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Cadash
Cadash
from Wikipedia
Cadash
Japanese PC Engine cover art
DevelopersTaito
Cyclone System (Genesis)
PublisherTaito
DirectorHiroshi Tsujino
ProducerKeisuke Hasegawa
DesignerHiroshi Tsujino
ProgrammersTohru Sugawara
Takamasa Hori
ArtistsHiroshi Tsujino
Takatsuna Senba
Hisakazu Kato
ComposersPinch-Punch (Arcade)
Toshiko Tasaki (Genesis)
PlatformsArcade, TurboGrafx-16, Genesis
ReleaseArcade
TurboGrafx-16
  • JP: January 18, 1991
  • NA: November 1991[3]
Genesis
GenresPlatform, Action role-playing game
ModesSingle-player, multiplayer

Cadash[a] is an arcade action role-playing game with elements of the platform game genre originally released by Taito in 1990. It was then ported to the TurboGrafx-16 in 1991 and the Sega Genesis in 1992. It is included in Taito Memories Volume 2 released for the PlayStation 2 in 2005 and the Xbox and Microsoft Windows versions of Taito Legends 2 released in 2007. The original arcade version was made available for the PlayStation 4 and Nintendo Switch via the Arcade Archives series on August 31, 2023.

Plot

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The game's setting is a medieval fantasy world similar to that of sword-and-sorcery high fantasy such as The Lord of the Rings. The demons and abominations of nature who reside in the underground kingdom of Cadash have not forgotten that, thousands of years previously, they once shared the light with humans. Then one rose among them who was especially powerful, a demonic wizard born of a human woman – the Balrog (Baarogue or Baalogue in the arcade version, and Balrog in the TurboGrafx-16 version). The Balrog promised his followers they could, in time, emerge from their subterranean prison and rule the world of men, taking revenge on humans for their prior defeat in battle and subsequent exile, if the Balrog could mingle his blood with that of a human king. The Balrog and his demonic armies gathered in force over the centuries, and are now powerful enough to emerge to the surface and make war with the unprepared human kingdoms which had not known war for millennia, all of which quickly fall to the Balrog. The human world is almost entirely laid to waste by the Balrog. However, this was not enough for the Balrog, whose prize is the mightiest of all human kingdoms, the Kingdom of Dirzir. One night, the beautiful Princess Salassa is kidnapped by the Balrog from the Keep of Deerzar, the capital city of Dirzir, and taken underground to the dreaded Castle Cadash. There the Balrog plans to initiate the ritual which would magically bind himself to the human princess, becoming all-powerful and invincible. Dilsarl, the distraught and helpless elderly King of Dirzir, has vowed to give his entire kingdom to the one who would rescue his beloved only daughter, and many brave heroes have disappeared into the depths of Cadash on this quest.

Gameplay

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Screenshot from arcade version

Cadash is an early example of what would become a fairly common trend in Japanese-made arcade games of the early 1990s: the "platform-RPG", combining side-scrolling platform action with an RPG system of statistics, levels, money and magic.

Four characters can play at once in the arcade version, and up to two players may select from four different characters in the console versions: fighter, mage, priestess, and ninja, each with different attacks, statistics and skills. Players then proceed through each level, killing monsters and bosses, collecting keys to unlock doors and collecting gold and experience. Gold is also taken from slain foes and treasure chests. Villages sell items, weapons, armor and (in the console versions) extra lives, with each village encountered providing better equipment. Some villagers and benevolent creatures will also provide information. The arcade version has a limited game time, which can be extended by buying progressively more expensive hourglasses at shops, or by picking up rare bonuses. In shops, and in hidden places, are medicinal herbs which restore 10 HP if brought to zero, and antidotes which cure poison inflicted by specific foes. There are also two elixirs in the game that act like medicinal herbs, except that they restore all HP.

There are five stages in the game. Stages one, two and four consist of two worlds, above and below ground. Stage three consists of three worlds. Stage five is set entirely within Castle Cadash. The environments differ significantly, from pleasant meadows to caves, and from forests to underwater environments. Some foes encountered in these levels are derived from common mythology while others are completely made up for the game.

In both the arcade and the TurboGrafx-16 versions, there are four playable characters. However, the Sega Genesis version only has the fighter and mage as playable characters, as the priestess and ninja characters are missing. In all versions of the game the characters vary significantly in terms of power and abilities.

The arcade version supports a four-players "link" mode using two Cadash cabinets, with some limitations, such as each player having to pick a different character, and characters playing on the same machine being forced to keep up with each other, unable to venture "off screen". Two-player mode is available in the console versions. The characters are:

  • Fighter: identified as "Toru" in some game manuals, the otherwise unnamed fighter is a Conan the Barbarian-style warrior who lives by his muscle and his sword. The fighter has powerful melee attacks, the highest defense and the highest agility in the game when using a particular weapon. However, compared to the other characters, he is unable to use any magic spells. Being a close range fighter, he is initially disadvantaged against ranged attacks and flying enemies due to the short reach of his weapons. To combat ranged attacks, the fighter can purchase and wield a shield to block most enemy projectiles, including dragons' fire. The fighter's quick movement and attack speed, especially with his end game weapons, allows him to make short work of most enemies and bosses once he closes the distance.
  • Mage: the silver-haired, bearded and green-robed, unnamed mage, with a slightly hunched back, is the court wizard of Dirzir and chief advisor to the king. The mage draws on the wisdom and magic of the ancients who were able to banish the demons to Cadash in the distant past, and can also rely on his magic staff when his magic reserves need to replenish themselves. He has the most powerful offensive capability in the game through his spells, but is also physically the weakest and slowest character. Among all the characters, the mage requires the lowest amount of experience to gain levels, being able to reach the maximum level as early as the halfway point of the game. As the mage gains levels he learns new and more powerful spells, calling upon the elements and the very forces of nature to assist him; after obtaining the Wizard Staff, he is able recover 1 mana point per second and cast spells at half the original mana cost. However, his spells do not work on certain creatures, including the undead, forcing him to evade them or fight with his limited melee capability. The mage's devastating spells allow him to be a powerful boss killer; he is the only character who is able to take down the final boss easy and fast.
  • Priestess: the young warrior-priestess is the most appropriate character for beginners, who have yet to learn the game's differences and enemy arrangement, thanks to her defensive spells which allow her to heal and negate damage. Offensively, she is competent against normal enemies due to the long reach and penetration of her final weapon. However, her weapons are the slowest among all the characters in both attack and recovery, making her the weakest boss killer in the game. Defensively, she is able to cast a highly useful protection spell that absorbs 32 damage and removes the knockback from getting hit. The priestess also has the ability to add more playing time in the arcade version of Cadash (30 seconds in the Japanese version, and 60 seconds in all other versions). In the Japanese version of Cadash, the priestess is a much less effective character overall: she is the least suitable character to bypass the second level and fight stone golems for lucrative experience (which is a well-known and critical strategy when playing optimally) since she cannot compensate for her weakness at that point in the game with the much cheaper medicinal herbs sold in the overseas versions, and she cannot exploit staying at inns to increase the playing time due to the exorbitant inn prices in the Japanese version.
  • Ninja: the mysterious ninja is a master of ranged combat who has excellent agility, the highest natural defense, and exclusively uses concealed projectiles (shurikens and throwing knives) to attack with. He is the only true long range character in the game, being able to kill enemies as soon as they appear on screen. The priestess eventually gains a weapon that travels a long distance, but the ninja outclasses her in terms of attack recovery, projectile speed, and raw damage. The ninja's attack takes the fewest frames to come out compared to the other characters; he is unparalleled when it comes to taking down normal enemies, and is also a very efficient boss killer. When wielding certain weapons, he has some special abilities such as spreading fire and being able to penetrate enemies and walls with projectiles. The ninja's sole disadvantage is that he has the highest experience requirements to gain levels, and so it may take longer to progress the character, but this is largely overcome by the fact that he gains the most status points per level and his ability to dispose of enemies, and hence gain experience, is the quickest among the four characters.

Ports

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In the early 1990s, Cadash was ported to the TurboGrafx-16 (in 1991) and the Sega Genesis (1992). Both home console versions of Cadash eliminated the time limit that existed in the original arcade version.

The TurboGrafx-16 (PC Engine) version of Cadash, which was translated into English by Working Designs, implemented many changes to the original game, including agility, defense, spell costs and damage, to better balance the characters. Formerly challenging characters such as the fighter and mage were greatly enhanced to rival and even surpass the priestess. To accommodate the differences in hardware power, the levels were divided into large rooms and halls connected by doors and corridors, whereas the arcade game used large, seamless levels. The PC Engine version features colorful, new designs and graphics that are a sharp contrast from the darker shades used in the arcade and Genesis versions. The PC Engine version does not allow any continuing in one-player mode, although dead allies could be revived at inns in two-player mode.

The Genesis port excluded two of the four playable classes, keeping only the fighter and mage. The port was not entirely accurate although the graphics were similar, albeit with a much darker palette. The giant kelp boss was removed entirely from this version. The healing value of herbs, damage from enemies, enemy AI and many more aspects of the game were altered. This is the only version of Cadash where the player can buy elixirs, which serve as extra lives, in item shops.

The Japanese and US versions of the original arcade game are much more difficult than the other versions. The most noticeable changes are that the player can only carry half as many herbs and antidotes, and herbs are considerably more expensive to buy. The price of sleeping at an inn increases from 50 to 200 to 1,000 to 6,000 to 30,000 gold with each subsequent stay, while in the overseas versions the maximum price for staying at an inn remains at 5,000 gold. The hidden Dragon Amulet only rewards 10,000 gold, as opposed to the maximum amount of 65,535 in the other versions. As for differences in character gameplay, the priestess's Recover Time spell adds only 30 seconds to the game's timer, as opposed to a full minute in the other versions. Finally, bosses have much more health in the Japanese and US versions of Cadash, which is easily apparent by comparing the number of attacks (such as the Mage's Explosion spell) required to defeat the bosses.

Reception

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In Japan, Game Machine listed Cadash on their May 1, 1990 issue as being the most-successful table arcade unit of the month.[5]

In North America, the arcade game was critically well received by RePlay magazine in early 1990.[6]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Cadash is a side-scrolling action developed and published by for arcades in 1989. In the game, players choose from one of four character classes—a fighter, priestess, mage, or —and set out on a quest to Sarasa, who has been kidnapped by the evil demon Barrog and taken to his castle. Blending platforming mechanics with RPG elements, Cadash features real-time combat, accumulation for leveling up, and the ability to purchase weapons, armor, and items using in-game currency earned from defeating enemies. Originally released in Japan in December 1989 and internationally in 1990, Cadash supported up to four players simultaneously through linked arcade cabinets, allowing play across scrolling levels filled with monsters and bosses. The game was later ported to home consoles, including the Mega Drive/Genesis in 1992 by Cyclone System, where it was localized and published by in , and the NEC PC Engine/ in 1991, published by in and in . These ports adapted the multiplayer functionality to two-player modes and retained the core fantasy adventure structure, though some versions limited character options to two classes, such as the fighter and mage on the Genesis. Cadash received modern re-releases as part of Hamster Corporation's series, launching digitally on and in August 2023, preserving the original arcade experience with added features like online rankings and customizable display options. The game's distinctive mix of action-platforming and light RPG progression, set in a medieval , has contributed to its status as a among retro gaming enthusiasts, influencing later titles in the genre.

Development and Release

Development

In the late 1980s, Taito sought to diversify its arcade portfolio beyond its traditional focus on shooters and puzzle games, venturing into hybrid genres that combined action role-playing elements with platforming mechanics; Cadash emerged as a prime example of this shift, integrating RPG progression systems like leveling and equipment acquisition into a side-scrolling adventure format. The game was developed internally by 's team, led by software directors Takamasa Hori and Toru Sugawara, with contributions from programmers such as Yuichi Kohyama (monsters), Masaki Yagi (traps), and Seiichi Taikoishi (scenario), alongside Onijust handling multiple design roles including graphics and maps. To support up to four-player cooperative play via linked cabinets—a technical innovation for arcades at the time—the team utilized custom hardware capable of managing simultaneous inputs and multi-directional scrolling levels, ensuring smooth platforming across expansive maps. Design choices emphasized replayability and social interaction in arcade settings, particularly through the creation of four distinct character classes—Fighter, Mage, Priestess, and —each with unique stats, abilities, and roles that complemented one another to promote in co-op sessions. Drawing inspirations from titles like for RPG depth and for platforming action, the classes were balanced to avoid dominance by any single type, fostering collaborative strategies. This led to refinements for the full 1990 release, including adjustments to character balance and difficulty based on playtesting results, which helped solidify Cadash's hybrid appeal.

Release History

Cadash, known in Japan as Kadasshu (カダッシュ), debuted in arcades with its full Japanese release occurring in March 1990 by Corporation. The title's localization to "Cadash" for international audiences retained its core fantasy theme while adapting the name for English-speaking markets. Taito followed with a North American arcade launch in 1990, marking the game's expansion beyond . The first home console port arrived on the (known as PC Engine in ), releasing domestically on January 18, 1991, published by . handled the North American version later that year, in November 1991, introducing the game to U.S. console players. A port followed exclusively in on April 30, 1992, also published by , broadening accessibility on a competing 16-bit platform. Later re-releases appeared in compilations to revive the title for modern audiences. Taito Memories Volume 2, featuring the arcade version, launched for in on August 25, 2005. included Cadash on platforms such as (, May 16, 2007), PC (, July 10, 2007), and (, 2006), with platform-specific availability varying by region. The version was re-released digitally on the Wii Virtual Console on November 11, 2008. The original arcade version was made available as part of Hamster Corporation's series, launching digitally on and on August 31, 2023.

Story and Characters

Plot

Cadash is set in the medieval fantasy kingdom of Dirzir, a prosperous ruled by Dilsarl that faces existential threat from an invading demonic horde. The antagonist, the evil wizard (also localized as Baarogue or Barrog in various versions), born of a mother and commanding the subterranean of Cadash, seeks to conquer humanity by unleashing monsters upon the surface world. In a bid to subjugate Dirzir, kidnaps the king's daughter, Princess Salassa (known as Sarasa in some localizations), intending to use her royal blood in a to amplify his power and merge the demon and human domains. Desperate to save his kingdom, King Dilsarl publicly proclaims that whoever rescues the princess will inherit his throne and the entire realm as a reward. This call to heroism draws forth brave adventurers who pledge their service to the crown. The narrative unfolds as a classic , with the protagonist embarking on an epic quest across five perilous stages—from the shadowed forests and ruins surrounding Dirzir to the depths of the underground kingdom of Cadash. Along the way, the hero confronts Balrog's lieutenants in escalating boss battles, symbolizing the mounting demonic incursion, before storming Castle Cadash for the final showdown. The story culminates in the princess's rescue, restoring peace to Dirzir and affirming themes of selfless heroism against overwhelming evil and the promise of royal legacy as the ultimate prize.

Playable Characters

In Cadash, players select from four distinct character classes at the start of the game, each with unique starting attributes, abilities, and playstyles tailored to different roles in the arcade's action-RPG framework. The Fighter serves as a balanced specialist, boasting the highest starting Strength of 11, along with 48 HP, an Armor Class (A.C.) of 6, and (AGL) of 45, emphasizing close-range attacks and high durability for frontline engagements. In contrast, the Mage focuses on ranged magical offense, with lower Strength at 7, the same 48 HP, reduced AGL of 26, and low defense, relying on intelligence-driven spells like (1 MP cost) and higher-level Devastate (38 MP at max level 20) for area damage, though vulnerable in direct confrontations. The Priestess acts as a supportive healer with moderate capability, featuring Strength of 8, 48 HP, superior A.C. of 4, and AGL of 32; she wields a flail for and casts class-specific spells such as Heal (12 MP) and Mega Heal (70 MP), making her essential for sustaining allies despite weaker offensive output. Finally, the prioritizes speed and evasion, with exceptional AGL of 62, 48 HP, A.C. of 6, but no magic access; this class excels in rapid attacks and , though it levels more slowly than others. Class-specific equipment further differentiates the heroes: Fighters equip swords, heavy armor, and shields for tanking; Mages use staffs and robes to enhance spellcasting; Priestesses don flails, cloaks, and tiaras for balanced support; and Ninjas favor knives and leather suits for agility. These starting stats and abilities encourage strategic selection based on player preference, with suiting beginners due to its raw power, the Mage for experienced ranged players, the Priestess for those valuing versatility, and for agile, item-focused runs. The game's cooperative mode supports up to four players simultaneously in the arcade version, promoting class synergy where, for instance, a Fighter tanks damage while a Mage provides ranged support and a Priestess heals, enhancing survival against escalating threats in shared progression. This multiplayer dynamic rewards team composition, as individual classes lack the full spectrum of offensive, defensive, and restorative capabilities needed for optimal play. Certain console ports altered character availability for localization; notably, the Sega Genesis version omits the Priestess and Ninja, limiting selections to the Fighter and Mage to adapt to the system's two-player co-op constraints.

Gameplay

Core Mechanics

Cadash combines side-scrolling platforming with role-playing game (RPG) elements, allowing players to navigate horizontally through levels using directional controls for movement, jumping to reach platforms or avoid hazards, and ducking or climbing to interact with the environment. Combat occurs in real-time, where characters engage enemies using class-specific methods such as melee attacks with swords for the fighter or projectile-based shurikens for the ninja, while spellcasters like the mage and priestess select abilities by holding the attack button to cycle through options like fireballs or healing spells. Players accumulate experience points (EXP) by defeating enemies, which contributes to leveling up and automatically improving core stats such as hit points (HP), magic points (MP) for spellcasters, strength, and , with each level typically granting incremental boosts like +8 to HP and MP. Gold, also dropped by foes and found in chests, is used to purchase upgrades at shops scattered throughout the game world, including enhanced weapons and armor that increase damage output or defense, as well as for immediate survival needs. Inventory management is limited, with slots for items like medical herbs to restore HP, antidotes for status effects, and keys for progression, requiring players to prioritize acquisitions due to capacity constraints of around eight for key potions. The arcade version imposes a on gameplay, typically set to seven minutes per stage and extendable via items like hourglasses or specific priestess spells, adding urgency to exploration and combat; this mechanic was removed in many console ports. Multiplayer supports up to four players simultaneously in linked cabinets or two on a single unit, featuring cooperative play on a shared screen where participants must stay in proximity, and includes revival mechanics allowing surviving players to spend at inns or use spells to bring fallen allies back with reduced HP.

Levels and Progression

Cadash features five main stages that form the core of its progression, each presenting distinct environmental challenges and escalating difficulty. The game begins in a forest and town introductory area, transitioning into an underwater cave for the second stage, followed by a treacherous fire mountain in the third. The fourth stage ascends through a sky tower, leading to the climactic finale in Castle Cadash. Progression through these stages is primarily linear, but includes branching paths that allow for optional areas containing shops for upgrades and inns functioning as save points to restore health and magic points. Players must navigate these paths carefully, as may be required in some instances to access key items or secrets. Each stage concludes with a boss encounter, requiring strategic use of controls to exploit vulnerabilities and advance. Enemies encountered throughout the stages vary widely, encompassing demons, slimes, orcs, bats, skeletons, and larger monsters, many of which possess specific weak points such as heads or exposed underbellies that must be targeted for efficient defeats. Defeating these foes yields experience points (EXP) and occasional item drops, including temporary power-ups like herbs for health recovery or antidotes for status ailments, which aid in surviving denser enemy waves. The leveling system drives player advancement, with EXP accumulated from enemy defeats triggering automatic level-ups at predefined thresholds that boost key stats: strength for increased damage output, agility for improved movement and evasion, and armor class for better defense. Each character class—fighter, mage, priestess, and ninja—has unique EXP requirements, culminating in a maximum level of 20; for example, the fighter reaches level 20 at 35,000 EXP, while the ninja requires 54,000 EXP. In cooperative play, fallen players can be resurrected by allies using items or spells, but failure to do so results in permadeath, heightening the risk and encouraging teamwork.

Versions and Ports

Arcade Version

Cadash was first released in arcades by in in 1990. The game ran on Taito's custom hardware, powered by a main CPU clocked at 12 MHz and a sound CPU at 4 MHz, with audio handled by a FM synthesis chip and an Oki MSM5205 ADPCM chip to produce its soundtrack. This setup supported vibrant, colorful graphics and enabled up to four-player simultaneous cooperative play by linking two cabinets, each accommodating two players. The arcade implementation utilized a JAMMA-compatible conversion kit for standard upright cabinets, featuring dedicated control panels with 8-way joysticks and two buttons (for jumping and attacking) per player station to facilitate multiplayer sessions. Unique to the arcade version were elements like stage-based time limits that added urgency to progression, a quarter-insertion system for continues upon character death, and integrated high-score tables to display top player rankings and encourage competition. In , Cadash saw strong arcade adoption in 1990, reflecting its appeal as an innovative blend of action and RPG mechanics in the competitive coin-op market.

Console Ports

The port of Cadash, released in for the PC Engine on January 18, 1991, by , and in in November 1991 by as a cartridge, preserved the full selection of four playable characters from the arcade original: the fighter, mage, priestess, and . This version featured entirely redrawn graphics that were brighter and more vibrant compared to the arcade, though they appeared somewhat softer in detail. The port balanced the difficulty for home play by reducing the number of on-screen enemies and eliminating the need for extensive grinding, making it more accessible for single-player or two-player co-op sessions while maintaining the core action-RPG progression. Enemy AI was adjusted to better suit solo experiences, with behaviors simplified from the arcade's multiplayer focus. In contrast, the port, released in 1992 by as a standard cartridge ( in ), limited playable characters to only and mage, omitting the priestess and to streamline development for the hardware. Graphics were adapted with a darker, grittier aesthetic and increased detail, utilizing the system's capabilities for a more intense visual style, while levels were altered for faster pacing through segmented rooms and corridors connected by doors, optimizing load times and flow. The port made effective use of the Genesis's YM2612 sound chip for its music tracks, which, while average in complexity, supported the action without overwhelming the processor. Like the version, difficulty was toned down overall with fewer simultaneous enemies, enhancing balance for console play. Both console ports shared key adaptations from the arcade version, including the removal of the strict per stage to allow unhurried and combat. The version introduced a system for saving progress, enabling players to resume at key points without starting over, while the Genesis relied on extra elixirs functioning as additional lives per credit but lacked a dedicated feature. Enemy AI in both was refined for single-player viability, reducing coordination demands originally designed for up to four players. Regional differences appeared primarily in the port, where the North American localization by incorporated quirky dialogue additions, such as a reference to astronomer , contrasting the more straightforward Japanese PC Engine release. The console ports, based on the Japanese arcade version, maintained higher difficulty levels compared to the easier world and European variants of the arcade original, which featured lower herb costs, more carry slots, and reduced final boss health.

Digital Re-releases

Cadash first appeared in digital compilations in the mid-2000s as part of Taito's efforts to revive its classic arcade titles for home consoles. Taito Memories Volume 2, released exclusively for the in on August 25, 2005, includes the game as a faithful emulation of the 1989 arcade version, preserving the original mechanics while adding features like save states to accommodate single-session play on modern hardware. The international counterpart, , brought Cadash to wider audiences when it launched for , , and PC in on March 30, 2006, followed by on May 16, 2007, for consoles and July 10, 2007, for PC. This collection enhances the arcade experience with customizable visual filters, such as scanlines for a retro CRT effect, and improved control options, including remappable buttons and alternative input schemes to suit controller-based play. In more recent years, Hamster Corporation's Arcade Archives series provided a dedicated digital re-release of Cadash for and on August 31, 2023. This emulation stays true to the original , incorporating adjustable difficulty levels, online leaderboards for global high-score comparisons, and a CRT filter to replicate vintage display aesthetics. Cadash also featured in Taito Milestones 3, a multi-platform compilation released for , , and PC on December 10, 2024, which bundles ten Taito arcade classics with couch co-op support and additional quality-of-life tweaks like rewind functionality. No official mobile ports of Cadash exist for or Android platforms. As of November 2025, no further digital re-releases or updates have been announced.

Reception and Legacy

Commercial Performance

Cadash's arcade version, released in late 1989, demonstrated strong commercial performance in shortly after launch. It topped the table arcade category in the May 1, 1990, issue of Game Machine, reflecting high earnings among operators during its early run.[](Game Machine, May 1, 1990) In , the game also fared well in operator polls conducted by RePlay magazine throughout 1990, indicating solid popularity in arcade locations.[](RePlay, 1990) The console ports contributed to the game's market presence, though detailed sales data remains scarce. The TurboGrafx-16 version, released in Japan in 1991, gained popularity among players in that region, benefiting from the platform's strong domestic sales during the early 1990s. The Sega Genesis port, launched in North America in 1992, achieved moderate success, though official figures from Taito or Sega are unavailable. Cadash was later included in the 2006 compilation Taito Legends 2 for platforms such as PlayStation 2 and PC, which helped sustain visibility and contributed to the overall sales of Taito's retro collections.[](Taito Legends 2 official release notes) Overall, no comprehensive lifetime sales figures for Cadash across all versions have been publicly disclosed by , with much of the available insight derived from contemporaneous industry charts and polls rather than aggregated unit data.[](Industry analyses, 1990-1992)

Critical Reception

Upon its 1989 arcade release, Cadash was praised by contemporary reviewers for pioneering the fusion of action-platforming with RPG mechanics, such as character leveling and item collection in a side-scrolling format, marking it as an innovative entry in 's lineup. However, critics frequently highlighted the game's brevity, with the core quest completable in under an hour even on repeated plays, limiting its beyond cooperative sessions. The 1991 TurboGrafx-16 port earned acclaim for its close fidelity to the arcade original, retaining vibrant visuals, all four playable characters, and smooth co-op functionality despite hardware constraints, resulting in average review scores of approximately 7/10 across aggregated sources. In contrast, the 1992 adaptation received mixed feedback owing to notable omissions, including only two characters and simplified progression systems that reduced strategic depth, yielding average scores around 6/10 and positioning it as a competent but inferior conversion. Retrospective assessments of the 2023 re-release on platforms like and emphasize its nostalgic appeal for preserving the original's charm and adding modern options like screen filters, though dated controls and drew criticism; retro-focused outlets awarded it averages near 8/10 for faithful emulation and co-op accessibility. Across evaluations, the game's cooperative multiplayer and diverse character classes—ranging from melee-focused fighters to spell-casting mages—stand out as highlights for engaging group play, while repetitive enemy encounters and uneven difficulty balancing, particularly in boss fights, remain common points of critique.

Cultural Impact

Cadash stands as a pioneering example of the platform-RPG hybrid genre, blending side-scrolling action-platforming with core RPG elements such as character classes, experience-based leveling, and item collection in an arcade format. Released in 1989, it was part of an emerging trend in Japanese arcade games that integrated RPG progression into fast-paced, coin-operated environments, where traditional RPGs' turn-based or expansive narratives were impractical due to limited play sessions; contemporaries included Sega's Wonder Boy in Monster Land (1987) and Namco's Valkyrie no Densetsu (1989). In the arcade landscape, Cadash contributed to Taito's exploration of RPG hybrids during the late , marking an early push to diversify beyond pure action and shooters by incorporating Dungeons & Dragons-inspired elements like multiplayer character selection and medieval fantasy quests. Its support for up to four-player simultaneous co-op play was particularly ambitious, fostering social gameplay in arcades and setting a precedent for cooperative RPG experiences in shared cabinet setups. While it spawned several unlicensed clones on the Famicom market in , its broader legacy lies in encouraging developers to merge RPG depth with platforming accessibility, though detailed scholarly analysis of its role in post-1990s genre evolution remains sparse. Cadash's modern relevance persists through digital re-releases, notably its inclusion in the series for and in August 2023, Taito Milestones 3 for and other platforms in December 2024, and the Evercade Alpha Taito Edition bartop arcade in November 2025, which have renewed interest among retro gaming enthusiasts by preserving the original arcade experience with added features like online leaderboards. Despite the absence of official sequels, echoes of its co-op platform-RPG formula appear in contemporary indie titles emphasizing multiplayer progression, underscoring its enduring conceptual influence on hybrid game design.

References

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