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Mutant Mudds
Mutant Mudds
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Mutant Mudds
DevelopersRenegade Kid
Atooi (Switch)
PublishersRenegade Kid
Atooi (Switch)
DesignerJools Watsham
ProgrammerMatthew Gambrell
ArtistJools Watsham
ComposerTroupe Gammage
Platforms
ReleaseNintendo 3DS
  • NA: January 26, 2012
  • EU: June 21, 2012
Microsoft Windows
  • WW: August 30, 2012
  • WW: November 21, 2013 (Deluxe)
iOS
  • WW: December 5, 2012
Wii U
  • NA: June 13, 2013 (Deluxe)
PlayStation 3, PlayStation Vita
  • NA: December 17, 2013 (Deluxe)
PlayStation 4
  • NA: November 14, 2016 (Deluxe)
Nintendo Switch
  • WW: December 14, 2017
GenrePlatform
ModeSingle-player

Mutant Mudds is a 2012 platform video game developed and published by Renegade Kid for the Nintendo 3DS. Players control Max and Granny as they combat the titular invaders following a meteorite crash. The game was first released as a Nintendo eShop exclusive in 2012, and arrived on Microsoft Windows and iOS in 2012. An enhanced version of the game, titled Mutant Mudds Deluxe, was released in 2013 for Wii U and Microsoft Windows, and in 2016 for PlayStation Vita and PlayStation 4. The Nintendo 3DS version was updated as the enhanced version in 2014.

In 2016, a successor, Mutant Mudds Super Challenge, was released for Wii U, Nintendo 3DS, PlayStation Vita, PlayStation 4 and Microsoft Windows. After Renegade Kid's dissolution, Watsham's company Atooi acquired the rights to the game; a Nintendo Switch compilation, titled Mutant Mudds Collection, was released in December 2017. It includes Mutant Mudds Deluxe, Mutant Mudds Super Challenge and Mudd Blocks, a puzzle game with elements from Mutant Mudds. Another collection, Atooi Collection, features both Mutant Mudds games and was released in 2020 for the Nintendo 3DS.

Gameplay

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The player uses the A or B button to jump once, and pressing that button again, while in midair, causes the character to hover for several seconds. The player can also shoot with either the X or Y buttons. Most enemies in the game must be shot several times to be killed. While standing on an orange launch pad, jumping will send you into the background, or foreground. The gameplay generally remains the same, as this is mainly to make use of the 3D capabilities of the 3DS. The PC version, due to the fact that 3D visuals aren't standard, uses a depth of field effect when it jumps between the background and foreground.

The main levels in the game are put into one of four "worlds". The later worlds' levels are only unlockable by defeating a certain number of previous stages. Within each level, there are three objectives. The main and most straightforward—one is simply to get to the end of the stage and collect the Water Sprite. The second objective is to collect all the golden diamonds for that level. In each one, there are exactly 100 golden diamonds scattered throughout the area. The third and usually most challenging objective is finding and completing the secret "land" hidden within each stage. There is a door labeled "CGA-land", "G-land" or "V-land" hidden somewhere in each area, and entering it transports Max to a short, but challenging, secret stage needed to fully complete the game.

At the start of every level, Max is given unlimited ammunition and three hearts. The character will lose one heart every time he runs into an enemy or any obstacle meant to cause him harm. Some obstacles, however, like spikes and lava, will instantly kill him. There is also a four-minute time limit (3DS version only) that will instantly end the player's game if the level is not completed within that time. By collecting enough golden diamonds, Max can unlock upgrades that he can equip one at a time: an extended jetpack for crossing larger gaps, a rocket jump for reaching high up areas and a bazooka for breaking through barriers. These must be used to access some of the G-Land and V-Land areas.

The 20 bonus levels, included in the PC version of the game and as free downloadable content for the 3DS version, sees players taking control of Max's grandmother, Granny. She is able to use all the upgrades simultaneously.

Plot

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The game begins with a short cutscene. It shows two people, one of them, Max, the main protagonist, sitting in a small living room and playing a video game, until a large meteor suddenly hits. The scene fades to black, then shows a news station on TV reporting on a "Muddy" invasion, and equipped with only a water gun and a jetpack, Max goes to stop the Mutant Mudds not long after. Legend has it that the Water Sprites are able to erase any kind of dirt or mud, and that collecting them all will get rid of the Mutant Mudds for good. After that, the player is immediately thrust into the tutorial level, where one learns the controls.

Development and release

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Mutant Mudds was developed and published by Renegade Kid, best known for its first-person shooters Moon and the Dementium series on the Nintendo DS.[1][2] Mutant Mudds was first showcased at E3 2009 by the developer's co-founder Jools Watsham.[1] The game was originally titled "Maximillian and the Rise of the Mutant Mudds" and was planned as a third-person shooter for release on the DS.[1][3] According to Watsham, a team of four designers at Renegade Kid spent two weeks modifying the 3D graphical engine from Moon to create an early, polygonal incarnation of the game.[1] However, the developer scrapped the idea when the game failed to attract publisher attention. In late 2010, Renegade posted a request to obtain the support of 1,000 fans to justify distributing the game on DSiWare via the Nintendo DSi.[4] Again, Renegade Kid's plans fell through.[5][6] Watsham suggested that the game was intended for Xbox Live Arcade at one point.[2][7]

Mutant Mudds was reintroduced just prior to E3 2011 in a reworked, 2D side-scrolling format for the 3DS.[3][5] The game's design was meant to resemble games of the 8-bit and 16-bit eras, promoted by Renegade Kid as a "12-bit" platformer.[8][9] It was specifically inspired by a number of earlier platfomers including Super Mario World, Gargoyle's Quest, and Virtual Boy Wario Land.[2][10] The last of these three games utilizes a 3D mechanic in which the player jumps between three different planes in the foreground and background, an effect Watsham attempted to build-upon for Mutant Mudds on the 3DS.[3][10] Watsham explained that "only the essence" of the original, fully 3D version of the game was carried over for the side-scrolling version; he felt that 2D platforming offers more precise gameplay than those in 3D.[10] Mutant Mudds was created by only three people: Watsham, Matthew Gambrell and Troupe Gammage. Watsham was the game's main artist and designer.[2] Gambrell handled the game's programming, as he had experience with 2D platfomers.[10] Gammage composed the game's 21-track musical score, which was made available on the developer's website with an open pricetag.[11]

Mutant Mudds was originally supposed to be released in December 2011, but was delayed due to Nintendo's approval process and the holidays.[10] The game was officially launched on the North American version of the Nintendo eShop on January 26, 2012.[12] Renegade Kid was greatly satisfied with the finished product and its reception, which Watsham attributed to the designers' full creative control over the game's development. "We were not only able to create what we wanted but also present it to the world how we wanted," he elaborated. "How the game is presented to the world can be just as important as the quality of the game in terms of people’s opinions and expectations of a game."[13] Watsham stated that the developer opted out of including downloadable content (DLC) because it would have delayed the release. "It was important for us to have Mutant Mudds released as soon as possible on the eShop, while maintaining the same quality and scope we originally envisioned for the game," Watsham explained. "I see the value in DLC, so I hope we can support it in the future somehow."[14] The game was made available for purchase in North America from the Nintendo eShop on January 26, 2012, and June 21, 2012, in Europe.[12] A version for Microsoft Windows containing additional content was released on August 30, 2012.[15]

A demo of the game was released on the North American eShop on March 29, 2012, two months after the full game.[16] The game later got a European release on June 21, 2012.[10][14] 20 additional levels from the PC version were released for free on the Nintendo eShop on October 25, 2012.[17] Renegade Kid also plans to release a sequel in the future.[10][13]

Reception

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Mutant Mudds has been well received by most critics, holding an average score of 82% on GameRankings and 80% on Metacritic with praise for its level design and gameplay.[18][19]

Sequel and legacy

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A sequel to Mutant Mudds was announced in 2013,[10][13] and was released digitally in 2016 as Mutant Mudds: Super Challenge for non-Microsoft eighth-generation platforms. The story is similar, where Max goes to investigate another meteorite crash and is set to retrieve 45 Water Sprites to stop the Mudds' invasion on Earth. Once done, Granny goes into a spaceship and set to the Mudds' planet to end it all for good. The game received mostly positive reviews with particular praise for its challenging gameplay and level design. The Wii U version has a score of 83/100 and the PS4 version has a score of 78/100 on Metacritic, both indicating "generally favourable reviews".[25][26]

Max was planned to appear as a playable cameo character in the unreleased Wii U and PC game Hex Heroes.[27]

Mutant Mudds was also included in a special compilation video game based on Renegade Kid's 2D games, titled Atooi Collection and named after one of the two successor splinter companies formed after Renegade Kid's dissolution in 2016 and the current owner of the rights to such games.[28] The collection was released physically by Limited Run Games on the Nintendo 3DS on August 7, 2020[29] as the last physical game for the system before Nintendo announced its discontinuation.

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Mutant Mudds is a side-scrolling platform video game developed and published by for the eShop. Released on January 26, 2012, it features players controlling the protagonist Max, a super agent armed with a jetpack and , as he battles an invading army of mutant mud creatures, collects water sprites across 40 levels divided into five worlds, and receives support from his grandmother. The game's distinctive mechanic allows seamless switching between foreground and background playfields, adding depth to the 2D platforming and shooting action while emphasizing precise controls and challenging enemy encounters. Developed by the independent studio , founded by Jools Watsham and Gregg Hargrove, Mutant Mudds draws inspiration from classic platformers like , blending retro aesthetics with music and modern 3D depth effects tailored for the hardware. Following 's closure in 2016, the series continued under Atooi, founded by Jools Watsham. The title began as an eShop exclusive but was later ported to additional platforms including , PC, , and mobile devices, with enhanced versions like Mutant Mudds Deluxe (2013) expanding content to 80 levels, new playable characters such as Granny, and 20 bonus "ghost" levels. Reception for Mutant Mudds was generally positive, praised for its tight controls, innovative layer-switching , and high replayability through hidden collectibles and boss battles, though some critics noted its steep difficulty curve as a potential barrier for casual players. The game holds an aggregate score of 80 on based on 25 reviews, highlighting its success as a throwback to NES-era challenges with contemporary polish. It spawned a series including Mutant Mudds Deluxe (2013) and Mutant Mudds Super Challenge (2016), culminating in collections for in 2017 and 2022 that bundle expanded editions alongside new puzzle spin-offs like Mudd Blocks.

Development

Conception and Design

, an independent game development studio founded in 2007 by Jools Watsham and Gregg Hargrove, emphasized creating original titles that pushed the limits of handheld hardware while exploring diverse genres, from first-person shooters to platformers. This approach aligned with their indie ethos, allowing flexibility in and rapid iteration without reliance on large publishers. For Mutant Mudds, Watsham drove the project's creative direction, drawing on the studio's experience with titles to experiment with innovative mechanics suited to portable play. The game originated with a 3D prototype for showcased at , tentatively titled Maximilian and the Rise of the Mutant Mudds, featuring protagonist Max equipped with a and jetpack for combat and traversal, before plans shifted to Nintendo DSiWare. Due to publishing challenges and the lack of a partner, the project was shelved before being revived as a 2D , a shift Watsham described as more whimsical than strategic, influenced by his experiments on an unrelated prototype that shaped Max's final sprite design. This evolution targeted the eShop, where the core 3D platforming idea from the DS version informed a dual-plane structure, leveraging the console's stereoscopic to enhance in gameplay layers. Inspirations stemmed from classic 8-bit and 16-bit platformers, blending retro pixel aesthetics with modern enhancements to evoke nostalgia while adding fresh elements. Watsham cited for its level design and progression, for atmospheric exploration, and for the layer-jumping mechanic that became central to Mutant Mudds' depth-based navigation. Key design decisions preserved the water-based shooting system as Max's primary weapon—a with limited ammo and a for faster firing—while incorporating a water-powered jetpack for hovering and gap-crossing, ensuring precise, challenging platforming without additional armaments. These choices prioritized tight controls and environmental interaction, with the plane-switching adding a layer of strategy to enemy encounters and hazard avoidance, all rendered in a "12-bit" style to bridge old-school charm and contemporary polish.

Production and Initial Release

Development of Mutant Mudds originated in 2009 as a 3D third-person platformer for the Nintendo DS, tentatively titled Maximilian and the Rise of the Mutant Mudds, with a prototype demo created in two weeks and showcased at using a modified engine from Renegade Kid's earlier title . Unable to secure a publisher for a retail DS release or a subsequent DSiWare version in 2010, the project was pivoted in 2011 to a 2D side-scrolling platformer optimized for the eShop, requiring substantial redesigns to level layouts, enemy behaviors, and overall mechanics. This shift also involved dropping planned features like SpotPass connectivity to streamline approval and keep the file size under 20 MB. The game was initially slated for a December 2011 launch but faced delays due to final development needs and Nintendo's rigorous approval process, ultimately releasing in on January 26, 2012. handled for the title, marking a key step in their transition to independent development. The European release arrived later on June 21, 2012, following rating approval. Key technical hurdles centered on adapting the game to the hardware, including efficient integration of stereoscopic 3D effects to enhance between the 2D foreground and background layers without causing performance drops or visual strain. Programmer Matthew Gambrell facilitated a rapid code port from the original concepts, ensuring smooth 60 frames-per-second . also emphasized balancing difficulty levels to engage both casual players seeking accessible platforming and hardcore audiences desiring precise challenges, informed by community feedback during iteration. For initial marketing, Mutant Mudds launched as an eShop exclusive, priced at $8.99 in , with announcing it in August 2011 as a holiday title. No demo was available at launch to prioritize core content delivery, though a free trial version was released on March 29, 2012, to boost accessibility post-launch.

Gameplay and Content

Core Mechanics

In Mutant Mudds, players control Max, a pixelated navigating side-scrolling levels through precise platforming actions. Basic movement includes walking left and right, jumping to scale platforms, and activating a jetpack for hovering in mid-air, which consumes a limited fuel supply tracked by an on-screen bar that depletes over time and recharges when grounded. The jetpack enables controlled descent and short bursts of elevation, essential for reaching distant ledges or evading hazards, while the serves as the primary weapon, firing projectiles in multiple directions—upward, downward, forward, or backward relative to Max's facing—to engage enemies across the environment. Combat emphasizes accuracy and timing, with enemies like Sacky and Inch-Mudd defeated by targeting their specific weak points using the water cannon's shots, which are initially limited to a single, straightforward blast per trigger pull. Boss encounters build on this system, demanding to anticipate and dodge multi-phase attack sequences—such as sweeping projectiles or charging maneuvers—while exploiting exposed vulnerabilities, often requiring jetpack maneuvers to maintain optimal positioning. The game's 3D plane-switching mechanic introduces layered depth to these interactions, allowing players to toggle between foreground and background planes (and occasionally a middle layer) via designated jump pads or directional arrows, enabling access to concealed paths, circumvention of barriers, or repositioning to strike enemies from alternate angles without direct line-of-sight interruptions. To enhance Max's capabilities, an upgrade system in which golden diamonds collected during gameplay unlock power-ups in Grannie's Attic; these can be selected to modify core abilities. The Power Shot , available after accumulating 800 diamonds, extends shot range and potency to break reinforced blocks and dispatch tougher foes more efficiently. Extended Hover, unlocked at 1,200 diamonds, increases jetpack fuel duration for prolonged aerial control, while Vertical Boost, requiring 1,600 diamonds, amplifies jump height for tackling vertical challenges. Only one upgrade is active per session, prompting strategic selection based on level demands, with cumulative collections unlocking further content like secret areas.

Levels, Progression, and Collectibles

Mutant Mudds features a total of 40 core levels divided across five worlds, comprising 20 main stages and 20 corresponding "ghost" levels that serve as harder variants unlocked after completing the primary campaign. The main levels progress linearly from a stage introducing basic navigation to increasingly complex environments culminating in boss encounters, incorporating platforming challenges such as , moving platforms, laser traps, and enemy patrols. Secret levels, including bonus areas like V-Land and , are embedded within the main stages and accessed through hidden doors or special exits, adding branching paths that encourage exploration without altering the core linear advancement. Game progression follows a structured campaign where players select levels from a hub screen, advancing world by world from the initial muddy terrains to later space-themed stages like those in World 5. Collecting key items unlocks upgrades and additional content, such as the fifth world, unlocked after completing all levels in the worlds, while 's bonus levels—playable as the alternative character Granny, who has all power-ups active simultaneously—unlocked upon collecting 2,000 golden diamonds and 40 water sprites. Time trials and score chases in each level further extend play, with high scores determining leaderboard rankings and replay incentives. Central to exploration are water sprites, with one hidden in each of the 40 levels (20 in main stages and 20 in secret areas like V- and G-Lands), totaling 40 required to purify the mud and unlock Granny mode alongside golden diamonds. These sprites are often concealed behind obstacles or in optional paths, rewarding precise platforming and hazard avoidance to access secret areas or alternative exits. Golden diamonds, numbering 100 per main level for a potential total exceeding 2,000, float throughout stages and contribute to high scores, upgrade purchases (e.g., power shot at 800 diamonds, extended hover at 1,200), and overall progression gates. Hidden teleporters scattered in levels lead to bonus challenges, such as sub-stages without diamonds but with unique hazards, enhancing replayability through item-driven discovery. The game offers difficulty variants including standard Normal mode for initial playthroughs and "" options like difficulty (unlocked post-campaign) and levels, which mirror main stages with amplified enemy aggression and reduced checkpoints. Score-based unlocks, such as time attack modes, tie into collectible pursuits, while Granny's variant introduces faster movement for bonus levels, creating a progression loop of collection, upgrade, and mastery.

Plot Summary

The plot of Mutant Mudds begins with a massive meteor crashing into , unleashing an invasion of alien mud creatures known as the Mutant Mudds, who pollute the planet's surface and threaten humanity's . In response, the young protagonist Max, armed with a heavy-duty and a jetpack, ventures across a soiled, polluted to battle the invaders and recover the scattered Water Sprites—mysterious artifacts believed to hold the power to eradicate the Mudds permanently. Max's grandmother, Granny, supports the effort by taking on additional challenges in bonus levels, helping to push back the muddy horde. The narrative follows Max's progression through multiple worlds filled with environmental hazards and Mudd forces, as he collects all 40 Water Sprites to weaken the invasion. The story resolves in a climactic showdown where the restored Sprites enable Max to flood and cleanse the Mudds from , reestablishing the planet's water balance and securing peace for humanity.

Ports and Versions

Enhanced Editions and Expansions

Following the initial release of Mutant Mudds on , an enhanced version titled Mutant Mudds Deluxe was developed by and launched in 2013, expanding the core gameplay with additional content and refinements tailored for new platforms. This edition incorporated the original 60 levels while adding 20 new "Ghost" levels, featuring spectral variants of enemies and environments that introduced "ghostified" , such as translucent platforms and altered enemy behaviors, to heighten challenge and replayability. These Ghost levels were designed to parallel the main stages, unlocking progressively after completing corresponding worlds and providing a harder difficulty tier without altering the fundamental 2D platforming structure. Mutant Mudds Deluxe also introduced new power-ups, including an enhanced arm cannon variant for rapid-fire shots, and additional types like floating spectral orbs, which integrated seamlessly with the existing water-blasting and dimension-shifting mechanics from the original. For its and releases in December 2013, the game supported cross-buy functionality, allowing a single purchase to grant access on both systems, alongside cross-save to maintain progress across devices. The version emphasized high-definition visuals with an expanded in formats, improving visibility for platform compared to the original's more constrained display. Further expansions arrived via updates, notably for the port in January 2016, which addressed compatibility issues with and later versions while adding the 20 levels as a one-time in-app purchase to align with the Deluxe content. This update ensured the mobile edition could support the expanded level set without requiring a full re-release, maintaining bonus collectibles like golden diamonds and water sprites across all stages. On PC via , released in November 2013, enhancements included configurable keyboard and controller support for more precise aiming and movement, alongside full Steam achievement integration for milestones such as level completions and collectible totals. Console ports similarly added achievement systems, with Trophies on PlayStation platforms tracking progress in the new content. In , following the closure of , developer Jools Watsham established Atooi and acquired the rights to Mutant Mudds, enabling ongoing support and future iterations under the new banner. This transition facilitated technical optimizations for later console releases, such as refined input mapping for analog sticks on modern controllers, ensuring smoother gameplay on systems like and subsequent ports.

Multi-Platform Releases

Following its debut on the , Mutant Mudds expanded to personal computers via platforms, with the original version launching on Microsoft Windows on August 30, 2012, through services such as GOG, , and . An enhanced iteration, Mutant Mudds Deluxe, followed on for Windows on November 21, 2013. The game also entered mobile markets with its release on December 6, 2012, available for , , and . Subsequent console ports began with Mutant Mudds Deluxe on the eShop on June 13, 2013. This was followed by cross-buy availability on and via the on December 17, 2013. The PS4 version of Mutant Mudds Deluxe arrived digitally on November 15, 2016. A compilation titled Mutant Mudds Collection, bundling the original and Deluxe editions, launched on the eShop on December 14, 2017. A physical rerelease of Mutant Mudds Collection for was published by on August 23, 2022. In 2020, Atooi released the Atooi Collection for , which bundled the original Mutant Mudds and Mutant Mudds Deluxe alongside other titles from the studio. This physical edition, produced by and shipped starting August 7, 2020, marked the final physical release for the platform. The game remains digitally accessible on and various and PlayStation eShops.
PlatformTitle/VariantRelease DateDistribution Notes
Windows (PC)OriginalAugust 30, 2012GOG, ,
Windows (PC)DeluxeNovember 21, 2013
iOSOriginalDecember 6, 2012
Wii UDeluxeJune 13, 2013eShop
PS3 / PS VitaDeluxeDecember 17, 2013 (cross-buy)
PS4DeluxeNovember 15, 2016
Nintendo SwitchCollectionDecember 14, 2017eShop
Nintendo 3DSAtooi CollectionAugust 7, 2020Physical ()
Nintendo SwitchCollection (Physical Rerelease)August 23, 2022

Reception and Impact

Critical Reviews

Mutant Mudds received generally favorable reviews from critics upon its initial release on the , earning an aggregate score of 80 out of 100 on based on 25 reviews. The game also held an 82% average on the now-defunct site, reflecting similar positive sentiment across aggregated critic scores. Later versions, such as Mutant Mudds: Super Challenge, fared comparably well, with the edition scoring 83 out of 100 on from 7 reviews, while the port achieved the same aggregate based on a shared pool of critiques. Critics frequently praised the game's innovative 3D platforming mechanics, which allow players to shift between layered planes in the environment for strategic depth during combat and navigation. The controls were highlighted for their tightness and precision, enabling responsive shooting and movement that evoked classic platformers without modern concessions. Nostalgic and soundtrack were also commended for capturing a retro aesthetic that enhanced the overall charm, while the inclusion of hidden secrets and collectibles like water droplets provided substantial replayability beyond the core campaign. Common criticisms centered on the steep difficulty curve, which ramps up quickly and demands precise timing, potentially alienating casual players despite its retro inspirations. The main story's brevity, clocking in at around 4-6 hours, was noted as a drawback, though the challenge modes and extras mitigated this for dedicated audiences. Some reviewers pointed to frustrations with the jetpack mechanic, whose limited hover duration requires meticulous management and can lead to repeated failures in tougher sections. Platform-specific feedback underscored the 3DS version's effective use of stereoscopic 3D, which adds tangible depth to the layered and makes environmental shifts visually striking. PC ports of Mutant Mudds Deluxe were appreciated for their smooth performance and accessibility on high-end hardware, allowing for support and customizable controls that broadened appeal beyond handheld limitations.

Commercial Performance and Legacy

Mutant Mudds achieved notable commercial success for an indie title on the eShop, where its original 2012 release became Renegade Kid's best-selling game overall. The 3DS version outperformed ports on other platforms, including the edition of Mutant Mudds Deluxe, which sold more units than the combined sales on , , and by early 2014. Subsequent collections, such as the 2017 release of Mutant Mudds Collection, performed "OK" in sales but saw a significant boost following promotional offers, surpassing initial launch figures in just ten days. These earnings contributed to Renegade Kid's financial sustainability through on digital storefronts before the studio's 2017 to Atooi, though exact cumulative sales figures as of 2025 remain undisclosed. The game's legacy lies in its role as an early exemplar of indie success on the eShop, helping to demonstrate the viability of for small studios targeting platforms. Released as one of the first full action platformers on the service, it filled a gap in retro-style titles and contributed to the platform's burgeoning indie scene during the early . Mudds has since appeared in retrospectives on the indie , praised for reviving classic platforming mechanics with stereoscopic 3D layering that added depth to 2D gameplay. In 2020, Atooi released the Atooi Collection as a physical cartridge compilation for the via , serving as a preservation effort for its digital-era titles amid the eShop's impending closure. In May 2023, Atooi released a digital bundle of Mudds Collection and Xeodrifter on the eShop. Mudds Deluxe was ported to on August 10, 2025, further extending its accessibility on PC platforms. While it did not receive major industry awards, the series is recognized for helping sustain indie development in the genre without extensive numerical benchmarks beyond initial port performances.

References

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