Hubbry Logo
logo
Video games and Linux
Community hub

Video games and Linux

logo
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Contribute something to knowledge base
Hub AI

Video games and Linux AI simulator

(@Video games and Linux_simulator)

Video games and Linux

Linux-based operating systems can be used for playing video games. Because fewer games natively support the Linux kernel than Windows, various software has been made to run Windows games, software, and programs, such as Wine, Cedega, DXVK, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are not officially supported on Linux.

Linux gaming started largely as an extension of the already present Unix gaming scene, which dates back to that system's conception in 1969 with the game Space Travel[self-published source?] and the first edition in 1971, with both systems sharing many similar titles.[self-published source?] These games were mostly either arcade and parlour type games or text adventures using libraries like curses. A notable example of this are the "BSD Games", a collection of interactive fiction and other text-mode amusements. The free software philosophy and open-source methodology which drove the development of the operating system in general also spawned the creation of various early free games.

Popular early titles included Netrek and the various XAsteroids, XBattle, XBill, XBoing, X-Bomber, XConq, XDigger, XEmeraldia, XEvil, XGalaga, XGammon, XLander, XLife, XMahjong, XMine, XSoldier, XPilot, XRobots, XRubiks, XShogi, XScavenger, XTris, XTron, XTic and XTux games using the X Window System. Other games targeted or also supported the SVGAlib library allowing them to run without a windowing system, such as LinCity, Maelstrom, Sasteroids, and SABRE. The General Graphics Interface was also used for games like U.R.B.A.N The Cyborg Project and Dave Gnukem ported from MS-DOS. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity, with both clones of historically popular releases beginning with BZFlag, LinCity, and Freeciv, as well as original creations such as Rocks'n'Diamonds, Cube, The Battle for Wesnoth, and Tux Racer.

The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time. Shareware copies of the game were included on various Linux discs, including those packed in with reference books.

Ancient Domains of Mystery was also released for Linux in 1994 by Thomas Biskup, building on the roguelike legacy of games such as Moria and its descendent Angband, but more specifically Hack and NetHack.

From there Taylor would also help found the development studio Crack dot Com, which released the video game Abuse, with the game's Linux port even being distributed by Linux vendors Red Hat and Caldera. The studio's never finished Golgotha was also slated to be released by Red Hat in box.

In 1991 DUX Software contracted Don Hopkins to port SimCity to Unix, which he ported to Linux in 1995 and eventually released as open source for the OLPC XO Laptop.

A website called The Linux Game Tome, also known as HappyPenguin after its URL, was begun by Tessa Lau in 1995 to catalogue games created for or ported to Linux from the SunSITE game directories as well as other classic X11 games for a collection of just over 100 titles.

See all
User Avatar
No comments yet.