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Under Night In-Birth
Under Night In-Birth
from Wikipedia
Under Night In-Birth
GenresFighting, Visual novel
Developers
Publishers
Creators
  • Nobuya Narita
  • Toshimichi Mori (UNIEL[ST/CL-R])
  • Osamu Sugiyama (UNI2SC)
  • Seiichi Yoshihara
  • Raito
Platforms
First releaseUnder Night In-Birth
September 20, 2012
Latest releaseUnder Night In-Birth II [Sys:Celes]
January 25, 2024

Under Night In-Birth[3] is a fighting game series developed by French-Bread and Ecole Software. Initially published in arcades by Sega in 2012, Arc System Works assumed publishing duties after the game's first home console release in 2014.

Games

[edit]

Exe:Late Expansion Updates

[edit]
Under Night In-Birth (Exe:Late ([st/cl-r]))
Developers
Publishers
DirectorNobuya Narita
Producers
  • Nobuya Narita
  • Toshimichi Mori
ArtistSeiichi Yoshihara
ComposerRaito
Platforms
Release
September 20, 2012
  • Arcade
    • JP: September 20, 2012
    Exe:Late
    Arcade
    • JP: September 9, 2013
    PlayStation 3
    Microsoft Windows
    • WW: July 12, 2016
    Exe:Late[st]
    Arcade
    • JP: July 23, 2015
    PS3, PS4, PS Vita
    • JP: July 20, 2017
    • NA: February 9, 2018
    • EU: February 9, 2018[7]
    Microsoft Windows
    • WW: August 20, 2018[8]
    Exe:Late[cl-r]
    PS4, Nintendo Switch
    • JP: February 20, 2020
    • NA: February 20, 2020
    • EU: February 21, 2020[9]
    Microsoft Windows
    • WW: March 27, 2020[10]
    Amazon Luna
    • US: January 21, 2021
    Arcade
    • JP: April 15, 2021
GenresFighting, visual novel
ModesSingle-player, multiplayer
Arcade systemSega RingEdge 2
Sega ALLS HX (Exe:Late[clr])

The first entry in the series, Under Night In-Birth, was released exclusively as an arcade game using Sega's RingEdge 2 arcade board on September 20, 2012 by Sega in Japan. In March 2013, support for Sega's ALL.Net P-Ras Multi service was added.[11] A major revision, subsequently entitled Under Night In-Birth Exe:Late (アンダーナイトインヴァースエクセレイト, Andā naito invāsu ekusereito), was released on September 9, 2013. This updated version of the game would receive a port published by Arc System Works for PlayStation 3 in Japan on July 24, 2014.[12] A 2015 release for North America and Europe was later announced,[13] with the North American version published by Aksys Games on February 24, 2015 and the European version released by NIS America on February 27, 2015. Exe:Late was released on Steam for Microsoft Windows systems on July 12, 2016.

A further update to the game entitled Under Night In-Birth Exe:Late[st][14] was announced on May 15, 2015.[15] Under Night In-Birth Exe:Late[st] was released on PlayStation 3, PlayStation 4, and PlayStation Vita in Japan on July 20, 2017,[16] and in North America and Europe on February 9, 2018.[7] Arc System Works later published this version on Steam for Microsoft Windows systems on August 20, 2018.[17]

A final revision of the game, entitled Under Night In-Birth Exe:Late[cl-r][18], was announced on August 3, 2019 at Evolution Championship Series. It was released for the PlayStation 4 and Nintendo Switch on February 20, 2020 in Japan and North America and February 21, 2020 in Europe.[19] A version for Steam for Microsoft Windows was released on March 27, 2020, superseding the Exe:Late[st] release from 2018.[20] The PlayStation 4 and Steam versions of Exe:Late[st] received updates to match the contents of this revision, while those who purchased the PlayStation 3 version were eligible to upgrade to the latest version via a limited-time discount, which ran until April 30, 2020 in Japan and North America, and April 31, 2020 in Europe. New content exclusive to Exe:Late[cl-r], such as a new playable character and additional character palettes, could be added to Exe:Late[st] through the purchase of paid downloadable content.[21] The game was released for Amazon Luna on January 21, 2021.[22] An arcade port of Exe:Late[cl-r] using Sega's ALL.Net P-Ras Multi service was released on April 15, 2021.[23]

II [Sys:Celes]

[edit]
Under Night In-Birth II [Sys:Celes]
DeveloperFrench-Bread
PublishersPlayStation 4, PlayStation 5, Nintendo Switch
Microsoft Windows
  • WW: Arc System Works
Arcade
  • JP: Arc System Works
DirectorsNobuya Narita
Osamu Sugiyama
Kamone Serizawa
ProducersNobuya Narita
Osamu Sugiyama
DesignerSeiichi Yoshihara
ArtistSeiichi Yoshihara
ComposerRaito
Platforms
ReleasePlayStation 4, PlayStation 5, Nintendo Switch, Microsoft Windows
January 21, 2024 (PlayStation Early Access)
January 25, 2024 (global release)
Arcade
March 27, 2025
GenresFighting, visual novel
ModesSingle-player, multiplayer
Arcade systemSega ALLS

On September 21, 2021, director Nobuya Narita and composer Raito confirmed on Twitter that the "next" installment of Under Night In-Birth was in development. Narita expressed interest in the announcement of said title coinciding with the tenth anniversary of the original release of the game. It was not explicitly stated whether this referred to a new version of Under Night In-Birth or a wholly new title set within the same universe.[24][25] Eventually during Evolution Championship Series on August 4, 2023, the title was announced to be a sequel titled Under Night In-Birth II [Sys:Celes] and it was released on January 25, 2024. It serves as a final chapter of the Hollow Night storyline.[26] It features DLC characters in season passes.[27]

During Paris Games Week 2023, an open beta test for [Sys:Celes] was announced to take place from November 17 to 20, 2023 for PlayStation 4 and PlayStation 5.[28] An early access release was made available for PlayStation owners in Japan, Hong Kong, England and the United States on January 21, 2024.

After Stormy Night tournament on November 2, 2024, an arcade version for Sega's ALLS was announced. It is be powered by ALL.Net P-ras Multi version 3 and was released on March 27, 2025, in addition to the first two DLC characters will be available at launch, while the remaining DLC characters will be added post-launch at a same day as their DLC console releases.[29] A new DLC fighter, Izumi, was announced at EVO 2025.[30]

Gameplay

[edit]

Under Night In-Birth is a 2D fighting game with similar mechanics to Melty Blood, Guilty Gear, and BlazBlue. Characters have weak, medium, and strong attack buttons, along with a fourth one tied to the game's Grind system. Attacks can cancel into each other in any order, and they can cancel into special and super attacks.

The Grind system, abbreviated to GRD in the game, is a tug-of-war mechanic between players that rewards them for certain defensive or offensive actions. This is visually represented by an on-screen gauge called the Grind Grid, which shows the influence each player has during a match. Playing aggressively and utilizing system mechanics well increases a player's influence over the Grind Grid, while actions such as taking damage and retreating lowers their influence. At set intervals of time, the game evaluates which player has the most influence over the Grind Grid and rewards the player with various advantages, such as a temporary damage increase and the ability to cancel any attack at the cost of resources. When utilized poorly, such as failing to guard against an attack with the appropriate defensive shield, a player can temporarily be locked out of functions related to the Grind system and placed at a disadvantage.

A traditional super meter known as the EXS Gauge fills up whenever players attack or get hit. Characters can expend resources from the gauge for various functions, such as enhancing special attacks, performing super attacks known as Infinite Worths, or changing momentum from a defensive position. At low health, characters can also use a unique super attack called an Infinite Worth EXS, which are highly damaging and often feature a cinematic element when performed successfully.

Each later release after the original adds new features:

  • Exe:Late adds Guard Thrust, a defensive option, and Force Functions, a unique character specific action that costs GRD to use.
  • Exe:Late[st/cl-r] adds Cross-Cast Veil Off, a combo-based burst where characters with at least half a bar of super meter and Vorpal state can cancel combos into a Veil Off burst; and a prequel-based visual novel series Chronicle Mode.
  • II [Sys:Celes] adds not only custom coloring and rollback netcode which first appeared in Melty Blood: Type Lumina, but also a Celestial variant of GRD Vorpal when players' GRD is at level six or beyond, and a dodge roll-based Creeping Edge. Additionally, it also includes an exclusive special attack function that can only be cancelled from normal attacks, either as fourth option of improved Smart Steer or A+B, akin to the first two options of Rapid Beat, and Moon Skill from Type Lumina.

Plot

[edit]

Every month, since feudal times, a phenomenon called the Hollow Night brings forth invisible creatures called Voids. They feed upon a power known as EXS, a latent resource within every human, and they harvest EXS from those who are unfortunate to wander into the Hollow Night. Many of these attacks end in death, insanity, or a human being transformed into a Void and the city of Kanzakai has been facing an ever increasing amount of cases of missing people due to these frequent attacks. Those who survive these encounters become beings known as In-Births, gaining the ability to manipulate their bodies' natural EXS. After surviving a Void attack, high school student Hyde Kido develops his own power after narrowly escaping with his life thanks to the assistance of his impromptu savior, a mysterious girl named Linne. She explains that on-top of being an In-Birth, she has been alive for the past 500 years and has been seeking a way to end her life permanently, with Kanzakai being her most recent stop on her journey. She explains that Hyde's newly developed ability holds promise in being the one to finally end her cursed existence and she has him make a promise to end her life when the time is right. Before that however, Linne has her sights set on stopping a group of In-Births in town known as Amnesia, led by a woman called Paradox, from ascending to become a Re-Birth, a powerful existence that surpasses ordinary In-Births.

Other groups of In-Births out in the Hollow Night prepare to make their way to Paradox's Altar for their own reasons. The Licht Kreis, a foreign group of In-births intent on policing the usage of EXS around the world has returned to Japan to investigate the city's growing case of Voids and In-Births while the ancient group of In-Births known as the Night Blade continue to patrol their ancestral homeland.

By the end of the Exe:Late sub-series, Hyde and Linne confront Amnesia's leader, Hilda the Paradox and bring an end to her plans. However, the true mastermind behind Hilda's movements, among many others, Linne's older brother, and the original wielder of Hyde's sword, Kuon the Aeon has yet to show himself during the Hollow Night. He would reveal himself a month after Hilda and Hyde are defeated. For months, Hilda temporarily becomes a Zero Vessel and loses her power, before she regains it back. When Kuon makes his true plans that will lead to the destruction of the world, Linne goes on a journey to confront him alone.[26]

Characters

[edit]

The original release of the game included ten playable characters, with two more being added post-launch before the game was retitled to Exe:Late. The roster currently has a total of 27 fighters as of Under Night In-Birth II [Sys:Celes] and one of its Season Pass DLC, with two guest characters from other fighting games. Most of these characters who are added after the original title originally either non-playable or being referred by most of them in previous entries. The game has Japanese-language voice acting.[31] Some characters who first appeared in Exe:Late to Exe:Late[st] later appeared in BlazBlue: Cross Tag Battle, where they received English voice actors for the first time.[32]

Introduced in the Exe:Late sub-series
  • Hyde Kido (城戸 灰都(キド ハイド), Kido Haido): A second-year high school boy. He is attacked by a Void on his way home from school but is saved by Linne. Feeling indebted to her, he joins her cause in stopping Hilda's plans, and eventually cede to her wish and end her immortal life. He gains the ability to wield the legendary blade called the Insulator that holds the power to kill immortals.
  • Linne (リンネ, Rinne): An ancient immortal princess of the Night Blade. She has roamed the country for the past 500 years. She was cursed as an immortal alongside her older brother, where Linne's soul transfers to a new host body against her will every time she dies and her current body is a child who goes to elementary school. Her friend is Chiharu (チハル).
  • Waldstein (ワレンシュタイン, Warenshutain): A giant and brutish half-Void who fights with weaponized armed claws. He has some wisdom gained from his centuries-long life. He is a former member of the anti-Void organization Licht Kreis, before his defection to Night Blade after a war between two organizations, particularly after Kuon saved him from becoming a Void-Fallen. Honoring his oath to Kuon, Waldstein served as Linne's bodyguard for over 500 years, and thus the reason he cannot keep his promise to his former leader and lover, Adelheid until the time comes during last night, where he leaves Linne and sides with Kuon at Sys:Celes. Despite the recent changes on Licht Kreis caused by Waldstein, Adelheid still forgives him.
  • Carmine Prime (カーマイン・プライム, Kāmain Puraimu): A delinquent and selfish third-year high school student. His prowess has gained the attention of many in-birth organizations across the city, but his severe aversion to groups has him antagonize nearly everyone he meets. He uses a strange red substance in battle disguised as blood, and thus suffers from placebo wherein he feels weakened should he use his powers for too long. He aims to defeat Kuon and becoming a powerful Re-Birth.
  • Orie Ballardiae (オリエ・バラーディア, Orie Barādia): A second-year high school girl and a Rank 5 Executor of the Licht Kreis. She was orphaned ten years prior to the story where her parents were killed by a Void who had the ability to speak. She joined the Licht Kreis and trained as one of their warriors. She is sent to Kanzaki alongside her friend Lex Bartholomew, to go undercover, observe and report on the worsening In-birth situation in Kanzakai as a student "Orie Harada" ("原田 織依"(ハラダ オリエ), "Harada Orie"). She becomes close friends with Hyde.
  • Gordeau the Harvester (ハーヴスター・ゴルドー, Hābesutā Gorudō; Harvester Gordeau): A mercenary, a bartender, and one of the co-founders of Amnesia, an organization seeking to dominate the Hollow Night. He leaves the organization after an accident involving the death of a friend and fellow Amnesia founder, Roger the Survivor (サーヴイヴー・ロジャー, Sābaibā Rojā; Survivor Roger), who was transformed into a Void-Fallen during the same night as Amnesia's war against Bankikai.
  • Merkava (メルカヴァ, Merukava): A mysterious humanoid-Void capable of speech. He is amnesiac, before he was transformed into a monster. He was once a human allegedly seeking to become a Re-Birth, but the process failed and he was left with a human conscious living inside a Void's body, constantly driven to sate an unnatural hunger, such as his unwittingly murder on Orie's parents. As a Void, Merkava does not use EXS, but a power known as False (abbreviated as "FLS"). He is the only character to have two Arcade endings in Sys:Celes, with using Infinite Worth EXS against Kuon in the final stage of Arcade Mode results a bad ending. It is revealed in Merkava's good ending that a transformation into a Void and Re-Birth leaves a normal human naked for the entire time.
  • Vatista (バティスタ, Batisuta): Unit code, 10,067. An ancient "Autonomic Nerve" designed as an anti-Void weapon from eons past. Due to her inhuman origin, she lacks common sense and understanding of human society and social norms. In ages past, she gave her seventh wing to Kuon that eventually became the Insulator. Vatista awakens from her slumber after 500 years due to the massive fluctuations of EXS in the city, and she seeks to find the one responsible. Like Merkava, Vatista uses the power of FLS rather than EXS and she is not a human being.
  • Seth the Assassin (アサシン・セト, Asashin Seto; Assassin Seth): A first-year high school student and a descendant of the original Night Blade clansmen. He met Linne ten years ago, when she was inhabiting another body named Chitose (チトセ). Seth made a promise to her that he would free her from her unwanted immortality but his powers were incompatible with his goals. In the present day, he gains a pair of daggers named the Eliminators from Chaos, who himself was supplied by an unknown benefactor, in exchange for his skills to be used for Amnesia's purposes in targeting problematic In-births in the city. He holds some animosity towards Hyde as the one assisting Linne, until Hyde's encounter with Kuon at the end of Exe:Late makes him realize what he and Seth must done to Kuon and Linne.
  • Yuzuriha (ユズリハ): A carefree swordswoman hailed from the clan who abandoned the Night Blade centuries ago and founded the Dual Moon Single-Blade Style of swordsmanship. Wielding her family heirloom the Iris Blade: Kamiji-no-Homare, which she nicknamed "Ayame" (アヤメ), Yuzuriha acts as the neighborhood guardian, patrolling the night to subdue quarrelling in-births and save people from Void attacks. She is a close friend of Hyde, before an awkward incident led to them avoiding each other and Hyde being an In-Birth.
  • Hilda the Paradox (パラドックス・ヒルダ, Paradokkusu Hiruda; Paradox Hilda): The first boss character of the Exe:Late sub-series, and the leader and co-founder of Amnesia. She seeks to become a Re-Birth. Her excessive use of her powers have caused her "other-self" to take over her psyche, slowly turning her more unhinged and bloodthirsty to the point it has evolved her powers.
  • Bloody Chaos (ブラッディ・ケイアス, Buraddi Keiasu): Real name Kei Asuma (明日真 景(アスマ ケイ), Asuma Kei). Amnesia's chief tactician and de-facto second-in-command who has the ability to project and manifest a creature based on the catalyst of his choosing that is limited to books. He accompanies Azhi Dahaka (アジ・ダハーカ, Azi Dahāka), a monstrous lizard-like Void summoned from the Chaos Code stolen from a Licht Kreis facility shortly before joining Amnesia. He is the one who hired Seth with the Eliminators he gained from an interested third party.
  • Nanase (ナナセ): A second-year middle school girl who is attacked by a Void and turned into an In-Birth. Misunderstanding how one becomes an In-Birth, she mistakenly believes Hyde to be responsible for her transformation despite him being the one who saved her. In Sys:Celes, Nanase seeks Tsurugi at EFG, due to his past histories with Hyde, and her friend Phonon (Yoshiko).
  • Byakuya (ビャクヤ): A middle school boy accompanying his "sister", Tsukuyomi (ツクヨミ). In truth, the real one died in a car accident, and Byakuya lost his sanity and will to live. In an attempt to die out in the wilderness, Byakuya becomes an In-Birth when he encounters a powerful Void. Byakuya eventually meets Strix (ストリックス, Sutorikkusu), a former member of the defunct Bankikai, who he insists on escorting around the Hollow Night because she resembles his sister. Strix accepts her role, because she cannot access her powers to defend herself and enhance those who aids her, as a result of becoming a Zero Vessel (器割れ(ゼロヴェセル), Zero Vesseru). He helps Strix search for her former fellow member, Zohar (ゾハル, Zoharu), who went insane after the presumed death of their leader, Ogre.
  • Phonon the Chermeti (シュメティ・フォノン, Shumeti Fonon; Chermeti Phonon): Real name Yoshiko (良子(ヨシコ)). Nanase's friend with a chūnibyō personality. A former member of a student-led organization called the Exist Force Guardians (EFG), who seek to protect their fellow students from Voids and groups of other In-Births. She joined the organization, but she promptly leaves to use her powers freely.
  • Mika Returna (ミカ・リターナ, Mika Ritāna): A tenth rank Executor of Licht Kreis and a member of Orie's team. She is reckless, stubborn and hyperactive to the point she is often punished by those above her by rank for her hastiness. Despite her petite frame, she wields extraordinary strength and her gauntlets amplify them even further. After a series of tribulations escaping from Licht Kreis' headquarters in Europe, Mika arrives in Japan to join her friends.
  • Gaien Enkidou (円鬼堂 凱庵(エンキドゥ ガイエン), Enkidō Gaien): An experienced martial artist who goes by Enkidu (エンキドゥ). He felt that human opponents did not challenge him enough for his quest for strength and became an In-Birth to challenge those with supernatural abilities. He ends up joining Amnesia after Hilda promises him that in their organization's quest for dominance she will provide him all the worthwhile challengers he seeks. He particularly wishes to duel Gordeau and Waldstein. However in Sys:Celes, he defects from Amnesia, and sides with Kuon and Waldstein. The shackle on his wrist meant to suppress an evil within his EXS from becoming a fighting hungry Void-Fallen, should Enkidu unleash its full potential and breaking his oath when necessary at the same time.
  • Miyashiro Erika Wagner (宮代(ミヤシロ)・エリカ・ワーグナー, Miyashiro Erika Wāgunā): A high-ranking fourth Executor of Licht Kreis. Famed as the prodigious "Void Hunter", she is Orie's self-proclaimed rival and was sent to school in Japan to not only grow past her sheltered upbringing, but to be punished for her brutal methods on the job. She was responsible for mercy-killing Roger when he transformed into a Void during the duel between Ogre and Hilda. Wagner attended the same school as Hyde, Orie, Seth, and Carmine, as shown in her interactions with Hyde in Sys:Celes.
  • Londrekia Light (ロンドレキア・ライト, Rondorekia Raito): Wagner's self-proclaimed rival and a member of Ritter Schild, a male-only branch organization of Licht Kreis resulting from Waldstein's defection to the Night Blade that made Licht Kreis' supreme leader Adelheid discharged the men from her organization, initially believe to have kicked them out for no reasons, until it is revealed in Sys:Celes to be relating to Waldstein's reasons behind his current conditions and situations since almost transformed into a Void Fallen. He seeks to have both organizations make amends and rejoin as one to strengthen their ability to help others. He also offers Merkava a chance to become human again should the Ritter Schild find a way to reverse his condition.
Introduced in II [Sys:Celes]
  • Kuon the Aeon (永劫のクオン, Eigō no Kuon) The second boss character of the series and Linne's older brother. Before becoming a Re-Birth, he was once a noble leader of the Night Blade and the original wielder of the Insulator before Hyde. After many centuries of harboring the Seal of Immortality, he progressively became more corrupted and his transformation into a Re-Birth changed his physiology, where half of his human body transformed into that of a Void, akin to the transformation. He currently fights with eight flying blades resembling the Insulator. He was also responsible for giving Seth the Eliminators through Chaos. His goal is to amass EXS to tear through the Hollow Night, access the world of Voids, and hunt down a particular individual who was responsible for the Insulator's disappearance after the Litch Kreis War, Higan (ヒガン), resulting a world merge between human and void worlds.
  • Kaguya Jingu (カグヤ・ジングウ, Kaguya Jingū): A sixth rank Executor for Orie’s team. Unlike her friends who come from orphaned backgrounds, Kaguya hails from a renowned family with ties to the Licht Kreis. However, back in her youth after losing her parents, she became an orphan street urchin who struggled to survive with her family's dual guns, until a Litch Kreis high ranker, Silvaria raised her. She was originally assigned a different mission from Orie and Lex, but she returns to Kanzakai to confront Kuon.
  • Tsurugi (ツルギ): The second in-command of the EFG who wields a human-sized shield, and a close friend of Hyde. He is responsible for bringing in new members for the organization and is considered the group's most capable fighter. When Kuon plans to conquer the world during a final night, Tsurugi sets out to save everyone.
  • Uzuki the Black Monger (ブラックモンガー•ウズキ, Burakkumongā Uzuki; Black Monger Uzuki): A disturbing pink-haired necromancer. She accompanies her minions, J.J. and Tempest. A former member of Amnesia in Exe:Late sub-series, she left the organization in Sys:Celes, due to an odd between her and Hilda. As confirmed by Vatista and Byakuya, Uzuki's EXS is actually a FLS, which is very common to Voids and Autonomous Units. Due to her nature as a FLS user who retained her human appearances and outfits instead of transformed into a Void, Uzuki might be suspected to have secretly become a Re-Birth earlier.
  • Ogre (オーガ, Ōga): A leader of a defunct rival organization, Bankikai, with an ability to summon a power of from the gate of a titular devil king, a god of death Hades, such as energy attacks and a transformation into a horned Void-like form. He was thought to have died after saving Gordeau from a Void-Fallen Roger. In reality, Ogre survives and was pulled the Abyss that corrupted Roger. He escapes safely from it as of Sys:Celes to find out what happened recently since his disappearance back in Exe:Late sub-series.
  • Izumi Shirogane (白銀 泉(シロガネ イズミ)): A mysterious white haired young girl and an acquaintance of EFG. She earned the moniker "Serene". She is guided by an Initiator nicknamed Elefee (エレフェ, Erefe), the third known Indulgence Weapon besides Insulator and Eliminator, which serves as a final key to unlock the door of the final night. Elefee's current form is a tamed sentient Void-like flying fish who can change shape into a scarf form. Izumi wishes to be free from Elefee when the time comes.

Guest Characters:

  • Sion Eltnum Altasia (シオン=エルトナム=アトラシア) from the fighting game series for Tsukihime franchise, Melty Blood. She is referred to as Eltnum (エルトナム) within the game's context. One of the main characters in Melty Blood, Sion has a supporting role in the main story of Under Night In-Birth. She often remarks on other fighters as if they are novices and shows awareness that she is a character from French-Bread's past games, with Sys:Celes has her sought to find a luminous place for her full debut in Tsukihime remake timeline, after the era of A piece of blue glass moon. This awareness extends to meta-references about appearing in arcade games and information related to that subject, such as the Sega Naomi hardware used for Melty Blood Actress Again and Team Arcana's defunct parent company, Examu.
  • Akatsuki (アカツキ) from Subtle Style’s fighting game series Akatsuki Shisei Ichigō/Blitzkampf, and its sequel EN-Eins Perfektewelt, who served as the titular protagonist of the former game. He has no role to the main story, but little known about his displaced involvement this series' storyline takes place during his titular game's canon storyline between his venture at China, and prior to his encounter with Kanae and Fritz, during his return to Japan. However, in contrast to his actual displaced storyline in this series, his win quote in Sys:Celes mistakenly took place between his game and EN-Eins. Initially, during Exe:Late sub-series, unlike Sion, Akatsuki is in no way self aware and only looking for a way to return to his duties. Though he ultimately becomes aware of his displaced involvement in the main story of the game.

Development

[edit]
Release timeline
2012Under Night In-Birth
2013Under Night In-Birth Exe:Late
2014–2016
2017Under Night In-Birth Exe:Late[st]
2018–2019
2020Under Night In-Birth Exe:Late[cl-r]
2021–2023
2024Under Night In-Birth II [Sys:Celes]

Under Night In-Birth began development in 2010. The game's producer, Nobuya Narita, explained that development arose from the team's experiences working on Melty Blood, and a tentative remake of the game. French-Bread originally planned to work in high definition for the remake, but development later stalled while Type-Moon went on to work on Witch on the Holy Night. Early prototypes provided the foundation for Under Night In-Birth. Narita emphasized they wanted to differentiate the game from Melty Blood, so the lore, visuals, systems and combat flow are very different from the previous game. It marked the team's first game using high definition and hand-drawn high-resolution sprites.[33] Due to the challenges they faced working in high definition with high-resolution assets for the first time, the French-Bread staff members frequently consulted BlazBlue game creator Toshimichi Mori.[34]

A decade later, French-Bread and Type-Moon would eventually work together again to continue development on the Melty Blood HD remake project. With the studio's work on Under Night In-Birth serving as the foundation, the previously untitled remake was announced as Melty Blood: Type Lumina, which serves as a reboot to the Melty Blood series and as a tie-in to the remake timeline of Tsukihime franchise.

Reception

[edit]

The PlayStation 3 version of the game received a 29/40 by Famitsu.[42] Reviewers appreciated the ease of the controls but felt there was a barrier to entry and that the basics could be better explained.[45] Kyle MacGregor of Destructoid said that it was "an intelligent, tactical fighting game that I'll surely be playing for a long time to come." Victor Ayora of IGN Spain said it was "One good fighting game. Maybe it's not as deep as previous Arc System Works games, but successfully achieves what it is aiming: to let the player enjoy it." Biagio Etna of IGN Italy lauded the art and combat system but criticized the steep learning curve and the pacing of the visual novel-style Chronicle Mode introduced in Exe:Late[st].[46] Filippo Facchetti of Eurogamer concluded "an interesting 2D fighting game with a very unique fighting system. Just try it, and you'll be amazed." Exe:Late[cl-r] was nominated for the category of Best Fighting Game at The Game Awards 2020, but lost to Mortal Kombat 11.[47]

See also

[edit]

References

[edit]
[edit]
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Under Night In-Birth is a Japanese 2D fighting video game series developed by in collaboration with Ecole Software and published primarily by . The original arcade title launched on September 20, 2012, in using Sega's RingEdge 2 hardware. Set during the recurring "Hollow Night"—a phenomenon that envelops cities in darkness once a month—players control "In-Births," humans awakened with ethereal energy called Existence (EXS), as they combat monstrous Voids and rival factions in battles within the enigmatic Abyss realm. The series emphasizes dramatic, anime-inspired storytelling and stylish combat mechanics, evolving through multiple iterations that refine gameplay depth and expand the roster. Subsequent arcade updates include Under Night In-Birth Exe:Late (September 5, 2013) and Exe:Late[st] (July 23, 2015), which introduced new characters, balance adjustments, and enhanced systems like the Veil Off mode for burst offense and the GRD (Grind Round) mechanic that rewards aggressive play by depleting an opponent's defensive resources. Console ports began with the version of Exe:Late on July 24, 2014, followed by releases on , , , and PC, with the definitive Exe:Late[cl-r] edition arriving in 2020. A , Under Night In-Birth II Sys:Celes, was released on January 25, 2024, for , , , and PC, adding new protagonists like Kaguya and Tsurugi while advancing the lore of the Hollow Night's origins and the ancient Hollow God. Gameplay centers on one-on-one duels with a diverse cast of over 20 playable characters, each boasting unique movesets, special attacks fueled by the EXS gauge, and super moves called Starters and Climax Supers. The series distinguishes itself with fluid hand-drawn animations, intricate combo systems, and accessible yet challenging controls that blend traditional elements like directional inputs and button combos with innovative features such as (enhanced mobility) and (defensive counters). Online modes support ranked matches and lobbies, while offline content includes arcade ladders, survival challenges, and Chronicle Mode for character backstories that weave into the overarching narrative of factional conflicts among groups like the autonomous Night Blade and the organized Licht Kreis. Critically praised for its technical execution and visual flair, the franchise has built a dedicated competitive scene, with Exe:Late[cl-r] earning acclaim as one of the premier fighters for its balance and depth upon its 2020 PC release and later ports. The series continues to receive updates, including DLC characters such as (released August 2025) and improvements, solidifying its place in the evolution of 2D fighters from French-Bread's roots in titles like Melty Blood.

Games

Original Under Night In-Birth

Under Night In-Birth is a 2D co-developed by and Ecole Software, and initially published by for arcades in . The game launched on September 20, 2012, exclusively on the Sega RingEdge 2 arcade hardware, marking 's first original franchise outside of their work on titles like . Limited to Japanese arcades at launch, it established the series' foundation with a focus on fast-paced, stylish combat set in a nocturnal urban world where characters known as In-Births harness a mystical energy called EXS to battle otherworldly threats. At launch, the game featured an initial roster of 10 playable characters, including protagonists like Hyde, the sword-wielding leader of the ; Linne, a agile half-human fighter; and Waldstein, a powerful . Core gameplay revolves around traditional 2D fighting mechanics enhanced by the innovative (GRD) system, which uses a grid-based resource managed via the dedicated D button to enable advanced cancels, shield blocks, and combo extensions, adding layers of tactical depth. Complementing this is the EXS gauge, a super meter that builds through dealing and receiving damage, allowing players to unleash enhanced specials, overdrives, and ultimate moves like the Infinite Worth at 200% capacity. These systems emphasize aggressive playstyles, with Vorpal states temporarily boosting speed and power when GRD aligns favorably against the opponent. The original arcade version received minor balance updates post-launch, adding two more characters (Eltnum and ) before transitioning into the expanded Exe:Late revision in 2013. No direct console ports were made for the unaltered build; instead, the series' home debut came with the updated Exe:Late version on in on July 24, 2014, followed by a port alongside further revisions. This arcade-exclusive foundation laid the groundwork for the franchise's evolution, introducing a unique blend of visual novel-style storytelling and high-mobility fighting that influenced subsequent entries.

Exe:Late Expansions

The Under Night In-Birth Exe:Late expansion, released in arcades on September 5, 2013, marked the first major update to the original 2012 game, adding four new playable characters—Orie, Gordeau, Chaos, and Merkava—bringing the total roster to 16. This version also expanded the story mode with additional narrative content and prepared the game for its console debut on PlayStation 3 and PlayStation Vita in Japan on July 24, 2014, followed by a Western release on February 24, 2015. Building on this foundation, Under Night In-Birth Exe:Late[st] arrived as a PS4 port alongside PS3 and Vita versions in on July 20, 2017, and in and on February 9, 2018, featuring a full roster of 20 characters through the addition of four newcomers: , , , and Wagner. Key enhancements included the new Chronicle mode, a visual novel-style extension of character backstories serving as a prologue to arcade events, alongside improved tutorial systems and an online lobby for multiplayer matches. The Western localization was handled by 8-ING, ensuring accessible English support while preserving the game's intricate mechanics. The series culminated in Under Night In-Birth Exe:Late[cl-r], launched on and in and on February 20, 2020, with a PC release via on March 27, 2020, expanding the roster to 23 characters through new additions like Londrekia. A free update for existing Steam owners in 2021 incorporated rollback netcode to enhance online play stability, alongside nearly 1,000 balance adjustments and new moves for the cast. This version earned a nomination for Best at 2020. Across these expansions, balance patches refined core systems, notably introducing Guard Thrust—a defensive pushback option consuming GRD gauge or Vorpal state to create space during blocks—and iterating on Vorpal state mechanics for more in GRD cycle and combo potential. These changes emphasized tactical defense and , evolving the from the original release without altering its foundational structure.

Under Night In-Birth II [Sys:Celes]

Under Night In-Birth II [Sys:Celes] was announced on August 4, 2023, during the (EVO) 2023 event in , marking the first numbered entry in the series after a decade of arcade and console iterations. Developed by and published by , the game serves as the sequel and narrative conclusion to the original Under Night In-Birth storyline, introducing enhanced 2D visuals with high-definition and sprite animations for a more polished aesthetic compared to prior titles. It launched globally on January 25, 2024, for , , , and PC via , featuring rollback netcode for improved online play. The base roster at launch comprises 24 playable characters, including 21 returning fighters from Under Night In-Birth Exe:Late[st]—such as Hyde, Linne, and guest characters Eltnum and Akatsuki—alongside three newcomers: Kaguya, a void-manipulating ; Tsurugi, a swift swordmaster; and , a mystical warrior with illusion-based abilities. A new story mode unfolds the climactic "Hollow Night" arc, allowing players to experience character-specific perspectives on the overarching plot involving the supernatural phenomenon and its aftermath. Building briefly on evolutions from previous entries like the Shade and systems, Sys:Celes refines combo depth and defensive options while maintaining the series' emphasis on aggressive, frame-tight combat. An arcade version followed on March 27, 2025, in , adapting the home release for cabinet play with updated hardware support. Post-launch support includes a Season Pass with three DLC characters: Uzuki in August 2024, in February 2025, and —revealed at EVO 2025 and wielding hydrokinetic powers—in August 2025, expanding the roster to 27 fighters. Balance updates have been frequent, with patches addressing combo scaling, hitstun values, and character-specific tweaks, such as the August 2025 revision that adjusted untechable knockdowns and buffed underused moves for competitive equity. By mid-2024, the game had sold over 100,000 units across platforms, driven by strong performance exceeding 100,000 copies and positive reception for its accessible yet deep mechanics.

Gameplay

Core Mechanics

Under Night In-Birth is a 2D fighting game series featuring side-scrolling plane movement on a single horizontal axis, where players control characters using an eight-way directional input for actions such as walking forward or backward, crouching, jumping, and dashing (performed by double-tapping forward or backward, or holding the direction and pressing and medium attack buttons simultaneously). Standard attacks consist of three tiers— (A button), medium (B button), and heavy (C button)—each executable while standing, crouching, or airborne, with varying ranges, speeds, and damage outputs to facilitate poking, , and anti-air defense. Special moves are input via directional motions combined with attack buttons, such as quarter-circle forward (↓↘→) plus an attack button for projectiles or enhanced strikes, allowing characters to access unique abilities that define their playstyles. EX versions of special moves require 100 EXS (50% of the gauge). The game's health system revolves around a life bar that depletes upon taking , with each character starting at full per round; additionally, the EXS gauge serves as the primary resource meter, gradually filling through successful hits, blocks, or specific actions, and enabling enhanced versions of special moves requiring 100 EXS (50% of the gauge). Defensive play incorporates mechanics, activated by pressing a backward direction plus the D button during an incoming attack, which parries blows to reduce and build the GRD gauge—a meter that accumulates through successful Shields or Concentration (holding the D button) and can be spent on counters or state changes. Concentration builds the player's GRD but slowly depletes their EXS gauge and leaves them open to attack; after 30 frames, it also begins depleting the opponent's GRD. Matches follow a best-of-three rounds format, where the first player to win two rounds secures victory, with each round lasting up to 99 seconds unless interrupted by a . Win conditions include achieving a (KO) by reducing the opponent's to zero or winning by time-out if the expires with more remaining health; in the event of a draw, additional rounds may be played to determine the outcome. At its foundation, combo execution emphasizes chaining normal attacks into special moves or follow-ups, such as linking light attacks into medium or heavy normals via the Passing Link system (sequential A to B to C inputs), which extends pressure without advanced assists or team mechanics present in other fighters. These core elements provide the baseline for offensive flow, upon which series-specific systems like the Vorpal state enhance chaining potential.

Unique Systems and Evolutions

The Grind , abbreviated as GRD, is a core mechanic introduced in the original Under Night In-Birth that functions as a tug-of-war resource bar shared between opponents with six blocks that shift based on actions. Players fill their GRD blocks through aggressive actions such as landing hits, successful ing of attacks, teching throws, or using Concentration (holding the D button), while GRD depletes from defensive or evasive moves like taking , backdashing, failed shield attempts, or escaped throws. Concentration builds the player's GRD but slowly depletes their EXS gauge and leaves them open to attack; after 30 frames, it also begins depleting the opponent's GRD. This creates a risk-reward dynamic where sustained offense builds advantage, but prolonged blocking or passivity leads to a depleted state, making the player more vulnerable to the opponent's pressure as they risk losing the upcoming cycle. Refinements in expansions like Exe:Late[st] and Exe:Late[cl-r] adjusted fill rates and interactions, such as increasing GRD gain from ing multi-hit attacks, to balance pressure tools without altering the fundamental tug-of-war structure. When a player's GRD is low, they face heightened defensive pressure, as opponents can capitalize on the impending cycle reset to secure Vorpal dominance, limiting combo extensions and increasing chip damage vulnerability during blocks. Conversely, a filled GRD enables positive momentum on hits, facilitating longer combos due to improved frame advantages and the potential for Vorpal activation, which boosts overall damage output by 10%. In Under Night In-Birth II [Sys:Celes], GRD cycles were shortened to 13 seconds (from 16.5 seconds) and paused during superflash animations, allowing for more frequent shifts and tighter pacing in matches. The Vorpal state serves as a temporary power-up triggered at the end of each GRD cycle (repeating up to six times per round), awarded to the player with the most filled blocks, granting a blue aura, 10% increased damage, and faster Guard Thrust startup (12 frames instead of 15) with full invulnerability. While not directly tied to the EXS meter (the resource for special moves and supers), Vorpal enables Chain Shift—a double D-button input that converts filled GRD blocks into EXS (20 per block, up to 120 total), resetting the bar to zero and briefly halting opponent movement for combo setups or escapes—effectively linking the systems every 1,000 EXS equivalents through strategic GRD management. Duration lasts until the next cycle reset or round end, with rare ties allowing both players to enter Vorpal simultaneously. Across versions, Vorpal's benefits remained consistent, though Sys:Celes evolved it into Celestial Vorpal for players exceeding six GRD blocks, providing a 20% damage boost, maximum 12-block GRD fill, and up to 200 EXS from Chain Shift. Key evolutions began with Exe:Late[st], which introduced Cross Cast Veil Off—a burst-like mechanic activated mid-combo with A+B+C (requiring over 100% EXS)—allowing invincible activation to extend sequences via a shockwave knockdown, similar to traditional burst options in other fighters while integrating with GRD by refunding meter on successful use. This addition enhanced combo depth without overhauling core systems, refined further in Exe:Late[cl-r] for better recovery frames. In Under Night In-Birth II [Sys:Celes], the sequel built on this with Celestial Vorpal for amplified power states and a new combo-oriented A+B input during chains, enabling special aerial extensions akin to raves for fluid juggles, alongside the series' first implementation of in 2024 to mitigate online lag in ranked and player matches. Post-launch balance patches for Sys:Celes from 2024 onward focused on refining these systems, including Version 1.10 (July 2024) for general character adjustments and Version 1.32 (August 2025), which added a frames display in Network Mode to monitor and reduce input lag, alongside buffs to underperforming characters like Hyde (improved neutral tools) and Linne (enhanced close-range options) to address tier disparities without major GRD or Vorpal overhauls. Subsequent updates like Version 1.35 (October 2025) continued minor tweaks to online stability and combo viability, ensuring evolutions supported competitive play.

Story and Characters

Setting and Plot

The world of Under Night In-Birth is set in a near-future version of , where a recurring known as the Hollow Night unfolds once a month, enveloping specific areas in darkness and opening rifts between the human realm and a nightmarish domain. During these events, monstrous entities called Voids emerge to prey on humans by devouring EXS, a vital inherent to all living beings, which sustains life but can corrupt those who wield it excessively. Humans who endure a Void's assault and survive awaken as In-Births, transforming into empowered fighters who harness EXS to battle these threats and maintain balance, though their existence often draws further conflict from rival factions and ancient curses tied to the phenomenon's origins. In the original Under Night In-Birth, the narrative unfolds during one such Hollow Night in , centering on protagonist Hyde Kido, an ordinary high school student who suddenly awakens as an In-Birth after encountering dangers beyond the veil. Thrust into , Hyde wields a legendary weapon called the Insulator to combat , a powerful Void leading the largest faction of night dwellers, while navigating alliances and rivalries involving organizations like —a group of In-Births dedicated to protecting humanity—and the secretive Night Blade, guardians of ancient EXS lore. The plot explores themes of survival and awakening powers amid escalating battles, as Hyde and his allies confront the immediate Void incursion threatening the city. The Exe:Late expansions deepen the overarching lore, revealing the In-Birth phenomenon's roots in cycles of reincarnation and eternal conflict spanning centuries, with time loops afflicting certain characters and exposing the primordial forces behind EXS. Key arcs introduce , a Re-Birth entity who has endured for over 500 years as the series' foundational antagonist, whose quest for vengeance intertwines with the origins of Voids and In-Births, escalating factional wars and hinting at a grander, millennium-spanning cataclysm tied to the Hollow Night's true nature. These narratives build through interconnected character chronicles, emphasizing how past betrayals and immortal grudges perpetuate the endless night. Under Night In-Birth II [Sys:Celes], released in 2024, continues directly from these events, depicting a new Hollow Night where the defeated witch the Paradox's ambitions give way to Kuon's ultimate scheme: piercing the veil between realms to unleash cosmic ruin and achieve eternal subjugation. With returning as a central threat, the stakes rise for the In-Birth world as Hyde and surviving allies rally against this apocalyptic blight, aiming to sever the cycle of nights and prevent infinite emptiness from consuming existence. The saga culminates in high-tension confrontations that weave personal vendettas into the fate of humanity, underscoring the fragile harmony between EXS wielders and the encroaching void.

Roster and Character Profiles

The original arcade release of Under Night In-Birth in 2012 featured a core roster of 10 playable characters, each embodying distinct fighting archetypes and tied to the game's supernatural lore involving the Hollow Night. Hyde Kido, the central protagonist, is a balanced all-rounder swordsman who wields a transforming knife-sword called Hotarubi, reflecting his backstory as a high school student plagued by amnesia after an encounter with otherworldly powers. Linne, an immortal reincarnating princess cursed with eternal life, serves as a speedy rushdown assassin, utilizing daggers and acrobatic mobility to overwhelm opponents up close while grappling with her fragmented memories across lifetimes. The roster also includes Waldstein, a massive grappler and ancient vampire relying on raw power, command throws, and regeneration to control space as a member of the Nacht clan; Carmine, a high-mobility rushdown fighter using blood-based projectiles and dives, embodying a young antagonist driven by revenge. Other originals like Orie Ballardiae, a rapier-wielding zoner with summoning abilities linked to the Licht Kreis organization, and Gordeau the Executioner, a mid-range scythe user and founder of the Amnesia group who manipulates shadows and souls, round out the initial lineup alongside Merkava (dragon-like aerial specialist), Vatista (ancient guardian with flight and projectiles), Seth (trickster illusionist), and Yuzuriha (precise swordswoman from the Night Blade). Hilda, a magical summoner and antagonist figure, was added as the 11th playable character post-launch. Subsequent expansions significantly expanded the roster to 20 characters by the Exe:Late[cl-r] version in 2020, introducing diverse archetypes to enhance competitive depth and narrative ties. Additions include Chaos (slow but devastating powerhouse with dark energy, added in Exe:Late), (footsies-oriented zoner with chain blades for pokes and traps, added in Exe:Late[st]), and Nanase (mixup-heavy character blending speed and feints as a former test subject, added in Exe:Late console ports). Further entries like Byakuya (setplay specialist with butterflies and resets, console addition), (tank-like brawler with iron body, added in Exe:Late[st]), (grappling wrestler inspired by pro wrestling, added in Exe:Late[st]), Eltnum (guest from Melty Blood, agile gunner with time manipulation, added in Exe:Late), and (guest from Akatsuki Blitzkampf, a shotoclone with electricity, added in Exe:Late[st]), Londrekia (ice-based controller debuting in [cl-r] with freezes and slides) filled roles from zoners to heavy hitters, all featuring anime-inspired designs with fluid animations and Japanese voice acting by talents such as for Linne and for Waldstein. These expansions integrated characters into the story's factions, such as or the Rheinfolge, without altering core plot beats. Under Night In-Birth II [Sys:Celes], released in 2024, boasts a total roster of 27 characters including DLC up to late 2025, blending returning fighters with fresh additions for evolved gameplay emphasizing archetype balance across rushdown, zoning, and mixups. The base game carries over 21 veterans like Hyde and Linne with updated movesets, while introducing three originals: Kaguya (ranged moon-themed zoner using bullets and illusions), Tsurugi (versatile sword fighter with adaptive combos), and Kuon (Linne's brother and boss character, a powerful rushdown with eternal powers). DLC expansions added Uzuki (necromancer summoner controlling undead minions for traps, released August 2024), Ogre (brute force grappler with mythical strength, February 2025), and Izumi (initiator archetype blending aggression and setups, released August 2025). Guest inclusions like Eltnum and Akatsuki persist, maintaining cross-franchise ties. Character designs retain the series' anime aesthetic with detailed sprites, full Japanese voice casts (e.g., Ryohei Kimura reprising Hyde), and story roles that deepen themes of immortality and conflict, such as Hyde's ongoing amnesia influencing his Veil state mechanics.

Development

Production History

Development of Under Night In-Birth began in 2010 under , a small independent studio renowned for its work on the series of fighting games. The project originated from the team's desire to create an original in the 2D fighting genre, drawing on their prior experience with character-driven combat systems and community feedback from earlier titles. Initially conceived with an arcade focus, the game emphasized high-speed, technical gameplay suited for location tests and competitive play. The original arcade version was published by Sega and underwent its first location tests in February 2012, culminating in a full release on September 20, 2012. Subsequent expansions were handled by French-Bread in collaboration with Ecole Software, with Arc System Works taking over publishing for console ports starting with Exe:Late in 2014 and later updates. From 2020 onward, Arc System Works assumed primary publishing responsibilities, supporting console ports, updates like Exe:Late[cl-r], and crossovers such as guest characters in BlazBlue: Cross Tag Battle. These changes reflected French Bread's growing partnerships amid the indie studio's limited resources. Key milestones included the 2017 Japanese console release of Exe:Late[st], which faced Western localization delays until February 2018 due to porting challenges and market timing. In August 2023, the sequel Under Night In-Birth II [Sys:Celes] was announced at the (EVO), highlighting ongoing collaborations with and a planned 2024 launch featuring rollback netcode. As of 2025, the sequel has received several updates, including balance patches (e.g., Ver. 1.35 in October 2025) and DLC characters such as (August 2025), with additional content in development. French Bread encountered significant challenges as an indie team, including tight budget constraints that limited staff size and necessitated efficient prototyping early in development. The COVID-19 pandemic further delayed Exe:Late[cl-r]'s console releases, pushing the Nintendo Switch and PlayStation 4 versions to February 2020 amid global disruptions. For the sequel, the team transitioned to a new engine co-developed with Arc System Works to enhance visuals and performance.

Design and Technical Evolution

The art style of the Under Night In-Birth series is characterized by hand-drawn 2D sprites crafted by artists at , incorporating strong influences in character designs and animations. This approach draws from the studio's prior work on titles like , emphasizing fluid motion and expressive visuals to capture the supernatural themes of the game's world. In the original 2012 arcade release and subsequent console ports, the visuals transitioned to high-definition sprites, representing French Bread's debut in HD 2D fighting games with detailed backgrounds and character models optimized for dynamic combat sequences. The sequel, Under Night In-Birth II Sys:Celes, builds on this foundation by adopting enhanced hand-drawn high-definition 2D sprites, which allows for revamped animations, more intricate facial expressions during battles, and enhanced overall fidelity to support the evolved gameplay systems. The sound design features original compositions by Raito, a core French Bread collaborator, blending rock and electronic genres to underscore the intense, otherworldly atmosphere of the Hollow Night setting. Character-specific vocal themes, often performed with lyrics tied to individual backstories, integrate seamlessly into matches and story modes, enhancing the anime-inspired narrative delivery. Technical evolution has focused on improving accessibility and performance across platforms, with the 2020 console update to Exe:Late [cl-r] refining input responsiveness and visual effects for home play. The series reached a milestone in Under Night In-Birth II Sys:Celes with the adoption of rollback netcode, enabling low-latency online matches that reduce desynchronization issues common in fighting games, alongside upgraded animations for smoother combo execution and GRD gauge interactions. The design philosophy prioritizes intricate combo potential and psychological , allowing players to chain attacks creatively while leveraging unique systems like the Vorpal state for high-risk, high-reward decisions. This draws inspiration from fast-paced fighters such as and , emphasizing accessibility for newcomers alongside depth for experts through simplified inputs and escalating strategic layers. Balance adjustments across updates, including character tweaks and system refinements, have been informed by competitive play data to maintain fairness in tournament environments.

Release and Distribution

Platforms and Updates

Under Night In-Birth initially launched in Japanese arcades on September 20, 2012, utilizing Sega's RingEdge 2 hardware. These early releases focused on bringing the arcade experience to handheld and home play, including local versus modes and basic training features. Subsequent expansions expanded platform availability. The Exe:Late update arrived in arcades on September 5, 2013, followed by a port in on July 24, 2014, and and on February 24, 2015. The console version of Exe:Late[st] was released for , , and in on July 20, 2017, with Western releases on February 9, 2018, introducing enhanced visuals and additional characters. Exe:Late[cl-r], the definitive expansion, launched on and on February 20, 2020, in , with following on February 21. A PC version via was released globally on August 20, 2018, as an update to the prior Exe:Late[st] version with free upgrade for existing owners. Exe:Late[cl-r] also integrated with for starting January 21, 2021. The sequel, Under Night In-Birth II Sys:Celes, premiered on , , , and PC () on January 25, 2024, featuring redesigned graphics, new systems, and an expanded story mode. An arcade version followed on Sega's ALLS HX hardware, releasing in on March 27, 2025, with 25 playable characters at launch. Post-launch support includes regular free updates for balance adjustments and quality-of-life improvements. For Exe:Late[cl-r], patches added features like expanded modes and network enhancements. Sys:Celes received multiple updates in 2025, such as version 1.32 on August 21 adding the DLC, new options, and bug fixes, and version 1.35 on October 1 implementing major balance changes across the roster. Paid DLC focuses on character expansions, with Sys:Celes' season pass delivering fighters such as Uzuki (August 2024), (February 2025), and (August 2025). No major updates reported as of November 19, 2025.

Marketing and Collaborations

The Under Night In-Birth series began receiving Western localization efforts with the release of Under Night In-Birth Exe:Late[st] in in early 2018, handled by following an announcement in 2017. This marked the start of broader international support, including English for story modes and menus, though the games retained Japanese throughout the series. Subsequent titles, such as Under Night In-Birth Exe:Late[cl-r] in 2020, continued this approach under Aksys for console versions, expanding accessibility to English-speaking audiences without full dubs. Promotional activities for the series have heavily featured major fighting game tournaments, with Under Night In-Birth II Sys:Celes first announced at EVO 2023 during a teaser trailer reveal, highlighting its rollback netcode and early 2024 release window. The game was showcased playable at the event's Arc System Works booth, drawing attention to its updated visuals and roster. In 2025, EVO served as a platform for DLC reveals, including the third season pass character Izumi, announced via trailer and made playable at the booth to build hype ahead of its August release. Tie-in merchandise has included official items like acrylic stands depicting characters such as Tsurugi, Kaguya, and Kuon, as well as lanyards and collector's card sets sold through Arc System Works' online store. Collaborations have played a key role in expanding the series' visibility, with guest characters integrated into the roster starting from earlier entries and continuing in Under Night In-Birth II Sys:Celes. Sion Eltnam Atlasia from the series and Akatsuki from return as playable guests, bridging fanbases across fighting game franchises. Arc System Works has facilitated co-marketing efforts, particularly alongside its series, through shared event presence at tournaments like EVO, where joint announcements and booth demos promote multiple titles. Early arcade releases and ports were published by until 2014, after which took over publishing duties for home console and PC versions, enabling wider distribution. Community engagement has been bolstered by events tied to the global launch of Under Night In-Birth II Sys:Celes, including free-to-enter online organized by groups like UNI2 Beginner Lobbies and TNS, which provided accessible competition shortly after release. These efforts, often streamed on platforms like Twitch, coincided with promotional streams such as ARC LIVE sessions featuring guests discussing the game's updates and competitive scene. Free updates, including balance patches and early DLC access for certain editions, have been aligned with seasons to maintain player interest, such as those leading into EVO events.

Reception

Critical Reviews

Under Night In-Birth Exe:Late received generally favorable reviews upon its 2014 console release, earning a score of 80/100 based on 19 critic reviews. Critics praised its stunning 2D art style and responsive combat mechanics, highlighting the game's depth through its unique Veil Off system and diverse character movesets that encouraged strategic experimentation. However, reviewers noted a steep for newcomers due to the intricate combo systems and , alongside limitations in online connectivity that hindered multiplayer accessibility. The 2020 updated version, Exe:Late[cl-r], improved upon its predecessor with an average Metacritic score of 82/100 from 9 critics, lauded for extensive character balancing and new content, including over 900 balance adjustments across the roster, making it a standout in the genre for both casual and competitive players. It earned a nomination for Best Fighting Game at The Game Awards 2020, recognizing its technical advancements and replayability. Common criticisms included the overly verbose visual novel story mode, which some found tiresome despite the core gameplay's strengths. Under Night In-Birth II Sys:Celes, released in 2024, garnered early critical acclaim with a score of 80/100 from 10 reviews, often scoring higher in individual outlets such as 9/10 from The Sixth Axis and Nintendo Life for its refined mechanics and improved accessibility. Reviewers highlighted enhancements like expanded systems and smoother inputs that lowered the entry barrier while preserving depth, alongside upgraded visuals featuring high-definition sprites and dynamic effects. The game's arcade authenticity was praised in ports, though some noted hardware constraints in non-PC versions limited frame rates or visual fidelity compared to its console counterparts. Across the series, critics consistently applauded the strong character variety, with each entry offering distinct playstyles that fostered replayability and comparisons to titles like and for its anime-inspired aesthetics and fluid 2D combat. Balance issues in competitive play were a recurring critique, particularly in earlier iterations where certain characters exhibited overpowered traits that disrupted matchup fairness, though updates like cl-r's adjustments mitigated some concerns.

Community Impact and Legacy

Under Night In-Birth has cultivated a dedicated scene since its arcade debut in 2012, with consistent presence at the (EVO) starting from the 2015 edition for the Exe:Late[st] version, where it drew growing attendance and viewership peaks, such as 37,492 concurrent viewers at EVO 2019. In 2025, the sequel Under Night In-Birth II Sys:Celes featured prominently in major tournaments, including CEO 2025 with a $1,520 prize pool and 152 entrants, Slashback 2025 as a Tier 2 event, and EVO 2025 where Defiant won the grand finals with a $13,000 prize, highlighting the series' sustained competitive viability. Top players like Japan's Senaru, who earned approximately $12,216 in prize money across events as of November 2025, and Puerto Rico's Defiant with over $20,000, have emerged as dominant figures, driving high-level play and international rivalries. The community has fostered vibrant grassroots engagement, particularly on PC platforms where thrives through dedicated servers and repositories, allowing players to customize stages, characters, and mechanics. and creative content flourish in organized online spaces, with the primary Under Night In-Birth Player Hub boasting over 28,000 members for discussions, , and artwork sharing. These elements have contributed to the series' accessibility, evidenced by cumulative prize pools exceeding $69,000 in 2024 alone and continued growth into 2025, reflecting strong player retention without widespread numerical sales data available across platforms. The franchise's legacy endures through its influence on indie fighting games, inspiring developers with its innovative GRD gauge system—a shared resource mechanic that emphasizes strategic depth and risk-reward —seen echoed in titles like newer anime-style fighters from smaller studios. Crossovers, such as guest characters in related titles, have encouraged genre blends combining elements with competitive fighting, solidifying Under Night In-Birth's role in evolving 2D fighter design despite the absence of mobile ports, which has kept its stronghold on PC and console ecosystems. Post-launch support in 2025 has further sustained interest, with ongoing DLC releases like the February addition of via version 1.21 update, balance adjustments, and the August launch of as the final Season Pass character (August 18 for PS5, PS4, and PC; August 20 for Switch), maintaining roster freshness and community momentum. In , the arcade roots continue to bolster local scenes through persistent cabinet play and events tied to ' ecosystem, amplifying the series' cultural footprint without major revivals but via steady integration into broader circuits.

References

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