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Frostbite (game engine)

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Frostbite (game engine)

Frostbite is a game engine developed by DICE and used by multiple Electronic Arts studios. It was first released in 2008 for use in Battlefield: Bad Company, and has since expanded to many other first-person shooter video games and a variety of other genres.

Titles running on the engine are released on multiple platforms, including Microsoft Windows, the eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch, the ninth generation game consoles PlayStation 5, Xbox Series X/S and Nintendo Switch 2, and the cloud streaming service Amazon Luna. Previously, Frostbite titles were released on the seventh generation game consoles PlayStation 3 and Xbox 360, in addition to the now defunct cloud streaming service Google Stadia.

The first iteration of the Frostbite game engine made its debut in the 2008 video game Battlefield: Bad Company. The engine was developed with an HDR Audio and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment. A newer version of Frostbite would later be employed in Battlefield 1943 (2009) and Battlefield: Bad Company 2 (2010), which would come to be known as Frostbite 1.5. In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures. This version was also employed in the multiplayer aspect of Medal of Honor (2010), becoming the first video game outside of the Battlefield series to run on Frostbite.

On 25 October 2011, Frostbite 2 made its debut in Battlefield 3. Frostbite 2 has upgrades such as deferred rendering and real-time radiosity and Destruction 3.0, which made falling debris potentially lethal to the player. Further changes to the engine included the addition of suppressive fire and disabling vehicles before destroying them. For the first time in a game that was not a shooter nor developed by DICE, Frostbite was brought to the Need for Speed series with 2011's Need for Speed: The Run, which was released on 15 November. It took a year for EA Black Box, the developer of Need for Speed: The Run, to re-purpose the game engine for driving instead of shooting. On 21 May 2012, DICE rendering architect Johan Andersson said that future personal computer video games running on Frostbite would have to be played on 64-bit operating systems. On 23 October, Medal of Honor: Warfighter became the first game of its series to feature Frostbite in both single and multiplayer. On 26 March 2013, Army of Two: The Devil's Cartel became the first third-person shooter and last video game to employ Frostbite 2.

In March 2013, Battlefield executive producer Patrick Bach announced that Frostbite 3 would not support the Wii U, saying that "the Wii U is not a part of our focus right now." The third generation of Frostbite made its debut in Battlefield 4 on 29 October. In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known as Levolution in Battlefield 4. On one map of Battlefield 4, it was possible for players to destroy a dam, causing the entire map to be flooded by water. On 13 November in San Jose, DICE's Frostbite engine technical director Johan Andersson announced that future Frostbite games and an updated version of Battlefield 4 would be powered by Mantle, a low-overhead rendering API co-developed by AMD and DICE. However, due to lack of interest and support, Mantle was phased out, with 2015's Battlefield Hardline being the last game to implement it. On 15 November, Need for Speed Rivals became the second game of its series to use the game engine and the first since the upgrade to Frostbite 3. A game in the Command & Conquer series, provisionally titled Command & Conquer: Generals 2, underwent development challenges; originally developed as a sequel to the 2003 title, the game underwent numerous changes and would be cancelled in 2013 following fan outcry over the multiplayer-oriented experience. Similarly, Shadow Realms, a BioWare title, met a similar fate, being cancelled due to the developers choosing to shift their focus to future titles, including Mass Effect: Andromeda.

First released on 25 February 2014, Plants vs. Zombies: Garden Warfare became the first game in the Plants vs. Zombies series to run on Frostbite. On 18 November, the game engine made its debut in the action role-playing genre of video games with Dragon Age: Inquisition. On 17 March 2015, Battlefield Hardline became the second game of its series to run on Frostbite 3, and the last to release on PlayStation 3 and Xbox 360. In November, Need for Speed and Star Wars Battlefront were both released under Frostbite, the 2016 Rogue One X-Wing VR Mission expansion for the latter game exclusive to the PlayStation VR and being the first VR title to use the engine. On 23 February 2016, Plants vs. Zombies: Garden Warfare 2 was released, being developed with the game engine. On 7 June, Mirror's Edge Catalyst became the first action-adventure game to run on Frostbite. On 21 October, Battlefield 1 became the third title of its series to be released under the third generation of the game engine.

On 21 March 2017, Mass Effect: Andromeda was released on Frostbite. On 10 November, Need for Speed Payback was released, running on the game engine; a week later on November 17, Star Wars Battlefront II was the last game of 2017 to be released on Frostbite. 2018's Battlefield V runs on the Frostbite 3 engine. In 2019, Anthem, Plants vs. Zombies: Battle for Neighborville, and Need for Speed Heat were all released running Frostbite.

In 2020, Star Wars: Squadrons became the second VR-compatible game to run on Frostbite, with the PC version of the game bringing VR support on PC to the engine (following its use un the aforementioned Rogue One X-Wing VR Mission expansion). On Xbox Series X and S, the game received support for high frame rates and 4K resolution, alongside visual improvements. In February 2021, a Nintendo Switch version of Plants vs. Zombies: Battle for Neighborville was announced, marking the first Frostbite title on a Nintendo console.

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