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S3 Trio
S3 Trio
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S3 Trio64V+

The S3 Trio range were popular video cards for personal computers and were S3's first fully integrated graphics accelerators. As the name implies, three previously separate components were now included in the same ASIC: the graphics core, RAMDAC and clock generator. The increased integration allowed a graphics card to be simpler than before and thus cheaper to produce.

Variants

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The Trio64 and 64V+, first appeared in 1995, are essentially fully integrated solutions based upon the earlier Vision 864 and 868 accelerator chipsets. Like the 868, the 64V+ has a video acceleration engine that can perform YUV to RGB color space conversion and horizontal linear filtered scaling. Unlike the Vision964/968, the Trio chips do not support VRAM, and are limited to FPM DRAM and EDO DRAM only. The 2D graphics hardware was later used in the ViRGE.

The Trio32 is a low-cost version of the Trio64 with a narrower 32-bit DRAM interface (vs. 64-bit).

The Trio64V2 improved on the 64V+ by including vertical bilinear filtering. The 2D graphics core was later used in the ViRGE/DX and ViRGE/GX. Like the corresponding ViRGE chips, the 64V2 also came in /DX and /GX variants, with the latter supporting more modern SDRAM or SGRAM. The final version, called the Trio3D, was effectively the 128-bit successor to the ViRGE/GX2.

S3 Trio 3D/2X

The various Trio chips were used on many motherboards. Because of the popularity of the series and the resulting compatibility advantages, they are used in various PC emulation and virtualization packages such as DOSBox, Microsoft Virtual PC, PCem and 86Box.

Specifications

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  • Motherboard interface: VLB, PCI, AGP (Trio3D only)
  • Video Connector: 15-pin VGA connector
  • VRAM: 1 to 2 megabyte of FPM/EDO DRAM (for the 2D cards)
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from Grokipedia
The S3 Trio is a series of graphics chips developed by S3 Incorporated, introduced in 1995 as the company's first fully integrated graphics accelerators, combining a VGA core, 2D acceleration engine, , and clock generator into a single chip to enable cost-effective video cards for personal computers. These chips, including key models like the Trio64 (S3 86C764) and Trio64V+ (S3 86C765), supported resolutions up to 1280x1024 in 16-bit color, up to 4 MB of DRAM, and enhanced MPEG video decoding, making them highly suitable for GUI-intensive applications in early Windows environments. The series marked a significant advancement in 2D graphics acceleration, drawing inspiration from IBM's 8514/A standard but prioritizing driver portability and simplified operations like pattern blits (PatBLTs) for efficient rendering of windows, icons, and menus. By integrating multiple components, the Trio reduced manufacturing costs for OEMs and propelled S3 to market leadership in the mid-1990s, with later variants like the 1997 Trio3D (S3 86C365) introducing basic 3D capabilities via an AGP interface, though the line remained best known for its robust 2D performance.

Introduction

Overview

The S3 Trio is a family of 2D graphics accelerator chips, with later extensions incorporating 3D capabilities, developed and produced by from 1994 to 1998. These chips represented a significant advancement in PC graphics hardware, debuting with the Trio64 in 1994 and evolving through models like the Trio3D by 1998, targeting the growing demand for efficient visual processing in personal computing. Primarily designed for accelerating graphical user interfaces (GUIs) and basic tasks, the series became a staple in entry-level systems during the mid-1990s Windows era. A key innovation of the S3 Trio family was its status as the first fully integrated (ASIC) to combine the graphics core, digital-to-analog converter (RAMDAC), and on a single chip. This integration reduced manufacturing complexity and costs for vendors, facilitating broader adoption in consumer hardware by minimizing the need for multiple discrete components. Building on the foundational S3 Vision 864 and 868 architectures, which provided earlier 2D , the Trio series optimized these designs for higher efficiency and compatibility with emerging PC standards like PCI buses. The primary target market for the S3 Trio was budget-oriented personal computers, where it excelled in accelerating Windows-based GUIs and supporting rudimentary features such as video playback. By offering cost-effective performance without the overhead of premium 3D-focused competitors, the family enabled widespread integration into OEM systems and add-in cards from manufacturers like and . Later iterations introduced limited 3D extensions, but the core emphasis remained on accessible 2D acceleration for everyday computing needs.

Development History

S3 Graphics was founded in January 1989 as a fabless semiconductor company specializing in PC graphics accelerators, established by Dado Banatao and Ronald Yara to address performance bottlenecks in PC architecture during the transition from text-based to graphical user interfaces. The company initially focused on developing single-chip solutions for SuperVGA GUI acceleration, releasing its first product, the 86C911 chip, in mid-1991, which provided 16/256-color and high-color support for emerging Windows environments. This was followed by the 86C924 in early 1993, enhancing true-color capabilities, and the Vision series, including the 86C864 (Vision864) in 1992 and the 86C868 (Vision868) in 1994, which introduced 64-bit framebuffers and MPEG-1 video acceleration but relied on modular designs combining separate graphics cores, RAMDACs, and clock generators, leading to higher costs and complexity for manufacturers. The development of the Trio family was motivated by the explosive growth of Windows 3.x and the impending , which increased demand for affordable 2D GUI acceleration to handle bitmapped graphics and multitasking efficiently, positioning S3 to compete directly with rivals like Cirrus Logic's GD54xx series and Chips & Technologies' accelerated chips in the budget-to-midrange PC market. Prioritizing integration to reduce component count and costs, S3 aimed to deliver cost-effective cards suitable for original equipment manufacturers (OEMs) building consumer PCs, shifting from the Vision series' multi-chip approach to a unified ASIC design. Key milestones in the Trio's development began with the announcement of the Trio64 (86C764) in late 1994, S3's first fully integrated 64-bit 2D accelerator incorporating a core, , and on a single chip, supporting VLB and PCI buses. This was followed by the Trio64V+ (86C765) in mid-1995, which added extensions like hardware YUV-to-RGB conversion for video playback. The lineup progressed with the Trio64V2 (86C775) in 1996, refining 2D performance, still on PCI. Culminating the initial 2D-focused evolution, the Trio3D (86C365) arrived in late 1997, marking S3's entry into consumer 3D with basic support and the adoption of the AGP bus for improved bandwidth. Internally, the Trio series reused the proven 2D acceleration engine from the Vision chips, leveraging existing for line drawing, polygon filling, and bit-block transfers to accelerate development while focusing innovations on integration and bus compatibility, starting with VLB and PCI before transitioning to AGP in later models. One notable challenge was the early lack of VRAM support, restricting the chips to slower FPM and DRAM interfaces, which was partially mitigated in advanced variants through optimized DRAM controllers but limited high-refresh-rate performance compared to VRAM-equipped competitors.

Technical Architecture

Core Components

The S3 Trio family features a highly integrated ASIC that combines a 2D engine, a 24-bit true-color capable of dot clocks from 135 MHz in early models to up to 220 MHz in later variants, and a programmable into a single chip, enabling compact and cost-effective graphics solutions suitable for both add-in cards and integration. This single-chip architecture reduces component count and board space while supporting efficient video output and timing control. Bus interfaces in the S3 Trio chips include support for VLB in early models and PCI in most implementations as 32-bit host buses; the Trio3D variant introduces AGP 1x compatibility for improved system memory access. The internal memory interface supports 64-bit data paths in configurations of early models. These interfaces facilitate direct connection to the host CPU bus, allowing for high-bandwidth data transfer in 2D acceleration tasks. The provides a 64-bit interface in early models optimized for FPM or DRAM, with capacities ranging from 1 MB to 4 MB for frame buffer and texture storage; while early models rely on standard DRAM without native VRAM support, later variants like the Trio3D incorporate a 128-bit interface with compatibility for SGRAM and SDRAM to enhance performance in graphics-intensive applications. This controller handles efficient memory arbitration between the graphics engine and display output, minimizing latency in rendering operations. At the heart of the pixel processing pipeline is a hardware blitter for bit-block transfers, line drawing, and polygon fill capabilities, with core clock speeds progressing from approximately 40-50 MHz in initial chips to 66-100 MHz in advanced models, enabling accelerated 2D operations such as screen-to-screen copies and . Fabricated on process nodes ranging from 0.8 microns in early implementations to 0.35 microns in later ones, the S3 Trio chips exhibit low power consumption of 1.5-5 W, making them ideal for energy-efficient designs in integrated . This combination of shrinking process technology and optimized contributed to their widespread adoption in mid-1990s personal computers.

Graphics Capabilities

The S3 Trio series provided robust 2D acceleration tailored for (GUI) operations, including hardware support for bitmap-to-screen blits using BitBLT commands with raster operation (ROP) mixes such as source copy, XOR, AND, and OR. These chips also accelerated pattern fills with programmable 8x8 pixel patterns stored in off-screen memory and vector drawing through short stroke vectors (up to 15 pixels) and polylines. Optimized for and 95 GDI acceleration, the accelerators handled 2-point line draws via Bresenham algorithms and trapezoidal fills, enhancing performance for fills and clipped GUI elements. Multimedia enhancements in the S3 Trio lineup, particularly the V+ models, included YUV-to-RGB conversion via the S3 Streams Processor for efficient video data handling. These chips supported playback through hardware-assisted decoding compatibility with external processors like the S3 Scenic/MX2, enabling smooth . Hardware scaling with allowed arbitrary resizing of video streams up to 1024x768 at 16 bits per pixel, while overlay planes facilitated blending of secondary YUV or RGB streams onto primary graphics with chroma keying and double-buffering for tear-free display. Filtering and effects capabilities evolved across variants, with the Trio64V2 introducing vertical bilinear filtering to improve image resizing quality in video and 2D operations beyond the horizontal filtering of prior models. The introduction of 3D features came with the Trio3D variant, offering basic support for 5.0 and 1.1 through driver implementations. Key functionalities included with perspective correction and bilinear filtering, for depth handling, and alpha blending for transparency effects, though limited to 16-bit . Output capabilities supported true-color (24-bit) display modes, achieving resolutions up to 1600x1200 with high-end external DACs in certain configurations. Some setups incorporated TV-out via external DACs for analog video output, compatible with /PAL standards at reduced resolutions like 640x480.

Variants

Initial Releases

The S3 Trio family debuted with the Trio64 (86C764) in late , marking S3's shift toward highly integrated, cost-effective graphics solutions for mainstream PCs. Announced in September and first appearing in add-in cards like the STB PowerGraph 64 PCI by December of that year, the Trio64 featured a 64-bit DRAM interface configurable for 1, 2, or 4 MB of memory, a core clock around 45-50 MHz, and support for both VLB and PCI buses. It provided basic 2D acceleration capabilities, including hardware support for BitBLTs, line draws, polygon fills, and a 64x64 hardware cursor, but omitted features to prioritize affordability and integration of components like the and clock synthesizer on a single chip. Building incrementally on S3's prior Vision864 and 868 accelerators, the Trio64 emphasized reduced manufacturing costs through its all-in-one design while maintaining VGA compatibility and enhanced 2D performance for Windows environments. This focus on integration made it suitable for OEM implementations in entry-level systems. In mid-1995, the Trio64V+ (86C765) followed as an enhanced variant, introducing hardware to RGB conversion and horizontal linear filtered scaling via its Streams Processor to support basic video overlay and playback. Retaining a similar 50 MHz core clock and DRAM interface to the Trio64, it supported up to 4 MB of memory in PCI configurations and became a common choice for integrated graphics in budget PCs due to its improved multimedia handling without venturing into 3D. The Trio32 (86C732), launched in early 1995, served as a low-end counterpart with a 32-bit DRAM bus limited to 1-2 MB of memory, targeting slower entry-level OEM motherboards. Like its siblings, it focused solely on 2D acceleration and cost reduction, sharing the same integrated but with narrower bandwidth for basic GUI tasks. Across these initial models, the emphasis remained on 2D-only functionality without 3D support or advanced filtering, enabling widespread early adoption in affordable consumer systems such as series PCs.

Advanced Models

The S3 Trio64V2, released in 1996 and based on the 86C775 chipset, represented an incremental upgrade over earlier 2D-focused models by incorporating vertical bilinear filtering to enhance video upscaling quality, particularly for applications. This feature allowed for smoother during vertical stretching of video content, improving playback clarity on displays. The card supported 2 to 4 MB of memory and came in subvariants: the /DX version, which added compatibility with SDRAM for faster access times compared to traditional DRAM, and the /GX variant, which utilized SGRAM and operated at a 66 MHz core clock for better bandwidth efficiency in graphics-intensive tasks. In late 1997, S3 introduced the Trio3D (86C365), marking the series' shift toward hybrid 2D/3D acceleration with a 128-bit architecture that integrated a dedicated 3D engine alongside robust 2D capabilities. Standard configurations included 4 MB of SGRAM, an AGP 1x interface for improved data transfer over PCI, and support for advanced rendering effects such as subtractive blending, which enabled more realistic lighting simulations in early 3D scenes. The design emphasized multimedia enhancements, including hardware-accelerated video processing via the Video Interface Port (VIP), making it suitable for emerging applications in Windows 98 environments. The Trio3D/2X, a 1999 refresh using the 86C368 , built on its predecessor by introducing dual-texture processing capabilities—effectively doubling texture units for modest gains in 3D throughput—and a 100 MHz memory clock to handle higher-resolution textures more efficiently. It maintained with PCI buses while adding AGP 2x support, allowing for up to 8 MB of memory in some implementations, and focused on refining compatibility for early games like those under 5. This model prioritized cost-effective 3D entry for budget systems, though its single-pixel pipeline limited it to basic polygon rendering. Overall, these advanced models signified S3's transition from pure 2D accelerators to hybrid solutions, integrating 3D engines to address the growing demand for immersive in and initial titles, while retaining strong multimedia and video acceleration roots.

Performance and Specifications

Hardware Specifications

The S3 Trio family of graphics accelerators featured configurations ranging from 1 MB to 2 MB of FPM or DRAM in the Trio32, and up to 4 MB in early models like the Trio64, expanding to up to 4 MB in variants such as the Trio64V+ and Trio3D, and reaching 8 MB of SDRAM or SGRAM in the Trio3D/2X. bandwidth varied by model and clock speed, achieving 400–528 MB/s in early configurations with 64-bit interfaces at 50–66 MHz, and up to 800 MB/s in later models like the Trio3D/2X operating at 100 MHz. All models supported 24-bit through an integrated . Display outputs were standardized with a 15-pin VGA analog connector across the series, enabling maximum 2D resolutions of 1600×1200 at 60 Hz and 3D resolutions up to 1024×768 at 60 Hz, depending on memory size and mode. Bus interfaces included VLB and PCI 2.0 at 33 MHz for initial releases, with advanced models like the Trio3D adding AGP 1x at 66 MHz or AGP 2x at 133 MHz. Power consumption remained low at up to 2 W for the chip, contributing to typical add-in card dimensions of approximately 150×100 mm in PCI or AGP form factors. The following table compares key specifications across representative models:
ModelCore Clock (MHz)Memory Type/SizeBus InterfaceMax 2D Fill Rate (Mpixels/s)Max 3D Fill Rate (Mpixels/s)
Trio64135FPM/EDO, 1–4 MBVLB/PCI 2.0 (33)135N/A
Trio64V+135FPM/EDO, 1–4 MBVLB/PCI 2.0 (33)135N/A
Trio3D100EDO/SGRAM, 2–4 MBPCI 2.0 (33)/AGP 1x (66)23050
Trio3D/2X100SDRAM, 4–8 MBPCI 2.0 (33)/AGP 2x (133)230100
Core clocks reflect engine pixel rates, while fill rates indicate peak throughput for 2D rectangle fills (RAMDAC-limited) and 3D textured polygons (where applicable).

Software and Compatibility

The S3 Trio series relied on drivers developed by S3 Incorporated to enable its features across various operating systems. These drivers, such as versions ranging from 1.64.06 for to 4.11.01 for /98, provided core 2D GUI support and video , with later iterations like v2.61.06 offering WHQL certification for . For 3D-capable models like the Trio3D and Trio3D/2X, partial implementation of 5.0 and 1.1 was available through specialized drivers, including a rare 1998 OpenGL ICD release that enabled basic in compatible applications. Operating system compatibility was a strength for the Trio in its era, particularly with DOS and early Windows environments. The chips offered excellent acceleration for graphical user interfaces, leveraging VESA VBE 2.0 extensions and tools like the S3VBE or UNIVBE drivers for seamless high-resolution display in DOS applications. However, support for was limited, with only partial Hardware Abstraction Layer (HAL) integration in versions like NT 3.51 and 4.0 drivers (e.g., v1.33.05 and v1.03.08), leading to suboptimal performance in server or scenarios. No native 64-bit drivers were ever released, restricting the Trio to 32-bit systems and requiring software emulation for any modern OS interactions. In practical applications, the Trio excelled in 2D tasks, delivering 30-50% faster rendering for office and playback compared to CPU-only systems, thanks to its 128-bit 2D engine and hardware support for formats like , Indeo, and . This made it ideal for environments involving document editing or video viewing at resolutions up to 1024x768 in 16-bit color. Conversely, 3D performance was notably weak; for instance, the Trio3D achieved only 5-10 FPS in at 640x480 with minimal settings, often lagging behind contemporaries due to incomplete feature support like multiplicative alpha blending. Several known limitations affected usability, including driver bugs that caused glitches in video overlays and inconsistent color rendering, such as the "S3 Black Pedestal" issue where blacks appeared as grey (mitigated by utilities like S3PED). The chips lacked hardware decoding, relying on software for such tasks and straining CPU resources. In modern contexts, compatibility modes or emulators like are required to run Trio hardware, often necessitating VESA fallbacks for stable operation. OEM integrations were widespread, with the Trio embedded in motherboards from manufacturers like ASUS and MSI during the mid-1990s, allowing cost-effective systems without discrete cards. These setups typically included BIOS options for allocating system memory to video RAM (e.g., 1-4 MB shared), configurable via setup utilities to balance performance between graphics and main memory.

Legacy and Impact

Market Adoption

The S3 Trio family achieved substantial commercial success in the mid-1990s, capturing 43% of the chip market in 1996 through its focus on cost-effective 2D acceleration for consumer PCs. This dominance was particularly pronounced in the budget segment, where Trio-based cards, priced around $250 at launch, outsold higher-end alternatives like the Millennium by appealing to value-conscious buyers and system integrators. The series' integrated design, combining core, , and on a single chip, reduced manufacturing costs and enabled broad adoption in sub-$100 solutions. Key drivers of adoption included the chips' affordability and strategic partnerships with major manufacturers such as and Gateway, which integrated Trio controllers into a majority of their entry-level systems by 1996. This widespread OEM embedding helped popularize the PCI bus interface over the older VLB standard, as Trio cards transitioned graphics acceleration to the more reliable PCI architecture in high-volume consumer builds. By emphasizing 2D performance and compatibility, the Trio outperformed S3's own ViRGE series in value for non-3D applications, despite the ViRGE's attempts to enter the emerging 3D market. In the competitive landscape, the Trio's 2D strengths provided a buffer against early 3D rivals, but S3 began facing pressure in the late from NVIDIA's Riva series and 3dfx's Voodoo accelerators, which prioritized advanced and eroded S3's position in performance-oriented segments. Sales milestones underscored this era's impact, with S3 shipping millions of Trio units and generating $465.4 million in revenue in alone, primarily from the family. This financial peak enabled investments in subsequent projects like the Savage series, solidifying S3's role in democratizing PC graphics during the transition to multimedia computing.

Modern Relevance

The S3 Trio series maintains relevance in modern retro computing through accurate emulation in software like DOSBox-X, which defaults to emulating the S3 Trio64 for SVGA compatibility in DOS environments, enabling authentic reproduction of 1990s applications and games. Similarly, PCem and its successor 86Box provide detailed cycle-accurate modeling of S3 Trio variants, such as the Trio64V+, allowing users to install and run Windows 95-era software with period-correct graphics acceleration for historical software testing and preservation. These emulators facilitate the recreation of 90s PC experiences without requiring physical hardware, supporting educational and hobbyist efforts to explore early multimedia and gaming titles. Vintage S3 Trio graphics cards hold collector value in the retro PC community, with models like the STB Trio64V+ commonly selling for $20 to $100 on secondary markets as of the early 2020s, depending on condition and memory configuration. They are popular for building period-accurate systems to play games such as Doom, where the cards' 2D acceleration ensures compatibility with original resolutions and performance characteristics. As a symbol of graphics democratization, the S3 Trio exemplified early integration of 2D acceleration, , and clock generation on a single chip, reducing costs and making advanced display capabilities accessible to mainstream PC users beyond high-end workstations. This pioneering approach influenced subsequent trends in integrated processing, contributing to the evolution toward the on-chip GPUs found in contemporary CPUs and systems-on-chip. The series is studied in computer history for highlighting the shift from discrete components to unified accelerators, a foundational step in the development of modern graphics architectures. Although no longer in active production, S3 Trio chips see rare use in legacy embedded systems, such as upgraded configurations in older industrial PCs like the PC 350, where they provide basic VGA output for specialized applications. Open-source support persists through the s3fb driver in the , which handles Trio and Virge chips for text-mode and basic graphical operations in minimal environments. However, challenges include aging on surviving cards, leading to power instability and display artifacts common in , often requiring recapping for reliability in retro builds. Additionally, driver incompatibilities arise with operating systems post-Windows XP, as official support ends there, necessitating compatibility modes or generic VGA fallbacks that limit acceleration features.

References

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