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Overcooked
Overcooked
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Overcooked
DeveloperGhost Town Games
PublisherTeam17
EngineUnity
PlatformsPlayStation 4
Windows
Xbox One
Nintendo Switch
Xbox Series X/S
PlayStation 5
Google Stadia
ReleasePlayStation 4, Windows, Xbox One
  • WW: 2 August 2016
Nintendo Switch
  • WW: 27 July 2017
Xbox Series X/S
  • WW: 10 November 2020
PlayStation 5
  • NA/OC: 12 November 2020
  • WW: 19 November 2020
Stadia
  • WW: 5 May 2022
GenreSimulation
ModesSingle player, multiplayer

Overcooked[a] is a 2016 cooking simulation game developed by Ghost Town Games and published by Team17. In a local cooperative experience, players control a number of chefs in kitchens filled with various obstacles and hazards to rapidly prepare meals to specific orders under a time limit. The game was released for PlayStation 4, Windows, and Xbox One in August 2016. A Nintendo Switch version was released in July 2017.

Overcooked was nominated for four awards at the 13th British Academy Games Awards, eventually winning two for Best British Game and Best Family Game.[1] A sequel, Overcooked 2, was released in August 2018. A remastered version bundled with the sequel, subtitled All You Can Eat, was first released as a launch title for both the Xbox Series X and PlayStation 5 in November 2020.[2]

On November 5, 2025, Netflix announced that a reality TV series based on the game is in production. The series is being worked on by A24 and several of the game's developers.[3]

Gameplay

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Players in Overcooked take on the role of chefs in a kitchen, preparing meals via preparation of ingredients, cooking, serving, and cleaning up all while under a time limit to complete as many dishes as possible. During a round, the players are presented with an order which must be completed within a short time window. The chefs work together to complete that meal in time. Most often, multiple orders of different types or varieties of meals will be presented in a queue, thus requiring the chefs to work together to effectively complete the orders. Completing each order correctly earns coins, with bonuses for speed, while orders that are improperly served do not earn any points but only waste time. The goal is to collect as many coins as possible within the time limit. The players are ranked on a 3-star system based on how many coins they got.

The cooking aspect is made difficult by the layouts of the kitchen, which change each level. Stations for ingredients, preparation areas, stoves and ovens, serving windows, and dishes are generally all separated across the kitchen, requiring time to move between them. There also may be other obstacles or challenges, such as a kitchen separated by a pedestrian crosswalk, with the pedestrians potentially getting in the chef's way. Another kitchen is set on the back of two trucks traveling at different paces down a road, making switching from one half of the kitchen to the other not always possible. Yet another kitchen is set upon an iceberg, requiring players to make more careful movements lest they fall off, or a level where kitchens move around. There are about 28 different kitchens in the game's campaign along with a final boss level.

Overcooked was designed as a local cooperative experience for up to four players. There is also a competitive multiplayer option, requiring the chefs to score the most points in a limited time. The game also has a single player mode where the player can control two chefs, switching between them at any time, or by selecting a specific control scheme, can attempt to control them both at the same time. There are no present plans for online multiplayer for the game.

Development

[edit]

Overcooked was the first video game developed by the Cambridge-based company Ghost Town Games.[4] The company was founded by Phil Duncan and Oli De-Vine, who had previously worked at Frontier Developments for around eight years, before leaving to start their own company.[5] From the beginning, the two knew they wanted to make a cooperative game, and noted how most games only added cooperative elements as an afterthought to the single-player experience. As such, they wanted to develop a game where the cooperative nature was the focal point.[4]

The kitchen setting was based on Duncan's past experience working as a barman and waiter.[6] According to Duncan: "kitchens have always struck me as a perfect analogy for a cooperative game: an occupation where teamwork, time management, spatial awareness and shouting are all vitally important."[4] The initial level designs were created to emphasise the need to work together. For example, creating a barrier in a kitchen that a player would have to walk around, but transferring an ingredient across to another player would take much less time.[4] They found playtesters quickly caught onto how to manage their characters efficiently in these kitchens, often falling into rote but effective patterns, and then proceeded to add other elements based on this feedback. They included kitchen actions that would take time to complete on their own as make players find other tasks to occupy their chef's time to improve efficiency. A kitchen level would include more tasks than chefs available so that players could not stay at a single station for an entire round.[4] A further addition was disruptions in the kitchen's layout, which they found required players to be in close communications to remain effective, part of the design goals they wanted for the game.[4] To keep the game simple, they eliminated a life-based system in favour of a scoring-based one so that players did not feel pressured by making small mistakes, and a simple icon-based system to show steps to be done or that have been completed to avoid having the complexities of recalling what had already been done by another player to a minimum.[4] Final level designs were optimized to find an appropriate balance between challenge and fun based on playtesting results.[4]

As only a two-person team developing a game with up to four players, Ghost Town spent much of their time taking the game to gaming festivals and conventions for demonstration as to get feedback from players there, often fixing bugs on the fly at these events. The feedback led to a major shift from focusing the game on the various recipes to more interesting level designs, as they found players would be more vested in performing well in complex and dynamic levels.[7]

Team17 announced that they would help publish the game in May 2016.[8] Team17 flew the pair to attend the E3 2016 and show off the game; as they had been situated next to the Yooka-Laylee booth, Overcooked gained a lot of attention at the event.[7]

Following release, plans were made to produce a retail package of the game, and Duncan and De-vine spent much of their time through 2016 developing downloadable content that would be included in the retail version.[7] The Nintendo Switch version includes the current expansions as well as support for the Switch's HD rumble feature.[9] DLC pack released for the game includes "The Lost Morsel" and "Festive Seasoning".

Reception

[edit]

Overcooked has received generally positive reviews on release[22] including appreciation for the dynamics during co-operative play, "Overcooked is terrific because of its commitment to uproarious, hilarious and challenging co-operation".[23] Reviews of the Switch edition complained about the framerate which frequently dipped below 30 frames per second.[24][25]

Accolades

[edit]
Year Award Category Result Ref.
2016 TIGA Games Industry Awards Best Creative Gameplay Nominated [26]
Debut Game Won
Best Game By A Small Studio Nominated
The Game Awards 2016 Best Multiplayer Game Nominated [27]
Giant Bomb's 2016 Game of the Year Awards Best Multiplayer Nominated [28]
Independent Games Festival Seumas McNally Grand Prize Nominated [29]
Excellence in Design Nominated
13th British Academy Games Awards Debut Game Nominated [30][31]
British Game Won
Family Won
Multiplayer Nominated

Sequel and remaster

[edit]

A sequel entitled Overcooked 2 was announced on 12 June 2018 and was released on 7 August 2018 for the Nintendo Switch, PlayStation 4, Xbox One and Microsoft Windows. In addition to local multiplayer, the sequel allows for both wireless and online multiplayer.[32]

Overcooked: All You Can Eat is a compilation game containing both Overcooked and Overcooked 2. It includes a remastered version of Overcooked, utilizing the Overcooked 2 game engine, as well as online multiplayer and all downloadable content released for both games.[33] All You Can Eat first released as launch titles for the PlayStation 5 and Xbox Series X/S on November 12, 2020,[34] and later released on Nintendo Switch, PlayStation 4, Windows, and Xbox One on March 23, 2021, and Google Stadia on May 5, 2022.[35]

References

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Notes

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Overcooked is a cooking developed by the independent studio Ghost Town Games and published by Digital Ltd. Released on August 2, 2016, for , Windows, and , with a port following in July 2017, the game challenges players to work as a team of chefs navigating chaotic, dynamic kitchens in the Onion Kingdom to prepare, cook, and serve meals before time runs out. Gameplay emphasizes local multiplayer for up to four players, requiring coordination to chop ingredients, manage stoves and counters that move or transform mid-level, and deliver orders amid escalating obstacles like fires and unwashed dishes. A single-player mode is available but highlights the game's strength in fostering communication and frustration in co-op sessions. Upon release, Overcooked received generally favorable reviews, earning a Metascore of 78 on based on 24 critic reviews, with praise for its innovative take on cooperative play and replayability despite criticisms of repetitive levels and controls. It won two awards at the 2017 BAFTA Games Awards: Best British Game and Best Family Game. The success of the title led to a sequel, , released in 2018, which introduced online co-op and new mechanics like throwing ingredients, a remastered collection titled Overcooked! All You Can Eat in 2020 that combines both games with updated visuals and accessibility features, and a Netflix reality competition series adaptation announced in November 2025 and produced by A24.

Gameplay

Mechanics

Overcooked features simple, intuitive controls designed for quick pick-up-and-play co-operative gameplay, supporting up to four players who each command a single chef. Players use the left or directional pad for movement around the kitchen, a primary action button to pick up or drop ingredients, dishes, and utensils, and contextual interactions for tasks like chopping on cutting boards or placing items on stoves. Items can be passed between chefs by bumping into one another or by dropping them on surfaces for others to retrieve, emphasizing close coordination without direct throwing . The core of meal preparation involves a structured sequence of tasks to fulfill customer orders efficiently. Chefs begin by retrieving raw ingredients from fridges, baskets, or external sources, then process them—such as chopping or on dedicated cutting boards—before cooking on pots, pans, stoves, or ovens, where progress bars and audio cues indicate to avoid overcooking and burning. Once ready, cooked components are assembled on clean plates and delivered to the serving counter, with dirty dishes returned to sinks for washing to sustain the supply of utensils and prevent bottlenecks. This process scales in complexity from basic single-ingredient soups to multi-step dishes like burgers, pizzas, and burritos, requiring division of labor among players. Kitchens in Overcooked are filled with dynamic environmental hazards and obstacles that force real-time adaptation and heighten chaos. Examples include shifting layouts where floors split due to earthquakes or collapse entirely, moving platforms and conveyor belts that transport chefs and items unpredictably, outbreaks of from burnt food that can spread if not extinguished, flooding areas that require navigation around water, and pests like mice that steal unattended ingredients. These elements disrupt standard routines, demanding players reroute paths, rescue items, or prioritize suppression over cooking to maintain progress. Intense time pressure drives the gameplay, with each level constrained to a 3- to 5-minute timer and individual orders featuring patience meters that decrease over time, leading to automatic cancellation and point penalties if unmet. Delays in any preparation step, such as waiting for a pot to boil or a dish to wash, compound urgency, while burning food not only ruins orders but triggers flashing alerts, beeping alarms, and potential kitchen-wide fires that halt all activity until addressed. The scoring system evaluates performance holistically to determine level completion and progression. Points are primarily awarded for successfully delivering complete orders, with bonuses for speed (delivering before the meter enters the yellow zone yields higher rewards) and maintaining through consecutive timely servings. Additional incentives include keeping the clean by promptly washing all dirty dishes, which provides a end-of-level multiplier, while uncleanliness or failed orders deducts from the total. Accumulated scores translate to star ratings (one to three stars) based on thresholds, unlocking advancement, with higher efficiency enabling all three stars for full completion.

Levels and modes

The game features 28 levels spread across six worlds set in the Onion Kingdom, each presenting uniquely themed kitchens that challenge players with environmental hazards and layout variations, such as mobile food trucks on highways, slippery icebergs for preparation, rocking pirate ships, and extraterrestrial landscapes in later stages, before culminating in a multi-phase boss encounter against the colossal entity known as The Ever-Peckish. Progression through the campaign follows a linear structure, where advancing to the next world requires earning at least one star per level, though achieving the maximum three stars—calculated from the number of orders completed, time efficiency bonuses, and minimizing dropped or soiled plates—is necessary to unlock full content. In single-player mode, players control one chef while an AI companion handles basic tasks like chopping ingredients, though the AI's limited often results in suboptimal performance, highlighting the game's primary design intent around human rather than solo play. Local multiplayer supports 2 to 4 players sharing a single screen, fostering chaotic teamwork without online connectivity in the base game; a competitive versus mode, where teams race to serve orders fastest, which is unlocked by progressing through the campaign in the base game. The levels are framed by a light narrative in which the Onion King recruits chefs to avert a hunger-fueled by satisfying the colossal entity known as The Ever-Peckish and saving the Onion Kingdom.

Development

Concept and inspiration

Ghost Town Games was founded in 2015 by Phil Duncan and Oli De-Vine in , , with the duo—former colleagues at —drawing from their shared interest in creating local co-operative games that emphasized over . The studio's inaugural project, Overcooked, stemmed from a desire to capture the "organized chaos" of real-life kitchen environments, inspired by Duncan's prior experience working in restaurants where high-pressure coordination and vocal communication were essential amid time constraints. As Duncan explained, "Cooking just seemed like the perfect analogy for the experience we wanted... it involved lots of , there was a lot of vocal communication and that when time was against you it would invariably end in lots and lots of shouting." The game's concept evolved from early ideation during lunch breaks, where the founders sought to design a multiplayer experience free of competitive elements, influenced by the stresses of service rather than rivalries seen in many co-op titles. Initial prototypes, developed in the Unity engine starting in March 2015, focused on simple cooking tasks to test co-operative dynamics, including mechanics like task queuing and chef switching to ensure all players contributed equally without one dominating. Player feedback from early builds, such as those tested at game expos, highlighted the need to prioritize environmental hazards—like shifting level layouts and obstacles—over recipe complexity, amplifying the chaotic yet collaborative problem-solving at the core of the . Overcooked's light-hearted narrative frames this co-op focus within the Onion Kingdom, where players portray chefs dispatched by the Onion King to prepare meals and avert disaster through culinary efficiency, underscoring themes of collective effort in absurd, panic-inducing scenarios. This approach was refined over 18 months of iteration in Duncan's living room, transforming a basic survival-mode prototype with timers and limited lives into a polished title that celebrated communication and adaptability as keys to success.

Production and announcement

Ghost Town Games, founded in 2015 by Phil Duncan and Oli De-Vine, developed Overcooked as their debut title with a core team of two members, leveraging their prior experience at to handle design, programming, art, and sound in-house. The studio built the game using the Unity engine, selected for its ease in rapid prototyping and iteration, which allowed the small team to quickly test and refine core mechanics like responsive controls for chaotic co-op play. Development spanned approximately 18 months, from March 2015 to the game's completion in mid-2016, with early prototypes focusing on kitchen-based and obstacle navigation to balance frustration and enjoyment in multiplayer sessions. In early 2016, after showcasing a prototype demo at events like the Games Festival, Ghost Town Games partnered with publisher , which provided essential funding, marketing support, and expertise to enable cross-platform release. This collaboration was formalized around May 2016, just before the public unveiling, allowing the team to expand polish on features such as dynamic kitchen layouts that challenge player coordination. The art style evolved into a hand-drawn, cartoonish aesthetic with vibrant, whimsical visuals that complemented the game's lighthearted tone, while by De-Vine incorporated exaggerated audio cues—like urgent alarms for burning food—to heighten comedic tension during failures. Overcooked was publicly announced at , where a playable demo emphasized the co-op chaos of cooking under pressure, drawing immediate attention for its innovative multiplayer dynamics. Prior to this, beta testing occurred iteratively at conventions including EGX Rezzed, where public feedback helped refine level balance, scoring systems, and controls to ensure the game's signature blend of hilarity and challenge without overwhelming solo or group play. These sessions, often with "ropey" early builds featuring just eight levels, informed adjustments that made the final product more accessible and replayable.

Release

Launch and platforms

Overcooked was initially released on August 2, 2016, for , Microsoft Windows, and . A port for the followed on July 27, 2017, as the Overcooked! Special Edition. The game later became playable on and Xbox Series X/S through backward compatibility with the original versions. Enhanced versions appeared in remasters, such as Overcooked! All You Can Eat, which launched on these next-generation consoles in November 2020. At launch, the digital download was priced at $19.99 USD across platforms. Physical retail editions, like the Gourmet Edition for consoles, bundled the base game with early downloadable content such as The Lost Morsel and The Festive Seasoning. The Nintendo Switch Special Edition included all available content from launch at $19.99 USD. The game offered full localization support for multiple languages, including English, French, German, Italian, Spanish, Simplified Chinese, and Japanese, with interface and subtitle adaptations. Minor regional adjustments were made for hardware compatibility, such as split controls for local multiplayer on the . Early post-launch patches addressed various bugs reported by players, particularly on the PC version.

Downloadable content

Overcooked received two pieces of downloadable content following its initial release, expanding the base game's chaotic co-op cooking experience with additional levels and features. The first, titled The Lost Morsel, was developed by Ghost Town Games and published by , launching on November 15, 2016, for , Windows, and . This paid expansion, priced at $4.99 USD, introduces six new campaign levels set in a jungle-themed , featuring intensified challenges such as split kitchens and dynamic layouts that demand precise . It also unlocks six new chef characters, maintaining the core 3-star rating system to encourage replayability and high-score pursuits. The second expansion, Festive Seasoning, arrived as a free update on December 6, 2016, also for PlayStation 4, Windows, and Xbox One. This holiday-themed DLC adds eight co-op levels across a setting, incorporating festive elements like snow-covered kitchens and new mechanics such as flamethrowers for toasting and slippery ice surfaces that complicate movement. It includes additional chefs, ingredients, and recipes—such as turkey dinners and stews—to fit the seasonal motif, along with a new vehicle for traversal in certain stages. Like the base game, these levels emphasize the 3-star objectives, adding roughly 2-3 hours of content focused on collaborative problem-solving amid environmental hazards. Both DLCs were created as quick post-launch extensions by Ghost Town Games to build on the game's early success, with development wrapping up by late 2016. They integrate seamlessly into the main campaign, preserving the original's level structure and co-op focus while providing free updates for bug fixes and minor balance adjustments across all platforms. Retail editions, such as the physical PS4 and releases from October 2016, bundled The Lost Morsel, while the port—released as Overcooked! Special Edition in July 2017—includes both expansions at no extra cost, enhancing accessibility for portable play.

Reception

Critical reception

Overcooked received generally favorable reviews from critics, earning aggregate scores of 78/100 on for the version based on 24 reviews, 81/100 for the version from 15 reviews, 81/100 for the PC version from 9 reviews, and 77/100 for the from 20 reviews. Reviewers widely praised the game's innovative co-op design, which creates chaotic kitchen scenarios that foster laughter, teamwork, and memorable social interactions among players. highlighted its fast-paced and joyous nature, noting how the delightful art style and animation keep the experience engaging despite the exacting demands. Critics commended the addictive quality of its short, replayable sessions and star-based challenges that encourage repeated attempts to improve scores, promoting social bonding through shared frustration and triumphs. described the as one of the most fun local co-op games available, emphasizing its blend of strategy and chaos that shines in group play. The PC version was particularly lauded for its robust mod support via Workshop, allowing community-created content to extend replayability, while console versions were noted for requiring precise controller inputs to handle the frantic action effectively. However, common criticisms included the frustrating single-player experience, where players must control multiple chefs without reliable AI assistance, making solo play feel unbalanced and overly demanding. The initial lack of online multiplayer was also a frequent point of contention, limiting accessibility for remote groups until later updates. The Nintendo Switch version drew specific complaints for framerate drops during intense moments, often dipping to 23-24 fps, which exacerbated the chaos and hindered precise controls. Some outlets observed a steep difficulty curve that could overwhelm casual players, though this was seen as integral to the co-op appeal. Overall, the consensus positioned Overcooked as a standout indie title in the local multiplayer space, with scores reflecting its strong co-op strengths and genre-influencing mechanics, though its niche focus on chaotic collaboration limited broader solo appeal.

Accolades

Overcooked earned widespread acclaim from major industry awards bodies, particularly for its chaotic cooperative gameplay that emphasized teamwork and local multiplayer dynamics. At the 13th in 2017, the game secured victories in the Best British Game and Best Family Game categories, while also receiving nominations for Best Debut Game and Best Multiplayer. These BAFTA honors highlighted the title's innovative approach to family-friendly co-op experiences developed by the UK-based Ghost Town Games and published by Team17. Earlier, at , Overcooked was nominated for Best Family Game alongside titles like and Unravel, as well as for Best Debut Indie Game in competition with and . Although it did not win at , the game triumphed in the Debut Game category at the 2016 TIGA Games Industry Awards, and was shortlisted for Best Creative Gameplay and Best Game by a Small Studio. Additionally, Overcooked was named a finalist for Excellence in Design at the 2017 , recognizing its clever level design and emergent cooperative challenges. The game's accolades underscored its role in revitalizing local co-op multiplayer amid the dominance of online gaming trends, with awards bodies praising how Overcooked fostered intense, shared-screen collaboration that encouraged real-world social interaction. These recognitions, especially the BAFTA wins, elevated the visibility of Ghost Town Games' debut project and reinforced Team17's reputation for supporting innovative indie titles.

Commercial performance and legacy

Sales figures

Overcooked demonstrated strong commercial performance following its 2016 release, particularly on digital platforms. On , the game has generated millions in revenue. This figure underscores the title's enduring appeal among PC players, bolstered by frequent discounts, bundles, and its suitability for local multiplayer sessions that encouraged word-of-mouth promotion and organic growth. Across consoles, performance was equally robust, with the version alone surpassing 500,000 units sold by April 2018, reflecting the platform's affinity for co-op . Physical copies contributed to overall sales, though dominated, supplemented by packs like The Lost Morsel and Festive Seasoning. While has not released exact aggregate figures for the original game, third-party analytics indicate sustained engagement, with over 100 concurrent players on as of late 2025. The game's success played a key role in Team17's financial expansion, contributing to the publisher's 46% revenue growth to approximately $57 million in its ending December 2018, marking an indie standout that paved the way for further investments and sequels. Viral promotion via social sharing of chaotic multiplayer experiences drove much of this post-launch momentum, without relying on large marketing budgets.

Sequels, remasters, and adaptations

The sequel, , was released on August 7, 2018, for platforms including , , , and Windows. It introduced online multiplayer support for up to four players, allowing remote co-op sessions alongside local play, as well as new mechanics like chefs throwing ingredients and plates across kitchens to streamline preparation. The game expanded the campaign with diverse worlds featuring dynamic levels that shift during play, such as moving platforms and collapsing floors, alongside new recipes including , pancakes, and burgers, and over 30 core levels plus additional challenge modes like the Kevin dog-search puzzles. Critics praised its enhancements to co-op chaos, awarding it a score of 81/100. In 2020, developer Ghost Town Games and publisher released Overcooked! All You Can Eat, a remastered bundle compiling the first two games and all their into a single package with updated visuals and features. It launched on November 23, 2020, for next-generation consoles and Xbox Series X/S, supporting at 60 frames per second and faster load times, before expanding to , , , and PC in March 2021. The edition added cross-platform multiplayer for broader co-op accessibility, along with extensive options like color-blind modes, adjustable timers, and simplified controls to accommodate diverse players. It received positive reviews for its polished presentation and inclusivity, earning a score of 84/100. The franchise expanded beyond gaming with a reality competition series announced on November 5, 2025, produced by in partnership with Team17. The unscripted show will feature teams of contestants navigating chaotic kitchen challenges inspired by the games, competing for prizes while highlighting interpersonal dynamics and stress under pressure, marking 's first venture into . As of late 2025, no official mobile ports or tie-ins for the Overcooked series have been confirmed in development, though the franchise's enduring popularity—reaching over 50 million players worldwide—has solidified its status as a of co-op gaming. Culturally, Overcooked has influenced discussions on and relational strain in multiplayer experiences, often cited for how its high-pressure scenarios test communication and coordination. The series has been incorporated into corporate team-building exercises to foster under duress and educational programs to teach interpersonal skills, with studies analyzing its mechanics for insights into dynamics.

References

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