Hubbry Logo
Metal Slug 7Metal Slug 7Main
Open search
Metal Slug 7
Community hub
Metal Slug 7
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Metal Slug 7
Metal Slug 7
from Wikipedia
Metal Slug 7
Nintendo DS Cover art
DeveloperNoise Factory[a]
Publishers
DirectorNobuhisa Shinoda
ProducerKeiko Iju
ArtistTONKO
SeriesMetal Slug
PlatformNintendo DS
Release
  • JP: July 22, 2008
  • NA: November 28, 2008
  • EU: February 27, 2009
  • AU: October 29, 2009
GenreRun and gun
ModeSingle-player

Metal Slug 7[b] is a run and gun video game developed by SNK Playmore for the Nintendo DS. It is the seventh and final title in the main Metal Slug series. It marks the first game in the main series that would be released without an arcade version. The game was released in 2008 for Japan on July 22 and North America on November 28 by Ignition Entertainment.

Story

[edit]

Several years following the events of Metal Slug 4, 5, 3D and Advance, the Peregrine Falcon Strike Force, the SPARROWS, and the Ikari Warriors are once again on a search for General Morden and his army, this time on a giant island landfill that has been converted into a military fortress, in order to stop his latest coup d'état. After having his newest weapon crushed by the heroes, Morden receives unexpected help when a time portal opens up and high-tech soldiers from the future appear to pledge their support. With their advanced technology, Morden is able to further fortify his base, but the heroes push forward despite the incredible odds.

At the very end, the heroes are able to destroy the time portal and cut off the Rebel Army's suppliers. Morden escapes in a giant mechanical Kraken and confronts them over a lake of molten lava. After a long and arduous battle, Morden is defeated and his weapon begins to sink into the lava. The heroes capture Morden and escape via helicopter, but he escapes when the Martians attack the helicopter. The final scene shows the heroes chasing Morden and his men off into the sunset.

Gameplay

[edit]

There are seven levels and three difficulties: Beginner, Normal and Hard. Metal Slug 7 uses the Nintendo DS touchscreen as a map of the level, making it easier for the player to look at the level and where to get power ups or captured prisoners. The usual weapons make their return from the series including a new weapon called "Thunder Shot", which fires a homing electric blast to the enemy.

Soundtrack

[edit]

The music in the game was composed by Toshikazu Tanaka, following on from his work on Metal Slug 4, Metal Slug 5, and Metal Slug 3D.

Metal Slug XX

[edit]
Metal Slug XX
DeveloperSNK Playmore
PublishersPSP
Xbox 360
SNK Playmore
PlayStation 4/Windows
SNK Corporation
SeriesMetal Slug
PlatformsPlayStation Portable, PlayStation 4, Xbox 360, Microsoft Windows
ReleasePSP
  • JP: December 23, 2009
  • NA: February 23, 2010
  • EU: June 25, 2010
Xbox 360
May 19, 2010
PlayStation 4
  • NA: May 29, 2018
  • PAL: May 30, 2018
  • JP: May 31, 2018
Windows
January 31, 2019
GenreRun and gun
ModesSingle-player, Multiplayer

A revised version of Metal Slug 7, titled Metal Slug XX,[c] was released on December 23, 2009 in Japan and North America on February 23, 2010 by Atlus USA for the PlayStation Portable. This version of the game features additional content, including co-op multiplayer and downloadable content. Metal Slug XX was released on Xbox Live Arcade for Xbox 360 on May 19, 2010;[1] it was made backwards compatible on Xbox One on November 12, 2015.[2] The PlayStation 4 version came worldwide in May 2018. Metal Slug XX was released for Microsoft Windows via Steam in January 2019.

Reception

[edit]

Metal Slug 7 and the PSP and Xbox 360 versions received "mixed or average reviews" according to the review aggregation website Metacritic.[3][4][5] In Japan, Famitsu gave it a score of two sevens, one eight, and one six for the original Metal Slug 7,[10] and 29 out of 40 for the PSP version of Metal Slug XX.[11]

Notes

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Metal Slug 7 is a 2D run-and-gun action shooting developed and published by Playmore for the , serving as the seventh and final main installment in the long-running series. Released in on July 22, 2008, it was localized and published in by Ignition Entertainment on November 18, 2008, followed by releases in on February 27, 2009, and on October 29, 2009. As the first entry in the franchise tailored for a handheld platform, it retains the series' signature hand-drawn animation, humorous tone, and fast-paced combat while incorporating DS-specific features. The game's storyline centers on the , which has rebuilt its headquarters after previous conflicts, only to detect a Morden Army soldier appearing in a television broadcast about environmental garbage issues. An elite infiltration team comprising veteran soldiers is dispatched to Garbage Island, a suspected Morden hideout, to verify intelligence and dismantle the rebel forces led by General Donald , who has allied with a new, formidable army. Players control one of six selectable protagonists—Marco Rossi, Tarma Roving, Eri Kasamoto, Fio Germi, Ralph Jones, or Clark Still—each bringing distinct abilities to the battlefield, such as Marco's doubled handgun power or Ralph's enhanced melee speed and special moves. Core gameplay unfolds across seven side-scrolling stages filled with enemy soldiers, vehicles, and bosses, where players shoot, grenade, and melee their way forward while rescuing prisoners and commandeering "Slugs"—iconic mecha vehicles like tanks and —for temporary power boosts. Standard weapons such as the and are available as pickups, alongside new character-specific attacks and a dynamic scoring system that rewards stylish play. The Nintendo DS's dual-screen setup displays the main action on the top screen and a scrollable mission map on the bottom, enhancing navigation. Additional modes include Combat School, a collection of 80 challenging training missions with rankings from "Recruit" to "General of the Army," and local wireless multiplayer for co-operative play. Three difficulty levels—Beginner, Normal, and Hard—cater to varying skill levels. Metal Slug 7 garnered mixed or average reviews from critics, who appreciated its vibrant , explosive action, and true-to-form series mechanics but noted its brevity (typically 2-3 hours for a single playthrough) and minimal departure from prior entries as drawbacks. It holds an aggregate score of 70 out of 100 on based on 38 reviews, reflecting its solid but unremarkable reception as a portable continuation of the franchise.

Development and release

Development

Metal Slug 7 was announced in the September 2007 issue of magazine, marking it as the first mainline entry in the series to launch directly on consoles without an initial arcade version. Developed by SNK Playmore, the game represented a significant shift for the franchise, moving away from the arcade hardware that defined earlier titles toward the portability of the . This transition allowed for a more accessible platform but required the team to adapt the series' signature run-and-gun mechanics to the DS's constraints, including its dual-screen setup and limited processing power. The top screen handled core , while the bottom displayed an interactive for tracking player position, items, prisoners, and boss locations, enhancing navigation without disrupting traditional controls. Production challenges centered on preserving the visual fidelity and fluid action of arcade predecessors, with developers making graphical concessions to fit the handheld's resolution and performance limits while aiming to deliver comparable quality. Key design choices included reusing core elements from , such as the six playable characters with their unique abilities— like Marco's rapid fire and Clark's enemy-throwing for score multipliers—and the combo-based scoring system to maintain series continuity and depth. At the same time, the team introduced seven entirely new missions, fresh weapons like the Thunder Shot, and vehicles such as the linkable Slug Trolley and heavy-firepower Slug Gigantus, expanding tactical options within the familiar framework. These decisions balanced innovation with nostalgia, ensuring the game felt like a natural evolution. The development of Metal Slug 7 occurred amid the series' broader evolution following SNK's 2001 bankruptcy, after which Playmore acquired the and rebranded as SNK Playmore in 2003 to revive key franchises. Under this new entity, the company shifted focus from arcade-centric releases to console and handheld ports, with in 2006 serving as a precursor that tested character-specific mechanics on home systems before the DS-exclusive seventh installment. This period solidified SNK Playmore's role in sustaining the run-and-gun legacy through adaptive production strategies.

Release

Metal Slug 7 was initially released for the in on July 22, 2008, published by Playmore. The game launched in on November 18, 2008, and in on February 27, 2009, both published by Ignition Entertainment, followed by a release in on October 29, 2009. Ignition Entertainment's marketing for the Western releases emphasized the game's portability on the , its seven new missions, expanded playable characters, and adherence to the run-and-gun legacy of the series. The physical packaging often included promotional inserts such as foldable posters and mini-demonstration discs to highlight these features. The title received an ESRB rating of Teen for blood and violence, and a rating of 12.

Story

Setting

7 serves as a to Metal Slug 4, set in the main series timeline during the Regular Army's recovery after previous conflicts with Morden's forces. The narrative unfolds during a period of global recovery after the devastating wars depicted in earlier entries, with rebuilt urban centers and fading remnants of destruction underscoring the fragile peace. To combat the resurgent threat, a of specialized units is mobilized, comprising the elite Strike Force, the intelligence-focused SPARROWS, and the veteran , each contributing unique expertise to the operation. Central to the setting is Garbage Island, a remote island used as a dumping ground for and now suspected as a hideout for the Rebel Army.

Plot

The protagonists of the Metal Slug series, including members of the Peregrine Falcon Squad, SPARROWS, and , are assembled after Regular Army intelligence receives footage of a Morden soldier appearing in a television broadcast about environmental garbage issues. This confirms Morden's activity, prompting the team to infiltrate Garbage Island and dismantle his forces. Their mission unfolds across seven distinct stages, where they battle through Morden's army to reach the general and halt his latest coup attempt. As the operation progresses, the heroes confront escalating threats from the Rebel Army, navigating chaotic battlefields filled with soldiers, vehicles, and bosses. Throughout the campaign, rescuing prisoners of war (POWs) plays a key role in progressing the story, as the liberated captives offer briefings on enemy movements, supply vital items, and contribute to the lighthearted tone via exaggerated animations and quips. Humorous cutscenes punctuate the action, providing comic interludes that underscore the absurdity of the conflict and reinforce character dynamics without derailing the core objective. The game's resolution features character-specific ending animations that vary by the selected protagonist and reference prior events in the series, maintaining continuity by hinting at Morden's recurring escapes and future threats.

Gameplay

Mechanics

Metal Slug 7 retains the classic side-scrolling run-and-gun format of the series, in which players control a progressing through linear levels filled with enemies, utilizing directional movement to advance, jump over hazards, and shoot in multiple directions to eliminate foes. The gameplay emphasizes frantic, precise action, with one-shot kills on most enemies and opportunities to hijack vehicles such as tanks and the iconic mechs, which provide heavier firepower and temporary invulnerability while mounted. Controls are managed exclusively through the for movement and face buttons for primary actions—shooting with the Y button, jumping with B, and switching weapons with R—offering responsive handling adapted from arcade roots without relying on input for core . The DS's dual-screen setup dedicates the top screen to the action while the bottom displays a scrollable, pixelated level map highlighting locations, hidden items, and prisoners of war (POWs) for strategic planning and . The game offers three difficulty levels—Beginner, Normal, and Hard—that adjust enemy density, aggression, and starting equipment to scale challenge; Beginner mode provides a more forgiving experience with reduced foes and a default , while Normal and Hard increase enemy numbers and revert to a basic , impacting survival and scoring potential. Progression occurs across seven linear missions, with some featuring branching paths that diverge into alternate routes offering different enemy encounters and rewards before reconverging. Scoring emphasizes performance through rapid level completion for time bonuses, chained enemy defeats to build multipliers and release additional coins from defeated foes or destructible environments, and rescuing POWs, who in turn provide items or weapons and contribute to overall points tallied for leaderboards per difficulty. Players collect weapon pickups like the for sustained fire or the for explosive area damage, typically scattered in levels or rewarded by POWs, with limited ammunition that depletes upon use and requires conservation or replenishment to maintain offensive momentum; up to two weapons can be carried and cycled between at any time. Character selection introduces minor variations in default loadouts, such as additional grenades or ammo capacity, but core mechanics remain consistent across choices.

Characters and features

Metal Slug 7 features six playable characters drawn from the series' lore: Marco Rossi, Tarma Roving, Eri Kasamoto, Fio Germi, Ralf Jones, and Clark Still. These characters offer distinct playstyles through their special abilities, with Marco providing balanced stats for versatile performance across missions, while Ralf excels in melee attacks for aggressive close-range engagements. Eri and Fio emphasize grenade and weapon handling respectively, Tarma enhances Slug vehicle performance, and Clark focuses on grappling techniques, allowing players to select based on preferred tactics. The game introduces new vehicles known as Slugs, including variants like the Slug Armor, Slug Gigant, and Slug Truck for heavy firepower and mobility, alongside staples such as tanks, mechs, and fliers that appear in nearly every level to aid in combat against enemy forces. Environmental interactions, such as destroying obstacles or rescuing prisoners of war, yield power-ups and temporary buffs, integrating seamlessly with the run-and-gun mechanics. Unlike previous entries, Metal Slug 7 is strictly single-player, forgoing co-op modes to focus on solo challenges across its seven stages. Completion unlocks additional content, including a gallery mode showcasing artwork and animations. The title retains series staples for its distinctive flavor, featuring recurring enemies like the rotund fat soldiers who comically explode upon defeat, paired with exaggerated, humorous animations such as wide-eyed enemy reactions and bearded POWs emerging from hiding to deliver items. These elements enhance the cartoony aesthetic and provide lighthearted relief amid intense firefights.

Versions and ports

Nintendo DS version

The version of Metal Slug 7 leverages the system's dual-screen design, with the top screen dedicated to the core run-and-gun action and the bottom serving as an interactive map to highlight level layouts, locations, and prisoner positions for easier navigation during play. Graphics are adapted with 2D sprites optimized for the DS's lower resolution, featuring the series' characteristic backgrounds and detailed animations to preserve the vibrant, hand-drawn aesthetic on portable hardware. The game structure includes seven linear missions, each progressing straightforwardly to a climactic boss encounter, with occasional minor alternate paths for items or secrets but no extensive branching. Quick weapon switching between two equipped specials is handled via the R shoulder button, supporting the fast-paced combat suited to portable sessions. Progress is saved automatically upon mission completion, enabling players to resume from cleared stages, while the DS's facilitates pausing mid-session for on-the-go play without losing immediate position.

Metal Slug XX

Metal Slug XX is an enhanced port of , redeveloped by Playmore for broader accessibility beyond the . It was first released in for the on December 23, 2009, followed by a North American PSP launch on February 23, 2010, published by in that region. The title also debuted worldwide on via on May 19, 2010, with handling publication across platforms. Key additions include branching paths in several missions, drawing inspiration from the alternate route system in to boost replayability through new objectives, enemy encounters, and mission variants. The game introduces two-player cooperative modes, absent in the original DS release, with ad-hoc wireless support on PSP and online co-op on Xbox 360. Minor adjustments to enemy placements and overall difficulty balance the challenge for console audiences. Platform-specific enhancements further differentiate the versions: the Xbox 360 edition supports widescreen display options, including stretched fullscreen and pillarboxed modes to accommodate 16:9 aspect ratios, alongside improved graphics filtering for smoother pixel rendering on HD televisions and integrated online leaderboards for competitive scoring. The PSP version benefits from higher resolution visuals compared to the DS, with refined color palettes and anti-aliased sprites for a crisper look on the portable's screen. , such as the playable character Leona Heidern with enhanced abilities like increased ammo capacity and a special Moon Slasher attack, was made available shortly after launch on both platforms. In 2018, an updated version of Metal Slug XX was released digitally for on May 29 by NIS America, featuring upscaled graphics, support, redrawn menu art, new borders, and scanline filters, with Leona Heidern included as a default playable character. A PC port followed on on January 31, 2019, published by , incorporating the same enhancements and local co-op support.

Soundtrack

Composition

The soundtrack for Metal Slug 7 was composed by Toshikazu Tanaka of the SNK Sound Team. Tanaka, who had previously scored Metal Slug 4, Metal Slug 5, and Metal Slug 3D, incorporated reused motifs from these earlier entries to maintain continuity in the series' audio identity. The composition features 18 tracks that blend heavy metal influences with military march elements, creating intense action themes through epic, heroic motifs infused with a strong military spirit. These tracks emphasize upbeat, fast-paced rhythms using orchestral arrangements that include synths, strings, trumpets, and percussion to heighten the game's run-and-gun intensity. Developed for the , the soundtrack was optimized for the platform's hardware constraints, employing chiptune-inspired synthesized sounds and dynamic layering to support battle sequences without overwhelming the system's audio capabilities. This adaptation marked an evolution from the arcade-era compositions of prior titles, which relied on more robust hardware for richer instrumentation, toward portable-friendly enhancements that preserved the core energetic style while boosting synth elements for clarity on the DS. Sound effects such as gunfire and explosions are seamlessly integrated with the music cues, complementing the hardcore action and epic boss encounters to create an immersive auditory experience.

Track listing

The soundtrack for Metal Slug 7 was first released digitally as the Metal Slug 7 Original Soundtrack iTunes Limited Edition on August 28, 2008, featuring 18 tracks composed by the Sound Team. This edition was later reissued digitally on March 27, 2019, under catalog number NSRD-0027 by . The complete soundtrack was also included in the Metal Slug 25th Anniversary Complete Soundtracks & Artbook , a six-CD compilation released by Wayô Records on August 18, 2022, encompassing audio from the entire series. The tracks are sequenced to align with the game's progression, starting from character selection and menu themes, moving through the seven missions' environmental motifs, and concluding with boss battles, game over, and credits sequences. Durations vary from short fanfares to extended stage themes, totaling approximately 45 minutes. Below is the full track listing from the 2019 reissue, with stage or contextual associations where applicable.
TrackTitleDurationContext
1Barracks -MS7 version-0:51Character Select
2Scrap Island3:27Stage 1
3Former Master0:54Demo Before Stage 2
4Coal Mine3:33Stage 2
5Underground Fortress3:01Stage 3
6The Waterfall3:55Stage 4
7Ruins Base3:41Stage 5
8Snowy Country3:32Stage 6
9The Beginning Is The End3:31Stage 7
10Gravestone -MS7 version-0:10Game Over
11The Military System -MS7 version-1:02Menu
12Combat School4:09Combat School Stage
13He Has Been Elevated In Rank0:06Combat School Fanfare
14Beast Of Beat 9/83:31Normal Boss
15Assault Theme -MS7 version-4:11Stage 6 Boss
16Final Attack -MS7 version-3:25Last Boss
17Carry Out -MS7 version-0:09Stage Clear
18Melody of my own way2:10End Credits
Among the tracks, "Combat School" stands out for its upbeat, training-oriented rhythm that evokes arcade-style challenge modes, while stage themes like "Scrap Island" and "Snowy Country" highlight environmental diversity through industrial and wintry motifs tied to mission settings. Boss themes such as "Assault Theme -MS7 version-" intensify the action with faster tempos during key encounters.

Reception

Critical reception

Metal Slug 7 received mixed or average reviews upon release, with the version earning a score of 70/100 based on 38 critic reviews, including 13 positive, 24 mixed, and 1 negative. Critics praised the game's intense action and fidelity to the series' run-and-gun formula, with awarding it 7.5/10 and highlighting its "most intense action you'll find on any platform this year," crediting the fast-moving levels, distinctive POW power-ups, and vehicles that maintain the core appeal of previous entries. The colorful, cartoony visuals were also commended for translating well to the DS screen while preserving the lighthearted that defines the franchise. However, common criticisms focused on the game's brevity and lack of innovation. gave it 7/10, noting it as a "solid run-and-gun shooter with plenty of action and fun moments, but it doesn't innovate much beyond what we've seen before," with the seven-mission campaign completable in just 2-3 hours on normal difficulty. Reviewers also pointed to control issues stemming from the DS hardware adaptation, such as imprecise aiming and underutilized features, alongside the absence of co-op play that had become a staple in the genre. The PSP port, Metal Slug XX, garnered similar reception, achieving a score of 67/100 from 22 reviews (14% positive, 86% mixed). While it introduced branching paths for added replayability, critics still decried its short length and minimal changes from the DS original, though the PSP's analog controls were seen as an improvement over the DS version's quirks. In , scored Metal Slug 7 at 28/40, reflecting a generally positive but tempered response to its arcade-style execution.

Commercial performance

The Nintendo DS version of Metal Slug 7 experienced limited commercial success, particularly in Western markets, owing to the run-and-gun genre's niche appeal amid a console dominated by broader 3D action titles. Its release timing further constrained potential, with receiving it on July 22, 2008, followed by on November 18, 2008—late in the DS lifecycle when competition from emerging platforms like the PSP and early gaming was intensifying. No official sales figures were disclosed by developer Playmore or publisher Ignition Entertainment, but third-party estimates place global units at approximately 140,000, a marked underperformance relative to earlier arcade entries like Metal Slug 3, whose ports and compilations exceeded several million copies worldwide. Post-launch availability has remained sparse, with no dedicated digital re-releases or modern ports for the original Metal Slug 7, distinguishing it as the sole mainline entry without such updates. An enhanced variant, Metal Slug XX, launched in 2009 for PSP and later for via (before its 2017 delisting), with subsequent digital editions on (2019) and (2020); however, these have seen modest uptake, peaking at just 57 concurrent Steam players. Interest in Metal Slug 7 persists through the franchise's dedicated , fueled by emulation communities, fan-driven content, and a robust second-hand market where complete-in-box copies fetch around $35 and sealed units exceed $390, reflecting and collector . This sustained but limited engagement underscores the game's role in concluding the mainline numbered series, prompting to pivot toward spin-offs such as mobile titles (Metal Slug Defense, 2014) and tactical adaptations (Metal Slug Tactics, 2024) rather than traditional run-and-gun sequels.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.