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Void Trilogy
Void Trilogy
from Wikipedia

The Void Trilogy is a space opera series by British author Peter F. Hamilton. The series is set in the same universe as The Commonwealth Saga, 1,200 years after the end of Judas Unchained.[1]

Peter F. Hamilton sold the American rights to the series to Random House.[2]

The series includes the following books:

  • The Dreaming Void (2007)
  • The Temporal Void (2008)
  • The Evolutionary Void (2010)

Synopsis

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The Dreaming Void

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What was formerly believed to be a supermassive black hole at the centre of the Milky Way is revealed to be an artificial construct, known as the Void. Inside, there is a strange universe where the laws of physics are very different from standard physics. It is slowly consuming the other stars of the galactic core—one day it will have devoured the entire galaxy.

Key Information

In AD 3320, a human member of the Commonwealth, Inigo, begins to have dreams of the wonderful existence inside the Void. His dreams inspire the disaffected, who desire to travel into the Void, where their every wish will be fulfilled. By AD 3456, the pseudo-religious Living Dream movement exceeds 5 billion members, organizing the followers into a powerful political force. Other star-faring species fear their migration will cause the Void to expand again thus devouring the galaxy. They are prepared to stop the pilgrimage fleet no matter what the cost.

The Dreaming Void is broken into two distinct sections. The first follows Edeard, a young boy who lives inside the Void on a planet called Querencia, the subject of Inigo's dreams.

Edeard, an orphan and apprentice, lives in Ashwell, a town in Rulan province. A gifted psychic, he is trained by Master Akeem in crafting and modding. Initially a loner, he comes to prominence in his village after designing an alternative pump mechanism for the local well. Unfortunately his luck changes for the worse after Ashwell is raided by bandits. Forced to flee, he joins the local caravan and travels to Makkathran, the capital of Querencia. In Makkathran, Edeard joins the constables and after a brutal couple of months in training, he graduates and is promoted to the commander of his Squad. He makes little progress battling the rigid and backward judicial system of Makkathran; his first real break is when his squad overcomes a trap set by the local gang, and Edeard walks on water chasing the leader of the gang. A testament to his growing psychic abilities, Edeard's stunt earns him the title of Waterwalker, and he becomes an instant star in Makkathran.

The second section of The Dreaming Void is set back in the Commonwealth. Inigo, the first dreamer, and founder of Living Dream, has disappeared, leaving the 5 billion strong Living Dream movement in a state of flux. When Ethan, succeeding Inigo as the head of the movement, proclaims that the Living Dream will embark on a pilgrimage into the Void, the Commonwealth is thrown into a state of political chaos. Fearing that the human migration might cause the Void to expand (and in the process destroy whole systems or even the whole Galaxy) other spacefaring races such as the Raiel and Ocisen Empire are deeply concerned, with the latter threatening military action. This has left the Commonwealth government deeply divided, with the two largest factions in disagreement, the Accelerators faction/party supporting the pilgrimage and the Conservative faction opposing. As both parties are unable to solve the situation politically they have resolved to take matters into their own hands, with each party sending agents to further its interests.

Aaron, a sleeper cell agent, is tasked with finding Inigo. He kidnaps and manipulates Corrie-Lyn, a former lover of Inigo and interrogates her for information. He also travels to Kuhmo (Inigo's homeworld) to get further information and robs Inigo's secure storage (a bank for memory). He eventually tracks Inigo to Hanko, a desolate and barren world. However, before Aaron can extract Inigo, Accelerator agents destroy Aaron's starship leaving him marooned on Hanko. Meanwhile, Accelerator agents make a deal with Ethan, agreeing to give the Living Dream movement Ultra Drives to power their ships. Accelerator plans are halted when the Delivery Man, a Conservative party agent, destroys valuable FTL Drive tech. Troblum, an Accelerator physicist, also defects, further slowing the Accelerators plans.

The Temporal Void

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The Temporal Void
Hardcover edition cover
AuthorPeter F. Hamilton
Cover artistJim Burns
LanguageEnglish
SeriesThe Void Trilogy
GenreScience fiction
PublisherPanMacmillan
Publication date
3 October 2008
Publication placeUnited Kingdom
Media typePrint, E-book
Pages746 (Hardcover)
ISBN1-4050-8884-2
OCLC233788407
Preceded byThe Dreaming Void 
Followed byThe Evolutionary Void 

The Temporal Void picks up after The Dreaming Void.

The Intersolar Commonwealth faces mounting turmoil as the deadline for Living Dream's Pilgrimage into the Void approaches. An Ocisen Empire fleet advances on a mission of genocide, while an internecine war erupts among post-human factions over humanity's future.

Amidst the chaos, investigator Paula Myo struggles to counter the increasingly desperate actions of various agents and factions. Relentless in her pursuit, she contends with adversaries from her distant past and colleagues of uncertain loyalty, all while racing against time.

At the center of the unfolding crisis is Edeard the Waterwalker, a figure from the distant past who lived deep within the Void. As the messiah of Living Dream, his life—broadcast through visions—captivates and inspires billions. His story fuels the Pilgrimage's momentum, a force seemingly impossible to stop. As Edeard approaches his ultimate victory, the true nature of the Void is finally revealed.

The Evolutionary Void

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The Evolutionary Void
Cover artist Steve Stone, UK hardcover edition
AuthorPeter F. Hamilton
Cover artistSteve Stone
LanguageEnglish
SeriesThe Void Trilogy
GenreScience fiction
PublisherPan Macmillan (UK), Del Rey (US)
Publication date
24 August 2010 (US),[4] 10 September (UK)
Publication placeUnited Kingdom
Published in English
24 August 2010
Media typePrint – Hardcover, Tall Paper Back, Paper Back
Pages726 (Tall Paper Back)
ISBN978-1-4050-8895-4 (Tall Paper Back)
Preceded byThe Temporal Void 

The Evolutionary Void picks up after The Temporal Void.

Exposed as the Second Dreamer, Araminta has become the target of a galaxy-wide search by government agent Paula Myo and the psychopath known as the Cat, along with others equally determined to prevent, or facilitate, the pilgrimage of the Living Dream cult into the heart of the Void. An indestructible microuniverse, the Void may contain paradise, as the cultists believe, but it is also a deadly threat. For the miraculous reality that exists inside its boundaries demands energy, energy drawn from everything outside those boundaries: from planets, stars, galaxies, and everything that lives, for the Pilgrimage will trigger a super-massive expansion of the Void.

Meanwhile, the parallel story of Edeard, the Waterwalker, as told through a series of dreams communicated to the gaiafield via Inigo, the First Dreamer, continues to unfold. But the inspirational tale of this idealistic young man takes a darker and more troubling turn as he finds himself faced with powerful new enemies, and temptations more powerful still, to reach fulfilment in the end.

Named a Silfen Friend like her ancestress Mellanie, Araminta chooses to face her unwanted responsibilities, with no guarantee of success or survival. She takes on the role of Second Dreamer to lead the first wave of Living Dream, 24 million people, into the Void, leaving everyone confused and lost by her actions. However, in actuality, she is playing a double game. Using her original body to lead the Living Dream as a diversion, she borrows one of her fiancé's (Mr. Bovey) bodies to set out to destroy the Void. She is able to connect with a Skylord and travel the Silfen Paths.

With time running out, a repentant Inigo decides to release Edeard's final dream whose message is scarcely less dangerous than the pilgrimage promises to be, where perfection is achieved, so that nothing else is left to strive for and the human race in the Void has started to devolve. He goes to the Spike to meet Ozzie and stays there to meet with Araminta, who is using one of her fiancé's bodies, and Oscar.

Third Dreamer Gore Burnelli has a plan to reason with the Heart, the core of the Void. He secures the help of the Delivery Man and travels to the Anomine homeworld to retrieve the mechanism that allowed them to go post-physical. He is able to connect with Justine, his daughter, who is currently in the Void, by way of Dreams.

The monomaniacal Ilanthe, leader of the breakaway Accelerator Faction, seeks dominion in the Void. It is not Fusion with the Void to attain post-physical status that she wants, but to have control over everything. Using Dark Fortress technology, she sets up a barrier around the Sol system which leaves ANA and the deterrence fleet trapped inside. It is this technology which she has equipped the ships travelling to the Void with, the ability to create a forcefield which the Warrior Raiel cannot penetrate.

Technology

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The Commonwealth uses a number of advanced technologies. In the early days of the Commonwealth, humans used static and permanently opened wormholes to travel from planet to planet. However, after the events of the Starflyer War (detailed in the Commonwealth Saga), the CST corporation's monopoly on space travel was ended. With the advent of wormholes that could wrap around ships, the Commonwealth saw a shift from wormholes to spaceships.

Another development in the Commonwealth is the gaiafield. Developed by Ozzie Issac in AD 3000, the gaiafield is based on Silfen technology; when Ozzie was named a friend of the Silfen during the Starflyer war, he was given a pendant. In later years Ozzie broke open the pendant and discovered Quantum fields; replicating the quantum properties; he thus created the gaiafield. The gaiafield effectively allows individuals to feel the emotions of others. Ozzie developed the gaiafield with the hope that it would end conflict and division within the Commonwealth and encourage tolerance between sentient life in the Galaxy.

In AD 2833, the ANA was deployed—effectively a virtual universe that people could download their consciousness into. Individuals retained their memories, and thus their individuality, within the ANA. They also had their own virtual universe in which they could create and modify as they saw fit. The ANA eventually became the government of Earth and the Commonwealth, housing factions such as the Conservatives, the Accelerators, the Darwinists, the Moderates, and the Separatists. With over 50 million people by AD 3400. The ANA is a semi post physical entity—not a machine, the ANA consists of the molecular matter in the Quantum fields around earth.

Alternative lifestyles amidst the Commonwealth allow for endless combinations of technology Enrichments. The Advancer movement provides DNA modifications, of which 80% of the Humans in the Commonwealth have, either through choice or by birth. These 'Enrichments' provide in-vision iconography, communication, and passive environment scanning routines. Further uses of Biononics grant Enrichments for combat weaponry, shielding, physical enhancements and emotional and physiological dampening. The Higher movement, a social / economical / political ideology as well as a technology tree moving inexorably toward a 2nd life in ANA, used Biononics to keep their physical bodies in their healthy mid-20s until the time they 'Move Inward'; a personal journey to the outer worlds or to the ANA universe.

Characters

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  • Inigo, the First Dreamer and founder of Living Dream
  • Catherine Stewart (The Cat), Convict, former Navy Trooper, founder of Knights Guardian movement on Far Away, working for the Accelerator faction
  • Paula Myo, Chief Investigator for the Commonwealth
  • Gore Burnelli, Head of the Burnelli Grand Family and ANA:Governance and leader of the Conservative faction within ANA.
  • Justine Burnelli, Earth socialite and a Commonwealth Senator and daughter of Gore
  • Kazimir Burnelli, Grand Admiral of Commonwealth Navy and son of Justine
  • Ilanthe, leader of the Accelerator Faction
  • The High Angel, a sentient alien starship
  • Edeard, the main subject of Inigo's dreams and known as the Waterwalker
  • Marius, an agent of the Accelerator faction within ANA
  • The Delivery Man, an agent of the Conservative faction
  • "Aaron", an agent of the Conservative faction, searching for Inigo
  • Araminta, a young divorcee on the planet Viotia
  • Troblum, physicist and collector of artifacts from the "Starflyer War", initially working for Accelerator faction
  • Oscar Monroe, former Navy officer and hero of the "Starflyer War", recruited to assist Paula Myo.
  • Ozzie Isaacs, creator of the wormhole technology and gaiafield technology, among others.

Characters from the Commonwealth Saga

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The Dreaming Void makes both references and features characters from the Commonwealth Saga.

Paula Myo is now the chief of ANA security. In the Dreaming Void she is tasked with tracking Aaron and the Second Dreamer. After the events of the Starflyer War, Paula removed her rigid and unyielding hardwired genetic anomalies by Huxley Haven that made her obsessive and insensitive to criminals. In the years between the two books, Paula fought an appeal to keep Gene Yaohui (Oscar Monroe) in suspension. She also tracked down the deadly assassin and leader of the Knight Guardians, Cat "Catherine" Steward, resulting in Stewards 5000-year suspension. Late in life, Paula has taken a liking to music, listening to a vast diversity of music including Pink Floyd, Rachmaninoff and Deeley KTC. She also has a starship called the Alexis Denken, named after her lover from the Hive briefly mentioned in the Commonwealth Saga.

Cat "Catherine" Steward is another character making an appearance. She took control of the Guardians of Selfhood after the Starflyer war, changing and rebranding them as the Knights Guardian. They eventually took control of Far Away and claimed independence. Far Away became a model for new planets in the generations after the Starflyer war. Cat was caught by Paula Myo after brutally killing Tiger Pansy, who in the years following the Starflyer war resided on Far Away with the Raiel Quatux.

Gore Burnelli, helped create the ANA and is rumoured to be the leader of the Conservative faction; although he denies it, claiming he only has affiliations with the Conservatives. Justine, Gore's daughter, resides in the ANA. In the events of the Dreaming Void she leaves the ANA and acts as its physical ambassador.

After 1,100 years Oscar Monroe was relifed. With no friends and family left, he had to start fresh. He initially sought recruitment from the Navy, however they had no desire for his services. He ended up as a starship pilot living on the External World of Orakum and lives with three life partners; Jesaral, Anja and Dushiku. Paula Myo recruits Monroe in order to find the Second Dreamer.

Many other characters are referenced. Both Crispin Goldreich and Tonie Gall migrated into the ANA. After circumnavigating the galaxy Wilson and Anna Kime also joined the ANA. Mellanie is mentioned as having married Orion; and is an ancestor of Araminta. The Halgarths dynasty maintain Iaioud, an external world. Nigel Sheldon is briefly mentioned to have headed to another galaxy as the Void problem ultimately renders the Milky Way doomed.

The Void

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The Void was created by the Firstlife—the first beings to have existed in the galaxy—to reach the state of post-physical and fulfilment. It is where Makkathran is situated. The people in the Void have psychic abilities such as "farsight" and the "third hand". The Void requires a tremendous amount of energy to sustain itself and the abilities it offers, which it acquires by expanding, consuming planets and star systems and converting them into energy.

The Anomine is a race of alien beings who have reached post-physical status. They spread to many star systems in their prime. During this age, they discovered the Prime aliens and the threat they pose. They borrowed two DFspheres from the Raiel to generate the barriers around Dyson Alpha and Beta, the two star systems the Prime aliens inhabit, and confine them there (see the Commonwealth Saga). At the events of the Void trilogy, most of the Anomine already went post-physical, while some still live on their homeworld, living a life without the use of technology.

The human race has spread to many star systems which are named the Greater Commonwealth. There are Inner Worlds, where most of the citizens are "Higher humans"—humans who utilise Biononics. Biononics enable the human body to essentially live forever as they rejuvenate the human body on a constant basis. Almost every human has a memory cell insert which records every piece of information stored in the owner's brain. In the event of "bodyloss", this data can be downloaded into a clone of the original human, effectively eliminating death. Using so called secure stores, this data can even be stored in a second facility. If the memory cell is lost re-life is still possible, although without an uninterrupted continuity (a "restore" from a memory cell usually enables a clone to know how he died). ANA:Governance forms the government of Earth. ANA (Advanced Neural Activity Network) is a super computer/sentient intelligence/edifice embodied on and around Earth. Humans are able to download their consciousness into ANA, where they gain vastly expanded mentalities. Farther away from Earth are the External Worlds, which are somewhat less technologically advanced. The Living Dream Faction live like how the world is in Makkathran (inside the Void). Their clothing follows Makkathran style and fashion. The goal of Living Dream is to travel to and live in the Void. The Development of the gaiafield, the so-called uniform neural entanglement effect, by Ozzie, allowed Inigo to broadcast his Dreams to everyone connected to the gaiafield. By connecting to Edeard, he is able to see aspects of Edeard's life as it is in Makkathran and gifts them to everyone. According to Ozzie, the gaiafield was meant to be used only for people to express their emotions for others to see; its use has been perverted by Inigo.

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Void Trilogy is a space opera science fiction series written by British author Peter F. Hamilton, consisting of three novels published between 2007 and 2010: The Dreaming Void, The Temporal Void, and The Evolutionary Void. Set in the expansive Commonwealth universe approximately 1,200 years after the events of Hamilton's earlier Commonwealth Saga (Pandora's Star and Judas Unchained), the trilogy centers on a far-future human civilization confronting the existential threat of the Void, a mysterious, self-contained microuniverse at the Milky Way's core that is gradually expanding and consuming surrounding space. In the year 3580, humanity has achieved interstellar colonization through travel and advanced , forming the Greater that spans thousands of worlds. The narrative revolves around the Void's enigmatic nature: isolated from the rest of the by immense gravity, it defies conventional physics and harbors unknown evolutionary forces. Astrophysicist experiences vivid dreams of Edeard, a figure living in a seemingly idyllic, telepathic within the Void, which he shares publicly and sparks the rise of the Living Dream, a powerful religious movement convinced that the Void represents paradise. The trilogy examines the ensuing galactic crisis as the Living Dream organizes a mass pilgrimage to enter the Void, an act that could accelerate its expansion and threaten to devour the entire within centuries. Key characters, including reluctant dreamer and elite operative Justine, navigate political intrigue, alien artifacts, and factional conflicts between the religious pilgrims, the pragmatic Navy, and radical groups like the Accelerators who seek to hasten the Void's growth for evolutionary advancement. Hamilton's work features his signature blend of elements—such as quantum manipulation, rejuvenile treatments for near-immortality, and hyper-advanced neural interfaces—with intricate plotting across multiple timelines and perspectives.

Background

Publication History

The Void Trilogy, comprising The Dreaming Void, The Temporal Void, and The Evolutionary Void, was published between 2007 and 2010, serving as a sequel series to Peter F. Hamilton's , set 1,200 years after the events of Judas Unchained (2005). The first , The Dreaming Void, was released in in the on March 8, 2007, by Pan Macmillan, followed by its United States edition on March 25, 2008, from Del Rey, an imprint of . This 672-page volume introduced the expanded universe and the mysterious Void. The second installment, The Temporal Void, appeared in UK hardcover on October 3, 2008, again from Pan Macmillan, with the US hardcover following on March 24, 2009, via Del Rey; it spans 746 pages and deepened the trilogy's exploration of interstellar threats. The concluding novel, The Evolutionary Void, was published in US hardcover first on August 24, 2010, by Del Rey, and in the UK on September 10, 2010, by Pan Macmillan, totaling 726 pages and resolving the central conflicts. Initial releases were in hardcover, with paperback editions following in the UK from 2008 to 2011 and in the US from 2009 to 2011, broadening accessibility. Hamilton conceived the trilogy to extend the Commonwealth universe after completing Judas Unchained, aiming to explore its long-term evolution and unanswered questions from the original saga. In a , he noted that while Pandora's Star and Judas Unchained were initially standalone, "The Void Trilogy was a later addition as I wanted to see what happened to the Commonwealth after the events of Judas Unchained." An , The Void Trilogy 3-Book Bundle, combining all three novels, was released digitally and in e-book format by Del Rey on August 19, 2014. Individual e-books became available starting around 2010 through publishers like Tor UK and Del Rey, facilitating wider digital distribution. As of 2025, no major adaptations of the trilogy into film, television, or other media have been produced or announced.

Setting in the Commonwealth Universe

The Void Trilogy is set in the 34th century, spanning approximately AD 3400 to 3580, roughly 1,200 years after the resolution of the Starflyer War depicted in the Commonwealth Saga. This era marks a period of relative stability for humanity following the interstellar conflicts of prior centuries, with advanced technologies enabling widespread colonization and societal evolution. Humanity's expansion forms the Greater Commonwealth, a vast interstellar polity connecting over a thousand star systems through an extensive network of wormholes generated by the Confluence Strategic Transport (CST) corporation. The population numbers in the trillions across these worlds, supported by a highly interconnected economy and infrastructure, while remains a central, protected sanctuary under the governance of the Advanced Neural Activity (ANA), a post-physical human faction that oversees strategic decisions for the . Society within the Greater Commonwealth is stratified, with approximately 80% of humans classified as Advancers, individuals enhanced through biononic implants and genetic modifications that confer extended , superior physical and cognitive abilities, and integration with cybernetic systems. Non-Advancers, comprising the remaining 20%, often reside on less developed or isolated worlds, fostering tensions that manifest in political factions such as the Conservative Faction, which opposes risky ventures like interstellar pilgrimages, and the Progressive Faction, advocating for bolder expansion and technological adoption. Prominent locations include central worlds like Silvergalde and Hanko, hubs of political and cultural activity, as well as Dyson Alpha, a megastructure encircling a star and serving as the primary habitat for the alien Raiel species. The mysterious Void, an artificial universe positioned at the core of the Milky Way galaxy, exerts subtle gravitational and political influence on the Commonwealth's periphery. Interspecies relations are shaped by a longstanding alliance with the Raiel and other galactic races, forged through shared threats and mutual exploration efforts, though external dangers persist from aggressive entities like the Ocisen Empire and the insectoid Primes, whose conflicts with humanity echo the Saga's events. Cultural norms emphasize via routine rejuve treatments, which regenerate the body and extend life indefinitely for both Advancers and non-Advancers; instantaneous global communication through the , a quantum-entangled network linking all citizens; and the gaiafield, a telepathic-like emotional system introduced around AD 3000, enhancing social cohesion across the stars.

Plot Summary

The Dreaming Void

The Dreaming Void employs a dual narrative structure, alternating between the advanced in AD 3580 and the medieval-like world of Querencia inside the mysterious Void. In the Commonwealth timeline, humanity has expanded across thousands of star systems, utilizing sophisticated technologies including biononic implants that enhance human capabilities and enable connectivity to the gaiafield, a shared mental network. This setting introduces escalating tensions as the Living Dream religious movement gains prominence, inspired by visions of a utopian existence within the Void. Meanwhile, the Querencia storyline follows the life of Edeard, a young with innate abilities, in a society where and shape daily life and societal order. Central to the plot is , an astrophysicist and the founder of the Living Dream movement, who broadcasts vivid "dreams" depicting episodes from Edeard's life as the Waterwalker, a figure of hope and justice. These dreams, shared through the gaiafield, captivate billions, amassing over 5 billion followers who view Querencia as a paradise free from the moral decay of the . Under Inigo's successor, Ethan, the movement proposes a massive pilgrimage through a newly constructed directly into the Void, promising salvation but igniting fierce debate. Inigo's mysterious disappearance adds urgency, as various factions scramble to uncover his fate and influence the pilgrimage's outcome. In the , key events revolve around , a recent divorcée who inherits a secluded house on the Viata, unknowingly linked to Inigo's legacy and the Void's secrets, drawing her into the unfolding crisis. Political strife erupts in the , where the Conservative Faction vehemently opposes , citing risks to interstellar stability and alliances with alien species like the Raiel, who have long monitored the Void. Opposition intensifies with the emergence of terrorist groups such as the Radical Pathfinders, who resort to bombings and sabotage to halt the movement. Subtle hints emerge of the Void's periodic expansions, which have previously consumed stars and could accelerate catastrophically if disturbed, threatening the galaxy's survival. On Querencia, Edeard's narrative begins with his traumatic early life in the rural province of Mote, where he survives a bandit attack that destroys his village, honing his latent talents. Relocating to the ancient city of Makkathran, he joins the force, rising through the ranks by combating entrenched gangs and corruption using his extraordinary abilities, such as manipulating water and sensing hidden threats. His exploits as the Waterwalker inspire the local populace, establishing him as a beacon of reform amid societal decay, with his story unknowingly fueling the distant dreams that propel the Commonwealth's conflicts. Biononic enhancements in the outer universe allow select individuals to glimpse these events, bridging the timelines. The novel builds toward revelations about Inigo's possible whereabouts, heightening the stakes as pilgrimage preparations advance amid mounting sabotage and diplomatic maneuvering. This setup underscores the core conflicts between faith-driven ambition and pragmatic caution, leaving the Commonwealth on the brink of irreversible action.

The Temporal Void

The second novel in Peter F. Hamilton's Void Trilogy, The Temporal Void, escalates the central conflict introduced in The Dreaming Void by advancing the Living Dream cult's ambitious plans while intertwining multiple narrative threads across the and beyond. As the story unfolds, the cult's fervor reaches a critical juncture, with preparations for a mass pilgrimage into the mysterious Void at the galaxy's core threatening to destabilize interstellar relations. Hamilton weaves a complex tapestry of political machinations, alien interventions, and internal Void developments, heightening the suspense through converging plotlines that explore the perils of unchecked and advanced . The pilgrimage's initiation forms the narrative's core escalation, as the Living Dream organization, under High Councilor Ethan, constructs a massive gateway at the Void's boundary to facilitate entry for its followers. This engineering feat, powered by the Commonwealth's advanced technology, prepares approximately 24 million pilgrims—drawn by Inigo's visions of paradise—for a one-way journey into what they perceive as a utopian realm. Ethan's leadership drives this endeavor forward despite mounting opposition, positioning the event as a pivotal act of devotion that could irrevocably alter the galaxy's structure. Amid this buildup, intrigue within the intensifies, with the Anaerobic Nanonic Assembly (ANA) launching investigations led by the ultra-secure agent Paula Myo to uncover potential threats to galactic stability. Myo's probes reveal covert alliances and sabotage efforts, including attempts by Conservative factions to disrupt the pilgrimage through targeted disruptions of Living Dream infrastructure. High-profile figures such as Gore Burnelli of the influential Burnelli family and representatives from the Sheldon Dynasty become entangled, providing resources and intelligence to counter the cult's expansion, while navigating their own political rivalries. Gaiafield technology, which enables empathetic communication across populations, further amplifies Living Dream's influence, swaying public opinion toward the pilgrimage. Parallel to these external events, the narrative delves deeper into the Void's interior through the ongoing story of Edeard, the Waterwalker, on the planet Querencia. Edeard's arc progresses as he rises from to of Makkathran, leveraging his telekinetic abilities—manifesting as a form of "magic" within the Void's reality-warping confines—to combat corruption and crime. He confronts the secretive Eggshaper cult, whose members manipulate biological forms in ways that challenge the limits of Querencia's pseudo-medieval technological and framework, forcing Edeard to balance justice with the ethical boundaries of his powers. External threats compound the tension, as the ancient Raiel species issues stark warnings about the Void's inherent instability, citing historical cycles of expansion that have devoured star systems and reshaped the galaxy. Their concerns are validated when the Ocisen Empire seizes the opportunity to launch opportunistic invasions on vulnerable Commonwealth worlds, exploiting the distraction caused by the pilgrimage preparations to expand their territory. These incursions force the Commonwealth Navy into defensive postures, highlighting the broader interstellar repercussions of the Living Dream's actions. Midway through the novel, pivotal twists emerge that deepen the mystery of the Void's nature. , a reclusive figure entangled in the pilgrimage's , reveals herself as a potential Second Dreamer capable of broadcasting new visions from within the Void, drawing relentless pursuit from Living Dream enforcers and agents alike. Revelations about the Void's temporal mechanics surface, demonstrating its ability to manipulate time on a localized scale, while scientific assessments confirm its gradual consumption of stars at a rate of approximately one every 1,000 years to fuel its enigmatic processes. These developments propel the story toward greater uncertainty, underscoring the Void's role as both a of and a cosmic peril.

The Evolutionary Void

In The Evolutionary Void, the climax of the Void Trilogy, the Living Dream's to the Void commences despite dire warnings of galactic catastrophe, with millions of followers entering the artificial through a fleet of ships facilitated by technology. , having fully embraced her role as the Second Dreamer, broadcasts new visions of Edeard's life within the Void, guiding the pilgrims while forming an alliance with agents from the Anaerobic Nanonic Assembly (ANA), including figures like Oscar Monroe and Bradley Johansson, to navigate the escalating crisis. This mass ingress amplifies the Void's expansion, consuming nearby star systems and threatening the entire with annihilation. The narrative intensifies with multifaceted climactic battles across space and within the Void. Commonwealth naval forces, bolstered by deterrence fleets under Kazimir McFoster, clash with the Living Dream's armada and external invaders from the Ocisen Empire, whose aggressive fleet is ultimately repelled in a decisive engagement near the Dyson Alpha star. Simultaneously, the Accelerator Faction deploys a Dark Fortress to isolate , heightening interstellar tensions. Inside the Void on the planet Querencia, Edeard—known as the Waterwalker—confronts the boundaries of his world through repeated temporal resets enabled by the Void's unique physics, pushing toward an evolutionary breakthrough that challenges the planet's stagnant society. These conflicts converge as Araminta's visions link the external invasion with Edeard's internal struggles, forcing a unified response against the encroaching . Revelations about the Void's origins unfold during the pilgrimage's penetration, disclosing it as an engineered crafted by the ancient Firstlife civilization—a precursor —to evade the Milky Way's impending heat death and achieve a post-physical beyond entropy's grasp. The Void's relentless expansion stems from inherent evolutionary imperatives within its ecosystem, where biological and psionic pressures compel it to assimilate external matter for sustenance and growth, inadvertently endangering the surrounding . Edeard's journey culminates in a direct interface with the Skylords—ethereal guardians of the Void—who reveal these truths, prompting his transcendence to the Heart, a transcendent at the universe's core. Resolutions emerge through interventions by entities, as ANA:Faction minds and allied agents orchestrate a desperate gambit to breach the Void's barriers and negotiate with the Firstlife. , empowered by her Dreamer abilities, facilitates contact, leading to the Firstlife's decision to unmake the Void entirely, collapsing it into a expanse and halting the expansion threat. Key factions face varied fates: the Living Dream dissolves amid the pilgrims' ascension or dispersal, the Accelerators' schemes falter with Ilanthe's potential elevation to post-physicality, and society stabilizes under newfound technologies like Dark Fortress shielding. The Raiel, long-time observers, reassess their vigil, while human survivors integrate salvaged knowledge from the event. The epilogue explores the long-term repercussions on human society, depicting a reshaped by the Void's absence—a darkened core fostering introspection and technological adaptation, with enhanced replicator fields and neural interfaces becoming commonplace. Araminta's multiplicity—clones created during her Void traversal—symbolizes ongoing personal evolution, while Edeard's legacy manifests in subtle recreations, such as echoes of his companion Salrana, hinting at persistent threads of existence across the expanding . This closure underscores a tentative stability, with implications for humanity's future migrations and encounters in the broader .

Key Concepts

The Void

The Void is a central cosmological construct in Peter F. Hamilton's Void Trilogy, depicted as a self-contained microuniverse located at the core of the galaxy. This region features warped that forms an impenetrable boundary, preventing electromagnetic signals from escaping and rendering it invisible to conventional observation from outside. Periodically, the Void expands by absorbing surrounding stars and matter, sustaining its internal structure through this consumption process. The origin of the Void traces back billions of years to its creation by the Firstlife, an ancient alien species regarded as among the earliest sentient beings in the . Designed as an evolutionary refuge, it shields its inhabitants from the encroaching of the broader cosmos, allowing isolated development free from external cosmic decay. Within, diverse civilizations have arisen, including human descendants on the planet Querencia, stemming from a lost interstellar colony ship drawn into the Void eons ago. Internally, the Void exhibits profound , where time passes significantly faster for inhabitants relative to the outside universe, with expansion cycles occurring every approximately 35 external years corresponding to roughly 1,000 years internally and accelerating evolutionary pressures that compel to advance technologically or face . What appears as "magic" to internal societies—such as telepathic abilities and psychokinetic effects—stems from constrained biononic enhancements adapted to the Void's unique physics, which suppress advanced machinery while amplifying biological and mental capabilities. On a galactic scale, the Raiel—an ancient extraterrestrial race—have monitored the Void for over a million years, viewing it as an existential hazard due to failed attempts to breach or neutralize it. Humans first detected the anomaly through 21st-century Earth-based telescopes, interpreting it as an unusual stellar phenomenon before later revelations in the era. Projections indicate the Void's expansion will eventually engulf the entire , posing a dire to all galactic life. In the trilogy's cosmology, the Void serves as the origin of visionary dreams experienced by the character , which reveal glimpses of its internal worlds and precipitate broader interstellar interventions.

Advanced Technologies

In the Void Trilogy, wormholes serve as the primary mechanism for (FTL) travel across the , functioning as regions of warped that connect distant locations instantaneously. These artificial portals evolved from the static arrays pioneered by the Compression Space Transport (CST) company in earlier eras, advancing to dynamic generation capabilities aboard starships and stations, which allow for on-demand creation and stabilization during interstellar voyages. Within the boundaries of the Void, however, functionality is severely limited by spatial interference, restricting their use to short-range applications such as planetary train networks supported by pressure curtains to manage atmospheric differentials. Biononics represent a cornerstone of human augmentation in the trilogy's universe, consisting of nanoscale biological and electronic implants integrated directly into DNA to enable cellular regeneration, rapid wound healing, and physiological enhancements. These systems, prevalent among the elite "Higher" faction and widely adopted across human society, eliminate the need for traditional medical interventions and support advanced neural interfaces, such as third-level links that facilitate direct, telepathy-like communication by synchronizing thought patterns. Societally, biononics have become integral to daily life in the Central Worlds, promoting extended vitality and physical optimization, though their deployment is curtailed inside the Void due to environmental incompatibilities that disrupt their quantum-level operations. Rejuvenation therapy extends human lifespan indefinitely through periodic cellular reset procedures, reprogramming the body to a youthful state typically equivalent to the early twenties. The process, which takes approximately 14 months for individuals starting from advanced age, leverages manipulation discovered during early extraterrestrial explorations and induces a surge in hormonal activity post-treatment, often leading to heightened vitality and social reintegration challenges. In conjunction with technologies, allows for the creation of genetic backups, enabling personality engrams to be transferred into new bodies if the original is irreparably damaged, thereby ensuring continuity for long-lived citizens who may undergo multiple such cycles over centuries. The Advanced Neural Activity (ANA) system forms a posthuman virtual realm embedded within the quantum structure of spacetime surrounding , serving as a repository for uploaded human minds and simulated realities. Deployed in the 29th century, ANA houses multitudes of digitized personalities that interact in factionalized sub-realms, including for interstellar oversight, for ethical arbitration, and for experimental post-physical advancements, exerting subtle influence on affairs through advisory directives. This entity transcends conventional computing, functioning as a collective sentience that absorbs "mature" individuals seeking transcendence beyond physical existence, with its internal dynamics occasionally spilling into real-world events via proxy agents. Gaiafield technology, derived from studies of the alien Silfen species, enables the sharing of emotions and thoughts across populations through embedded gaiamotes—neural implants that transmit signals via a pervasive entanglement field. Developed by Oswald Fernandez in the early 30th century, it relies on nests, quasi-biological neural arrays that amplify and store collective mental states, fostering empathy and reducing interpersonal conflict in integrated societies. In the context of the Living Dream movement, gaiafield amplifies shared religious visions and emotional resonances, drawing millions into synchronized fervor and pilgrimage urges, though its voluntary adoption varies, with non-implanted individuals remaining outside the network. Among supplementary technologies, starships equipped with continuous wormhole drives enable deep-space exploration and , often protected by integral force fields that generate impermeable energy barriers against environmental hazards and weaponry. Smart dust sensors, comprising swarms of microscopic monitoring devices, provide pervasive environmental surveillance and in both and applications, dispersing to form networks for threat detection. True artificial intelligences remain absent from these systems, prohibited by post-Dawn laws enacted after the catastrophic events of the 27th century, which restrict computational entities to non-sentient restricted intelligences (RIs) to prevent recurrence of historical possessions and uprisings.

Characters

Principal Characters

Inigo is the First Dreamer and founder of the Living Dream religious movement, an astrophysicist who experienced visions of life inside the Void while working near Centurion Station, which he broadcast to inspire a spiritual quest for and fulfillment. His motivations stem from a profound personal connection to these dreams, driving him to share them as a path to transcendence, though he later disappears, leaving a legacy that shapes the trilogy's central conflict. Araminta serves as the protagonist and reluctant Second Dreamer, a small-time investor on the Samara who inherits a property linked to the Void, evolving from an ordinary individual avoiding entanglement to a pivotal figure influencing the fate of . Her arc highlights themes of personal agency and destiny, as she grapples with the immense responsibilities thrust upon her by her emerging visions. Edeard, known as the Waterwalker, is the heroic figure within the Void on the planet Querencia, an orphan who rises through society using psychokinetic abilities in a pre-technological world where thoughts manifest as actions. His journey from humble beginnings to embodies the internal and growth that Inigo's dreams depict, serving as an inspirational archetype for the Living Dream followers. Paula Myo is a veteran investigator for the Ana's Notification Agency (ANA), characterized by her unyielding commitment to justice and enhanced capabilities, including a sentient intelligence companion that aids her pursuits. In the trilogy, she relentlessly tracks threats related to the Void pilgrimage, drawing on her long history of service to maintain order amid escalating dangers. Ethan acts as the Cleric Conservator of the Living Dream, a fanatical yet pragmatic leader who succeeds and propels the movement's ambitious plans with a mix of zeal and strategic calculation. His role underscores the tension between religious fervor and political maneuvering in advancing . Other notable original characters include Sheldonite Likan, a corporate executive who opposes the Living Dream's expansion through economic and covert means, representing industrial antagonism. Tochee is an enigmatic alien ally from an unknown species, providing unique perspectives and support in interstellar endeavors. Corrie-Lyn, Araminta's close friend and a former Living Dream councilor, offers emotional and advisory support, her arc tied to themes of loyalty and personal redemption.

Recurring Characters from the Commonwealth Saga

Several key figures from the return in the Void Trilogy, providing continuity and leveraging their historical influence to navigate the escalating crisis surrounding the Void. These characters, many of whom have extended their lives through treatments to span over a millennium, bring evolved perspectives on humanity's place in the , shaped by past interstellar conflicts but focused here on opposing the Living Dream's . Their involvement underscores the trilogy's themes of legacy and technological mastery in a post-war . Nigel Sheldon, co-founder of technology alongside Ozzie and head of the vast Sheldon Dynasty, remains one of the wealthiest and most influential industrialists in human space. In the Void Trilogy, he deploys his immense resources and engineering expertise to support efforts against , including the development and provision of advanced tools to counter the Living Dream's expansionist agenda. His enduring commitment to human expansion, rooted in his 21st-century origins and maintained through repeated rejuve treatments that have aged him into the thousands of years, reflects a pragmatic view of humanity's future as one of continued technological dominance rather than isolation. Ozzie Fernandez Isaacs, the eccentric co-inventor of drives and creator of the gaiafield neural interface technology, appears in a semi-retired capacity, having largely withdrawn from public life to pursue personal explorations. Drawing on his vast knowledge of alien species encountered during the era, he offers critical insights into the Void's enigmatic nature and potential extraterrestrial connections, advising key figures on its dangers. At over a thousand years old via rejuve, Ozzie's hedonistic and skeptical worldview has evolved post-Starflyer War to emphasize curiosity and adaptability as safeguards for humanity's survival, contrasting with more rigid political stances. Gore Burnelli, patriarch of the powerful Burnelli Grand Family and leader of the Conservative Faction within ANA:Governance, orchestrates much of the political opposition to the Living Dream from his post-physical existence. As a dynasty head with centuries of experience in interstellar , he mobilizes family networks and conservative allies to undermine the pilgrimage's momentum through strategic interventions. His age, extended to millennia through rejuve and eventual ascension, informs a conservative outlook on humanity's future, prioritizing stability and self-determination in the wake of historical threats. Bradley Johansson, the immortal revolutionary who led the Guardians of Selfhood during the events of Pandora's Star, emerges as a steadfast ally to the Conservative Faction in their battle against the Living Dream. Sustained by rejuve into effective , he brings his revolutionary zeal and tactical acumen to covert operations aimed at preserving human autonomy from the Void's influence. Johansson's perspectives have matured over a thousand years, shifting from outright rebellion to a more nuanced guardianship of humanity's evolutionary path following the Starflyer War. Justine Burnelli, daughter of Gore Burnelli and a prominent corporate executive and social influencer on , plays a pivotal role in investigative efforts tied to the Void crisis. Leveraging her family's resources and her own status within the Grand Families, she conducts inquiries that expose Living Dream vulnerabilities and influence public opinion. Through rejuve, Justine has lived for centuries, developing a blend of progressive social views and familial loyalty that highlights humanity's need for ethical evolution in an age of advanced technology.

Themes and Reception

Major Themes

The Void Trilogy explores the tension between and stasis, portraying the Void as a cosmic force that compels radical , in stark contrast to the stagnation induced by human technologies that suppress natural change. In this narrative, advanced human societies achieve near-eternal life through genetic and cybernetic enhancements, yet this permanence fosters complacency and halts progressive development, underscoring the trilogy's critique of utopias as inherently static and ultimately destructive. Central to the series is the theme of and , exemplified by the Living Dream movement, a techno-religion that blends spiritual aspirations with technological mediation, critiquing the perils of unquestioning devotion. This faith-driven ideology propagates visions of transcendence, highlighting how blind belief can mobilize masses toward risky endeavors, often at the expense of broader cosmic stability, and serves as an for the dangers of dogmatic extremism in a era. Human emerges as a recurring motif, warning of the catastrophic risks posed by tampering with incomprehensible cosmic phenomena, much like the Raiel aliens' policy of non-intervention to avoid provoking unknown threats. The trilogy illustrates how overconfidence in technological mastery leads to galaxy-spanning perils, paralleling historical patterns of arrogance in exploration and control. Identity and are interrogated through biononic enhancements and the Affinity Network ANA, which dissolve traditional human boundaries by enabling uploading and virtual immortality, raising profound questions about the of and enduring legacy in an ageless existence. These elements blur the line between organic and , challenging notions of and individuality as humans evolve into informational entities detached from physical form. The narrative also reflects on and alien contact, examining the ethical dilemmas of human expansion into alien domains and interactions with like the Ocisen, emphasizing the moral imperatives of restraint and respect toward otherworldly inhabitants to prevent exploitative conflicts. The Void itself briefly illustrates entropy's inexorable role in cosmic cycles, consuming stellar matter and underscoring the limits of technological defiance against universal decay.

Critical Reception

The Void Trilogy received widespread acclaim for its expansive scope, intricate plotting, and integration of elements, continuing Peter F. Hamilton's reputation for ambitious . In a 2007 review, Eric Brown of praised the novel's epic vision and convincingly realized future settings, though noting that remained a relative weakness. A 2008 Guardian profile described Hamilton as the "master of what has called widescreen baroque." similarly commended Hamilton's ability to weave together multiple plotlines in The Temporal Void, describing it as a seamless handling of complex narratives despite their unwieldiness. On , the individual volumes garnered average ratings of approximately 4.2 out of 5, based on over 75,000 combined user ratings, reflecting strong reader appreciation for the trilogy's depth and world-building. Critics and readers alike pointed to the series' complexity as a double-edged sword, with some finding the proliferation of characters and subplots overwhelming. The review of The Temporal Void acknowledged the "numerous unwieldy plot lines" as a challenge amid the interstellar intrigue, while Brown's Guardian assessment echoed concerns about underdeveloped characters amid the grand scale. Later analyses, such as a 2010 review in Strange Horizons of The Evolutionary Void, noted frustrations with certain character arcs, like the subplot, which some found grating despite the overall satisfying resolution. Commercially, the trilogy achieved bestseller status in the UK and , contributing to Hamilton's overall sales of millions of copies across his oeuvre and solidifying his standing following the . A 2008 Guardian profile described Hamilton's works as blockbusters that "sell millions," underscoring the series' market success and its role in expanding his readership. The trilogy received no major awards but maintained enduring appeal, with reviewers like those at SF Site in 2010 emphasizing its reread value due to the layered plotting. By 2025, no adaptations had materialized, though fan interest persisted through discussions linking it to Hamilton's subsequent sequence in the .

References

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