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"Still Alive"
Song by Ellen McLain
from the album The Orange Box Soundtrack
ReleasedDecember 21, 2007
Recorded2007
Genre
Length2:56
LabelValve
SongwriterJonathan Coulton

"Still Alive" is the song that plays over the closing credits of the 2007 video game Portal. It was composed and arranged by Jonathan Coulton and was performed by Ellen McLain, who voiced the Portal antagonist and in-game singer of the song, GLaDOS. Two Valve developers commissioned a song by Coulton, a fan of Valve's Half-Life series, which is set in the same universe as Portal. The song was released on The Orange Box Soundtrack on December 21, 2007, along with an exclusive vocal mix not heard in the game.[1]

The song plays after GLaDOS is defeated by protagonist Chell. Its lyrics, which are displayed on what appears to be a computer console, reveal that GLaDOS is, in fact, "still alive". The song received praise for its humor and the quality of its performance. It has been featured in multiple venues, including at the 2009 Press Start -Symphony of Games-, a yearly Japanese concert event that showcased the musical works of video games. It was released as a free downloadable song for the Rock Band music game series on April 1, 2008. A rerecorded version, with Sara Quin on lead vocals, appears on Coulton's 2011 album Artificial Heart.

Song

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The song "Still Alive" was written by Jonathan Coulton and performed by Ellen McLain for the 2007 video game Portal. McLain also provides the voice for GLaDOS in this song, an artificial intelligence and the game's antagonist.[2]

"Still Alive" is sung from the perspective of GLaDOS, used as the song that runs over the game's credits. At the end of the game, Chell, the game's protagonist, who has been misled and placed in life-threatening situations within the Aperture Science Enrichment Center by GLaDOS, eventually defeated her. However, the song disputes this, with GLaDOS asserting that she is "still alive" and that the experience had been a "huge success". She also references the Combine invasion of Earth in the Half-Life series.

Background and production

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Jonathan Coulton, the composer of "Still Alive"

Coulton was approached by two Valve designers following a concert in Seattle, Washington. They asked him if he would like to write music for the company. Coulton was a fan of Half-Life, so he immediately accepted. After discussing what they should do, he and the designers settled on Portal. By this point, a few months before the release of The Orange Box, Valve's writers had created a large amount of backstory for GLaDOS and other aspects of Portal, which Coulton used to write the lyrics.[3] As GLaDOS grew more important to Portal's story, McLain was asked to sing for the game, since she was a trained operatic soprano, given a scratch vocal version by Coulton.[4][5] McLain's singing, which Coulton described as conveying "emotion in a non-emotional way", was modified to sound computerized.[5] The overall process took about six weeks to complete.[3] Coulton found it difficult to get GLaDOS' voice out of his head.[6] Kim Swift, lead designer of Portal, explained that the song was chosen to play during the credits because they wanted to leave players feeling happy.[7]

The song is also present as a samba instrumental version through in-game radios at certain points in the game.[8] On 9 December 2022, the Portal 2 Soundtrack was updated, now including this instrumental and the original raw, unfiltered music.[9] The unfiltered version was also featured in Portal RTX.

When Coulton began work on a theme for the Portal-connected 2015 video game Lego Dimensions, he exclaimed that the song was a "phenomenon ... out of control", and that the song benefited from the writing and its context in the game. He found composing the Lego Dimensions song, "You Wouldn't Know", easier to do once he accepted that he would not be able to make a song as big as "Still Alive" again.[10]

Reception

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"Still Alive" met with praise. USgamer writer Nadia Oxford called it "legendary". Vice writer Jagger Gravning called it the most famous lyric-based video game song.[11][4] A large majority of video game critics who awarded Portal game of the year mentioned "Still Alive" as one of the game's qualities, while Portal designer Chet Faliszek felt that it was part of why Portal was special.[12][13] Former LucasArts employee and Sinistar designer Noah Falstein felt that the song improved the game, and that more games should include such a fitting song. He praised McLain's performance as "pitch-perfect" and the song as "catchy".[14] IGN writer Ryan Geddes called it the best game-ending song of all time. Mashable writer Kellen Beck found it one of the most recognizable.[15][16] In the book The Art of Videogames, author Grant Tavinor wrote that while he was in hysterics by the song, he got the sense of artistic completion upon hearing it.[17] 1UP.com's Alice Liang called the ending to Portal "catchy, charming, surprising, and humorously bittersweet".[18] Kyle Hilliard of Game Informer included the song in a list of surprising musical numbers in video games, while fellow Game Informer writer Michael Leri featured it in a list of "awesome" non-interactive credits sequences.[19][20] UGO writer Melissa Meli felt sick of the song due to how often they heard it, but still recognized the game's soundtrack as "one of the most endearing and original soundtracks in gaming history".[21] Sara Goodwin of The Mary Sue called it one of the best villain songs, calling it "pretty" and the lyrics "amazing and chilling".[22] Paste Magazine writer Nathan Spicer felt that it was a video game song that could be enjoyed regardless of someone's familiarity with Portal.[12]

McLain praised Coulton for capturing GLaDOS in the song.[23] She debuted the song in live public performance at Anime Midwest in Chicago.[24]

The song was called the most memorable moment of 2007 by Good Game, the Australian Broadcasting Corporation television series.[25] It received the 2008 "Best Original Vocal - Pop Song" award by the Game Audio Network Guild.[26]

Coulton experienced a surge in popularity after the release of Portal.[3] It is credited with earning Coulton "cult status".[27] Valve hired him to work on the soundtrack of the sequel, Portal 2.[28]

The Press Start -Symphony of Games- performance received criticism from Video Game Music Online author Cedille, who felt that the lyrics sounded "childish" when translated into Japanese, and that the singer gave a "faceless performance" that made it "painful and dreadful". Cedille was appreciative of the efforts made to demonstrate Portal to Japanese audiences, but questioned the need to translate it into Japanese and feature a different singer.[29] The Covey remix in "The Greatest Video Game Music 2" album was considered a weaker song in said album, with fellow Video Game Music Online Jon Hammond finding the instrumental aspects nice, but feeling that Covey sounded like she was trying too hard to sing well, sacrificing the song's humor.[30] Video Game Music Online critic Oliver Jia felt that the original version of "Still Alive" was one of the most memorable video game themes, but felt that the performance on the Video Games Live Level 3 album ruined it due both to the fact that they used a live recording that sounded worse than other songs on the album, but also due to the crowd singing and clapping along, making it sound "overly cheesy and poorly done".[31]

In other media

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It was featured in The Orange Box Original Soundtrack released on Steam, containing both the original version and remix sung by Coulton himself.[32] It was given a remix by singer Sarah Covey in the album, "The Greatest Video Game Music 2".[30] It had been played live at the third Video Games Live concert, and released as part of the album Video Games Live Level 3.[31] Coulton worked with They Might Be Giants songwriter John Flansburgh on a new version of "Still Alive" for an album by Coulton in 2013.[33] It was included in the Vitamin String Quartet's Geek Wedding Album.[34] A vinyl disc was released to celebrate Portal's 10th anniversary in 2017, featuring "Still Alive".[16]

The song is also present in Valve's zombie-themed Left 4 Dead 2, which can be selected to play on a jukebox in three different campaigns.[35] The opening line for "Still Alive" ("This was a triumph. I'm making a note here: HUGE SUCCESS.") was featured in the Valve game Counter-Strike: Global Offensive. This was thought to be an alternate reality game about a potential Portal sequel, but was later confirmed to just be an Easter egg.[36] In the Portal game mod "Portal Prelude", a remix of "Still Alive" can be heard on several radios throughout the game, however, they are not performed by GLaDOS.[37] The spin-off Bridge Constructor Portal features a cameo appearance of the song.[38] A Christmas-themed remix of "Still Alive" was created for Valve's Aperture Science website, showing a moving image of the Weighted Companion Cube with a Santa Claus hat, ending with a message reading "HAPPY [HOLIDAY NAME HERE]".[39] A special Microsoft Windows port of the Xbox Live Arcade title, Chime, includes "Still Alive" as an additional music stage for the game.[40][41]

In Rock Band

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"Still Alive" was featured as a downloadable song in multiple games in the Rock Band series, including Rock Band, Rock Band 2, and Rock Band Unplugged.[42][43][44] It was included for free on the Xbox 360, Wii and PlayStation 3 to thank players for supporting the series.[45][46] After complaints about Rock Band Unplugged's version not being free, this was rectified and anyone who paid for it had their money refunded.[47] After a content pack for Rock Band was hacked, a list of songs purported to be included was released which included "Still Alive".[48] Jonathan Coulton and three others performed this song on Rock Band, announcing its presence in the title as a downloadable song.[49]

Live performances

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Singer Mariko Otsuka performed the song at the 2009 Press Start -Symphony of Games-, a yearly Japanese concert that showcased the musical works of video games. "Still Alive" was the first Western song to be performed at the show, which included a Japanese translation by Kazushige Nojima, a writer of several Final Fantasy games, and arrangement for the Tokyo Philharmonic Orchestra. Because Portal was relatively unknown in Japan, Masahiro Sakurai, director of Super Smash Bros. Brawl, demonstrated the game to the audience before the performance.[50][51]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
"Still Alive" is the end-credits song from the 2007 puzzle-platform Portal, developed and published by . Written and composed by musician , the track is performed by , who provides the voice of the game's antagonist . Sung from GLaDOS's perspective, the lyrics humorously celebrate the AI's survival and the "success" of the player's test experience, tying directly into the game's themes of experimentation, , and dark comedy. The song was commissioned by Valve following a performance by Coulton in Seattle, where the game's developers approached him to create an original piece for Portal's conclusion. Coulton wrote the lyrics and music in GLaDOS's voice to resolve the narrative arc, incorporating references to in-game elements like the infamous "cake is a lie" phrase. He recorded an initial acoustic demo using a ukulele—his first purchase of the instrument—and collaborated with McLain, a classically trained soprano known for her opera work, whose vocals were then processed with computerized effects in the studio to match GLaDOS's robotic tone. Released alongside Portal on October 10, 2007, as part of The Orange Box compilation, "Still Alive" was made available for individual download via Valve's Steam platform. "Still Alive" has become one of the most iconic songs in history, lauded for its witty lyrics, catchy melody, and seamless integration with Portal's story. It was later featured as downloadable content in the Rock Band. Coulton has performed the song live numerous times, cementing its status as a fan favorite and cultural touchstone for gaming music.

Overview

Composition and Lyrics

"Still Alive" was composed and arranged by as a pop-folk featuring simple, catchy melodies supported by acoustic instrumentation, primarily guitar or in early versions. The track employs straightforward chord progressions centered in , such as the recurring D to Bm in the verses and Em to A resolving to D in transitional sections, creating an accessible and upbeat folk-like feel despite its ironic undertones. With a moderate of approximately 116 beats per minute and a duration of 2:57, the composition maintains a light, rhythmic drive that contrasts the lyrical content's darker themes. Influences from traditions and innovative soundtracks, such as Terry Taylor's "Little " from , informed Coulton's approach, blending humorous elements with subtle sci-fi dissonance tied to Portal's narrative world. The lyrics are written from the perspective of GLaDOS, the game's antagonist, portraying her in a state of and sarcastic triumph following her apparent defeat by the , Chell. Key themes revolve around survival, ironic satisfaction in scientific experimentation, and passive-aggressive resentment, exemplified in lines like "This was a triumph" and "I'm making a note here: huge success," which mock the player's victory while affirming GLaDOS's persistence. References to in-game motifs, such as the promised , the destruction of companion cubes, and endless testing, weave humor with menace, underscoring the AI's unyielding commitment to "science" even in failure. The song's structure includes multiple verses building the narrative, a repeating chorus emphasizing resilience—"I'm doing science and I'm still alive"—and a bridge that heightens the irony through escalating , all reinforcing the game's themes of control and rebellion without resolving GLaDOS's fate explicitly.

Role in Portal

"Still Alive" plays during the end credits sequence of Portal, immediately following the Chell's destruction of using a rocket turret and her subsequent escape from the collapsing Aperture Enrichment Center. The song reveals GLaDOS's survival despite the apparent victory, delivering a post-credits twist that underscores the AI's resilience and subtly hints at future conflicts, setting the stage for narrative continuation in the series. An version of the melody was added in a 2010 game update, broadcast on Aperture Science radios within the test chambers starting from early chapters and providing subtle foreshadowing of the finale in updated versions of the game. As GLaDOS's monologue, the song recaps key elements of the player's journey, including the grueling test chambers, the emotional incineration of the , and the deceptive promise of as a reward, reinforcing the game's themes of manipulation and false hope. These references tie the narrative together, transforming the credits into a reflective coda that contrasts the player's triumph with GLaDOS's unyielding perspective. The lyrics connect to the broader lore of the universe through the line "Maybe Black Mesa," referencing the events of . The song significantly enhances the player's emotional experience by blending sardonic humor—through 's passive-aggressive taunts—with an undercurrent of horror, as her survival implies ongoing torment for Chell. This mix creates a memorable payoff, leaving players with a sense of uneasy satisfaction rather than pure resolution, a deliberate choice amid development constraints to deliver impactful closure through music. Performed by in her role as , the vocals incorporate synthesized effects to preserve the character's artificial, distorted , ensuring seamless integration with the game's audio design.

Production

Development Process

Jonathan Coulton was commissioned by Valve to compose an end-credits song for Portal following his performance in Seattle in 2007. Two Valve developers approached him about contributing music to their upcoming game, noting his fandom of the Half-Life series set in the same universe. Coulton agreed, and shortly thereafter, Valve provided him with an early build of Portal, the game's script, background on the narrative, and details about the central antagonist GLaDOS, an AI with a sardonic personality. The writing process took place over a few weeks in the summer of 2007. Coulton immersed himself in the material by playing through the game build multiple times and studying the script, including consultations with writers such as who provided key concepts like references to . He aimed to capture GLaDOS's sarcastic, passive-aggressive tone as a defeated yet unrepentant overseer, drawing inspiration from Terry Scott Taylor's end-credits song in and focusing on conveying ironic optimism and subtle menace through her non-emotional AI voice. Key challenges included the quick turnaround, balancing the song's humorous elements with the need to avoid revealing major plot spoilers, such as the full implications of , while maintaining narrative ties to the game's themes. Coulton also structured the lyrics and pacing to suit the credits sequence, targeting a runtime of around three minutes to synchronize with the visual roll without feeling rushed or extended. These decisions prioritized engagement and replay value, ensuring the song enhanced the post-game experience while respecting the story's twists.

Recording and Performance

Ellen McLain, the voice actress portraying in Portal, delivered the lead vocals for "Still Alive" using her operatic soprano range. The recording session occurred in , shortly before the game's release in late . , who composed and arranged the track, initially created a demo version featuring accompaniment—his first purchase of the instrument. For the final production, the track retained accompaniment to support McLain's performance. The vocals underwent processing with computer-generated effects to impart a robotic quality consistent with GLaDOS's synthesized voice, enhancing the song's thematic integration. A concise uptempo Latin-style rendition of "Still Alive" was also produced, serving as an in-game heard on facility radios and in elevators, such as during Test Chamber 16. This version provides subtle foreshadowing without vocals, maintaining the song's melodic essence in a lighter, rhythmic arrangement.

Release

Soundtrack Inclusion

"Still Alive" was first formally released as part of Original Soundtrack on December 21, 2007, available for digital download through platforms such as and , and bundled with Valve's compilation that included Portal as a physical CD and digital formats. The song later appeared on the standalone Portal: Original Soundtrack in a September 24, 2014 digital release on , separating it from the broader Orange Box collection for focused accessibility. Instrumental and raw versions of "Still Alive," including a clean radio mix without compression effects, were added to the Portal 2 Soundtrack bundle via a Steam update on December 9, 2022, expanding its variants within the franchise's audio library. "Still Alive" was included on the official physical CD of The Orange Box Original Soundtrack in 2007 and later received a standalone official vinyl edition of the Portal soundtrack in 2017. It later became available on streaming platforms like Spotify, enabling broader online access beyond direct purchases.

Initial Distribution

"Still Alive" was initially distributed as a free download accessible within the Portal game files upon purchase on , coinciding with the game's release on October 10, 2007. The song was bundled in the official Original Soundtrack, released on December 21, 2007, which included both the version performed by and an exclusive J.C. Mix sung by composer . Early accessibility was enhanced by Jonathan Coulton's announcement of the song on his website shortly after Portal's launch, where he detailed its creation and role in the game, though he deferred full distribution to . 's marketing prominently featured the track in end-credits sequences and promotional trailers, capitalizing on its catchy, narrative-driven lyrics to highlight the game's themes. Additionally, the song was released as a standalone digital single on on December 21, 2007, priced at $0.99. Valve retained ownership rights to "Still Alive" as the commissioning party, licensing it specifically for the Portal experience, which limited initial radio airplay due to its game-tied context. However, the company adopted a permissive stance toward fan-created content, encouraging remixes and videos under fair use guidelines without pursuing aggressive enforcement in the song's early years.

Reception

Critical Reviews

Upon its release, "Still Alive" was widely praised by critics for its clever lyrics, humorous tone, and perfect encapsulation of Portal's sardonic narrative, with many highlighting how the song's upbeat melody contrasts GLaDOS's passive-aggressive revelations to reinforce the game's themes of deception and resilience. IGN's 2007 review called the track a "hilarious treat," noting it is worth playing through the game just to hear it. Reviewers lauded the song's thematic depth and its role in advancing through humor and irony, often noting its show-tune style.

Awards and Recognition

"Still Alive" received significant recognition in the shortly after Portal's release. At the 6th Annual Game Audio Network Guild (G.A.N.G.) Awards in 2008, the song won the award for Best Original Vocal – Pop, highlighting its innovative blend of humor and melody in a game context. In 2007 year-end honors, awarded "Still Alive" the title of Best End Credit Song, praising its role in capping off the game's narrative with witty lyrics performed by as . Similarly, named it the Best Original Song in their 2007 Game of the Year Awards, recognizing its contribution to Portal's memorable conclusion. 's vocal performance as in "Still Alive" contributed to broader accolades, including the (AIAS) Interactive Achievement Award for "Outstanding Achievement in Character Performance" for Portal in 2008, where her singing was noted as integral to the character's impact. The song has been frequently cited in retrospective lists of iconic video game music, such as NPR's coverage of its cultural resonance.

Usage in Media

Video Game Appearances

"Still Alive" was released as a free downloadable content (DLC) track for the Rock Band series on April 1, 2008, available initially for Xbox 360 and later for PlayStation 3 and Wii versions of the game. The song features full instrument charts for vocals, guitar, bass, and drums, allowing players to perform it in the rhythm game's multiplayer mode. Beyond the Rock Band series, "Still Alive" appears as an in (2009), where it can be triggered as a hidden radio broadcast by repeatedly cycling through jukebox songs in certain campaign maps like The Parish. The song is also playable as a licensed level in the music puzzle game Chime (2010), where players arrange blocks to recreate its melody and rhythm. Additionally, references to "Still Alive" appear in updates around 2010, including voice lines echoing the song's lyrics, such as the Heavy's mention of something being "delicious and moist." Valve's ownership of the song's composition and recording rights facilitated its across their titles without additional licensing fees, enabling seamless integrations like those in and Team Fortress 2. As of 2025, no major ports of "Still Alive" as interactive content have been released for mobile platforms or newer console generations beyond its original inclusions.

Live and Orchestral Performances

The first major live performance of "Still Alive" occurred at the Press Start -Symphony of Games- concert in on August 8, 2009, featuring singer Mariko Otsuka accompanied by the Philharmonic Orchestra. This rendition included a Japanese adaptation of the to preserve the song's ironic and humorous while making it accessible to the local audience. Jonathan Coulton, the song's composer, delivered live versions at Penny Arcade Expo (PAX) conventions between 2008 and 2010, often incorporating guest vocalists to enhance the interactive atmosphere. At PAX 2008 in , he performed it alongside actress , capturing the crowd's enthusiasm in a that highlighted the track's pop sensibilities. Similar setlists from PAX 2009 and PAX East 2010 confirm its staple status in his shows, where it served as a high-energy closer blending acoustic guitar with audience sing-alongs. Ellen McLain, who provided the original vocal performance as , gave renditions at gaming conventions starting in 2011, bringing her operatic training to emphasize the character's sardonic delivery. One notable appearance was at Anime Midwest in that July, where she performed the song live for the first time publicly, accompanied by minimal instrumentation to focus on her voice. Orchestral adaptations of "Still Alive" became a highlight in tours from 2010 onward, arranged for full symphony with synchronized visuals from the Portal game. These concerts, produced by , featured vocalists such as Laura Intravia, who mimicked GLaDOS's tone without full costume recreations due to licensing constraints, allowing emphasis on the music and narrative clips. Early tours, including a 2010 show, showcased the track as an encore to engage international audiences with its blend of electronic and symphonic elements. Coulton has continued to perform "Still Alive" live in subsequent years, including at the JoCo Cruise event on March 8, 2025.

Legacy

Covers and Remixes

"Still Alive" has inspired numerous official reinterpretations and fan-created covers across various genres. In 2011, rerecorded the song featuring vocals by Sara Quin of for his album , incorporating a theremin performance by Dorit in the accompanying . Coulton also released a solo acoustic rendition, known as the "J.C. Version," in 2007, which highlights his guitar accompaniment without the GLaDOS vocal effects from the original game soundtrack. Among popular fan covers, the orchestral arrangement by The Blake Robinson Synthetic Orchestra stands out, with its 2012 YouTube upload reimagining the track using synthetic instruments to evoke a full , garnering significant attention within communities. Other notable reinterpretations include metal guitar covers, such as the instrumental version by Metal Fortress released in 2014, which adapts the melody to heavy riffs and distortion. groups have also contributed, exemplified by VoicePlay's 2016 rendition that layers vocal harmonies to mimic the song's electronic elements, becoming one of the most viewed fan covers on YouTube. The fan community has produced extensive covers and remixes on platforms like SoundCloud, often blending "Still Alive" with Jonathan Coulton's "Want You Gone" from Portal 2 to create thematic mashups celebrating the series' narrative. As of 2025, no covers or remixes of the song have achieved major chart success on mainstream music charts.

Cultural Impact

"Still Alive" has significantly influenced internet meme culture, particularly through its reinforcement of the game's iconic phrase "the cake is a lie," which appears as graffiti in Portal and is alluded to in the song's lyrics as a deceptive promise from GLaDOS. This catchphrase, symbolizing false incentives and broken promises, emerged as a viral meme in online gaming communities shortly after Portal's 2007 release and proliferated across forums and imageboards by 2008, often used to critique misleading narratives in media and real life. The song's themes have permeated broader popular media. Beyond entertainment, "Still Alive" and 's character have been invoked in educational discussions on AI ethics, illustrating risks of unchecked through themes of manipulation and moral ambiguity in controlled environments. With the rise of advanced AI technologies in the 2020s, references to GLaDOS and the song have increased in analyses of AI sentience and ethical implications. The song's enduring legacy has bolstered Portal's status as a cult classic among gamers, with its witty narration encapsulating the game's innovative storytelling and puzzle-solving ethos. It directly inspired the sequel's credits track "Want You Gone" in , maintaining the tradition of AI-voiced commentary on the player's escape while evolving the sarcastic tone. As of 2025, "Still Alive" has amassed approximately 40 million streams on . The track receives steady recognition through annual anniversary celebrations, including fan remixes and official merchandise releases marking Portal's milestones.

References

  1. https://strategywiki.org/wiki/Portal/Transmission_Received
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