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Parallel projection
Parallel projection
from Wikipedia

In three-dimensional geometry, a parallel projection (or axonometric projection) is a projection of an object in three-dimensional space onto a fixed plane, known as the projection plane or image plane, where the rays, known as lines of sight or projection lines, are parallel to each other. It is a basic tool in descriptive geometry. The projection is called orthographic if the rays are perpendicular (orthogonal) to the image plane, and oblique or skew if they are not.

Overview

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Parallel projection terminology and notations. The two blue parallel line segments to the right remain parallel when projected onto the image plane to the left.

A parallel projection is a particular case of projection in mathematics and graphical projection in technical drawing. Parallel projections can be seen as the limit of a central or perspective projection, in which the rays pass through a fixed point called the center or viewpoint, as this point is moved towards infinity. Put differently, a parallel projection corresponds to a perspective projection with an infinite focal length (the distance between the lens and the focal point in photography) or "zoom". Further, in parallel projections, lines that are parallel in three-dimensional space remain parallel in the two-dimensionally projected image.

A perspective projection of an object is often considered more realistic than a parallel projection, since it more closely resembles human vision and photography. However, parallel projections are popular in technical applications, since the parallelism of an object's lines and faces is preserved, and direct measurements can be taken from the image. Among parallel projections, orthographic projections are seen as the most realistic, and are commonly used by engineers. On the other hand, certain types of oblique projections (for instance cavalier projection, military projection) are very simple to implement, and are used to create quick and informal pictorials of objects.

The term parallel projection is used in the literature to describe both the procedure itself (a mathematical mapping function) as well as the resulting image produced by the procedure.

Properties

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Two parallel projections of a cube. In an orthographic projection (at left), the projection lines are perpendicular to the image plane (pink). In an oblique projection (at right), the projection lines are at a skew angle to the image plane.

Every parallel projection has the following properties:

  • It is uniquely defined by its projection plane Π and the direction of the (parallel) projection lines. The direction must not be parallel to the projection plane.
  • Any point of the space has a unique image in the projection plane Π, and the points of Π are fixed.
  • Any line not parallel to direction is mapped onto a line; any line parallel to is mapped onto a point.
  • Parallel lines are mapped on parallel lines (or on a pair of points if they are parallel to ).
  • The ratio of the lengths of two line segments on a line or on two parallel lines stays unchanged.[1] As a special case, midpoints are mapped on midpoints.
  • The centroid of a set of points in space is mapped to the centroid of the image of those points
  • The length of a line segment parallel to the projection plane remains unchanged. The length of any line segment is not increased if the projection is orthographic.
  • Any circle that lies in a plane parallel to the projection plane is mapped onto a circle with the same radius. Any other circle is mapped onto an ellipse (or a line segment if direction is parallel to the circle's plane).
  • Angles in general are not preserved. But right angles with one line parallel to the projection plane remain unchanged.
  • Any rectangle is mapped onto a parallelogram (or a line segment if is parallel to the rectangle's plane).
  • Any figure in a plane that is parallel to the image plane is congruent to its image.

Types

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Classification of Parallel projection and some 3D projections
A parallel projection corresponds to a perspective projection with a hypothetical viewpoint; i.e. one where the camera lies an infinite distance away from the object and has an infinite focal length, or "zoom".
Various projections and how they are produced

Orthographic projection

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Orthographic projection is derived from the principles of descriptive geometry, and is a type of parallel projection where the projection rays are perpendicular to the projection plane. It is the projection type of choice for working drawings. The term orthographic is sometimes reserved specifically for depictions of objects where the principal axes or planes of the object are also parallel with the projection plane (or the paper on which the orthographic or parallel projection is drawn). However, the term primary view is also used. In multiview projections, up to six pictures of an object are produced, with each projection plane perpendicular to one of the coordinate axes. However, when the principal planes or axes of an object are not parallel with the projection plane, but are rather tilted to some degree to reveal multiple sides of the object, they are called auxiliary views or pictorials. Sometimes, the term axonometric projection is reserved solely for these views, and is juxtaposed with the term orthographic projection. But axonometric projection might be more accurately described as being synonymous with parallel projection, and orthographic projection a type of axonometric projection.

The primary views include plans, elevations and sections; and the isometric, dimetric and trimetric projections could be considered auxiliary views. A typical (but non-obligatory) characteristic of multiview orthographic projections is that one axis of space usually is displayed as vertical.

When the viewing direction is perpendicular to the surface of the depicted object, regardless of the object's orientation, it is referred to as a normal projection. Thus, in the case of a cube oriented with a space's coordinate system, the primary views of the cube would be considered normal projections.

Oblique projection

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Comparison of several types of graphical projection. The presence of one or more 90° principal angles is usually a good indication that the perspective is oblique.

In an oblique projection, the parallel projection rays are not perpendicular to the viewing plane, but strike the projection plane at an angle other than ninety degrees.[2] In both orthographic and oblique projection, parallel lines in space appear parallel on the projected image. Because of its simplicity, oblique projection is used exclusively for pictorial purposes rather than for formal, working drawings. In an oblique pictorial drawing, the displayed angles separating the coordinate axes as well as the foreshortening factors (scaling) are arbitrary. The distortion created thereby is usually attenuated by aligning one plane of the imaged object to be parallel with the plane of projection, creating a truly-formed, full-size image of the chosen plane. Special types of oblique projections include military, cavalier and cabinet projection.[3]

Analytic representation

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If the image plane is given by equation and the direction of projection by , then the projection line through the point is parametrized by

with .

The image of is the intersection of line with plane ; it is given by the equation

In several cases, these formulas can be simplified.

(S1) If one can choose the vectors and such that , the formula for the image simplifies to

(S2) In an orthographic projection, the vectors and are parallel. In this case, one can choose and one gets

(S3) If one can choose the vectors and such that , and if the image plane contains the origin, one has and the parallel projection is a linear mapping:

(Here is the identity matrix and the outer product.)

From this analytic representation of a parallel projection one can deduce most of the properties stated in the previous sections.

History

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Axonometry originated in China.[4][unreliable source?] Its function in Chinese art was unlike the linear perspective in European art since its perspective was not objective, or looking from the outside. Instead, its patterns used parallel projections within the painting that allowed the viewer to consider both the space and the ongoing progression of time in one scroll.[5] According to science author and Medium journalist Jan Krikke, axonometry, and the pictorial grammar that goes with it, had taken on a new significance with the introduction of visual computing and engineering drawing.[5][4][6][7]

The concept of isometry had existed in a rough empirical form for centuries, well before Professor William Farish (1759–1837) of Cambridge University was the first to provide detailed rules for isometric drawing.[8][9]

Farish published his ideas in the 1822 paper "On Isometric Perspective", in which he recognized the "need for accurate technical working drawings free of optical distortion. This would lead him to formulate isometry. Isometry means "equal measures" because the same scale is used for height, width, and depth".[10]

From the middle of the 19th century, according to Jan Krikke (2006)[10] isometry became an "invaluable tool for engineers, and soon thereafter axonometry and isometry were incorporated in the curriculum of architectural training courses in Europe and the U.S. The popular acceptance of axonometry came in the 1920s, when modernist architects from the Bauhaus and De Stijl embraced it".[10] De Stijl architects like Theo van Doesburg used axonometry for their architectural designs, which caused a sensation when exhibited in Paris in 1923".[10]

Since the 1920s axonometry, or parallel perspective, has provided an important graphic technique for artists, architects, and engineers. Like linear perspective, axonometry helps depict three-dimensional space on a two-dimensional picture plane. It usually comes as a standard feature of CAD systems and other visual computing tools.[5]

Limitations

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In this drawing, the blue sphere is two units higher than the red one. However, this difference in elevation is not apparent if one covers the right half of the picture.
The Penrose stairs depicts a staircase which seems to ascend (anticlockwise) or descend (clockwise) yet forms a continuous loop.
Paul Kuniholm Mural 1924-1st-Ave-Created-2019-July-6

Objects drawn with parallel projection do not appear larger or smaller as they lie closer to or farther away from the viewer. While advantageous for architectural drawings, where measurements must be taken directly from the image, the result is a perceived distortion, since unlike perspective projection, this is not how human vision or photography normally works. It also can easily result in situations where depth and altitude are difficult to gauge, as is shown in the illustration to the right.

This visual ambiguity has been exploited in op art, as well as "impossible object" drawings. Though not strictly parallel, M. C. Escher's Waterfall (1961) is a well-known image, in which a channel of water seems to travel unaided along a downward path, only to then paradoxically fall once again as it returns to its source. The water thus appears to disobey the law of conservation of energy. Oscar Reutersvard is credited with discovery of the impossible object, an example of the impossible triangle (top) shown in this mural by Paul Kuniholm.

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Parallel projection is a method of representing three-dimensional objects onto a two-dimensional plane in which all projection lines are parallel to each other, ensuring that parallel lines in the object remain parallel in the projection and that the size of the object does not vary with distance from the viewer. This technique contrasts with perspective projection, where lines converge to vanishing points, and is fundamental in descriptive geometry for creating accurate technical representations without distortion due to depth. Parallel projections are classified into two main types: and oblique. occurs when the direction of projection is to the , preserving true lengths and angles for faces parallel to the plane, which makes it ideal for multiview drawings in and where precise measurements are required. Subtypes of include multiview (with planes parallel to principal faces) and axonometric (with the plane at an angle, such as isometric, dimetric, or trimetric views, which equally or variably foreshorten axes to convey three-dimensionality). , in contrast, uses a direction not to the plane, providing an illusion of depth while keeping one face undistorted, as seen in variants like (full depth scale) and cabinet (half depth scale) projections. In applications, parallel projections are widely used in engineering drawings, architectural plans, and (CAD) systems for their ability to maintain scale and facilitate dimensioning without the realism of perspective, though multiple views are often needed to fully understand the object. They also appear in for technical illustrations, such as isometric views in video games or software interfaces, where mathematical formulations involving projection matrices in enable efficient rendering. Key properties include a constant foreshortening factor for lines parallel to the projection direction and the absence of vanishing points, making them affine transformations that simplify computations compared to perspective methods.

Fundamentals

Definition

Parallel projection is a fundamental technique in descriptive geometry and for representing three-dimensional objects on a two-dimensional surface. It involves mapping points from an object in —referred to as object space—onto a fixed two-dimensional using a bundle of parallel lines known as projectors. These projectors extend from each point on the object in a uniform direction, intersecting the image plane to form the projected image, without any convergence toward a common point. Unlike central projections, parallel projection treats all projecting rays as parallel, which eliminates vanishing points where lines would otherwise converge in the image. This approach can be viewed as the limiting case of a central projection where the projection center is positioned at infinity, rendering the rays parallel. A key characteristic is that parallel lines in the object space are mapped to on the image plane, preserving the directional relationships without distortion in parallelism. Additionally, planes perpendicular to the projectors project to parallel lines in the image, maintaining affine properties such as ratios along lines. To illustrate, consider a simple 3D-to-2D parallel projection example: a with edges parallel to the coordinate axes is projected onto an using projectors in the depth direction ( to the front face). The vertical (height) edges of the cube, being to the projectors, appear as parallel vertical lines of true length in the projection, while horizontal edges remain parallel among themselves, showing no convergence. Depth edges parallel to the projectors collapse to points. This example highlights the retention of parallel structures, providing a distortion-free representation of spatial relationships in terms of direction. Parallel projections encompass subtypes such as orthographic and oblique, each varying in the angle of the projectors relative to the .

Comparison to Perspective Projection

Parallel projection and perspective projection differ fundamentally in how they map three-dimensional objects onto a two-dimensional plane. In parallel projection, lines that are parallel in remain parallel in the projected image, and there is no convergence to vanishing points; additionally, the scale remains uniform along the direction of the projectors, avoiding any foreshortening based on distance from the viewer. In contrast, perspective projection causes parallel lines not parallel to the to converge at one or more vanishing points, and objects appear smaller as they recede from the viewer due to foreshortening, simulating the way light rays diverge from a viewpoint. Visually, parallel projection produces a "flat" appearance without the depth cues provided by converging lines, making it easier to represent shapes without distortion in relative sizes along the projection direction. Perspective projection, however, creates a more naturalistic illusion of depth that closely resembles human , where distant objects diminish in size and parallel features align toward horizon points. , a common form of parallel projection, exemplifies this by maintaining equal edge lengths for objects at varying depths. These differences influence their applications: parallel projection is preferred in technical fields like for its accuracy in preserving measurements and proportions, as seen in diagrams where precise dimensions must be readable without scale adjustments. Perspective projection, by contrast, is favored in artistic and architectural renderings to achieve realism and spatial immersion, evoking the viewer's experience of a scene. For instance, consider a projected using both methods. In parallel (, all edges of equal length in three dimensions project to the same length, with front and back faces appearing as identical squares and side edges strictly parallel, yielding a uniform, non-tapering form. In perspective projection, the back face appears as a smaller square within the larger front face, with side edges converging toward vanishing points, emphasizing depth but distorting relative sizes.

Types

Orthographic Projection

is a specific form of parallel projection in which the projectors are to the , ensuring that lines parallel to the projectors remain parallel in the resulting two-dimensional representation. This perpendicularity results in faces of the object that are parallel to the appearing in their true shape and size, without any scaling or angular distortion. A primary subtype of orthographic projection is multiview projection, which uses multiple two-dimensional views—typically the front, top, and side views—to comprehensively describe a three-dimensional object's geometry and dimensions. These views are generated by projecting the object onto mutually perpendicular planes, with each view aligned at 90 degrees to the others to capture all necessary details. Two principal conventions govern the arrangement of these multiviews: first-angle and third-angle projection. In first-angle projection, the object is positioned in the first quadrant relative to the projection planes, placing the top view below the front view and the right-side view to the left of the front view, as standardized in ISO 128-30:2001. In third-angle projection, predominant in North American practice, the object is placed in the third quadrant, positioning the top view above the front view and the right-side view to its right, also approved under the same ISO standard. Both conventions maintain equal international status and are detailed in ISO 5456-2 for precise rules on view placement. The process of creating orthographic multiviews from a three-dimensional object follows a structured sequence to ensure alignment and accuracy. First, select the principal views based on the object's features, prioritizing the front view as the most informative face, followed by the top and right-side views. Next, establish the projection planes: the frontal plane for the front view, the horizontal plane for the top view, and the profile plane for the side view, all oriented perpendicular to their respective projectors. Then, project the object's edges and surfaces onto these planes using lines perpendicular to each plane, transferring dimensions directly—such as heights from the front to the side view via horizontal projection lines, and depths from the top to the side view via vertical lines—to maintain consistency across views. Finally, align the views on the drawing sheet according to the chosen angle convention, using extension and projection lines to connect corresponding features without overlap. This methodical approach, as outlined in engineering drawing practices, allows for precise replication of the object. One key advantage of lies in its accuracy for and technical applications, as it eliminates angular distortion and preserves the true dimensions of faces to the projectors, facilitating exact measurements and unambiguous interpretation of the object's form. This lack of foreshortening for parallel faces ensures reliable scaling, making it ideal for and documentation where precision is paramount.

Oblique Projection

Oblique projection is a form of where the projectors intersect the at an oblique , typically 45 degrees, rather than perpendicularly. This technique projects the object's depth along a slanted direction, enabling the representation of three faces—front, top, and side—while preserving the true shape and size of the front face. Two primary variants of oblique projection are cavalier and cabinet, distinguished by the scaling of the receding depth lines. In cavalier projection, the receding lines are drawn at full true length, providing an undistorted representation of depth but often resulting in greater visual elongation and potential distortion for complex objects. Cabinet projection, by contrast, scales the receding lines to half their true length, which mitigates foreshortening distortion and produces a more balanced appearance, though it sacrifices some dimensional accuracy in depth. The drawing technique for begins with constructing the front face in its true horizontal and vertical proportions, aligned parallel to the . Receding depth lines are then extended from the appropriate edges of the front face at the selected oblique angle—commonly 45 degrees for simplicity—and measured according to the chosen variant's scale factor. Circles and curves on the front plane are drawn as true circles, while those on receding planes may require elliptical approximations to account for the slant. This method ensures that all in the object remain parallel in the projection, facilitating straightforward construction with basic drafting tools. Visually, oblique projection maintains parallelism in horizontal and vertical lines, avoiding the convergence seen in perspective views, but introduces in the depth due to the angled projectors. This can make objects appear stretched or compressed along the receding axis, particularly in form, though cabinet reduces this effect for improved realism in technical illustrations. Unlike , which lacks this angle and focuses on perpendicular accuracy, balances simplicity with enhanced visibility of multiple faces.

Axonometric Projection

Axonometric projection is a subtype of in which the object is rotated relative to the , enabling the representation of three dimensions within a single view while maintaining parallel projection lines perpendicular to the plane. This technique represents the object's lengths along the rotated axes with consistent foreshortening (equal in ), providing a pictorial representation suitable for technical illustrations. Unlike multiview orthographic drawings, axonometric projection combines multiple faces into one cohesive image, facilitating the visualization of spatial relationships. The primary subtypes of axonometric projection are distinguished by the equality of angles between the axes and the scaling along those axes. In , all three axes are equally inclined, typically at 120° to each other, with each axis foreshortened by the same factor, resulting in a balanced view where horizontal lines are drawn at 30° and 150° to the reference horizontal. Dimetric projection features two axes with equal scaling and angles, while the third axis differs, allowing for varied emphasis on depth or height. Trimetric projection, the most general form, employs unequal angles and scales for all three axes, offering greater flexibility but increased complexity in depiction. Construction of axonometric projections involves calculating the orientation angles and applying appropriate scale factors to account for foreshortening. For isometric views, the vertical axis remains true to scale, while the horizontal axes are projected at 30° angles with a uniform foreshortening ratio of approximately 0.816 (derived from 2/3\sqrt{2}/\sqrt{3}
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