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Instructables
Instructables
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Instructables is a website specializing in user-created and uploaded do-it-yourself projects, currently owned by Autodesk.[1] It was created by Eric Wilhelm and Saul Griffith and launched in August 2005. Instructables is dedicated to step-by-step collaboration among members to build a variety of projects. Users post instructions to their projects, usually accompanied by visual aids, and then interact through comment sections below each Instructable step as well in topic forums.

Key Information

History

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After graduating from the Media Lab at MIT, Wilhelm and Griffith founded Squid Labs, an engineering and technology company specializing in design and consulting. Instructables started as an internal Squid Labs project, which later spun out as an independent company with Wilhelm as its CEO. Wilhelm still regularly contributes to the site.

A prototype version of the site, complete with the initial content of electronics, cooking, kiting, and bicycle projects, was released in August 2005 at the O'Reilly Foo Camp conference.

The original content focused The site allows uploading of photos, diagrams, video and animation to help explain complex terminology and mechanisms in clear and understandable terms.[2]

Instructables employs a full-time staff, and also has a volunteer group, who feature well-documented articles, welcome new users, and help out around the site.

On August 1, 2011, Autodesk announced the acquisition of Instructables.[3]

Community

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Once registered, members can create Instructables that are step-by-step descriptions of projects they want to share online. They are written in such a way that they easily allow other members to replicate, and share with the rest of the community. Members can also upload videos and slideshows, depicting a project that they have not documented.

Multiple contests are held each month, each with a unique theme. People vote for entries in a specific competition that they think are of good quality and creativity, and prizes are awarded to the winners. An Instructables-sponsored contest will usually award T-shirts, patches and stickers, but often more extravagant prizes are awarded based on sponsor availability.

A forum feature was added[when?] for members to post ideas, questions, discussions, requests for help, and all manner of other things.[4] Later on[when?], a dedicated question and answer system was also rolled out.

Classes were introduced in February 2017 for members to enroll and learn skills to gain confidence in a variety of trades, like woodworking, welding, electronics, Arduino, baking, 3D printing, laser cutting, and a variety of other classes, offering over 35 classes.[5]

In the press

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Instructables has been profiled in Make, The Village Voice, Popular Science, The Daily Telegraph, and PC World. It has also received attention from National Public Radio (NPR).[6][7]

Pro membership

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In June 2009, Instructables introduced a "Pro" membership account for about $2 to $4 a month. Pro memberships quickly became controversial when many of the membership features were restricted to Pro members, while some new features were made available exclusively to Pro members.[8] Users can earn Pro membership for free for three months by getting their content featured. If the content hits the home page or wins a prize in a contest, they can get one year free Pro membership.

Competitions

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There are multiple competitions within Instuctables. Autodesk sponsors multiple competitions each month, with prizes varying from runner up prizes to Grand and Judges Prizes. Competitions are to ensure and motivate Instructables creators to create even more articles. Themes of competitions vary with different themes of month, or holidays and festivals within the month the competition is hosted. Winter has warmth competitions, summer has “Stay Cool” competitions, see Instuctables contest pages to view current contests, past winners, and future events.[9] FAQ and more info.[10]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Instructables is a web-based platform and dedicated to user-generated, step-by-step tutorials for do-it-yourself (DIY) projects, enabling makers, tinkerers, and innovators to share instructions on creating everything from and to crafts and . Launched in 2005 by members of Squid Labs—including founders , Corwin Hardham, Eric Wilhelm, Colin Bulthaup, and Dan Goldwater—as a tool for open-source experimental kitesurfing gear, it quickly evolved into a broader collaborative space for knowledge sharing. In August 2011, Instructables was acquired by , a specializing in and tools, which integrated it into its ecosystem to foster innovation and . The platform now hosts hundreds of thousands of projects contributed by a global community of users, covering diverse categories like , cooking, and sustainable tech, with notable examples including self-assembling robots and candle-powered hot air balloons. Key features include easy-to-follow guides with photos, videos, and comments sections for , contests to encourage participation, and tools for discovering and remixing projects to inspire further creativity. By empowering users to document and replicate inventions, Instructables promotes hands-on learning and problem-solving across STEM fields and everyday hobbies, adapting to challenges like digital fabrication and environmental sustainability.

Introduction

Founding and Purpose

Instructables was founded in August 2005 by Eric Wilhelm, Saul Griffith, and Dan Goldwater, along with collaborators Colin Bulthaup and Corwin Hardham, as a spin-off from Squid Labs, a research and design firm based in Emeryville, California. Squid Labs, established in 2004 by MIT graduates including Wilhelm, Griffith, and Goldwater, focused on innovative prototyping and consulting projects, which provided the groundwork for Instructables' development. The platform originated as an internal documentation tool for Squid Labs' open-source experiments, such as kitesurfing gear and robotics, evolving into a public website after a prototype was demonstrated at the O'Reilly Foo Camp conference in 2005. The initial purpose of Instructables was to establish an open-source platform where users could create and share step-by-step DIY tutorials, known as "Instructables," spanning diverse areas like crafts, , , and projects. This concept drew inspiration from the burgeoning , aiming to facilitate collaborative knowledge exchange beyond personal blogs or scattered wikis, with early content featuring Squid Labs' prototypes alongside user submissions. By enabling easy uploading of illustrated guides, the site sought to capture the iterative, hands-on spirit of making, allowing novices and experts alike to document and replicate projects. At its core, Instructables' mission was to democratize access to maker knowledge, promoting and community-driven without demanding specialized skills or resources. Wilhelm, who served as the initial CEO, emphasized building a space that empowered everyday inventors to contribute and learn, fostering a global ecosystem for practical, accessible DIY education. This focus on inclusivity aligned with the platform's roots in maker events and collaborative prototyping, positioning Instructables as a hub for empowering users to turn ideas into tangible creations.

Current Ownership

Instructables was acquired by on August 1, 2011, for an undisclosed amount, with the goal of enhancing 's maker ecosystem by integrating the platform's vibrant DIY community with its design software tools, such as , 123D, and Homestyler. This acquisition aimed to foster creative expression and community collaboration by connecting Instructables users directly to 's resources for ideation and prototyping. Following the deal, committed to retaining the Instructables brand and continuing its independent operation, ensuring no major disruptions to the while leveraging corporate infrastructure for improved scalability and stability. Post-acquisition, Instructables saw deepened integration with Autodesk's software suite, particularly , which enables seamless and project documentation on the platform. This included the creation of dedicated sections on Instructables featuring over 180 DIY projects built using , such as 3D-printed robot arms and custom furniture designs, promoting between the community-driven site and professional-grade tools. These enhancements expanded project capabilities without altering the core community-focused model, allowing users to embed and share models directly within Instructables tutorials. As of 2025, Instructables remains fully owned by , aligning closely with the company's ongoing maker initiatives that emphasize educational outreach and software accessibility. This includes hosting Autodesk-sponsored student contests on the platform, such as the 2025 Make It Fold Architecture Student Contest and Make It Spin Engineering Student Contest, which encourage the use of tools like and to teach and to participants aged 13-19. These programs underscore Autodesk's to bridge hobbyist making with professional workflows, supporting through free educational access to its software ecosystem.

Core Features

Project Creation and Formats

Users create Instructables projects through an online editor that supports uploading text, images in formats such as , , , and , videos in MP4, MOV, , WMV, and other common codecs, and PDFs as attachments. The process begins with entering a descriptive title and an introduction explaining the project's purpose, followed by a comprehensive materials detailing required items with quantities and sources where applicable. Numbered steps form the core, each incorporating descriptive text, embedded images or videos illustrating actions, and annotations such as callouts or arrows to highlight key details for clarity. Once drafted, users preview the project, make revisions via the editor's tools, and publish after selecting metadata like keywords and a . Projects are organized into standardized categories including Circuits, Workshop, Design, Craft, Cooking, Living, Outside, with sub-channels for more specific topics such as under Circuits or under Workshop. Embeddable media enhances interactivity; users can integrate or videos directly into steps, and tools like allow embedding interactive 3D models published in the Gallery using iframe code, allowing viewers to rotate and explore designs, while formats such as .f3d or .stl are supported as attachments. Quality guidelines emphasize producing clear, reproducible instructions that enable others to successfully complete the project using basic tools and skills. Instructables staff conduct an editorial review for potential featuring on category pages or the homepage, evaluating completeness, originality, and instructional value at their discretion. Authors can revise published projects through the editor, with changes updating the live version while maintaining a history for internal tracking, though public versioning is not exposed. Instructables provides users with intuitive tools for locating and exploring DIY projects through its search and filtering system. The primary search interface features a keyword-based input field that allows users to query the site's extensive library of over 132,000 projects. Users can refine results by selecting from predefined categories such as Workshop Projects, Craft Projects, and Woodworking Projects, enabling targeted discovery across diverse topics like , cooking, and . Sorting options include "Newest" to highlight recently published content and implied popularity-based rankings through featured sections. A tag-based system further enhances cross-project connections, as individual instructables are assigned descriptive tags during creation, allowing users to search and link related content thematically—for instance, tags like "Arduino" or "upcycling" facilitate exploration of interconnected ideas without relying solely on categories. While advanced filters for difficulty level, time required, and cost are not prominently documented in the core search interface, the platform's structure supports conceptual filtering through project metadata, prioritizing ease of navigation for makers of varying expertise. Discovery extends beyond search via dynamic homepage feeds that showcase curated and trending content. Sections like "Popular" implicitly surface high-engagement projects through featured highlights, such as "Amazing Costumes" or "Tinkercad Projects," drawing from community views and interactions to promote viral and relevant ideas. "Newest" elements appear in search results and occasional homepage rotations, ensuring users see fresh contributions promptly. The site lacks explicit personalized recommendations based on user history, instead relying on broad, category-driven exploration to foster serendipitous finds. The platform's mobile-responsive adapts seamlessly to various screen sizes, providing app-like functionality for browsing on smartphones and tablets without a dedicated native app in 2025—users access full features via the responsive web interface, though legacy apps from earlier years have been retired. For ongoing updates, Instructables offers subscriptions that deliver curated highlights and community news directly to email, alongside RSS feeds for automated syndication of new content, such as RSS at ://www.instructables.com/ex/y/process/rss.xml. As of 2025, while Autodesk's broader AI tools influence workflows, Instructables' discovery remains centered on traditional algorithmic sorting rather than AI-enhanced suggestions integrating specific trends.

Historical Development

Inception and Early Years (2005-2011)

Instructables emerged in 2005 as an internal project of Squid Labs, a research and design firm founded by alumni, initially developed as a documentation system for open-source experimental kitesurfing projects. Instructables was officially spun out as an independent company from Squid Labs in the summer of 2006. The platform's public beta launched in August 2005 at the conference, featuring early content from Squid Labs' workshop that spanned topics like , cooking, and kiteboard designs. The site's founders, including Eric Wilhelm as CEO and , envisioned it as a collaborative space for sharing step-by-step DIY instructions, quickly attracting interest from the nascent maker community. Participation in the inaugural Maker Faire in May 2006 provided significant exposure, while word-of-mouth promotion among hobbyists and tinkerers fueled organic growth, leading to a burgeoning collection of user-generated projects by 2007. Key early milestones included the rollout of user accounts and basic commenting features in 2006, enabling registered members to contribute, interact, and build a around shared creations. By 2008, Instructables had expanded its appeal to international users, with contributions reflecting diverse global perspectives on DIY , though full multilingual support developed later. As project submissions surged, challenges arose around infrastructure; in 2009, viral hits like the Twittering Toaster drew massive , straining servers and necessitating scaling improvements. Community-driven , relying on user feedback and guidelines, proved essential in upholding content quality amid this rapid expansion.

Acquisition by and Subsequent Growth (2011-2025)

In the years immediately following its acquisition by on August 1, 2011, for $30.2 million in cash, Instructables received substantial resource investments to bolster its , enabling scalability and enhanced support. This period (2011-2013) saw the platform integrated into 's maker ecosystem, particularly with the 123D suite of free 3D design and fabrication tools, which allowed users to seamlessly link instructional projects with accessible software for prototyping and manufacturing. Standalone 123D apps were discontinued in 2017, with core features transitioned to other offerings, including , to streamline development and user access. Platform enhancements accelerated in subsequent years, with mobile optimization emerging as a priority. An app launched in 2013 to enable on-the-go project viewing and creation, followed by an Android app in 2015 that further expanded accessibility for DIY enthusiasts. By 2018, support for video embeds from platforms like became a standard feature, allowing creators to incorporate dynamic multimedia directly into step-by-step guides, while 3D file uploads—such as STL formats—facilitated sharing of printable models alongside textual instructions. Under Autodesk's ownership, Instructables experienced steady growth, hosting hundreds of thousands of user-generated projects by the mid-2020s and attracting a global user base in the millions. This expansion was amplified during the (2020-2022), when heightened interest in home-based DIY activities drove increased engagement and contributions across maker communities, including Instructables. Ongoing integrations with tools, such as export capabilities for designs destined for or CNC fabrication, continued to empower users through the . Since 2023, the platform has emphasized in its project guidelines and contests, such as the Green Future Student Design Challenge, encouraging eco-friendly innovations in areas like and renewable materials. By 2025, these developments had solidified Instructables as a key hub for collaborative making, with advanced moderation tools helping maintain community standards amid its expansive scale.

Community Aspects

User Engagement and Contributions

Instructables boasts a global user base exceeding 20 million registered users as of 2021, encompassing a diverse array of demographics such as hobbyists, educators, and professionals engaged in DIY pursuits. The platform's community is driven by and hands-on creativity, with significant activity concentrated in and , where it ranks highly among online DIY resources. This broad appeal fosters an inclusive environment where users from various backgrounds contribute to and benefit from shared knowledge in fields like , crafting, and . User contributions form the core of Instructables, with over 132,000 published projects available as of 2025, spanning step-by-step guides across numerous categories. While most users upload only a few projects, the motivations center on skill-sharing and receiving community feedback through views, comments, and ratings. For instance, top projects often accumulate hundreds of thousands of views, creating positive feedback loops that encourage further participation and iteration on ideas. Engagement on the platform remains robust, with monthly traffic reaching approximately 14.4 million visits, translating to tens of thousands of daily who interact via browsing, commenting, and creating. Following , there has been a notable uptick in collaborative projects, amplified by the pandemic's shift toward home-based DIY activities, where users increasingly opt for open-source licensing options like to facilitate remixing and community building. This trend underscores Instructables' role in sustaining long-term user involvement through accessible, shareable content. Note that more recent figures for registered users beyond 2021 are not publicly available.

Support Tools: Forums and Classes

Instructables provides forums as a key support tool for discussion and collaboration, allowing users to engage in threaded conversations on a range of topics including troubleshooting, sourcing, and general advice for makers. These forums feature categorized sections for organized navigation, with users able to create new topics by selecting "Forum Topic" from the submit menu, filling in title and description fields, and uploading images if needed. is in place to curb spam and maintain quality, while a search function enables users to explore past discussions across the platform's extensive archive. The forums, which were retired later in 2020 after over a of use, fostered ongoing among the community, with thousands of monthly posts at their peak, supporting the site's emphasis on learning beyond individual projects. Complementing the forums, Instructables Classes offer structured, self-paced educational content to build skills in making and design. Launched in early 2017, these classes cover diverse topics such as electronics, , coding, woodworking, and crafting, including dedicated modules on programming, wearable electronics, and . Each class is designed for progression from beginner to advanced levels, incorporating step-by-step lessons, interactive elements like quizzes for knowledge assessment, and completion certificates to recognize user achievements. Integration with tools, such as for 3D modeling, enhances the learning experience by linking tutorials directly to professional software. Classes have proven popular since , underscoring their role in empowering users to develop practical expertise through guided, hands-on instruction that aligns with the platform's DIY .

Business Model

Pro Membership Benefits

Instructables launched its Pro membership in 2009 amid the advertising downturn of 2008/2009, introducing a paid subscription tier starting at $1.95 per month to supplement revenue while preserving free core access for all users. The rollout sparked immediate controversy among the community, with commenters arguing that features like PDF downloads and reduced ads behind a would undermine the site's open-source and collaborative spirit. In response, Instructables adopted an opt-in hybrid model, ensuring essential content remained freely available while incentivizing subscriptions through exclusive perks; free Pro access was also granted via contest prizes and recognition for featured projects, allowing non-subscribers alternative pathways to premium features. Key benefits for Pro members include an ad-free browsing experience, unlimited PDF exports of instructables for printer-friendly, comment-free offline use, and discounts at select maker and electronics partners. This structure has evolved to balance monetization with accessibility, with Pro memberships continuing as incentives.

Revenue Streams: Ads and Partnerships

Instructables generates revenue through non-intrusive display from brands aligned with the maker and DIY , such as and tool companies. These ads appear on project pages and throughout the site for free users, supporting platform development and maintenance without disrupting user experience. Pro members receive an ad-free experience as a key benefit of their subscription. Partnerships form another core revenue stream, including sponsored contests funded by and external collaborators, which provide prize money and promote aligned products. These collaborations often integrate with 's software ecosystem, driving upsells by inspiring users to download for their projects. Additionally, affiliate links embedded in user projects for materials and components contribute to earnings through commissions on referred sales. This combination of advertising and partnerships sustains a balanced model that keeps core access free for all users.

Competitions

Contest Mechanics and Prizes

Instructables hosts a variety of themed competitions, typically running on monthly or quarterly schedules, such as the Space Contest held from August 18 to October 13, 2025. These contests encourage participants to create original DIY projects aligned with specific themes drawn from trends, , or interests. To enter, users publish a new Instructable on the platform and select the relevant contest during the submission process at the bottom of the publishing page, adding an appropriate tag; existing projects can also be added via the options menu, though new content is prioritized. Contests generally last 4 to 8 weeks, with variations including standard contests at 8 weeks, challenges at 4 weeks, and speed challenges at 2 weeks. Judging occurs shortly after the entry period closes, typically on Tuesdays through Thursdays, and involves a panel of 10 to 50 Instructables staff members and qualified community authors who have published at least one featured Instructable. Selections are based on criteria such as clarity of instructions, ingenuity, creativity, presentation quality, and execution of the project, with the number of finalists matching the available prizes. While community engagement like views and comments may influence visibility, winners are determined by the judges' evaluations rather than public voting. By November 2025, Instructables has run over 1,000 contests, resulting in more than 19,000 winners. Prizes vary by contest but commonly include cash awards ranging from $100 to $10,000, gift cards, tools, and Instructables-branded merchandise packs. Grand prizes often exceed $5,000 in high-profile events, such as Autodesk-sponsored student design challenges, while runner-up awards might consist of $150–$300 gift cards or specialized items like tool kits. Winners are notified via and must complete a declaration form; prizes are shipped within two weeks, though international delivery or custom items may extend this timeline. Gift card alternatives are available for non-eligible recipients. Contest rules emphasize originality, requiring all entries to feature multiple steps with full text descriptions, images or videos in each step, and no or infringement of third-party . Participants retain ownership of their intellectual property rights but grant Instructables a non-exclusive, perpetual, to display, promote, and distribute the content. Eligibility is open to users worldwide, but prizes are restricted to residents of select countries excluding places like and ; entrants from ineligible regions can participate but forfeit prize claims. Multiple entries per contest are allowed, but individuals can win only one prize per event. Detailed FAQs address these and other guidelines.

Notable Events and Community Impact

Instructables has hosted numerous high-profile contests that celebrate the platform's milestones and encourage within the . The Robot Birthday Party Contest, held from August 4 to September 29, 2025, marked the platform's 20th anniversary by inviting participants to design celebratory projects such as custom decorations, cakes, and party gadgets inspired by the iconic Instructables . Similarly, the Make It Temporary Contest in 2025 focused on innovative pop-up structures and ephemeral designs, prompting makers to explore lightweight, portable architecture for events or temporary shelters. Historical contests like the Beat the Heat Challenge in 2017 emphasized summer-themed cooling solutions, including custom fans and hydration devices, setting a precedent for seasonal, practical inventions. These events have significantly boosted user engagement, with contests collectively generating thousands of submissions that inspire real-world applications and interdisciplinary collaborations. For instance, the Build A Tool Contest in 2025, running concurrently with the Birthday Party from August 4 to September 29, resulted in over 100 practical inventions, such as wire benders and adaptive aids, demonstrating how participants repurpose everyday materials to solve niche problems. By 2025, Instructables had run over 1,000 contests, amassing more than 19,000 winners and fostering a repository of projects that extend beyond the platform into educational workshops and community builds. The broader community impact includes enhanced skill-building through diverse themes that address global challenges, such as and in the Make It Home Student Design Contest from January 20 to July 28, 2025, where entries proposed affordable, eco-friendly dwellings to promote and resilience. These initiatives tie directly to Autodesk's programs, providing students with tools like to prototype solutions, thereby bridging DIY creativity with professional design practices and amplifying the maker movement's role in innovation.

Media and Cultural Impact

Coverage in Press

Instructables received early media attention for its role in promoting DIY innovation and user-generated content. In 2006, Make Magazine highlighted the platform as a key resource for makers, noting its appeal in fostering collaborative building projects both physical and digital. The following year, Popular Science featured Instructables in its How 2.0 section and collaborated on contests encouraging repurposed materials, emphasizing the site's accessibility for everyday inventors. In 2008, NPR's Weekend Edition interviewed founder Eric Wilhelm, discussing the site's growth to 3.7 million monthly hits and its potential to empower users in creating affordable, practical solutions during economic challenges. Following Autodesk's 2011 acquisition of Instructables, coverage shifted to the platform's integration into professional design ecosystems while preserving its community-driven ethos. Wired magazine reported on the deal as part of the broader maker movement's mainstream breakthrough, praising how it connected hobbyists with advanced tools like 3D modeling software. The New York Times had earlier noted Instructables' contributions to user-led product customization in 2007 articles, and post-acquisition coverage in 2012 referenced it alongside other Autodesk ventures as a hub for collaborative fabrication. Media themes often lauded Instructables for democratizing design through free, step-by-step tutorials that lower for non-experts.

Recognition and Broader Influence

Instructables has made substantial contributions to STEM education by providing a repository of user-generated projects tailored for use. Educators leverage the platform's step-by-step guides for hands-on learning, with dedicated collections such as 100 projects designed to encourage exploration and modification among youth, and 25 kid-tested STEM activities suitable for elementary and settings. Research highlights its role in enhancing student motivation and engineering outcomes, as evidenced by studies examining Instructables as a tool for in technical fields and . The platform has been cited in academic papers exploring DIY , maker practices, and user-centered fabrication principles, underscoring its influence on scholarly discussions of . The platform's broader influence extends to the global maker ecosystem, where it has inspired similar online communities focused on hardware and project sharing, such as Hackster.io, fostering a competitive yet collaborative environment for DIY enthusiasts. Instructables has also fueled maker events like by enabling participants to document and replicate innovative builds, contributing to the movement's emphasis on creativity and open-source collaboration. Users turned to Instructables for home-based projects during the , including DIY protective gear and household adaptations that highlighted the platform's adaptability to real-world challenges. It promotes sustainability through initiatives like contests and guides, encouraging eco-friendly tech hobbies such as prototypes. Additionally, the site advances inclusivity by featuring accessible designs, including assistive technologies and elementary challenges aimed at diverse learners in built environments.

References

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