WWE All Stars
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| WWE All Stars | |
|---|---|
North American cover art featuring several wrestlers | |
| Developers | THQ San Diego (PS3/Xbox 360) Subdued Software (PS2/Wii/3DS/PSP) |
| Publisher | THQ |
| Producers | Scot Lane and Sal Divita |
| Engine | Unreal Engine 3 (PS3/Xbox 360) |
| Platforms | PlayStation 2 PlayStation 3 PlayStation Portable Wii Nintendo 3DS Xbox 360 |
| Release | Nintendo 3DS |
| Genre | Sports |
| Modes | Single-player, multiplayer |
WWE All Stars is a 2011 professional wrestling video game published by THQ and released for Nintendo 3DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii and Xbox 360 systems. The game features current and former WWE wrestlers competing in fast-paced wrestling matches.[3][4] It is also the only WWE video game to be available for the Nintendo 3DS and the last WWE video game to be released on the PlayStation 2 and PlayStation Portable.
Gameplay
[edit]In contrast to the simulation-based WWE SmackDown vs. Raw series, WWE All Stars features arcade-style gameplay along with over-the-top animation and wrestlers bearing a more exaggerated look. The game is a combination of a fighting game and a wrestling game, with combos playing a major factor in gameplay, both on the ground and mid-air. Characters perform exaggerated moves, such as John Cena's Attitude Adjustment, in which he leaps high into the air and Triple H's Pedigree with shock waves running across the ring.[4]
WWE All Stars features contemporary WWE wrestlers such as Kane, Randy Orton, Triple H, The Undertaker, Rey Mysterio, CM Punk, Sheamus and John Cena and past wrestlers such as Dusty Rhodes, Roddy Piper, Bret Hart, Shawn Michaels, Steve Austin, Ted DiBiase and Michael Hayes, as well as commentary from Jim Ross and Jerry Lawler, the latter of whom is also a playable character. All Stars has 3 modes of gameplay which are as follows:
- Path of Champions
Players compete in a 10-match gauntlet against the WWE Legends, Superstars and Tag Teams. Along the way, the story progresses with cutscenes from Undertaker, Randy Orton and D-Generation X. Path of Champions presents three unique storylines in a ladder-style tournament: Path of Champions Legends – The Undertaker (featuring Paul Bearer), Path of Champions Superstars – Randy Orton and Path of Champions Tag Team – D-Generation X.
- Fantasy Warfare
Fantasy Warfare is a game mode which involves a series of 15 WWE dream matches that pit Legends of the past against a characteristically similar modern-day Superstar. Each match begins with a video promo to introduce the competitors and has a personalized storyline based on the history of those involved.
Every completed bout in Fantasy Warfare will unlock the next dream match, culminating with the final bout, "Mr. WrestleMania", featuring a fantasy WrestleMania rematch between Shawn Michaels and The Undertaker. Getting through the match-ups is where ten of the game's 30-man roster can be unlocked: Eddie Guerrero, Mr. Perfect, Sgt. Slaughter, Jimmy Snuka, and Shawn Michaels can be unlocked from the Legends side; The Miz, Edge, Jack Swagger, Kane, and Drew McIntyre from the Superstars side.
There are also achievements and trophies that can be earned by finishing the mode when completed by each generation.
- Exhibition
In this mode players can play their own matches with chosen superstars and opponents.
- Create-a-wrestler
In this mode players can create their own superstar, using the moveset of another wrestler, including their finisher.
Development
[edit]WWE All Stars was developed by THQ San Diego for the PlayStation 3 and Xbox 360 systems and Subdued Software for the PlayStation Portable, Wii, Nintendo 3DS and PlayStation 2 systems.[5][6][7] All Stars is the first WWE game to be produced by THQ San Diego. Many of the team's employees had worked at Midway San Diego, the studio that developed the first TNA Impact! professional wrestling video game.[8] It is the second WWE game produced by video game designer, Sal Divita, the first being WWF WrestleMania: The Arcade Game.[9]
The first official announcement for both WWE All Stars and WWE SmackDown vs. Raw 2011 was made at E3 in June 2010 by THQ, shortly followed by an interview with gaming website GameSpot.[5] Many DLC characters were confirmed, the first being "The Million Dollar Man" Ted DiBiase alongside his son Ted Jr. The first wave of DLC was composed of two separate packs, and a single character, Honky Tonk Man, who was released to the public as a free character on April 16, 2011, for PS3 users. However he alongside the other wave 1 DLC characters were pushed back to April 28, 2011, for Xbox 360 users. As compensation from THQ, they would release R-Truth for free. On June 27 THQ announced the release date of the next DLC packs. On July 6, 2011, R-Truth was released for free and the "All-Time Greats" Pack including Chris Jericho, The Road Warriors and Jerry Lawler were also released. On August 2, 2011, the "Southern Charisma" Pack was released, which included Michael Hayes and Mark Henry.
On August 30, 2011, THQ announced that the game would be released for the Nintendo 3DS on November 22, 2011, in North America and November 25, 2011, in Europe.[10] The game features two new game modes and all the DLC characters. The new game modes are Score Scramble and Gauntlet; in Score Scramble players can either fight until one person gets 50,000 points or do a timed battle. In Gauntlet, players fight against the entire WWE All Stars roster excluding created characters. Also, the ability to choose finishers different from the moveset has been removed. For example, if a player were to choose Triple H's moveset for a created character, the finisher would automatically be the Pedigree.
As of April 28, 2013, the online multiplayer servers have been shut down. This has been confirmed by Aubrey Sitterson, the interactive marketing manager for WWE Games, via his Twitter account.[11]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | (PS3) 75/100[12] (X360) 75/100[13] (Wii) 68/100[14] (PSP) 70/100[15] (3DS) 71/100[16] |
| Publication | Score |
|---|---|
| GameSpot | (Wii) 6/10[18] (PS3) 7/10[19] (X360) 7/10[20] |
| IGN | (PSP) 7/10[17] |
WWE All Stars received "generally favorable reviews" on the PlayStation 3 and Xbox 360 versions while the Nintendo Wii, PlayStation Portable and Nintendo 3DS versions received "mixed or average reviews", according to review aggregator Metacritic.[12][13][14][15][16]
Many critics were particularly fond of the art design and fast-paced gameplay, with Giant Bomb's Jeff Gerstmann calling it "an exciting game that's entertaining in a way that no wrestling game has been for a generation or more."[21] GameSpot gave the Wii version an average score of 6 out of 10.[18] While both the PlayStation 3 and Xbox 360 received a 7 out of 10.[20][19]
GameZone gave the game a 7.5/10, stating "A fresh branch of World Wrestling Entertainment video games, THQ has done a fantastic job of cherry-picking the best elements of wrestling with some of the most recognizable characters and stars in a visually fantastic package."[22] The PSP version of the game received mixed reviews. IGN rated the PSP a 7/10, stating "Wrestling fans will have fun when they pick this one up but I don't know how long it'll last as it's a bit shallow."[17]
TotalPlayStation gave the game a 70/100 rating saying "The switch to a simpler play style is a welcome one, and it's great to see some of the legends of the past get their due. The presentation is top notch. Unfortunately there isn't a whole lot of content to play around with here, and it can get old fast." SpazioGames rated the game a 70/100, stating "A fast and colourful arcade wrestling game, with a good roster and deep control system; on the other hand, the title is pretty short and too much similar to the previous wrestling games on PSP".[23]
Ztgd gave the PSP version a 70/100, stating "WWE All Stars on the PSP shouldn't be your first choice of all the available platform options, but if you are looking for a wrestling game that is fun and plays quickly on the go, it's a great choice."[24] XboxAddict gave the game 86%, stating "This game works to recapture some of that (arcade) magic...and if any game would have ever dethroned Wrestlefest as king of the arcade mountain, this would have stomped a Steve Austin-esque mudhole into that title.[25]
WWE All Stars was nominated for the title of Best Fighting Game at the 2011 Spike Video Game Awards, but lost to Mortal Kombat.
See also
[edit]References
[edit]- ^ "Games : Xbox 360 : "WWE ALL STARS"". VGReleases.com. Archived from the original on July 17, 2011. Retrieved January 6, 2011.
- ^ "WWE All Stars Press Release (August 30, 2011)". THQ. Archived from the original on April 30, 2015. Retrieved August 30, 2011.
- ^ "WWE All Stars Press Release". THQ. Archived from the original on February 13, 2011. Retrieved January 29, 2011.
- ^ a b Funk, John (January 19, 2011). "Hands-On: WWE: All-Stars". The Escapist. Archived from the original on January 24, 2011. Retrieved January 29, 2011.
- ^ a b Ekberg, Brian (June 8, 2010). "Hands-On With THQ's E3 WWE Games". GameSpot. Retrieved June 13, 2010.
- ^ "WWE All Stars". THQ. Archived from the original on June 16, 2010. Retrieved June 13, 2010.
- ^ "E3: WWE All Stars Interview: Sal DiVita". GameSpot. June 10, 2010. Archived from the original on July 12, 2010. Retrieved June 18, 2010.
- ^ "THQ San Diego's Dave Friedland talks WWE All-Stars". GamerNode. January 19, 2011. Archived from the original on July 11, 2011. Retrieved January 29, 2011.
Our creative director, Sal Divita, worked on NBA Jam, NFL Blitz... we worked on the TNA Impact game
- ^ Robinson, Jon (June 14, 2010). "Sal DiVita talks WWE All Stars". ESPN. Retrieved January 29, 2011.
- ^ "THQ - Investor Relations - News Release". Archived from the original on September 1, 2013. Retrieved August 30, 2011.
- ^ aubrey🌹sitterson [@aubreysitterson] (April 28, 2013). "@itsmyyard WWE All-Stars came out two years ago, and as a result, we no longer support online play" (Tweet) – via Twitter.
- ^ a b "WWE All Stars (PS3)". Metacritic.
- ^ a b "WWE All Stars (XBox 360)". Metacritic.
- ^ a b "WWE All Stars (Wii)". Metacritic.
- ^ a b "WWE All Stars (PSP)". Metacritic.
- ^ a b "WWE All Stars (3DS)". Metacritic.
- ^ a b "WWE All Stars Review - IGN". March 31, 2011.
- ^ a b "WWE All Stars Review". February 3, 2012.
- ^ a b "WWE All Stars Review".
- ^ a b "WWE All Stars Review".
- ^ "WWE All Stars Review". March 29, 2011.
- ^ "WWE All Stars Review | GameZone.com". Archived from the original on June 29, 2011. Retrieved June 24, 2011.
- ^ "WWE All Stars - PSP - Recensione, Videogiochi, SpazioGames.it". www.spaziogames.it. Archived from the original on April 21, 2011.
- ^ "WWE All-Stars Review". April 11, 2011.
- ^ "STAFF REVIEW of WWE All-Stars (Xbox 360)". Retrieved September 16, 2023.
- John Powell (April 1, 2011). "WWE goes over the top with All-Stars". G4TV Canada. Retrieved April 13, 2011.
WWE All Stars
View on GrokipediaGameplay
Combat Mechanics
WWE All Stars features an arcade-style combat system designed for accessibility and fast-paced action, emphasizing simplified controls that allow players to execute strikes, grapples, and submissions without complex inputs. The core mechanics revolve around four primary buttons: light strikes for quick jabs and punches, strong strikes for heavier blows, light grapples for fast throws and takedowns, and strong grapples for more powerful maneuvers like suplexes or bodyslams. These actions can be chained into combos, where successful hits build a super meter represented by stars, enabling enhanced "extreme attacks" that amplify damage and add flair, such as supercharged versions of standard moves. Submissions are integrated into grapple chains, often culminating in holds that require timed button mashing to escape, promoting momentum shifts through successful counters or reversals triggered by pressing a dedicated bumper button at precise moments.[10][11][12] The game's animations are deliberately exaggerated to capture a cartoonish, larger-than-life wrestling aesthetic, with wrestlers bouncing off the mat like ragdolls and performing aerial assaults from turnbuckles that can launch opponents across the ring in physics-defying arcs. Finishers and signature moves, drawn from real WWE performers' arsenals but amplified for spectacle, trigger cinematic sequences once the super meter fills—examples include John Cena's Attitude Adjustment hurling foes skyward or The Undertaker's Tombstone Piledriver in slow motion for dramatic effect. Environmental interactions enhance the chaos, as players can retrieve weapons like chairs or bats from under the ring to incorporate into strikes, though overuse risks match disqualifications in standard rulesets; ring posts and ropes serve as launch points for Irish whips or climbs leading to high-flying dives. This system prioritizes fluid, combo-driven offense over simulation, allowing momentum to swing rapidly via reversals that punish aggressive play.[10][12][13] A key feature is the reversal mechanic, which functions as a momentum-building tool akin to a payback system, where defending against incoming attacks fills the super meter faster and enables temporary power-ups for counteroffensives, turning defensive plays into offensive opportunities. Commentary by WWE veterans Jim Ross and Jerry Lawler integrates dynamically, with voiced lines reacting to specific moves like finishers or big spots, though reviews note it can feel repetitive or overshadowed by sound effects. Platform variations primarily affect input methods: console versions (PS3, Xbox 360) use standard analog sticks and buttons for precise control, while the Wii edition supports Wii Remote + Nunchuk, alongside Classic or GameCube controllers for a more traditional feel, though motion implementation is limited compared to prior WWE titles.[10][14][15][16]Game Modes
WWE All Stars features a variety of single-player and multiplayer modes that emphasize arcade-style wrestling action, allowing players to engage in structured campaigns or custom battles using the game's exaggerated combat system. These modes leverage mechanics such as momentum shifts and paybacks to create strategic depth in matches, while focusing on progression through rivalries between WWE Legends and current Superstars.[17] The primary single-player experience is Path of Champions, a story-driven gauntlet mode consisting of three separate 10-match paths that pit players against opponents in ladder-style tournaments for championship titles. In the Legends path, players control iconic figures like Andre the Giant or Jake "The Snake" Roberts to challenge The Undertaker for the World Heavyweight Championship; the Superstars path has modern wrestlers like John Cena facing Randy Orton for the WWE Championship; and the Tag Team path features duos battling D-Generation X for the WWE Tag Team Championship. Completing these paths unlocks wrestler biographies, alternate costumes, and new movesets, with narrative cutscenes highlighting era-spanning rivalries.[17][8] Fantasy Warfare serves as a customizable tournament creator for up to 15 dream matchups, enabling players to simulate inter-era clashes between 15 predetermined Legend-Superstar pairings, such as Andre the Giant versus Big Show or "Stone Cold" Steve Austin versus CM Punk. This mode allows branching selections to determine outcomes and unlocks additional content like video packages upon completion, emphasizing variety through preset rivalries rather than open creation.[17][18][4] Exhibition mode offers standalone one-off matches in formats including singles, tag teams, triple threats, fatal four-ways, tornado tags, eliminations, extreme rules, steel cage escapes, and battle royals, providing quick access to the core combat without progression elements. These matches support up to four local players across platforms, fostering versus play with customizable rules like no disqualifications.[17][9] Online multiplayer, available at launch on consoles, extended Exhibition and other modes to ranked matches, player-hosted lobbies, and global leaderboards for competitive tracking, though servers were discontinued in 2013. Local versus options complemented this by supporting split-screen or ad-hoc play for up to four participants, enhancing accessibility for group sessions.[19][20][21]Roster and Customization
The base roster of WWE All Stars consists of 30 playable wrestlers, evenly divided between 15 modern WWE Superstars and 15 classic WWE Legends, allowing players to select characters from different eras for matches.[22] Superstars include prominent figures such as John Cena, CM Punk, The Miz, and Edge, representing the contemporary WWE roster at the time of the game's release.[4] Legends feature iconic past stars like The Undertaker, Eddie Guerrero, Shawn Michaels, Andre the Giant, and Hulk Hogan, emphasizing historical rivalries and fantasy matchups between eras.[7] The game's moveset system enables limited customization by allowing players to select from 30 pre-defined movesets inspired by WWE wrestlers' real-life arsenals, with options to independently choose a finisher, taunt variations, and entrance from WWE history.[23] Finishers such as John Cena's Attitude Adjustment or The Undertaker's Tombstone can be mixed with movesets from other characters, while taunts and entrances draw from a library of authentic WWE animations to personalize wrestler presentations.[24] This approach prioritizes accessibility over granular editing, focusing on era-appropriate adaptations like high-flying maneuvers for Legends such as Ricky Steamboat.[23] The Create-a-Wrestler mode provides comprehensive tools for building original characters, including detailed adjustments to appearance (such as head shape, body proportions, facial features, and height), attire (with options for clothing, accessories, and color schemes), and up to 16 savable custom profiles.[25] Players can assign a selected moveset, finisher, taunt, and entrance to their creation, integrating it into game modes like versus matches, though the mode lacks advanced editing for existing roster members.[26] This feature supports community-driven content by enabling unique superstars that blend elements from WWE's vast history.[6] Across platforms, the core roster remains consistent, though handheld versions like the Nintendo 3DS and PlayStation Portable feature scaled-down graphical fidelity and minor control adaptations without altering the character lineup.[27] The soundtrack integrates licensed entrance themes tied to the roster, such as "Booyaka 619" by P.O.D. for Rey Mysterio and "Real American" by Rick Derringer for Hulk Hogan, enhancing the authenticity of character introductions during gameplay.[28]Development
Concept and Announcement
WWE All Stars was conceived as a departure from the simulation-focused WWE SmackDown vs. Raw series, returning to the arcade-style roots of wrestling video games with over-the-top animations and a focus on fantasy matchups between WWE legends and modern superstars rather than realistic simulations. The game's vision drew inspiration from classic arcade titles like WWF WrestleMania: The Arcade Game, emphasizing exaggerated, larger-than-life action to appeal to a broader audience beyond hardcore wrestling fans. This approach prioritized intuitive controls and spectacular moves, such as massive finishers and dynamic grapples, to create engaging, competitive spectacles without the complexity of detailed weight detection or branching mechanics found in prior entries.[29][5][16] The game was publicly announced by THQ at the Electronic Entertainment Expo (E3) in June 2010, where it was positioned as a complementary title to the annual simulation series, offering a fresh take on WWE gaming. Trailers debuted at the event showcased the game's distinctive comic book-inspired, cel-shaded graphics and highlighted cross-era battles, such as John Cena versus The Rock, to underscore the fantasy elements of pitting past icons against current talent. These reveals emphasized the arcade brawler mechanics, with fluid animations and vibrant arenas designed to evoke high-energy, nostalgic wrestling entertainment.[30][31] Key figures behind the project included THQ San Diego's general manager Scot Lane and creative director Sal DiVita, who led the effort to craft accessible gameplay suitable for casual fans unfamiliar with intricate wrestling controls. DiVita, drawing from his experience on arcade sports titles like NBA Jam and NFL Blitz, aimed to simplify mechanics while amplifying the spectacle of superstar clashes, ensuring the game felt approachable yet thrilling for newcomers. This focus on ease of entry was intended to broaden the WWE gaming audience, tying into fantasy roster elements like legend-versus-superstar paths without requiring deep knowledge of wrestling lore.[32][29] To support the dynamic animations central to its arcade vision, the high-end console versions for PlayStation 3 and Xbox 360 were built using Unreal Engine 3, enabling advanced rendering for exaggerated wrestler models and fluid combat sequences. This technical choice allowed for the high-fidelity, over-the-top visuals that differentiated All Stars from the more grounded engine used in the SmackDown series, facilitating seamless transitions between strikes, grapples, and finishers on next-gen platforms.[5]Production and Technical Details
WWE All Stars was led in development by THQ San Diego for the PlayStation 3 and Xbox 360 versions, with creative director Sal DiVita overseeing the project's direction toward a fast-paced, arcade-style wrestling experience distinct from THQ's simulation-based WWE titles.[29] The ports for the PlayStation 2, Wii, PlayStation Portable, and Nintendo 3DS were developed by Subdued Software using a custom engine optimized for those platforms, derived from the PSP build, while preserving the exaggerated action. Motion capture sessions were conducted with professional wrestlers to record authentic movement for key maneuvers, such as grapples and strikes, before applying digital exaggeration to amplify impacts and speed for an over-the-top arcade feel that prioritized spectacle over simulation accuracy.[33] This process drew on the team's prior experience with wrestling games, ensuring moves retained recognizable WWE flair while fitting the game's combo-driven combat system.[29] A primary challenge during production was striking a balance between accessibility for casual players—through simplified controls and quick matches—and depth for veterans, achieved by layering fighting-game mechanics like momentum meters onto wrestling fundamentals without overwhelming newcomers.[29] Optimization for last-generation platforms like the PlayStation 2 proved particularly demanding, as the team ported elements from the more constrained PSP build to maintain frame rates and visual fidelity on aging hardware, resulting in some compromises in texture detail and effects compared to next-gen versions. The visual design adopted a cel-shaded art style to channel a comic-book wrestling fantasy, featuring bold outlines, vibrant colors, and hyper-muscular character models that emphasized larger-than-life personas like John Cena and The Rock.[34] This aesthetic not only differentiated it from photorealistic WWE games but also supported the exaggerated animations, creating a dynamic, panel-like presentation during high-flying sequences and finishers. Audio production included full voice acting by the featured superstars for their in-ring taunts and entrances, adding authenticity to character portrayals, while Jim Ross and Jerry Lawler provided the in-game commentary tracks to narrate matches with their signature WWE broadcast energy.[35][13] The sound design further enhanced the arcade vibe through amplified impact sounds and a licensed soundtrack blending rock anthems with wrestling motifs.[28]Release
Platforms and Release Dates
WWE All Stars was developed and released as a multi-platform title to broaden its accessibility across both current- and previous-generation hardware, targeting a wide range of gamers from console enthusiasts to handheld users. The game launched on high-definition platforms including the PlayStation 3 and Xbox 360, which supported enhanced visuals and online features, alongside last-generation systems such as the PlayStation 2, Wii, and PlayStation Portable for broader compatibility. A dedicated port followed for the Nintendo 3DS, featuring adjusted graphics optimized for the handheld's 3D capabilities and stereoscopic display.[2][5][36] In North America, the core versions for PlayStation 3, Xbox 360, PlayStation 2, Wii, and PlayStation Portable were released simultaneously on March 29, 2011, with the European launch occurring three days later on April 1, 2011. The Nintendo 3DS version arrived later in the year, debuting on November 22, 2011, in North America and November 25, 2011, in Europe, aligning with the holiday shopping season and coinciding with the release of its successor, WWE '12, on other platforms. This staggered rollout for the 3DS port allowed developers to refine the adaptation without delaying the main console versions.[37][38][3] Suggested retail pricing reflected the generational divide, with next-generation editions for PlayStation 3 and Xbox 360 set at $59.99 to match standard AAA titles of the era, while last-generation versions on PlayStation 2, Wii, and PlayStation Portable were positioned at $39.99 for budget-conscious players. Regional variations were minimal, primarily involving localized menu text and audio commentary options to accommodate different languages, ensuring the core experience remained consistent worldwide. The game was distributed exclusively in standard retail packaging, without noted special or collector's editions.[39][40]Downloadable Content
WWE All Stars received several downloadable content packs following its initial release, expanding the roster with additional wrestlers from WWE's history and current lineup. These packs were primarily available on PlayStation 3 and Xbox 360, with some compatibility on Wii, and focused on themed groups of characters that integrated seamlessly into the game's modes, including exhibition matches, fantasy warfare, and path of champions.[41][42] The first major DLC offerings arrived in April 2011, starting with the free Honky Tonk Man character, followed by the Million Dollar Pack for $1.99 (or 160 Microsoft Points), which added "The Million Dollar Man" Ted DiBiase and Ted DiBiase Jr., both equipped with signature moves like the Million Dollar Dream.[43] In April 2011, the American Dream Pack launched at the same price, introducing "The American Dream" Dusty Rhodes and "Dashing" Cody Rhodes, complete with family-themed alternate attires and movesets emphasizing brawling and aerial attacks.[43] Subsequent packs continued the expansion through the summer. The All-Time Greats Pack, released on July 5, 2011, for $3.99 (or 320 Microsoft Points), featured Chris Jericho, Jerry "The King" Lawler, and the Road Warriors (Hawk and Animal), highlighting high-flying and tag-team dynamics with new finishers such as Jericho's Codebreaker and the Road Warriors' Doomsday Device. Later, in August 2011, the Southern Charisma Pack became available for $2.99 (or 240 Microsoft Points), including Big Boss Man, Michael Hayes, and Mark Henry, with moves tailored to power-based wrestling styles like Henry's World's Strongest Slam. Additionally, R-Truth was offered as a free download, usable across all gameplay modes.[44][42][41] All DLC wrestlers were fully integrated into the base game, allowing players to select them in any mode without restrictions, and included updated entrance animations and themes where applicable to enhance authenticity. The Nintendo 3DS port, released later in 2011, bundled all prior DLC characters at no extra cost, ensuring broader accessibility.[45][46] No further major packs were announced after the Southern Charisma release, though the content significantly extended the game's replayability for wrestling enthusiasts.| Pack Name | Release Date | Characters | Price (USD) |
|---|---|---|---|
| Honky Tonk Man | April 2011 | Honky Tonk Man | Free |
| Million Dollar Pack | April 2011 | Ted DiBiase, Ted DiBiase Jr. | $1.99 |
| American Dream Pack | April 2011 | Dusty Rhodes, Cody Rhodes | $1.99 |
| All-Time Greats Pack | July 2011 | Chris Jericho, Jerry Lawler, Hawk, Animal | $3.99 |
| Southern Charisma Pack | August 2011 | Big Boss Man, Michael Hayes, Mark Henry | $2.99 |
| R-Truth | 2011 | R-Truth | Free |