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Softball
Softball
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Key Information

Softball is a variation of baseball, the difference being that it is played with a larger ball, on a smaller field, and with only underhand pitches permitted; where the ball is released while the hand is primarily below the ball. Softball is played competitively at club levels, the college level, Olympic level and the professional level. The game was created in 1887 in Chicago by George Hancock.

There are two rule sets for softball generally: slow-pitch softball and fastpitch. Slow-pitch softball is commonly played recreationally, while women's fastpitch softball was a Summer Olympic sport and can be played professionally. Softball was not included in the 2024 Summer Olympics but will return for the 2028 Summer Olympics.

Depending on the variety being played and the age and gender of the players, the particulars of the field and equipment will also vary. While distances between bases of 60 feet (18 m) are standard across varieties, the pitcher's plate ranges from 35 to 43 feet (10.7 to 13.1 m) away from home plate, and the home run fence can be 220 to 300 feet (67 to 91 m) away from home plate.[1] The ball itself is typically 11 or 12 inches (28 or 30 centimetres) in circumference, though this also depends on specifics of the competition. Softball rules vary in certain aspects from those of baseball. The game moves at a faster pace than traditional baseball due to the field being smaller and the bases and the fielders being closer to home plate. Softball is pitched underhand from flat ground, whereas baseball is pitched overhand from a raised pitcher's mound.

History

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Early history

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First photo of a softball team, Chicago, 1897

The earliest known softball game was played in Chicago, Illinois, on Thanksgiving Day, 1887. It took place at the Farragut Boat Club at a gathering to hear the outcome of the Yale University and Harvard University football game.[2] When the score was announced and bets were settled, a Yale alumnus threw a boxing glove at a Harvard supporter. The Harvard fan grabbed a stick and swung at the rolled-up glove.[3] George Hancock, a reporter there, called out "Play ball!" and the game began, with the boxing glove tightened into a ball, a broom handle serving as a bat. This first contest ended with a score of 41–40.[4] The ball, being soft, was fielded barehanded.[5][6]

Hancock is credited as the game's inventor for his development of a 17-inch ball and an undersized bat in the next week. The Farragut Club soon set rules for the game, which spread quickly to outsiders. Envisioned as a way for baseball players to maintain their skills during the winter, the sport was called "Indoor Baseball".[7] Under the name of "Indoor-Outdoor," the game moved outside in the next year, and the first rules were published in 1889.[7]

Indoor baseball player, 1907

In 1895, Lewis Rober Sr. of Minneapolis organized outdoor games as exercise for firefighters;[8] this game was originally known as kitten ball.[9] Rober's version of the game used a ball 12 inches (30 cm) in circumference, rather than the 16-inch (41 cm) ball used by the Farragut club, and eventually the Minneapolis ball prevailed, although the dimensions of the Minneapolis diamond were passed over in favor of the dimensions of the Chicago one. Rober may not have been familiar with the Farragut Club rules. Fire Station No. 19 in Minneapolis, Rober's post from 1896 to 1906, was listed on the National Register of Historic Places in part for its association with the sport's development.[10] The first softball league outside the United States was organized in Toronto, Ontario, in 1897.

The name "softball" dates back to 1926. The name was coined by Walter Hakanson of the YMCA[4] at a meeting of the National Recreation Congress.[11] (In addition to "indoor baseball", "kitten ball", and "diamond ball", names for the game included "mush ball", and "pumpkin ball".[4]) The name softball had spread across the United States by 1930.[11] By the 1930s, similar sports with different rules and names were being played all over the United States and Canada. A tournament held in 1933 at the Chicago World's Fair spurred interest in the game. By 1936, the Joint Rules Committee on Softball had standardized the rules and naming throughout the United States.[12] In this decade, American women transitioned from playing feminized versions of baseball to mainly playing softball.[13]

Sixteen-inch softball, also sometimes referred to as "mush ball" or "super-slow pitch" and is a direct descendant of Hancock's original game. Defensive players are not allowed to wear fielding gloves. Sixteen-inch softball is played extensively in Chicago,[14] where devotees such as newspaper columnist Mike Royko consider it the "real" game,[15] and New Orleans. In New Orleans, sixteen-inch softball is called "Cabbage Ball" or "batter ball" and is a popular team sport in area elementary and high schools.

The first cork-centered softball was created in Hamilton, Ontario, Canada, by Emil "Pops" Kenesky.[16]

Contemporary era

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By the 1940s, fast pitch began to dominate the game. Although slow pitch was present at the 1933 World's Fair, the main course of action taken was to lengthen the pitching distance. Slow pitch achieved formal recognition in 1953 when it was added to the program of the Amateur Softball Association, and within a decade had surpassed fast pitch in popularity.[7]

The first British women's softball league was established in 1953.[7]

The National Softball Hall of Fame and Museum was opened in Oklahoma City, United States, in 1957.

In 1991, women's fast pitch softball was selected to debut at the 1996 Summer Olympics.[4] The 1996 Olympics also marked a key era in the introduction of technology in softball. The IOC funded a landmark bio-mechanical study on pitching during the games.

In 2002, sixteen-inch slow pitch was written out of the International Softball Federation (ISF) official rules, although it is still played extensively in the United States under The Amateur Softball Association of America, or ASA rules.

The 117th meeting of the International Olympic Committee, held in Singapore in July 2005, voted to drop softball and baseball as Olympic sports for the 2012 Summer Olympics.[17] They were reinstated for the 2020 Summer Olympics held in 2021.[18]

The highest governing body for the sport is the World Baseball Softball Confederation (WBSC). Other sanctioning bodies are USA Softball, NCAA, NFHS, AAU, NSA, PONY, Babe Ruth League, ISC, USSSA and Triple Crown.

Overview

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Field

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A softball game

Fastpitch softball is played between two teams on a large field, with nine players (in 10u and above; 8u and below is usually played with ten players on a field at once) from one team on the field at a time. Slow-pitch softball is played with ten fielders but can be played with nine if needed.

The softball field is usually composed of a dirt or brick dust infield that contains the shape and running areas of a diamond and a grass outfield. However, the field can consist of other solid and dry surfaces such as artificial turf or asphalt. There are four bases on the infield: First base, second base, third base, and home plate. The bases are arranged in a square and are typically 60 feet (18 m) apart. Near the center of this square is the pitcher's circle, and within the circle is the "rubber", a small flat rectangular plate 1.5 feet (0.46 m) in length. The rubber distance from the plate in fastpitch can be as short as 35 feet (11 m) for 10u players up to 43 feet (13 m) for ages 14 and older.[19] In slow pitch softball, the rubber distance can be 43, 46 or 50 feet (13, 14 or 15 m) depending on age level and the league one is playing in.

Game structure

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The object of the game is to score more runs (points) than the other team by batting (hitting) a ball into play and running around the bases, touching each one in succession. The ball is a sphere of light material, covered with leather or synthetic material. It is 11 to 12 inches (28–30 cm) (or, rarely, 16 in or 41 cm[20]) in circumference. The game is officiated by one or more neutral umpires. Players and umpires are generally free to ask for a brief stoppage at any time when the ball is not in play (called a time out), or immediately following a play once its outcome is clear.

The game is played in usually seven innings. Each inning is divided into a top half, in which the away team bats and tries to score runs, while the home team occupies the field and tries to record three outs; then a bottom half, when the teams' roles are reversed. Some leagues play with a reduced number of innings or with a time limit, rather than the traditional seven innings.

Batting and pitching

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The strike zone hovers above home plate, varying in dimensions based on the batter's height.

To start play, the offense sends a batter to home plate. The batting order must be fixed at the start of the game, and players may not bat out of turn. The defense's pitcher stands atop the rubber and pitches the ball towards home plate using an underhand motion. In fast pitch, the pitcher is allowed to take one step back prior to releasing the ball during the forward movement. The batter attempts to hit the pitched ball with a bat, a long, round, smooth stick made of wood, metal or composite. The pitcher will use all types of pitches when on the mound to try and strike out the batter. A list of different pitches one might throw consists of a fastball, changeup, riseball, dropball, curveball and skrewball. If the pitcher throws three strikes against a batter, then the batter is out and the next batter in the order comes up to bat. A strike is recorded any time a batter swings at and misses a pitch or when a batter hits a ball foul (out of play). A strike is also recorded any time the batter does not swing at a pitch that crosses home plate within an area known as the strike zone. In fast pitch, to be within the strike zone, the pitch must cross over home plate, and as it crosses it must be above the knees and slightly below the shoulders (roughly the armpit or the shirt logo). The strike zone therefore varies from batter to batter. In slow pitch, the ball must land on a carpet or marked area behind the plate, therefore standardizing the strike zone. A pitch outside the strike zone is a ball. If the batter reaches four balls, the batter is awarded the first base in what is known as a "walk". The umpire behind home plate is the sole arbiter of balls and strikes. A foul ball may or may not result in a strikeout dependent upon what association and local league rules. However, bunting a foul ball does result in a strikeout. In some associations and leagues, bunting is not allowed and results in an out. Also, if a player has two strikes, swinging and partially hitting the ball can result in an out if the catcher manages to catch the tipped ball.

Ball in play

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The batter attempts to swing the bat and hit the ball fair (into the field of play). After a successful hit the batter becomes a base runner (or runner) and must run to first base. The defense attempts to field the ball and may throw the ball freely between players, so one player can field the ball while another moves to a position to put out the runner. The defense can tag the runner, by touching the runner with the ball while the runner is not on a base. The defense can also touch first base while in possession of the ball; in this case it is sufficient to beat the batter to first base and an actual tag of the batter is unnecessary. A runner is said to be "thrown out" when the play involves two or more defensive players. Runners generally cannot be put out when touching a base, but only one runner may occupy a base at any time and runners may not pass each other. When a ball is batted into play, runners generally must attempt to advance if there are no open bases behind them; for example, a runner on first base must run to second base if the batter puts the ball in play. In such a situation, the defense can throw to the base that the lead runner is attempting to take (a force out), and the defense can then also throw to the previous base. This can result in a multiple-out play: a double play is two outs, while a triple play, a very rare occurrence, is three outs. Runners with an open base behind them are not forced to advance and do so at their own risk; the defense must tag such runners directly to put them out rather than tagging the base.

A ball hit in the air and caught before hitting the ground, in fair or foul territory, puts the batter out. A fly ball is a ball hit high and deep, a pop fly is a ball hit high but short, and a line drive is a ball hit close to the horizontal. After the catch, runners must return to their original bases; if the defense throws the ball to that base before the runner returns, the runner is out as well, resulting in a double play. A runner who remains on the base until the ball is touched, or returns to the base (tags up) after the catch, may try to advance to the next base, at the risk of being tagged out between bases. As in baseball, the infield fly rule applies in some game situations to prevent the defense from recording multiple force outs by deliberately dropping an easy catch.

Offensive strategy is mostly just to hit the ball skillfully to let the batter reach base and advance other runners around the bases to score runs. The count of balls and strikes indicates how aggressive the batter should be. The offense may try to sacrifice, with the batter deliberately making an out in order to advance runners. Defensive strategy is more complex, as particular situations (number of outs and positions of base-runners) and particular batters call for different positioning of fielders and different tactical decisions. The defense may decide to allow a run if it can achieve one or multiple outs.

Playing field

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Diagram of a softball diamond

The playing field is divided into fair territory and foul territory. Fair territory is further divided into the infield, and the outfield.

The field is defined by foul lines that meet at a right angle at home plate. The minimum length of the baselines varies classification of play (see below for official measurements). A fence running between the baselines defines the limits of the field; distance from home plate to the fence varies by field. The widest part of the field is the distance between the foul poles, which are erected where the foul lines meet the fence and are about 310 to 420 feet (94 to 128 m) apart depending on the length of the foul lines.

Home plate is one corner of a diamond with bases at each corner. The bases are cushions 15 inches (38 cm) square, of canvas or a similar material, and not more than 5 inches (13 cm) thick. The bases are usually securely fastened to the ground. The bases are numbered counterclockwise as first base, second base, and third base. Often, but not always, outside first base (that is, in foul territory) and adjacent and connected to it, there is a contrast-colored "double base" or "safety base" intended to prevent collisions between the first baseman and the runner. The runner runs for the foul portion of the double base after hitting the ball while the fielding team tries to throw the ball to the fair portion before the runner reaches the safety base. However, not all softball diamonds have these safety bases and they are much more common in women's softball than in men's. The double base is required in the U-18 Women's Softball World Cup.

The infield consists of the diamond and the adjacent space in which the infielders (see below) normally play. The outfield is the remaining space between the baselines and between the outfield fence and the infield. The infield is usually "skinned" (dirt), while the outfield has grass in regulation competitions.

Near the center of the diamond is the pitching plate, or colloquially "rubber". In fastpitch, a circle 16 feet (4.9 meters) in diameter known as the pitching circle is marked around the pitching plate.[21]

A field is officially required to have a warning track between 15 and 12 feet (4.6 and 3.7 meters) from the outfield fence. However, if the game is being played on a field larger than required, no warning track is required before the temporary outfield fencing.

Located in foul territory outside both baselines are two coach's boxes. Each box is behind a line 15 feet (4.6 meters) long located 12 feet (3.7 meters) from each baseline.

Official baseline dimensions

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Fast pitch Slow pitch Wheelchair
60 feet (18.29 m) 60 to 70 feet (18.29 to 21.34 m) depending on the association and level of play 50 feet (15.24 m)

Pitching distances

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Slow pitch pitching distances
Adult[22] Youth Kids Wheelchair
13–19 years 10–12 years 7–9 years <7 years
50 feet (15.24 m) 50 feet (15.24 m) 46 feet (14.02 m) 43 feet (13.11 m) Coach pitch 28 feet (8.53 m)
Fast pitch pitching distances
Adult
Female Male
43 feet (13.11 m) 46 feet (14.02 m)
Under 16
43 feet (13.11 m)
12 and under
40 feet (12.19 m)
10 and under
35 feet (10.67 m)
8 and under
Coach pitch

Equipment

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Equipment required in softball includes a ball, a bat (composite, metal or wooden), gloves, uniforms and protective gear. For example, helmets for the offensive team and a helmet, shin guards, and chest protector for the defensive catcher. Also cleats, sliding shorts, face masks and knee sliders may be worn for softball.

Ball

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A modern optic yellow softball

Despite the sport's name, the ball is not actually soft, though it does have a lower density and greater coefficient of restitution than a baseball.[citation needed]

The size of the ball varies according to the variety played and age of the participants. The circumference for fastpitch for adults is 12±0.125 in (30.5±0.3 cm), with a mass between 6.25 and 7.0 oz (177 and 198 g), while children under 12 use a ball with a circumference of 11±0.125 in (27.9±0.3 cm) with a mass between 5.875 and 6.125 oz (166.6 and 173.6 g). A 12-inch circumference ball is generally used in slow pitch. (For comparison, a baseball is 9 to 9+14 inches (229–235 mm) in circumference and has a mass between 5 and 5+14 ounces (142–149 g).[23])

The ball is covered in two pieces of leather or similar synthetic covering that are roughly the shape of a figure-8 and sewn together along a continuous seam. The core of the ball may be made of long fiber kapok, a mixture of cork and rubber, a polyurethane mixture, or another approved material.[21]

Before 1993, white balls were standard at all levels of play. In that year, a new, fluorescent optic yellow colored ball was first used in college softball.[24] Yellow softballs have become the standard for all levels of play; white balls are also still allowed but are very uncommon today.

In Chicago, where softball was invented, it remains traditional to play a variant of slow-pitch with a ball 16 inches (41 centimeters) in circumference. The fielders do not wear gloves or mitts.[25] A 16-inch softball when new is rough and hard, with hand and finger injuries to fielders frequent if they do not "give" when receiving a ball,[26] but the ball "breaks in" slightly during a game and continues to soften over time with continued play. A well-broken-in ball is called a mush ball and is favored for informal "pick-up" games and when playing in limited space, such as a city street (because the ball does not go as far). A 16-inch ball is also used for wheelchair softball.

Bat

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The bat used by the batter can be made of wood, aluminum, or composite materials such as carbon fiber. Sizes may vary but they may be no more than 34 inches (86 cm) long, 2.25 inches (5.7 cm) in diameter, or 38 ounces (1.1 kg) in mass.[27] The standard barrel diameter for both slow pitch and fast pitch softball bats is 2+14 inches.[28] Many players prefer a smaller barrel, which reduces mass and allows higher swing speed.

Although there are a variety of bats used, there are several that are banned due to performance enhancement. For example, with a thinner wall, the ball recoils faster off the bat, allowing it to travel further. Many bats may be "doctored" or "juiced" by being end loaded, shaved, or painted. End loading of a cap refers to the addition of weight manually placed at the end of the barrel to distribute more weight at the tip. Shaving bats require machine use in order to remove the inner walls of the bat to improve elasticity.[29] Lastly, illegal bats may be painted to resemble legal ones.

Gloves

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Fielding in softball

All defensive players wear fielding gloves, made of leather or similar material. Gloves have webbing between the thumb and forefinger, known as the "pocket".[30] Gloves used in softball are typically larger than the ones used in baseball to account for the larger ball. No glove larger than 14 in (36 cm) can be used in ASA (American Softball Association) sanctioned play.

While extremely rare in recreational play, there are sometimes different size gloves for different positions on the field. Catchers and first baseman have what is called a mitt, whose pockets are larger than other gloves. These are more padded.[31] An outfielder's glove is smaller than the catcher's, typically 12 inches to 13 inches for fast pitch softball or 12 to 15 inches for slow pitch.[31] An infielder's glove is the smallest, typically from 11.5 inches to 13 inches.[31] A pitcher's glove is typically 11.5 to 12.5 inches for fast pitch or 11.5 to 13 inches for slow pitch.[31]

No part of the glove is allowed to be the same color as that of the ball, including that of its seams. Pitchers are also not allowed to have any white on their gloves including the seams. The umpire has discretion to determine whether any coloring on the glove interferes with or hinders the batter from seeing the ball clearly.

Uniform

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Each team wears a distinctive uniform. The uniform may include a cap, a shirt displaying team colors and the players' number, sliding undershorts/compression shorts (optional), socks, and pants/athletic shorts. The team is required to have all of its members wear the same uniform.[21]

Caps, visors, and headbands are optional for female players, and have to be the same color. Caps are mandatory for male players. A fielder who chooses to wear a helmet or face mask is not required to wear a cap.[21]

Many players use "sliding shorts", otherwise known as compression shorts in other sports. These can be outfitted with a pouch for fitting a protective cup for male players. These shorts also help to protect the upper thigh when sliding into a base. "Sliders" may also be worn for similar protection. These are somewhat padded shin guards that extend usually from the ankle to the knee of the wearer and wrap all the way around the leg(s). They protect the shin, calf, etc. from getting bruised or damaged while sliding into home plate and make it much more comfortable to slide into the plate. Some male players use long, baseball-style pants. However, some female players now wear a shorter version of baseball pants.

At the back of the uniform, an Arabic numeral from numbers 0 through 99 must be visible. Numbers such as 02 and 2 are considered identical. Also, on the back of the uniform's players' names are optional.[21]

All players are required to wear shoes. They may have cleats or spikes. The spikes must extend less than 0.75 in (19 mm) away from the sole. Rounded metal spikes are illegal, as are ones made from hard plastic or other synthetic materials. High school athletes are sometimes permitted to wear metal cleats, such as in Ohio.[32]

Many recreational leagues prohibit the use of metal cleats or spikes to reduce the possible severity of injuries when a runner slides feet-first into a fielder. At all youth (under 15) levels, in co-ed (the official terminology for mixed teams) slow pitch, and in modified pitch, metal spikes are usually not allowed.

Protective equipment

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Batters and runners wear batting helmets. In NCAA fastpitch softball, players have the option to wear a helmet with or without a face mask. Most female travel ball teams for fastpitch softball require the batter to wear a helmet with a face mask. In male fastpitch masks are generally only used for medical reasons.

In fastpitch, the catcher wears a protective helmet with a face mask and throat protector, shin guards, and chest protector. Shin guards also protect the kneecap.[21] In youth level slow pitch, the catcher must wear a helmet, chest protector, and mask. At adult levels, there is no formal requirement for the catcher to wear a mask, although the official rules recommend it. A catcher may optionally wear a body protector in adult slow pitch.[21]

While mandatory for the pitcher in some slow pitch leagues, there is an option to wear a face mask on the field. It is recommended in lower age groups.[21] This is intended to prevent facial injuries.[33]

Umpires

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The plate umpire often uses an indicator (sometimes called a clicker or counter) to keep track of the game.

Decisions about plays are made by umpires. The number of umpires on a given game can range from a minimum of one to a maximum of seven. There is never more than one "plate umpire"; there can be up to three "base umpires", and up to a further three umpires positioned in the outfield. Most fastpitch games use a crew of two umpires (one plate umpire, one base umpire).

Official umpires are often nicknamed "blue", because of their uniforms – in many jurisdictions, most significantly ISF, NCAA and USA Softball games, umpires wear navy blue slacks, a light powder blue shirt, and a navy baseball cap. Some umpires wear a variant of the uniform: some umpires in USA Softball wear heather gray slacks and may also wear a navy blue or powder blue shirt; umpires from the USSSA wear red shirts with grey slacks; National Softball Association (NSA) umpires wear an official NSA white-colored umpire shirt with black pants or black shorts; NSA fastpitch umpires wear the white NSA umpires shirt and heather gray slacks.

Decisions are usually indicated by both the use of hand signals, and by vocalizing the call. Safe calls are made by signaling with flat hands facing down moving away from each other, and a verbal call of "safe". Out calls are made by raising the right hand in a clenched fist, with a verbal call of "out". Strikes are called by the plate umpire, who uses the same motion as the out call with a verbal call of "strike". Balls are only called verbally, with no hand gesture. The umpire also has the option of not saying anything on a ball. It is understood that when he stands up, the pitch was not a strike. Foul balls are called by extending both arms up in the air with a verbal call of "foul ball", while fair balls are indicated only by pointing towards fair territory with no verbal call. No signal is given for balls that are obviously foul; for closer calls that are not borderline a signal is given.

All decisions made by the umpire(s) are considered to be final. Only decisions where a rule might have been misinterpreted are considered to be protest able. At some tournaments there might be a rules interpreter or Tournament Chief Umpire (TCU) (also known as the Umpire In Chief, or UIC) available to pass judgment on such protests, but it is usually up to the league or association involved to decide if the protest would be upheld. Protests are never allowed on what are considered "judgment calls" – balls, strikes, and fouls. As of the 2021–22 academic year, a coach of an NCAA team is allowed to protest a call made by the umpire through what is called “video review” during the game. The opposing team only has until the next pitch to initiate the protest, and they are only allowed two a game.[34]

Gameplay

[edit]

A softball game can last anywhere from 3 to 7 innings, or 1–2 hours depending on the league, rules, and type of softball.[35] The teams take turns batting. Officially, which team bats first is decided by a coin toss,[21] although a league may decide otherwise at its discretion. The most common rule is that the home team bats second. Batting second is also called "last at-bat". Many softball players prefer to bat second because they feel they have more control in the last inning, since they have the last at-bat.

In the event of a tie, extra innings are usually played until the tie is broken except in certain tournaments and championships. If the home team is leading and the road team has just finished its half of the seventh inning, the game ends because it is not necessary for the home team to bat again. In all forms of softball, the defensive team is the fielding team; the offensive team is at bat or batting and is trying to score runs.

Pitching

[edit]

Play often, but not always, begins with the umpire saying, "play ball". After the batter is ready and all fielders (except the catcher) are in fair territory at their respective positions, the pitcher stands at the pitching plate and attempts to throw the ball past the batter to the catcher behind home plate. The throw, or pitch, must be made with an underhand motion.

The pitcher throws the ball in or around the "strike zone". However, in advanced play pitcher and catcher play a psychological game trying to get the batter to guess where the next pitch is going and if it will be a strike. In other instances, such as when an extremely powerful hitter comes up to bat and they are followed by a weaker hitter, a pitcher may deliberately walk the first batter based on the calculation that the next batter will be an easy out. The strike zone is slightly different in different forms of softball. A pitch that passes through that zone is a "strike". A pitch at which the batter swings is also a strike, as is any hit ball that lands in foul territory that is not caught out.

A pitch that is not a strike and at which the batter does not swing is known as a "ball". The number of balls and strikes is called the "count". The number of balls is always given first, as 2 and 1, 2 and 2, and so on. A count of 3 and 2 is a "full count" since the next ball or strike will end the batter's turn at the plate unless the ball goes foul.

Slow pitch

[edit]
The target normally used in slow pitch softball. In some forms of slow pitch, the pitched ball must hit the black mat behind home plate to count as a strike.

In most versions of slow pitch (including 16-inch) the pitch is lobbed so that the ball rises above the batter's head and lands on a small rectangular area on the ground behind the plate called "the well". Umpires will make calls based on where the ball lands behind the plate; a pitch landing in the well is a strike. These restrictions make it much easier to put the ball into play and extremely difficult to use pitching as a defensive strategy, as the physics of projectile motion limit how fast a ball can be thrown under such conditions and still be called a strike. In other varieties of slow pitch (sometimes known as "modified"), the only restriction is that the windmill cannot be used; thus the pitching arm cannot be raised above the shoulder and both the wind-up and the release must be underhand, still allowing for moderate speed and control in pitching.

Fastpitch

[edit]
Fastpitch pitcher Megan Gibson pitching the ball in the "windmill" motion

For fastpitch softball, the traditional pitching style is a "windmill" motion, extending the arm above the body and releasing the ball at about hip level at maximum speeds. Strength acquired in the underhand windmill motion is based on the open-to-close hip motion.

Pitches may reach high speeds. In women's fastpitch, depending on the age group, pitchers can throw from 30 to 65 mph (48 to 105 km/h) or more. The fastest pitch ever recorded was at 77 mph (124 km/h) by Monica Abbott on June 16, 2012.[36] At the 1996 Summer Olympics one pitch reached 73.3 mph (118.0 km/h).[37] Male pitching can reach speeds around 85 mph (137 km/h). To compare, MLB players average around 90 mph (140 km/h) but can reach speeds up to 100 mph (160 km/h).[38] Although slower than baseball pitches, the shorter pitching distance in fastpitch results in batters having a comparable time to react to a pitch as in baseball.

Throwing fastballs for speed is not always the most important factor in fastpitch softball. Pitchers can throw breaking balls that move late in their flight, fooling batters into swinging at pitches outside the strike zone or, conversely, not swinging at pitches that pass through the strike zone. These include balls that break inwards (screwball) and outwards (curveball) on right-handed batters, starting off the plate and moving into the strike zone or starting towards the strike zone and moving off the plate. There are also rise balls that break upwards, frequently starting in the strike zone and ending above it, and drop balls that break downward. Another common pitch is the change-up, an intentionally slow pitch that initially appears to be a fastball, causing the batter to swing too early and miss or foul off the pitch. Rarer is the knuckleball, which moves slowly and erratically. Pitchers use deception as a primary tactic for getting batters out as the reaction times are approximately half a second or less. At higher levels of play, pitchers aim for the inner and outer corners of the plate when throwing fastballs and breaking pitches. Pitchers also vary the location of the pitch by height to make hitting the ball even harder for the batter. Pitchers also throw knuckleballs which are generally slower and move erratically.

A "crow hop" is an illegal pitch that occurs when the pitcher pushes with the pivot foot from somewhere other than the pitching plate. This often involves jumping from the pitching plate and replanting somewhere in front of the pitching plate. For an illegal pitch, the umpire extends his left arm straight out to the side and clenches his fist. This results in a ball being awarded to the batter, and any runners on base advancing to the next base. If the batter swings at the pitch that is deemed illegal and puts the ball in play, the offense is given the option to accept the results of the play or accept the penalty listed previously (exception: if the play results in the batter and any runners all advancing at least one base, the play stands and no option is given). The image to the right demonstrates a legal pitch as the push-off foot has not left the ground. The ball must be released simultaneously with the lead leg step.

Batters

[edit]
A batter swings at a pitch

The offensive team sends one "batter" at a time to home plate to use the bat to try to hit the pitch forward into fair territory. The order the players bat in, known as the "batting order", must stay the same throughout the game. Substitutes and replacements must bat in the same position as the player they are replacing. In co-ed, male and female batters must alternate.

The batter stands facing the pitcher inside a "batter's box" (there is one on each side of the plate to compensate for either right- or left-handed batters). The bat is held with both hands, over the shoulder, and away from the pitcher (90-degree angle). The ball is usually hit with a full swinging motion in which the bat may move through more than 360 degrees. The batter usually steps forward with the front foot, the body weight shifts forward, as the batter simultaneously swings the bat. A bunt is another form of batting. There are different types, including a sacrifice bunt, or slap bunt. There is also regular slapping in which a batter takes position on the left side of the plate and usually stands in the back of the box, but it is possible form anywhere. The batter takes a step back with their leading foot as the pitcher is in the middle of the windup, crosses over with their back foot and runs toward first base while they swing. There are many different types of slapping and they all vary depending on the batter and their strengths. There are half swing slaps, fake slaps, and full swing slaps. Each type of slap has a different purpose or goal. No matter what way the batter hits the ball, they must be inside the batter's box when the bat makes contact with the ball. If the batter steps out of the box while swinging, the batter is out.

Once the ball is hit into fair territory, the runner must try to advance to first base or beyond. While running to first base, the batter is a "batter-runner". When she safely reaches first (see below) she becomes a "base-runner" or "runner".

A batted ball hit high in the air is a "fly ball". A fly ball hit upward at an angle greater than 45 degrees is a "pop fly". A batted ball driven in the air through the infield at a height at which an infielder could play it if in the right position is a "line drive". A batted ball which hits the ground within the diamond is a "ground ball". If a batted ball hits a player or a base, it is considered to have hit the ground.

A batter can also advance to first if hit by the pitch. If a batter is hit by the pitch it is a dead ball and she is rewarded first base. The batter must make an attempt to get out of the way and it is the umpire's judgmental call whether the batter attempted to move. If the umpire feels the batter could have moved and avoided getting hit, the pitch will be recorded as a ball and the batter will not be awarded first base.

Getting the batter out

[edit]
A batter striking out

The batter is out if: the batter accrues three strikes (a "strikeout"); a ball hit by the batter is caught before touching the ground (a "flyout"); the batter goes to a base that is already tagged ("tagged" or "tag play"); a fielder holding the ball touches a base which is the only base towards which the batter may run before the batter arrives there (a "force out" or "force play"); or in certain special circumstances. There is also a not so common occurrence when the batter has two strikes and swings at strike three. If the catcher does not catch the ball, the batter has the chance to run to first base and the catcher can throw the batter out at first base.

Advancing around the bases

[edit]
A baserunner attempting to slide into home plate is tagged out by the catcher.

If the player hits the ball and advances to a base without a fielding error or an out being recorded, then that is called a "base hit". The bases must be reached in order counterclockwise, starting with first base. After hitting the ball the batter may advance as many bases as possible. An advance to first base on the one hit is a "single", to second base is a "double", to third base is a "triple", and to home plate is a "home run". Home runs are usually scored by hitting the ball over the outfield fence, but may be scored on a hit which does not go over the fence. A home run includes any ball that bounces off a fielder and goes over the fence in fair-territory (depending upon association and local league rules) or that hits the foul pole. If a batted ball bounces off a fielder (in fair territory) and goes over the fence in foul territory, or if it goes over the fence at a location that is closer than the official distance, the batter is awarded a double instead.[39]

If a runner becomes entitled to the base where another runner is standing, the latter runner must advance to the next base. For example, if a player hits the ball and there is a runner on first, the runner on first must try to advance to second because the batter-runner is entitled to first base. If the batter reaches first base without being put out, then that player can then be forced to run towards second base the next time a ball is driven into fair territory. That is because the player must vacate first base to allow the next batter to reach it, and consequently can only go to second base, where a force out may be recorded.[39]

Runners may advance at risk to be put out: on a hit by another player; after a fly ball has been caught, provided the player was touching a base at the time the ball was first touched or after; or (in fastpitch) automatically, when a pitch is delivered illegally.[39]

Runners advance without liability to be put out: when a walk advances another player to the runner's current base; or automatically in certain special circumstances described below.[40]

In the recent years, the NCAA rules[41] changed when concerning the batters feet while in the box. The rule now states that as long as any part of the batter's foot is in the box the ball will stay live. It is not until the batter's entire foot is out of the box, that the play will be declared dead and the batter called out. The SEC (college ball), however, claims that if any part of the batter's foot is out of the box when she makes contact, she is out and the play is dead.

Special circumstances

[edit]

If there is a "wild throw" (or "overthrow") in which the ball goes out of the designated play area, each runner is awarded two bases from the last base touched at the time of the throw. Retreating past a made base, negates the advance to that base. If a fielder intentionally carries a ball out of play, two bases are awarded from the time the ball leaves the field of play. If this is unintentional (fielder's momentum), the award is one base. If on a tag play, the fielder loses control (after establishing control) of the ball and it leaves the field of play, one base is awarded.[39]

If there is a "wild pitch" in which the ball goes out of the designated play area, each runner is awarded one base from the base occupied at the time of the pitch.

In fastpitch, runners may try to steal bases by running to the next base on the pitch and reaching it before being tagged with the ball. The point at which a runner can steal a base varies. In fastpitch, the runner is allowed to begin stealing a base when the ball is released from the "windmill" pitching motion, but until recently, stealing was forbidden in slow pitch because a runner has the opportunity to get a larger head start while the slow pitch is making its way to the batter. As a result of rule changes initiated by the Independent Softball Association which later made its way to the Amateur Softball Association and the International Softball Federation in the 21st century, most levels of slow pitch permit stealing bases, provided the runner starts when the ball either touches the ground or crosses the plate. This rule encourages pitchers to be more responsible with the pitch and catchers to play defense, as balls which miss the catcher are now grounds to have stolen bases.[39]

No matter what level of play, all baserunners must keep one foot on a base until the pitcher throws the ball or until the ball crosses the front edge of home plate (depends on association).[39]

In fastpitch, if the catcher drops strike three (a "passed ball") with no less than two outs, the batter can attempt to run to first base if first base is unoccupied. The catcher must then attempt to throw the ball to first base ahead of the runner, or the runner is safe. With two outs, the batter can attempt to run to first whether or not it is already occupied.[39]

Depending on the league in slow pitch only a foul ball with two strikes on the batter means the batter is out. Stealing in 16-inch softball is severely restricted, as a runner may only steal the base in front of them if it is open, and if they are thrown at, à la pickoff move or snap throw. This results in many inexperienced players being thrown or doubled off when they attempt to advance on a wild pickoff at another baserunner.[39]

Scoring runs

[edit]
A collision at home plate — the player in red scores as the catcher has failed to secure the ball.

A "run" is scored when a player has touched all four bases in order, proceeding counterclockwise around them. They need not be touched on the same play; a batter may remain safely on a base while play proceeds and attempt to advance on a later play.[39]

A run is not scored if the last out is a force out or occurs during the same play that the runner crosses home plate.[39]

Ending the game

[edit]

The team with the most runs after seven innings wins the game. The last (bottom) half of the seventh inning or any remaining part of the seventh inning is not played if the team batting second is leading.

If the game is tied, play usually continues until a decision is reached, by using the international tie-breaker rules. Starting in the top of first extra inning, the batting team starts with a baserunner on second base, which is the player who is the last available to bat (in other words, the batter who last took their position in the batter's box; regardless whether they were the last out or another runner was put out).

In games where one team leads by a large margin, the run ahead rule may come into play in order to reduce any potential embarrassment of weaker teams. In fastpitch and modified pitch, a margin of 15 runs after 3 innings, 10 after 4, or 7 after 5 is sufficient for the leading team to be declared the winner. In slow pitch, the margin is 20 runs after 4 innings or 15 after 5 innings.[21] In the NCAA, the required margin after 5 innings is 8 runs. The mercy rule takes effect at the end of an inning. Thus, if the team batting first is ahead by enough runs for the rule to come into effect, the team batting second has their half of the inning to narrow the margin.

A game may be lost due to a "forfeit". A score of 7–0 for the team not at fault is recorded (generally one run is awarded for each inning that would have been played). A forfeit may be called due to any of these circumstances: if a team does not show up to play; if one side refuses to continue play; if a team fails to resume play after a suspension of play ends; if a team uses tactics intended to unfairly delay or hasten the game; if a player removed from the game does not leave within one minute of being instructed to do so; if a player that cannot play enters the game and one pitch has been thrown; if a team does not have, for whatever reason, enough players to continue; or if after warning by the umpire, a player continues to intentionally break the rules of the game. This last rule is rarely enforced as players who break rules after being warned are usually removed.

The plate umpire may suspend play because of darkness or anything that puts players or spectators in danger. If four innings have been played and a team is in the lead, the game is recorded as it stands. If fewer than four innings have been played, the game is not considered a "regulation" game. Games that are not regulation or are tied when suspended are resumed from the point of suspension. If it is a championship game, it is replayed from the beginning. Team rosters may be changed.

Positions

[edit]
Playing positions for fast pitch softball

There are nine players out on the field at one time in fastpitch softball and ten players in slow-pitch softball. Although the pitcher and catcher have the ball the most, each person has a specific job. In the infield there is the pitcher, catcher, first baseman, second baseman, shortstop, and third baseman. In the outfield there is a left fielder, center fielder, and right fielder. In slow-pitch softball there is an extra outfielder in the outfield, who is specified as a roamer or rover. Normally, the defensive team will play with four outfielders, meaning there is a left fielder, left-center fielder, right-center fielder, and right fielder. The recent trend with tournament and league slow pitch softball play is to field five infielders instead of four outfielders. The extra infielder is commonly placed behind the pitcher on either side of second base.

Pitcher

[edit]

The pitcher is the individual who throws the ball from the middle of the diamond. As in baseball, fastpitch softball has a rubber used to control the pitcher's delivery. A pitcher must have both feet on the rubber at the start of their delivery but neither foot is on the rubber when the ball is released. In baseball, the rubber is on a mound of dirt as gravity is used to generate speed. In softball, the pitchers throw from within a circle and the rubber in the circle is not elevated. The circle is also used to control base runners. When the pitcher is in possession of the ball in the circle, a runner who has passed a base must either advance or return to the base. They cannot "bait" the pitcher to throw or they will be called out. The pitcher tries to throw the ball in the strike zone. In order to do that, they start while having the ball in their glove, they throw their arms behind their hips, they shoot forwards with their leg, which is on the same side as their glove, and leave their glove hand there and the other arm goes around the shoulder, bends the elbow, and turns their wrist toward the third baseman, and brings their arm through at the end, flicks their wrist, (which affects the ball's speed, spin and subsequent motion), and brings the arm up, with the hand by their shoulder. They follow through with their legs turning their pitching stance into a fielding stance. They try to release the ball when they go past their hips. In softball, the pitcher uses an underarm motion to pitch the ball towards the strike zone. As soon as the pitcher makes a throw, the fielders are ready to field balls that are hit in the middle of the diamond.[42] Pitchers usually tend to be tall, very flexible and have good upper body strength. Pitchers can be righthanded or lefthanded. The softball pitcher makes a windmill motion while throwing underhand, unlike baseball pitchers who throw overhand.

Catcher

[edit]

The catcher is normally behind home plate in a squatted position (some plays may require the catcher to stand at an angle for intentional walks). At the plate the catcher is responsible for catching pitches, keeping mis pitched balls in front of the plate, calling pitches that are normally done through hand signals, picking off runners, and they are considered the leaders of the field. Catchers must know how many outs there are, the number of strikes and balls on the batter so they can relay that to their teammates. They must also know how many runners are on base and where the ball should be thrown next in the following play. Catchers are strong, need to be smart and quick on their feet, and have accurate throws so they can pick runners off at each base. Catchers should be able to have strong and muscular legs to squat for a long period of time. The gear worn by a catcher protects them from balls thrown in the dirt or wild pitches. The catcher is allowed to take off his/her mask to catch a pop fly or to watch the play.

First baseman

[edit]

The first baseman is the position to the left side of the diamond when facing home plate. The major role of the first baseman is to receive throws from other defensive players in order to get a force play at first base. Another role they play is to make fielding plays on all balls hit towards first base. The first baseman is usually involved in every play that occurs on the field. Individuals at first base have quick hands and good reach and are always on the lookout to catch the player off base. They are also generally taller and left-handed throwing, which gives them an extended reach. First basemen, however, can be both left- and right-handed. Just like the catcher, first basemen may wear specific first base mitts, usually having a longer web allowing them to reach the taller throws over their head.

Second baseman

[edit]

The second baseman plays in between the first baseman and second base itself, usually closer to second base. If the ball is hit to the left side of the field, the second baseman covers second base. If the ball is hit to right field or center field, they become the cut-off for the center fielder or the right fielder depending on who the ball was hit to. If the ball is hit to the first baseman, the second baseman then is responsible for covering first. If the ball is hit to the second baseman, they either throw the ball to second if there was already a player on first, or they throw to first if there was nobody on. If there is a runner on first and the person up to bat hits the ball to the shortstop or the third baseman, the second baseman is in charge of covering second to receive the throw from the shortstop or third baseman. Then, depending on where the runner is between home and first, the second baseman makes the decision to throw the ball to first or to hold the ball. Also, in the case of a bunt, the second baseman must cover first as the first baseman runs to get the ball from the bunt, then it is often thrown back to first base.

Shortstop

[edit]

The shortstop fields all balls hit to the infield between the second and third bases. This individual also helps cover second and third bases, is frequently involved in force plays and double plays, and often throws the ball to the catcher to throw out runners at home plate. On steals to second base (when the runner from first is advancing to second on the pitch) the shortstop usually covers. The shortstop does not cover second base only when a right-handed batter is up. In this case, the second baseman covers the steal. Most shortstops are very quick, agile and think fast. Shortstops may play in a restricted zone but are faced with many types of hits and interact closely with the second base, third base and home plate. Often double plays are due to quick thinking/reaction by the shortstop. When a ball is hit up the middle and the shortstop catches it, they will flip the ball to the second baseman for the best result. Shortstop also takes the cut off for the left field when the play is at second base. When the ball is hit to the right side of the outfield, the shortstop then covers second base. If there is a runner on first base and there is a hit down the line or in the gap to right field, the shortstop will then go for the cut to third. Meaning the runner that is going from first to second will most likely be advancing to third, and in that case, the shortstop will be the cut off for the throw from right field to third base.[43] Shortstop can be one of the most difficult positions to play due to the number of balls being hit in that direction.

Third baseman

[edit]

The third baseman is the position on the right side of the diamond when you are facing home plate. They are responsible for fielding all balls hit their way including bunts. In fact, the third baseman fields more bunts than a pitcher and first baseman do. Third base is also called the "Hot Corner" because the ball can pop off the bat at the fielder very fast. Third baseman must have great reflexes and be very quick on their feet because not only to they need to be quick to field a bunt but also if they are unable to predict whether the batter will bunt or hit, a ball that is hit may be a line drive to the face. It also helps if they can run fast but it is not a requirement. A third baseman must have a very strong arm so that they can throw a runner out from across the diamond. Any ball that the third baseman can get, they should. They will have more momentum towards first base when fielding the ball than a shortstop. They are also closer to first base when they cut off a slower ground ball towards shortstop. Third baseman are responsible for covering third base at all times unless the ball is hit to them. In that instance, the shortstop is responsible for third base. Third baseman must be smart, have great reflexes, have a strong accurate arm, and be quick with their hands.

Outfielders

[edit]

The outfielders are players that cover the grassy area behind the infield. Outfielders are named for their positions in the field relative to home plate. Traditional outfield positions include a left fielder, a center fielder, and a right fielder. Each player has a specific job as being an outfielder.

Right fielder

[edit]

The right fielder's position is on the right side of the field, in the opening between the first and second basemen, when looking at the field from behind home plate. The right fielder is part of a group of two other fielders that make up the outfield. The right fielder has a multitude of jobs over the course of a softball game. Generally, outfielders act as a back-up to the infielders when they make plays or if the ball is hit past the infield. Right field has a particular job of covering the area behind first base if the ball is to be thrown in that area. Right field is meant to cover this area if the ball gets past the first baseman. This will prevent base-runners from advancing to unwanted bases. Traditionally in the game of softball, the right fielder will have the strongest arm out of the two other outfielders. The right fielder must have the strongest arm because they have the furthest possibility to throw the ball. A right fielder will throw the ball to each base more than the other outfielders will because of their position in respect to the bases.

Center fielder

[edit]

The center fielder's position is in the middle of the outfield directly behind second base when looking at the field from behind home plate. The center fielder is part of a group of two other fielders that make up the outfield. Center fielders technically serve as the "captains" of the outfield. They are and should be the most vocal in effectively communicating with their outfielders. Since the outfielders are further apart from each other, it can be hard to hear each other. The center fielder covers the area behind second base if the ball is going to be thrown in that direction. By covering this area, if the ball does get past the infielder, the center fielder can prevent baserunners from advancing to unwanted bases. Within the game of softball, the center fielder is traditionally the fastest of the three outfielders. The center fielder needs to be the quickest because of the large area of field they must cover. Besides being a quick player, the center fielder must have a strong throwing arm because of the distance between the player and home plate.

Left fielder

[edit]

The left fielder's position is on the left side of the outfield behind the third baseman when looking at the field from behind home plate. The left fielder is part of a group of two other fielders that make up the outfield. Generally, outfielders act as a back-up to the infielders when they make plays or if the ball is hit past the infield. The left fielder must field their position, but also cover the area behind third base if a ball is thrown or hit in that direction. The left fielder covers this area in the case that the ball will pass the infielders. The left fielder can then prevent the base runner from advancing to unwanted bases. Besides covering certain areas of the field, the left fielder must be the smartest of the outfielders. In the left field position, the player has full view of the field, the players, the baserunners, and the batter. The left fielder must constantly be aware of the situation on the field and know what must be done in different circumstances. More advanced levels require the left fielder to be able to field the ball during "slap hit" situations by playing shallow. Left fielders must also play a role in any run-down situation between third base and home plate or back up any plays that happen at third base in case of an overthrow.

Designated player

[edit]

In fastpitch softball, it is common for teams to use a designated player in the lineup; this player, which functions like the designated hitter in baseball, hits in place of one of the position players but does not play defense.

Unlike a designated hitter, a designated player can also become a temporary defensive substitute, and the player substituted by the designated player can return to their original position at a later point in the game. However, the only player that can be substituted as an offensive replacement (pinch runner or pinch hitter) is the defensive player the designated player originally replaced, known as the "flex".

At any time, the designated player can be substituted back into the lineup in the place of the flex player, but once taken out, the designated player cannot take the place of any other player in the lineup.[44]

Short fielder

[edit]

In some leagues and organizations, four outfield players are utilized by each team. The extra outfielder is sometimes called the short fielder and plays somewhere behind second base, adjusting position based on the handedness or other characteristics of the batter, while the regular center fielder plays a considerably deeper position. The short fielder used as such can take away a batting strategy in softball, which is to hit soft liners over the pitcher.

However, some teams prefer to use the fourth outfielder like the others, with the center field position being shared between two players known as the left-center fielder and the right-center fielder. In this case the four outfielders are spaced equidistantly and play at roughly the same depth.

Pitch

[edit]
Unlike in baseball, softball pitches are thrown in an underhand style.

In softball, a pitch is the act of throwing a softball toward home plate to start a play. All pitches are thrown from below the waist in an underhand motion. The phases of throwing include the grip, stance, windup, stride, release and follow through.

Pitchers throw a variety of pitches, each of which has a slightly different velocity, trajectory, movement, hand position, wrist position and/or arm angle. These variations are introduced to confuse the batter in various ways, and ultimately aid the defensive team in getting the batter or baserunners out. To obtain variety, and therefore enhance defensive baseball strategy, the pitcher manipulates the grip on the ball at the point of release. Variations in the grip cause the seams to "catch" the air differently, thereby changing the trajectory of the ball, making it harder for the batter to hit.[45][46][47][48][49][50][51][52]

The selection of which pitch to use can depend on a wide variety of factors including the type of hitter who is being faced; whether there are any base runners; how many outs have been made in the inning; and the current score.

Signaling

[edit]

The responsibility for selecting the type of pitch is traditionally made by the catcher by relaying hand signals to the pitcher with the fingers. In more advanced play, coaches may give signs to batters and/or runners to initiate special plays in certain situations. A catcher may signal to a position player that they will be trying to throw the runner out. A runner on base may see the pitch sign given by the catcher and hint it to the batter using hand or body motions.

Pitching styles

[edit]
Pitching in softball involves various styles.

The World Baseball Softball Confederation (WBSC) recognizes three pitching styles:

Fastpitch style

[edit]

The pitching distance can range between 35 feet for younger players and 43 feet for older players. Collegiate and international level pitchers pitch from 43 feet. Pitches can travel at speeds of more than 65 mph (105 km/h).

  • Windmill or "Full-windmill"
- The pitcher begins with her arm at the hip. Then she brings the ball in a circular motion over the head, completes the circle back down at the hip, and snaps the hand.
  • Figure 8
- The ball is not brought over the head at all but down and behind the body and back in one smooth motion tracing out a figure eight.
  • Illegal forms of pitching
    • "crow-hopping"
    • "leaping"

"Modified" fastpitch style

[edit]
  • "Modified" windmill
- A "modified" fastpitch is identical to a "windmill" pitch except the arm is not brought over the head in a full windmill motion, but instead is brought behind the body (restricted back swing) and is then thrust directly forward for the release.

Slow-pitch style

[edit]

The pitching distance is 50 feet. The pitch must be lofted in such a way that it falls onto the plate in order for it to be a called strike (the ball falls into the strike-zone instead of flying through). Strikeouts are rare in slow-pitch. Pitchers strategize to pitch the ball with a high enough arc that the batter cannot hit a line-drive. The speed of the pitches ranges from 25 to 35 mph (40 to 56 km/h), resulting in plenty of reaction time.

  • half windmill
- High-arc pitching technique
- The pitch must be thrown with an arc between 6-12 feet high. If the arc is not high enough, the umpire will call the pitch illegal.

Types of pitches

[edit]

Fastballs

[edit]

The fastball is typically the first type of pitch a player will learn.

Breaking balls

[edit]
  • Drop ball
  • Riseball
  • Curveball
  • Screwball
  • Drop-curve
  • Rise-curve
  • Backdoor curve (the pitch starts out of the strike zone and curves back over the plate. Often, this pitch is thrown at a batters hip or hands with the intention of either moving them off the plate or inducing a foul ball)
  • Drop screw
  • Backdoor screw (the same as a backdoor curve except the ball spins in the opposite direction of a curveball)
  • Drop curve

Changeups

[edit]

The changeup is the staple off-speed pitch, usually thrown to look like a fastball but arriving much slower to the plate. Its reduced speed coupled with its deceptive delivery is meant to confuse the batter's timing. There are a variety of grips and techniques a pitcher may use to deliver a change up such as:

  • Flip (or "Back-hand flip") release
  • Stiff wrist release
  • Circle grip changeup
  • Knuckle grip changeup
Other off-speed pitches
[edit]
  • Knuckle curveball
  • Floater
- This is a pitch used by pitchers in the slow-pitch game. To throw the floater accurately, pitcher holds the ball with just his or her fingertips and does not let them touch the laces. Then comes straight up with her hand and lets the ball go up to the 12-foot mark and come down.
  • Knuckleball

Recreational play

[edit]

Types of leagues

[edit]
Handshakes at the conclusion of a championship game in a co-ed recreational league, as seen in New Jersey in 1997.

It is estimated that 14.62 million Americans played at least one game of softball during the spring of 2015.[53] It is played by men and women both recreationally and competitively.

Softball is especially popular as a recreational activity for adults. Leagues for such play are often characterized as either "fun leagues", in which the outdoor exercise and player camaraderie is more important than the final result, or "serious leagues". The distinction is not absolute and there can be gradations within each. Softball teams are often organized around groups of employees who play in the early evening after work in the summer. In many[quantify] US cities, adult softball teams are organized by bars and clubs, hence the popular term "beer league" softball. The teams can be men's, women's or co-ed, and skill levels can range from novice to elite, with league composition reflecting that. These leagues are typically either slow-pitch or modified.[original research?]

Co-ed recreational leagues, where men and women play on the same team, generally have provisions to keep men from dominating the game. League rules may stipulate that there must be an equal number of men and women on the team, or that batting order alternate male and female batters.[54] Some leagues only require three women to play but they must be present on the field at all times. Others will allow a game to proceed when a team does not have the requisite number of women available but charge the batting team with an automatic out whenever the missing woman's place in the batting order comes up.

Modification of rules

[edit]
Recreational game in progress, New Jersey, 1996

One reason for the popularity of softball is the ease of modification of its rules, thereby allowing the game to be adapted to a variety of skill levels. For example, in some slow pitch softball leagues a batter starts at bat with a count of one ball one strike. In some leagues, the number of home runs that can be hit by a team are limited. In other leagues, stealing of bases is prohibited. Some groups allow for a more defensive game by making home plate a force out for first base. This reduces scoring evenly on both sides, and allows for some margin of error.

Co-ed leagues sometimes adopt live-play rules intended to reduce gender inequality, under the assumption that men will be generally more powerful. In most co-ed or mixed gender leagues there is something called an encroachment line. This requires the outfielders to stay behind a line till the ball is hit. If an outfielder passes in front of this line before the female batter hits a fair ball, the batter will receive a single base or the result of the play, and the base runners will advance accordingly. The line will be 180 feet from home plate.[55] One possible rule requires male batters to "switch hit".[56] Some leagues even use different balls for male and female batters.[57] While these modified rules are common, there are questions as to their place in modern adult sports.[58]

Some leagues require teams to use limited flight softballs. These softballs, when hit, will not go as far as regular softballs. Other leagues limit the number of runs which can be scored in an inning. Five is a common limit.

By allowing these and other modifications, softball can be enjoyed by children, teenagers, and adults. Senior leagues with players over the age of 60 are not uncommon.

An example of a rule modification is the "offensive pitcher" (or "self pitch") often found in informal games where the emphasis is on the social rather than the competitive aspects of the game. The pitcher aids the batter by attempting to give the easiest pitch to hit. There are no walks, and a batter is normally given a fixed number of pitches to attempt to hit (usually 3 or 4). The batter is considered to strike out if the batter fails to hit the ball into fair territory after the given number of pitches. The pitcher does not act as a fielder, and a rule is often made that if a batted ball touches the pitcher, the batter is out.

In some leagues the number of pitches to walk or strikeout can be reduced. For instance, one strike is an out, and two balls is a walk. This is common in leagues where doubleheaders are played, or in late season leagues when reduced daylight is an issue. It results in shorter games, as players are more apt to swing, even at marginal pitches, rather than risk striking out on one pitch.

Many leagues also include a second first base immediately adjacent to the main one. This is usually orange and the batter running through first base is supposed to run straight through it. This minimizes the chances of a collision. By the same token some leagues have an alternate home plate and rule that plays at home are always force plays. In these cases there is typically a white line drawn approximately 1/3 of the way down the baseline that is considered a point of no return. This is designed to reduce the "Pickle" which can put a great strain on the ankles and knees of older baserunners.

Indoor play

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Despite the fact that it was originally intended to be played indoors, softball is usually played outdoors. The indoor form is sometimes called Arena Softball. Indoor softball has generally the same rules as outdoor softball. Only the wall behind the batter is considered foul territory. The other walls are considered fair. Usually, there is a small area on one of the walls in the outfield that results in a home run being awarded if the batted ball hits it. Pitching is generally a little slower because of the indoor turf, or pitched through a pitching machine at younger levels. There is no limit to the number of batters a team may have available, although only so many can bat in one inning. Some indoor facilities do not allow the use of metal cleats on the field, which are what players at the age of 14 and up generally use. Also, some tournaments may require a time limit for games.

Professional leagues

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Women's Professional Fastpitch (WPF) is a professional women's softball league in the United States and was formerly the National Pro Fastpitch (NPF) and then the Women's Pro Softball League (WPSL). The WPF league launched in June 2022.[59][60] In 2024, a new professional league called the Association of Fastpitch Professionals launched with 4 teams.[61]

The late 1970s to early 1980s marked a brief era for men's professional softball in the United States.

International competition

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Softball is played in over a hundred countries around the world.[62] The highest governing body for the sport, the World Baseball Softball Confederation (WBSC), has 190 member countries (excluding dependent territories).[63] The WBSC holds world championships in several categories.

USA Softball is the National Governing Body of Softball for the United States pursuant to the 1976 Amateur Sports Act. Due to the popularity of the sport, there are a multitude of governing bodies such as the United States Specialty Sports Association, International Softball Congress and the National Softball Association.

The WBSC holds the Women's Softball World Cup tournaments in several categories. The tournament in each category is held every four years—two years from 2010. The most recent tournament was XII Women's World Championship in June, 2010. All World Championships use a Page playoff system[64] and are in fastpitch. There are also several World Cups held at 4-year intervals in different categories.[65][66]

New Zealand became the Men's World Champions winning the world title in 2013. Prior to that, Australia won the World Championship in 2009 and New Zealand had won the previous three tournaments before that.[67]

In the Junior Men's World Champions in 2012, Team Argentina won the world title.[68]

Summer Olympics

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In the Women's Softball World Cup the United States is the most dominant team, having won three of the past four Olympic tournaments and the past seven World Championships.[69][70] The current Junior Women's World Champion is the United States.[71]

Women's softball debuted at the 1996 Summer Olympics and was removed from the program following the 2008 Summer Olympics.[72] Softball and Baseball were unable to have their sport included in the program at the 2012 and 2016 Summer Olympics. In 2012 the heads of the International Softball and Baseball Federations announced their united effort to be included in the program in 2020. "The proposal calls for men's baseball and women's softball to be played at a single venue during 7 to 10 days. Each tournament would feature eight teams. Baseball and softball would be two disciplines under a single sports banner. The proposal awaits formal endorsement from the congress of both federations. Other sports which sought to be included in the 2020 program, when only one spot is up for filling, were: karate, roller sports, squash, sports climbing, wakeboard and wushu. The IOC executive board were to decide at their May meeting which sport to recommend for inclusion. The final decision was made in a vote of the full IOC in Buenos Aires in September 2013. Softball and Baseball were re-included in the Summer Olympic Games in Tokyo 2020, which was held in 2021.[73] The American team had entered the gold medal match with an undefeated record, facing Japan. United States was defeated 2–0 by Japan, naming Japan the Tokyo 2020 Softball Olympic Gold Medalists.[74]

Softball was not included in the 2024 Summer Olympics but will return for the 2028 Summer Olympics.[75][76]

Even though the 2028 Summer Olympics will be held in LA, the softball and baseball events will be held in Oklahoma.

Participating countries and areas

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New Zealand

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New Zealand is the most successful nation at men's world championship softball, having won their eighth title in 2019. The New Zealand women's team have also won a number of World Championship titles in the past. The game is widely played in New Zealand and is the second most popular summer sport behind cricket.

Australia

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Softball is played in all states and territories in Australia and at all levels of academic education. The game is widely promoted to maintain fitness, health, personal achievements and pleasure. Australia has produced several of the world's great men's softball players, including Adam Folkard and Andrew Kirkpatrick, widely considered all-time greats in men's softball. Australia has excellent softball teams which are a reflection of its coaching, education and training system.[77]

Japan

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Japan has had a long tradition of softball which is played at all levels in the country. Many high schools and colleges have sports programs which include softball. Like baseball, softball in Japan is intensely competitive. Japan's win over the United States at the 2008 Olympics[78] reflects the advanced level of play in this East Asian country.

China

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Since the silver medal at the Atlanta Olympics, the Chinese have now made softball a priority at all levels.[79]

Europe

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Softball is played in almost every country in Europe, mainly fastpitch. Every two years an open women's European fastpitch championship is held with over twenty nationals teams. Italy and Netherlands are the best nations, and both have an almost professional championship where athletes from the US, Australia and China play. In the men's division eight to ten national teams compete for the European championship, with the Czech Republic, the Netherlands and Denmark leading the way.

United States

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2014 Women's College World Series Championship Series

In America, there are more than 1,500 college softball teams spanning five different levels: NCAA Division 1, Division 2, Division 3, NAIA, and NJCAA.[80] There are 5 professional softball teams: the Aussie Peppers, the Chicago Bandits, the Cleveland Comets, the California Commotion, and the Canadian Wild.[81]

Competitive fastpitch softball for girls is growing increasingly popular.[quantify] All over the US, there are thousands of teams that compete year-round at tournaments. During most of these tournaments the biggest goal is not winning the tournament, but attempting to get as many college coaches as possible to observe (a) particular player or players. Competitive teams are now beginning around eight years old, if not younger. Depending on the team they can travel all over the United States or even out of the country such as to Canada, the summer and fall for many weeks and days at a time.[original research?]

The World Baseball Softball Confederation (WBSC) regulates rules of play in more than 110 countries, including the United States and Canada; before the WBSC was formed in 2013, the International Softball Federation (ISF) filled this role. Its affiliated US Softball (founded in 1933 as Amateur Softball Association) is known as the national governing body of softball in the United States, one of the largest governing bodies for the game in that country with over 240,000 teams, and sponsors annual sectional and World Series championships. The United States also has a competitive women's softball team that competes in international tournaments. They represented the US each time at the Olympics until softball was removed from the Olympics.[82] The USA Softball Men's Fast Pitch National Team has won five World Championships (1966, 1968, 1976, 1980 and 1988) and three other medals. In the Pan-American Games, Team USA has made the finals in all seven appearances at the Games when Men's Fast Pitch was played.[83]

Other national and regional sanctioning bodies also exist, including: NCAA, NFHS, USSSA, ISA, NSA, WSL, USFA, Triple Crown and SASL just to name a few. The USSSA, founded in 1968 as the United States Slo-Pitch Softball Association, but renamed in 1997 to the United States Specialty Sports Association, is the only association that still has a men's major slow-pitch program alive. Currently, the USSSA program is run out of Viera, FL.

See also

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Softball is a bat-and-ball game played between two teams of nine players on a diamond-shaped field featuring a home plate and three bases spaced 60 feet (18.29 meters) apart, typically lasting seven innings, in which the objective is to score runs by hitting a pitched ball with a bat and completing the base circuit, with the team scoring the most runs declared the winner. The sport uses a larger ball than baseball, measuring 12 inches in circumference, and is characterized by underhand pitching delivered from a pitcher's circle rather than a mound. Originating as an indoor variant of baseball, softball emphasizes speed, strategy, and athleticism, and is played recreationally, at amateur levels, and professionally worldwide. The sport traces its roots to 1887 in , where reporter George Hancock invented it at the Farragut Boat Club as an indoor game using a 17-inch and broomstick , initially played on Day to pass time while awaiting football results. By , Hancock formalized rules and transitioned the game outdoors, leading to rapid growth with over 100 amateur teams in by 1892 and the formation of the first women's team in 1895 at West Division High School. Early variations included "kitten ball" in , attracting large crowds, and by 1907, equipment guides were published, standardizing aspects like the to 16 inches before settling on the modern 12-inch version. The name "softball" was adopted in due to the 's softer construction compared to baseball's. Softball encompasses several variants, with fast-pitch and slow-pitch being the most prominent, each governed by distinct official rules. In fast-pitch, pitchers deliver the ball at high speeds with a motion, emphasizing defensive plays and base stealing, and is the format used in international competitions like the . Slow-pitch involves an underhand arc pitch at a maximum speed, promoting longer hits and is popular in recreational and co-ed leagues for its inclusivity across ages and skill levels. Other regional variants, such as 16-inch slow-pitch played without gloves, originated in and persist in local play. Governed internationally by the (WBSC), softball has grown into a global sport with more than 200 member federations across 142 countries and territories, featuring events like the and its Olympic inclusion. It debuted as a women's-only medal sport at the 1996 Olympics, where the claimed gold, dominating through 2008, returning for the 2020 Tokyo Olympics where won gold, before its exclusion from the 2024 Paris Games, and set to feature again at the 2028 Los Angeles Games alongside baseball. The sport's popularity spans youth, collegiate (notably in the NCAA), and professional levels, with millions participating annually, particularly in the , , and .

History

Origins and early development

Softball traces its roots to Thanksgiving Day, 1887, when George Hancock, a reporter for the Chicago Board of Trade, invented the game at the Farragut Boat Club in Chicago as an indoor alternative to baseball. Observing friends playfully striking a boxing glove with a broom handle while awaiting the results of the Harvard-Yale football game, Hancock formalized the activity by stuffing and tying the glove into a 17-inch ball and drawing a diamond on the floor with chalk. This indoor baseball variant used a larger, softer ball and shorter distances to suit confined spaces, quickly gaining popularity in Chicago's gyms and YMCAs during winter months. In the 1890s and early 1900s, the game evolved through regional adaptations, including kitten ball and mush ball. Lewis Rober, a in the , adapted it for outdoor play in 1895 to maintain his firefighters' fitness between calls, naming his squad the Kittens and dubbing the sport kitten ball after their playful, less aggressive style. Mush ball, played with a 16-inch soft ball sans gloves, emerged in and other areas, emphasizing the ball's mushy texture and accessibility for casual play. These variants spread across the Midwest, often under names like diamond ball or pumpkin ball, reflecting the game's informal, adaptable nature. By the 1910s, outdoor games had become widespread, with the first dedicated outdoor matches occurring as early as when Hancock extended the sport beyond indoors under the name Indoor-Outdoor. Women's participation grew in the 1920s through teams at county fairs, industrial leagues sponsored by factories, and community groups, providing opportunities for female athletes amid limited access to . Key early figures like Rober continued influencing development, promoting the game in recreational settings. In 1926, Walter Hakanson, a Denver YMCA director, coined the term "softball" and presented it to the International Joint Rules Committee, which began standardizing guidelines; this effort culminated in the 1933 formation of the Amateur Softball Association to oversee rules and promote unified play. These foundations paved the way for the sport's distinction into fastpitch and slowpitch styles.

Standardization and growth

The Amateur Softball Association (ASA) was founded in 1933 in by Leo Fischer and Michael J. Pauley during the , establishing the first national governing body for the and unifying disparate local rules into a standardized set that governed play across the . This quickly organized the first national tournaments, drawing teams from multiple regions and promoting consistent regulations on field dimensions, equipment, and gameplay to foster organized competition. By 1936, the ASA and the Joint Rules Committee on Softball—formed in 1927 and expanded in 1934 to include the ASA—had standardized the at 12 inches in circumference and 6 ounces in weight, replacing earlier variations like 13- or 14-inch balls used in regional play to ensure uniformity and safety in tournaments. This 12-inch standard became the benchmark for fastpitch and slowpitch variants, facilitating broader adoption by reducing confusion in equipment specifications across leagues. Softball experienced significant growth during , particularly through women's industrial leagues in factories and defense plants, where the sport served as a morale booster amid labor shortages and travel restrictions. In 1943, the U.S. government sanctioned softball for recreational purposes in , leading to thousands of teams in service branches and industrial settings; by 1945, ASA-affiliated leagues boasted significant nationwide participation surges, with women's involvement increasing as many transitioned from recreational play to organized industrial competitions influenced by the era's emphasis on female workforce involvement. These leagues, often modeled after pre-war company-sponsored teams, highlighted softball's accessibility and helped sustain its popularity through the postwar period. The sport's international expansion accelerated in the and via U.S. military bases overseas, where American servicemen introduced and taught softball to local communities in , Asia, and the Pacific, leading to the formation of early clubs in countries like , , and . By 1937, Canadian teams were competing in ASA national tournaments, and by 1950, alone had 1,403 registered teams, marking the beginning of transborder organization. This military-driven dissemination culminated in the first International Softball Federation (ISF) Women's World Championship in 1965 in , , where the U.S. team earned silver behind host in a featuring five nations and solidifying softball as a global sport. Key milestones in standardization included the 1956 contributions to the International Joint Rules Committee on Softball, which refined global regulations by incorporating international feedback to align U.S. and overseas play. In 1974, Little League International launched its softball program as a pilot for girls, rapidly expanding to nearly 30,000 participants in the first year and establishing age-specific divisions that integrated softball into youth development structures worldwide. These developments underscored softball's evolution from a domestic pastime to a structured, inclusive international activity.

Contemporary developments

The rise of women's fastpitch softball gained significant momentum in the 1980s, particularly with the introduction of NCAA scholarships beginning in the 1981-82 academic year, which marked the NCAA's first sponsorship of women's sports championships and elevated the sport's collegiate profile. This development transitioned softball from primarily recreational play to a competitive scholarship sport, fostering greater participation and professional pathways for female athletes. Softball's inclusion as a at the 1984 Los Angeles Olympics and its full medal status at the 1996 Atlanta Games dramatically boosted its global popularity and secured increased funding for national programs. The 1996 debut, featuring women's teams only, drew widespread attention and inspired youth participation worldwide, with the U.S. team's win highlighting the sport's competitive intensity and leading to expanded resources from governing bodies like the International Softball Federation (now ). Subsequent Olympic appearances through 2008 further solidified this growth until the sport's temporary removal, which underscored the event's role in sustaining funding and development. Technological advancements in and have transformed contemporary softball since the . Composite bats, emerging in the early , offered enhanced performance through multi-material construction, allowing for greater bat speed and distance, though regulations on certain models were introduced in fastpitch leagues to maintain competitive balance and safety. Parallel innovations in tools, such as advanced pitching machines integrating and data analytics, have enabled precise simulation of game scenarios, improving hitter reaction times and pitcher accuracy without live opponents. In 2013, the International Softball Federation merged with the to form the (WBSC), unifying governance for both sports. Inclusivity efforts have expanded softball's reach, with growth in men's, co-ed, and adaptive formats promoting broader participation. Men's fastpitch and slow-pitch leagues have seen steady increases, often through international federations, while co-ed variants emphasize mixed-gender teamwork in recreational and competitive settings. Adaptive softball, tailored for athletes with disabilities using modified rules like larger bases and slower pitches, originated in the 1970s and has proliferated, notably through programs that debuted the sport at the 1983 and reported over 65% participation growth since 2005. The prompted adaptive measures in softball, including widespread virtual training via online platforms and home-based drills to mitigate detraining effects during lockdowns. Governing bodies implemented safety rule tweaks, such as enhanced disinfection protocols and reduced contact in practices, to facilitate safe returns; for instance, venues required thorough cleaning of dugouts and equipment. These adaptations preserved athlete development amid disruptions. In a related milestone, the International Olympic Committee's approval of softball's return for the 2028 Los Angeles Games, proposed by organizers in 2021 and confirmed in 2023, signals renewed global momentum with equal team sizes for and softball.

Overview

Core rules and objectives

The primary objective of softball is for a to score more runs than its opponent by having batters hit a pitched and successfully advance runners around a series of bases—first, second, third, and back to home plate—where a run is scored upon crossing home plate safely. This is achieved through offensive play, where batters attempt to reach base and advance via hits, walks, or errors by the defense, while the defending seeks to record outs by catching fly balls, tagging runners, or forcing them out at bases. Each team consists of 9 players in and 10 players in slowpitch softball, with teams alternating between offense and defense each . On offense, players bat in a fixed order, with substitutes allowed under specific rules; on defense, positions include , , infielders, and outfielders. A game is divided into 7 , each split into a top half (visiting team at bat) and bottom half (home team at bat), with the home team winning if ahead after the top of the seventh. This structure applies to both fastpitch and slowpitch formats, though slowpitch games may incorporate time limits in recreational settings to manage duration. Basic at-bat rules revolve around strikes and balls: a batter accumulates a for each pitched ball swung at and missed, not swung at but in the , or fouled off (with fouls counting as strikes except on the third in certain cases, where they do not add an additional ). Three strikes result in an out, while four balls outside the strike zone award the batter first base via a walk. Fouls occur when a lands outside the foul lines, and in slowpitch, a with two strikes results in an out, whether caught or not. Mercy rules, which terminate games with large run differentials, vary by format and level; for example, in many cases, a team leading by 10 or more runs after five complete (or 4.5 if team leads) ends the game, though specifics differ between fastpitch and slowpitch.

Field configuration

The softball field is configured in a shape, consisting of four bases—home plate, first base, second base, and third base—arranged at 90-degree angles to form a square infield area. plate serves as the starting and ending point for offensive plays, positioned at one corner, while the other three bases are placed sequentially in a counterclockwise direction around the . At the center of the , between plate and second base, lies the pitcher's circle, which encompasses the pitcher's plate and provides space for the pitcher to operate during play. The infield surrounding the bases is typically a skinned or dirt area designed for defensive positioning, while the outfield extends as a larger grassy expanse beyond the infield, bounded by a or out-of-bounds line to define the playing territory. Foul lines run straight from the outer edges of home plate through first and third bases, respectively, extending into to demarcate fair territory from foul areas. Adjacent to home plate are the batter's boxes, rectangular zones on either side for right- and left-handed batters, and circles positioned nearby but offset for safety, allowing the next batter to warm up. Teams occupy dugouts, enclosed benches located along the foul lines near first and third bases, providing shelter and a for players not on the field. Bullpens, separate warm-up zones equipped with pitcher's plates and home plates, are situated outside the playing field for pitchers to practice before entering the game.

Basic equipment

The basic equipment in softball consists of items essential for gameplay, player safety, and field navigation, designed to accommodate the sport's unique dynamics such as underhand pitching and a larger playing compared to . These tools enable effective hitting, fielding, running, and protection while maintaining competitive balance and reducing injury risks. The softball itself is a core piece of , larger and softer than a to promote safety by reducing impact severity and to allow for controlled distances on hits and throws suitable for the sport's field dimensions. This design facilitates gameplay in various formats, including fastpitch and slowpitch, where the ball's properties influence pitch speed and batting strategy. The serves as the primary offensive tool, typically longer and lighter than bats to enable powerful swings against the larger and underhand pitches, optimizing for distance and speed in hitting. Its supports quick bat speed and control, essential for generating power in both fastpitch and slowpitch variants. Fielders use gloves, which are larger than those in to securely catch the bigger softball, providing better pocket depth for retention and hand protection during plays. This sizing difference enhances fielding efficiency across positions like infield and . Helmets protect batters and runners from , mandatory in fastpitch to shield against batted or thrown balls, while cleats offer traction on the field surface for stability during running and fielding, minimizing slips and supporting agile movements. Base bags mark the path for runners, available in portable or fixed forms to anchor securely at each base, ensuring clear boundaries and safe navigation during advances and tags. The design, including options like a double first base, helps prevent collisions between runners and fielders.

Playing Field

Baseline and foul lines

In softball, the baselines form the core of the infield diamond, connecting home plate to first base, first to second, second to third, and third back to home. For fastpitch softball, the standard distance between consecutive bases is 60 feet, creating a square infield layout that measures 60 feet from home plate to first base and from home plate to third base. This configuration applies to adult divisions as well as most youth levels in fastpitch, ensuring consistent play across competitions governed by organizations like USA Softball. In slowpitch softball, baseline distances vary by division to accommodate different styles of play. Adult slowpitch typically uses 70-foot baselines between bases, including from home to first and third, promoting a larger infield that suits the slower-paced underhand pitching. Youth slowpitch shows further variations: for example, girls' 10U and 12U divisions use 60 feet, while 14U through 18U employ 65 feet; boys' 10U and 12U also use 60 feet, but 14U through 18U now align with adult standards at 70 feet following recent rule updates. Additionally, 16-inch slowpitch—a variant popular in certain regions—shortens baselines to 55 feet for women and 60 feet for men, adapting to the larger, softer ball and no-glove play. Foul lines delineate fair from foul territory and originate at home plate, extending at 90-degree angles through the first and third base lines into . These lines are marked with chalk, paint, or other visible material along the baselines and continue infinitely until intersecting the outfield or a designated dead-ball line, ensuring clear boundaries for batted balls. Any ball landing or rolling outside these lines is ruled foul, regardless of distance. Overthrow rules enhance base-running strategy by allowing advancement on errant defensive throws. If a thrown ball goes beyond the foul lines or boundary into dead-ball territory, runners are awarded two bases from the last base legally touched at the time of the pitcher's release of the throw. This applies uniformly across fastpitch and slowpitch, with exceptions for specific scenarios like outfield throws where additional bases may be granted based on runner positions. These provisions prevent unsafe pursuits and maintain game flow.

Pitching distances and mounds

In softball, pitching distances vary by format, gender, and age group to accommodate differences in player development, safety, and gameplay dynamics. For fastpitch softball under USA Softball rules, adult women's divisions use a standard distance of 43 feet from the front edge of the pitcher's plate to the rear point of home plate. Adult men's fastpitch employs 46 feet for the same measurement. Youth fastpitch distances scale with age: 35 feet for 10-and-under divisions, 40 feet for 12-and-under, and 43 feet for 14-and-under through 18-and-under girls' play, while boys' divisions range from 35 feet at younger ages up to 46 feet for older groups. Slowpitch softball standardizes at 50 feet for adult men's, women's, and coed divisions across most classifications, with a 38-foot exception for 16-inch slowpitch variants. The 's mound, or more accurately the pitcher's plate, is a rectangular slab measuring 24 inches in length by 6 inches in width, constructed of white rubber or formed wood, and set level with the ground. It is positioned such that the distance to home plate aligns with the format-specific requirements noted above, with the plate's front edge serving as the reference point. Surrounding the plate is the pitcher's circle, an 8-foot (16-foot ) area marked by a line, considered part of the circle when the has both feet on or within its boundaries; this applies uniformly to both fastpitch and slowpitch under regulations. In slowpitch, safety considerations include restrictions on pitcher movement to prevent aggressive advances toward the batter. The no-step rule permits the pitcher to optionally take a step forward, backward, or sideways during delivery, but requires the pivot foot to maintain contact with the pitcher's plate until the ball is released, ensuring the step—if taken—occurs simultaneously with the pitch and does not exceed the plate's confines. This rule, part of the broader safety zone around the plate, helps maintain a consistent arc (typically 6 to 12 feet) while minimizing collision risks.
FormatPitching Distance (Adult)Youth Variations (Fastpitch)Pitcher's Circle Radius
Fastpitch (Women)43 feet35 ft (10U), 40 ft (12U), 43 ft (14U+)8 feet
Fastpitch (Men/Boys)46 feet35–46 ft by age8 feet
Slowpitch50 feet (38 ft for 16")N/A (adult-focused)8 feet

Outfield boundaries

The outfield boundaries in softball are defined by fences, walls, or temporary markings that enclose the playing area beyond the infield, extending from the foul lines established at the baselines. In , the recommended outfield fence distance from home plate typically ranges from 200 to 250 feet for adult women and 225 to 275 feet for adult men, forming a smooth arc to ensure fair play. For slowpitch, these distances are greater to accommodate the style of play, with minimums of 265 feet for adult women, 275 feet for coed, and 300 feet for adult men, up to maxima of 300, 300, and 325 feet respectively. These measurements are taken from the back of home plate along the foul lines and in a continuous arc through center field, allowing for variations based on venue capacity while maintaining safety and consistency. Fences are commonly constructed at a height of 6 to 8 feet to prevent errant balls from entering spectator areas, often using chain-link material for durability and visibility. A , consisting of a 10- to 15-foot-wide strip of material distinct from the outfield grass—such as or crushed —is recommended immediately before the fence to alert fielders to the boundary. On fields without permanent fencing, a home run line is marked with chalk or temporary barriers at the specified distances, beyond which a fair ball is ruled a home run. Ground rules are established by umpires prior to each game to address local variations, such as park-specific obstacles like trees or structures, ensuring equitable play tailored to the venue.

Equipment

Balls and specifications

The softball, the central object in the sport, varies in specifications by game type, league, and player level to ensure consistency, safety, and playability. In , the standard ball measures 12 inches in and weighs between 6.25 and 7 ounces, while 11-inch balls are used for younger players such as those under 10 years old, weighing 6 ounces. These dimensions align with (WBSC) standards, which specify a 12-inch (30.48 cm) for women's and most men's fastpitch play, with weights from 178.6 to 198.4 grams (6.25 to 7 ounces), and allow 11-inch options for certain male divisions. In slowpitch variants, balls are typically 12 inches in circumference for men's and co-ed male play, weighing at least 6.25 ounces, while 11-inch balls are used for women's and co-ed play at 6 ounces; senior slowpitch uses 12-inch balls with adjusted performance metrics. The , a distinct variant popular in some regional leagues like Chicago-style play, has a larger 16-inch circumference and minimum weight of 9 ounces. Covers are generally made of (such as chrome-tanned horsehide or ) or synthetic materials, often in optic yellow with red stitching for visibility, and sewn with a minimum of 88 stitches using a two-needle method or facsimile. The core consists of materials like a cork and rubber mixture, long fiber kapok, or to provide durability and consistent performance. Performance is regulated by the (COR), which measures bounce: fastpitch balls have a maximum COR of 0.47 (with a minimum of 0.44 in WBSC rules), while slowpitch balls reach up to 0.52 for standard play but 0.44 for seniors to reduce velocity. Compression standards limit deformation under load, typically 275-375 pounds for fastpitch and up to 300 pounds for most slowpitch, ensuring the ball maintains shape during impact. All official softballs must bear certification marks from governing bodies like or the WBSC to verify compliance with these standards, preventing use of non-approved balls that could alter gameplay fairness or safety. These specifications are periodically reviewed to align across organizations, such as recent updates harmonizing fastpitch ball compression for high school, , and NCAA play.
VariantCircumferenceWeightCOR RangeCover MaterialCertification
Fastpitch (Standard)12 inches6.25-7 oz0.44-0.47Leather or synthetic, optic yellow with red stitchesUSA Softball or WBSC mark
Fastpitch (Youth 10U)11 inches6 oz≤0.47Leather or synthetic, white with red stitchesUSA Softball mark
Slowpitch (Men/Co-ed Male)12 inches≥6.25 oz≤0.52Leather or synthetic, optic yellow with red stitchesUSA Softball mark
Slowpitch (16-inch)16 inches≥9 oz≤0.47Leather or synthetic, whiteUSA Softball mark

Bats and materials

Softball bats must adhere to strict dimensional regulations set by governing bodies like to ensure safety and fair play. The maximum is 34 inches (86.36 cm), while the barrel cannot exceed 2.25 inches (5.72 cm) at its thickest point. These limits apply across fastpitch and slowpitch variants. Bat is often described using "drop weight," calculated as the in inches minus the in ounces, typically ranging from -8 to -10 for adult fastpitch bats to balance swing speed and power. Construction materials for softball bats include , aluminum alloys, and composite materials such as carbon fiber or , each offering distinct performance characteristics. Wooden bats, often made from , , or , provide a traditional feel with a smaller sweet spot but greater durability against cracking. Aluminum bats, typically one-piece alloys, deliver a larger hitting surface and immediate feedback, while composite bats, constructed from layered fibers, allow for lighter and enhanced flex for increased bat speed. Non-wooden bats must comply with the performance standard of 1.20 BPF (Bat Performance Factor), which measures the bat-ball to limit excessive energy transfer and prevent overly "lively" performance. To improve grip, players may apply tape or to the handle region, with regulations permitting , , or similar substances only on the grip area, typically covered by 10 to 15 inches of tape from the knob. This enhancement aids control without altering the bat's performance, though excessive application that obscures certification marks or adds undue thickness is prohibited. In the early 2000s, (formerly ASA) phased out "hot" bats—models exceeding performance limits—to promote fairness and player safety, banning over 16 designs bearing the 2000 certification mark after field audits revealed they surpassed the 1.20 BPF threshold. This initiative, culminating in updated standards by , replaced older seals with stricter compression testing to curb inflated exit velocities, ensuring competitive balance across all levels of play.

Gloves and mitts

In softball, gloves and mitts are essential defensive equipment designed to secure the larger 11- or 12-inch ball while facilitating quick transfers for throws. Unlike gloves, softball versions feature deeper pockets to accommodate the ball's size, with designs varying by position to optimize fielding performance. All players may wear either a or a mitt, though mitts—characterized by their continuous and lack of individual finger stalls—are typically used by catchers and first basemen. Fielding gloves for infielders and outfielders typically measure 11 to 13 inches in , featuring shallow pockets that allow for rapid retrieval and throws. Infield models, often 11 to 12 inches, prioritize agility for and second base positions, while gloves extend to 12 to 13 inches for better reach on fly balls. These gloves commonly incorporate styles such as the I-web, which forms an interlocking pattern for moderate protection and visibility, or the H-web, offering a basket-like structure for added depth without hindering quick release. The first baseman's mitt, sized 12 to 13 inches in length with a maximum width of 8 inches, includes a padded, elongated to securely trap throws and stretch for low scoops. This design enhances stability during tags and transfers at the base. Catcher's mitts, by contrast, are built for durability and pitch blocking, measuring up to 15.5 inches in length but with a depth of 34 to 36 inches in circumference to absorb high-velocity fastballs. Both mitt types feature reinforced padding and closed to prevent pitches from escaping. Gloves and mitts are constructed from for premium durability and flexibility or synthetic materials for affordability and weather resistance, with all components required to meet standards for and . must not exceed 5 inches in height between the thumb and body, and no white, gray, or yellow optic circles are permitted to avoid mimicking the . Regulations prohibit metal spikes, hooks, or any protrusions on gloves and mitts to prevent , and illegal use results in a with potential nullification of plays. Pitchers' gloves must also avoid matching the 's color.

Protective gear and uniforms

In softball, protective gear is essential for player safety, particularly in fastpitch variants where pitched speeds can exceed 70 miles per hour, increasing injury risks from impacts. Batting are mandatory for all batters, batters, base runners, and youth players during active play, featuring double ear flaps on both sides and meeting National Operating Committee on Standards for Athletic Equipment (NOCSAE) standards to provide comprehensive head protection. Face guards are optional in adult fastpitch but required on for junior Olympic divisions to further shield against injuries. Non-compliance, such as removing a helmet during live ball play, results in the player being declared out or removed from the game. Catchers require specialized gear to mitigate risks from close-range pitches and foul tips. This includes a with a dangling or extended throat protector, a (often integrated with the mask), a chest protector covering the , and shin guards extending at least to the with kneecap coverage, all NOCSAE-approved for impact absorption. In adult fastpitch, the is optional for catchers if a is worn, but full sets are mandatory in junior Olympic fastpitch; slowpitch allows more flexibility, such as optional throat protectors. Chest protectors must provide substantial padding without restricting mobility, and all gear must be free of cracks or alterations to ensure integrity. Fielder's helmets are optional for non-batting defensive players, allowing teams to prioritize comfort while permitting NOCSAE-approved models with bills matching team cap colors if chosen. Base coaches, especially in games, must wear double ear flap helmets when positioned in the coach's boxes to protect against errant throws or bats. Uniforms promote team uniformity and identification, consisting of jerseys, pants or shorts, and optional headwear like caps or visors. Jerseys must be identical in color, style, and trim across the team, featuring numbers from 0 to 99 on the back—at least 6 inches high in international play and clearly visible—without duplicates to aid umpires and scorers. Pants may be long, short, or mixed in slowpitch but must match in color; sliding pants, if used, are solid-colored and team-consistent. For male fastpitch players, caps are mandatory and uniform; females may opt for caps, visors, or headbands in matching styles, while coaches must align with team attire or be neatly dressed. Undershirts and sweatshirts, if worn, must be solid-colored and non-contrasting to maintain a appearance.

Officials

Umpire roles and signals

In softball, serve as impartial officials responsible for enforcing the rules, ensuring fair play, and maintaining control. The plate umpire and base umpires have distinct roles tailored to their positions, with clear duties during active play. These roles are standardized across major governing bodies to promote consistency in officiating. The plate , positioned behind home plate, primarily calls balls and strikes based on pitches entering the , which is defined as the area over home plate between the batter's armpits and knees. This also rules on or out calls at home plate, including tag plays and outs, and determines fair or foul balls near the home plate area, particularly on ground balls or bunts. Additionally, the plate manages situations at the plate, such as hit-by-pitch incidents or batter's box violations, and enforces rules like the infield fly. Base umpires, typically positioned near the bases or in depending on the number of officials and game situation, cover plays at first, second, and third bases. They rule on force plays, tag plays, and appeals at these bases, shading the lead runner from 15 to 30 feet away to maintain optimal viewing angles. Base umpires also assist with fly ball coverage, tag-ups, and runner leaving early violations, rotating positions as needed to ensure all elements of the play are observed. Umpires communicate decisions through standardized and verbal calls to avoid confusion among players, coaches, and spectators. The following table outlines common signals used in softball officiating:
CallHand Signal DescriptionVerbal Component
SafeBoth arms extended horizontally, palms facing down"Safe"
OutRight arm extended at 90 degrees with closed fist (hammer or punch motion)"Out"
BallOpen hand in a short, downward motion (often verbal only)"Ball"
StrikeRight arm raised with closed fist (up position), followed by downward hammer"Strike"
Arm extended horizontally pointing toward fair territoryNone (or "")
Both arms raised above shoulders or crossed at wrists""
These signals are performed with the right hand as the "" hand for emphasis, ensuring from all angles. Prior to the game, umpires conduct pre-game duties to prepare the field and teams. This includes inspecting such as bats, helmets, and catcher's gear for compliance with standards, such as the ASA/ mark (e.g., the 2013 All-Games mark). The crew also reviews and explains with coaches during the plate meeting, covering field-specific conditions like boundaries, and verifies line-up cards for accuracy in player numbers and substitutions. Umpires enter the field approximately 20 minutes before the start to complete these tasks collaboratively. Ejections are issued by umpires for violations that compromise the game's integrity, such as arguing balls and strikes, , , or physical aggression toward officials. The ejecting signals by extending the right arm with the pointed upward at a 45-degree angle, then directs the ejected individual to leave the premises immediately, with the game resuming only after compliance. Repeated offenses or failure to leave can result in team forfeiture, and incidents are reported to the . The plate umpire typically handles documentation and enforcement.

Crew composition and responsibilities

In softball, umpire crew composition varies by game level, venue, and sanctioning body, with the number of officials ranging from one to four or more to ensure adequate coverage of plays and enforcement of rules. Youth and recreational games commonly employ a single umpire, who serves as the plate umpire and handles all responsibilities, including base calls from a central position. At the high school level, a two- or three-umpire crew is standard, consisting of a plate umpire and one or two base umpires positioned near first and third bases, respectively, to cover infield and outfield action more effectively. College and professional games typically use a three- or four-umpire crew, adding a second base umpire or an outfield umpire for enhanced oversight in faster-paced fastpitch contests, while slowpitch leagues may stick to two umpires due to the game's modified dynamics. Umpires position themselves strategically to maintain optimal angles for judgment calls, with rotations occurring between innings or during plays to distribute coverage across zones. The plate umpire stations behind the catcher, approximately 18-21 feet from home plate in a slot position perpendicular to the batter's path, focusing on the strike zone and immediate plate area. Base umpires start 10-15 feet beyond first, second, or third base in foul territory, adjusting to 3-6 meters closer for tag or force plays while shading the lead runner; in a three-umpire system, the first base umpire (U1) covers right-field flies, and the third base umpire (U3) handles left-field action, with clockwise rotations if a base umpire chases an outfield play. This setup allows the crew to cover multiple zones dynamically, reverting to a two-umpire configuration if needed during extended plays. The crew collectively manages game flow, with the plate umpire typically designated as crew chief responsible for overall , including calling time-outs via raised arms and limiting conferences to prevent delays. They halt play for injuries, allowing time for treatment and awarding bases if necessary, while emphasizing player safety through access to and CPR protocols. Weather decisions fall to the crew, who suspend games for hazards like —waiting at least 30 minutes after the last thunder before resuming—and inspect fields for fitness prior to start. All umpires share duties in enforcing rules impartially, communicating via brief signals for alignment on calls. Training for umpires involves rigorous certification programs tailored to levels, with offering clinics, national schools, and advanced camps focusing on rules, mechanics, and judgment, culminating in eligibility for national indicators after seven years and multiple tournaments. NFHS-affiliated high school umpires undergo state camps, rulebook study, and physical conditioning, with ongoing evaluations to maintain proficiency in crew coordination and game management. These programs ensure crews operate as a cohesive unit, prioritizing fairness and safety across all responsibilities.

Gameplay Fundamentals

Inning structure and game length

In softball, an consists of two halves: the top half, in which the visiting team bats while the home team fields, and the bottom half, in which the roles reverse. In fastpitch, each half- ends when the defensive team records three outs, at which point the teams switch roles and a new half- begins. In slowpitch, half- end after three outs or five runs scored (except the final , which has no run limit), whichever occurs first. A full is completed when both teams have had an opportunity to bat once, though the bottom half may not be played if the home team already leads after the top half. These structures apply with the noted variation in both fastpitch and slowpitch variants. A regulation softball game comprises seven , but it is deemed complete after five full (or 4½ innings if the home team leads at that point), provided no run-ahead has been invoked earlier. Standard play imposes no time limit or clock, allowing to conclude based solely on and scoring conditions; however, typical last 1.5 to 2 hours, varying by skill level, weather, and pace of play. If the score is tied after seven innings, are played until a winner emerges, with rules applied starting in the eighth to expedite resolution. Under these rules, the offensive begins each extra half-inning with the player in the batting order position immediately preceding the leadoff batter (e.g., the eighth position in a standard fastpitch lineup) placed on second base. Games may be suspended by the due to darkness, rain, , or other uncontrollable conditions, rendering them official if at least five (or 4½ for the home team leading) have been completed. Suspended games resume from the exact point of interruption, retaining the same lineups, counts, and base runners, unless tournament rules specify otherwise.

Batting order and substitutions

In softball, the batting order establishes the sequence in which players take their turns at bat during the game. For , a standard lineup consists of nine players, who must bat in the order listed on the official lineup card submitted to the before the game begins. This order remains fixed throughout the contest unless altered by substitutions, and players continue batting in sequence even after reaching base or being retired. In slowpitch softball, the standard lineup includes ten players, reflecting the defensive setup with an additional . Optional expansions, such as the Designated Player (DP) in fastpitch or the Extra Player (EP) in slowpitch, allow for ten or eleven batters respectively, providing strategic flexibility while maintaining the sequential batting requirement. Substitutions in softball are unlimited in number but must adhere to strict procedural rules to preserve the integrity of the batting order. Any replacement player assumes the batting position of the player they are substituting for, ensuring the lineup sequence does not change. Substitutions can occur at any time during the game but require reporting to the plate ; unreported substitutes become official only after a pitch or play has been made, at which point they inherit the existing at-bat count. Defensive substitutions, which do not affect the batting order, allow teams to adjust fielding without impacting offensive sequencing. Re-entry rules permit each player to return to the game once, resuming their original position in the batting order and on defense, provided the change is reported to the umpire. This once-per-player allowance applies uniformly in both fastpitch and slowpitch, promoting tactical depth without excessive disruption. A second re-entry or return to an incorrect position results in disqualification. The Designated Player (DP) and Flex system, specific to fastpitch, enhances lineup options by allowing a tenth player. The DP, listed in one of the first nine batting positions, serves as a non-fielding batter for the Flex player, who occupies the tenth spot and plays defense exclusively unless roles are switched. The Flex can enter the batting order by replacing the DP offensively, reducing the active lineup to nine players, or the DP can take a defensive role while the Flex bats, with all changes requiring umpire notification. Both the DP and Flex may re-enter once, adhering to standard rules. In slowpitch and certain junior Olympic fastpitch variants, the Extra Player (EP) functions similarly, mandating that an eleventh batter remains in the lineup for the entire game if declared pre-game. Violations involving illegal substitutions carry significant penalties to enforce compliance. An illegal substitute, such as an unreported player or one entering out of position, is called out if discovered before a pitch or play, with runners returning to their prior bases. Persistent or intentional infractions, including a second re-entry, lead to the player's disqualification and replacement by a legal substitute; continued participation may result in game forfeiture or manager ejection. These measures ensure fair play and adherence to the established batting order.

Scoring runs and winning conditions

In softball, a run is scored when a batter-runner or baserunner legally advances and touches first base, second base, third base, and home plate in that order, provided this occurs before the third out of the half-inning. This advancement may result from hits, walks, errors, or other plays allowing baserunners to progress, but the run counts only if the touching is completed legally without nullification by a out or . In cases of a , where a clears the outfield in flight, all baserunners, including the batter, score automatically without needing to circle the bases fully. A team's score is the cumulative total of runs scored across all , with runs tallied per half- based on the number of players who cross home plate legally before three outs. The official scorekeeper records these in a line score format, showing runs per alongside the final total, which determines the game's outcome. The winning team is the one that has scored more runs than its opponent at the end of a game, typically after seven in fastpitch or as specified by tournament rules. Ties are uncommon in play but permitted in pool or preliminary rounds, where games may conclude with equal scores after completing the required or time limit. To prevent lopsided contests, a run-ahead rule—also known as the mercy rule—allows games to end prematurely if one team establishes a substantial lead after a minimum number of innings. Under World Baseball Softball Confederation (WBSC) fastpitch rules, the game terminates after three innings with a 15-run lead, after four innings with a 10-run lead, or after five innings with a 7-run lead. USA Softball applies a similar structure, ending after three innings with a 20-run lead, after four with 15 runs, or after five with 10 runs, with variations for slowpitch divisions. In NCAA college softball, the rule invokes after five or more equal innings with an 8-run lead, or after 4.5 innings if the home team leads by 8 while batting. A walk-off play concludes the game immediately when the home team scores the winning run during the bottom of the final (or earlier under run-ahead conditions), often via a or defensive error that allows the decisive run to cross home plate. In such scenarios, the batter-runner is not required to complete the base circuit if the outcome is clear, particularly in slowpitch, though they may do so for statistical purposes.

Pitching

Fastpitch techniques

Fastpitch pitching in softball emphasizes high-velocity underhand deliveries designed for competitive play, typically from a distance of 43 feet for women. The prioritize explosive power, precise control, and consistent spin to challenge batters effectively. Pitchers must adhere to strict rules governing motion, footwork, and release to avoid penalties, with the goal of maximizing speed while maintaining accuracy. The predominant style is the windmill motion, characterized by a full 360-degree arm circle that begins with the pitching arm extended backward at shoulder height, swings downward past the hip in a relaxed, straight-armed path, and accelerates forward through the release point near hip level. This delivery incorporates a leap or step forward with the non-pivot foot to generate additional momentum, dividing the pitch into four key phases: wind-up (initial arm positioning), stride (forward leg drive), acceleration (arm whip and torso rotation), and follow-through (deceleration to protect the shoulder). The windmill allows for optimal energy transfer from the lower body through the core to the arm, enabling pitchers to achieve high velocities while reducing injury risk when executed properly. An alternative is the slingshot style, which uses a partial circle—typically 180 to 270 degrees—starting with the at the side, drawing it back to a lower position behind the hip, and slinging it forward underhand for release. This motion relies more on snap and extension than full , offering a compact delivery suitable for pitchers seeking quicker setups or varying paths, though it is less common at elite levels due to lower potential for maximum speed. Both and deliveries must comply with rules prohibiting overhand motions or excessive revolutions. Elite fastpitch pitchers can reach speeds exceeding 70 mph, with the NCAA record standing at 79.4 mph set by Tennessee's Karlyn Pickens in 2025. For control, the standard four-seam grip positions the index, middle, and ring fingers across the "U" or horseshoe seam of the ball, with the thumb underneath for stability, promoting backspin and a straighter . This grip is recommended for beginners and advanced pitchers alike to ensure consistent release and minimal deviation. Violations such as the crow hop—where the pivot foot steps, hops, or drags backward off the pitcher's plate before the hands separate—or replanting, in which the pivot foot leaves the ground and returns before release, are penalized as illegal pitches, resulting in a that awards a to the batter. These infractions disrupt fair play by providing extra momentum, and umpires enforce them strictly to maintain the integrity of the underhand delivery.

Slowpitch techniques

Slowpitch pitching employs an underhand, arcing delivery designed to facilitate power hitting by allowing batters more time to react, in contrast to the velocity-oriented fastpitch style. The pitcher must deliver the ball with a perceptible arc, rising at least 6 feet above the ground at its highest point before reaching home plate, though this may extend to a maximum of 12 feet in senior divisions. This arc requirement ensures the pitch remains slow and lob-like, promoting a game emphasizing offense over speed. Typical pitching speeds range from 20 to 35 , determined by judgment to maintain moderation and avoid excessive that could alter the game's balance. The no-step rule governs the pitcher's stance and motion: the pivot foot must remain in contact with the pitcher's plate until the ball is released, though a simultaneous step forward, backward, or to the side is permitted. This stationary foot position prevents explosive drives toward the plate, reinforcing the slow, controlled nature of the delivery. Wind-up motions are limited to continuous underhand actions, such as the figure-8 (where the arm circles in a figure-eight pattern around the body) or pendulum swing (a back-and-forth arm motion like a clock pendulum), without stops, reversals, leaps, or crow hops that could generate deceptive momentum. These techniques prioritize smoothness and repeatability, enabling pitchers to focus on accuracy within the arc constraints. In variations like 16-inch slowpitch, often played in urban or recreational settings, the arc is a minimum of 6 feet with a maximum height up to 12 feet to accommodate the bigger, softer ball that travels shorter distances. Pitching distances are shorter at 38 feet for both men and women compared to the standard 50 feet, further emphasizing the lob-style delivery while allowing for hesitation in pickoff attempts. Excessive speed remains prohibited, with umpires issuing warnings before removing the , ensuring the format retains its accessible, high-scoring character.

Pitch types and variations

In fastpitch softball, pitches are characterized by high velocity and spin-induced movement, delivered via a windmill motion, while slowpitch emphasizes an arcing with moderate speed and subtler variations. Common pitches are categorized by their primary movement: straight fastballs with vertical variations, lateral breaking balls, and off-speed changeups that disrupt timing. Fastballs form the foundation of fastpitch pitching, thrown at speeds up to 70 mph with a straight trajectory, using a four-seam grip where the index, middle, and ring fingers straddle the seams for maximum backspin and stability. The rise ball, a fastball variation, employs pronounced backspin to create upward movement, making the pitch appear to "rise" toward the batter's upper and often inducing pop flies. In contrast, the drop ball uses topspin to generate downward break, sinking sharply as it approaches the plate to produce ground balls and exploit lower zones. Breaking pitches in fastpitch introduce lateral movement through side spin. The curveball, gripped with fingers offset on the seams, breaks glove-side (away from a right-handed batter) with a tight horizontal spin, slower than a fastball to maximize deflection and freeze or chase hitters. The screwball counters this by breaking arm-side (toward a right-handed batter) via reverse side spin, often using a horseshoe grip with the seam oriented downward, effective for early-count deception or low-zone strikes. Changeups mimic the arm action but reduce to 20-30 mph slower, using grips like the circle change (thumb and index forming a circle against the ball) to create a "dead" spin and fading movement, disrupting batter timing without altering release point. In slowpitch, where pitches must arc 6-12 feet, variations are less velocity-dependent; the palm ball, held deep in the palm rather than fingertips, imparts for a dropping effect within the arc, enhancing control for strikes. The flip pitch, a quick underhand release with minimal arm circle, uses backspin to simulate a rising arc, serving as a deceptive off-speed option in recreational play. All pitches must comply with USA Softball rules prohibiting "doctoring" the ball, such as applying foreign substances like grease or tape to alter grip or spin, which results in an illegal pitch call, , and potential ejection of the .

Hitting and Baserunning

Batter's stance and swings

The batter's stance in softball is the foundational setup for effective hitting, requiring both feet to be completely within the batter's box—a 3-foot-wide by 7-foot-long area extending 6 inches on either side of home plate—before the pitch begins, with the strike zone determined by the batter's natural stance between the armpits and top of the knees. Common stance variations include the square (or parallel) stance, where feet are aligned parallel to the pitcher's line and shoulder-width apart plus about 6 inches for balanced plate coverage; the open stance, with the front foot positioned 2-3 inches farther from home plate and turned 30-60 degrees toward the pitcher to aid visibility and inside pitches but potentially limiting outside coverage; and the closed stance, where the front foot is 2-3 inches closer to home plate to facilitate pulls to the opposite field while restricting inside pitch access. Hands are typically positioned near the back shoulder, 3-6 inches from the body, with a relaxed grip aligning the second knuckles and elbows relaxed—front elbow even with the and back elbow near the —for optimal control and load preparation. The swing mechanics emphasize a coordinated to generate speed and contact, analyzed in three-dimensional kinematic studies of collegiate players as a highly individual motion involving hand and trajectories relative to the horizontal plane, with total work by the batter driving peak velocity. A level swing path, where hands move linearly toward the with the staying above level and the front at 90 degrees, promotes line drives by matching the pitch's downward plane for consistent contact. In contrast, a slight path—common among elite hitters—creates an upward angle to elevate the for power, though excessive loft risks pop-ups, with properties like influencing overall efficiency. Weight transfer begins with a short stride squaring the body, hips rotating ahead of shoulders for , and extension through the arms for follow-through, ensuring the hands stay inside the to avoid rolling over. Bunting serves as a strategic offensive tool for base advancement, defined as intentionally tapping a pitched ball slowly within the infield using a held rather than a full swing. The sacrifice bunt positions the batter square to the or in a twist stance, with the top hand pinching the bat's taper, the bottom hand controlling direction like a angled toward baselines, knees bent athletically, and barrel slightly above hands to deaden the halfway between and or along foul lines, ideally executed by left-handed batters to advance runners without risking double plays, though foul bunts with two strikes result in an out. The drag bunt, suited for speedy left-handed hitters seeking a base hit, involves sliding the front foot back while crossing the rear foot toward first base, opening the front hip, and pinching the bat with the top hand as the body advances, pointing the front foot to first at contact to propel the down the line, but it becomes an out if fouled with two strikes. A check swing occurs when the batter initiates a swing but aborts it halfway, judged by the on indicators like rolling, pulling the back after forward motion, or extending out front as an attempt to hit, allowing the batter to leave the box without penalty in certain play levels and resulting in a call unless appealed by the . This half-commit technique helps avoid swinging at borderline pitches outside the . A foul tip, meanwhile, is a that travels sharply and directly from the to the catcher's or hands and is legally caught, counting as a strike with the remaining live—runners may advance—and resulting in an out if it's the third strike.

Advancing bases and tags

In fastpitch softball, baserunners are permitted to lead off from their base once the pitched leaves the pitcher's hand, allowing them to take a few steps toward the next base in anticipation of a hit or other play. This lead-off is not allowed in slowpitch variants, where runners must remain in contact with the base until the is hit. If a runner leaves the base prematurely—before the pitch release—the is declared dead, the pitch is nullified, and the runner is called out. Baserunners may attempt to steal a base by advancing during the pitch, but they risk being put out if tagged by a fielder with the ball while off a base. Stealing is legal in fastpitch once the pitched ball leaves the pitcher's hand, and the runner must reach the base safely without being tagged; a results in an out, with the ball remaining live. Similarly, after a fly ball is , runners must tag up by retouching their original base before advancing, or they can be appealed out if they leave early and are tagged off the base. This tag-up rule applies even if the runner has led off, requiring them to return and touch the base after the catch. A rundown, often called a "pickle," occurs when a runner is caught between bases and pursued by fielders attempting multiple tags to record an out. The runner is out upon being tagged with the live ball while not in contact with a base, and fielders must avoid obstructing the runner's path, which could award the runner the base they would have reached. Runners must also maintain their order; passing a preceding runner—when the trailing runner's body fully passes the lead runner—results in the passing runner being called out, with the ball remaining live and other runners returning to their last legally touched base. This penalty discourages disorderly advancing and ensures fair play during base progression.

Force plays and steals

In softball, a force play occurs when a baserunner is compelled to vacate their current base and advance to the next one because the batter has become a batter-runner, thereby losing the right to the occupied base until they or a preceding runner is put out. The batter-runner is always forced to first base upon becoming a runner, and this force extends to any runners behind them if bases are occupied. To record a force out, a fielder with possession of the ball need only touch the base before the runner arrives, or tag the runner if they are attempting to advance; no tag of the base is required if the runner is tagged directly. A common application of force plays is the , where two outs are achieved on a single , typically involving a grounder with a runner on first base and fewer than two outs. The fielder throws to second base for the force out on the advancing runner from first, then relays to first base for the force out on the batter-runner, often executed as a 6-4-3 play ( to to ). This sequence removes the force situation after the first out, converting subsequent plays to tag plays rather than forces. Stealing bases allows runners to advance without the aid of a hit, error, passed ball, wild pitch, or fielder's choice, with credit awarded for each base gained unaided by offensive action. In fastpitch softball, runners may attempt a steal on any pitch by leaving the base as the pitch is released from the pitcher's hand, advancing at their own risk to gain one base per successful attempt, though multiple bases can be stolen if the defense fails to make a play. Runners leaving early—before the pitch commitment—are called out immediately, and stealing is prohibited in standard slowpitch unless specified otherwise. In some youth fastpitch divisions, such as 8U and 10U, additional restrictions apply, including no stealing home on a wild pitch or passed ball to emphasize skill development. The look-back rule in fastpitch applies when the batter-runner has reached first base (or been put out) and the gains control of the live ball within the pitcher's circle, requiring any slowed or stopped runner to immediately advance to the next base or return to the last legally touched base without hesitation. If the runner stops a second time or fails to comply after the initial stop, they are out; exceptions occur if a play is made on another runner or the loses possession. This rule promotes continuous action and prevents runners from indecisively rounding bases. Appeal plays enforce force situations retroactively for violations like missing a base, typically after the play has ended but before the next pitch or the umpires leave the field. A live-ball involves a fielder touching the missed base or tagging the runner while the ball is live, while a dead-ball is verbalized by the defense; a successful fourth-out can nullify a run scored if it removes a forced runner who missed a base. The force status is determined at the time of the , not the infraction.

Defensive Plays

Fielding positions overview

In softball, the defensive team fields nine players in standard play, positioned across the infield and outfield to prevent runs and record outs. The (P, position 1) is responsible for delivering the ball to the batter using a specific motion, such as the underhand in fastpitch, while also fielding bunts and ground balls near the pitching circle. The (C, position 2) crouches behind home plate to receive pitches, signals the pitcher on pitch selection, blocks wild pitches to prevent runners from advancing, and throws to bases to catch steal attempts. The infield consists of four positions focused on quick reactions and accurate throws. The first baseman (1B, position 3) primarily catches throws from other fielders to record outs at first base, stretching to secure errant throws and using a specialized oversized mitt for errant or bouncing balls. The second baseman (2B, position 4) and (SS, position 6) collaborate on turning double plays, fielding ground balls between first and second or second and third bases, and covering bases during steals or rundowns. The third baseman (3B, position 5), often called the "hot corner" due to the speed of balls hit there, fields hard line drives and bunts near third base, making long throws across the diamond to first. The outfield includes three positions that cover fly balls and provide backup support. The left fielder (LF, position 7), (CF, position 8), and (RF, position 9) catch airborne balls, field grounders that elude the infield, and relay throws to infielders or players to hold runners. The typically acts as the outfield captain, directing shifts based on the batter. In 10-player slowpitch variations, an optional or short fielder serves as a tenth defender, positioned in the gap between the infield and —often behind the shortstop—to field line drives and support both infield and outfield plays.

Infield strategies

In softball, infield strategies involve coordinated tactics by the , , , , , and to counter offensive plays, building on their standard fielding positions. These strategies emphasize quick , precise positioning, and to prevent runners from advancing or scoring. Effective execution relies on pre-game of hitters and during play. The following primarily describes fastpitch strategies, with slowpitch adaptations reducing emphasis on steals due to slower pitching and rules limiting base stealing. Cutoff throws serve as a critical relay mechanism when outfielders direct balls toward bases, with infielders positioned to intercept and redirect errant or long-distance throws. In a cutoff scenario, typically within the infield baselines, the responsible infielder—often a middle infielder like the shortstop or —aligns between the outfielder and the target base, receiving the ball chest-high on the glove side to either cut it for a trailing runner or allow it to pass through to the base if on target. For throws to home plate, the third baseman often acts as the , while the handles cuts to first, adjusting based on runner positions to limit extra bases. Relays differ slightly, involving a middle infielder positioned farther out to bridge longer distances, ensuring the final throw to the base is accurate and timely. Bunt defense requires aggressive charging by corner infielders to field the ball early, minimizing advancement opportunities for the batter and any runners. With no runners on base, the first and third basemen crash toward the bunt location, while the second baseman covers first base and the stays central for backup or throws to second or third as needed. The catcher trails potential runners to first, and the fields bunts up the middle, coordinating via a designated infield leader who calls the play to avoid collisions. In scenarios with runners on base, adjustments include the covering third if the third baseman charges, emphasizing speed and low glove positioning to scoop and throw quickly. The defensive shift repositions infielders to exploit a hitter's tendency to pull the ball, concentrating coverage on the likely hit direction while conceding less probable areas. For a right-handed pull hitter, the shifts several feet toward second base, the moves deeper into the right-center gap, and the edges toward third to cover pulled grounders, based on spray chart analysis showing frequent pulls to left field. Left-handed pull hitters prompt the third baseman to shift toward , filling the hole between third and second, with the and adjusting slightly rightward to intercept hard-hit balls to right field. This tactic, effective in fastpitch due to similar pulling patterns as , is used judiciously to maintain double-play opportunities. Covering bases on steals or wild pitches demands precise infield rotation to secure tags without obstructing the base path. On a steal to second base with a runner from first and a right-handed batter, the typically covers the bag, receiving the catcher's throw while positioned on the infield side, allowing the second baseman to shift toward the five-six hole for backup. For left-handed slap hitters, the second baseman assumes primary coverage, slightly behind the base path, with the providing secondary support. At third base, the often covers steals, moving a few steps left while the third baseman fields potential bunts; alternatively, the third baseman drops back to tag with two outs or a large lead, and the covers bunts in the middle. On wild pitches, infielders like the second baseman or quickly cover second, prioritizing communication to track the ball and runner. Communication among infielders is essential for pop flies, preventing collisions and ensuring catches through clear verbal calls and priority rules. All infielders share initial responsibility for a pop-up until one claims it, with the player farthest from home plate taking precedence in overlapping areas. The hierarchy prioritizes outfielders over middle infielders ( over ), then corner infielders, with the last; the directs by calling the best-positioned player's name and fields only mound-front pop-ups. Calls like "mine," "ball," or the player's name must be loud and repeated, starting early to establish ownership and avoid mishandled plays.

Outfield coverage and throws

Outfielders in softball adjust their positioning based on the batter's tendencies to optimize defensive coverage. Against power hitters who frequently drive the ball deep, play at greater depth to prevent extra-base hits, positioning themselves farther from the infield to track high fly balls. In contrast, when facing batters with speed who tend to hit line drives or ground balls, outfielders shift shallower to reduce reaction time and support infield plays more effectively. Effective communication is essential for fly ball priority in to prevent collisions among fielders. Outfielders hold priority over infielders on most fly balls, with the center fielder having ultimate authority to call off others due to their central coverage. Players loudly announce their intent by shouting "I got it" or "Ball, ball, ball" as they pursue the ball, ensuring teammates yield and maintaining clear paths for catches. Throw mechanics in emphasize generating through proper footwork, particularly the crow hop technique. After fielding a grounder or fly ball, the pushes off their glove-side foot, executes a small hop toward the target with both feet, and lands on the throwing-side foot to transfer momentum from the lower body into the throw. This method increases arm speed and distance while maintaining accuracy, allowing outfielders to challenge runners at bases. Outfield throws often relay through infield cutoffs for precise targeting. Backup responsibilities are a core duty for outfielders, requiring constant awareness to support infield plays and prevent advancing runners. On every throw to a base, designated outfielders position themselves behind the receiving fielder—such as the backing first base or the center fielder supporting second—to field potential overthrows and limit extra bases. This proactive positioning demands speed and anticipation, as a single errant throw can allow multiple runners to advance. Wall plays near the outfield fence require quick spatial awareness and technique to either catch the ball or recover for a throw. Outfielders extend their non-glove arm to "feel" the fence as they run back, using to track the ball's without turning fully away. For balls that reach , they position low to scoop ground rebounds or leap to snare high ones, immediately transitioning into a crow hop for the throw back to the infield.

Variations and Formats

Recreational and modified rules

Recreational softball incorporates various modifications to standard rules to promote , , and enjoyment for casual players, often diverging from competitive formats by emphasizing participation over intensity. These adaptations are commonly governed by organizations like , which provides guidelines for local leagues to customize play while maintaining core principles of fair competition. Slow-pitch softball, a dominant format in recreational settings, prioritizes hitting opportunities by requiring pitches to follow a perceptible arc of at least 6 feet but not exceeding 10 feet from the ground, reducing the speed and difficulty compared to fast-pitch deliveries and allowing more contact at the plate. This focus on hittable pitches encourages social interaction and higher offensive output, with restrictions like home run limits (one per game in Class E/REC divisions) to balance scoring without excessive power emphasis. Stealing bases is generally prohibited in slow-pitch recreational play to minimize injury risks and keep the game flowing toward batting rather than baserunning speed. Co-ed rules further adapt recreational play for mixed-gender teams, typically requiring balanced rosters of five males and five females on the field, with batting orders alternating genders to ensure equitable participation. A 12-inch ball is used for male batters and an 11-inch ball for female batters, and provisions like automatic two-base awards on male walks promote fairness without altering the core gameplay structure. Courtesy runners, limited to one male and one female per inning, add flexibility for non-pitcher substitutions. For youth participants, coach-pitch modifications replace player pitching with adult-delivered tosses, typically limited to six pitches per batter, to build confidence and reduce frustration from errant throws while fostering fundamental skills like swinging and fielding. Games are shortened to five or time limits around 70-90 minutes, with run caps (e.g., four to five per ) to maintain engagement without overwhelming young players. No stealing is enforced to prioritize safety and instructional focus. Additional rule modifications in recreational leagues often include no-lead-off baserunning and shorthanded play allowances (down to eight or nine players with automatic outs in empty spots), enabling games to proceed even with incomplete rosters. Shorter durations, such as five-inning minimums for or rules after 10-20 run leads, accommodate scheduling in community settings. Social leagues, commonly known as beer leagues, operate under relaxed enforcement in lower classifications like Class E/REC, with minimal uniform requirements (e.g., similar-colored shirts) and flexible substitutions to foster a casual atmosphere centered on camaraderie. While alcohol consumption is prohibited on the field for , the emphasis remains on fun, with local adaptations permitted for non-championship play to enhance inclusivity.

Indoor and co-ed play

Indoor softball is played in gymnasiums or enclosed facilities to allow year-round participation regardless of weather conditions. These venues typically feature smaller field dimensions compared to outdoor standards to fit within limited space, with baselines measuring 60 feet and pitching distances set at 50 feet. Rules for batted balls striking the ceiling vary by league; in some, they are ruled live and can be caught for an out, while in others they are foul. To ensure and protect indoor surfaces, specific rules apply in settings. Metal cleats are prohibited to prevent damage to , requiring players to wear rubber-soled shoes or . Softer practice balls, often 12 inches in but with reduced compression for less bounce and , are commonly used instead of standard regulation softballs. Padded walls line the boundaries to cushion impacts, and slides or base blocking are generally banned to avoid abrasions on hard surfaces. Co-ed softball incorporates mixed-gender teams to promote inclusivity, governed by standards like requiring at least five women on the field alongside five men for a total of 10 players, though local indoor or tournament formats may vary (e.g., 6-on-6 structures with gender balance). Gender balance is maintained through rules such as alternating male and female batters in the lineup. Pitching distances may be adjusted to 50-60 feet to accommodate varying skill levels and fairness. Different ball sizes are sometimes used, with 11-inch softballs for women and 12-inch for men, to equalize play. Tournament formats in indoor and co-ed play frequently adopt smaller team structures like 6-on-6 for quicker games in confined spaces, with rosters balanced by requirements. These adaptations extend recreational modifications by focusing on enclosed environments and mixed participation, enhancing for diverse groups.

Youth and adaptive softball

softball programs emphasize skill development, , and inclusivity for players typically aged 8 to 18, with divisions structured as 8U, 10U, 12U, 14U, 16U, and 18U to accommodate varying physical abilities and experience levels. These age groups use modified field dimensions, including base paths of 60 feet and pitching distances ranging from 35 feet for 8U and 10U girls to 43 feet for 18U girls and 46 feet for boys, allowing younger players to build confidence without overwhelming distances. For the youngest participants, formats eliminate live pitching entirely, placing the ball on a stationary tee for batters to hit freely, with rules prioritizing fun, basic mechanics, and participation over competition or outs. Safety is paramount in youth play, with rules in many programs prohibiting headfirst slides during advances to reduce risk from collisions, though returning to a base may allow them; steals are often limited or restricted in lower divisions like 8U and 10U to minimize aggressive and focus on fundamentals. The Junior Olympic (JO) program, one of the largest youth initiatives, supports these divisions through local leagues, regional tournaments, and national championships for both fastpitch and slowpitch, fostering lifelong engagement in a supportive environment. Adaptive softball extends the sport to players with disabilities, modifying equipment and rules for accessibility. Wheelchair softball, governed by the National Wheelchair Softball Association (NWSA), follows core 16-inch slow-pitch principles but accommodates mobility impairments by requiring manual wheelchairs with foot platforms, with no running and emphasis on fielding, throwing, and hitting from seated positions; it includes junior divisions for youth and hosts events like the annual . For those with visual impairments, adaptations may incorporate audible signals or brightly colored equipment to aid tracking, enabling participation in modified games. The Little League Challenger Division provides inclusive play for children and teens aged 4 to 18 (or up to 22 if in school) with physical or intellectual disabilities, using "buddies" to assist as needed and focusing on enjoyment rather than strict competition.

Organized Competition

Professional leagues

Professional softball leagues primarily feature women's fastpitch competitions , with emerging structures aimed at providing stable, paid opportunities for elite players transitioning from college programs. The (WPF), established in 2021 following the dissolution of the (NPF), operates as a traditional team-based league with a focus on regional rivalries and home stadia. Its inaugural full season launched in 2023, featuring teams such as the Texas Smoke, which has won multiple championships including in 2024 and contributed to the Smoke's three-peat by 2025, with the Smoke securing the 2025 title. Other active franchises include the Orlando Monarchs, Hub City Adelitas, and Coastal Bend Tidal Wave, playing a condensed schedule of around 20-30 games per season across venues like Stadium in . The league emphasizes player development and fan engagement through partnerships with local sponsors, though it has faced operational hurdles including delayed payments to athletes in 2024. In parallel, the Athletes Unlimited Softball League (AUSL), which debuted its inaugural season in June 2025, introduces a hybrid model blending player-centric elements from Athletes Unlimited's earlier softball tours (which began in 2021) with fixed-team competition, with the Talons winning the 2025 championship. This league features four touring teams—the Bandits, Blaze, Talons, and Volts—competing in a 24-game regular season across multiple U.S. cities, culminating in a best-of-three championship series and an All-Star Cup. Backed by an eight-figure investment from , AUSL prioritizes broadcast visibility on networks and player welfare, with games designed to scout future city-based franchises starting in 2026. The format retains Athletes Unlimited's innovative points system for individual performance awards, rewarding standout contributions across hitting, pitching, and fielding to foster competition beyond team outcomes. Men's professional fastpitch softball lacks a dedicated U.S. league comparable to women's circuits, instead centering on high-level international qualifiers organized by the World Baseball Softball Confederation (WBSC), formerly the International Softball Federation (ISF). Top competitions include the WBSC Men's Softball World Championship, held every two years since 2019, where national teams select players from elite domestic clubs that offer stipends and travel support as semi-professional outlets. Qualifiers such as the Americas Championship draw competitors from programs like the USA Softball Men's National Team, which has secured multiple medals and features athletes balancing club play with professional aspirations in related sports. These events provide the pinnacle of paid men's fastpitch opportunities, often supplemented by invitational tournaments like the ISC World Tournament, where teams such as the Hill United Chiefs compete for prizes and exposure. Player compensation in U.S. softball varies by league and experience, typically ranging from $5,000 to $50,000 per season, including base pay, bonuses for performance, and endorsements. In WPF, salaries average around 5,0005,000-10,000, reflecting the 's grassroots funding model, while AUSL offers higher averages of $45,000, with top earners reaching $75,000 through incentives tied to individual stats and team success. Men's participants in qualifiers often receive per diems and appearance fees rather than full-season contracts, underscoring the disparity in structured pathways. Despite growth, softball leagues grapple with persistent challenges in and , particularly in non-Olympic years following the sport's removal from the 2024 Games (with a return slated for 2028). WPF has encountered financial instability, including unpaid wages that prompted player advocacy in 2024, while broader efforts like MLB's AUSL aim to stabilize operations through and media deals. Low attendance outside Olympic cycles and competition from college pipelines limit sponsorship revenue, though initiatives like broadcasts are enhancing mainstream appeal.

College and amateur levels

College softball is primarily governed by the (NCAA), which organizes competition across three divisions, providing opportunities for student-athletes to balance academics and athletics while competing at high levels. In , programs can offer up to 25 full scholarships starting in the 2025-26 , a significant increase from the previous limit of 12, allowing teams to roster 25 players all eligible for aid. Teams typically play 56 regular-season games, culminating in the NCAA Division I Softball Championship, known as the held annually in , where 64 teams compete in a format leading to a best-of-three final series. Division II programs are limited to 7.2 equivalent scholarships, often partial awards distributed among 15-20 players, with seasons also around 50 games and a 48-team national championship tournament. Division III emphasizes academics over athletics, offering no athletic scholarships but providing competitive play in seasons of similar length, with a 62-team championship and eligibility tied to institutional aid. The (NAIA) serves smaller colleges, with Division I programs able to award up to 10 full scholarships and seasons comparable to NCAA levels, featuring a 10-team national championship in . NAIA Division II limits scholarships to 10 as well but focuses on regional competition leading to a smaller national tournament. The (NJCAA) caters to two-year community colleges, where Division I teams can offer 24 full scholarships, attracting many athletes as a pathway to four-year programs, with seasons of 40-50 games and a 24-team . NJCAA Division II and III have fewer scholarships—12 and none, respectively—and shorter seasons, emphasizing development for transfer students. Beyond intercollegiate play, amateur and club softball thrives through organizations like the (USSSA), which sanctions thousands of tournaments annually for travel teams across age groups, from youth progressing to adult levels, fostering skill development outside academic settings. These club teams often compete in national qualifiers leading to events like the USSSA Fastpitch World Series, providing non-collegiate pathways for competitive play. Eligibility in NCAA and NAIA programs is limited to four seasons of competition within five calendar years for NCAA and ten semesters for NAIA, requiring student-athletes to meet academic standards such as a minimum 2.3 GPA in 16 core high school courses, scores, and maintaining progress toward a degree with at least 12 credit hours per semester. The growth of college and amateur softball has been profoundly influenced by , enacted in 1972 to prohibit sex-based in federally funded programs, which spurred a more than 600% increase in women's collegiate athletic participation from fewer than 32,000 in 1971-72 to more than 213,000 by 2019-20, including the establishment and expansion of softball programs nationwide. This legislation not only equalized opportunities but also elevated softball's status, leading to increased funding, facilities, and visibility at all amateur levels.

International governing bodies

The (WBSC) serves as the primary international governing body for softball, overseeing global competitions, standards, and development for both and softball disciplines. Formed in 2013 through the merger of the International Softball Federation (ISF) and the (IBAF), the WBSC unifies governance to promote the sports worldwide, with headquarters in , , and recognition by the as the sole authority for and softball. National governing bodies, such as , operate under the WBSC framework to manage domestic affairs and international representation. , established as the National Governing Body (NGB) for softball in the United States, regulates competition, player development, and events to ensure fairness and , while serving as a member of the U.S. Olympic & Paralympic Committee for Olympic-related activities. The WBSC maintains harmonized rules across softball variants through its official code, which standardizes fastpitch and slowpitch disciplines under a unified regulatory structure, including separate but aligned rulebooks updated periodically to reflect global consensus. This approach facilitates consistent application in international events, with fastpitch emphasizing speed and strategy in a seven-inning format, and slowpitch focusing on arcing deliveries in similar game structures. To uphold integrity, the WBSC enforces anti-doping measures in full compliance with the (WADA) Code, adopting its own Anti-Doping Rules that align with WADA standards and partnering with the International Testing Agency for in-competition and out-of-competition testing. These rules prohibit substances and methods that enhance performance, with violations subject to sanctions, ensuring a level playing field across WBSC-sanctioned events. The WBSC supports global growth through development programs that provide , , and to emerging nations and regions, investing over 400,000 Swiss Francs in 2023 alone for initiatives like coaching clinics, school programs, and club support in underrepresented areas. These efforts, outlined in the WBSC Development Programmes 2025-2028, target athlete and administrative capacity-building to expand participation and align with .

Global Participation

Olympic history and status

Softball made its debut as an official medal sport at the in , where it was contested solely in the women's category. The claimed gold, defeating 3-2 in the final, with securing bronze. The event marked the first time softball appeared on the Olympic program, governed by the (IOC) in collaboration with the (WBSC). The sport continued in subsequent Games, with the United States dominating early competitions by winning gold in 2000 Sydney (over Japan in the final) and 2004 Athens (over Australia). Japan broke the U.S. streak in 2008 Beijing, capturing gold while the U.S. took silver and Australia bronze, the last medals awarded before the sport's removal. In 2005, the IOC voted to exclude softball (along with ) from the 2012 London Olympics onward to streamline the program and accommodate emerging sports, citing factors like limited global participation and scheduling conflicts. Softball returned for the 2020 Tokyo Olympics (held in 2021 due to the ), again as a women's-only event, where host nation won gold 2-0 over the , with earning bronze. The IOC reinstated the sport temporarily for to boost appeal in and highlight in programming. It was absent from the 2024 Games but has been confirmed for the 2028 Los Angeles Olympics, where women's softball will be played from July 23 to 29 at Devon Park in , reflecting ongoing efforts by the WBSC to secure its Olympic future.

Major participating nations

The United States has long been the dominant force in international softball, securing three Olympic gold medals in 1996, 2000, and 2004, which underscored its unparalleled competitive edge during the sport's initial Olympic era. This success stems from a robust college system, with over 280 NCAA Division I programs providing extensive development opportunities for athletes through scholarships and high-level competition. The U.S. women's national team consistently ranks among the top globally, holding the second position in the WBSC Women's Softball World Rankings as of August 2025. In 2025, the United States won gold at The World Games in Chengdu, defeating Chinese Taipei 5-0 in the final. Japan emerged as a powerhouse with its technical precision and strategic depth, clinching the Olympic gold medal in 2008 by defeating the 1-0 in the final, marking a pivotal upset that highlighted its rising prowess. The country maintains the top spot in the WBSC Women's Softball World Rankings, bolstered by the Japan Diamond Softball League (JD.League), a professional circuit launched in 2021 that features 16 teams and attracts international talent to elevate domestic play. Australia has demonstrated consistent excellence, earning multiple medals in major tournaments and securing a position in the WBSC top five for women's softball, which reflects its strong infrastructure and competitive depth in the region. The nation's programs emphasize endurance and speed, contributing to silver medals in Olympic competitions like 2000 and 2004. Canada excels in the , frequently capturing titles such as the 2025 WBSC Americas Women's Pan American Championship, where it dominated with decisive victories to qualify for global events. Its co-ed softball initiatives further strengthen participation, fostering a balanced development pipeline that supports both men's and women's national teams in regional dominance. China experienced rapid program growth following the 2008 Beijing Olympics, where it hosted the event and finished fourth, spurring investments that led to successes like second place in the 2025 Women's Softball Asia Cup and multiple Asian Games medals, including gold in 2010. Among other notable participants, leads in Oceania with consistent qualifications for world championships, while and the dominate European softball, with winning back-to-back Women's Softball European Championships in 2023 and 2025, and the securing multiple titles through its strong club system.

Cultural and regional impacts

In the United States, softball has played a pivotal role in advancing gender equity through , the 1972 federal law mandating equal opportunities in , including athletics, which dramatically increased participation rates for women and girls in the sport from fewer than 30,000 high school players in 1971 to 345,607 in fast-pitch softball by the 2023–24 school year. This empowerment has extended to community leagues, where millions engage annually in recreational play, fostering social bonds and local traditions that emphasize inclusivity and lifelong fitness across diverse urban and rural settings. In , softball holds deep cultural significance in , where it is embedded in school curricula as a staple summer activity, promoting and through rigorous daily practices that reflect broader societal values of perseverance and collective effort. These school-based programs, often involving thousands of students in national tournaments, symbolize national pride and have sustained the sport's popularity for generations. In , softball's growth in urban areas has accelerated alongside economic development, with leagues and facilities in cities like integrating the sport into community events that support and youth engagement. This expansion, particularly in slow-pitch variants, has drawn urban populations to recreational play, enhancing social cohesion in rapidly modernizing regions. Across , softball variants and cultural integrations highlight the sport's adaptability to regional identities. In , community-focused programs emphasize multicultural inclusion, with adaptations like casual beachside play in coastal areas promoting accessibility and drawing diverse participants into social leagues that bridge cultural divides. In New Zealand, Māori communities have woven te ao Māori principles into softball clubs, incorporating performances and kaupapa Māori governance to normalize Indigenous practices on the field and strengthen cultural identity through team rituals. In , softball's rise is tied to its synergies with , particularly in recreational formats that appeal to casual players. The has seen steady growth in slow-pitch leagues, with participation surging due to new indoor facilities and community initiatives that position the sport as an inclusive social activity, especially among urban adults seeking low-barrier fitness options. This development has boosted overall engagement, with over 22,000 registered players across and softball by recent counts, reflecting broader European trends toward accessible team sports. Globally, softball serves as a powerful symbol of equity, representing women's athletic advancement and challenging traditional barriers in male-dominated sports landscapes. As of 2017, the estimated over 65 million participants in baseball and softball combined worldwide, underscoring the sport's vast reach and its role in promoting inclusive participation across genders and cultures. Media coverage has amplified softball's cultural footprint, with ESPN's expanded broadcasts of professional and college games driving visibility and inspiring new generations of players through innovative formats like POV and aerial shots. Films such as (1992) have further influenced perceptions, highlighting women's resilience in sports and sparking discussions on while boosting interest in softball as a feminist .

References

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