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Adobe Authorware
Adobe Authorware
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Adobe Authorware
Original authorMacromedia
DeveloperAdobe Inc.
Final release
7.02 / 2003; 22 years ago (2003)
Operating systemMicrosoft Windows and Mac OS X
TypeIntegrated development environment
LicenseCommercial proprietary software
Websitewww.adobe.com/products/authorware/

Adobe Authorware (previously Macromedia Authorware, originally Authorware) is a discontinued e-learning authoring tool with its own interpreted, flowchart-based, graphical programming language. Authorware was used for creating interactive e-learning programs that could integrate a range of multimedia content, particularly electronic educational technology (also called e-learning) applications. The flowchart model differentiates Authorware from other authoring tools, such as Adobe Flash and Adobe Director, which rely on a visual stage, time-line and script structure.

History

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Authorware was originally produced by Authorware Inc., founded in 1987 by Dr Michael Allen. Allen had contributed to the development of the PLATO computer-assisted instruction system during the 1970s that was developed jointly by the University of Illinois and Control Data Corporation. CDC, where Allen was Director of Advanced Instructional Systems R&D, invested heavily in the development of an expansive library of interactive "courseware" to run on the PLATO system.

PLATO courseware was developed in a unique programming language called TUTOR, which provided structures unique to learning interactions, such as answer judging and branching. TUTOR programmers were able to build powerful scripted systems that included simulations and games. However, despite the intent to create a special-purpose programming language usable by educators, and the decades of work that went into it, the TUTOR language was not easy to learn.

Authorware started as a system aimed at addressing the problems in TUTOR. Originally titled Course of Action (CoA), it was a Macintosh-only program, but produced runtime programs for both the Mac and DOS. Authorware came later and produced DOS runtime versions until the release of the first Microsoft Windows version.

Authorware used a visual interface with icons, representing essential components of the interactive learning experience. "Authors" placed icons along a “flowline” to create a sequence of events. Icons represented such components as Display—put something on the screen, Question—ask the learner for a response, Calc—perform a calculation, read data, and/or store data, and Animate—move something around on the screen. By simply placing the icons in sequence and adjusting their properties, authors could instantly see the structure of program they were creating and, most importantly, run it to see what learners would see. On-screen changes were easy to make, even while the program was running.

Authorware became a rapid success in the marketplace, obtaining more than 80% of the market[which?] in about three years. Authorware Inc. merged with MacroMind/Paracomp in 1992 to form Macromedia. In December 2005, Adobe and Macromedia merged, under the Adobe Systems name. The most recent version of Authorware is 7.02; version 7 was released in 2003. The Authorware player has some issues with Internet Explorer 7 and later under Windows Vista due to Protected mode as well as runtime errors due to a bug in Authorware's implementation of ReadURL() Javascript function.[1]

It was generally known in the Authorware development community that version 8.0 was in production prior to the merger between the two companies, with 4 beta versions released to external testing shortly before the merger was completed. Among several other features intended for the new version, the ability to publish to Flash's SWF (ShockWave Flash) was at the top of the list. Once production shifted to Adobe's off-shore development facility in Bangalore, India, the free-flow of information that had been enjoyed between Macromedia's engineering team and its beta testers was curtailed. On Friday, 3 August 2007, after several years of keeping the development community in limbo, Adobe finally announced its plans to discontinue development of Authorware.

Usage and features

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Authorware's distinctive style revolved around a central icon: the Interaction Icon. The structure of the authoring environment encouraged rich interaction; complex user feed-back was not only possible but somewhat suggested by the software, rather than suggesting the usual media diffusion. This Interaction Icon allowed various forms of user feedback (move object to, along a line, click an object or hot-spot; plus the usual text-entry, keypress, etc.)

The original strength in education of Authorware could be linked to its roots in pedagogical models based on constructivist views.

Authorware programs start by creating a flowline, which is a flowchart showing the structure of the developer's program. The developer can add and manage text, graphics, animation, sound and video; develop interactivity and add navigational elements such as links, buttons, and menus. Macromedia Flash and Macromedia Director movies can also be integrated into an Authorware project. "Xtra Extensions" (or "Xtras") could also be used to extend the functionality of Authorware, which is similar to HyperCard's XCMDs.[2] Authorware's power can be even better utilized with the use of variables, functions and expressions. Authorware could interpret both its built-in proprietary scripting language and JavaScript version 1.5.

Authorware programs could be distributed as stand-alone executable files, or over the web which required a proprietary Authorware Web Player. Adobe also distributed free stand-alone players for Mac and Windows.

Use in eLearning

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Authorware was particularly well suited to eLearning content, as it included highly customizable templates for Computer-based training and web-based training, including learning assessment tools. Working with these templates, businesses and schools could rapidly assemble multimedia training materials without needing to hire a full-fledged programmer. Intuitively named dialog boxes took care of input and output. The flow chart model made the re-use of lesson elements straightforward. Being both AICC- and SCORM-compliant, Authorware could be used to deliver content via any Learning Management System that supported AICC or SCORM.

Legacy

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In Adobe's lineup of authoring tools, Adobe Captivate eventually became the flagship product. Authorware was officially discontinued in 2007.[citation needed] The final release, in 2003, was version 7.0.2.[3]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Adobe Authorware is a discontinued visual authoring software tool designed for developing interactive e-learning applications, simulations, and presentations, utilizing a unique icon-based interface to enable non-programmers to build rich-media content for delivery on corporate networks, CD/DVDs, and the web. Originally developed by Authorware Inc., founded in 1985 by Dr. Michael Allen—who had previously contributed to the computer-based education system—the software emerged as a pioneering authoring environment focused on educational and applications. In 1992, Authorware Inc. merged with MacroMind-Paracomp to form , Inc., which continued to evolve the product into a leading tool for creating caption-based e-learning materials compatible with Windows and Macintosh platforms. Adobe Systems acquired in 2005, integrating Authorware into its portfolio alongside tools like Flash and Captivate, though its use began to decline as the e-learning market shifted toward web-based alternatives. Authorware's distinctive flowchart model allowed users to drag and drop icons representing multimedia elements, interactions, and logic flows, making it particularly suited for complex branching scenarios in training modules without requiring traditional coding. Despite its innovations, Adobe announced the discontinuation of Authorware development on August 3, 2007, citing the migration of the e-learning sector to its newer products like Adobe Captivate and Flash, effectively ending support and updates for the software.

History

Founding and Early Versions

Authorware Inc. was founded in 1987 by Dr. Michael Allen with the goal of creating software tools for developing interactive training programs. Allen, drawing from his earlier contributions to the computer-based education system, sought to empower instructional designers to build engaging learning experiences without deep programming knowledge. The company positioned Authorware as a solution for of computer-assisted instruction, addressing limitations in existing authoring tools during the burgeoning era of personal computing. The software's initial commercial release came in as Authorware Professional (formerly known as Best Course of Action) for the Macintosh platform, emphasizing an icon-based flowchart programming model that enabled non-programmers to assemble interactive content visually. Users could icons to represent actions such as displaying text or graphics, streamlining the creation of branching tutorials and simulations. This approach democratized development, allowing educators and trainers to focus on content design rather than code syntax. Between versions 1.0 and 4.0 (1990–1995), Authorware evolved to incorporate broader platform support and media types while maintaining its core icon-driven interface. , launched in 1992, added compatibility with Windows, enabling cross-platform development and expanding its reach beyond Apple users. Basic elements like text, graphics, and simple animations were integrated from early iterations, supporting the assembly of straightforward interactive modules. A key advancement arrived with version 3.0 in , which introduced support for and video playback, facilitating richer prototypes for e-learning applications that combined audio with visual sequences. These enhancements aligned with the mid-1990s surge in PCs equipped with drives and improved audio-visual hardware, allowing Authorware to serve instructional designers seeking code-free tools for immersive training content.

Acquisitions and Later Development

In 1992, Authorware Inc. merged with MacroMind/Paracomp to form , Inc., integrating Authorware into the new company's product lineup alongside tools like MacroMind Director. This merger combined Authorware's strengths in educational and interactive authoring with MacroMind/Paracomp's design and visualization capabilities, positioning as a leader in software . Under , Authorware evolved through several major versions. Version 5.0, released on September 15, 1998, advanced the tool's flowchart-based model with enhanced support for interactive elements, including branching logic and variable handling for more dynamic e-learning applications. Version 6.0 followed on September 18, 2001, introducing one-button web publishing, a rich , and XML support to facilitate delivery of interactive content across intranets and the . Version 7.0 launched in June 2003, with improvements in integration for AICC and SCORM compliance, along with better runtime performance enabling playback on Mac OS X while maintaining Windows authoring. Adobe Systems acquired in December 2005 for $3.4 billion in stock, bringing Authorware under 's portfolio of creative and development tools. Following the acquisition, initiated brief beta development of Authorware 8.0, which included planned capabilities for exporting content to format to align with 's Flash ecosystem, though it never reached full release. Integration efforts focused on ensuring compatibility with contemporary platforms, such as for authoring and expanded runtime support for Mac OS X. The final stable release, version 7.0.2, arrived in mid-2004, with no major updates thereafter as Adobe shifted priorities toward newer e-learning solutions like Captivate.

Technical Features

Authoring Interface and Programming Model

Adobe Authorware's authoring interface revolves around a visual, flowchart-based that allows users to construct interactive programs by dragging and dropping icons onto a central flowline, which represents the sequential execution of the application from top to bottom. This approach eliminates the need for traditional text-based scripting, making it accessible to instructional designers without programming expertise, as icons symbolize actions such as displaying content or handling user interactions. The flowline serves as the backbone, connecting icons to define program flow, while decision icons enable branching logic based on conditions like user responses or variable values. Key elements of the interface include flowline connections for linear sequencing, decision s for conditional branching, and calculation s for variable management, all handled visually without writing code. For instance, variables can be created and manipulated using calculation s to track states like page counters or user scores. The palette provides categorized tools, such as Display s for text and graphics, Interaction s for user inputs like buttons or maps, and Motion s for animations, with each 's properties configurable through intuitive dialog boxes that adjust parameters like positioning, timing, or content sources. The underlying employs an interpreted that executes at runtime, supporting essential structures like loops, conditions, and user inputs through these visual nodes rather than explicit code. This runtime interpretation allows for immediate testing without compilation; users can preview flows by switching to the window, where the program runs in real-time to validate logic and interactions. Designed specifically for non-technical creators like instructional designers, the interface emphasizes and iteration, with built-in previews facilitating quick of flow sequences. As of version 7, Authorware required a minimum processor and 64 MB RAM on , 2000, or XP for optimal performance, while Mac users needed or OS X with environment support.

Multimedia and Interaction Capabilities

Adobe Authorware supported the import and embedding of various elements to create rich interactive content. Text could be imported in (RTF) or entered directly using internal text objects, with support for fonts like . Graphics formats included BMP, PICT (requiring 2.0 or later), JPG, , , WMF, EMF, TIFF, TGA, and PSD files, allowing authors to embed static images with options for alpha channels, opacity, and layering effects such as Bring to Front or Send to Back. Animations were handled through imports of Shockwave content, Director movies, Flash files, animated , FLC/FLI sequences, and PICS animations, enabling scalable playback at rates like 75% of original size. Audio files in , AIFF, , SWA, VOX, and PCM formats could be embedded or linked externally, with recommendations for 22 kHz/16-bit compression to optimize file size. Video support encompassed , movies (MOV), MPEG clips, and videodisc content, playable via or MCI-compliant hardware, though was discouraged for low-bandwidth scenarios like 28.8 Kbps connections in favor of FLC with VOX/SWA audio tracks. Interaction features were powered by the central Interaction Icon, which facilitated custom feedback mechanisms, , and drag-and-drop exercises. supported formats such as , True/False, Hot Spot, Short Text, and Single Choice, with automatic scoring based on variables like PercentCorrect, Tries, and ResponseTime, and export to files like quiz.dat for tracking user . Drag-and-drop interactions allowed movable objects to match targets, triggering events via variables such as ObjectMoved or ChoicesMatched, enabling exercises like ordering or categorization with control through branching paths. These elements provided elaborate user prompts, including text-entry fields and conditional feedback, to enhance without requiring extensive scripting. Advanced capabilities included synchronization of media playback with the program's flowchart sequencing via flowlines, using tools like Media Synchronization, SyncPoint, SyncWait functions, and the MediaPosition variable to align audio, video, and events temporally. Variable tracking monitored user progress through over 250 system variables (e.g., TimeInInteraction, TimeRemaining, EntryText) and custom globals for personalized experiences, such as adaptive content based on prior responses. Runtime effects encompassed transitions like Fade Out (e.g., 0.5 seconds), Push, Dissolve, and Toolbox patterns for displaying or erasing graphics, with options for opaque, matted, or transparent modes to create smooth visual changes. Authorware extended functionality through external Xtras plugins, categorized as Transition, Sprite, Scripting, MIX, Service, Viewer, and Tool types. These allowed integration of advanced features, such as database connectivity for SQL interactions and enhanced rendering via controls or extensions like the Control Xtra for embedding Flash or web browsers. Examples included the AWMP3.x32 for audio compression and MidXtra for support, enabling authors to incorporate specialized without core software modifications. For distribution, Authorware compiled projects into standalone executables (.aam map files) that bundled resources and required the Authorware runtime application, supporting delivery up to 740 MB or network installations. Web-distributable formats used the Authorware Web Player plugin for browser-based playback, generating HTM files with AAM packaging for streaming across intranets or the , including hybrid CD-Web options for offline-online transitions.

Applications and Usage

eLearning Development

Adobe Authorware served as a primary tool for developing interactive eLearning content, enabling the creation of computer-based training (CBT) modules, simulations, and assessments tailored for corporate training and educational purposes. It allowed instructional designers to build structured courses incorporating elements like text, graphics, audio, and video, with built-in support for learner interactions such as exercises and feedback mechanisms. This focus on educational applications made it particularly suitable for delivering skill-based learning in professional settings, where content needed to simulate real-world scenarios without requiring extensive coding expertise. From version 6.0 onward, Authorware incorporated compliance with key eLearning standards, including AICC certification for web-based computer-managed instruction (CMI) systems, which facilitated interoperability with learning management systems (LMS) for tracking learner progress, scores, and completion status. Later versions, such as 7.0, extended this to SCORM support, allowing seamless integration into LMS environments that adhered to the for packaging and delivering reusable learning objects. These standards ensured that Authorware-produced courses could report data like quiz results and time spent, enabling administrators to monitor performance across distributed training programs. A typical workflow in Authorware for eLearning involved using its visual authoring interface to design branching scenarios, where learners' choices led to different instructional paths—for instance, guiding users through skill-based simulations with conditional logic to reinforce . Built-in templates simplified the creation of quizzes and tutorials, with drag-and-drop icons for elements like multiple-choice questions, drag-and-drop interactions (referencing the Interaction Icons model), and response branching, allowing designers to prototype and iterate rapidly without scripting. This icon-based flowline approach organized content logically, from introduction to assessment, streamlining development for structured educational sequences. Authorware saw widespread adoption in the and for CBT in enterprise environments, where it powered training programs for large organizations by supporting scalable delivery of interactive modules to multiple users via , intranet, or platforms. Its prominence stemmed from the era's shift toward multimedia-rich instruction, making it a staple for corporate eLearning before the rise of web-native tools. Key advantages included rapid prototyping capabilities that empowered non-technical authors, such as instructional designers, to assemble courses using intuitive templates and interfaces, minimizing the need for programming skills while automating repetitive tasks like media integration. Additionally, the Authorware runtime environment provided security features to protect course content from unauthorized modifications during delivery, ensuring integrity in distributed training scenarios.

Broader Multimedia and Distribution Methods

Adobe Authorware extended beyond educational contexts to support the creation of interactive kiosks, product demonstrations, and presentations for and purposes. These applications leveraged its icon-based authoring model to build self-contained experiences, such as touch-screen kiosks for public information access or guided product demos that integrated video, animations, and user interactions to showcase features dynamically. In scenarios, Authorware enabled the development of engaging presentations that combined elements like sound and graphics to highlight product benefits, while simulations allowed for procedural walkthroughs in controlled environments. Distribution of Authorware content emphasized versatility through standalone executables suitable for delivery, network deployment on local area networks or intranets, and web-based access. For offline use, projects could be packaged as self-contained .exe files for Windows or .hqx files for Macintosh, incorporating runtime engines like Runa6w32.exe to ensure independence from the full Authorware software; these packages supported one-button publishing that bundled the piece, drivers, fonts, and external media into a single distributable unit for holding up to 740 MB of content. Network options facilitated shared access over corporate intranets, allowing updates and centralized management, while web deployment relied on the Authorware Web Player plugin for browsers, converting files to AAM format embedded in pages with streaming capabilities for on-demand segment loading to minimize download times. features included options for password protection to restrict access and licensing mechanisms to enforce usage limits, such as single-user restrictions, enhancing security for proprietary demos or simulations. Authorware's adaptability made it valuable in industries like healthcare for developing training simulations, including videodisc-based modules for surgical procedures that provided frame-accurate control and interactive guidance. In , it supported procedural guides through examples like simulations, integrating real-time interactions and database connectivity for accurate, scenario-based training. These uses highlighted its role in creating robust, database-integrated kiosks for product exploration or human resource applications. Despite its strengths, Authorware faced challenges in broader adoption due to its primary focus on desktop environments, with limited support for mobile devices and an orientation toward pre-2000s platforms like Windows and Macintosh systems. This desktop-centric design restricted portability to emerging mobile contexts, confining most deployments to CD-ROMs, networks, or browser plugins on stationary hardware.

Discontinuation and Legacy

End of Support

On August 3, 2007, following Adobe's acquisition of in , the company announced the end of development for Authorware due to significant overlap with its newer e-learning tools, such as Flash and Captivate. This decision marked the official discontinuation of active development for the product. The final stable release was version 7.02, issued in early 2004 as an updater to address minor issues in the initial version 7 launch from 2003. Although a beta version 8.0 was reportedly tested internally, it was ultimately abandoned without release. No further patches, security updates, or new features were provided after 2007. Adobe's 2007 end-of-life notice, detailed in an official , confirmed the cessation of development and recommended that users migrate to alternative authoring solutions for ongoing projects. This timeline aligned with emerging compatibility challenges, as Authorware exhibited issues running on and , often requiring specific installation workarounds like or 32-bit for the web player. For users, the discontinuation meant that while legacy Authorware files (.aam) remained executable on older operating systems like using the standalone player, there was no support for hosting, deployment, or updates to address modern security vulnerabilities or platform changes.

Successors and Lasting Impact

emerged as the primary successor to Authorware following Adobe's 2005 acquisition of , which brought Captivate into the portfolio as a modern eLearning authoring tool with enhanced support for interactive simulations, responsive design, and web/mobile deployment. Unlike Authorware's flowchart-based model, Captivate emphasizes timeline-based editing while retaining capabilities for integration and branching interactions, allowing users to create content compliant with contemporary standards like HTML5. Migration from Authorware to Captivate typically involves manual recreation of content, as no official automated converter exists from ; however, third-party tools and scripts have been developed by users to assist in exporting assets like icons and variables. Community-driven preservation efforts, such as the , address compatibility issues in running legacy Authorware files on newer systems by patching JavaScript-related bugs, enabling continued access to older content without full emulation. Authorware's visual, icon-driven authoring pioneered accessible eLearning development for non-programmers, influencing the of subsequent drag-and-drop interfaces in later authoring tools. It also supported SCORM standards from version 6.5, enabling packaging and delivery of compliant content to learning management systems and contributing to in . Despite its discontinuation, Authorware's legacy persists in 2020s edtech discussions on the evolution of multimedia tools, with archived files runnable via Windows emulators or virtual machines to preserve historical courses. Modern open-source alternatives, such as Adapt and Open eLearning, echo Authorware's flowchart-style authoring for building responsive eLearning modules, offering free platforms for multimedia integration and SCORM export without proprietary licensing.

References

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