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Battlefield V
Battlefield V
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Battlefield V
DeveloperDICE[a]
PublisherElectronic Arts
Producers
  • Andreas Morell
  • David Sirland
  • Lars Gustavsson
  • Ryan McArthur
Designers
  • Daniel Berlin
  • Ross Darvill
  • Eric Holmes
  • Fia Tjernberg
  • Alan Kertz
  • Colin Clarke
Programmers
  • Emanuel Ederyd
  • Johan Mjönes
Artists
  • Andrew Hamilton
  • Jhony Ljungstedt
  • Johannes Söderqvist
WriterSteven Hall
Composer
SeriesBattlefield
EngineFrostbite 3
Platforms
ReleaseNovember 20, 2018[1]
GenresFirst-person shooter, battle royale
ModesSingle-player, multiplayer

Battlefield V is a 2018 first-person shooter game developed by DICE and published by Electronic Arts. The game is the successor to Battlefield 1 (2016) and the sixteenth installment in the Battlefield series. It is based on World War II and is a thematic continuation of its World War I-based precursor Battlefield 1. It was released for PlayStation 4, Windows, and Xbox One in November 2018.

Pre-release reception of Battlefield V was mixed, with the announcement trailer causing significant backlash from some fans of the series. Upon release, the game received generally positive reviews from critics, who praised its gameplay and new multiplayer modes but criticized for its shortage of content at launch and lack of innovation. It sold 7.3 million units by the end of 2018, but was a commercial disappointment for Electronic Arts. In April 2020, it was announced that support for the game would continue until the summer of 2020, when it would receive its last major update.[2][3]

Gameplay

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Battlefield V is focused extensively on party-based features and mechanics, scarcity of resources, and removing "abstractions" from game mechanics to increase realism.[4] There is an expanded focus on player customization through the new Company system, where players can create multiple characters with cosmetic and weapon options. Cosmetic items, and currency used to purchase others, are earned by completing in-game objectives.[4][5][6]

The game features several new multiplayer modes, including the "continuous" campaign mode "Firestorm", and "Grand Operations". The Grand Operations mode is an expansion of the "Operations" mode introduced in Battlefield 1, which focuses on matches taking place across multiple stages to simulate a campaign from the war. In Grand Operations, each round will have specific objectives, and performance in each stage will influence the next. If the final day ends with a close margin of victory, the match will culminate with a "Final Stand", with players fighting to the last man standing on a continually shrinking map. Similarly to Battlefield 1, the game features a collection of single-player "war stories" based on aspects of World War II, with voiceovers in each war story's native language.[4] The game also features a cooperative mode not seen since Battlefield 3 called "Combined Arms", where up to four players can undertake missions together and features dynamic missions and objectives so missions cannot be played the same way each time.

The battle royale mode is built around the franchise's "core pillars of destruction, team play, and vehicles".[7][8][9] The name "Firestorm" refers to a literal storm of fire that constricts players similar to the popular Battle Royale game mechanic of restricting the play area. Furthermore, this particular game mode was not developed by DICE themselves, but has been outsourced to Criterion Games and features the biggest map created by the franchise to date. It is playable by 64 players, which can be divided into up to 16 squads with a focus on team work.[10]

Synopsis

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As in Battlefield 1, the single-player campaign is divided into an introduction followed by episodic War Stories, three of which were available at launch: "Nordlys" takes place from the point-of-view of a Norwegian resistance fighter taking part in the sabotage of the German nuclear program, "Tirailleur" tells the story of a Senegalese Tirailleur during Operation Dragoon, and "Under No Flag" puts the player in the shoes of Billy Bridger, a convicted bank robber and explosives expert conscripted into the Special Boat Service to take part in Operation Albumen. The fourth campaign, "The Last Tiger", was released on December 5, 2018, which depicts the struggles of a German Tiger I tank crew during the Ruhr Pocket in the closing days of the war.

My Country Calling

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The introductory episode of Battlefield V, titled "My Country Calling" or "Prologue", is a tutorial required upon first launching the game. In it, the player learns the basic mechanics of how infantry, tanks, and planes work, as well as setting the tone for future war stories. The prologue begins after Battlefield 1's "Storm of Steel" left off, before cutting to a black screen with white text, commentating on how society was quick to forget the horror of the First World War. The prologue then jumps forward to London in 1939, with Neville Chamberlain's declaration of war on Germany being played on the radio. The narration then begins before the player steps into the shoes of a British paratrooper, during a night raid at Narvik Docks in 1940, during the Battles of Narvik. The player then must defeat several members of the German military before a Tiger I tank appears, and the screen fades to white. The player is then placed into control of tank commander Peter Muller, the main character of the "Last Tiger" war story. In this instance, however, the player is tasked with breaking Allied lines at Tobruk during the Siege of Tobruk, before an artillery strike causes another character change. After the transition, the player is then put in control of a free French sniper, presumed to be one of the same soldiers as the "Tirailleur" war story, around the Kasserine Pass during Battle of Kasserine Pass. After sniping several enemies during an ambush sequence, the player character is then killed when a strafing run hits them. The camera then pans to a Bf 109 fighter pilot with the callsign "Yellow-Seven". This time, the player must shoot down a variety of Bristol Blenheim and Supermarine Spitfire aircraft during the Bombing of Hamburg in World War II, before being shot down themselves. Finally, the player takes the role of a British machine gunner during the Final Defense at Nijmegen railway bridge in 1944, during Operation Market Garden. A V1 flying bomb soon detonates on their position, and the player goes into a last stand before getting murdered in the onslaught of gunfire. Upon completion of all introductory segments, the player is then shown cinematic clips of the war stories, before being treated to the game's title card.

Under No Flag

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In the spring of 1942 during the North African campaign, convicted bank robber William Sidney "Billy" Bridger, the son of another infamous bank robber, Arthur Bridger, volunteers to join the British army in order to be released from prison, and is assigned as an explosives expert to a Special Boat Service team led by George Mason (Craig Fairbrass). Billy and Mason infiltrate occupied North Africa in order to sabotage German airfields. However, things don't go as planned at the first airfield; one of Billy's explosives ("safecracker specials") fails to detonate, much to Mason's anger, forcing Billy to commandeer an anti-aircraft device to destroy the final plane. Mason is wounded, and after an argument with Mason about whose fault it was that Mason could have been taken out, Billy and Mason steal a German's car and drive to the second airfield. However, due to Mason's wounds, Billy is forced to infiltrate the airfield alone. Billy is able to destroy the objectives, but detours to a nearby bunker to collect medical supplies for Mason, and uses the radio there to call HMS Sussex for evacuation. After destroying the base's radar stations, Billy returns to report to Mason. However, Mason is furious when he finds out Billy radioed for help, since it would alert the Germans to their exact location. A massive German force begins to pursue them and they are forced to hide in some ruins. Billy begins to express doubts at his own competence and their chances of survival, as well as grieving over his failure to please his father. Mason confides in Billy that he picked him to volunteer for the unit because his many attempts to rob banks, especially three of one bank, showed him as a "tryer", a person who doesn't easily give up. Inspired, Billy shoots alongside Mason in a last stand while singing along to "It's a Long Way to Tipperary". They manage to hold off the German forces long enough for British reinforcements to arrive, and the Germans are subsequently routed. In the aftermath, Billy and Mason have a newfound respect and understanding of each other as they head off for their next mission.

Nordlys

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In the spring of 1943 during Operation Checkmate, in Rjukan, Norway, a British commando unit is killed attempting to infiltrate a German-occupied facility and Astrid, the Norwegian resistance movement soldier assisting them, is captured. Meanwhile, Astrid's daughter Solveig fights her way into the facility to rescue her. However, Astrid refuses to leave, insisting that the facility must be destroyed first since it is producing heavy water for Germany's nuclear research program. The pair manage to sabotage the facility, but much of the heavy water is evacuated by truck. They attempt to pursue, but are cornered on a bridge by German forces commanded by Leutnant Weber. Entrusting Solveig with the mission to destroy the heavy water, Astrid pushes her off the bridge to prevent her from being captured. Narrowly surviving the fall, Solveig carries on the mission, pursuing the trucks and destroying all of them. Unfortunately, the Germans have already loaded Astrid and some of the heavy water on board a U-boat, and Solveig is unable to board it. Astrid steals a Stielhandgranate and uses it to destroy the U-boat and the heavy water, blowing up herself and Weber in the process. It is left unclear whether Solveig survived the explosion or not.

Tirailleur

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In the late summer of 1944 after the Allied landings at Normandy during Operation Dragoon, Senegalese Tirailleurs soldiers are sent to help liberate France from German occupation. One of these soldiers is the young recruit Deme Cisse, who meets fellow soldier and older brother Idrissa upon arriving in France. However, Deme quickly experiences discrimination from the French army, with the Senegalese being blocked from fighting on the frontlines and instead assigned to perform menial tasks such as filling sandbags. Finally, the Senegalese are allowed to participate in an assault on a heavily fortified German position by moving to destroy a set of anti-aircraft guns defending the area. The Senegalese are ambushed on the way to their objective, but they are able to capture and hold a German strong point. Idrissa is reluctant to proceed further since their commanders are dead and they have no support, but Deme is determined to keep pushing for the anti-aircraft guns in order to win recognition from the French army, and he convinces the rest of the unit to follow him. They are successful in destroying anti-aircraft guns but suffer heavy casualties in the process. In addition, a wounded German soldier boasts they will be surrounded, and destroyed in the inevitable counterattack, and that nobody will know they were even there. A hopeless Idrissa, fearing that he won't come home to his family alive, considers withdrawing, but Deme insists that they do what the Germans won't expect them to: directly attack the German headquarters. They manage to break into the headquarters but are ambushed by a Tiger I tank. Idrissa is mortally wounded after destroying the Tiger, much to Deme's shock. Despite Deme's unit having taken the headquarters, their involvement in the operation is covered up and forgotten. In the present, an elderly Deme recounts his story and declares that no matter what happens, nothing can erase what he and his comrades had done, and that he is proud of it.

The Last Tiger

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In the April 1945 during the encirclement of German Army Group B, veteran Tiger I commander Peter Müller and his crew participate in the defense of the Rhine-Ruhr metropolitan region, in the city of Cologne against invading American forces, with orders from OKW that all soldiers must fight to the death. After surviving a series of heavy engagements, the Tiger I is forced to take cover from Allied bombers. At the behest of Schröder, the crew's young and fanatically patriotic gunner, Müller has the unstable loader Hartmann scout the ruins ahead for a passage through. A large American tank column suddenly appears, forcing the crew to leave Hartmann behind. The Tiger receives orders to regroup at a cathedral with other remaining German forces for a final defense; en route, they discover that Hartmann had attempted to desert and was consequently hanged. They reach the cathedral, only to find it abandoned and are quickly surrounded by the United States Army, who demand their surrender. With new orders to defend their position, the crew fights off the enemy before making their way to the bridge, which leads back to German lines. The bridge is suddenly destroyed by a series of explosions, and the Tiger I is disabled. Kertz, the tank's veteran driver, expresses his disillusionment in the German cause and decides to desert despite Müller's pleading; Kertz is then shot and killed by Schröder. As a despondent Müller cradles his friend's corpse, American soldiers arrive and again demand their surrender, but the fanatical Schröder continues to fight. Müller discards his Knight's Cross and raises his arms in surrender, after which an enraged Schröder aims his MP40 at him. The screen cuts to black and a burst of gunfire is heard, leaving Müller's fate ambiguous.

Development

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DICE unveiled the first details surrounding Battlefield V on May 23, 2018, with more information to be unveiled during the EA Play press conference near E3 2018 in June. DICE has stated that, unlike Battlefield 1, it does not plan to use paid downloadable content, or "loot boxes" for non-cosmetic items within Battlefield V; new content will be added to the game for all players over time (which, itself, will progress through the different stages of World War II), at no additional charge, morphing into the game's 'Tides of War' and season system, to which there were six over the game's life cycle.[6][11] The decision to exclude these features was made following the outrage over the loot box system in Star Wars Battlefront II, another EA DICE title.[12] The game was originally set to release on October 19, but was delayed to November 20 to enable the developers to "make some final adjustments to core gameplay".[13] It is one of the first major games to make use of real-time ray tracing and DLSS, with help from Nvidia.[14][15]

Post-launch content

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Updates for Battlefield V as part of the aforementioned 'Tides of War' and season system added more maps, weapons and game modes to the game. The game ditches the "Premium Pass", which in previous Battlefield titles granted access to many benefits and new, paid expansion packs as they released, for free updates.[16] As of April 23, 2020, which marked the end of active game development,[17] there have been six different major content updates, all of which has seen the addition of new maps focusing on different theatres of World War II, new weapons, vehicles, customization options, custom servers, and a new "War Story" titled "The Last Tiger".[18] On March 28, 2024, it was revealed that EA would switch Battlefield V's anti-cheat from FairFight[19] to an in-house solution following a similar move with Battlefield 2042.[20]

Battlefield V has also seen two major digital rereleases throughout its lifetime, the Year 2 Edition and Definitive Edition. Each of these rereleases bundled in many in-game cosmetic options and could be bought separately from the main game or in a bundle. As with other Battlefield games except Battlefield 2042 offering their premium editions on the Steam store as the default version, the Definitive Edition of Battlefield V is the default edition offered on there.

Reception

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Pre-release

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The announcement trailer generated a significantly negative reception, as fans of the series criticized the game for a lack of historical accuracy, authenticity and immersiveness. Complaints were made about the use of certain weapons, prosthetics, and body art as being very uncommon in that time period.[21] Fans were also frustrated with the portrayal of women in the game, specifically with the British woman featured prominently in the trailer as women never participated in frontline combat in the armed forces of the Western Allies.[22]

Many video game journalists argued against such criticisms by pointing out that the roles of women in World War II varied by country (highlighting examples of women soldiers and partisans from France and the Soviet Union) and by pointing out that previous games in the Battlefield series were not intended as a realistic portrayal of war.[22] Some suggested that the backlash was partly due to misogyny, rather than genuine worries over historical accuracy.[23][24][25][26]

In response, the game's executive producer Aleksander Grøndal wrote on Twitter that the team would "always put fun over authentic".[27] DICE's general manager Oskar Gabrielson also responded on Twitter, saying "Player choice and female playable characters are here to stay ... Our commitment as a studio is to do everything we can to create games that are inclusive and diverse. We always set out to push boundaries and deliver unexpected experiences."[28] EA chief creative officer Patrick Söderlund said the developer was uninterested in taking flak for diversifying the gaming space. "We stand up for the cause, because I think those people who don't understand it, well, you have two choices: either accept it or don't buy the game", he said, "I'm fine with either or." Söderlund went on to say that the development team itself pushed for women in Battlefield V.[29] Despite this, in September 2018, prior to release, DICE "dialed back" the character customization options to be more historically accurate.[30]

In August, the Cowen Group, gaming industry analysts, reported that pre-order sales of Battlefield V were "weak", being 85% behind those of Call of Duty: Black Ops 4.[31][32]

Critical reception

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Battlefield V received "generally favorable" reviews from critics, while the PS4 version received "mixed or average" reviews, according to review aggregator website Metacritic.[33][34][35]

In Game Informer's 8/10 review, they wrote, "Ultimately, Battlefield V will be defined by the success or failure of the pending Combined Arms cooperative mode, Firestorm battle royale mode, and whether or not DICE can continually provide new and engaging content."[36] GamesRadar+ gave the game 3.5/5 stars, praising the gameplay but criticizing the online multiplayer, writing: "Not as drastic a change up as its WW1 predecessor, nor as wild or wondrous, Battlefield 5's deliberative design sidelines its strengths as a simulative sandbox."[37]

Sales

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In November, it was reported that Battlefield V had sold fewer than half the physical units than Battlefield 1 did upon its launch during the same period of time.[46] The game sold 7.3 million units by the end of 2018. On February 5, 2019, EA's CEO Andrew Wilson announced that the game ultimately failed to meet sales expectations, blaming the game's marketing as well as their focus on developing a single-player campaign instead of a battle royale mode, a genre which had gained recent widespread popularity. Wilson also highlighted Battlefield V's long development cycle, and release in a month of strong competition. EA's stock price also faced its worst drop in more than a decade during its third quarter of the fiscal year, declining by around 18 percent, which EA attributed in part to the poor sales of the game.[47][48][49]

In Japan, the PlayStation 4 version of Battlefield V sold 110,653 units during its first week of release, placing it at number four on the all format sales chart.[50]

Awards

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Year Award Category Result Ref.
2018 Game Critics Awards Best PC Game Nominated [51]
Best Action Game Nominated
Best Online Multiplayer Won
2018 Golden Joystick Awards Most Wanted Game Nominated [52]
Gamers' Choice Awards Fan Favorite Fall Release Nominated [53]
Australian Games Awards Multiplayer/Online Title of the Year Nominated [54]
Shooter of the Year Nominated
2019 22nd Annual D.I.C.E. Awards Outstanding Achievement in Sound Design Nominated [55]
Outstanding Technical Achievement Nominated
National Academy of Video Game Trade Reviewers Awards Game, Franchise Action Nominated [56]
Use of Sound, Franchise Nominated
SXSW Gaming Awards Excellence in SFX Nominated [57]
2019 G.A.N.G. Awards Audio of the Year Nominated [58]
Sound Design of the Year Nominated
Best Original Soundtrack Album Nominated
Best Cinematic Cutscene Audio Nominated
Best Dialogue Nominated
Best Original Choral Composition ("Glorifica") Nominated
15th British Academy Games Awards Audio Achievement Nominated [59]
Multiplayer Nominated
Italian Video Game Awards People's Choice Nominated [60]


Notes

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
is a developed by and published by . Released worldwide on November 20, 2018, for Microsoft Windows, , and , it depicts settings with emphasis on immersive squad-based multiplayer , including large-scale battles, vehicle warfare, and destructible environments powered by the engine. The game features single-player "War Stories" narratives alongside multiplayer modes and introduced player customization systems like "The Company" for assembling squads with unique appearances and loadouts. Critically, Battlefield V earned scores around 81 out of 100 on Metacritic across platforms for its refined gunplay, visual fidelity, and emphasis on teamwork over individual heroics, though some reviewers noted repetitive single-player content and launch issues. Commercially, it sold 7.3 million units by the end of 2018 but fell short of Electronic Arts' expectations, attributed partly to pre-launch backlash and competition from battle royale titles. A defining controversy emerged from the prominent inclusion of female combatants in promotional materials and gameplay, which deviated from the historical rarity of women in frontline infantry roles among major Allied and Axis forces—limited primarily to auxiliary or specialized Soviet units—leading to accusations of prioritizing modern inclusivity over factual representation; EA's chief creative officer responded by advising detractors to "accept it or don't buy the game." Post-launch updates via "Tides of War" chapters added maps, modes like the Firestorm battle royale, and Pacific theater content, but live service support concluded in April 2020.

Development

Announcement and initial concept

Development of Battlefield V began in 2016 following the commercial success of Battlefield 1, which had shifted the series toward historical World War I settings and emphasized large-scale destruction and immersive multiplayer experiences. DICE, the game's developer, opted to return to World War II—a setting previously explored in earlier entries like Battlefield 1942 and 1943—to leverage the franchise's roots in multiplayer-focused warfare while avoiding the modern or futuristic elements of titles such as Battlefield 3 and 4. This choice prioritized empirical appeal from player data on historical theaters, aiming for narrative depth through "war stories" rather than supernatural or speculative additions, with a focus on player-driven customization and squad-based agency from inception. The game was publicly announced on May 23, 2018, via a reveal trailer during an EA event preceding , showcasing cinematic sequences of combat across European and North African fronts with diverse soldier archetypes, including female combatants, to underscore a thematic emphasis on personal "war stories" over rigid historical simulation. The trailer highlighted foundational mechanics like environmental destruction and fortifications, positioning Battlefield V as an evolution of 's scale without its single-player "They Shall Not Pass" expansions' scope initially detailed. EA confirmed a release date of October 19, 2018, for standard editions on PC, , and , powered by the engine. At announcement, outlined a live-service model diverging from prior entries, eliminating the Premium Pass and committing to all post-launch content—such as maps, modes, and events—delivered free via "Tides of War" chapters to foster ongoing community engagement without paywalls fragmenting player bases. This approach, informed by feedback on 's expansions, emphasized collaborative progression and thematic updates tied to WWII campaigns, with monetization limited to cosmetic items earned or purchased separately.

Production process

DICE developed Battlefield V over roughly two years, from post-Battlefield 1 production in through to its launch, leveraging the engine to advance core systems like environmental destruction and coordination. The engine's updates facilitated larger-scale destructible environments, allowing buildings and to collapse more realistically under fire, which required significant toward physics simulations and level . play was refined with tighter mechanics for revival and objective coordination, emphasizing in 64-player matches without class restrictions on weapon use. Creative decisions incorporated extensive player customization, including prosthetic limbs inspired by wartime prosthetics and elaborate cosmetic options for uniforms and gear, prioritizing and replayability over strict adherence to historical uniforms or roles. This approach extended to narrative elements in War Stories, allowing flexible soldier archetypes rather than fixed historical figures, to support broader variety. Animations were developed with a focus on first-person handling and interactions, using hand-keyed and blended techniques for fluid combat feedback, though procedural elements were limited compared to later iterations. Pre-launch beta testing in September 2018, spanning two weekends, uncovered bugs such as respawn glitches and visibility issues, alongside balance concerns like aircraft agility and initial time-to-kill rates. DICE responded with targeted fixes, including improved plane handling and server stability enhancements, based on player feedback data to polish multiplayer dynamics before full release. Resource shifts during late production addressed these, with teams at Stockholm and LA collaborating on environment workflows using for authentic yet destructible WW2 settings.

Marketing and beta testing

The marketing for Battlefield V centered on the "Tides of War" initiative, a live service framework delivering chapter-based content updates aligned with II's historical timeline, including new maps, weapons, and narrative-driven events. Promotional trailers, such as the official reveal on May 23, 2018, highlighted single-player War Stories alongside multiplayer innovations like squad-based progression and customizable soldier loadouts. Subsequent videos, including the Tides of War explainer released August 23, 2018, emphasized ongoing post-launch evolution to sustain player engagement beyond traditional expansions. Campaign materials stressed a blend of historical authenticity and fresh interpretations of , focusing on underrepresented battles and environmental dynamics to differentiate from prior entries. Trailers showcased features like dynamic affecting visibility and , alongside revamped mechanics for more fluid tank and aircraft engagements. These elements aimed to position the game as an immersive return to the setting, balancing iconic weaponry with procedural destruction and fortification building. DICE ran a closed alpha test in June 2018, incorporating early feedback to resolve inconsistencies and separation during sessions, which informed adjustments for broader testing. The open beta followed from to 11, 2018, across , , and PC, featuring maps like Twisted Steel and Narvik for conquest and grand operations modes. Player reports during the beta highlighted issues with team balancing and visibility in varied lighting, prompting mid-beta patches for joining, spectator functionality, and graphical tweaks like added distance haze to enhance player pop-in. Originally slated for October 19, 2018, the release shifted to November 20, 2018, for , , and PC, as announced on August 30, 2018, to prioritize refinements in multiplayer stability and overall gameplay polish. This delay, preceding the open beta, enabled integration of alpha insights into beta iterations and final tuning, mitigating risks of launch-day connectivity and balance disparities observed in testing.

Gameplay

Core mechanics and combat

Battlefield V employs mechanics centered on four infantry classes—Assault, , Support, and Recon—each equipped with period-accurate weaponry and gadgets tailored to their roles. The Assault class focuses on close-to-medium range engagements with submachine guns and assault rifles such as the STG-44, while the emphasizes rapid revival of downed squadmates using semi-automatic rifles and medical tools. Support provides sustained via light machine guns and resupplies ammunition, and Recon enables long-range spotting and sniping with scoped rifles. Weapon handling features deterministic recoil patterns without random bullet deviation, allowing players to master predictable vertical and horizontal kick through sustained practice, as opposed to probabilistic spread in prior entries. Combat prioritizes tactical positioning, with suppression effects from nearby gunfire revealing enemy outlines to assist flanking maneuvers rather than heavily obscuring vision. Time-to-kill (TTK) averages approximately 2-3 shots at close range for balanced post-adjustments, initially lowered in the open beta for accessibility but reverted via a December 2018 update to favor skill-based engagements over instant kills, aligning closer to realistic firefights while retaining arcade responsiveness. Squad mechanics encourage coordinated revives by Medics, who can resuscitate downed teammates to prevent death, promoting objective-based pushes through combined suppression and revival loops. Vehicle integration supports tactics, where infantry can enter or repair tanks, planes, and boats mid-combat for dynamic shifts between ground and air superiority. Tanks feature specialized roles like anti-infantry or anti-vehicle loadouts with realistic handling influenced by terrain and crew coordination, while planes enable dogfights and bombing runs vulnerable to anti-air fire from ground units. This system demands infantry-vehicle synergy, as isolated vehicles succumb quickly to anti-tank gadgets like , enforcing realism in vulnerability without dominating matches.

Multiplayer features

Battlefield V's multiplayer component centers on large-scale competitive modes accommodating up to 64 players per match, emphasizing territorial control and objective progression. involves teams capturing and defending control points to reduce enemy tickets through flag dominance, while Breakthrough divides maps into sequential sectors that attackers must overrun against defenders, with ticket depletion accelerating upon sector loss. Grand Operations extends this into narrative-driven campaigns spanning multiple "days," where outcomes from one round—such as or Airborne insertions—influence resources and conditions for subsequent rounds, culminating in a final match determined by accumulated points. Launch maps, numbering eight at release on November 20, 2018, recreate engagements with environments supporting vehicular and infantry combat, including Devastation, a bombed-out urban ruin from the featuring collapsed structures and rubble for cover. Twisted Steel depicts early-war French countryside armored assaults near the Battle of Arras, with open fields, villages, and tank paths allowing dynamic shifts in front lines as objectives change hands. These maps incorporate variable weather and time-of-day cycles that alter visibility and tactics, alongside mode-specific mechanics like sector-based pushes in that force adaptive repositioning. Team dynamics prioritize squad-based coordination, with four-player led by a designated leader who issues objective orders—such as capturing points or suppressing enemies—to guide play and grant completion bonuses like reinforcements. Any squad member can perform buddy revives on downed teammates within proximity, extending beyond class exclusivity to encourage mutual support, though revives consume squad resources and risk enemy interruption. Post-launch, on March 25, 2019, developer added , a 64-player battle royale mode on the expansive Halvoygoy island map, incorporating vehicles, classes, and a shrinking play zone as a free update amid surging demand for the genre following titles like .

Fortifications and destruction

The fortifications system in Battlefield V enables players to construct defensive assets including sandbags, , trenches, foxholes, and tank stoppers, which dynamically modify map layouts during multiplayer matches. These structures are built using a hammer tool activated via the Support class, requiring players to gather resources from destructible environmental elements like crates or debris, with construction exposing builders to enemy fire and taking several seconds per asset. Fortifications such as sandbags offer partial cover resistant to small-arms fire but vulnerable to sustained damage, while and tank stoppers impede and vehicle movement without fully halting advances. Destruction mechanics, leveraging the engine, facilitate volumetric breakdown of buildings through , fire propagation, and debris accumulation, alongside terrain deformation that generates craters from , explosives, and vehicle impacts. Maps feature large-scale environmental shifts akin to prior series Levolution events, such as bridge collapses or structural failures triggered by concentrated firepower, which redistribute player positioning and resource access mid-round. penetration extends to thin fortifications and cover, allowing suppression fire to chip away at sandbags or wooden barriers without full demolition. This interplay enforces a balance where erected defenses provide temporary tactical advantages but remain susceptible to demolition via grenades, rockets, tanks, or aircraft, preventing static stalemates and promoting fluid, resource-dependent strategy. Reinforced buildings can withstand initial assaults longer than player-built assets, yet repeated explosive ordinance leads to cascading failures, underscoring the system's emphasis on mutual vulnerability over permanent alteration.

Progression and customization

Players advance in Battlefield V through class-specific progression systems, where experience points (XP) earned from kills, objective completions, and revives unlock weapons, gadgets, and combat roles for each of the four classes: , , Support, and Recon. For instance, the class unlocks medical crates and early, while higher ranks provide access to advanced gadgets like the Medical Syringe upgrade and weapons such as the Sten SMG. Weapon progression features individual skill trees, with each firearm leveling up through usage to a maximum of 10 tiers, though core traits unlock by tier 4, allowing baseline functionality without further investment. Customization emphasizes personal soldier loadouts in the "The Company" menu, offering options for headgear, uniforms, legwear, face paint, and non-standard elements like prosthetic limbs or tattoos, which can be mixed across factions for aesthetic variety. These items are primarily unlocked via class assignments—tasks requiring specific actions like 50 revives for gear—or purchased with in-game , enabling players to alter , tone, and war paint independently of performance stats. Vehicle and skins follow similar patterns, with camouflages and emblems earned through progression rather than restricting core access. The economy revolves around Company Coin (CC), a for specializations (e.g., bipods for stability or extended magazines) and , distinct from XP-based unlocks to avoid pay-to-win mechanics—all weapons and gadgets become available through free play. CC earnings favor ranking up, yielding 500 coins per level from ranks 1-25 and 1,000 from 26-50 in the initial career cap, supplemented by daily login bonuses and repeating assignments post-cap, though rates drop significantly after level 50 to around 300 daily without purchases. This structure balances accessibility for casual players via free tiers but introduces grind for full specialization trees, as weapon upgrades require 4-10 specializations each, potentially spanning dozens of hours per firearm based on playtime efficiency.

Single-player campaign

War Stories overview

The single-player campaign of Battlefield V consists of an anthology format known as War Stories, comprising five episodic narratives that collectively span approximately six hours of when focusing on the main objectives. These stories shift perspectives across various theaters of , prioritizing the viewpoints of individual soldiers and resistance fighters over broader strategic overviews, drawing inspiration from lesser-documented historical events and locations to highlight personal human experiences amid large-scale conflict. Each War Story integrates scripted cinematic sequences with gameplay segments featuring semi-open traversal and combat arenas, where players can employ squad AI companions for support in objectives such as or , fostering a sense of tactical agency without full sandbox freedom. The narratives emphasize themes of individual , defiance, and in wartime, portraying characters confronting personal losses and ethical dilemmas rather than heroic generalizations, which aligns with developer intent to ground the mode in authentic, character-driven drama. This structure eschews a unified protagonist or continuous plotline, instead delivering discrete vignettes that encourage replay for alternate paths and collectibles, though the mode remains strictly single-player without cooperative elements integrated into the stories themselves.

My Country Calling

"My Country Calling" functions as the prologue and mandatory tutorial War Story in Battlefield V, introducing players to core gameplay mechanics through a series of vignettes set primarily during the 1940 in occupied . Players assume the role of an unnamed British paratrooper dropped near the port's loading docks, leading a small in a nighttime on German positions to secure the strategic harbor, which involved real historical efforts by Allied forces including British, French, and Norwegian troops to counter the German invasion launched on April 9, 1940. The segment emphasizes infantry combat, objective capture, and squad coordination amid urban and coastal environments, with mechanics like aiming, reloading, and suppression fire taught via on-screen prompts and escalating enemy encounters. Subsequent vignettes expand to vehicle handling and , such as piloting or commanding light tanks in defensive pushes against advancing foes, though these draw from broader WWII contexts rather than strictly Narvik events, incorporating anachronistic elements like later-war hardware for tutorial purposes. Key objectives include clearing bunkers, flanking patrols, and holding positions under fire, reflecting tactical necessities of the Narvik campaign where Allies aimed to disrupt German shipments vital to their . The narrative frame, voiced over with patriotic undertones evoking enlistment calls from Britain, underscores individual soldierly resolve without developing named characters beyond the protagonist's anonymous perspective. Clocking in at roughly 45 to of gameplay, the War Story prioritizes hands-on learning of evasion tactics, resource scavenging for ammo and health, and rudimentary fortifications like sandbags or to channel enemies, mirroring scarcity in early-war operations where supply lines were tenuous. While fictionalized for pacing and accessibility, it nods to authentic elements like amphibious landings and port seizures from the historical , which saw intense fighting from April to before Allied withdrawal. This introductory role sets the stage for the anthology-style campaign, acclimating players to the game's realism-infused simulation of frontline improvisation against superior occupation forces.

Under No Flag

"Under No Flag" is the second War Story in Battlefield V's single-player campaign, set during the in spring 1942. The narrative follows Billy Bridger, a convicted British criminal specializing in explosives, who is recruited from prison by British officer for a mission behind Axis lines. Bridger's backstory involves charges of armed robbery, , and illegal explosives use, positioning him as an unlikely operative in a unit inspired by real-world groups like the and . The story unfolds across three acts—"," "Butcher and Bolt," and "Onslaught"—emphasizing against forces approximately 500 miles into enemy territory. Key events include infiltrating Axis garrisons to radar stations, anti-aircraft guns, and communications, followed by raiding an airbase to destroy grounded aircraft, fuel depots, and machine gun emplacements using planted explosives or direct assaults. Players can escalate to stealing enemy Stuka dive bombers for aerial ground strikes, enabling bomb drops on clustered targets while evading detection to avoid reinforcements. Improvised tactics, such as Molotov cocktails for close-quarters , highlight Bridger's rogue expertise in low-tech disruption. Gameplay prioritizes vehicle-based mobility in vast desert environments, with jeeps for rapid traversal and for precision strikes, distinguishing it from ground-focused stories through integrated aerial elements like bombing runs over airfields. The approximately one-hour experience allows tactical choice between stealthy infiltration—planting charges undetected—or aggressive firefights, using the Assault class for its submachine guns and anti-vehicle suited to demolishing parked planes and defenses. Themes explore redemption through Bridger's reluctant service, contrasted with tensions between personal freedom and military loyalty, embodied in his dynamic with the disciplined Mason.

Nordlys

Nordlys depicts the efforts of Norwegian resistance fighters Fia Bjørnstad, a young operative, and her mother to disrupt Nazi shipments from a production facility in occupied during the winter of 1943. The narrative centers on their guerrilla operations against elite German paratroopers guarding the site, emphasizing to prevent the export of deuterium oxide critical to German nuclear research. This mother-daughter duo undertakes sabotage missions, including infiltrating the facility to destroy stockpiles and rescuing captured allies, with the plot highlighting personal stakes through familial tension and mutual reliance amid harsh alpine conditions. Gameplay in Nordlys integrates stealth mechanics for initial and takedowns, transitioning to direct combat with submachine guns, rifles, and improvised explosives against patrols and units. Players navigate snow-covered mountains, using environmental hazards like avalanches and fortified positions for ambushes, before culminating in high-speed evasion sequences on to outrun pursuing German vehicles and . The approximately one-hour experience underscores tactical variety, with optional objectives for resource gathering and ally support, reinforcing themes of resilience and interpersonal bonds in resistance warfare.

Tirailleur

"Tirailleur" is the fourth War Story in Battlefield V's single-player campaign, released as part of the game's launch content on November 20, 2018. The narrative centers on Deme Cissé, a young Senegalese serving in the French Colonial Forces during the 1944 Allied invasion of , known as . Cissé, recounting events as an elderly man in flashbacks, begins as a recruit facing and accusations of , which bar him from frontline duty despite his unit's deployment to liberate the French homeland. A French captain offers him redemption by allowing participation in combat operations against German occupiers, highlighting the overlooked role of African colonial troops in the Free French Forces. The story unfolds through missions emphasizing assaults in rural terrain, including stealth infiltration to destroy village defenses, squad-based advances on enemy camps, and direct engagements with German fortifications. Players control Cissé and issue basic commands to AI squadmates, such as his brother figure Idrissa, while utilizing period weapons like rifles and explosives amid destructible environments. Key sequences involve clearing occupied villages, repelling counterattacks with armored support, and confronting heavy assets like Tiger tanks, culminating in pushes toward strategic châteaus. The approximately one-hour experience incorporates high-intensity close-quarters combat, underscoring themes of personal honor and the unheralded sacrifices of Senegalese soldiers, who historically numbered over 200,000 in French service during but faced post-war discrimination. This War Story expands the campaign's anthology by portraying the global scope of Allied efforts through colonial perspectives, distinct from European resistance narratives in other chapters, while grounding in realistic depictions of tactics employed by units.

The Last Tiger

"The Last Tiger" depicts the final days of a German tank crew during the Allied advance into in , providing the campaign's only perspective from Axis forces. The centers on veteran tank commander Peter Müller and his mixed crew of seasoned soldiers and inexperienced recruits, who operate amid severe fuel shortages, equipment failures, and eroding morale as the collapses under pressure from advancing U.S. forces. Players experience the story through Müller's viewpoint, exploring themes of , , and disillusionment with the war's , as the crew grapples with orders to hold a collapsing despite dwindling resources and internal doubts. Gameplay emphasizes tank-centric mechanics unique to the series, with players commanding from the Tiger I's interior, assigning crew members to roles such as driver, gunner, or loader via a management system. Exterior scouting sequences require exiting the vehicle on foot to repair damage, scavenge fuel, or reconnoiter enemy positions, blending vehicular combat with vulnerable infantry elements amid destructible urban environments. The approximately one-hour mission culminates in a desperate defensive stand, highlighting the tank's historical vulnerabilities like mechanical unreliability and logistical constraints in late-war scenarios. This War Story balances the campaign's Allied-focused narratives by humanizing the opposing side's soldiers without glorifying their cause, portraying individual ethical struggles amid systemic defeat rather than broader ideological endorsement. Developers at aimed for authenticity in depicting the crew's dynamics and the tank's operational realities, drawing from historical accounts of late-war German armored units facing overwhelming odds.

Release and post-launch support

Launch details and platforms

Battlefield V was released worldwide on November 20, 2018, for PlayStation 4, Xbox One, and Microsoft Windows platforms. Pre-order holders of the Deluxe Edition gained early access starting November 15, 2018, while subscribers to Origin Access Premier (now EA Play) could play the full game from November 9, 2018. The PC version was distributed exclusively through Electronic Arts' Origin platform at launch, requiring the client for access and updates; it later became available on Steam in June 2020 but retained dependency on the EA App. The game launched without cross-platform multiplayer support, restricting matches to players on the same platform—PlayStation 4 users with , Xbox One with , and PC with PC. Initial patches addressed stability issues identified during the open beta, including server connectivity and crash fixes, though performance varied by hardware. Available editions at launch included the Standard Edition and Deluxe Edition, the latter providing additional cosmetic items and . The Definitive Edition, released digitally on October 22, 2020, bundled the base game with all subsequent gameplay content, including weapons, vehicles, elites, and outfit variations from launch through Year 2. PC emphasized a 64-bit installation (October 2018 Update or later for optimal compatibility), with minimum specifications including an FX-8350 or i5-6600K processor, 8 GB RAM, and a 11-compatible GPU such as RX 480 or GTX 1050 Ti; recommended specs scaled to 5 2600 or i7-4790, 12 GB RAM, and higher-end GPUs like RX 590 or GTX 1060 for 1080p at 60 FPS. EA advised using an SSD to reduce load times, given the game's large maps and asset streaming demands.

Content updates and chapters

Battlefield V's post-launch content was delivered via the Tides of War initiative, which structured updates into chapters releasing new maps, weapons, modes, and gameplay features from late 2018 through early 2020. The system emphasized weekly events within chapters to unlock assignments and rewards, alongside broader patches addressing balance and bugs. Chapter 1: launched on December 5, 2018, after a one-day delay due to technical issues, adding the Practice Range for weapon testing, the tank-focused map Panzerstorm, and integration of the single-player War Story "The Last Tiger" featuring a German tank commander's perspective. It also introduced new weapons and vehicle customization options. Subsequent chapters expanded theaters and modes: Chapter 2: Lightning Strikes in February 2019 added co-op missions and Grand Operations tweaks. Chapter 3: Trial by Fire on March 25, 2019, debuted the 64-player battle royale mode alongside elite classes—specialized soldier variants with unique abilities like the Provisional Recon's stealth drone. Chapter 5: War in the Pacific on October 31, 2019, incorporated the and Pacific Storm maps, shifting focus to naval and island assaults with new weapons and vehicles. Chapter 6: Into the Jungle in February 2020 further developed Pacific content with additional maps and refinements. The game received over two dozen major patches between 2018 and 2020, emphasizing balance adjustments such as time-to-kill (TTK) reductions; for instance, Update 5.2 in December 2019 modified weapon damage falloff and multipliers to enhance lethality, particularly for SMGs and assault rifles at range. Earlier TTK tweaks in December 2018 altered body-part damage but were partially reverted by December 18 to restore original values amid feedback. Later updates like 6.2 in March 2020 continued TTK refinements alongside tank customization. These changes, combined with bug fixes and weapon additions, aimed to refine multiplayer dynamics, transitioning from narrative-driven events to iterative gameplay enhancements.

Monetization model

Battlefield V employed a live service , providing all post-launch maps, modes, and major content updates free to players, without a premium pass or paid expansions, as announced by developer in May 2018. This approach aimed to sustain ongoing development through optional cosmetic purchases, contrasting prior titles' DLC models and responding to community preferences for accessible core content. The game's economy featured two currencies: Company Coin, earned exclusively through gameplay such as leveling, daily orders, and assignments, and , purchasable with real money in packs starting at approximately $5 for 500 units. Company Coin funded cosmetic customizations in the Armory, including soldier outfits, weapon skins, and vehicle appearances, with item costs ranging from several thousand to over 13,000 coins for rarer variants. offered direct access to similar items or bundles, effectively serving as a time-saver for players unwilling to grind. Earning sufficient Company Coin for high-end cosmetics required substantial playtime, with daily orders yielding up to 300 coins and matches providing 50-100 coins based on , leading to player estimates of 40-100 hours per premium item depending on and focus on objectives. This structure prompted debates on value, as slow accrual rates—deliberately calibrated to encourage real-money options—drew for pressuring casual players toward purchases despite the free content promise. Microtransactions launched post-release in April 2019, limited to to avoid pay-to-win elements, though exact revenue figures from Battlefield Currency remain undisclosed by EA, contributing to the broader live service funding without offsetting the title's underperforming initial .

End of content support and server status

DICE announced on April 23, 2020, that Battlefield V's Tides of War live service model would conclude after the Summer Update, marking the end of new content development. The Summer Update, deployed on June 4, 2020, served as the final major content release, incorporating two new maps ( and ), nine weapons, six vehicles, five gadgets, and three grenade variants, alongside gameplay tweaks and balance adjustments. Subsequent patches shifted exclusively to backend maintenance, stability improvements, and support for community-hosted servers, without introducing additional maps, modes, or assets. Multiplayer servers have remained active under EA's ongoing operations as of October 2025, enabling access to all legacy content for matchmaking and custom games. Steam platform data indicates an average of approximately 4,000 to 6,000 concurrent players throughout 2025, with July 2025 recording a monthly average of 6,337 and peaks exceeding 8,000 during high-activity periods. Cross-platform totals, encompassing Origin/EA App, PlayStation, and Xbox, sustain a daily active user base in the tens of thousands, though precise aggregates are not publicly disclosed by EA; independent trackers report sustained viability for queue times under 30 seconds in popular modes. Post-support, official anti-cheat enforcement has diminished, correlating with reports of increased in unmonitored sessions, while community-driven modifications proliferate on PC via third-party tools for custom experiences outside EA's infrastructure. hosting, facilitated by community tools, has gained traction for persistent custom lobbies, though reliant on volunteer maintenance amid waning developer oversight.

Reception

Pre-release anticipation

The official reveal trailer for Battlefield V, released by on May 23, 2018, rapidly accumulated over 10 million views on within weeks, highlighting the game's setting, enhanced fortification mechanics, and character customization options. Despite the viewership, the trailer ignited immediate among fans, who objected to the prominent inclusion of female combatants, prompting widespread calls for historical fidelity and threats of coordinated review-bombing on sites like prior to the game's launch. This backlash manifested in online petitions, including a campaign launched the same day as the trailer, urging to remove "historically inaccurate" customizations such as female soldiers or face a consumer , which amassed tens of thousands of signatures in the ensuing months. Community forums and metrics reflected polarized sentiment, with pre-release discussion threads on platforms like showing spikes in engagement but also declining positive hype compared to the uncontroversial buildup for in 2016, where enthusiasm centered on innovative without similar cultural debates. Sign-ups for the Battlefield V open beta, held from September 4 to 11, 2018, drew substantial interest, surpassing internal projections for participant volume as players tested maps like Twisted Steel and Devastation. However, the controversy subdued broader anticipation, with forum polls and pre-order trends indicating tempered excitement relative to 's peak, as detractors amplified doubts about the game's direction. In response to mounting criticism, EA executive vice president stated in a June 2018 interview that detractors of the game's choices were "a bit scared" of new ideas and advised, "Don't like it, don't buy it."

Critical reviews

Battlefield V received generally positive reviews from critics, with Metacritic aggregating scores of 81/100 for the PC version based on 57 reviews, 73/100 for from 25 reviews, and 78/100 for from 20 reviews. Critics frequently praised the game's core gunplay mechanics, which featured responsive shooting and refined ballistics that improved upon predecessors like , alongside visually stunning environments powered by the engine that enhanced immersion in large-scale battles. The multiplayer modes, particularly Grand Operations—an evolution of Operations from —were lauded for emphasizing team coordination and chaotic warfare, with destruction systems allowing for more dynamic environmental interactions such as collapsing structures during combat. However, single-player campaigns drew consistent criticism for their brevity and narrative shortcomings, often lasting only 2-4 hours each across the "War Stories" anthology, with repetitive mission structures and underdeveloped storytelling that failed to deliver emotional depth or historical context. Artificial intelligence in these campaigns was faulted for inconsistent behavior, including overly aggressive or unresponsive enemies that undermined tactical gameplay, while launch versions suffered from technical issues like bugs and optimization problems that detracted from the experience. Multiplayer pacing was sometimes described as repetitive, with modes relying on familiar objective-based loops that lacked sufficient innovation despite refinements, leading to concerns over long-term engagement without post-launch content. IGN awarded the multiplayer component 7.5/10, highlighting smart improvements in squad dynamics and infantry combat but noting an overemphasis on fortification-building that could slow momentum. The single-player review scored 7.3/10, critiquing a misplaced focus on stealth elements ill-suited to the series' strengths in vehicular and explosive action. echoed narrative gaps, calling the campaigns "short [and] uninspired" with familiar set pieces that prioritized spectacle over substance, though multiplayer was seen as a stronger foundation for the game's chaotic appeal. Overall, while fidelity was a highlight, the consensus pointed to uneven execution between multiplayer excellence and single-player deficiencies as a key limitation at launch. The game garnered sparse awards recognition, winning Best Online Multiplayer at the 2018 for its E3 showcase but failing to secure major post-release honors. It received nominations for audio design at the 2019 BAFTA Games Awards and technical achievement at , acknowledging sound implementation and engine capabilities, but did not win in those categories. Other nods included Most Wanted Game at the 2018 , reflecting pre-release buzz rather than critical acclaim.

Commercial performance

Battlefield V sold 7.3 million units during its launch quarter ending December 31, 2018, falling short of Electronic Arts' internal target by approximately 1 million units. This underperformance contributed to a downward revision in EA's full-year fiscal guidance, with the company citing factors including competition from discounted titles and the absence of a battle royale mode at launch. Lifetime estimates for Battlefield V range from 13 to 14 million units, significantly below Battlefield 1's reported 25 million units. Initial on EA's Origin platform were robust but declined over time amid competition from annual releases like , which maintained stronger year-over-year momentum. While microtransactions and post-launch content updates provided supplementary revenue—aligning with EA's shift toward live service models—the game's overall monetization failed to offset the premium shortfall relative to prior entries that relied more heavily on upfront purchases. This led to a notable stock price drop for EA, marking one of the company's steeper declines in over a decade following the earnings report.

Player feedback and metrics

On Steam, Battlefield V holds a "Mostly Positive" rating with 70% of 258,440 user reviews positive as of 2025. Players frequently praise the game's immersive gunplay and atmospheric settings, describing the weapon handling as responsive and satisfying compared to prior entries. However, common criticisms include excessive grinding for and progression, persistent bugs affecting multiplayer stability, and balance issues stemming from time-to-kill (TTK) adjustments implemented in late 2018, which some veterans felt reduced tactical depth and alienated skilled players by favoring quicker deaths over sustained engagements. The game achieved a peak concurrent player count of 116,104 on during a November 2023 sale, with initial Steam peaks around 100,000 shortly after its December 2020 platform release. By 2025, average daily players have stabilized in the low thousands, with recent 24-hour peaks around 3,000 to 10,000, reflecting a dedicated but diminished long-term base amid competition from newer titles. Player discussions on forums like highlight abandonment of certain modes following the April 2019 launch of the battle royale, with users reporting matchmaking queues drying up for less popular playlists and a perceived content drought after core updates ceased in 2020. Balance complaints persist, including weapon nerfs that disrupted meta stability and contributed to a sense among some that the game felt less "soulful" or replayable than Battlefield 1's focus. A community has emerged to address these gaps, utilizing tools like Frosty Editor—enabled after official support in —to create custom , maps, and overhauls such as Battlefield 1944, which restores period-accurate and extends longevity for offline or private server play without relying on official servers.

Controversies

Historical accuracy and depiction of women in combat

Battlefield V permits players to select female characters for all combat classes and factions, including British, American, German, and Italian infantry units engaged in frontline assaults. This universal availability portrays women as standard combatants in mixed-gender squads, a depiction that extends to dynamic battlefield scenarios simulating direct engagements across theaters like and . Historically, women in frontline combat roles during were exceedingly rare, comprising a minuscule fraction of overall forces and confined to exceptional circumstances rather than routine service. In the , where female participation in combat was most pronounced due to manpower shortages following the 1941 German invasion, approximately 800,000 women served in the , but the vast majority filled non-combat positions such as medics, pilots, and support staff; only about 2,000 to 2,500 were trained as snipers, with roughly 500 surviving the war amid high casualty rates. These snipers operated in specialized attachments to units, not as integrated frontline riflemen in general assaults. In contrast, Western Allied forces like the British and excluded women from entirely, assigning them to auxiliary services such as the or for logistics, signals, and anti-aircraft spotting, but never equipping them for bayonet charges or tank assaults. French Resistance networks employed women extensively in , gathering, and duties, roles that involved risk but typically avoided direct confrontation in uniform; for example, operatives like those in the Alliance network focused on espionage and evasion rather than sustained against divisions. , including , utilized women in auxiliary anti-aircraft batteries (Flakhelferinnen) from 1943 onward, but these were defensive positions far removed from offensive maneuvers depicted in the game. Empirical records from archives indicate that units remained overwhelmingly male—often over 99%—due to physiological differences in strength and the era's doctrinal emphasis on segregated roles, rendering the game's egalitarian customization a significant departure from verifiable unit compositions. The game's soldier customization system further accentuates this divergence by allowing non-historical elements, such as vibrant face paints, tattoos, and mismatched accessories like leather jackets on period uniforms, which prioritize player expression over fidelity to equipment standards. Initial base outfits included anachronistic color schemes that adjusted via updates in 2020 to better align with olive drab and field grey palettes, but the core system retained options for ahistorical flair absent in predecessors like , where I-era gear adhered more closely to photographic evidence without such cosmetic liberties. This approach, while enhancing replayability, undermines simulations of causal battlefield realism for players valuing empirical reconstruction of loadouts, as verified by period photography and ordnance records showing standardized, utilitarian attire devoid of modern personalization.

Developer responses and community backlash

Following the release of Battlefield V's reveal trailer on , 2018, the video amassed over 157,000 dislikes on within the first day, with the #NotMyBattlefield trending on as users criticized the prominent depiction of female soldiers in a World War II setting. By May 28, dislikes exceeded 324,000 compared to 279,000 likes, reflecting a ratio where negative reactions outnumbered positive ones. A launched on calling for the removal of "historically inaccurate" customizations or a of the game garnered signatures from concerned players, emphasizing financial pressure on EA as the primary leverage. DICE general manager Oskar Gabrielson responded on May 25, 2018, via , defending the inclusion of women by labeling critics focused on historical accuracy as misguided and affirming the studio's creative choices. On June 12, 2018, an EA spokesperson elaborated in an interview, stating that detractors unhappy with female combatants should "accept it or don't buy the game," framing the opposition as a minority view while prioritizing player customization over strict realism. These statements, which contrasted earlier developer assurances of a "politics-free" experience, intensified community divisions, prompting calls for boycotts and accusations of dismissive arrogance from gaming outlets and forums. The exchanges contributed to a measurable decline in pre-launch hype, correlating with Battlefield V's commercial underperformance; EA reported 7.3 million units sold by year-end 2018, falling short of the projected 8.3 million, though executives attributed misses primarily to missteps and development delays rather than the controversy directly. sentiments persisted into launch, with some players citing the developers' tone as eroding trust, though EA maintained the backlash represented a vocal minority amid broader market factors.

In-game design and balance issues

Frequent adjustments to time-to-kill (TTK) values across multiple updates drew significant from players, who argued that the changes disrupted consistency and favored spray-and-pray tactics over precise aiming. In Update 5.2, released on December 5, 2019, rebalanced most weapons by altering damage output outside intended ranges, which extended TTK and was perceived by many as reducing lethality, particularly frustrating veteran players accustomed to faster-paced engagements from prior titles. Subsequent hotfixes and Update 6.2 in March 2020 partially reverted these tweaks, increasing and accuracy penalties for certain assault rifles to shorten TTK at close range, yet players reported ongoing inconsistency that undermined skill-based combat. Visibility issues on several maps exacerbated balance concerns, with dark environments and high contrast rendering enemies difficult to spot amid foliage or shadows, leading to complaints of unfair ambushes. Maps like Fjell 652 and Devastation were frequently cited for poor player model visibility due to desaturated colors and lighting, prompting DICE to implement a dynamic exposure system in May 2019 that improved soldier outlines in extreme lighting conditions. Despite these patches, forum discussions highlighted persistent problems, such as over-saturation in brighter areas and a "rushed" visual feel that clashed with the game's detailed destruction mechanics, contributing to higher rage-quit rates tied to perceived unfair deaths. Live service content pacing further strained balance, as promised expansions like the Eastern Front were never delivered, eroding player trust in DICE's roadmap after initial assurances of ongoing support without political distractions. Development halted in 2020 without key theaters such as Stalingrad or additional Italian campaigns, leaving and balances unrefined for underrepresented factions and maps. Team balancing algorithms also faltered post-launch, often stacking skilled players on one side and failing to auto-redistribute, resulting in lopsided matches that amplified frustrations with class disparities, such as underpowered revives compared to aggressive roles. These execution gaps in the live service model highlighted causal mismatches between ambitious multiplayer design and iterative delivery, prioritizing short-term patches over holistic equilibrium.

Legacy

Impact on the Battlefield series

Battlefield V's advancements in the engine's destruction mechanics, which allowed for dynamic environmental alterations during matches, influenced subsequent titles by demonstrating scalable destructibility potential, though implemented a more performance-optimized version with reduced large-scale building collapses compared to BFV's granular debris and structural failures. The fortifications system, enabling players to construct defensive structures like sandbags and trenches using in-game resources, was a addition unique to BFV and not retained in or planned for reversion in future entries, highlighting a divergence from interactive battlefield shaping toward predefined environmental interactions. BFV's single-player War Stories campaign format, consisting of narrative-driven episodes tied to historical theaters, was abandoned in , which opted for no traditional campaign in favor of lore delivered through multiplayer integration and short films, reflecting a broader shift away from structured storytelling in the series. The game's pivot to a live-service model, initially featuring planned premium expansions before transitioning to free seasonal updates post-launch on , 2019, served as a cautionary example for the franchise, as persistent through and battle passes contributed to player fatigue evident in declining engagement metrics for BFV and echoed in Battlefield 2042's retention challenges. This approach normalized ongoing content drops without expansion packs but underscored risks of over-reliance on microtransactions, prompting discussions for Battlefield 6 to potentially revive premium DLC structures to mitigate live-service burnout. BFV elevated customization standards across soldiers, weapons, and vehicles via the "Company" progression system, introducing modular visuals, specializations, and thematic edits that expanded player agency beyond prior entries, establishing deeper as a series expectation despite critiques that it sometimes prioritized aesthetic variety over historical fidelity. These elements carried forward in to later games, fostering norms for diversity, though they amplified debates on balancing immersion with expressive options in multiplayer-focused designs.

Comparisons to predecessors and successors

Battlefield V diverged from its predecessor (2016) in single-player design, offering War Stories campaigns that lacked the episodic variety and seamless integration of multiplayer elements seen in BF1's more immersive WWI narratives focused on individual soldier perspectives. BF1's multiplayer emphasized steady gunplay, balanced weaponry, and atmospheric maps that contributed to its commercial peak of over 15 million copies sold. In contrast, BFV's launch featured rougher multiplayer polish, with criticized map designs and mechanics that felt less refined despite shared destruction and class-based systems, alongside persistent bugs that eroded player retention. BFV's lifetime sales reached approximately 14 million units, falling short of BF1's trajectory due to compounded launch issues and external backlash. BFV's adoption of a live service model—eschewing upfront premium expansions for ongoing content updates—anticipated similar challenges in (2021), which launched with severe bugs, specialist system overhauls, and excessive mode variety that fragmented player experience, resulting in about 4.2 million copies sold and failure to meet sales projections. Both titles prioritized post-launch evolution over refined core gameplay, leading to prolonged recovery efforts via patches rather than immediate appeal. BFV's experience thus exposed vulnerabilities in shifting from BF1's contained premium structure to expansive service paradigms without sufficient technical stability. The entry, Battlefield 6, marked a corrective pivot by blending live service elements with premium-like accessibility, achieving franchise-record sales exceeding 7 million units in its first three days through focused modern-era mechanics and streamlined content delivery that addressed prior bloat. This rebound, surpassing BFV and 2042's launches by wide margins, empirically demonstrated the series' resilience when prioritizing proven gameplay fidelity over experimental narrative or systemic shifts, with BFV serving as a cautionary delta in sales and reception for audience-aligned execution.

Long-term player base as of 2025

As of October 2025, Battlefield V maintains a modest but functional long-term player base, with reporting an average of approximately 3,881 concurrent players over the preceding 30 days and a 24-hour peak of around 8,803. Across all platforms, estimates place daily active players at roughly 34,727, enabling playable queues during peak hours, though wait times can extend beyond 5-10 minutes outside evenings in major time zones. Servers remain operational, with reports confirming dozens of active instances often filling to capacity on popular maps like Devastation or Twisted Steel, albeit with limited map rotations focused on core multiplayer modes rather than abandoned battle royale queues. Periodic revivals occur, driven by nostalgia and Steam sales that spike concurrent counts—such as September 2025 averages of 4,237 on —yet these surges rarely exceed 10,000 simultaneous players and quickly subside. The game's community is overshadowed by , which sustains higher averages (around 13,000-15,000 daily across platforms), and newer entries like or the October 2025 launch of Battlefield 6, which drew over 600,000 concurrent peaks on alone. Modding efforts, primarily via tools like Frosty Mod Manager and , provide modest extensions to longevity through cosmetic overhauls (e.g., Battlefield 1944 for historical reskins) and performance tweaks, but adoption remains niche due to single-player focus and limited multiplayer compatibility. Overall, Battlefield V functions as a viable relic for dedicated fans seeking WWII-themed multiplayer, with sufficient activity to avoid frequent empty lobbies, though its player retention underscores persistent series challenges in sustaining engagement beyond initial hype or content droughts. Community discussions highlight its playability relative to peers like , but emphasize dependency on cross-platform persistence rather than robust official support.

References

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