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Procreate (software)
Procreate (software)
from Wikipedia

Procreate
DeveloperSavage Interactive
Initial releaseMarch 16, 2011; 14 years ago (2011-03-16)
Stable release
5.4.8 (iPad)[1]
4.0.15 (Pocket)[2] / December 17, 2025; 53 days ago (2025-12-17) (iPad)
September 27, 2025; 4 months ago (2025-09-27) (Pocket)
Operating system
Platform
Available in13 languages[3]
List of languages
English (United States), English (United Kingdom), English (Australia), Arabic, Chinese (Simplified), Chinese (Traditional), French, German, Hindi, Indonesian, Italian, Japanese, Korean, Malay, Polish, Portuguese, Russian, Spanish, Thai, Turkish.
TypeRaster graphics editor
LicenseProprietary
Websiteprocreate.com

Procreate is a raster graphics editor app for digital painting developed and published by the Australian company Savage Interactive for iOS and iPadOS.[4] It was launched on the App Store in 2011.[5][6]

Versions

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Procreate

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An example of a picture created in Procreate, preloaded on the app

Procreate for iPad was first released in 2011 by the Tasmanian software company Savage Interactive. In June 2013, Savage launched Procreate 2 in conjunction with iOS 7, adding new features such as higher resolution capabilities and more brush options.[7]

In 2016, Procreate became one of the top ten best-selling iPad apps on the App Store.[8] In 2018, Procreate became the overall best selling iPad app.[9]

As of December 2025, the most recent version of Procreate for the iPad is 5.4.8.

Procreate Pocket

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Procreate Pocket was released to the App Store in December 2014.[10] Pocket originally included most tools found in Procreate; however, it doesn't include any features that released on the original Procreate app since its release.

In 2018, Savage launched Procreate Pocket 2.0 to the App Store.[11]

In December 2018, Procreate Pocket received Apple's "App of the Year" award.[12][13]

As of September 2025, the most recent version of Procreate Pocket (for the iPhone) is 4.0.15.

Features

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The current versions of Procreate use Valkyrie, a proprietary graphics engine to allow customizable brush options and importing brushes from Adobe Photoshop.[14] The app also allows for animation. Savage expanded upon Procreate's Animation features with the companion app dedicated to 2D animation called Procreate Dreams, released in November 2023.[15][16] While the application is commended for its intuitive interface and accessibility,[17] some reviewers have noted that it may lack some key animations features, such as reference layers.[18]

On August 2024, Procreate announced that it would not be incorporating generative artificial intelligence into its software.[19]

Notable users

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Concept artist Doug Chiang creates robot, vehicle, and creature designs for Star Wars in Procreate.[20]

Professional artists have also used Procreate to create the posters for Stranger Things,[21] Logan,[22] and Blade Runner 2049,[23] as well as several covers for The New Yorker.[24][25] It has also been professionally adopted at Marvel Comics, DC Comics,[26] Disney Animation, and Pixar.[27]

See also

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References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia

Procreate is a proprietary raster graphics editor application for creating digital illustrations and paintings, developed by the Australian software company Savage Interactive and exclusively available for iPadOS and iOS devices.
Launched on March 8, 2011, the app emphasizes intuitive touch-based controls optimized for the Apple Pencil, offering advanced brush engines, layer management, and animation tools without requiring a subscription fee, unlike many competitors.
Procreate has achieved significant commercial success, frequently topping the App Store's paid app charts and garnering a global user base that includes professional artists and hobbyists, bolstered by regular updates introducing features like 3D painting and customizable brush libraries.
The software has received multiple Apple Design Awards, including for outstanding design and innovation in 2013, inclusivity in 2022, and innovation in 2024 for the companion app Procreate Dreams, highlighting its technical advancements and accessibility.

Development History

Founding and Initial Release

Savage Interactive, the developer of Procreate, was established in 2010 in , , , initially operating as a from a home environment. The company, founded by James Cuda and a small team, focused on creating tools optimized for Apple's ecosystem, drawing on the founders' backgrounds in and . Procreate originated from this modest setup, with its core concept envisioned in a spare room as a dedicated drawing application to leverage the capabilities of the newly introduced . Procreate for iPad launched in March 2011, marking the app's debut as a tailored for touch-based . Priced as a one-time purchase, the initial version emphasized intuitive brush tools, layer support, and high-performance rendering suited to the iPad's hardware, distinguishing it from desktop alternatives by prioritizing portability and stylus compatibility. Upon release, it received prompt acclaim from artists and designers for its responsive interface and natural drawing feel, rapidly establishing a user base amid the early iPad's growing adoption for . This launch positioned Savage Interactive as a key player in mobile creativity software, with Procreate achieving bestseller status on the shortly thereafter.

Key Milestones and Updates

Procreate was initially released on March 16, 2011, as a for the , developed by Savage Interactive in , . The app quickly gained traction among digital artists for its intuitive touch-based interface and performance optimized for Apple's hardware. A pivotal update arrived with Procreate 3 on November 3, 2015, introducing native support for the iPad Pro's larger canvas sizes and pressure-sensitive input from the , enabling more precise stroke control and expanded workflow capabilities. Procreate 5 marked a foundational overhaul, released on December 8, 2019, with a completely rebuilt graphics engine for enhanced rendering speed, the introduction of frame-by-frame tools, and the Brush Studio for granular brush editing, including , , and dynamics adjustments. This version also added color harmony palettes and quick guides, significantly broadening its utility for professional illustration and . Later iterations built on this foundation: version 5.2, launched November 1, 2021, incorporated child-proofing modes, improved reference companion features, and PDF rasterization for better import handling. Version 5.3, released in December 2022, introduced the customizable QuickMenu for streamlined access to tools and enhanced functionality with history tracking. The most recent major update, Procreate 5.4, debuted on September 16, 2025, delivering the largest system expansion to date with 180 new brushes, user-configurable brush libraries, integrated search, and refined studio controls for dynamics and . By October 23, 2025, version 5.4.7 addressed compatibility across devices, ensuring stable performance amid ongoing hardware advancements. These free updates underscore Savage Interactive's commitment to iterative improvement without subscription models, sustaining Procreate's position as a standalone creative tool.

Technical Architecture

Graphics Engine and Performance

Procreate employs the proprietary Valkyrie graphics engine, developed in-house by Savage Interactive and built upon Apple's Metal API, to handle rendering of brush strokes, layer compositing, and visual effects with GPU acceleration. Introduced in Procreate 5, released in December 2019, Valkyrie enables customizable brush behaviors, support for imported Adobe Photoshop ABR files, and efficient real-time processing tailored to iPad and iPhone hardware. This Metal-based leverages the parallel computing capabilities of Apple's GPUs for low-latency rendering and effect application, minimizing delays even with complex multilayer compositions. Performance scales with device capabilities, such as the unified memory architecture in chips, allowing smooth operation at high frame rates—up to 120 Hz on compatible Pro models—for fluid drawing experiences. Canvas dimensions are capped at 16,000 by 4,000 pixels or 64 megapixels, whichever limit is hit first, to balance resolution with hardware constraints and prevent excessive memory usage. Layer availability dynamically adjusts based on canvas pixel count, device RAM, and version; for example, smaller canvases can support up to 999 layers, while larger high-resolution ones restrict to as few as four to maintain responsiveness and avoid crashes. These limits ensure consistent performance across supported devices running 16.0 or later, with Procreate 5.4.7—the version current as of October 23, 2025—continuing to optimize for evolving hardware without a full overhaul.

Hardware Integration

Procreate requires iPadOS 16 or later and is compatible with all iPad Pro models, iPad (6th generation and newer), iPad Air (3rd generation and newer), and iPad mini (5th generation and newer), enabling seamless utilization of the device's multi-touch display, high-resolution screens, and A-series or M-series processors for responsive rendering and gesture recognition. Central to its hardware integration is support for Apple Pencil input devices, which provide pressure sensitivity with 4096 discrete levels for variable line weights, tilt detection to simulate traditional media shading, and low-latency drawing with automatic palm rejection to ignore unintended hand contacts. The app pairs with first-generation, second-generation, USB-C, and Pro models without additional app-specific pairing, relying instead on iPad-level Bluetooth connectivity; second-generation and Pro variants enable double-tap gestures for quick tool switching, while the Pro model adds squeeze for menu access, barrel roll for brush orientation, and haptic feedback, fully implemented via a June 2024 update. Procreate leverages the iPad's hardware for a gesture-based interface that minimizes on-screen clutter, including two-finger taps to actions, three-finger taps to redo, three-finger swipes for copy-paste operations, and two-finger pinch-twist for zoom and canvas rotation, all calibrated to work fluidly alongside strokes. It also incorporates iPadOS-specific features such as Scribble for converting handwritten notes to text via , enhancing workflow integration without requiring external peripherals.

Core Features

Brush and Toolset

Procreate's brush library comprises 200 handcrafted brushes, organized into themed categories such as Sketching, Inking, and Painting to accommodate varied artistic techniques. This collection expanded significantly with version 5.4, released in September 2025, which added 180 new brushes alongside features like customizable brush libraries, search functionality, and iCloud synchronization for brush sets. Users access the library via the brush icon in the interface, where they can create, rearrange, or delete custom sets and import third-party .brush files through methods like AirDrop or email. Deep customization is enabled through the Brush Studio, which provides dedicated sections for editing brush attributes: Shape for tip and texture adjustments; Grain for source and behavior control; Stroke for path, taper, and spacing; Dynamics for sensitivity to pressure, tilt, and velocity; Properties for opacity, flow, and blending; and an About section for metadata like naming. These settings allow artists to tailor brushes precisely to their workflow, from simulating traditional media to inventing novel effects. The core toolset integrates seamlessly with brushes via the , Smudge, and Erase functions, selectable by tapping their respective icons. The tool applies color with pressure- and tilt-sensitive strokes; Smudge blends existing content using a strength slider (0-100%); and Erase removes pixels with adjustable opacity and flow for non-destructive editing. All three share brush selection, size, and opacity controls, supporting input for nuanced control. Selection tools complement these by enabling precise isolation: Freehand for custom paths, and for geometric areas, and Automatic for based on color contrast, with advanced modifiers including add/subtract, invert, edge feathering (0-100%), and transformation. Further tools extend functionality, such as the Liquify adjustment, which warps pixels through brush-like strokes in modes like Push, Twirl, Pinch, Expand, and Crystals to distort or refine artwork non-destructively. Transform capabilities, accessible post-selection, allow scaling, , and distortion of content, enhancing editing precision across the toolset.

Canvas and Layer Management

Procreate supports canvas creation with customizable dimensions up to 16,000 by 16,000 pixels, limited by the iPad model's capabilities. Users access this via the Actions menu (wrench icon), selecting Canvas > New Canvas to specify width, height, resolution such as 300 dots per inch (DPI), and orientation. Larger canvases reduce available layers due to memory constraints, with a built-in calculator displaying limits upon selection. Canvas adjustments include non-destructive resizing and cropping through Actions > Canvas > Crop and Resize, where users drag handles or input dimensions before confirming. Flipping horizontally or vertically mirrors content instantly via dedicated menu options. Drawing Guides, enabled under Actions > Canvas > Drawing Guides, provide customizable grids or perspective aids for alignment. Additionally, users can activate the Reference Companion via Actions > Canvas > Reference to open a floating window for side-by-side referencing of imported images or the live canvas, which can be repositioned, resized, zoomed, panned, and used for color sampling with the Eyedropper tool. Layer management occurs in the Layers panel, accessed by tapping the overlapping squares icon in the toolbar, allowing stacking of elements for independent editing without affecting underlying work. Reordering involves dragging thumbnails; locking prevents edits via a toggle after double-tapping; duplication uses a right swipe or two-finger pinch; and deletion employs a left swipe. Layers can be grouped for organization, with ungrouping available similarly, and primary/secondary selection enables collective manipulation. Images can be imported as layers through Actions > Add > Insert a photo or Insert a file, with private insertion options (accessed by swiping left on the tab) to exclude them from Gallery previews and timelapse videos. Advanced controls include opacity adjustment (0-100%) via double-tap sliders, blending modes (over 20 options like Normal or Multiply) accessed by tapping the "N" icon, clipping masks to confine edits to the layer below, and non-destructive masks added via Layer Options > Add > Mask for selective visibility. A Reference Layer mode aids color consistency by locking a layer for sampling only. Imported reference layers are commonly adjusted in opacity and locked to facilitate painting over them on new layers above. Layer counts vary by canvas size and device RAM, often reaching hundreds—such as 902 on a 1,920 by 1,080 pixel canvas post-5.2 update in October 2021—but cap at 999 maximum.

Animation and Export Capabilities

Procreate's Animation Assist enables users to create simple frame-by-frame by treating individual layers as frames within a canvas. This feature utilizes the app's layer system, where artists duplicate and modify layers to form sequential frames, supporting basic without requiring external software. The Timeline tool provides a visual interface for managing animation sequences, allowing frame reordering, duplication, deletion, and timing adjustments in increments as fine as 1/24th of a second. overlays semi-transparent previews of adjacent frames to facilitate smooth transitions and alignment during drawing. Playback controls include instant preview with options for looping, enabling real-time iteration directly on the iPad's . Export capabilities for animations include animated GIF for web-compatible loops, MP4 for standard video sharing, and PNG sequences for frame-by-frame output suitable for further editing in other applications. Additional formats like HEVC are supported for higher efficiency in video exports, preserving quality while reducing file sizes on compatible devices. These options are accessed via the Actions menu under Share > Animation, with settings for frame rate and resolution tied to the original canvas specifications. While effective for short clips and looping elements, Animation Assist lacks advanced , tweening, or audio integration, positioning it as a supplementary tool rather than a comprehensive suite—capabilities expanded in the separate Procreate Dreams app released in November 2023.

Business Model and Accessibility

Pricing Structure

Procreate operates on a one-time purchase model exclusive to the Apple , with the primary application priced at $12.99 USD. This upfront fee provides perpetual access to the app, including all subsequent major updates and feature additions without additional charges or subscription requirements. Regional pricing varies by currency and location, as determined by Apple's policies. The developer, Savage Interactive, maintains this structure across its ecosystem, eschewing recurring revenue streams common in competing digital art software like Adobe Fresco or Clip Studio Paint. For iPhone users, Procreate Pocket—a lighter version of the app—costs $5.99 USD as a one-time purchase, offering core functionality tailored to mobile screens. Similarly, Procreate Dreams, an animation-focused companion app, is available for $19.99 USD on a one-time basis. No in-app purchases for essential tools or brushes are required; optional third-party assets, such as custom brush packs, may incur separate costs but are not integral to the base experience. This pricing has remained stable since at least 2023, with no reported increases as of October 2025, making it accessible for individual artists and hobbyists compared to subscription-based alternatives that can exceed $10 monthly. The model supports ongoing development through initial sales volume rather than user retention via fees, aligning with the app's emphasis on a complete, self-contained toolkit.

Distribution and Updates

Procreate is distributed exclusively through the Apple for iPad and iPhone devices, requiring compatible iOS or iPadOS hardware. The app employs a one-time purchase model, priced at a fixed amount without recurring subscriptions or in-app purchases for core functionality. Updates to Procreate are delivered free of charge via the App Store, accessible by users through their profile menu where pending updates are listed. These updates encompass major releases introducing new features, such as enhanced brush tools and performance optimizations, alongside minor patches for bug fixes and device compatibility. For example, version 5.4, released in 2025, added 180 new brushes, customizable brush libraries, and brush search capabilities, representing the largest overhaul to the brush system to date. Savage Interactive, the developer, provides ongoing support and roadmap previews for updates, focusing on core tools like brushes while maintaining compatibility across supported models. The most recent update, version 5.4.7 on October 23, 2025, addressed compatibility issues, including support for negative values in text sliders and layer improvements. No official distribution channels exist outside the , and the app does not support sideloading or alternative platforms.

Reception and Impact

Critical and User Reception

Procreate has garnered consistently high praise from professional critics for its responsive brush engine, intuitive controls, and affordability as a one-time purchase of $12.99, positioning it as a leading tool for digital illustration on iPad. In a March 2024 review, PCMag rated it 4.5 out of 5 stars, highlighting its capabilities for 2D artwork, 3D model painting, animation, and export options, while noting its appeal to artists at all skill levels without requiring subscriptions. Similarly, Common Sense Education awarded it 4 out of 5 stars, commending the highly responsive brushes, customizable tools, and built-in video recording, though acknowledging a steep learning curve for novices unfamiliar with digital workflows. User reception mirrors this enthusiasm, with the app maintaining an average rating of 4.8 out of 5 stars on the Apple from hundreds of thousands of reviews as of late , reflecting satisfaction with its stability and creative versatility for sketching, painting, and professional-grade output. Software Advice aggregates user feedback at 4.8 out of 5 from 128 reviews, where artists frequently praise the quality of motion-enabled , extensive brush library, and ease of producing illustrations for presentations or without performance lags on compatible iPads. The software's accolades underscore its critical standing, including for overall excellence in 2013, Inclusivity in 2022 for accessible user experiences across diverse needs, and in 2024 via its companion app Procreate Dreams, which extends animation tools while integrating seamlessly with the core app. Despite broad approval, some users report frustrations with occasional bugs, such as gallery management issues or absent features like dedicated outline tools, which can disrupt workflows during updates or device reinstalls. These critiques remain minor amid overwhelmingly positive sentiment, with many users crediting Procreate for democratizing professional on mobile hardware.

Influence on Digital Art Practices

Procreate's portability on iPad devices has fundamentally altered digital art workflows by enabling artists to sketch, paint, and iterate in diverse environments without the constraints of stationary desktop setups, fostering a practice of spontaneous creation that was previously limited by hardware requirements. Launched in 2011, the app integrates seamlessly with the Apple Pencil, providing low-latency input that approximates traditional media tactility, which has accelerated the transition of illustrators from analog tools to digital ones. This shift is evidenced by its widespread use in professional fields such as concept art for games and films, where mobility supports rapid ideation during pre-production phases. The app's robust brush library and layer system have standardized certain techniques in digital practices, such as non-destructive editing and custom brush development, allowing for efficient of complex compositions that rival desktop software like Photoshop in core functionality. Artists report streamlined processes through features like quick gesture shortcuts and assists introduced in updates around , which have expanded its role beyond static to include time-based , influencing educational curricula in fine arts programs. A 2024 study on fine arts students in identified ease of use and as key factors driving continued adoption, correlating with higher persistence in habits compared to vector-based alternatives. By maintaining a one-time purchase model and eschewing generative AI features—unlike competitors—Procreate has reinforced skill-centric practices, prioritizing manual technique over automated generation and thereby sustaining the causal link between artist input and output fidelity. This stance, articulated by developers in 2024, counters trends toward AI-assisted creation, preserving traditional digital workflows amid industry debates on authenticity. Sensor Tower data indicates ongoing relevance, with approximately 200,000 monthly downloads as of recent estimates, underscoring its entrenched influence on amateur and professional practices alike.

Criticisms and Limitations

Platform Constraints

Procreate operates exclusively on iPadOS and iOS devices, confining its use to Apple's mobile ecosystem and excluding support for Android, Windows, macOS, or other platforms. This iOS-only architecture stems from Savage Interactive's focus on optimizing for Apple hardware, including deep integration with the Metal graphics API and stylus input, which the developer has prioritized over multi-platform development given its small team size. As a result, users must possess compatible Apple tablets or phones, limiting accessibility to those invested in Apple's proprietary hardware and software environment. Hardware requirements further restrict usability: the application demands iPadOS 15.0 or later, with version 5.4.4 requiring iPadOS 16.3 or newer for installation. Supported devices encompass all iPad Pro models, iPad (5th generation onward), iPad Air (3rd generation onward), iPad mini (6th generation), and any iPad featuring an M-series chip. Optimal performance relies on Apple Pencil compatibility—first- or second-generation models provide pressure sensitivity and tilt recognition essential for precise digital painting, while finger or third-party styluses yield inferior control without these features. Devices lacking sufficient processing power or RAM, such as older entry-level iPads, encounter throttled capabilities. Device-specific limitations manifest in operational constraints like maximum layer counts and canvas sizes, which scale with available RAM to prevent crashes and maintain stability under iOS's rules. For example, Procreate 5.2 expanded layer limits threefold on iPads with 8GB of RAM or higher, following Apple's adjustments to developer-accessible , yet older models with 4GB RAM remain capped at fewer layers for equivalent canvas resolutions. These hardware-tied bounds can hinder workflows involving high-resolution files or extensive layering, compelling users to upgrade to premium models (often exceeding $800) for unrestricted professional use. Additionally, iPadOS's sandboxed environment precludes native mouse or keyboard shortcuts beyond basic iPadOS support, reinforcing reliance on touch and interfaces over desktop-like precision.

Comparative Shortcomings

Procreate's exclusivity to and platforms restricts its use to Apple hardware, precluding seamless integration with desktop workflows available in cross-platform alternatives like , which supports Windows, macOS, and even web-based access. This limitation forces users reliant on larger screens or keyboard-driven precision to export files and switch applications, introducing friction absent in Photoshop's unified ecosystem. Unlike vector-capable software such as Affinity Designer or Adobe Illustrator, Procreate operates solely as a raster editor, lacking scalable vector tools essential for logo design, typography, or print media requiring infinite resizing without quality loss. This confines Procreate to pixel-based illustration, where outputs degrade upon enlargement, compelling professionals to rasterize vectors from other apps or accept interpolation artifacts. Layer management in Procreate imposes device-dependent caps—e.g., fewer than 100 layers on standard canvases—constraining complex multi-element compositions feasible in Photoshop or , which handle thousands via robust hardware scaling. Additionally, the absence of non-destructive adjustment layers and advanced (e.g., Photoshop's content-aware fill or liquify tools) limits iterative editing, often requiring workarounds like duplicating raster layers that inflate file sizes. Procreate forgoes CMYK color profiles critical for print production, defaulting to RGB suited for digital display but risking color shifts in , a shortfall unaddressed in raster peers like Photoshop that natively support print workflows. High-resolution exports for large-format prints (e.g., 300 DPI at 20+ inches) further falter, with size limits and processing constraints yielding suboptimal clarity compared to desktop apps optimized for such demands. Collaboration features are minimal in Procreate, lacking real-time multi-user editing or cloud-based version control found in Clip Studio Paint or Adobe's Creative Cloud, isolating solo creators from team environments. Gesture-heavy interfaces, while intuitive for touch, introduce workflow inefficiencies for precision tasks versus Photoshop's customizable shortcuts and plugins ecosystem. These gaps position Procreate as a specialized sketching tool rather than a comprehensive suite for professional pipelines involving , , or photo manipulation.

Notable Users and Applications

Doug Chiang, senior vice president and executive design director at Lucasfilm, has utilized Procreate for sketching droids, spaceships, and other concept art elements, replicating traditional marker techniques digitally as demonstrated in his 2019 time-lapse videos. Kyle Lambert pioneered early adoption of Procreate for photorealistic portraits, creating high-profile works like the 2014 Adobe campaign piece using only finger painting on iPad, which highlighted the app's precision and responsiveness. David Hockney, the renowned British artist, integrated Procreate into his iPad-based drawing practice starting around 2009, producing everyday scene sketches and portraits that evolved his pop art style into digital formats. In professional applications, Procreate supports workflows in and , where artists like employ it for initial ideation and presenting concepts for episodes. Illustrators in , including children's creators, leverage its layers, brushes, and export options for complete final illustrations, with many freelancers completing client work entirely within the app due to its efficiency in sketching and rendering. in games and use it for environment and character sketches, valuing its portability and integration with desktop tools like Photoshop for hybrid pipelines, though it excels in standalone drawing and painting tasks.

References

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