This timeline outlines Molyneux's departure from Microsoft and Lionhead Studios, leading to the creation of 22cans and his exploration of mobile gaming with experimental titles.
Departure from Lionhead and Microsoft
March 2012
Molyneux leaves Lionhead Studios and Microsoft to found a new independent studio called 22cans.
Founding 22cans
2012
Molyneux establishes 22cans, focusing on innovative and experimental game design, particularly for mobile platforms. The studio is smaller and intended for more nimble design.
"Curiosity – What's Inside the Cube?" Release
2012
22cans releases "Curiosity – What's Inside the Cube?", an experimental social mobile game that garners significant attention. The game revolves around players collectively chipping away at a giant cube to reveal what's inside.
"Godus" Release (Early Access)
2014
22cans releases "Godus" in Early Access, aiming to revitalize the god game genre. However, the game faces criticism for its gameplay mechanics, monetization strategies, and slow development pace.
Continued Work at 22cans
2015-Present
Molyneux continues to lead 22cans, focusing on smaller, more experimental projects while also facing ongoing criticism regarding the development of "Godus" and unfulfilled promises.