Knuth's Algorithm X
Knuth's Algorithm X
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Knuth's Algorithm X

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Knuth's Algorithm X

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Knuth's Algorithm X

Algorithm X is an algorithm for solving the exact cover problem. It is a straightforward recursive, nondeterministic, depth-first, backtracking algorithm used by Donald Knuth to demonstrate an efficient implementation called DLX, which uses the dancing links technique.

The exact cover problem is represented in Algorithm X by an incidence matrix A consisting of 0s and 1s. The goal is to select a subset of the rows such that the digit 1 appears in each column exactly once.

Algorithm X works as follows:


The nondeterministic choice of r means that the algorithm recurses over independent subalgorithms; each subalgorithm inherits the current matrix A, but reduces it with respect to a different row r. If column c is entirely zero, there are no subalgorithms and the process terminates unsuccessfully.

The subalgorithms form a search tree in a natural way, with the original problem at the root and with level k containing each subalgorithm that corresponds to k chosen rows. Backtracking is the process of traversing the tree in preorder, depth first.

Any systematic rule for choosing column c in this procedure will find all solutions, but some rules work much better than others. To reduce the number of iterations, Knuth suggests that the column-choosing algorithm select a column with the smallest number of 1s in it.

For example, consider the exact cover problem specified by the universe U = {1, 2, 3, 4, 5, 6, 7} and the collection of sets S = {A, B, C, D, E, F}, where:

This problem is represented by the matrix:

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