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Exile Vilify
Exile Vilify
from Wikipedia
"Exile Vilify"
Single by the National
ReleasedApril 19, 2011 (2011-04-19)
Recorded2011
Genre
Length4:45
LabelBug Music[1]
SongwriterMatt Berninger
The National singles chronology
"Conversation 16"
(2011)
"Exile Vilify"
(2011)
"Demons"
(2013)

"Exile Vilify" is a song by indie rock band the National, written for the video game Portal 2 and released as a stand-alone single.[2][3]

Background

[edit]

The lyrics were composed by the group and reviewed by Valve, the company who made the game, to ensure they fit with the tone of one of the Rattmann's dens, where it appears in-game.[4][5][6] The National had expressed to Bug Music, their publishing label, an interest in doing music for Valve which the label forwarded on to Valve in discussing other music opportunities for the game. Valve and Bug Music identified that the National would fit well into Portal 2, as their "raw and emotive music evokes the same visceral reactions from its listeners that Portal does from its players" according to Bug Music's spokesperson Julia Betley.[1]

The track was originally to be used in one of several hidden "fake endings" of the game, but was later rewritten to be more sombre and included in the game as an Easter egg.[7]

Critical reception

[edit]

Paste described the song as a "haunted, piano-lead ballad" similar to the band's song "Think You Can Wait" used in the film Win Win.[6] Exclaim! described the song as a "sombre ballad that places Matt Berninger's melancholic croon atop gloomy piano chords, lush orchestral swells and some subtle percussion".[2]

"Exile Vilify" (alongside other Portal 2 song "Want You Gone") was nominated for "Best Song in a Game" at the 2011 Spike Video Game Awards.[8]

Music video

[edit]

After the game's release, Valve and the National ran a contest encouraging users to create their own music video for "Exile Vilify", offering as prizes Valve merchandise and a guitar signed by members of the band.[9] Of 320 videos submitted, Valve ultimately awarded two videos first prize. One video featured a sock puppet that "had nothing to do with Portal" but "managed to beautifully capture the spirit of the song", while the other provided an animated retelling of the Lab Rat comic.[10][11]

Charts

[edit]
Chart (2011) Peak
position
UK Indie (OCC)[12] 43

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Exile Vilify is a written and performed by the American band The National exclusively for the 2011 puzzle-platform video game , developed by . Released as a standalone digital single on April 19, 2011, the track features brooding lyrics and atmospheric instrumentation characteristic of the band's style, with vocals by reflecting themes of isolation and regret that align with the game's narrative of confinement and escape. Within , "Exile Vilify" appears as an in the game's second chapter, "The Cold Boot," where it plays on an Aperture Science Radio inside one of the hidden dens left by the character Doug Rattmann, a survivor from the original Portal. Players can access this secret area near Test Chamber 03 by solving a portal-based puzzle involving white paint and , rewarding with the song's melancholic audio. Originally intended as the soundtrack for a "fake ending" sequence—where the Chell would die early in the game, triggering credits and the song before allowing players to quit—the feature was scrapped during development because playtesters discovered it too readily, leading to its repositioning as a subtler hidden element. To promote the song and its integration into Portal 2, Valve and The National co-hosted an official music video contest in 2011, inviting fans to create Portal-themed videos set to "Exile Vilify." The winning entry, directed by C.F. Meister, featured a whimsical narrative involving a sad sock puppet and was unveiled on the game's promotional site, thinkwithportals.com, highlighting the collaborative spirit between the band and the game's developers. The track's release also coincided with a limited-edition 7-inch vinyl single pairing "Exile Vilify" with another National song, "Think You Can Wait," further embedding it in the Portal 2 soundtrack legacy alongside compositions by .

Background and development

Commission and origins

commissioned the band The National to create original music for during the game's pre-production phase in late 2010. The commission was arranged through Bug Music, the band's publishing label, with creative services manager Julia Betley facilitating the collaboration between and the group. This partnership aimed to produce a track tailored for the game's hidden environmental storytelling elements, particularly the secret rooms known as Rattmann's dens. Conceptually, "Exile Vilify" originated from the need to deepen the atmospheric immersion in Portal 2's narrative, focusing on the isolation and hidden history of the Aperture Science facility. The song was crafted to underscore the backstory of Doug Rattmann, a reclusive survivor whose makeshift hideouts reveal layers of abandonment and perseverance amid the game's overarching themes of confinement and escape. By integrating the track into these optional discovery areas, Valve sought to reward exploration with emotional resonance tied to the protagonist's journey. Originally, the song was envisioned as part of multiple "fake endings" designed to mislead players early in the experience, creating moments of false closure before the true climax. Lead writer described these sequences as instances where the protagonist, Chell, would seemingly perish—such as by portaling into space—prompting credits to roll over the accompanying music. The feature was scrapped during development, leading to its repositioning as an in a Rattmann instead, preserving its evocative role while enhancing replayability.

Writing and revisions

Matt Berninger of The National is credited as the writer of "Exile Vilify," a track composed specifically for Portal 2. The song's lyrics were developed to evoke themes of regret and isolation, incorporating motifs of exile that resonated with the game's narrative of abandonment and solitude in the Aperture Science facilities. Berninger drew inspiration from the emotional depth required for the game's lore, particularly the backstory of the reclusive Ratman character. Initially conceived as the for a "fake" ending approximately 20 minutes into the game—where the player would be led to believe the story concluded prematurely—the song was repurposed after those sequences were removed from the final product. This shift transformed "Exile Vilify" into a more subtle hidden element, playing via radio in a Ratman den to enhance immersion without disrupting the main narrative flow. The song was finalized in early 2011.

Recording

"Exile Vilify" was recorded in 2011 at 's studio in , New York, in the lead-up to the song's release on April 19, 2011, aligning with the launch of Portal 2. The sessions involved core members of The National, with providing lead vocals, handling piano and serving as one of the recording engineers alongside and Bennett Paster, and contributing to the production. The production adopted a minimalist style, emphasizing a piano-led structure to evoke a haunting, desolate mood suited to the game's atmosphere, with layered strings—arranged by and performed by the St. Kitts String Ensemble—added in the mixes to enhance emotional depth. The track was produced by The National and Nick Lloyd, mixed by , and featured additional string engineering by James Anderson. This approach prioritized Berninger's raw vocal delivery, capturing a sense of isolation reflective of the song's thematic intent.

Music and lyrics

Musical composition

"Exile Vilify" is classified as an with a duration of 4:45. The song employs a slow-building that opens with sparse piano chords, gradually introducing haunting lines and subtle percussion elements to create a layered, immersive . Its hovers around 120 BPM in 3/4 , though the perception lends a more languid feel closer to 60 BPM, enhancing the contemplative mood. Central to the composition are Matt Berninger's signature vocals, which float over the minimalist , providing emotional depth without overpowering the delicate arrangement. The piano serves as the foundational element, its resonant tones underscoring the vocals and motifs that swell toward the chorus. This restrained orchestration maintains focus on atmospheric tension, aligning with the band's established aesthetic. The track draws heavily from The National's High Violet-era sound, characterized by brooding introspection and orchestral subtlety, while being tailored for cinematic integration within Portal 2's diegetic radio broadcast. This adaptation ensures the composition enhances the game's narrative without disrupting gameplay flow, blending indie sensibilities with interactive media demands.

Lyrical content

The of "Exile Vilify" revolve around a sparse, repetitive that underscores emotional desolation, with the chorus "Exile / It takes your mind again" recurring throughout to evoke a cycle of mental erosion and inescapable isolation. This , delivered in Matt Berninger's , establishes a motif of as an internal force that repeatedly overwhelms the narrator's psyche, symbolizing ongoing psychological unraveling. Verses introduce fragmented interrogations of despair, such as "You've got sucker's luck / Have you given up? / Does it feel like a trial? / Does it trouble your mind? / The way it's always been?", which highlight futile resistance against persistent hardship and a sense of predestined suffering. Abstract imagery further amplifies themes of loss and introspection, including "You're marbles on glass" to suggest fragility and disconnection, and the insistent repetition of "You're the very best at pretending" to imply a facade masking deeper regret and emotional pretense. Berninger's writing employs deliberate ambiguity in these elements, allowing the to parallel personal experiences of and in a universal manner, independent of specific contexts. This approach aligns with his broader lyrical style, which prioritizes evocative, relatable introspection over literal narratives, fostering broad interpretive resonance.

Release and promotion

Single release

"Exile Vilify" was released as a standalone single on April 19, 2011, coinciding with the launch of Portal 2. The track was self-released by The National. The single was made available exclusively in digital formats, including AAC files at 256 kbps via iTunes and other online platforms. A limited-edition 7-inch vinyl single pairing "Exile Vilify" with "Think You Can Wait" was released on May 6, 2011. The digital release featured artwork from the Portal 2 game, emphasizing its connection to the title. As of 2025, "Exile Vilify" is no longer available on major streaming services.

Tie-ins with Portal 2

Valve revealed "Exile Vilify" as an exclusive track composed by The National for , releasing it as a digital single on April 19, 2011, to coincide with the game's launch date. The announcement positioned the song as a hidden within the game, teased in promotional materials to highlight 's depth of content and encourage exploration. As part of cross-promotional efforts, the song was made available for immediate digital download via platforms like upon the game's release, allowing players to access it outside the game while tying it directly to the experience. The National debuted "Exile Vilify" live at the MusicNOW festival on May 15, 2011, in Cincinnati, Ohio, performing it with violinist during a set that drew attention from music and gaming audiences alike. The band continued snippets of the song at select 2011 events, amplifying its association with the game through live interpretations. This tie-in strategy contributed to Portal 2's marketing by showcasing a partnership with a prominent indie rock band, positioning the game as a culturally ambitious endeavor that bridged gaming and alternative music scenes.

Reception

Critical reviews

Upon its release, "Exile Vilify" received positive acclaim from music critics for its atmospheric and emotive qualities. Similarly, Exclaim! praised its somber tone, noting the song as a "sombre ballad that places Matt Berninger's melancholic croon atop gloomy piano chords, lush orchestral swells and some subtle percussion." The song's emotional depth was widely lauded, though some reviewers observed its brevity—running just under three minutes—limited its standalone impact outside the game's context, while still commending its poignant orchestration and lyrical introspection. The Needle Drop highlighted its "somber attitude and lush production," aligning it with The National's signature style and expressing enthusiasm for the band's evolving sound. In gaming outlets, the track was appreciated for bolstering Portal 2's narrative immersion. IGN's review of the game emphasized the sequel's "brilliant writing" and vivid character moments. GameSpot echoed this, calling Portal 2 a "hilarious adventure" with clever environmental storytelling. Critics reached a broad consensus on the song's artistic merits, with aggregated user scores on music platforms averaging around 8/10, reflecting its enduring appeal as a concise yet evocative piece tied to the game's lore. In later years, the song has been praised in retrospectives, ranking at number 12 in 's 2022 list of The National's 20 best songs.

Awards and nominations

"Exile Vilify" was nominated for Best Song in a Game at the 2011 Spike Video Game Awards, recognizing its integration into the interactive narrative of Portal 2 as an innovative crossover between indie rock and video game storytelling. The nomination, announced on November 16, 2011, placed the track alongside other notable game compositions such as "Build That Wall (Zia's Theme)" from Bastion and "I'm Not Calling You a Liar" from Dragon Age II. Despite the acclaim from critics for its atmospheric contribution to the game's single-player campaign, the song did not win the award, which went to "Build That Wall (Zia's Theme)" by Darren Korb from Bastion. This recognition underscored the track's role in elevating licensed music within gaming, though no further specific awards or shortlists for indie music accolades were documented in 2011.

Music video

Contest announcement

Following the release of "Exile Vilify" as a single on April 19, 2011, Valve and The National announced a fan music video contest on June 15, 2011, inviting participants to create original videos for the track via a blog post on the official Portal 2 website. The joint effort between Valve and The National's management aimed to engage the Portal 2 community in producing visuals inspired by the song's themes or the game's narrative. The contest rules stipulated that entries must be original music videos up to 4 minutes in length, syncing with the song's audio, and could incorporate any visuals, including Portal 2 footage or entirely new content, as long as they captured the essence of "Exile Vilify" or its connection to the game. Submissions were required to be uploaded to YouTube with the specific tag "PORTAL2NATIONALEXILE" by the deadline of July 15, 2011, at 11:59:59 p.m. EST, with no purchase necessary and eligibility limited to non-Valve employees. Prizes for winners included an Eastwood guitar autographed by The National (valued at approximately US$450), Valve-branded merchandise such as shirts and posters, Jinx apparel, and an Aperture Science messenger bag signed by the Portal 2 development team. By the July 2011 deadline, the contest received over 320 submissions, reflecting strong fan participation in this collaborative promotion.

Winning submissions

The winning submissions for the "Exile Vilify" contest were announced on August 9, 2011, after judges from The National and reviewed over 300 entries submitted via . Due to a close tie, two videos shared first place, each receiving the top prize package including signed merchandise and Portal 2-themed items. The first winning video, created by filmmaker C.F. Meister in , presents a melancholic narrative unrelated to , centering on a hooded young man carrying a forlorn as they wander through rural landscapes, with the puppet lip-syncing the song's lyrics to evoke themes of isolation and loss. Filmed, directed, and edited by Meister, with puppeteering by Ross Lawrence, the entry stood out for its emotional simplicity and artistic independence from the game's lore. The second winner, created by MikeMov89, is an animated adaptation of Valve's "Lab Rat" , overlaying the song onto a retelling of the backstory involving test subject Doug Rattmann's encounters with and his efforts to aid Chell. This entry integrates the track's haunting tone with key comic panels and motion, highlighting Rattmann's paranoia and resilience in Science's facilities. Both videos quickly amassed thousands of views on shortly after the announcement, broadening the song's reach among fans and introducing it to wider audiences beyond the player base.

Commercial performance

Chart performance

"Exile Vilify" entered the Independent Singles Chart at number 43 on April 30, 2011, where it spent a single week. This debut occurred shortly after the song's release on April 19, 2011, capitalizing on the simultaneous launch of , which generated significant hype for the track. The single's chart performance remained modest, constrained by its exclusive availability as a digital download integrated with the soundtrack rather than a broad commercial release. It did not secure positions on mainstream in the United States, reflecting its niche appeal within the gaming community.

Sales and availability

"Exile Vilify" was released as a digital single in April 2011. The track's initial commercial success was driven by its inclusion in the soundtrack, making it accessible primarily through digital platforms like . The song has been available for streaming on major platforms such as and since its release in 2011, though it was briefly removed in 2022 before being restored. It continues to receive sustained listener interest tied to the game's enduring popularity. Long-term availability includes bundling with re-releases on digital stores, enhancing its accessibility. A limited-edition 7-inch vinyl single pairing "Exile Vilify" with "Think You Can Wait" was also produced. Regionally, the single remains primarily digital worldwide.

Legacy

Role in

"Exile Vilify" functions as a hidden within , integrated into one of Doug Rattmann's secret dens in the hidden test chambers of the Enrichment Center. The song plays automatically from an Aperture Science Radio upon entering the den, which is accessible during Chapter 2, "The Cold Boot," near Test Chamber 03, as players explore areas revealing backstory through graffiti-covered walls that reproduce the song's . Players can access the Easter egg by walking through a large hole in the right wall of Test Chamber 03, entering the concealed den where the radio broadcasts the track more clearly inside. Interaction involves picking up and repositioning the radio to optimize audio clarity, creating a moment of deliberate exploration amid the game's puzzle-focused gameplay; this setup evokes a stark emotional contrast to Portal 2's prevailing humor and , introducing a somber, introspective pause. Narratively, the song reinforces central themes of and the yearning for escape, paralleling Chell's solitary through the abandoned facility and her evolving dynamic with the antagonistic Wheatley in subsequent chapters. The graffiti integration ties the piece to Rattmann's fragmented personal history, deepening the lore of isolation under GLaDOS's regime without advancing the main plot directly. The has persisted unchanged across all releases of since April 19, 2011, encompassing original PC and console versions, later ports to additional platforms, and any updates, maintaining its subtle emotional resonance in every playthrough.

Cultural impact and covers

"Exile Vilify" exemplifies the fruitful crossover between and soundtracks, demonstrating how musicians like The National can craft pieces tailored to enhance narrative immersion in . The song's creation for marked a notable collaboration between the band and developer , with music outlet noting it as a new track contributed exclusively to the game. This partnership underscored the potential for original compositions to deepen player engagement, as the track's haunting piano, violin, and vocals align with the game's themes of isolation and perseverance. The song's cultural resonance extends to its role in fostering fan creativity, particularly through Valve's music video contest, which garnered hundreds of submissions interpreting its within the Portal universe and highlighted its immediate appeal to gamers. Over the subsequent 14 years, this engagement has persisted, with the track frequently appearing in discussions of Portal 2's atmospheric audio design. The song was previously available on major streaming services but has been removed as of 2025. Fan covers further illustrate the song's lasting influence, with renditions spanning genres and instruments shared on platforms like ; examples include an version from 2021 evoking the original's melancholic tone and a solo adaptation by Jesse Ahmann in 2015 that emphasizes its instrumental subtlety. An Appalachian emo-style cover emerged in 2023, blending folk elements with the ' introspective narrative. No official covers by other recording artists have been released, preserving The National's singular interpretation while encouraging ongoing amateur reinterpretations.

References

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