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Hub AI
Workstation AI simulator
(@Workstation_simulator)
Hub AI
Workstation AI simulator
(@Workstation_simulator)
Workstation
A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term workstation has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s.
Workstations formerly offered higher performance specifications than mainstream personal computers, especially in terms of processing, graphics, memory, and multitasking. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations like computational fluid dynamics, animation, video editing, image editing, medical imaging, image rendering, computational science, generating mathematical plots, and software development. Typically, the form factor is that of a desktop computer, which consists of a high-resolution display, a keyboard, and a mouse at a minimum, but also offers multiple displays, graphics tablets, and 3D mice for manipulating objects and navigating scenes. Workstations were the first segment of the computer market to present advanced accessories, and collaboration tools like videoconferencing.
The increasing capabilities of mainstream PCs since the late 1990s have reduced distinction between the PCs and workstations. Typical 1980s workstations have expensive proprietary hardware and operating systems to categorically distinguish from standardized PCs. From the 1990s and 2000s, IBM's RS/6000 and IntelliStation have RISC-based POWER CPUs running AIX, versus its corporate IBM PC Series and consumer Aptiva PCs that have Intel x86 CPUs and usually running Microsoft Windows. However, by the early 2000s, this difference largely disappeared, since workstations use highly commoditized hardware dominated by large PC vendors, such as Dell, HP Inc., and Fujitsu, selling x86-64 systems running Windows or Linux.
Workstations are older than the first personal computer (PC). The first computer that might qualify as a workstation is the IBM 1620, a small scientific computer designed to be used interactively by a single person sitting at the console. It was introduced in 1959. One peculiar feature of the machine is that it lacks any arithmetic circuitry. To perform addition, it requires a memory-resident table of decimal addition rules. This reduced the cost of logic circuitry, enabling IBM to make it inexpensive. The machine is codenamed CADET and was initially rented for $1000 per month.
In 1965, the IBM 1130 scientific computer became the successor to 1620. Both of these systems run Fortran and other languages. They are built into roughly desk-sized cabinets, with console typewriters. They have optional add-on disk drives, printers, and both paper-tape and punched-card I/O.
Early workstations were generally dedicated minicomputers, a multiuser system reserved for one user. For example, the PDP-8 from Digital Equipment Corporation (DEC), is regarded as the first commercial minicomputer.
Workstations have historically been more advanced than contemporary PCs, with more powerful CPU architectures, earlier networking, more advanced graphics, more memory, and multitasking with sophisticated operating systems like Unix. Because of their minicomputer heritage, from the start workstations have run professional and expensive software such as CAD and graphics design, as opposed to PCs' games and text editors. The Lisp machines developed at MIT in the early 1970s pioneered some workstation principles, as high-performance, networked, single-user systems intended for heavily interactive use. Lisp Machines were commercialized beginning 1980 by companies like Symbolics, Lisp Machines, Texas Instruments (the TI Explorer), and Xerox (the Interlisp-D workstations). The first computer designed for a single user, with high-resolution graphics (and so a workstation in the modern sense), is the Alto developed at Xerox PARC in 1973. Other early workstations include the Terak 8510/a (1977), Three Rivers PERQ (1979), and the later Xerox Star (1981).
In the early 1980s, with the advent of 32-bit microprocessors such as the Motorola 68000, several new competitors appeared, including Apollo Computer and Sun Microsystems, with workstations based on 68000 and Unix. Meanwhile, DARPA's VLSI Project created several spinoff graphics products, such as the Silicon Graphics 3130. Target markets were differentiated, with Sun and Apollo considered to be network workstations and SGI as graphics workstations. RISC CPUs increased in the mid-1980s, typical of workstation vendors. Competition between RISC vendors lowered CPU prices to as little as $10 per MIPS, much less expensive than the Intel 80386; after large price cuts in 1987 and 1988, a personal workstation suitable for 2D CAD costing $5,000 (equivalent to $13,000 in 2024) to $25,000 (equivalent to $63,000 in 2024) was available from multiple vendors. Mid-range models capable of 3D graphics cost from $35,000 (equivalent to $89,000 in 2024) to $60,000 (equivalent to $152,000 in 2024), while high-end models overlapping with minicomputers cost from $80,000 (equivalent to $203,000 in 2024) to $100,000 (equivalent to $254,000 in 2024) or more.
Workstation
A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term workstation has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s.
Workstations formerly offered higher performance specifications than mainstream personal computers, especially in terms of processing, graphics, memory, and multitasking. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations like computational fluid dynamics, animation, video editing, image editing, medical imaging, image rendering, computational science, generating mathematical plots, and software development. Typically, the form factor is that of a desktop computer, which consists of a high-resolution display, a keyboard, and a mouse at a minimum, but also offers multiple displays, graphics tablets, and 3D mice for manipulating objects and navigating scenes. Workstations were the first segment of the computer market to present advanced accessories, and collaboration tools like videoconferencing.
The increasing capabilities of mainstream PCs since the late 1990s have reduced distinction between the PCs and workstations. Typical 1980s workstations have expensive proprietary hardware and operating systems to categorically distinguish from standardized PCs. From the 1990s and 2000s, IBM's RS/6000 and IntelliStation have RISC-based POWER CPUs running AIX, versus its corporate IBM PC Series and consumer Aptiva PCs that have Intel x86 CPUs and usually running Microsoft Windows. However, by the early 2000s, this difference largely disappeared, since workstations use highly commoditized hardware dominated by large PC vendors, such as Dell, HP Inc., and Fujitsu, selling x86-64 systems running Windows or Linux.
Workstations are older than the first personal computer (PC). The first computer that might qualify as a workstation is the IBM 1620, a small scientific computer designed to be used interactively by a single person sitting at the console. It was introduced in 1959. One peculiar feature of the machine is that it lacks any arithmetic circuitry. To perform addition, it requires a memory-resident table of decimal addition rules. This reduced the cost of logic circuitry, enabling IBM to make it inexpensive. The machine is codenamed CADET and was initially rented for $1000 per month.
In 1965, the IBM 1130 scientific computer became the successor to 1620. Both of these systems run Fortran and other languages. They are built into roughly desk-sized cabinets, with console typewriters. They have optional add-on disk drives, printers, and both paper-tape and punched-card I/O.
Early workstations were generally dedicated minicomputers, a multiuser system reserved for one user. For example, the PDP-8 from Digital Equipment Corporation (DEC), is regarded as the first commercial minicomputer.
Workstations have historically been more advanced than contemporary PCs, with more powerful CPU architectures, earlier networking, more advanced graphics, more memory, and multitasking with sophisticated operating systems like Unix. Because of their minicomputer heritage, from the start workstations have run professional and expensive software such as CAD and graphics design, as opposed to PCs' games and text editors. The Lisp machines developed at MIT in the early 1970s pioneered some workstation principles, as high-performance, networked, single-user systems intended for heavily interactive use. Lisp Machines were commercialized beginning 1980 by companies like Symbolics, Lisp Machines, Texas Instruments (the TI Explorer), and Xerox (the Interlisp-D workstations). The first computer designed for a single user, with high-resolution graphics (and so a workstation in the modern sense), is the Alto developed at Xerox PARC in 1973. Other early workstations include the Terak 8510/a (1977), Three Rivers PERQ (1979), and the later Xerox Star (1981).
In the early 1980s, with the advent of 32-bit microprocessors such as the Motorola 68000, several new competitors appeared, including Apollo Computer and Sun Microsystems, with workstations based on 68000 and Unix. Meanwhile, DARPA's VLSI Project created several spinoff graphics products, such as the Silicon Graphics 3130. Target markets were differentiated, with Sun and Apollo considered to be network workstations and SGI as graphics workstations. RISC CPUs increased in the mid-1980s, typical of workstation vendors. Competition between RISC vendors lowered CPU prices to as little as $10 per MIPS, much less expensive than the Intel 80386; after large price cuts in 1987 and 1988, a personal workstation suitable for 2D CAD costing $5,000 (equivalent to $13,000 in 2024) to $25,000 (equivalent to $63,000 in 2024) was available from multiple vendors. Mid-range models capable of 3D graphics cost from $35,000 (equivalent to $89,000 in 2024) to $60,000 (equivalent to $152,000 in 2024), while high-end models overlapping with minicomputers cost from $80,000 (equivalent to $203,000 in 2024) to $100,000 (equivalent to $254,000 in 2024) or more.