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Hyperdimension Neptunia
Hyperdimension Neptunia (超次元ゲイム ネプテューヌ, Chōjigen Geimu Neputyūnu; lit. "Super Dimensional Game Neptune") is a series of role-playing video games produced by Compile Heart and Idea Factory, which revolves around and parodies the real-life video gaming industry and other forms of Japanese culture. The series has also branched off into a manga, light novel and anime media franchise series.
The series debuted in Japan on August 19, 2010, with the video game of the same name for the PlayStation 3, and received sequels: Hyperdimension Neptunia mk2 (2011), Hyperdimension Neptunia Victory (2012), and Megadimension Neptunia VII (2015) as the last of the main series. All the main games have been remade (the first three as "Re;Birth") and since then multiple spin-off and crossover games have also been released for various platforms.
An anime television series adaptation, titled Hyperdimension Neptunia: The Animation, aired in Japan between July and September 2013. An OVA, titled Nepu no Natsuyasumi, was released in July 2019. A second OVA, titled Nep Nep Darake no Festival, was released in October 2022, and third OVA, titled Hidamari no Little Purple, was released in April 2023.
Games within the series takes place in the world of Gamindustri (a pun on "game industry"), which is divided into four regions/nations, each ruled by one CPU: Planeptune, Lastation, Lowee, and Leanbox. Each region is completely different from the others in appearance and atmosphere, with each representing a specific video game console. Lastation represents the PlayStation, Lowee represents the Wii, and Leanbox represents the Xbox, while Planeptune represents the cancelled Sega Neptune. In the beginning of the story, the four goddesses are fighting each other for "shares" in a war known as the Console War. Shares are the manifestation of the belief citizens put into their goddess, and without shares, a goddess dies. Because some of the games feature time and/or dimension travel there are slight differences in the settings for each title.
Prior to Q3 2009, Compile Heart was conceptualising a new RPG project centred upon character designs by Tsunako, with the intention of collaborating with a partner company. This game was originally planned to feature three princess sisters and a protagonist. However, the partnership deal fell out, and as a result the project plans were redesigned and eventually became "Neptunia" close to the end of 2009 following the completion of Trinity Universe's development. During the early stages of the project, the characters Noire and Blanc were originally coloured red and blue respectively, however their colour schemes were changed to black and white so that they could better fit in with the new game setting and plot.
The release of the first sequel to the original game, Hyperdimension Neptunia mk2, saw the introduction of a reworked game engine and the replacement of various components such as the battle system and dungeons, which were completely rebuilt from scratch. Hyperdimension Neptunia Victory later built on this, with the parts from mk2 which were considered "weak" by the developers removed and improved, eventually setting Victory as the foundation for the design of future titles within the series. Following Compile Heart's collaboration with David Production to produce the Neptunia television animation series, the developers were able to change their approach to direction and script-writing based on their experience with the anime development staff, which resulted in the changes to the narrative found in the Re;Birth games on PlayStation Vita.
Hyperdimension Neptunia is the first game within the series, with the name originally derived from the scrapped Sega Neptune which combined the Sega Mega Drive/Genesis and Sega 32X into one unit, originally scheduled for release in 1994 or 1995 before the project was dropped after the release of the Sega Saturn.
There are two sequels which have been released under the names Hyperdimension Neptunia Mk2 and Hyperdimension Neptunia Victory. Another game, titled Hyperdimension Neptunia PP (神次元アイドル ネプテューヌPP, Kamijigen Aidoru Neputyūnu PP), was released on June 20, 2013, for the PlayStation Vita in Japan and it was released in the west in June 2014 as Hyperdimension Neptunia: Producing Perfection, developed by Compile Heart, Idea Factory and Tamsoft.
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Hyperdimension Neptunia
Hyperdimension Neptunia (超次元ゲイム ネプテューヌ, Chōjigen Geimu Neputyūnu; lit. "Super Dimensional Game Neptune") is a series of role-playing video games produced by Compile Heart and Idea Factory, which revolves around and parodies the real-life video gaming industry and other forms of Japanese culture. The series has also branched off into a manga, light novel and anime media franchise series.
The series debuted in Japan on August 19, 2010, with the video game of the same name for the PlayStation 3, and received sequels: Hyperdimension Neptunia mk2 (2011), Hyperdimension Neptunia Victory (2012), and Megadimension Neptunia VII (2015) as the last of the main series. All the main games have been remade (the first three as "Re;Birth") and since then multiple spin-off and crossover games have also been released for various platforms.
An anime television series adaptation, titled Hyperdimension Neptunia: The Animation, aired in Japan between July and September 2013. An OVA, titled Nepu no Natsuyasumi, was released in July 2019. A second OVA, titled Nep Nep Darake no Festival, was released in October 2022, and third OVA, titled Hidamari no Little Purple, was released in April 2023.
Games within the series takes place in the world of Gamindustri (a pun on "game industry"), which is divided into four regions/nations, each ruled by one CPU: Planeptune, Lastation, Lowee, and Leanbox. Each region is completely different from the others in appearance and atmosphere, with each representing a specific video game console. Lastation represents the PlayStation, Lowee represents the Wii, and Leanbox represents the Xbox, while Planeptune represents the cancelled Sega Neptune. In the beginning of the story, the four goddesses are fighting each other for "shares" in a war known as the Console War. Shares are the manifestation of the belief citizens put into their goddess, and without shares, a goddess dies. Because some of the games feature time and/or dimension travel there are slight differences in the settings for each title.
Prior to Q3 2009, Compile Heart was conceptualising a new RPG project centred upon character designs by Tsunako, with the intention of collaborating with a partner company. This game was originally planned to feature three princess sisters and a protagonist. However, the partnership deal fell out, and as a result the project plans were redesigned and eventually became "Neptunia" close to the end of 2009 following the completion of Trinity Universe's development. During the early stages of the project, the characters Noire and Blanc were originally coloured red and blue respectively, however their colour schemes were changed to black and white so that they could better fit in with the new game setting and plot.
The release of the first sequel to the original game, Hyperdimension Neptunia mk2, saw the introduction of a reworked game engine and the replacement of various components such as the battle system and dungeons, which were completely rebuilt from scratch. Hyperdimension Neptunia Victory later built on this, with the parts from mk2 which were considered "weak" by the developers removed and improved, eventually setting Victory as the foundation for the design of future titles within the series. Following Compile Heart's collaboration with David Production to produce the Neptunia television animation series, the developers were able to change their approach to direction and script-writing based on their experience with the anime development staff, which resulted in the changes to the narrative found in the Re;Birth games on PlayStation Vita.
Hyperdimension Neptunia is the first game within the series, with the name originally derived from the scrapped Sega Neptune which combined the Sega Mega Drive/Genesis and Sega 32X into one unit, originally scheduled for release in 1994 or 1995 before the project was dropped after the release of the Sega Saturn.
There are two sequels which have been released under the names Hyperdimension Neptunia Mk2 and Hyperdimension Neptunia Victory. Another game, titled Hyperdimension Neptunia PP (神次元アイドル ネプテューヌPP, Kamijigen Aidoru Neputyūnu PP), was released on June 20, 2013, for the PlayStation Vita in Japan and it was released in the west in June 2014 as Hyperdimension Neptunia: Producing Perfection, developed by Compile Heart, Idea Factory and Tamsoft.