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Perspective (graphical)

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Perspective (graphical)

Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection.[citation needed][dubiousdiscuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was.

The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to foreshortening, meaning that an object's dimensions parallel to the line of sight appear shorter than its dimensions perpendicular to the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizon line depending on the view used.

Italian Renaissance painters and architects including Filippo Brunelleschi, Leon Battista Alberti, Masaccio, Paolo Uccello, Piero della Francesca and Luca Pacioli studied linear perspective, wrote treatises on it, and incorporated it into their artworks.

Linear or point-projection perspective works by putting an imaginary flat plane that is close to an object under observation and directly facing an observer's eyes (i.e., the observer is on a normal, or perpendicular line to the plane). Then draw straight lines from every point in the object to the observer. The area on the plane where those lines pass through the plane is a point-projection prospective image resembling what is seen by the observer.

Additionally, a central vanishing point can be used (just as with one-point perspective) to indicate frontal (foreshortened) depth.

The earliest art paintings and drawings typically sized many objects and characters hierarchically according to their spiritual or thematic importance, not their distance from the viewer, and did not use foreshortening. The most important figures are often shown as the highest in a composition, also from hieratic motives, leading to the so-called "vertical perspective", common in the art of Ancient Egypt, where a group of "nearer" figures are shown below the larger figure or figures; simple overlapping was also employed to relate distance. Additionally, oblique foreshortening of round elements like shields and wheels is evident in Ancient Greek red-figure pottery.

Systematic attempts to evolve a system of perspective are usually considered to have begun around the fifth century BC in the art of ancient Greece, as part of a developing interest in illusionism allied to theatrical scenery. This was detailed within Aristotle's Poetics as skenographia: using flat panels on a stage to give the illusion of depth. The philosophers Anaxagoras and Democritus worked out geometric theories of perspective for use with skenographia. Alcibiades had paintings in his house designed using skenographia, so this art was not confined merely to the stage. Euclid in his Optics (c. 300 BC) argues correctly that the perceived size of an object is not related to its distance from the eye by a simple proportion. In the first-century BC frescoes of the Villa of P. Fannius Synistor, multiple vanishing points are used in a systematic but not fully consistent manner.

Chinese artists made use of oblique projection from the first or second century until the 18th century. It is not certain how they came to use the technique; Dubery and Willats (1983) speculate that the Chinese acquired the technique from India, which acquired it from Ancient Rome, while others credit it as an indigenous invention of Ancient China. Oblique projection is also seen in Japanese art, such as in the Ukiyo-e paintings of Torii Kiyonaga (1752–1815).

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