for swift strikes. Mummyman, a massive, bandage-wrapped brute who mumbles incoherently, relies on super-strength and the ability to stretch his wrappings indefinitely as improvised weapons to ensnare foes. Vampira, a shapeshifting female vampire and seductress, employs powers akin to those of Drak Jr., including flight and transformation, while harboring an unrequited affection for Drak Jr. that adds a layer of ironic tension to her role.[11][23] The recurring failures of O.G.R.E.'s schemes, often involving outlandish inventions and monster-tech for threats like weather control or robotic armies, highlight the group's comedic villainy and underscore their contrast to the protagonists' competence. Beyond these main figures, the series features occasional guest monsters or civilian encounters, but no other recurring supporting characters or allies for the villains are prominent.[11][23]Broadcast and Episodes
Broadcast Information
Drak Pack premiered as a Saturday morning animated series on CBS, airing from September 6, 1980, to December 20, 1980, with all 16 episodes broadcast in a single season.[1][2][20] The program was produced by Hanna-Barbera's Australian division and formed part of CBS's family-oriented Saturday morning lineup, which emphasized animated content for young viewers amid competition from similar children's blocks on ABC and NBC.[26][16] Reruns of the series continued on CBS until September 12, 1982, after which the show largely vanished from television screens.[16] Internationally, the show received limited distribution.[26][1] The series concluded after its initial season and reruns, reflecting the transient nature of 1980s Saturday morning programming.[2]Episode Guide
The Drak Pack series comprises 16 standalone episodes produced in a single block by Hanna-Barbera Productions' Australian division, airing weekly on CBS Saturday mornings from September 6 to December 20, 1980, without interruptions or multi-part arcs.[2] Across the season, episodes recurrently feature Dr. Dred's gadget-driven schemes threatening society, laced with monster puns and the protagonists' transformations into super-powered forms to defeat O.G.R.E.[27]| Episode | Title | Air Date | Plot Summary |
|---|---|---|---|
| 1 | Color Me Dredful | September 6, 1980 | Dr. Dred unleashes a color-extracting device to drain hues from the city, turning everything grayscale as part of an O.G.R.E. plot to control visual media; the Drak Pack transforms and intervenes to restore vibrancy and dismantle the machine.[28] |
| 2 | Mind Your Manners, Dr. Dred | September 13, 1980 | Dr. Dred schemes to steal King Tut-Tut's golden artifacts from a museum exhibit, framing the Drak Pack for the crime to discredit them; the heroes uncover the plot, battle O.G.R.E. agents, and recover the treasures.[29] |
| 3 | Happy Birthday, Dr. Dred | September 20, 1980 | On his birthday, a disgruntled Dr. Dred demands extravagant celebrations by hijacking city resources and forcing tributes from civilians via O.G.R.E. enforcers; the Drak Pack crashes the festivities, using their powers to foil the extortion and deliver a humbling defeat.[30] |
| 4 | Dreadful Weather We're Having | September 27, 1980 | While the Drak Pack vacations at a beach resort, Dr. Dred deploys a weather-control machine to unleash a freak summer snowstorm, aiming to freeze out tourists and seize coastal properties for O.G.R.E.; the team activates their monstrous abilities to sabotage the device and clear the skies. |
| 5 | The Perilous Plunder of Pirate's Park | October 4, 1980 | O.G.R.E. infiltrates a pirate-themed amusement park to unearth buried treasure using high-tech detectors, but fan recognition hampers the Drak Pack's pursuit; transforming amid the crowds, they outmaneuver Dred's minions and secure the loot. |
| 6 | Night of the Terbites | October 11, 1980 | Dr. Dred releases ravenous Terbites—voracious, egg-shaped creatures—to devour infrastructure and create chaos for an O.G.R.E. takeover, coinciding with the Drak Pack's night out; the heroes shift forms and lure the pests into a trap to neutralize the infestation. |
| 7 | Time Out for Dr. Dred | October 18, 1980 | Dr. Dred's time-stopping ray freezes an ocean liner, allowing O.G.R.E. agents like Mummyman and Fly to rob passengers during the five-minute window; the Drak Pack races against the clock, transforming to pursue and apprehend the thieves before time resumes. |
| 8 | Hideout Hotel | October 25, 1980 | To convert a luxury hotel into an exclusive criminal haven, Dr. Dred and O.G.R.E. terrorize guests with monstrous illusions and drive them out; the Drak Pack checks in undercover, reveals their powers, and evicts the villains in a chaotic showdown. |
| 9 | Dred Goes Hollywood | November 1, 1980 | Dr. Dred produces a propaganda film portraying the Drak Pack as aggressors to tarnish their image, planning a sequel to frame them for destroying Big-D's headquarters; the team infiltrates the set, transforms during filming, and exposes the hoax to the public. |
| 10 | Dred's Photo Finish | November 8, 1980 | Dr. Dred's dimensional camera flattens subjects into photographs for easy capture, but it gets swapped with a civilian's device, sparking a chase between O.G.R.E. and the Drak Pack; the heroes retrieve and destroy it after a transformative battle to prevent mass flattenings. |
| 11 | Dr. Dred is a Shrinker | November 15, 1980 | Using a shrinking ray, Dr. Dred miniaturizes a train to infiltrate Fort Knox and rob its gold reserves for O.G.R.E.; the Drak Pack shrinks themselves to pursue, engages in micro-scale combat, and reverses the effects to safeguard the vault. |
| 12 | A Dire Day at Dredfulland | November 22, 1980 | Dr. Dred opens a deceptive amusement park with hazardous "real" rides and shoddy souvenirs designed to bankrupt visitors and fund O.G.R.E. operations; the Drak Pack rides the attractions in disguise, transforms to sabotage the park, and shuts it down. |
| 13 | Package Deal | November 29, 1980 | Big-D dispatches the Drak Pack to Transylvania to recover a buried secret package, but Dr. Dred intercepts intelligence and mobilizes O.G.R.E. to seize it; the heroes defend the site with their powers, ensuring the item's safe return amid castle skirmishes. |
| 14 | The Grimmest Book of Records | December 6, 1980 | Aiming to break criminal records, Dr. Dred captures the Drak Pack and substitutes Frankie for a racehorse in a heist plot; escaping captivity, the team transforms, disrupts the scheme, and turns the records against O.G.R.E. in a high-speed chase. |
| 15 | International Graffiti | December 13, 1980 | Dr. Dred's statue-altering machine replaces global monuments with his likeness to spread O.G.R.E. influence worldwide, starting with Easter Island; the Drak Pack travels internationally, uses transformations to counter the device, and restores the landmarks. |
| 16 | It's in the Bag, Dr. Dred | December 20, 1980 | Dr. Dred targets the silver-and-gold lost city of Burbankium by deploying a massive vacuum to remove desert sands, but Toad's mishandling causes premature chaos; the Drak Pack tests nearby equipment, transforms to battle O.G.R.E., and buries the vacuum to protect the site. |
