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Worms Reloaded
Worms Reloaded
from Wikipedia

Worms Reloaded
DeveloperTeam17
PublisherTeam17
SeriesWorms
PlatformsMicrosoft Windows
Mac OS X[1]
Linux
ReleaseMicrosoft Windows
August 26, 2010[1]
Mac OS X
May 17, 2011
Linux
October 15, 2013
GenresArtillery, strategy
ModesSingle-player, multiplayer

Worms Reloaded is a 2D artillery turn-based tactics video game developed by Team17 that is part of the Worms series. The game was first released on Microsoft Windows via Steam, on August 26, 2010.[1]

Reloaded is a port of Worms 2: Armageddon, the sequel to 2007's Worms, itself a port of Worms: Open Warfare.

Gameplay

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Gameplay

Worms Reloaded is a turn based artillery game, in which players command a team of up to four worms. During each turn, players control only one worm from their teams. In the standard gameplay, the objective is to eliminate all enemy worms and be the last team standing. There is also a "race" mode where the objective is to reach the end point in less time.

When "Artillery" mode is not enabled, worms can move across the landscape. Movement is primarily accomplished through crawling and jumping, but items such as the jet pack and ninja rope can enable much faster travel and access to more terrain. The player has a preset amount of time to move or attack with the worm before the turn ends (5 to 90 seconds). Once the player uses a weapon, the "escape" timer starts, giving up to five seconds to move the worm to a safe position before the turn ends.

Reloaded features a wide variety of weapons, some based on real weapons and others imaginary. Some weapons fire in straight line, such as the shotgun, but many such as grenades and bazooka shells follow curved trajectories (from gravity and wind) and can attack distant targets behind obstacles. Several animal weapons such as the sheep and ferrets will move along the landscape and then explode. There are also several "air strike"-type weapons which are dropped from the sky towards the intended target.

A worm can be killed in two ways, either by having its health reduced to zero or by falling into the water below the landscape and drowning.

Weapons, utilities (such as jet packs and blowtorches), and health kits can be randomly airdropped into the level if selected as part of the game scheme.

Customization

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As seen in previous Worms titles, customization stands as a prominent aspect of Worms Reloaded. Players can create their own teams of Worms, choosing the names of the teams and naming each of the team's four worms. Each team also selects a voice set, victory dance, grave marker, skin color, and wearable hats, among other features. Many of the voice sets are classics from previous titles.

Players can also modify or create multiplayer game schemes, which define the gameplay rules and available weapons during matches. For example, the turn length can be adjusted, and the players can choose what objects may randomly spawn on the landscape. Additionally, Reloaded allows players to define the starting inventory of every weapon, and how long before that weapon becomes available for use. If weapon crate airdrops are enabled, more weapons will randomly drop to the landscape over the course of a game.

The game offers an in-game level editor, in which the players can draw terrain shapes and add basic features such as possible spawnpoints for objects. The game automatically fills the terrain's shape in with a landscape texture when the level is finished. Additionally, players can import full-color levels in image format.

While still flexible, the customization in Reloaded is simplified when compared to older PC titles. For example, Worms Armageddon allowed the player to choose for each individual weapon how likely that weapon was to appear in a weapon crate. Reloaded does not offer any control over which weapons can appear in crates or how frequently. Likewise, players can no longer adjust the power of each weapon individually. Team size has been reduced from eight to four, and sudden death scenarios have been reduced.

Development

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The game is largely based upon Worms 2: Armageddon (released on Xbox Live Arcade in 2009), but is said to be an 'extended edition of the console versions of late.' Team17 released few details or media content concerning the title before release, and a press release is not available. A select group of the public were allowed into a European and Worldwide Beta, however both were under a non-disclosure agreement (NDA).

On June 21, 2010, the official Team17 Twitter revealed that the beta testing phase had ended.[2] The developers stated that the game would be released as a digital download only at a "very attractive" price.[3]

The game was released on Steam on August 26.[1] Two days before the release, Valve announced that anyone who pre-ordered or bought Worms Reloaded over the subsequent 10 days (August 25 through September 2) would receive a gift in Team Fortress 2.[4]

Team17 stated that a Mac OS X version was in development.[5] The Mac version was released on Steam on May 17, 2011.[6] Users of the Mac version can not play a multiplayer game with users of the Windows version of the game.

The game was released for Linux on October 15, 2013, as part of the Humble Bundle with Android 7 promotion.[7] Online multiplayer was not cross-platform, and only supported through the Steam version of the game.[1]

Reception

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Worms Reloaded has received generally favorable reviews. On Metacritic its score is 79 out of 100, based on more than 28 critic reviews[8] while it rank on GameRankings is 81%.[14]

GameSpot commented: "The latest entry in the long-running Worms series further refines the 15-year-old formula and is one of the best yet", giving it an 8.0.[15] Apart from that general praise, the game has received criticism on its user interface (UI). PC Gamer called the UI "ridiculously oversized"[16]

Daemon Hatfield of IGN had said that "this is the biggest, prettiest Worms, yet".[17]

Rory Young of GameRant gave a game a mediocre score of 2.5 out of 5, praising its LAN multiplayer but criticizing its boring single player and lack of windowed mode.[18]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Worms Reloaded is a 2D turn-based artillery strategy video game developed and published by Team17 as part of the long-running Worms series. Released for Microsoft Windows on August 26, 2010, via Steam, it marks the return of the classic PC formula after a decade, serving as an expanded port of the console title Worms 2: Armageddon. The gameplay centers on commanding a team of up to four anthropomorphic worms across destructible, procedurally generated or custom landscapes, where players take turns deploying over 50 weapons—from realistic armaments like bazookas and grenades to whimsical inventions such as the Holy Hand Grenade and Concrete Donkey—to outmaneuver and eliminate rival teams. It includes a single-player campaign comprising 35 missions, an additional 31 advanced Warzone levels, and various multiplayer modes supporting up to four players in online or local sessions, complete with voice chat and extensive customization for worms, teams, schemes, and even a built-in level editor. Developed over several years to revive the series' core appeal on PC, Worms Reloaded introduced enhancements like improved enemy AI, vertical landscape support, Steam achievements, and a Game of the Year Edition with extra content including new single-player missions and multiplayer maps. The game was well-received for its nostalgic charm, chaotic humor, and robust multiplayer, garnering a score of 79/100 based on 28 critic reviews and an 8.5/10 from , though some noted it as iterative rather than revolutionary compared to predecessors. Ports to macOS followed in and to in 2013, expanding its accessibility.

Development and Production

Background and Design

originated as an extended port of , the 2009 console iteration of the series, adapting its features for a PC audience while reviving the classic 2D artillery-style gameplay that defined earlier entries like . This shift marked a deliberate return to two-dimensional following mixed reception to the series' 3D experiments, such as () and Worms 4: Mayhem (2005), which had diverged from the franchise's trajectory-based combat roots on PC platforms. By building on Armageddon's foundation, the game incorporated refined elements from console versions while reestablishing the PC as the series' traditional home for 2D experiences, the first such title since in 1999. Developed entirely by Team17, the British studio founded in 1990 and responsible for the Worms series since its 1995 debut, Worms Reloaded emphasized the refinement of longstanding mechanics central to the franchise's appeal. These included customizable teams of anthropomorphic worms engaging in strategic, physics-driven battles across destructible, procedurally generated landscapes, all infused with the series' signature British humor through voice acting, animations, and absurd weaponry. Team17's design philosophy prioritized preserving the core turn-based tactical depth that allowed for easy entry but high skill ceilings, while introducing enhancements to ensure longevity in multiplayer settings. Central to the project's goals was elevating the visual presentation to high-definition resolution, featuring newly crafted landscape artwork that maintained the cartoony 2D aesthetic without altering the foundational gameplay loop. To promote balance in competitive play, team sizes were capped at four worms per side, a reduction from prior entries like Worms Armageddon's maximum of eight, which viewed as optimizing pacing and strategy without overwhelming hardware or player attention. This focus on equilibrium contributed to the game's reputation as the most complete and balanced 2D Worms title to date. Announced in early as a PC-exclusive digital release, Worms Reloaded was self-published by exclusively through Valve's platform, aligning with the studio's growing emphasis on low-risk digital distribution following successes like the console ports of earlier Worms games.

Beta Testing and Refinements

Team17 launched a beta testing program for Worms Reloaded in early 2010 to gather player feedback ahead of launch. Interested participants could apply by emailing the studio. A public beta became available exclusively on in late March 2010, enabling testers to experience core and report issues. The beta phase ended on June 21, 2010. Feedback from testers influenced several refinements, including adjustments to physics for better accuracy and the addition of missing speech lines to enhance the humorous elements. These changes helped polish the game for its release.

Release History

Initial Launch

Worms Reloaded was released on August 26, 2010, exclusively for Microsoft Windows as a digital download through Steam, priced at $19.99 USD. Developed and published by Team17, the game marked the return of the classic 2D Worms series to PC after a decade, building on refinements from its closed beta to ensure launch stability. The marketing campaign positioned Worms Reloaded as a "return to roots" for the franchise, emphasizing its revival of turn-based, 2D on PC while incorporating modern enhancements. Trailers released in the lead-up to launch showcased the series' signature comic mayhem, including explosive weapons and humorous worm animations, alongside highlights of multiplayer interactions to appeal to both nostalgic fans and new players. promoted the title through announcements and video previews, focusing on its blend of chaos and strategy to recapture the essence of earlier entries like . At launch, the game offered core features such as support for up to four players in online and offline multiplayer modes, over 60 single-player missions across various campaigns, and a landscape editor for custom terrain creation. To incentivize early purchases, pre-orders included exclusive content via the "Pre-order Forts and Hats" DLC pack, featuring unique team customizations like specialized forts and headgear, which were later made available separately.

Ports and Special Editions

Following its initial release on Windows in 2010, Worms Reloaded was adapted for additional platforms to broaden accessibility while maintaining its core PC-oriented design. A macOS version was released on May 17, 2011, through , supporting OS X 10.6 and later with hardware requirements including a 1.83 GHz Duo processor and compatible graphics cards such as GeForce 8600 or ATI X1600. This port included adjustments for Apple hardware compatibility, though it is incompatible with macOS 10.15 and later. Linux support was added on October 15, 2013, via , compatible with major distributions from 2010 onward, requiring a 2 GHz or faster CPU, 2.1-compatible graphics, and 1 GB RAM. This extended the game's reach to open-source systems without altering the fundamental gameplay. On March 15, 2012, the Game of the Year Edition was released as a bundled package on , incorporating the base game alongside packs including the Forts Pack, Puzzle Pack, Retro Pack, Pre-order Forts and Hats DLC, and Time Attack Pack. This edition provided a comprehensive collection for both single-player and multiplayer experiences at a discounted price. The game received no official ports to consoles, remaining focused on PC ecosystems with ongoing Steam updates ensuring compatibility, such as support for and later versions mandated by the Steam client starting January 1, 2024.

Gameplay Mechanics

Core Turn-Based System

The core turn-based system in Worms Reloaded revolves around players alternating control of individual worms from their teams to outmaneuver and eliminate opponents in a physics-driven . Each turn allows a player to select one worm, move it across the , and execute an attack using available weapons or utilities, with the objective of reducing all enemy worms' health to zero. Turns are governed by adjustable timers ranging from 15 to 90 seconds, ensuring strategic pacing while preventing indefinite delays; after firing a weapon, a brief retreat phase (typically 5 seconds) permits the worm to reposition to safety before the turn ends and passes to the next player. Movement during a turn is versatile and terrain-dependent, enabling tactical positioning in the game's fully destructible 2D landscapes. Basic locomotion includes walking along surfaces, forward jumps for short distances, and backflips for backward evasion or height adjustment, all influenced by and . Advanced options such as the jetpack allow for powered flight to reach elevated or distant areas, while provides instant relocation to any valid spot, and other utilities like the ninja rope facilitate swinging across gaps; these choices are limited by inventory, promoting careful as the terrain crumbles from attacks. Teams comprise up to four worms each, starting with 100 health points per worm, fostering squad-based tactics where players must protect vulnerable members. The last team with any surviving worm claims victory. This structure emphasizes preservation and opportunistic strikes over reckless aggression. Environmental elements add layers of unpredictability and strategy to turns. Variable wind affects projectile trajectories, such as curving shots, while at map edges instantly drowns submerged worms, compelling awareness. Destructible terrain allows attacks to reshape the , creating new paths or hazards; when the round time expires, sudden death mode activates, often reducing all worms to 1 health point and introducing escalating threats like rising to force a swift conclusion.

Weapons and Utilities

Worms Reloaded features a total of 47 weapons and utilities, combining returning classics from prior entries in the series with 14 new additions to promote in turn-based combat. These tools integrate into the core turn-based system, where players select from a limited inventory per worm to execute actions within time constraints, emphasizing careful planning over rapid-fire assaults. The arsenal's design encourages precision aiming, particularly for projectile-based weapons influenced by variable wind physics, which adds an element of unpredictability and skill to trajectories. Classic weapons form the backbone of the game's offensive options, with the serving as a staple long-range that follows a curved affected by , ideal for arcing shots over obstacles to strike distant targets. Similarly, the offers a bouncing , allowing it to ricochet off surfaces before detonating after a set fuse time, making it versatile for area denial or navigating complex landscapes. The sheep provides a unique suicidal animal charge, where the creature is launched to toward enemies and explode upon contact, rewarding players who master its homing behavior for surprise attacks in close quarters. Utilities complement the weaponry by focusing on mobility and environmental manipulation, each limited to a set number of uses per turn to prevent overuse. The ninja rope enables swinging and grappling across gaps or to elevated positions, facilitating repositioning or evasion in dynamic battles. The allows for digging tunnels through , useful for creating escape routes or ambushes, while girders provide building materials to construct platforms or barriers, altering the to gain tactical advantages. These tools underscore the game's emphasis on verticality and terrain interaction, turning the landscape into a key strategic element. Weapon crates appear as random drops during matches, introducing variability by containing health restorations, extra turn extensions, or powerful specials like the concrete donkey—a high-damage ram that charges across the map to pulverize groups of enemies and alike.

Game Modes and Features

Single-Player Campaigns

Worms Reloaded offers solo players a variety of offline modes centered around AI-driven challenges, enabling engagement with the game's turn-based combat without multiplayer elements. The primary single-player experience revolves around structured missions that test , selection, and against computer-controlled opponents. The story campaign consists of 35 missions distributed across diverse themed landscapes, including urban settings and rugged terrains, which guide players from introductory tutorials on basic movement and firing to intricate scenarios such as fort defenses and timed races using tools like the ninja rope. These missions gradually increase in complexity, incorporating multi-team battles, environmental puzzles, and resource management to culminate in high-stakes confrontations that demand precise execution. The final five missions are unlocked via an in-game shop using points earned from earlier levels. An additional Warzone Campaign provides 30 more challenging missions tuned for advanced players, featuring escalated difficulty in combat and strategy scenarios. Bodycount mode is a survival challenge where a single player-controlled worm faces waves of increasingly strong enemy worms, aiming for high scores through sustained elimination and resource management. Fort mode presents a specialized challenge where teams occupy fixed positions within customizable forts—such as castles or trees—limiting worm mobility to select utilities like jetpacks or ropes, thereby prioritizing long-distance attacks, defensive positioning, and fort integrity over free exploration. Players alternate between offensive invasions and defensive holds, with success hinging on anticipating enemy trajectories across divided maps. Training and puzzle missions emphasize skill-building, with dedicated exercises focusing on elements like aiming accuracy, utility gadgetry such as the , and terrain manipulation, structured to ramp up difficulty through tighter timers and reduced resources. Integrated puzzle missions within the campaign require non-combat solutions, such as triggering chain reactions or navigating courses to isolate and eliminate foes. AI opponents in these modes operate under the same turn-based rules as the player, utilizing identical weapons and utilities but governed by scripted aggression that adjusts per mission—starting with cautious, error-prone actions in early levels and evolving to aggressive, precise targeting in advanced ones, though the AI occasionally demonstrates erratic choices like self-endangering maneuvers. This variability simulates escalating threats while maintaining accessibility for solo progression.

Multiplayer Options

_Worms Reloaded supports local multiplayer for up to four players on a single device, utilizing a hot-seat system where players take turns controlling their by passing input devices such as keyboards or controllers. This setup shares the screen among participants without dedicated split-screen views, allowing for competitive or cooperative play on the same machine. The hot-seat format emphasizes strategic turn-based decision-making, with each player managing a team of up to four worms during their allocated turn time. Online multiplayer accommodates up to four players through integration, enabling seamless via lobbies that players can host or join without manual server searches. Features include Steam friends lists for inviting contacts, leaderboards for tracking performance, and achievements tied to multiplayer accomplishments. Voice chat is facilitated through the Steam overlay, allowing real-time communication during matches. Ranked games are available, matching players based on performance metrics to foster competitive progression, though cross-platform play between operating systems like Windows, macOS, and is not supported even after the 2013 Linux port. The game offers various multiplayer modes centered on competitive and cooperative human interaction, contrasting with single-player campaigns that serve primarily as AI-driven practice. Key formats include deathmatch for free-for-all elimination, team battles where allied worm teams coordinate against opponents, and specialized variants like Statue Defend or Homelands for objective-based play. Additional features enhance multiplayer engagement, including spectator mode for non-participants to observe ongoing matches and replays that capture and allow sharing of game sessions for analysis or entertainment. These tools promote community interaction, enabling players to review strategies or broadcast highlights via integrated recording options.

Customization and Tools

Team and Visual Customization

In Worms Reloaded, players can create custom teams consisting of up to four worms each, allowing for personalized squads in both single-player and multiplayer modes. Each worm receives a unique name, and teams support victory dances as customizable taunts to celebrate eliminations or wins. For AI-controlled teams, various options influence computer , enhancing strategic depth in matches. Visual customization extends to appearances, with options for worm skins in different colors to aid team identification during gameplay. A wide selection of hats is available, enabling distinctive looks such as pirate or styles. Gravestones can also be selected, appearing as memorials when a worm is defeated to add humorous flair to losses. The game includes over 70 speech banks for worm voices, comprising 50 remastered from classic titles and more than 20 new ones, such as the quirky Cheese set; these encompass accents like British and American to vary delivery. Default schemes limit access to super weapons, focusing customization on rather than altering core rules. Pre-order incentives added exclusive hats, extending base options without impacting standard team setups.

Editing Tools

Worms Reloaded includes a built-in landscape editor that allows players to create custom terrains for matches, either through manual drawing tools or by modifying randomly generated landscapes. The editor supports freehand drawing for shaping terrain, along with features like adding bridges and placing spawn points for objects, enabling the design of unique environments such as caves or islands using predefined themes to fill in the landscape details. Once created, custom landscapes can be saved as files (typically in LDS and TGA formats) and imported into the game for use in single-player or multiplayer sessions, with players sharing them directly by exchanging files to expand community variety. Post-release updates facilitated easier sharing through Steam's community features, though full Steam Workshop integration for maps arrived in later Worms titles; in Reloaded, sharing relies on manual file distribution to friends or forums. The scheme editor provides tools to customize core rules, including sets, limits, turn times (such as 15, 30, or 60 seconds), retreat times, and win conditions like elimination of the last opposing worm or achieving the most kills in timed rounds. Players can adjust probabilities for random objects, such as sentry guns or electromagnets, and tweak strengths or delays to create balanced or experimental setups tailored to different playstyles. Custom schemes integrate seamlessly into both single-player campaigns and multiplayer modes, allowing edited rules to be applied during match setup for added replayability, with community-shared schemes often distributed via file exports or online repositories to introduce variety without altering base . However, the tools limit modifications to existing assets and parameters, offering no support for introducing entirely new or extensive beyond rule tweaks.

Post-Release Content

Downloadable Expansions

Worms Reloaded received several official downloadable content packs that expanded its single-player missions, customization options, and achievements, available primarily through digital platforms like Steam. These expansions introduced themed content without altering the core gameplay mechanics, allowing seamless integration with the base game. The Pre-order Forts and Hats Pack, released in 2010 exclusively for early purchasers and later made available to all players, provided 10 unique forts designed for strategic fort-based gameplay modes and 6 special hats to enhance team customization. This pack catered to players seeking additional visual and tactical variety, particularly in multiplayer sessions where pre-order exclusives had been visible but inaccessible. In June 2011, the Retro Pack added nostalgic elements by including 15 single-player missions adapted from the classic , each reworked for Reloaded's engine and usable in multiplayer battles. It also featured 3 new hats, 3 gravestones, a retro-themed , and 10 achievements to reward completion. These missions emphasized classic puzzle-solving and worm elimination objectives, bridging the series' legacy with modern features. The Time Attack Pack, launched later in 2011, introduced 20 competitive single-player race missions focused on speed and precision using tools like the ninja rope and jetpack, complete with global leaderboards for comparing times. Accompanying cosmetics included 3 hats, 3 speech banks, 3 gravestones, a dedicated Time Attack landscape theme, and 12 tied to performance milestones. This pack appealed to players interested in skill-based challenges beyond traditional turn-based combat. The Game of the Year Edition bundled these expansions along with additional packs like the Puzzle Pack and Forts Pack, incorporating extra voices and cosmetics for a comprehensive experience, though it did not modify the base game's structure. This integration allowed players to access all official content in one package, enhancing replayability through diverse missions and themes.

Patches and Community Support

Following its release, Worms Reloaded received several free updates to enhance stability and add content, with focusing on maintenance rather than major expansions after 2011. A notable patch in 2011 introduced the Mayhem Pack, which added three new landscape themes—Wild West, , and Arabian—along with three new hats, speech banks, and gravestones, all provided at no additional cost to celebrate the launch of Worms: Ultimate Mayhem. Subsequent patches emphasized bug fixes and compatibility improvements via Steamworks integration, ensuring the game remained playable on evolving operating systems up to 2011. This included fixes for online multiplayer stability. Cloud saves were supported through Steamworks from launch, allowing seamless progress syncing across devices and contributing to the game's longevity without requiring paid DLC for core functionality. Community engagement was bolstered by 's built-in features, including forums for organizing tournaments and sharing custom maps and schemes via guides and discussions, though official integration for direct uploads was not implemented. The archived official forums and Steam community hubs facilitated player-hosted events, such as early competitions announced in 2010, fostering a dedicated but modest player base that continues through fan-maintained resources.

Reception and Impact

Critical Reviews

Worms Reloaded received generally favorable reviews upon its launch, aggregating to a Metacritic score of 79/100 based on 28 critic reviews. Critics lauded the game as a faithful revival of the classic 2D Worms series, delivering refined gameplay with high-definition polish that enhanced the longstanding formula. GameSpot awarded it 8/10, praising the well-rounded arsenal of nearly 50 weapons—including new additions like sentry guns and ferrets—and the improved visual effects for elements such as water and fire. IGN scored it 8.5/10, highlighting the enduring humor, diverse weapon variety, and multiplayer fun that made it one of the most engaging party games in the genre. Reviewers frequently positioned Reloaded as superior to the series' 3D entries, crediting its return to 2D mechanics for recapturing the chaotic charm of predecessors like Worms Armageddon. Despite these strengths, criticisms focused on a clunky and insufficient single-player depth. PC Gamer gave it 74/100 (equivalent to 7.4/10), pointing to the oversized and awkward UI, as well as the single-player campaign's dull pacing due to inconsistent AI that either performed impossible feats or made self-defeating errors. Some outlets also noted multiplayer lag and syncing issues in early versions, which occasionally disrupted online sessions. The 2011 Mac port elicited reviews that largely mirrored the PC reception, with critics appreciating the core strengths in humor and multiplayer while reiterating concerns over interface usability and solo content limitations. No significant shifts in critical opinion occurred post-launch.

Commercial Performance and Legacy

Worms Reloaded achieved notable commercial success upon its 2010 release, particularly on , where it reached a peak of 7,814 concurrent players on August 24, 2010. Although official sales figures have not been disclosed by , a 2018 data leak from indicated approximately 1.29 million owners of the game on the platform, reflecting strong initial adoption among PC gamers. The Game of the Year Edition, released in 2011 and bundling the base game with DLC packs such as the Forts Pack, Puzzle Pack, and Retro Pack, further enhanced its value and visibility through frequent promotions and bundles on platforms like and . As of November 2025, the game maintains ongoing viability with an average of 20-40 daily active players on , occasionally peaking at around 56 in recent months. It remains accessible via comprehensive collections like the Worms Collection on , which includes Reloaded alongside other series entries such as Worms Revolution and Worms Ultimate Mayhem, ensuring continued availability without a dedicated . In terms of legacy, Worms Reloaded played a pivotal role in reviving the series' classic 2D artillery gameplay on PC, marking the first such title since Worms World Party in 2001 after a period of 3D-focused entries that had met with mixed reception. This return to 2D roots helped sustain the franchise amid 3D experimentation fatigue, influencing subsequent releases like Worms W.M.D. in 2016, which emphasized simplified 2D mechanics and nostalgic elements. Community engagement persists through organized tournaments and fan modifications, including mission editing tools, while post-release patches have supported longevity by addressing compatibility issues.

References

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