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ELEX 2
ELEX 2
from Wikipedia
ELEX 2
DeveloperPiranha Bytes
PublisherTHQ Nordic
ProgrammerPhilipp Krause
ComposerBjörn Pankratz
Platforms
Release
  • WW: March 1, 2022
GenreAction role-playing
ModeSingle-player

ELEX 2 is a 2022 action role-playing video game developed by Piranha Bytes and published by THQ Nordic. The sequel to the 2017 game ELEX, players control the same protagonist, Jax, to unite the world against invading aliens. It was Piranha Byte's last game prior to their closure.

Gameplay

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Players control Jax, a survivor in a post-apocalyptic, science fantasy setting.[1] Elex 2 is an action role-playing game played from a third-person perspective.[2] There are six factions that players can align with, each representing a different philosophy. The substance elex, which comes from outer space, gives people powers equivalent to magic, and various factions prefer either magic or technology.[3] Combat uses a system in which actions, such as attacking or defending, drain Jax's stamina. Without enough stamina, Jax can not attack or defend.[4] Jax is equipped with a jetpack, which players can use to explore the open world.[3] Gaining levels allows Jax to increase his attributes, which allow him to use better equipment.[5] The antagonists are techno-organic aliens,[3] which Jax must unite the various factions against.[5]

Development

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Piranha Bytes used their proprietary Genome Engine.[2] THQ Nordic released ELEX 2 for PlayStation 4 and 5, Xbox One and Series X/S, and Windows on March 1, 2022.[6]

Reception

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ELEX 2 received mixed reviews on Metacritic.[7][8][9] Rock Paper Shotgun said it is "clunky and janky, but compelling". Comparing it to the Gothic and Risen series, they said that Piranha Bytes was still making games with the same issues. They found this forgivable but disliked how unappealing and mean-spirited they found all the characters, including the protagonist.[3] IGN said Elex 2 seems stuck in the mid-2000s and ignores all innovations made since Gothic 3. They also criticized some of the dialogue as sounding like "a schlocky B-movie" and said the combat is "clunky, imprecise, and annoying".[4] RPGSite called it "a poorly implemented retread" and said they could not recommend ELEX 2 to anyone but "the most ardent die-hard fans of ELEX".[5] RPGFan wrote, "Elex II can be entertaining in all the wrong ways, but as a sequel, it's just more of the same."[10]

ELEX 2 was among the top three best-selling games that were released in 2022 at GOG.com.[11]

References

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from Grokipedia
ELEX II is a 2022 action developed by and published by . It serves as the sequel to the 2017 game , continuing the series' blend of post-apocalyptic and fantasy elements in an open-world setting on the planet Magalan. Released on March 1, 2022, for Microsoft Windows, , , , and Xbox Series X/S, the game emphasizes player choice, faction alliances, and exploration via jetpack traversal. Set several years after the events of the first game, where protagonist Jax defeated a monstrous Hybrid, ELEX II introduces a new extraterrestrial threat from sky invaders that unleashes the dangerous powers of dark , endangering all life on Magalan. Jax, now older and focused on , must search for his long-lost son Dex while uniting the planet's diverse factions—including returning groups like the Berserkers, Clerics, and Outlaws, alongside new ones—to combat this invasion and safeguard his home. The narrative explores themes of legacy, , and interstellar conflict, with player actions influencing NPC relationships, story branches, and the world's dynamic state. Gameplay in ELEX II builds on ' signature style, seen in series like Gothic and Risen, featuring a vast, hand-crafted with varied biomes from deserts to frozen tundras. Key mechanics include an upgraded system for and ranged engagements, a jetpack for vertical exploration and flight, and deep elements such as skill progression, crafting, and faction-specific quests. On August 16, 2023, a expanded availability to macOS.

Synopsis

Setting

ELEX II is set on the planet Magalan, a vast, hand-crafted in a post-apocalyptic science-fantasy that blends remnants of advanced with fantastical elements. The landscape features diverse biomes, including lush green forests, arid deserts, snowy mountains, and urban wastelands overgrown with ruins from a pre-cataclysm era, creating a reactive environment filled with mutated creatures and scattered ancient technology. The world's foundations stem from a catastrophic event centuries earlier, when a massive struck Magalan, unleashing the that permeated the planet and fundamentally altered its ecology and society. This impact not only devastated existing civilizations but also introduced as a versatile resource that bridges magic and technology, leading to a divided world where factions pursue either mystical purity or mechanical advancement amid the ruins. Mutated wildlife and hazardous anomalies born from further shape the treacherous terrain, emphasizing Magalan's blend of scientific remnants and otherworldly mutations. A new extraterrestrial peril emerges in the form of the Skyands, techno-organic alien invaders descending from the skies to terraform Magalan for their own purposes. These beings exhibit biomechanical aesthetics, merging organic forms with advanced machinery, and construct hive-like structures that propagate their influence across the landscape. Their arrival introduces dark , a corrupted variant that amplifies environmental threats and endangers the planet's fragile balance.

Plot

Set several years after the events of , the story of ELEX 2 centers on Jax, a former commander of the Albs who has since rejected their rigid ideology. Now living a more grounded life on the planet Magalan, Jax faces a dire new invasion by the Skyands, extraterrestrial beings whose arrival unleashes a corrupting force known as dark , threatening all life on the world. Motivated by a personal crisis involving his young son, Dex—born to Jax and his partner Caja—Jax embarks on a desperate mission to safeguard his family and rally the fractured human factions against this existential peril. The narrative opens with the sudden crash-landing of Skyand forces across Magalan, sparking widespread chaos and infestation as their biomechanical influence spreads rapidly. Jax, caught in the initial assault, becomes infected himself, forcing him into a race against time to find a cure while locating Dex, who has been separated amid the turmoil. As he navigates the ravaged landscapes, Jax uncovers the extent of the alien threat, including grotesque mutations and outposts that corrupt the land and its inhabitants. Throughout his journey, Jax seeks alliances with Magalan's major factions—the rugged Berserkers, technocratic Clerics, opportunistic Outlaws, militaristic Albs, and enigmatic Morkons—to mount a unified defense. These efforts lead to tense negotiations, shared battles, and revelations about the Skyands' origins, including the role of their leader, Haraac, in orchestrating the invasion. The plot builds to climactic confrontations marked by internal betrayals among allies and profound twists regarding Magalan's ancient history, the nature of , and the invaders' true intentions, all while Jax grapples with his evolving role as a father and protector.

Gameplay

Combat and exploration

ELEX 2 features a third-person system that blends and ranged attacks, allowing players to engage enemies in close-quarters brawls or from a distance. combat involves weapons such as swords, axes, clubs, hammers, maces, and improvised items like pipes, with actions like strikes, blocks, and dodges consuming a stamina bar that regenerates over time during fights. Ranged options include bows, crossbows, shotguns, weapons such as lasers and plasma rifles, heavy weaponry like rockets, and grenades for area-of-effect , enabling tactical switching between types based on positioning. Enemies exhibit AI behaviors including blocking and dodging until their own stamina is depleted, at which point they become vulnerable; stronger foes are indicated by a , signaling potential overmatch for underleveled players. Companions provide AI-assisted support in battles, drawing enemy attention and contributing attacks to aid the player. The drone companion CRONY U4, recruitable early in the game, offers ranged fire and utility without melee capabilities, while other party members like Caja deliver targeted strikes to distract and damage foes. Psi powers add a magical element, manifesting as elemental attacks like fireballs, ice shards, or lightning bolts that complement physical weaponry. Exploration emphasizes mobility and discovery in Magalan's vast , with the jetpack serving as a core tool for vertical traversal, enabling players to scale cliffs, cross chasms, and reach elevated areas inaccessible on foot. The jetpack is upgradable at specialized workbenches in major settlements, enhancing flight duration, speed, and maneuverability for both horizontal travel and aerial combat. Scanning tools, primarily via the CRONY U4 companion's scan ability, detect resources like Elexit crystals and reveal hidden objectives or environmental details, facilitating thorough world . The game world includes environmental hazards such as radiation zones that drain over time, requiring protective gear or abilities for safe passage, and alien nests harboring Skyand threats that spawn aggressive mutants. Faction-specific gear may briefly alter combat approaches, such as enhancing ranged accuracy for certain groups. Technically, ELEX 2 runs on the Genome Engine in its sixth iteration, supporting physics-based interactions like realistic effects during combat and seamless traversal across the expansive, hand-crafted world without loading screens. This engine enables dynamic environmental responses, though destructible elements are limited to interactive objects rather than widespread destruction.

Character progression and factions

In ELEX 2, character progression revolves around a system of attributes and skills that players develop through gained from quests and . Upon leveling up, players receive 10 attribute points and 1 learning point (also called skill point), which can be allocated immediately or saved for later. Experience points accumulate from defeating enemies, completing main and side quests, and discovering lore items like notes, enabling steady advancement throughout the game's . The core attributes include Strength, which boosts melee damage; Dexterity, enhancing ranged weapon effectiveness; , increasing magical spell potency; , raising maximum health; and Cunning, improving chances and related effects. These attributes form the foundation for skill trees, unlocked by visiting teachers marked on the map, who require specific attribute thresholds, learning points, and Elexit crystals—a refined form of the resource ELEX—for training. Consuming Elexit allows access to specialized abilities like advanced crafting, lockpicking, or enhancements, with costs reducible via the Cheaplearning skill. This system emphasizes strategic investment, as higher attribute levels demand more points per upgrade, encouraging players to balance offense, defense, and utility based on their playstyle. Factions play a central role in progression, offering exclusive quests, reputation gains, and unique skill bonuses that align with their philosophies and influence player choices across Magalan. There are five main factions: the Berserkers, Morkons, Albs, Outlaws, and Clerics, each with distinct ideologies shaped by the post-apocalyptic world's scarce ELEX resource. Joining a faction requires completing introductory quests to build reputation, after which players access faction-specific missions that provide learning points, gear, and territory access, but alignment limits options—such as barring membership in opposing groups. The Berserkers embody a - and magic-focused , rejecting technology in favor of a medieval society that transmutes into Mana for spells like fireballs and healing, having terraformed the harsh Tavar region into a lush using ancient "world hearts." To join, players must complete "The Berserker's Trust" quest at the Fort, proving reliability to leaders like Fenris and Thorhilda through tasks involving combat and dialogue choices; reputation builds via ongoing missions that emphasize magical prowess and environmental harmony. Morkons follow a clerical order doctrine, an isolationist tribe devoted to a war , practicing self-mutilation to lower in exchange for combat bonuses like increased damage and speed, while aiming to eradicate non-believers from their subterranean strongholds. Entry demands finishing "Morkon Values" in the , including judgments by , Zarina, and Tengis, which test moral alignment; exclusive quests reward reputation through fanatical trials, unlocking buffs tied to their sacrificial rituals. The Albs represent a technological empire pursuing via controlled consumption for cybernetic enhancements and ice-based spells, viewing themselves as superior after splintering from the Clerics and moderating intake to avoid . Players join by investigating the Depository in "An Alb Agent," north of the , often aided by companion Caja; reputation mechanics involve espionage and combat quests that grant access to advanced tech and -sourcing techniques from foes. Outlaws are anarchic survivors embracing a lawless of "," relying on ELEX-derived chems for temporary buffs like enhanced strength or speed, having been displaced from Tavar and scattered across regions. Joining requires prior affiliation with Berserkers or Morkons and reaching level 30 to undertake "Glory to the Rabble," focusing on chaotic deeds; their quests emphasize scavenging and rebellion, with reputation tied to aggressive, non-conformist actions that amplify chem potency. Clerics pursue a hybrid tech-magic path as a righteous order banning personal use to prevent corruption, channeling it into machines like plasma weapons and robots for defense, though their Ignadon stronghold was devastated in prior wars. Accessible only after joining Albs and hitting level 30, entry via "The Duties of a Scout" and "The Duties of a " involves and troop trials; reputation grows through protective missions granting passives like damage resistance and brief immortality on fatal hits. Companions enhance progression by providing combat support and personal quests that yield experience and items, with seven recruitable allies whose loyalty affects party dynamics and story branches. Recruitment occurs early, often via simple tasks—such as aiding in a mission or retrieving parts for —allowing one active companion at a time, while others wait at the . Each has unique abilities and combat roles: excels in ranged hacking disruptions, in robotic ranged fire, Nasty and Bully in brute tanking, and Falk in versatile scouting, and Nyra in agile support; all are immortal in battle, reviving post-defeat, and equipped with jetpacks that aid traversal in faction territories. Loyalty quests, triggered by relationship-building decisions, deepen ties and unlock perks like improved AI or exclusive gear, but incompatible choices—such as promoting with violence-loving companions like Nasty—can cause departures and quest failures. For instance, Caja's quests involve ethical tech dilemmas favoring non-violent resolutions, while CRONY U4's focus on mechanical upgrades accepts broader moral flexibility, ensuring companions' roles evolve with player agency without direct plot integration.

Development

Production

ELEX 2 entered development following the 2017 release of its predecessor, with Piranha Bytes aiming to expand on the science-fantasy RPG framework established in the original game. The studio, renowned for its Gothic and Risen series, was acquired by THQ Nordic in May 2019, enabling continued work on the ELEX intellectual property under the publisher's support. Development proceeded as a direct sequel, set several years after the events of the first title, with the narrative continuing the story of protagonist Jax in the post-apocalyptic world of Magalan. The project was officially announced on June 15, 2021, during the E3 gaming event, where THQ Nordic unveiled an action-packed trailer highlighting key features like jetpack-enabled flight and faction-based gameplay. Piranha Bytes constructed ELEX 2 using their proprietary Genome Engine, an in-house tool originally developed for in 2006 and refined across subsequent titles including the Risen series and the first . This engine facilitated the creation of a seamless open-world environment, emphasizing hand-crafted elements over to maintain the studio's signature focus on dense, interactive landscapes and player-driven exploration. Design choices drew heavily from feedback on the original , incorporating improvements such as a more responsive combat system, expanded companion interactions, and the ability to switch factions mid-game, all while preserving the RPG roots in challenging survival mechanics and moral choices influenced by the Gothic lineage. The world was designed with comparable scale to its predecessor but increased content density, including deeper quest lines and aerial combat capabilities, resulting in what developers described as their most ambitious project to date, with a main storyline estimated at around 40 hours. The production process faced challenges inherent to the aging Genome Engine, particularly in optimizing performance and integrating new features like true flight mechanics, which required extensive iteration to ensure world reactivity and balance enemy encounters across level ranges. The further complicated development by limiting direct fan feedback opportunities, prompting the to rely more on internal testing and prior player —over 90% of whom had selected the ending from to inform the sequel's continuity. With a small of approximately 30 developers, prioritized core gameplay refinements over expansive scope, overhauling combat responsiveness and adding narrative elements to enhance immersion. Pre-release milestones included the E3 2021 announcement trailer, which showcased the game's post-apocalyptic setting and new threats like invading Skyand forces, followed by closed beta testing phases in late 2021 to address bugs and refine mechanics such as inventory management and quest pacing. These betas provided early gameplay footage and impressions, helping validate design decisions before final optimizations. Developers confirmed no major DLC was planned at launch, with the focus remaining on delivering a complete core experience, though they noted potential future content would depend on community reception post-release.

Release

ELEX II was released worldwide on March 1, 2022, for Microsoft Windows, , , , and Xbox Series X/S, available in both digital and physical editions published by . A macOS port was released on August 16, 2023. The game's marketing campaign featured several trailers highlighting its faction system and narrative elements, including the Factions Trailer that showcased the five major groups—Berserkers, Outlaws, Albs, Clerics, and Morkons—and their roles in the story of defending Magalan from the Skyand invasion. Pre-orders were available with discounts offered by retailers, while the Collector's Edition included incentives such as a hardcover artbook with over 80 pages, an original soundtrack CD, and a steelbook case. As of 2025, no expansions or post-launch downloadable content have been announced or released for the game. Following launch, issued four initial patches between March and May 2022 to address technical issues, including bug fixes for , quests, and NPC behaviors, as well as the addition of modes for consoles to improve frame rates at resolution. A further update in November 2022 resolved compatibility problems with non-DX12 cards and additional minor bugs. No updates have been released since late 2022.

Reception

Critical reception

ELEX II received mixed reviews from critics, with aggregating scores of 64/100 for the PC version based on 23 reviews, 70/100 for the version based on 12 reviews, and 70/100 for the Series X/S version based on 12 reviews. reported an overall average of 65/100 from 80 critics, categorizing the game as "Weak." Critics praised the game's expansive and depth of factions, noting how the post-apocalyptic setting of Magalan blends science-fantasy elements into a richly detailed environment filled with hand-crafted locations and interconnected quests. highlighted the "wonderfully bonkers" mix of factions, including Outlaws, Clerics, Berserkers, and Morkons, which contribute to compelling lore and narrative twists that reward exploration and player choices. RPG Site commended the solid quest writing and freedom to interact with factions, appealing particularly to fans of ' previous titles for its meaningful opportunities. However, common criticisms focused on clunky mechanics, dated , weak , and issues that hindered the experience. IGN described the as "clunky, annoying," and the overall game as "living in a janky RPG past that its closest peers have nearly all transcended," with imprecise hitboxes and unbalanced difficulty. Reviewers frequently noted the visuals and animations as outdated compared to contemporaries, with RPG Site observing that environments and facial animations often appeared worse than those in the 2017 original . was lambasted for being abrasive and poorly written, as pointed out that "almost everyone you encounter is just a horrible person," lacking nuance and contributing to pacing problems. woes, including and unstable frame rates, were also widespread complaints, especially on PC.

Commercial performance

ELEX II achieved moderate commercial success upon its launch in March 2022, ranking among the top three best-selling new releases on for the year, alongside titles like Songs of Conquest and . On , the game reached an all-time peak of 8,194 concurrent players shortly after release, reflecting initial interest from the platform's audience. Publisher reported that the title generated a profit in its launch quarter but fell short of internal financial expectations, indicating a solid but underwhelming performance relative to broader market projections. This underperformance contributed to broader restructuring at , culminating in the closure of developer in June 2024. Sales estimates highlight the game's niche appeal, with approximately 197,000 units sold on and generating around $7.2 million in gross revenue as of late 2025. In its first month, Steam sales alone exceeded $2 million, underscoring early momentum driven by ' loyal RPG fanbase. The title found particular strength among enthusiasts of the developer's prior works, such as the Gothic and Risen series, though it did not secure any major industry awards and relied on post-launch discounts during Steam sales to enhance accessibility and sustain sales. By 2025, player engagement had stabilized at low levels, with concurrent players averaging under 100 daily—typically around 75 to 103 in recent months—and peaking no higher than 269 in . This mirrors the modest long-term trajectory of the original , which similarly peaked at over 22,000 concurrent players at launch but settled into a dedicated without mainstream breakout success. Overall, ELEX II's market impact remained confined to RPG subcultures, bolstered by critical scores that appealed to genre loyalists but did not drive widespread adoption.

References

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