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Blackguards
Blackguards
from Wikipedia
Blackguards
DeveloperDaedalic Entertainment
PublisherDaedalic Entertainment
SeriesThe Dark Eye
PlatformsMicrosoft Windows, OS X
Release24 January 2014
GenresTurn-based tactics, tactical role-playing
ModeSingle-player

Blackguards (German: Das Schwarze Auge: Blackguards) is a 2014 tactical role-playing game for Microsoft Windows and OS X. It was developed by German game developer Daedalic Entertainment, makers of adventure games like The Whispered World, and distributed by EuroVideo. It is based on the leading German pen and paper role-playing game The Dark Eye. Due to the successful reception of the game, Daedalic Entertainment released a sequel, Blackguards 2. A definitive edition was released in 2016 for Xbox One and PlayStation 4.[1][2]

Plot

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Story

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Blackguards is set in the fictional continent of Aventuria within the Empire of Horasia. The player controls the protagonist, who tries to solve the murder of a princess, with the help of various characters he meets during his long journey. There are five protagonists the player controls in varying party combinations: a dwarven bootlegger, a decadent black magician, a witch, an indigenous gladiator, and a drug-addicted half-elf hunter.

Development and release

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On 4 March 2014 the DLC Blackguards: Untold Legends added seven quests relating to one of the protagonists, four weapons, eleven battle maps, and 25 tracks.

Reception

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By September 2014, Blackguards had become Daedalic's highest-grossing game.[7] It remained in this position by 2016, which the company's Carsten Fichtelmann attributed to "a high rate of full price sales", compared to the greater sales quantity but lower revenue of the Deponia series.[8] Blackguards received mixed reviews, Metacritic gave 68/100 from 48 reviews. For instance IGN's Rowan Kaiser rated the game 7.8/10 and concluded: "Good. Except for its muddled progression system, tactical RPG Blackguards gets a lot of things right."[6]

Tony Vilgotsky of Russian magazine Mir Fantastiki rated this game 8/10 and said that "deepness, enthrallment and atmosphere make this game interesting not only for turn-based RPGs' lovers and fantasy adventures' fans but for very wide circle of gamers".[9]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Blackguards is a turn-based tactical developed and published by the German studio . Released for Microsoft Windows and OS X on January 22, 2014, it marks Daedalic's first foray into the tactical RPG genre, shifting from their earlier focus on point-and-click adventures. Set in the low-fantasy universe of The Dark Eye tabletop RPG system, Blackguards unfolds a mature narrative of crime, betrayal, and redemption in the southern regions of the fictional continent Aventuria. The story centers on a nameless , a nobleman wrongfully accused of murdering a duke's daughter, who is coerced into leading a ragtag band of criminals and misfits to hunt down a and thwart a larger apocalyptic threat involving ancient gods and . Player choices throughout the 40+ hours of gameplay influence character relationships, moral alignments, and multiple story endings, emphasizing themes of doubt, treason, and moral ambiguity. Gameplay revolves around strategic, hex-grid-based combat across over 180 unique battlefields, where players control up to five party members customizable as warriors, mages, or rangers, each with access to more than 40 abilities and 90 spells. Interactive environmental elements, such as explosive barrels or swarms of bees, add tactical depth to encounters, while outside of battle, the game features hand-drawn 2D art for exploration and dialogue-driven progression with limited branching paths. Upon release, Blackguards received mixed reviews, praised for its gritty storytelling and challenging tactics but critiqued for technical issues and steep difficulty curve, earning a Metacritic score of 68/100. A sequel, Blackguards 2, followed in 2015, expanding on the formula with base-building elements.

Gameplay

Combat Mechanics

Blackguards features a turn-based tactical system set on hexagonal grid-based battlefields spanning over 180 unique maps, where elevation, cover, and destructible environments provide through terrain interactions and positioning advantages. During battles, players issue commands to a of up to five members, including the and recruited companions, using action points to perform movement, melee or ranged attacks, spellcasting, and special abilities, with the enemy AI following a comparable turn structure to simulate responsive opposition. Combat incorporates a wide array of weapons for close-quarters strikes or distant ranged shots, alongside over 90 spells drawn from The Dark Eye's magic schools—such as that inflicts curses—and around 40 special abilities that trigger status effects like poisoning or stunning to debilitate foes. Tactical elements emphasize flanking maneuvers for damage bonuses when surrounding enemies, critical hits resolved via skill checks in an adapted d20 resolution system from The Dark Eye tabletop rules, where lower rolls indicate success and critical hits, and environmental exploitation, such as igniting flammable gases or toppling chandeliers to affect multiple targets.

Character Development

In Blackguards, players begin by creating a selectable from three starting classes—, mage, or scout—each providing distinct initial abilities suited to , spellcasting, or ranged stealth, respectively. Throughout the game, the recruits four companions, forming a of up to five members, with each companion bringing unique backstories and predefined starting classes, such as the dwarven Naurim or the human Takate. Character progression occurs through a leveling system driven by Adventure Points (AP) earned primarily from completing quests and battles, rather than random encounters. These points allow customization via skill trees encompassing combat talents (e.g., for melee prowess), magic (e.g., unlocking spells in four tiers), crafting-related skills (e.g., Treat Wounds for item repair and for resource gathering), and social talents (e.g., Streetwise for ). Attributes such as , Cleverness, , , Dexterity, Agility, , and Strength are also upgraded with AP, influencing derived stats like and success rates in d20-based skill checks outside combat. Talents progress in four levels (thresholds at 0/8/13/18 points), granting escalating benefits like improved wound resistance or trap disarming efficiency. Equipment management emphasizes from enemies and environments, alongside weapons, armor, and consumables from specialized vendors like blacksmiths and alchemists. Players can equip up to three weapon sets per character, switching between offensive and defensive stances for each proficiency, and specialization paths emerge through talent investment, such as focusing on gladiator-style combat via enhanced Body Control and weapon skills. weight limits mobility, adding tactical depth to loadouts. Moral choices integrated into dialogue and quest resolutions shape character alignment, influencing companion loyalty and access to certain abilities or story branches with permanent consequences for party composition and viability. For instance, aggressive decisions may alienate diplomatic companions like Zurbaran, potentially locking social talents or forcing solo scenarios, while calculated ruthlessness can unlock darker special abilities.

Setting

The Dark Eye Universe

The Dark Eye, known in German as Das Schwarze Auge, is a tabletop role-playing game that originated in Germany in 1984, created by Hans Joachim Alpers, Werner Fuchs, and Ulrich Kiesow, and first published by Schmidt Spiel & Freizeit GmbH. Inspired by J.R.R. Tolkien's works and early American RPGs like Dungeons & Dragons, it quickly became Europe's most popular fantasy RPG, emphasizing intricate world-building through extensive lore across dozens of sourcebooks and novels. In the 5th edition (2015), the current edition as of 2025, the system features complex character creation, where players define heroes using attributes ranging from 0 to 18, talents, spells, and backgrounds in a process that can span hours to encourage deep investment in role-playing. Resolution relies primarily on a d20 roll-under mechanic: attribute checks involve rolling a 20-sided die and succeeding if the result is equal to or below the relevant attribute value, while skill checks require three such rolls against each of the skill's governing attributes, succeeding only if all are met; modifiers adjust for circumstances, equipment, or opponent defenses. A natural roll of 1 always succeeds as a critical hit, while 20 results in automatic failure. Core rules include mechanics adapted into Blackguards, such as Astral Energy serving as the resource pool for arcane magic, with spells like Armatrutz (armor enhancement) or Ignifaxius (firebolt) consuming variable amounts (e.g., 4-16 or 8 points, respectively), and failed casts still draining half the cost to reflect the risks of spellcasting. Karma Points, derived from a base attribute, power divine blessings and miracles for priests, emphasizing faith-based heroism over raw power. The game's economy and social interactions prioritize depth over frequent combat, with systems for persuasion, intrigue, and alliances that reward narrative choices and long-term consequences. Thematically, The Dark Eye presents a low-magic where elements are rare and costly, fostering realism in a medieval-inspired setting filled with political intrigue among kingdoms, guilds, and cults. It features diverse playable races including humans, elves, dwarves, and orcs, each with cultural nuances that blur traditional good-versus-evil lines in favor of moral ambiguity—heroes may navigate gray areas like feudal loyalties or uneasy alliances with former enemies. This emphasis on nuanced ethics and societal complexity sets it apart from high-fantasy tropes, encouraging stories of personal growth amid broader continental conflicts. Blackguards directly adapts the Aventuria setting from The Dark Eye, transplanting its lore of the continent's regions—like the intrigue-laden Horas Empire—into a digital format while simplifying mechanics for , such as automating d20 rolls in turn-based tactical to handle probabilities behind the scenes. These changes retain core concepts like attribute-based talents and limited magic resources but streamline the tabletop's manual calculations, making the system's depth approachable without requiring physical dice.

Aventuria and Horas Empire

Aventuria serves as the primary setting for Blackguards, representing a vast continent on the world of Dere characterized by diverse landscapes ranging from dense ancient forests and towering mountains to sprawling medieval plains and fairy-tale castles. This realm encompasses multiple human-dominated territories alongside enclaves of other races, including elves, dwarves, and half-elves, while harboring ancient ruins that echo a bygone era of magical prowess and peril. Among its most pressing threats is the known as the Nameless One, whose cultists sow chaos across the land, compounded by regional dangers such as incursions and shadowy evils from the Shadowlands. The Horas Empire, often referred to as the Horasian Empire, forms the core narrative backdrop for Blackguards, situated along Aventuria's western coast from the Grangor region southward to Drôl, extending eastward to the Eternian Mountains and the Golden Rocks. Drawing inspiration from Renaissance-era southern European societies, it stands as Aventuria's most advanced nation, renowned for its naval dominance, economic prowess through trade, and cultural flourishing in art, science, and craftsmanship rooted in the ancient Bosparanian heritage. Governed as a under Khadan-Horas, with Vinsalt—formerly the imperial seat of Bosparan—as its capital, the empire features dense urban centers like the port hub of Beilunk, fostering a society shaped by intricate power dynamics among , influential guilds, and the pervasive influence of the church. Culturally, the Horas Empire adheres to a polytheistic faith centered on the Twelvegods pantheon, a divine assembly of twelve major deities residing in the heavenly realm of Alveran, each embodying virtues like justice, wisdom, and prosperity, alongside numerous demigods who guide mortal affairs through priesthoods and temples. Racial dynamics reveal tensions, particularly toward half-elves, who are frequently marginalized as outcasts due to their mixed heritage, facing societal prejudice despite the empire's general respect for elven influences in its cosmopolitan cities. Societal undercurrents include the persistence of slavery in southern fringes like the adjacent of Mengbilla and the proliferation of alchemical substances, such as addictive drugs derived from shadowroot, which exacerbate moral and economic divides. Within Blackguards, Aventuria's manifests through an overland system that facilitates travel between key locations in the Horas Empire and its wild southern borders, enabling players to undertake side quests that delve into regional lore, such as explorations of dwarven strongholds in mountainous enclaves or elusive elven forests along trade routes. These excursions highlight the empire's blend of opulent ports and untamed frontiers, underscoring themes of intrigue and survival in a realm where ancient threats and human ambition collide.

Plot

Story Synopsis

The story of Blackguards follows a wrongfully convicted of murdering Elanor, the daughter of a powerful noble, and sentenced to execution in the prison of Neetha within the Horas Empire. During the botched execution, the protagonist escapes alongside a ragtag band of criminals and outcasts, forming an unlikely alliance to investigate the true circumstances of the princess's by a mysterious beast and uncover a larger threatening the realm. As the group ventures across the continent of Aventuria, they pursue leads to gather evidence, confront scheming nobles and shadowy conspirators, and clash with cultists devoted to awakening ancient, malevolent forces. The journey is marked by moral dilemmas, forcing choices between allying with ruthless criminals for survival or navigating alliances with corrupt nobility, all while exposing the rot within the empire's power structures. Central themes include redemption for the damned, the permeating , and the ambiguous boundary between heroism and villainy, with player decisions shaping alliances, outcomes, and branching paths. The overarching plot unfolds through five chapters comprising 34 main quests, merging a primarily linear storyline with optional side pursuits that illuminate the intricate politics and societal tensions of the Horas Empire.

Key Characters

The of Blackguards is a customizable character from a wealthy Neethanian merchant family, falsely accused of murdering Elanor ay Kalamal after witnessing her death by a spectral . This begins the story imprisoned and sentenced to death, but is freed during a , embarking on a quest for redemption and truth while leading a band of misfits. Players can select from warrior, hunter, or mage archetypes—or use the full The Dark Eye system for detailed customization—including gender, name, attributes, and skills, with the character fully voice-acted and offering branching choices that influence dynamics and outcomes. As a versatile frontline fighter, ranged attacker, or spellcaster depending on build, the serves as the narrative core, driving moral decisions in a world of corruption and dark forces. The companions are a ragtag group of criminals and outcasts, each bringing unique skills and troubled histories to the party of up to five members. Naurim, a dwarven bootlegger from the Mountains, is a tanky melee specialist imprisoned for , , and ; his hot-tempered, paranoid nature makes him a fearless frontline warrior proficient in axes, maces, and two-handed bashing weapons, often using abilities like Power Blow to shield allies. Zurbaran, a black magician from the southern of Al'Anfa, specializes in curse-focused casting after being enslaved, trained at a forbidden academy, and jailed for poisoning a noble; his spells like Corpofesso (inflicting aching limbs) and supportive magic such as Balm of Healing position him as a debuffing caster with a self-serving, dandyish personality. Aurelia, a witch from Neetha rumored to be sired by demons, wields elemental magic through spells like Wrath of the Elements and Witch's Bile, having been captured for and denial of divine truths; her versatile debuffing and shadow forces make her a key magical support, tied to the protagonist's childhood. Takate, a gladiator from the southern jungles, excels as an arena fighter with spear mastery, feints, and targeted stabs after being abducted and trained as a slave; his agile, vengeful style shines in close combat, driven by hatred for slavers. Niam, a hunter plagued by dreamweed addiction, serves as an archer with rogue skills in bows, daggers, and supportive spells like acceleration; wanted for , herb dealing, and insulting royalty, her perceptive ranged attacks and personal demons add depth to the group's scouting role. Inter-party relationships form a core element, with banter, meters tracking affinity based on choices, and potential romance options that affect performance and story branches. Each companion has personal quests that reveal backstories—such as Zurbaran's from his academy and noble intrigues, or Niam's struggle with drug dependency and family abandonment—allowing players to build trust or sow discord, influencing group cohesion and tactical synergies like shared buffs or penalties from tensions. Key antagonists include imperial inquisitors like Master Urias ay Kalamal, a vengeful hero wielding dark magic to pursue perceived heretics, and leaders of the Nameless cult, shadowy figures orchestrating widespread corruption and otherworldly threats across the Horas Empire.

Development

Concept and Design

Daedalic Entertainment, renowned for its point-and-click adventure titles such as the Deponia series, marked a significant shift by developing Blackguards as its inaugural turn-based tactical RPG. This transition was driven by a desire to expand into deeper gameplay mechanics while leveraging the studio's storytelling expertise, with the game deeply rooted in the lore and rules of the German tabletop RPG The Dark Eye to ensure authenticity in its fantasy setting. The core design goals emphasized a gritty, mature narrative centered on anti-heroes—convicted criminals forced into a quest to combat a threat—prioritizing moral ambiguity and player-driven choices that lead to multiple endings. Combat was crafted for tactical depth, featuring hex-based battles with environmental interactions like destructible cover and positioning strategies, rather than real-time action, to reward strategic planning over reflexes. The visual style blended meticulously hand-drawn 2D backgrounds evocative of the source material with 3D character models, creating a visually striking yet immersive world that highlighted the dark tone of Aventuria. Under the leadership of producer Kai Fiebig and creative director Jan Müller-Michaelis, the development team collaborated closely with The Dark Eye writers to adapt its extensive lore into a cohesive digital story. Early prototypes concentrated on refining the combat system, which modifies the tabletop's d20-based mechanics—incorporating attributes, talents, and probabilistic outcomes—for simultaneous turn resolution to enhance flow and balance. Key challenges involved balancing the inherent complexity of The Dark Eye's rules for players new to RPGs, addressed through intuitive archetypes for character creation, in-game tutorials, and official video guides explaining skills, , and . Additionally, localization for English and other markets required careful adaptation of culturally specific lore and dialogue to maintain narrative integrity without alienating international audiences, contributing to a delayed release for further polishing.

Production and Technical Aspects

Development of Blackguards commenced in early 2012 at , a studio previously known for 2D adventure games, and spanned roughly two years leading to its full release on January 22, 2014. The project marked Daedalic's inaugural foray into full 3D tactical role-playing games, utilizing the Unity engine to facilitate cross-platform support for Microsoft Windows and OS X. With a development team of 20 members, the studio leveraged its expertise in narrative-driven titles to adapt the intricate ruleset of The Dark Eye tabletop RPG into a turn-based strategy format. Key technical features included a custom combat system emphasizing hex-based grids with interactive environmental elements, such as destructible bridges and cover objects, to enhance tactical depth. Enemy behaviors incorporated advanced AI routines for positioning and targeting, contributing to the game's challenging difficulty profile. The soundtrack, composed by Dominik Morgenroth and Daniel Pharos, blended orchestral arrangements with folk-inspired motifs to evoke the medieval fantasy ambiance of Aventuria, performed by a full symphony orchestra for cinematic immersion. Voice acting was recorded in both German and English, featuring professional performers to deliver the dialogue-heavy narrative and character interactions. Beta testing occurred via Steam Early Access starting in November 2013, where community input informed iterations on gameplay balance, including adjustments to spell efficacy and overall difficulty progression. Post-launch patches addressed technical hurdles, notably pathfinding issues in densely featured battle maps, ensuring reliable unit movement across the game's 180+ unique environments. Art direction combined 3D models with hand-painted textures, preserving Daedalic's distinctive illustrative style while transitioning to a three-dimensional world.

Release

Launch Details

Blackguards launched on January 22, 2014, for Microsoft Windows and OS X, two days ahead of its originally planned release date of January 24. It was distributed digitally via , GOG, and 's online store. The game was self-published by , the German developer known for narrative-driven titles, allowing direct control over its European rollout to align with the targeted RPG audience. This PC-centric debut reflected the preferences of turn-based strategy fans, with no initial console versions planned. Marketing campaigns emphasized the game's grim narrative and tactical depth, featuring official trailers that showcased hex-based battles and morally ambiguous characters within The Dark Eye universe. These promotional videos, released in the lead-up to launch, highlighted the story's focus on anti-heroes and complex decision-making to appeal to strategy RPG enthusiasts. Priced at €29.99, the title was positioned as a premium experience offering over 40 hours of . To build anticipation, Daedalic offered a free demo on that included the full first chapter, allowing players to test core mechanics and import progress into the full game upon purchase. Efforts also leveraged the established The Dark Eye fanbase through community engagement, positioning Blackguards as a digital adaptation of the beloved tabletop RPG system.

Expansions and Ports

The "Untold Legends" downloadable content (DLC) for Blackguards was released on March 4, 2014, by . This expansion focused on the origins of companion characters, particularly adding seven new quests centered on Takate's backstory as an enslaved gladiator, eleven new battle maps, four unique weapons for , and 25 atmospheric tracks to enhance the narrative immersion. Throughout 2014, Daedalic issued several free patches to refine the PC version, addressing bugs, enhancing stability, and implementing balance adjustments such as tweaks to AI decision-making and talent mechanics to improve gameplay fairness and flow. In 2016, published the Blackguards: Definitive Edition for and , which bundled the original game with the "Untold Legends" DLC and incorporated console-specific adaptations including controller optimizations for navigation and targeting, along with graphical tweaks for better performance on the hardware. No ports to mobile platforms were developed for Blackguards or its expansions. The positive reception to the DLC and updates paved the way for the announcement of on June 10, 2014, expanding the series' tactical RPG framework.

Reception

Critical Response

Blackguards received mixed or average reviews from critics, earning an aggregate score of 68/100 based on 48 reviews for the PC version. Reviewers frequently praised the game's deep integration of The Dark Eye tabletop RPG lore, which provided a gritty, morally ambiguous narrative filled with twists that enhanced the anti-hero protagonist's journey. The turn-based tactical combat was another highlight, lauded for its challenging, puzzle-like battles that emphasized terrain exploitation, character synergies, and strategic depth drawn from the source material's ruleset. awarded it 7.8/10, commending the narrative's engaging progression and the satisfying tactical encounters that rewarded thoughtful planning over brute force. Similarly, Russian outlet Mir Fantastiki gave it 8/10, highlighting the atmospheric world-building and immersive storytelling that captured the essence of the Dark Eye universe. Despite these strengths, the game faced notable criticisms regarding its execution. Many reviewers pointed to the clunky , which often felt imprecise and hindered navigation during setup and . The steep difficulty curve was another common complaint, exacerbated by a lack of an in-depth , leaving players to decipher complex mechanics through , which could frustrate newcomers to tactical RPGs. pacing drew ire for being tedious at times, with prolonged battles on repetitive maps that lacked variety in environmental interactions or enemy behaviors. Additionally, the English localization suffered from incomplete translations and awkward phrasing, detracting from the narrative's impact in non-German versions. The Untold Legends DLC, which expands the story with seven new missions focused on character backstories, was generally well-received for deepening party members' development and providing more tactical challenges. Critics and users alike appreciated its seamless integration with the base game, though some noted clichéd plot elements; aggregate user scores hovered around 7/10, with reviews at 76% positive from 39 ratings.

Commercial Performance and Legacy

Blackguards achieved modest commercial success as a niche turn-based strategy RPG, particularly within the European market where its source material, The Dark Eye tabletop system, holds strong cultural resonance. Estimates indicate the game has sold approximately 390,000 units on as of 2024, reflecting solid performance for an indie title from despite competition from larger AAA releases. Its initial PC launch in 2014 peaked at 2,360 concurrent players on the platform (all-time peak as of November 2025), demonstrating initial enthusiasm among tactical RPG enthusiasts. The 2016 Definitive Edition port to and expanded its reach to console players, incorporating all DLC content and technical improvements that revitalized interest and contributed to broader accessibility beyond PC. While exact console sales figures remain undisclosed, the edition helped sustain the game's player base through enhanced distribution via publishers like . The title's enduring appeal is evident in its active community, with thousands of user reviews and guides supporting ongoing play, alongside fan efforts for additional localizations in non-official languages. The console ports received generally positive user feedback for improved controls and portability, though professional reviews were limited. In terms of legacy, Blackguards laid the foundation for its sequel, , released in January 2015, which built upon its tactical mechanics and moral choice systems while achieving ownership estimates of 200,000 to 500,000 on (as of estimates). The series bolstered Daedalic Entertainment's reputation in the RPG genre, contributing to their diverse portfolio of narrative-driven titles and culminating in the studio's acquisition by in 2022, where Blackguards was highlighted as a key asset. By adapting The Dark Eye universe into a format with deep moral ambiguity, it influenced subsequent indie tactical RPGs emphasizing player-driven narratives and helped elevate the system's visibility, fostering fan events and cross-media integrations within the German gaming .

References

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