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James Bond 007: Nightfire
James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. Eurocom developed the console versions, Gearbox Software developed the Windows version, and JV Games developed the Game Boy Advance version. The computer versions feature modifications to the storyline, different missions, and the removal of driving sections used in home console versions.
The game's story involves fictional British Secret Service agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.
The home console versions received positive reviews from critics with the gameplay, multiplayer, and character models being praised, while other versions received mixed reactions for not having the same amount of content as the console versions, in addition to being different.
Nightfire features two game modes for use – a single-player mode featuring a variety of missions focused on the game's story, and a multiplayer mode where players can engage with other players, as well as AI bots. The game operates from a first-person perspective and features a variety of weapons all based on real-life models, but, much like previous games involving James Bond, have alternate names. The game features a similar arrangement to monitoring health as with GoldenEye 007 (1997), in that players have a health meter that decreases when they take damage, with the player's character killed when it is fully depleted, though armor can be acquired to absorb the damage during gameplay.
In the single-player mode, players must complete a set of objectives, which requires navigating around each mission's level dealing with hostiles and making use of gadgets. Completing a level is done by completing all objectives and reaching the level's exit goal. Each level has many unique tokens, referred to as "007 tokens", which unlock special rewards in the game and are acquired by completing certain actions in a level. Players may also carry out "Bond Moments", utilizing gadgets and parts of the level environment to dispatch enemies, open secret paths, and destroy obstacles, the act of which will contribute to the player's performance rating for that level. At times, the player also engages in driving sections during certain levels – these stages function in a similar style to those used in the Spy Hunter series of video games, in which the player uses offensive weapons and gadgets to deal with enemies while following a linear A-to-B route from the start to the finish of the level. Completing a level allows the player to receive a score that denotes how well they performed.
Multiplayer mode focuses on players battling with each other and AI bots across a variety of stages – while some stages are based on levels from the game, others are based on settings and fictional locations based on the James Bond film franchise, including Fort Knox, from Goldfinger (1964), and Atlantis from The Spy Who Loved Me (1977). Players can choose which characters to play, including a selection taken from the film franchise such as Jaws, Baron Samedi, Max Zorin, Auric Goldfinger, and Victor "Renard" Zokas. Players can customise settings before a match, such as length of play, conditions for winning, and so forth, as well as the setting for any AI bots used in the match – alongside players, bots can be used (four for PlayStation 2, and six for GameCube and Xbox), which can be customised with different reaction times, speed and health.
Computer versions of the game function similar to the console versions, though with some differences:
British MI6 agent James Bond works alongside French Intelligence operative Dominique Paradis to prevent the use of a stolen nuclear weapon within the city of Paris by a terrorist group during New Year's Eve. The pair manage to thwart the terrorists and prevent the device from being detonated before Bond and Dominique spend the evening celebrating the New Year's Day. Shortly after returning, Bond's boss M reveals news that a missile guidance chip, intended for the Space Defense Platform (SDP) – a new militarised space station built by the United States – has been stolen. MI6 suspects the theft is linked to Phoenix International, a company owned by industrialist Raphael Drake – and that the head of Drake's Asian division, Alexander Mayhew, is due to bring the chip to him during a party at his castle in Austria.
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James Bond 007: Nightfire
James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. Eurocom developed the console versions, Gearbox Software developed the Windows version, and JV Games developed the Game Boy Advance version. The computer versions feature modifications to the storyline, different missions, and the removal of driving sections used in home console versions.
The game's story involves fictional British Secret Service agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.
The home console versions received positive reviews from critics with the gameplay, multiplayer, and character models being praised, while other versions received mixed reactions for not having the same amount of content as the console versions, in addition to being different.
Nightfire features two game modes for use – a single-player mode featuring a variety of missions focused on the game's story, and a multiplayer mode where players can engage with other players, as well as AI bots. The game operates from a first-person perspective and features a variety of weapons all based on real-life models, but, much like previous games involving James Bond, have alternate names. The game features a similar arrangement to monitoring health as with GoldenEye 007 (1997), in that players have a health meter that decreases when they take damage, with the player's character killed when it is fully depleted, though armor can be acquired to absorb the damage during gameplay.
In the single-player mode, players must complete a set of objectives, which requires navigating around each mission's level dealing with hostiles and making use of gadgets. Completing a level is done by completing all objectives and reaching the level's exit goal. Each level has many unique tokens, referred to as "007 tokens", which unlock special rewards in the game and are acquired by completing certain actions in a level. Players may also carry out "Bond Moments", utilizing gadgets and parts of the level environment to dispatch enemies, open secret paths, and destroy obstacles, the act of which will contribute to the player's performance rating for that level. At times, the player also engages in driving sections during certain levels – these stages function in a similar style to those used in the Spy Hunter series of video games, in which the player uses offensive weapons and gadgets to deal with enemies while following a linear A-to-B route from the start to the finish of the level. Completing a level allows the player to receive a score that denotes how well they performed.
Multiplayer mode focuses on players battling with each other and AI bots across a variety of stages – while some stages are based on levels from the game, others are based on settings and fictional locations based on the James Bond film franchise, including Fort Knox, from Goldfinger (1964), and Atlantis from The Spy Who Loved Me (1977). Players can choose which characters to play, including a selection taken from the film franchise such as Jaws, Baron Samedi, Max Zorin, Auric Goldfinger, and Victor "Renard" Zokas. Players can customise settings before a match, such as length of play, conditions for winning, and so forth, as well as the setting for any AI bots used in the match – alongside players, bots can be used (four for PlayStation 2, and six for GameCube and Xbox), which can be customised with different reaction times, speed and health.
Computer versions of the game function similar to the console versions, though with some differences:
British MI6 agent James Bond works alongside French Intelligence operative Dominique Paradis to prevent the use of a stolen nuclear weapon within the city of Paris by a terrorist group during New Year's Eve. The pair manage to thwart the terrorists and prevent the device from being detonated before Bond and Dominique spend the evening celebrating the New Year's Day. Shortly after returning, Bond's boss M reveals news that a missile guidance chip, intended for the Space Defense Platform (SDP) – a new militarised space station built by the United States – has been stolen. MI6 suspects the theft is linked to Phoenix International, a company owned by industrialist Raphael Drake – and that the head of Drake's Asian division, Alexander Mayhew, is due to bring the chip to him during a party at his castle in Austria.