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Moon Patrol
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Moon Patrol
Moon Patrol is a 1982 horizontally scrolling shooter video game developed and published by Irem for arcades. It was released by Williams Electronics in North America. The player controls a lunar rover which continually drives forward across a scrolling landscape while jumping over or shooting obstacles such as holes and rocks. Shooting sends one bullet forward along the buggy's path and, simultaneously, another straight up for defense against aerial attack saucers. The goal is to reach the next checkpoint and eventually the end of the course.
Designed by Takashi Nishiyama, Moon Patrol is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.
As a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy", the player controls a lunar rover that travels to the right over the horizontally scrolling surface of the Moon. Craters, mines, and other obstacles on the ground must be shot or jumped over. Three types of flying UFOs attack from above and must be shot down. One of the flying enemies has a weapon which creates a crater when it hits the ground.
Gameplay takes place on two courses, each divided into 26 checkpoints identified with letters of the English alphabet. Of these, the five major checkpoints—E, J, O, T and, Z—denote a new "stage" with a new background and theme; for example, the third stage starts at J and introduces mines. The top portion of the screen shows a timeline-style map of the course, with the major checkpoints marked. Above the map is an indicator of the current checkpoint, the time spent in the stage, and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield, and the bottom one indicates enemies approaching from behind.
At the end of a stage, that time spent is compared to the average, and bonus points are awarded accordingly, at 1,000 plus 100 per second bettered; completing an entire course gives an additional 5,000 points plus 100 per second bettered. There are two unique courses: the "Beginner Course" and the "Champion Course". The Champion Course "loops" forever, and each loop is numbered for convenience, up to three.
Extra lives are given at 10,000, 30,000, and 50,000 points; thereafter, no more lives are given. The game ends when the last patrol car is destroyed. The game can be continued, but points scored from one game do not carry over.
Moon Patrol runs on the Irem M52 8-bit arcade system board manufactured by Irem and was written in assembly language. The M52 system includes:
Other games that uses M52 board are 10-Yard Fight, Traverse USA / Zippy Race / Motorace USA, and Tropical Angel.
Hub AI
Moon Patrol AI simulator
(@Moon Patrol_simulator)
Moon Patrol
Moon Patrol is a 1982 horizontally scrolling shooter video game developed and published by Irem for arcades. It was released by Williams Electronics in North America. The player controls a lunar rover which continually drives forward across a scrolling landscape while jumping over or shooting obstacles such as holes and rocks. Shooting sends one bullet forward along the buggy's path and, simultaneously, another straight up for defense against aerial attack saucers. The goal is to reach the next checkpoint and eventually the end of the course.
Designed by Takashi Nishiyama, Moon Patrol is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.
As a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy", the player controls a lunar rover that travels to the right over the horizontally scrolling surface of the Moon. Craters, mines, and other obstacles on the ground must be shot or jumped over. Three types of flying UFOs attack from above and must be shot down. One of the flying enemies has a weapon which creates a crater when it hits the ground.
Gameplay takes place on two courses, each divided into 26 checkpoints identified with letters of the English alphabet. Of these, the five major checkpoints—E, J, O, T and, Z—denote a new "stage" with a new background and theme; for example, the third stage starts at J and introduces mines. The top portion of the screen shows a timeline-style map of the course, with the major checkpoints marked. Above the map is an indicator of the current checkpoint, the time spent in the stage, and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield, and the bottom one indicates enemies approaching from behind.
At the end of a stage, that time spent is compared to the average, and bonus points are awarded accordingly, at 1,000 plus 100 per second bettered; completing an entire course gives an additional 5,000 points plus 100 per second bettered. There are two unique courses: the "Beginner Course" and the "Champion Course". The Champion Course "loops" forever, and each loop is numbered for convenience, up to three.
Extra lives are given at 10,000, 30,000, and 50,000 points; thereafter, no more lives are given. The game ends when the last patrol car is destroyed. The game can be continued, but points scored from one game do not carry over.
Moon Patrol runs on the Irem M52 8-bit arcade system board manufactured by Irem and was written in assembly language. The M52 system includes:
Other games that uses M52 board are 10-Yard Fight, Traverse USA / Zippy Race / Motorace USA, and Tropical Angel.