This timeline focuses on the creation of Lionhead Studios and the development of the Fable series, Molyneux's attempt to deliver on the promises of player choice and consequence.
Departure from Bullfrog and EA
1997
Molyneux leaves Bullfrog Productions and Electronic Arts to pursue new creative ventures.
Founding Lionhead Studios
1997
Molyneux founds Lionhead Studios, named after his hamster, marking a new chapter in his game development career. He establishes Lionhead with Mark Webley, Tim Rance, and Steve Lyons.
"Black & White" Release
2001
Lionhead's first game, "Black & White", is released. A god game with advanced AI, it garners significant attention and demonstrates Lionhead's ambition.
"Fable" Release
2004
"Fable" is released for the Xbox, promising a world where player choices have meaningful consequences. While critically acclaimed, some feel the game didn't fully deliver on its ambitious promises.
Lionhead Acquired by Microsoft
2005
Microsoft acquires Lionhead Studios, making them a first-party developer. Molyneux continues to lead the studio under Microsoft's ownership.
"Fable II" Release
2008
"Fable II" is released for the Xbox 360, expanding upon the world and choices of the original "Fable". It receives generally positive reviews.
"Fable III" Release
2010
"Fable III" is released for the Xbox 360 and later for PC. While offering new gameplay mechanics and a continuation of the story, it receives a mixed reception from critics and fans.