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Moore machine
Moore machine
from Wikipedia

In the theory of computation, a Moore machine is a finite-state machine whose current output values are determined only by its current state. This is in contrast to a Mealy machine, whose output values are determined both by its current state and by the values of its inputs. Like other finite state machines, in Moore machines, the input typically influences the next state. Thus the input may indirectly influence subsequent outputs, but not the current or immediate output. The Moore machine is named after Edward F. Moore, who presented the concept in a 1956 paper, “Gedanken-experiments on Sequential Machines.”[1]

Formal definition

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A Moore machine can be defined as a 6-tuple consisting of the following:

  • A finite set of states
  • A start state (also called initial state) which is an element of
  • A finite set called the input alphabet
  • A finite set called the output alphabet
  • A transition function mapping a state and the input alphabet to the next state
  • An output function mapping each state to the output alphabet

"Evolution across time" is realized in this abstraction by having the state machine consult the time-changing input symbol at discrete "timer ticks" and react according to its internal configuration at those idealized instants, or else having the state machine wait for a next input symbol (as on a FIFO) and react whenever it arrives.

A Moore machine can be regarded as a restricted type of finite-state transducer.

Visual representation

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Table

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A state transition table is a table listing all the triples in the transition relation .

Diagram

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The state diagram for a Moore machine, or Moore diagram, is a state diagram that associates an output value with each state.

Relationship with Mealy machines

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As Moore and Mealy machines are both types of finite-state machines, they are equally expressive: either type can be used to parse a regular language.

The difference between Moore machines and Mealy machines is that in the latter, the output of a transition is determined by the combination of current state and current input ( as the domain of ), as opposed to just the current state ( as the domain of ). When represented as a state diagram,

  • for a Moore machine, each node (state) is labeled with an output value;
  • for a Mealy machine, each arc (transition) is labeled with an output value.

Every Moore machine is equivalent to the Mealy machine with the same states and transitions and the output function , which takes each state-input pair and yields , where is 's output function and is 's transition function.

However, not every Mealy machine can be converted to an equivalent Moore machine. Some can be converted only to an almost equivalent Moore machine, with outputs shifted in time. This is due to the way that state labels are paired with transition labels to form the input/output pairs. Consider a transition from state to state . The input causing the transition labels the edge . The output corresponding to that input, is the label of state .[2] Notice that this is the source state of the transition. So for each input, the output is already fixed before the input is received, and depends solely on the present state. This is the original definition by E. Moore. It is a common mistake to use the label of state as output for the transition .

Examples

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Types according to number of inputs/outputs.

Simple

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Simple Moore machines have one input and one output:

Most digital electronic systems are designed as clocked sequential systems. Clocked sequential systems are a restricted form of Moore machine where the state changes only when the global clock signal changes. Typically the current state is stored in flip-flops, and a global clock signal is connected to the "clock" input of the flip-flops. Clocked sequential systems are one way to solve metastability problems. A typical electronic Moore machine includes a combinational logic chain to decode the current state into the outputs (lambda). The instant the current state changes, those changes ripple through that chain, and almost instantaneously the output gets updated. There are design techniques to ensure that no glitches occur on the outputs during that brief period while those changes are rippling through the chain, but most systems are designed so that glitches during that brief transition time are ignored or are irrelevant. The outputs then stay the same indefinitely (LEDs stay bright, power stays connected to the motors, solenoids stay energized, etc.), until the Moore machine changes state again.

alt text
Moore machine in combinational logic

Worked example

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A sequential network has one input and one output. The output becomes 1 and remains 1 thereafter when at least two 0's and two 1's have occurred as inputs.

Example moore machine
Example moore machine

A Moore machine with nine states for the above description is shown on the right. The initial state is state A, and the final state is state I. The state table for this example is as follows:

Current state Input Next state Output
A 0 D 0
1 B
B 0 E 0
1 C
C 0 F 0
1 C
D 0 G 0
1 E
E 0 H 0
1 F
F 0 I 0
1 F
G 0 G 0
1 H
H 0 H 0
1 I
I 0 I 1
1 I

Complex

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More complex Moore machines can have multiple inputs as well as multiple outputs.

Gedanken-experiments

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In Moore's 1956 paper "Gedanken-experiments on Sequential Machines",[1] the automata (or machines) are defined as having states, input symbols and output symbols. Nine theorems are proved about the structure of , and experiments with . Later, " machines" became known as "Moore machines".

At the end of the paper, in Section "Further problems", the following task is stated:

Another directly following problem is the improvement of the bounds given at the theorems 8 and 9.

Moore's Theorem 8 is formulated as:

Given an arbitrary machine , such that every two of its states are distinguishable from one another, then there exists an experiment of length which determines the state of at the end of the experiment.

In 1957, A. A. Karatsuba proved the following two theorems, which completely solved Moore's problem on the improvement of the bounds of the experiment length of his "Theorem 8".

Theorem A. If is an machine, such that every two of its states are distinguishable from one another, then there exists a branched experiment of length at most through which one may determine the state of at the end of the experiment.

Theorem B. There exists an machine, every two states of which are distinguishable from one another, such that the length of the shortest experiments establishing the state of the machine at the end of the experiment is equal to .

Theorems A and B were used for the basis of the course work of a student of the fourth year, A. A. Karatsuba, "On a problem from the automata theory", which was distinguished by testimonial reference at the competition of student works of the faculty of mechanics and mathematics of Moscow State University in 1958. The paper by Karatsuba was given to the journal Uspekhi Mat. Nauk on 17 December 1958 and was published there in June 1960.[3]

Until the present day (2011), Karatsuba's result on the length of experiments is the only exact nonlinear result, both in automata theory, and in similar problems of computational complexity theory.

See also

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References

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Further reading

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A Moore machine is a type of (FSM) in where the output produced at any given time depends solely on the current state of the machine, rather than on the current input or previous inputs. Named after mathematician , this model was first introduced in his seminal 1956 paper "Gedanken-Experiments on Sequential Machines," which laid foundational groundwork for understanding sequential behavior in computational systems. Formally, a Moore machine is defined as a six-tuple (Q,Σ,Γ,δ,λ,q0)(Q, \Sigma, \Gamma, \delta, \lambda, q_0), where QQ is a of states, Σ\Sigma is the , Γ\Gamma is the output alphabet, δ:Q×ΣQ\delta: Q \times \Sigma \to Q is the transition function that determines the next state based on the current state and input, λ:QΓ\lambda: Q \to \Gamma is the output function that maps each state to an output value, and q0Qq_0 \in Q is the initial state. In contrast to the closely related Mealy machine, where the output function λ:Q×ΣΓ\lambda: Q \times \Sigma \to \Gamma depends on both the current state and input—potentially allowing for more compact representations but introducing timing sensitivities—Moore machines produce outputs that change only upon state transitions, making them ideal for synchronous implementations. Key advantages of Moore machines include their glitch-free output in clocked systems, as outputs remain constant between clock edges, which simplifies verification and reduces hazards in hardware . They are extensively applied in digital electronics for constructing control units, sequence detectors, and controllers; in for modeling reactive behaviors; and in hardware description languages for synthesizing sequential circuits.

Introduction

Overview

A Moore machine is a type of (FSM) in which the outputs are determined solely by the current state of the machine, independent of the input symbols received. This model contrasts with other FSM variants by decoupling output generation from immediate input processing, allowing the machine to produce consistent responses based on its internal configuration. Moore machines are widely used to model sequential behavior in various systems, including digital circuits for control logic and software for reactive processes. In digital hardware, they facilitate the design of synchronous circuits where states are stored in flip-flops, enabling reliable operation in applications like counters and protocol controllers. In software, they support the specification of state-driven behaviors in embedded systems and user interfaces. Within the broader framework of , Moore machines position themselves as an extension of deterministic finite automata (DFAs), which form a lacking explicit outputs but the deterministic state transition properties. Key advantages of this model include simpler output logic, since outputs map directly to states without input dependencies, and glitch-free outputs in hardware implementations, as changes occur only upon synchronous state updates.

Historical Background

The Moore machine, a fundamental model in , was introduced by in his seminal 1956 paper "Gedanken-Experiments on Sequential Machines," published in the edited volume Automata Studies. This work formalized the concept of a sequential machine where outputs depend solely on the current state, distinguishing it from earlier informal descriptions of sequential behavior in computational devices. Moore's contribution built on experimental thought processes to explore the capabilities and limitations of finite-state systems, laying groundwork for abstract modeling of . The development of the Moore machine occurred amid mid-20th-century advancements in switching theory and during the and 1950s, heavily influenced by pioneers such as and Warren McCulloch. Shannon's 1938 master's thesis, "A Symbolic Analysis of Relay and Switching Circuits," established the application of to electrical switching, providing a mathematical basis for analyzing circuit behavior that extended to . Complementing this, McCulloch and Pitts's 1943 paper, "A Logical Calculus of the Ideas Immanent in Nervous Activity," modeled neural activity as binary threshold devices, inspiring formal models of automata that bridged biology, logic, and computation. These influences converged in the post-World War II era, as researchers sought rigorous frameworks for understanding information processing in both theoretical and practical systems. The Moore machine evolved from early 20th-century relay-based sequential circuits, which powered electromechanical computers like the Harvard Mark I in the 1940s, toward abstracted formal models in the 1950s and 1960s. Initial relay designs relied on physical components for state memory and transitions, but the shift to symbolic and mathematical representations in switching theory enabled scalable analysis of complex behaviors without hardware constraints. By the mid-1950s, works like George H. Mealy's 1955 paper on sequential circuit synthesis paralleled Moore's efforts, formalizing state-dependent outputs in a way that supported minimization and optimization techniques. Initially, Moore machines found applications in for studying finite automata and regular languages, contributing to the foundational principles of explored in Automata Studies. In early digital , they informed the synthesis of reliable sequential circuits for emerging electronic computers, aiding engineers in predicting and verifying system responses to inputs. This dual role underscored their impact in bridging abstract theory with practical circuit engineering during the formative years of digital technology.

Formal Definition

Mathematical Model

A Moore machine is formally defined as a six-tuple M=(Q,Σ,Γ,δ,λ,q0)M = (Q, \Sigma, \Gamma, \delta, \lambda, q_0), where QQ is a of states, Σ\Sigma is a , Γ\Gamma is a finite output alphabet, δ:Q×ΣQ\delta: Q \times \Sigma \to Q is the transition function, λ:QΓ\lambda: Q \to \Gamma is the output function, and q0Qq_0 \in Q is the initial state. This model, introduced by , captures the behavior of sequential systems where outputs are associated solely with states. The transition function δ\delta ensures determinism: for every state qQq \in Q and input symbol σΣ\sigma \in \Sigma, there is exactly one next state δ(q,σ)Q\delta(q, \sigma) \in Q. This property guarantees that the machine's evolution is uniquely determined by the initial state and the sequence of inputs, without nondeterminism. Given an input string σ=σ1σ2σnΣ\sigma = \sigma_1 \sigma_2 \dots \sigma_n \in \Sigma^*, the machine generates an output string by iteratively applying the transition and output functions. Starting from q0q_0, the state sequence is q0,q1,q2,,qnq_0, q_1, q_2, \dots, q_n, where qi+1=δ(qi,σi+1)q_{i+1} = \delta(q_i, \sigma_{i+1}) for i=0,1,,n1i = 0, 1, \dots, n-1, and the corresponding output string is λ(q0)λ(q1)λ(qn)Γn+1\lambda(q_0) \lambda(q_1) \dots \lambda(q_n) \in \Gamma^{n+1}. Note that the output sequence has length n+1n+1, including an initial output before any input is processed. The output independence from the immediate input follows directly from the structure of λ\lambda, which maps only the current state to an output symbol, without reference to the current input. To see this, consider the output at step ii: it is λ(qi)\lambda(q_i), where qiq_i depends on the history of prior inputs and states up to i1i-1, but not on σi\sigma_i. Thus, even if σi\sigma_i varies while keeping prior history fixed, qiq_i remains unchanged, ensuring λ(qi)\lambda(q_i) is invariant to σi\sigma_i. This contrasts with input-dependent output models and underscores the state-centric nature of Moore machines.

Components and Functions

A Moore machine is defined by a finite set of states QQ, which represents the distinct configurations or conditions the system can be in during operation. This set includes an initial state q0Qq_0 \in Q, from which the machine begins processing inputs. Each state encapsulates the relevant history of prior inputs necessary for determining future behavior, ensuring the machine's memory is finite and discrete. The input alphabet Σ\Sigma consists of a finite collection of symbols that serve as the external stimuli to the machine. These symbols trigger changes in the machine's state but do not directly influence the output; instead, they determine how the system evolves over time. The output alphabet Γ\Gamma is another finite set, comprising the possible output symbols that the machine produces in response to its internal state. Outputs are generated solely based on the current state, independent of the immediate input, which distinguishes the Moore model from others. The transition function δ\delta specifies the deterministic behavior of state changes, mapping each pair consisting of a current state and an input symbol to a unique next state. Formally, it is defined as δ:Q×ΣQ\delta: Q \times \Sigma \to Q, ensuring that for any qQq \in Q and σΣ\sigma \in \Sigma, δ(q,σ)=q\delta(q, \sigma) = q' where qQq' \in Q is the resulting state. This function guarantees predictable progression without ambiguity. The output function λ\lambda associates each state with an output symbol, producing the machine's response exclusively from the state information. It is given by λ:QΓ\lambda: Q \to \Gamma, such that for any state qQq \in Q, λ(q)=d\lambda(q) = d where dΓd \in \Gamma. This state-dependent output generation emphasizes the machine's reliance on accumulated context rather than instantaneous inputs.

Representations

State Diagrams

State diagrams offer a visual method to represent Moore machines, illustrating the finite set of states and the transitions between them triggered by inputs, with outputs explicitly tied to states. In this graphical notation, each state is depicted as a circle, and the output value for that state is written inside the circle, reflecting the Moore machine's defining property that outputs depend solely on the current state rather than the input. Directed arcs connect the circles to show transitions, with each arc labeled by the input symbol(s) that cause the machine to move from one state to another. A key rule for constructing these diagrams is that every state produces exactly one output, ensuring the representation captures the machine's synchronous where state changes occur on clock edges, and outputs are stable within each state. Transitions are determined by the input and current state, leading to a next state without altering the output labeling on the arcs themselves. The initial state is commonly distinguished by a double circle or an incoming arrow from a small filled circle, providing a clear for tracing the machine's operation from startup. Solid lines are typically used for the directed arcs to emphasize the deterministic flow. This diagrammatic approach excels in intuitiveness, allowing designers and analysts to readily observe the direct linkage between states and outputs, as well as detect cycles or loops that indicate repetitive behaviors in the machine. For instance, a generic unlabeled might feature three states labeled as A, B, and C, with outputs 0 inside A and B, and 1 inside C; transitions could include an arc from A to B on input 0, from A to C on input 1, from B to A on input 1, and self-loops on B for input 0, all connected by directed arrows to highlight the structural flow without specific contextual application. Such visualizations facilitate qualitative understanding of the machine's dynamics, distinguishing them from tabular forms by emphasizing topological relationships over exhaustive listings.

Transition Tables

Transition tables provide a tabular representation of a Moore machine, systematically enumerating the behavior defined by its transition function δ and output function λ. In this format, rows correspond to the current states in the Q, while columns represent the possible input symbols from the Σ. Each cell at the of a current state q and input σ specifies the next state δ(q, σ). Since outputs in a Moore machine depend solely on the current state via λ(q), they are typically listed in a dedicated column aligned with each state row or in a separate output table mapping states to their outputs. To construct a transition table, first identify all states Q and inputs Σ, ensuring coverage of the complete Cartesian product Q × Σ for exhaustive enumeration. Assign symbolic or binary encodings to states if needed for implementation. Then, populate the table by deriving entries from the machine's specification, such as a state diagram: for each current state q and input σ, enter the resulting next state δ(q, σ) in the appropriate cell, and append the output λ(q) in the state-specific output column. This process yields a complete, deterministic table that captures the machine's dynamics without ambiguity. The use of transition tables offers several advantages, including their exhaustive nature, which ensures all possible state-input combinations are explicitly defined, aiding in detection and . They also facilitate straightforward simulation by allowing sequential traversal of the table based on input sequences, as well as the application of minimization algorithms that partition equivalent states for reduced complexity. Additionally, the separation of outputs tied to states simplifies logic synthesis in hardware implementations, as output combinational circuits depend only on state variables. For machines with multiple outputs, the output column in each state row lists the output tuple λ(q) = (o_1, o_2, ..., o_m), where each o_i is a symbol from the output Γ, or separate columns can be used for each output bit to clarify binary encodings. Transition tables can be derived from state diagrams to provide a discrete, data-oriented alternative for . A blank template for a Moore machine transition table with binary inputs might appear as follows:
Current StateOutputInput 0 (Next State)Input 1 (Next State)
q_0
q_1
...
Here, each cell under an input column contains the next state, while the output is fixed per current state row (often noted alongside or in a separate row for clarity).

Comparison with Mealy Machines

Key Differences

The fundamental difference between Moore and Mealy machines resides in their output generation mechanisms. In a Moore machine, outputs are exclusively a function of the current state, expressed mathematically as the output function λ:QΓ\lambda: Q \to \Gamma, where QQ denotes the finite set of states and Γ\Gamma the output alphabet. Conversely, in a Mealy machine, outputs depend on both the current state and the current input, formalized as λ:Q×ΣΓ\lambda: Q \times \Sigma \to \Gamma, with Σ\Sigma representing the input alphabet. This structural variance leads to distinct timing behaviors in synchronous implementations. Moore machine outputs stabilize one clock cycle after an input arrives, as they are registered and change only upon state transitions at the clock edge, promoting glitch-free operation. Consequently, for a sequence of n inputs, Moore machines produce n+1 outputs, starting with the initial state's output, whereas s produce n outputs, one per input. outputs, generated combinationaly, respond immediately to inputs but may exhibit glitches due to concurrent signal propagation delays. Mealy machines generally require fewer states to achieve equivalent functionality, since their output logic can leverage input values directly on transitions, reducing the need for dedicated output-encoding states. Moore machines often necessitate additional states to maintain output stability across input variations, potentially increasing hardware complexity in state representation. From an implementation perspective, Moore machines simplify output logic design, as outputs derive solely from state variables via straightforward combinational decoding, aiding modularity and verification. Mealy machines demand more intricate combinational circuits incorporating both state and input terms, though this enables quicker overall response at the cost of elevated design effort. These differences manifest in behavioral traces for identical input sequences. For instance, given inputs 1 followed by 0 in a basic two-state machine starting from an initial state, a Moore machine might yield outputs 0 (initial) then 1 (after transition on second clock), reflecting delayed response; a could produce 0 then 1 immediately on the transition triggered by the second input, highlighting the instantaneous output adjustment.

Model Conversion

Model conversion between Moore and Mealy machines ensures functional equivalence while adapting the output generation mechanism, preserving the input-output behavior (transduction function) of the machine but adjusting for the timing of outputs, where Moore machines produce outputs based on the current state after a transition, effectively delaying output by one step relative to input changes compared to Mealy machines. To convert a Moore machine to a Mealy machine, retain all states and transitions from the original model, then assign to each transition the output associated with its target state, labeling arcs with input symbols and the corresponding output from the destination state. This process may allow state merging if equivalent behaviors emerge, potentially reducing the number of states, and simplifies output logic by integrating it directly with transition functions. Conversely, converting a to a Moore machine requires splitting states where outgoing transitions produce differing outputs, creating new states for each unique (next-state, output) pair to ensure outputs depend solely on states. The algorithm proceeds as follows: (1) identify all distinct pairs of next states and their associated outputs from the transition table; (2) introduce a new state for each such pair, appending the output to the state identifier; (3) update transitions to point to these new states; (4) add output functions to the new states and propagate original state outputs to split instances. This conversion often increases the number of states, as each original state may fragment based on output variations, but it decouples outputs from inputs for potentially more stable designs. In both directions, equivalence is maintained by verifying that the converted machine produces the same output sequence for any input string, though the one-step delay in Moore outputs must be accounted for in timing-sensitive applications. The algorithmic outline generally involves detecting output inconsistencies or consistencies across transitions or states: for Moore to Mealy, collapse where possible by unifying outputs on arcs; for Mealy to Moore, insert intermediate states at points of output divergence to resolve dependencies on inputs.

Examples

Basic Example

A simple illustrative example of a Moore machine is a controller for a toggle , where a binary input signal (0 or 1) determines whether the state changes. The machine has two states: Off ( is off) and On ( is on), with the initial state being Off. This setup demonstrates the core principles of state-based output generation without direct input dependency on outputs. The transition function δ is defined such that an input of 0 leaves the current state unchanged (no toggle), while an input of 1 switches to the opposite state. Specifically: δ(Off, 0) = Off, δ(Off, 1) = On; δ(On, 0) = On, δ(On, 1) = Off. The output function λ produces 0 (light off) in the Off state and 1 (light on) in the On state, ensuring the output reflects only the current state. The following transition table summarizes the behavior:
Current StateInputNext StateOutput
Off0Off0
Off1On0
On0On1
On1Off1
Note that the output in the table corresponds to the current state before the transition; after each input, the new state's output applies for the next cycle. In a state diagram representation, the machine is depicted with two circles labeled "Off/0" and "On/1". A self-loop on Off labeled "0" returns to Off, while an arc labeled "1" leads to On. Similarly, a self-loop on On labeled "0" stays at On, and an arc labeled "1" returns to Off. This visual form highlights the deterministic transitions and state-associated outputs. To illustrate operation, consider an input sequence of 1, 0, 1 starting from the initial Off state. The initial output is 0 (Off). After the first input 1, the state transitions to On, producing output 1. The second input 0 keeps the state at On, yielding output 1 again. The third input 1 transitions to Off, producing output 0. Thus, the sequence of outputs is 0, 1, 1, 0. This step-by-step computation shows how the machine processes inputs synchronously, with outputs stable within each state.

Sequence Detector

A detector is a common application of the in digital systems, designed to identify a specific pattern in a serial binary input and produce an output signal upon detection. In this example, the detects the binary "101" with allowance for overlapping occurrences, meaning that the ending portion of one detected sequence can serve as the beginning of another. The output is 1 when the enters the state corresponding to the completion of the and 0 otherwise, providing a pulse indication at the clock cycle following the final bit of the match. The Moore machine for this detector uses four states to track the progress toward matching "101":
  • S0: Initial or reset state, representing no relevant prefix of the sequence observed.
  • S1: The input stream ends with "1", matching the first bit of the sequence.
  • S2: The input stream ends with "10", matching the first two bits.
  • S3: The input stream ends with "101", indicating a match (accepting state).
These states capture the longest prefix of "101" that is a suffix of the current input history, enabling overlap handling. For instance, after detecting "101", the suffix "1" allows transition back to S1 if the next input is 1, restarting the detection appropriately. The transition function δ:S×ΣS\delta: S \times \Sigma \to S, where S={S0,S1,S2,S3}S = \{S0, S1, S2, S3\} and Σ={0,1}\Sigma = \{0, 1\}, is defined as follows, ensuring correct progression and overlap:
Current StateInput 0Input 1
S0S0S1
S1S2S1
S2S0S3
S3S2S1
The output function λ:S{0,1}\lambda: S \to \{0, 1\} associates outputs solely with states: λ(S0)=0\lambda(S0) = 0, λ(S1)=0\lambda(S1) = 0, λ(S2)=0\lambda(S2) = 0, λ(S3)=1\lambda(S3) = 1. Thus, the output pulses high only while in S3, which occurs immediately after the third bit of the sequence is processed. The state diagram consists of four nodes connected by directed edges labeled with inputs (0 or 1). From S0, a self-loop on 0 and an arc to S1 on 1; from S1, an arc to S2 on 0 and a self-loop on 1; from S2, an arc to S0 on 0 and to S3 on 1; from S3, an arc to S2 on 0 and to S1 on 1. The accepting state S3 is marked with output 1, while others have 0. To illustrate operation, consider the input stream "110101" processed serially on successive clock cycles, starting from S0:
  • After first bit (1): Transition to S1, output 0.
  • After second bit (1): From S1 to S1 (ends with "11"), output 0.
  • After third bit (0): From S1 to S2 (ends with "110"), output 0.
  • After fourth bit (1): From S2 to S3 (ends with "1101", matching "101" at positions 2–4), output 1 (detection at position 4).
  • After fifth bit (0): From S3 to S2 (ends with "11010"), output 0.
  • After sixth bit (1): From S2 to S3 (ends with "110101", matching "101" at positions 4–6, overlapping the previous), output 1 (detection at position 6).
This trace demonstrates detection of overlapping instances without missing or false positives.

Applications

Digital Circuit Design

In synchronous digital circuits, Moore machines are realized using flip-flops to store the current state and circuits to determine the next state via the transition function δ and the outputs via the output function λ, with all changes synchronized to a clock edge. This structure ensures that state updates occur only at clock boundaries, preventing asynchronous hazards in the design. A key advantage of Moore machines in VLSI and FPGA implementations is the reduction of output glitches, as outputs depend solely on the stable state rather than varying inputs, allowing outputs to settle immediately after a state transition. Additionally, state encoding is simplified, often using or Gray codes to minimize decoding logic and further suppress glitches during state changes, which is particularly beneficial for high-speed reconfigurable hardware. In software, Moore machines are implemented through state-oriented , such as using enumerations in C++ or classes in Python to represent states, with transition logic in switch statements or methods that update the state based on while associating outputs directly with each state. For protocols like vending machines, this approach models states such as "no payment," "partial payment," and "dispense item," where outputs like releasing a product occur upon entering the dispense state, facilitating modular and maintainable for embedded systems. A practical example is a controller modeled as a Moore finite state machine, with states representing light configurations (e.g., "highway green/farm red," "highway yellow/farm red," "highway red/farm green") and inputs from timers or sensors triggering transitions, while outputs directly control the light colors from each state. Post-design, minimization techniques like implication charts are applied to identify equivalent states by checking output compatibility and implied next-state pairs, merging them to reduce the state count and thus the required flip-flops or memory. Modern tools for synthesizing Moore machines include Hardware Description Languages (HDLs) like , where states are defined as parameters in a module, next-state logic is specified in a combinational always block, and output logic in a separate block or directly from state registers, enabling automated synthesis to gate-level netlists for or FPGAs. This process supports efficient hardware generation while preserving the glitch-free output properties inherent to the Moore model.

Theoretical Extensions

Moore machines serve as acceptors for regular languages by associating outputs with accepting states, where a string is accepted if the machine reaches an accepting state and produces an acceptance output after processing the input. This capability stems from the equivalence between Moore machines and deterministic finite automata (DFAs), as both recognize precisely the class of regular languages defined by regular expressions. The output function in Moore machines, dependent solely on the current state, aligns with the finite memory constraints of regular languages, enabling the modeling of computations where acceptance depends on state reachability without unbounded storage. Minimization of Moore machines involves reducing the number of states while preserving the recognized or output behavior, achieved through that identify equivalent states. Moore's own minimization , introduced in , iteratively refines an initial partition of states based on distinguishability under input symbols, starting from final versus non-final states and merging indistinguishable blocks until stabilization. This process leverages the Myhill-Nerode theorem, which characterizes by the finiteness of equivalence classes under the indistinguishability relation, ensuring a unique minimal Moore machine up to for any given . The 's average complexity is O(n log log n) for n states over uniform distributions of complete deterministic automata, highlighting its efficiency in theoretical reductions. In his 1956 paper, presented gedanken-experiments exploring the predictability and decision-making capabilities of sequential machines, including Moore machines, through thought experiments on state observability and sequential decision trees. These experiments demonstrated how inputs can probe internal states to predict future outputs, revealing limitations in machine autonomy and the role of state minimization in simplifying behavioral predictions without altering functionality. Such analyses underscored the deterministic nature of Moore machines in handling sequential inputs predictably, influencing later work on automata equivalence and verification. Extensions to nondeterministic Moore machines incorporate nondeterministic transitions, allowing multiple possible next states for a given input, while retaining state-dependent outputs; ε-transitions further enable state changes without consuming input symbols, facilitating compact representations equivalent to deterministic counterparts via subset construction. However, Moore machines, even in extended forms, remain limited to finite-state memory, incapable of recognizing non-regular languages such as {a^n b^n | n ≥ 0} that require unbounded storage, in contrast to Turing machines which compute all recursively enumerable languages. In modern computation theory, Moore machines underpin techniques for verifying system properties expressed in temporal logics like (LTL), where the machine's state graph is analyzed against specifications to ensure satisfaction along all execution paths. This application leverages the finite-state structure for efficient algorithmic verification, detecting violations in concurrent or reactive systems through exhaustive state exploration bounded by the machine's state space.

References

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